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Windsurf7 2026-01-30 14:31:30 +00:00 committed by GitHub
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10 changed files with 223 additions and 0 deletions

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@ -0,0 +1,146 @@
#include "mouse_gyro_handler.h"
#include <QEvent>
#include <QMouseEvent>
#include <QWheelEvent>
#include <QWindow>
#include <algorithm>
void mouse_gyro_handler::clear()
{
active = false;
reset = false;
gyro_x = DEFAULT_MOTION_X;
gyro_y = DEFAULT_MOTION_Y;
gyro_z = DEFAULT_MOTION_Z;
}
bool mouse_gyro_handler::toggle_enabled()
{
enabled = !enabled;
clear();
return enabled;
}
void mouse_gyro_handler::set_gyro_active()
{
active = true;
}
void mouse_gyro_handler::set_gyro_reset()
{
active = false;
reset = true;
}
void mouse_gyro_handler::set_gyro_xz(s32 off_x, s32 off_y)
{
if (!active)
return;
gyro_x = static_cast<u16>(std::clamp(off_x, 0, DEFAULT_MOTION_X * 2 - 1));
gyro_z = static_cast<u16>(std::clamp(off_y, 0, DEFAULT_MOTION_Z * 2 - 1));
}
void mouse_gyro_handler::set_gyro_y(s32 steps)
{
if (!active)
return;
gyro_y = static_cast<u16>(std::clamp(gyro_y + steps, 0, DEFAULT_MOTION_Y * 2 - 1));
}
void mouse_gyro_handler::handle_event(QEvent* ev, const QWindow& win)
{
if (!enabled)
return;
// Mouse-based motion input.
// Captures mouse events while the game window is focused.
// Updates motion sensor values via mouse position and mouse wheel while RMB is held.
// Intentionally independent of chosen pad configuration.
switch (ev->type())
{
case QEvent::MouseButtonPress:
{
auto* e = static_cast<QMouseEvent*>(ev);
if (e->button() == Qt::RightButton)
{
// Enable mouse-driven gyro emulation while RMB is held.
set_gyro_active();
}
break;
}
case QEvent::MouseButtonRelease:
{
auto* e = static_cast<QMouseEvent*>(ev);
if (e->button() == Qt::RightButton)
{
// Disable gyro emulation and request a one-shot motion reset.
set_gyro_reset();
}
break;
}
case QEvent::MouseMove:
{
auto* e = static_cast<QMouseEvent*>(ev);
// Track cursor offset from window center.
const QPoint center(win.width() / 2, win.height() / 2);
const QPoint cur = e->position().toPoint();
const s32 off_x = cur.x() - center.x() + DEFAULT_MOTION_X;
const s32 off_y = cur.y() - center.y() + DEFAULT_MOTION_Z;
// Determine motion from relative mouse position while gyro emulation is active.
set_gyro_xz(off_x, off_y);
break;
}
case QEvent::Wheel:
{
auto* e = static_cast<QWheelEvent*>(ev);
// Track mouse wheel steps.
const s32 steps = e->angleDelta().y() / 120;
// Accumulate mouse wheel steps while gyro emulation is active.
set_gyro_y(steps);
break;
}
default:
{
break;
}
}
}
void mouse_gyro_handler::apply_gyro(const std::shared_ptr<Pad>& pad)
{
if (!enabled)
return;
if (!pad || !pad->is_connected())
return;
// Inject mouse-based motion sensor values into pad sensors for gyro emulation.
// The Qt frontend maps cursor offset and wheel input to absolute motion values while RMB is held.
if (reset)
{
// RMB released → reset motion
pad->m_sensors[0].m_value = DEFAULT_MOTION_X;
pad->m_sensors[1].m_value = DEFAULT_MOTION_Y;
pad->m_sensors[2].m_value = DEFAULT_MOTION_Z;
clear();
}
else
{
// RMB held → accumulate motion
// Axes have been chosen as tested in Sly 4 minigames. Top-down view motion uses X/Z axes.
pad->m_sensors[0].m_value = gyro_x; // Mouse X → Motion X
pad->m_sensors[1].m_value = gyro_y; // Mouse Wheel → Motion Y
pad->m_sensors[2].m_value = gyro_z; // Mouse Y → Motion Z
}
}

