rpcs3/rpcs3/rpcs3qt/main_window.cpp
Edwin Jarvis c534da86c3 gui: Remove close button from Game List dock widget
Users frequently close the game list accidentally and then can't
figure out how to restore it. Remove the DockWidgetClosable feature
so the close button is not shown. The game list visibility can still
be toggled via View > View Game List menu action.

Fixes #18518
2026-05-11 11:26:40 +03:00

4295 lines
128 KiB
C++

#include "main_window.h"
#include "qt_utils.h"
#include "vfs_dialog.h"
#include "save_manager_dialog.h"
#include "trophy_manager_dialog.h"
#include "savestate_manager_dialog.h"
#include "user_manager_dialog.h"
#include "screenshot_manager_dialog.h"
#include "kernel_explorer.h"
#include "game_list_frame.h"
#include "debugger_frame.h"
#include "log_frame.h"
#include "settings_dialog.h"
#include "rpcn_settings_dialog.h"
#include "clans_settings_dialog.h"
#include "auto_pause_settings_dialog.h"
#include "cg_disasm_window.h"
#include "log_viewer.h"
#include "memory_viewer_panel.h"
#include "rsx_debugger.h"
#include "about_dialog.h"
#include "pad_settings_dialog.h"
#include "progress_dialog.h"
#include "skylander_dialog.h"
#include "infinity_dialog.h"
#include "dimensions_dialog.h"
#include "kamen_rider_dialog.h"
#include "cheat_manager.h"
#include "patch_manager_dialog.h"
#include "patch_creator_dialog.h"
#include "pkg_install_dialog.h"
#include "category.h"
#include "gui_settings.h"
#include "input_dialog.h"
#include "camera_settings_dialog.h"
#include "ps_move_tracker_dialog.h"
#include "ipc_settings_dialog.h"
#include "config_checker.h"
#include "shortcut_dialog.h"
#include "steam_utils.h"
#include "system_cmd_dialog.h"
#include "emulated_pad_settings_dialog.h"
#include "emulated_logitech_g27_settings_dialog.h"
#include "basic_mouse_settings_dialog.h"
#include "vfs_tool_dialog.h"
#include "welcome_dialog.h"
#include "music_player_dialog.h"
#include "sound_effect_manager_dialog.h"
#include "recording_settings_dialog.h"
#include "config_database.h"
#include <thread>
#include <unordered_set>
#include <QScreen>
#include <QDirIterator>
#include <QMimeData>
#include <QMessageBox>
#include <QFileDialog>
#include <QFontDatabase>
#include <QBuffer>
#include <QTemporaryFile>
#include <QDesktopServices>
#include "rpcs3_version.h"
#include "Emu/IdManager.h"
#include "Emu/VFS.h"
#include "Emu/vfs_config.h"
#include "Emu/System.h"
#include "Emu/system_utils.hpp"
#include "Emu/system_config.h"
#include "Emu/savestate_utils.hpp"
#include "Emu/Cell/timers.hpp"
#include "Crypto/unpkg.h"
#include "Crypto/unself.h"
#include "Crypto/unzip.h"
#include "Crypto/decrypt_binaries.h"
#include "Loader/PUP.h"
#include "Loader/TAR.h"
#include "Loader/PSF.h"
#include "Loader/ISO.h"
#include "Loader/mself.hpp"
#include "Utilities/Thread.h"
#include "util/sysinfo.hpp"
#include "util/serialization_ext.hpp"
#include "Input/gui_pad_thread.h"
#include "ui_main_window.h"
#include <QEventLoop>
#include <QTimer>
#ifdef _WIN32
#include "raw_mouse_settings_dialog.h"
#endif
#if defined(__linux__) || defined(__APPLE__) || (defined(_WIN32) && defined(ARCH_X64))
#define RPCS3_UPDATE_SUPPORTED
#endif
LOG_CHANNEL(gui_log, "GUI");
extern atomic_t<bool> g_user_asked_for_frame_capture;
extern atomic_t<bool> g_headless;
class CPUDisAsm;
std::shared_ptr<CPUDisAsm> make_basic_ppu_disasm();
extern void qt_events_aware_op(int repeat_duration_ms, std::function<bool()> wrapped_op)
{
ensure(wrapped_op);
if (thread_ctrl::is_main() && !g_headless)
{
// NOTE:
// I noticed that calling this from an Emu callback can cause the
// caller to get stuck for a while during newly opened Qt dialogs.
// Adding a timeout here doesn't seem to do anything in that case.
