rpcs3/Utilities
Megamouse 129ade2f73 System: only init fxo objects if a game is started
The progress_dialog and patch system aren't needed unless a game is started.
Before, they were both initialized everytime we added a single game to the game list or even when simply started RPCS3.
This both means that a thread was needlessly idling all the time and even worse: The patch.yml was read countless times when we didn't need it.
2021-09-17 22:45:14 +02:00
..
address_range.h
bin_patch.cpp
bin_patch.h
bit_set.h
BitField.h
cfmt.h
cheat_info.cpp
cheat_info.h
cond.cpp
cond.h
Config.cpp
Config.h
CRC.h
date_time.h
File.cpp
File.h
geometry.h
git-version-gen.cmd
JIT.cpp
JIT.h
lockless.h
LUrlParser.cpp
LUrlParser.h
mutex.cpp
mutex.h
rXml.cpp
rXml.h
sema.cpp
sema.h
StrFmt.cpp
StrFmt.h
StrUtil.h
sync.h
Thread.cpp
Thread.h
Timer.h
version.cpp
version.h