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@ -0,0 +1,33 @@
#pragma once
#include "util/types.hpp"
#include "util/atomic.hpp"
#include "Emu/Io/pad_types.h"
class QEvent;
class QWindow;
// Mouse-based motion sensor emulation state.
class mouse_gyro_handler
{
private:
atomic_t<bool> enabled = false; // Whether mouse-based gyro emulation mode has been enabled by using the associated hotkey
atomic_t<bool> active = false; // Whether right mouse button is currently held (gyro active)
atomic_t<bool> reset = false; // One-shot reset request on right mouse button release
atomic_t<s32> gyro_x = DEFAULT_MOTION_X; // Accumulated from mouse X position relative to center
atomic_t<s32> gyro_y = DEFAULT_MOTION_Y; // Accumulated from mouse wheel delta
atomic_t<s32> gyro_z = DEFAULT_MOTION_Z; // Accumulated from mouse Y position relative to center
void set_gyro_active();
void set_gyro_reset();
void set_gyro_xz(s32 off_x, s32 off_y);
void set_gyro_y(s32 steps);
public:
void clear();
bool toggle_enabled();
void handle_event(QEvent* ev, const QWindow& win);
void apply_gyro(const std::shared_ptr<Pad>& pad);
};

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@ -81,6 +81,9 @@ void pad_thread::Init()
{
std::lock_guard lock(pad::g_pad_mutex);
// Reset mouse-based gyro state
m_mouse_gyro.clear();
// Cache old settings if possible
std::array<pad_setting, CELL_PAD_MAX_PORT_NUM> pad_settings;
for (u32 i = 0; i < CELL_PAD_MAX_PORT_NUM; i++) // max 7 pads
@ -606,6 +609,10 @@ void pad_thread::operator()()
if (Emu.IsRunning())
{
update_pad_states();
// Apply mouse-based gyro emulation.
// Intentionally bound to Player 1 only.
m_mouse_gyro.apply_gyro(m_pads[0]);
}
m_info.now_connect = connected_devices + num_ldd_pad;

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@ -5,6 +5,7 @@
#include "Emu/Io/pad_types.h"
#include "Emu/Io/pad_config.h"
#include "Emu/Io/pad_config_types.h"
#include "Input/mouse_gyro_handler.h"
#include "Utilities/mutex.h"
#include <map>
@ -41,6 +42,8 @@ public:
static auto constexpr thread_name = "Pad Thread"sv;
mouse_gyro_handler& get_mouse_gyro() { return m_mouse_gyro; }
protected:
void Init();
void InitLddPad(u32 handle, const u32* port_status);
@ -67,6 +70,8 @@ private:
bool m_resume_emulation_flag = false;
bool m_ps_button_pressed = false;
atomic_t<bool> m_home_menu_open = false;
mouse_gyro_handler m_mouse_gyro;
};
namespace pad

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@ -194,6 +194,7 @@
<ClCompile Include="Input\dualsense_pad_handler.cpp" />
<ClCompile Include="Input\gui_pad_thread.cpp" />
<ClCompile Include="Input\hid_pad_handler.cpp" />
<ClCompile Include="Input\mouse_gyro_handler.cpp" />
<ClCompile Include="Input\ps_move_calibration.cpp" />
<ClCompile Include="Input\ps_move_config.cpp" />
<ClCompile Include="Input\ps_move_tracker.cpp" />
@ -1079,6 +1080,7 @@
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(QTDIR)\bin\moc.exe;%(FullPath)</AdditionalInputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(QTDIR)\bin\moc.exe;%(FullPath)</AdditionalInputs>
</CustomBuild>
<ClInclude Include="Input\mouse_gyro_handler.h" />
<ClInclude Include="Input\ps_move_calibration.h" />
<ClInclude Include="Input\ps_move_config.h" />
<ClInclude Include="Input\ps_move_tracker.h" />