QEventLoop* event_loop = nullptr;
std::shared_ptr<std::function<void()>> check_iteration;
check_iteration = std::make_shared<std::function<void()>>([&]()
{
if (wrapped_op())
{
event_loop->exit(0);
}
else
{
QTimer::singleShot(repeat_duration_ms, event_loop, *check_iteration);
}
});
while (!wrapped_op())
{
// Init event loop
event_loop = new QEventLoop();
// Queue event initially
QTimer::singleShot(0, event_loop, *check_iteration);
// Event loop
event_loop->exec();
// Cleanup
event_loop->deleteLater();
}
}
else
{
while (!wrapped_op())
{
if (repeat_duration_ms == 0)
{
std::this_thread::yield();
}
else if (thread_ctrl::get_current())
{
thread_ctrl::wait_for(repeat_duration_ms * 1000);
}
else
{
std::this_thread::sleep_for(std::chrono::milliseconds(repeat_duration_ms));
}
}
}
}
main_window::main_window(std::shared_ptr<gui_settings> gui_settings, std::shared_ptr<emu_settings> emu_settings, std::shared_ptr<persistent_settings> persistent_settings, QWidget* parent)
: QMainWindow(parent)
, ui(new Ui::main_window)
, m_gui_settings(gui_settings)
, m_emu_settings(std::move(emu_settings))
, m_persistent_settings(std::move(persistent_settings))
, m_updater(nullptr, gui_settings)
{
Q_INIT_RESOURCE(resources);
// We have to setup the ui before using a translation
ui->setupUi(this);
setAttribute(Qt::WA_DeleteOnClose);
}
main_window::~main_window()
{
}
/* An init method is used so that RPCS3App can create the necessary connects before calling init (specifically the stylesheet connect).
* Simplifies logic a bit.
*/
bool main_window::Init([[maybe_unused]] bool with_cli_boot)
{
setAcceptDrops(true);
// add toolbar widgets (crappy Qt designer is not able to)
ui->toolBar->setObjectName("mw_toolbar");
ui->sizeSlider->setRange(0, gui::gl_max_slider_pos);
ui->toolBar->addWidget(ui->sizeSliderContainer);
ui->toolBar->addWidget(ui->mw_searchbar);
CreateActions();
CreateDockWindows();
CreateConnects();
setMinimumSize(350, minimumSizeHint().height()); // seems fine on win 10
setWindowTitle(QString::fromStdString("RPCS3 " + rpcs3::get_verbose_version()));
Q_EMIT RequestGlobalStylesheetChange();
ConfigureGuiFromSettings();
m_shortcut_handler = new shortcut_handler(gui::shortcuts::shortcut_handler_id::main_window, this, m_gui_settings);
connect(m_shortcut_handler, &shortcut_handler::shortcut_activated, this, &main_window::handle_shortcut);
// enable play options if a recent game exists
const bool enable_play_last = !m_recent_game.actions.isEmpty() && m_recent_game.actions.first();
const QString start_tooltip = enable_play_last ? tr("Play %0").arg(m_recent_game.actions.first()->text()) : tr("Play");
if (enable_play_last)
{
ui->sysPauseAct->setText(tr("&Play Last Played Game"));
ui->sysPauseAct->setIcon(m_icon_play);
ui->toolbar_start->setToolTip(start_tooltip);
}
ui->sysPauseAct->setEnabled(enable_play_last);
ui->toolbar_start->setEnabled(enable_play_last);
// RPCS3 Updater
connect(ui->actionDownload_Update, &QAction::triggered, this, [this]
{
m_updater.update(false, true);
});
#ifdef _WIN32
// Use a menu at the top right corner to indicate the new version.
// Some distros just can't handle corner widgets at the moment.
