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https://github.com/RPCS3/rpcs3.git
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The progress_dialog and patch system aren't needed unless a game is started. Before, they were both initialized everytime we added a single game to the game list or even when simply started RPCS3. This both means that a thread was needlessly idling all the time and even worse: The patch.yml was read countless times when we didn't need it. |
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|---|---|---|
| .. | ||
| Crypto | ||
| Emu | ||
| Icons | ||
| Input | ||
| Loader | ||
| qt/etc | ||
| rpcs3qt | ||
| util | ||
| CMakeLists.txt | ||
| display_sleep_control.cpp | ||
| display_sleep_control.h | ||
| emucore.vcxproj | ||
| emucore.vcxproj.filters | ||
| frame_icon.xpm | ||
| git-version.cmake | ||
| GLGSRender.vcxproj | ||
| GLGSRender.vcxproj.filters | ||
| headless_application.cpp | ||
| headless_application.h | ||
| main_application.cpp | ||
| main_application.h | ||
| main.cpp | ||
| OpenAL.vcxproj | ||
| OpenAL.vcxproj.filters | ||
| resource.h | ||
| resources.qrc | ||
| rpcs3_version.cpp | ||
| rpcs3_version.h | ||
| rpcs3.desktop | ||
| rpcs3.icns | ||
| rpcs3.ico | ||
| rpcs3.metainfo.xml | ||
| rpcs3.plist.in | ||
| rpcs3.png | ||
| rpcs3.rc | ||
| rpcs3.svg | ||
| rpcs3.vcxproj | ||
| rpcs3.vcxproj.filters | ||
| stb_image.cpp | ||
| stdafx.cpp | ||
| stdafx.h | ||
| VKGSRender.vcxproj | ||
| VKGSRender.vcxproj.filters | ||
| windows.qrc | ||
| XAudio.vcxproj | ||
| XAudio.vcxproj.filters | ||