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@ -1272,6 +1272,9 @@
<ClCompile Include="QTGeneratedFiles\Release\moc_game_list_context_menu.cpp">
<Filter>Generated Files\Release</Filter>
</ClCompile>
<ClCompile Include="Input\mouse_gyro_handler.cpp">
<Filter>Io</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Input\ds4_pad_handler.h">
@ -1511,6 +1514,9 @@
<ClInclude Include="Input\sdl_camera_video_sink.h">
<Filter>Io\camera</Filter>
</ClInclude>
<ClInclude Include="Input\mouse_gyro_handler.h">
<Filter>Io</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClInclude Include="resource.h">

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@ -157,6 +157,7 @@ add_library(rpcs3_ui STATIC
../Input/hid_pad_handler.cpp
../Input/keyboard_pad_handler.cpp
../Input/mm_joystick_handler.cpp
../Input/mouse_gyro_handler.cpp
../Input/pad_thread.cpp
../Input/product_info.cpp
../Input/ps_move_calibration.cpp

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@ -19,6 +19,7 @@
#include "Emu/RSX/Overlays/overlay_message.h"
#include "Emu/Io/interception.h"
#include "Emu/Io/recording_config.h"
#include "Input/pad_thread.h"
#include <QApplication>
#include <QDateTime>
@ -402,6 +403,15 @@ void gs_frame::handle_shortcut(gui::shortcuts::shortcut shortcut_key, const QKey
audio::change_volume(-5);
break;
}
case gui::shortcuts::shortcut::gw_toggle_mouse_gyro:
{
if (auto* pad_thr = pad::get_pad_thread(true))
{
const bool mouse_gyro_enabled = pad_thr->get_mouse_gyro().toggle_enabled();
gui_log.notice("Mouse-based gyro emulation %s", mouse_gyro_enabled ? "enabled" : "disabled");
}
break;
}
default:
{
break;
@ -1216,6 +1226,16 @@ bool gs_frame::event(QEvent* ev)
// This will make the cursor visible again if it was hidden by the mouse idle timeout
handle_cursor(visibility(), false, false, true);
}
// Handle events for mouse-based gyro emulation.
if (Emu.IsRunning())
{
if (auto* pad_thr = pad::get_pad_thread(true))
{
pad_thr->get_mouse_gyro().handle_event(ev, *this);
}
}
return QWindow::event(ev);
}

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@ -37,6 +37,7 @@ void fmt_class_string<shortcut>::format(std::string& out, u64 arg)
case shortcut::gw_mute_unmute: return "gw_mute_unmute";
case shortcut::gw_volume_up: return "gw_volume_up";
case shortcut::gw_volume_down: return "gw_volume_down";
case shortcut::gw_toggle_mouse_gyro: return "gw_toggle_mouse_gyro";
case shortcut::count: return "count";
}
@ -88,6 +89,7 @@ shortcut_settings::shortcut_settings()
{ shortcut::gw_mute_unmute, shortcut_info{ "gw_mute_unmute", tr("Mute/Unmute Audio"), "Ctrl+Shift+M", shortcut_handler_id::game_window, false } },
{ shortcut::gw_volume_up, shortcut_info{ "gw_volume_up", tr("Volume Up"), "Ctrl+Shift++", shortcut_handler_id::game_window, true } },
{ shortcut::gw_volume_down, shortcut_info{ "gw_volume_down", tr("Volume Down"), "Ctrl+Shift+-", shortcut_handler_id::game_window, true } },
{ shortcut::gw_toggle_mouse_gyro, shortcut_info{ "gw_toggle_mouse_gyro", tr("Toggle Mouse-based Gyro"), "Ctrl+G", shortcut_handler_id::game_window, false } },
})
{
}

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@ -46,6 +46,7 @@ namespace gui
gw_mute_unmute,
gw_volume_up,
gw_volume_down,
gw_toggle_mouse_gyro,
count
};