QMenuBar* corner_bar = new QMenuBar(ui->menuBar);
corner_bar->addMenu(ui->menuUpdate_Available);
ui->menuBar->setCornerWidget(corner_bar);
ui->menuBar->cornerWidget()->setVisible(false);
ui->menuBar->removeAction(ui->menuUpdate_Available->menuAction());
connect(&m_updater, &update_manager::signal_update_available, this, [this](bool update_available)
{
ui->menuBar->cornerWidget()->setVisible(update_available);
});
#else
ui->menuUpdate_Available->menuAction()->setVisible(false);
connect(&m_updater, &update_manager::signal_update_available, this, [this](bool update_available)
{
ui->menuUpdate_Available->menuAction()->setVisible(update_available);
});
#endif
#ifdef RPCS3_UPDATE_SUPPORTED
#ifndef _WIN32
connect(&m_updater, &update_manager::signal_download_additional_files, this, [this](bool auto_accept)
{
if (!m_game_list_frame) return;
connect(m_game_list_frame->GetGameCompatibility(), &game_compatibility::DownloadFinished, this, [this, auto_accept]()
{
connect(m_game_list_frame->GetConfigDatabase(), &config_database::download_finished, this, [this, auto_accept]()
{
m_updater.update(auto_accept, false);
}, Qt::ConnectionType::SingleShotConnection);
m_game_list_frame->GetConfigDatabase()->request_config_database(true);
}, Qt::ConnectionType::SingleShotConnection);
m_game_list_frame->GetGameCompatibility()->RequestCompatibility(true);
});
#endif
if (const auto update_value = m_gui_settings->GetValue(gui::m_check_upd_start).toString(); update_value != gui::update_off)
{
const bool in_background = with_cli_boot || update_value == gui::update_bkg;
const bool auto_accept = !in_background && update_value == gui::update_auto;
m_updater.check_for_updates(true, in_background, auto_accept, this);
}
#endif
// Disable vsh if not present.
ui->bootVSHAct->setEnabled(fs::is_file(g_cfg_vfs.get_dev_flash() + "vsh/module/vsh.self"));
// Focus to search bar by default
ui->mw_searchbar->setFocus();
// Refresh gamelist last
m_game_list_frame->Refresh(true);
update_gui_pad_thread();
show();
return true;
}
void main_window::update_gui_pad_thread()
{
const bool enabled = m_gui_settings->GetValue(gui::nav_enabled).toBool();
if (enabled && Emu.IsStopped())
{
#if defined(_WIN32) || defined(__linux__) || defined(__APPLE__)
if (!m_gui_pad_thread)
{
m_gui_pad_thread = std::make_unique<gui_pad_thread>();
}
m_gui_pad_thread->update_settings(m_gui_settings);
#endif
}
else
{
m_gui_pad_thread.reset();
}
}
QString main_window::GetCurrentTitle()
{
std::string title = Emu.GetTitleAndTitleID();
if (title.empty())
{
title = Emu.GetLastBoot();
}
return QString::fromStdString(title);
}
// returns appIcon
QIcon main_window::GetAppIcon() const
{
return m_app_icon;
}
void main_window::OnMissingFw()
{
const QString title = tr("Missing Firmware Detected!");
const QString message = tr("Commercial games require the firmware (PS3UPDAT.PUP file) to be installed."
"\n<br>For information about how to obtain the required firmware read the <a %0 href=\"https://rpcs3.net/quickstart\">quickstart guide</a>.").arg(gui::utils::get_link_style());
QMessageBox* mb = new QMessageBox(QMessageBox::Question, title, message, QMessageBox::Ok | QMessageBox::Cancel, this, Qt::Dialog | Qt::MSWindowsFixedSizeDialogHint | Qt::WindowStaysOnTopHint);
mb->setTextFormat(Qt::RichText);
mb->button(QMessageBox::Ok)->setText(tr("Locate PS3UPDAT.PUP"));
mb->setAttribute(Qt::WA_DeleteOnClose);
mb->open();
connect(mb, &QDialog::accepted, this, [this]()
{
QTimer::singleShot(1, [this](){ InstallPup(); }); // singleShot to avoid a Qt bug that causes a deletion of the sender during long slots.
