Every launch constructs a fresh iso_archive for each ISO game, which calls iso_form_hierarchy() and walks the full directory tree. On top of that, qt_utils opens a second iso_archive just for icon loading, so every ISO game ends up doing two full directory tree walks on every launch. This adds a metadata cache keyed by ISO path + mtime stored under fs::get_config_dir()/iso_cache/. Each entry stores the raw SFO binary, resolved icon/movie/audio paths and raw icon bytes. - On cache hit, iso_archive construction is skipped entirely for both game list scanning and icon loading - On cache miss archive is scanned as before and the result is persisted to disk - Cache is automatically invalidated when the ISO file's mtime changes Tested with a decrypted PS3 disc ISO (God of War III): - First launch writes cache files correctly to iso_cache/ - Second launch reads from cache with correct title and icon - touch game.iso correctly invalidates the cache and triggers a rescan |
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|---|---|---|
| .ci | ||
| .github | ||
| 3rdparty | ||
| bin | ||
| buildfiles | ||
| darwin/util | ||
| rpcs3 | ||
| Utilities | ||
| .clang-format | ||
| .editorconfig | ||
| .gdbinit | ||
| .gitignore | ||
| .gitmodules | ||
| BUILDING.md | ||
| CMakeLists.txt | ||
| CMakePresets.json | ||
| git-clang-format | ||
| LICENSE | ||
| objdump.cpp | ||
| pre-commit.readme | ||
| README.md | ||
| rpcs3.sln | ||
| usertype.dat | ||
RPCS3
The world's first free and open-source PlayStation 3 emulator/debugger, written in C++ for Windows, Linux, macOS and FreeBSD.
You can find some basic information on our website. Game info is being populated on the Wiki. For discussion about this emulator, PS3 emulation, and game compatibility reports, please visit our forums and our Discord server.
Support Lead Developers Nekotekina and kd-11 on Patreon
Contributing
If you want to help the project but do not code, the best way to help out is to test games and make bug reports. See:
If you want to contribute as a developer, please take a look at the following pages:
You should also contact any of the developers in the forums or in the Discord server to learn more about the current state of the emulator.
Building
See BUILDING.md for more information about how to setup an environment to build RPCS3.
Running
Check our friendly quickstart guide to make sure your computer meets the minimum system requirements to run RPCS3.
Don't forget to have your graphics driver up to date and to install the Visual C++ Redistributable Packages for Visual Studio 2022 if you are a Windows user.
License
Most files are licensed under the terms of GNU GPL-2.0-only License; see LICENSE file for details. Some files may be licensed differently; check appropriate file headers for details.