});
}
void main_window::ResizeIcons(int index)
{
if (ui->sizeSlider->value() != index)
{
ui->sizeSlider->setSliderPosition(index);
return; // ResizeIcons will be triggered again by setSliderPosition, so return here
}
if (m_save_slider_pos)
{
m_save_slider_pos = false;
m_gui_settings->SetValue(m_is_list_mode ? gui::gl_iconSize : gui::gl_iconSizeGrid, index);
// this will also fire when we used the actions, but i didn't want to add another boolean member
SetIconSizeActions(index);
}
m_game_list_frame->ResizeIcons(index);
}
void main_window::handle_shortcut(gui::shortcuts::shortcut shortcut_key, const QKeySequence& key_sequence)
{
gui_log.notice("Main window registered shortcut: %s (%s)", shortcut_key, key_sequence.toString());
const system_state status = Emu.GetStatus();
switch (shortcut_key)
{
case gui::shortcuts::shortcut::mw_toggle_fullscreen:
{
ui->toolbar_fullscreen->trigger();
break;
}
case gui::shortcuts::shortcut::mw_exit_fullscreen:
{
if (isFullScreen())
ui->toolbar_fullscreen->trigger();
break;
}
case gui::shortcuts::shortcut::mw_refresh:
{
m_game_list_frame->Refresh(true);
break;
}
case gui::shortcuts::shortcut::mw_pause:
{
if (status == system_state::running)
Emu.Pause();
break;
}
case gui::shortcuts::shortcut::mw_start:
{
if (status == system_state::paused)
Emu.Resume();
else if (status == system_state::ready)
Emu.Run(true);
break;
}
case gui::shortcuts::shortcut::mw_restart:
{
if (!Emu.GetBoot().empty())
Emu.Restart();
break;
}
case gui::shortcuts::shortcut::mw_stop:
{
if (status != system_state::stopped)
Emu.GracefulShutdown(false, true);
break;
}
default:
{
break;
}
}
}
void main_window::OnPlayOrPause()
{
gui_log.notice("User triggered OnPlayOrPause");
switch (Emu.GetStatus())
{
case system_state::ready: Emu.Run(true); return;
case system_state::paused: Emu.Resume(); return;
case system_state::running: Emu.Pause(); return;
case system_state::stopped:
{
if (m_selected_game)
{
gui_log.notice("Booting from OnPlayOrPause...");
Boot(m_selected_game->info.path, m_selected_game->info.serial);
}
else if (const std::string path = Emu.GetLastBoot(); !path.empty())
{
if (const auto error = Emu.Load(); error != game_boot_result::no_errors)
{
gui_log.error("Boot failed: reason: %s, path: %s", error, path);
show_boot_error(error);
}
}
else if (!m_recent_game.actions.isEmpty())
{
BootRecentAction(m_recent_game.actions.first(), false);
}
return;
}
case system_state::starting: break;
default: fmt::throw_exception("Unreachable");
}
}
void main_window::show_boot_error(game_boot_result status)
{
QString message;
switch (status)
{
case game_boot_result::nothing_to_boot:
message = tr("No bootable content was found.");
break;
case game_boot_result::wrong_disc_location:
message = tr("Disc could not be mounted properly. Make sure the disc is not in the dev_hdd0/game folder.");
break;
case game_boot_result::invalid_file_or_folder:
message = tr("The selected file or folder is invalid or corrupted.");
break;
case game_boot_result::invalid_bdvd_folder:
message = tr("The virtual dev_bdvd folder does not exist or is not empty.");
break;
case game_boot_result::install_failed:
message = tr("Additional content could not be installed.");
break;
case game_boot_result::decryption_error:
message = tr("Digital content could not be decrypted. This is usually caused by a missing or invalid license (RAP) file.");
break;
case game_boot_result::file_creation_error:
message = tr("The emulator could not create files required for booting.");
break;
case game_boot_result::unsupported_disc_type:
message = tr("This disc type is not supported yet.");
break;
case game_boot_result::savestate_corrupted:
message = tr("Savestate data is corrupted or it's not an RPCS3 savestate.");
break;
case game_boot_result::savestate_version_unsupported:
message = tr("Savestate versioning data differs from your RPCS3 build.");
break;
case game_boot_result::still_running:
message = tr("A game or PS3 application is still running or has yet to be fully stopped.");
break;
case game_boot_result::firmware_version:
message = tr("The game or PS3 application needs a more recent firmware version.");
break;
case game_boot_result::database_config_missing:
message = tr("Could not find any configuration for this game in the database.");
break;
case game_boot_result::firmware_missing: // Handled elsewhere
case game_boot_result::already_added: // Handled elsewhere
case game_boot_result::currently_restricted:
case game_boot_result::no_errors:
return;
case game_boot_result::generic_error:
message = tr("Unknown error.");
break;
}
const QString link = tr("<br /><br />For information on setting up the emulator and dumping your PS3 games, read the <a %0 href=\"https://rpcs3.net/quickstart\">quickstart guide</a>.").arg(gui::utils::get_link_style());
QMessageBox* msg = new QMessageBox(this);
msg->setWindowTitle(tr("Boot Failed"));
msg->setIcon(QMessageBox::Critical);
msg->setTextFormat(Qt::RichText);
msg->setStandardButtons(QMessageBox::Ok);
msg->setText(tr("Booting failed: %1 %2").arg(message).arg(link));
msg->setAttribute(Qt::WA_DeleteOnClose);
msg->open();
}
void main_window::Boot(const std::string& path, const std::string& title_id, bool direct, bool refresh_list, cfg_mode config_mode, const std::string& config_path)
{
if (Emu.IsBootingRestricted())
{
return;
}
if (!m_gui_settings->GetBootConfirmation(this, gui::ib_confirm_boot))
{
return;
}
Emu.GracefulShutdown(false);
m_app_icon = gui::utils::get_app_icon_from_path(path, title_id);
std::optional<std::string> db_config = std::nullopt;
// Get database config if possible or if we are in database_config mode (to ensure we see an error on invalid use)
if (config_database* db = m_game_list_frame->GetConfigDatabase();
db->has_config(title_id))
{
const std::optional<std::string> config = db->get_config(title_id);
if (!config)
{
gui_log.error("Boot failed: reason: no database config found for '%s'", title_id);
show_boot_error(game_boot_result::database_config_missing);
return;
}
gui_log.notice("Found database config for: '%s'", title_id);
db_config = *config;
}
else if (!title_id.empty())
{
db_config = std::string(); // Set empty string to prevent another check in the emulator code
}
if (const auto error = Emu.BootGame(path, title_id, direct, config_mode, config_path, db_config); error != game_boot_result::no_errors)
{
gui_log.error("Boot failed: reason: %s, path: %s", error, path);
show_boot_error(error);
return;
}
if (is_savestate_compatible(path))
{
gui_log.success("Boot of savestate successful.");
AddRecentAction(gui::Recent_Game(QString::fromStdString(path), QString::fromStdString(Emu.GetTitleAndTitleID())), true);
}
else
{
std::string game_path = Emu.GetBoot();
if (game_path.starts_with(iso_device::virtual_device_name))
{
const auto device = fs::get_virtual_device(iso_device::virtual_device_name + "/");
const auto iso_dev = ensure(dynamic_cast<const iso_device*>(device.get()));
game_path = iso_dev->get_loaded_iso();
}
gui_log.success("Boot successful.");
AddRecentAction(gui::Recent_Game(QString::fromStdString(game_path), QString::fromStdString(Emu.GetTitleAndTitleID())), false);
}
if (refresh_list)
{
m_game_list_frame->Refresh(true);
}
}
void main_window::BootElf()
{
bool stopped = false;
if (Emu.IsRunning())
{
Emu.Pause();
stopped = true;
}
const QString path_last_elf = m_gui_settings->GetValue(gui::fd_boot_elf).toString();
const QString file_path = QFileDialog::getOpenFileName(this, tr("Select (S)ELF To Boot"), path_last_elf, tr(
"(S)ELF files (*BOOT.BIN *.elf *.self);;"
"ELF files (BOOT.BIN *.elf);;"
"SELF files (EBOOT.BIN *.self);;"
"BOOT files (*BOOT.BIN);;"
"BIN files (*.bin);;"
"ISO files (*.iso);;"
"All executable files (*.SAVESTAT.zst *.SAVESTAT.gz *.SAVESTAT *.sprx *.SPRX *.self *.SELF *.bin *.BIN *.prx *.PRX *.elf *.ELF *.o *.O);;"
"All files (*.*)"),
Q_NULLPTR, QFileDialog::DontResolveSymlinks);
if (file_path.isEmpty())
{
if (stopped)
{
Emu.Resume();
}
return;
}
// If we resolved the filepath earlier we would end up setting the last opened dir to the unwanted
// game folder in case of having e.g. a Game Folder with collected links to elf files.
// Don't set last path earlier in case of cancelled dialog
m_gui_settings->SetValue(gui::fd_boot_elf, file_path);
const std::string path = QFileInfo(file_path).absoluteFilePath().toStdString();
gui_log.notice("Booting from BootElf...");
Boot(path, "", true, true);
}
void main_window::BootTest()
{
bool stopped = false;
if (Emu.IsRunning())
{
Emu.Pause();
stopped = true;
}
#ifdef _WIN32
const QString path_tests = QString::fromStdString(fs::get_config_dir()) + "/test/";
#elif defined(__linux__)
const QString path_tests = QCoreApplication::applicationDirPath() + "/../share/rpcs3/test/";
#else
const QString path_tests = QCoreApplication::applicationDirPath() + "/../Resources/test/";
#endif
const QString file_path = QFileDialog::getOpenFileName(this, tr("Select (S)ELF To Boot"), path_tests, tr(
"(S)ELF files (*.elf *.self);;"
"ELF files (*.elf);;"
"SELF files (*.self);;"
"All files (*.*)"),
Q_NULLPTR, QFileDialog::DontResolveSymlinks);
if (file_path.isEmpty())
{
if (stopped)
{
Emu.Resume();
}
return;
}
const std::string path = QFileInfo(file_path).absoluteFilePath().toStdString();
gui_log.notice("Booting from BootTest...");
Boot(path, "", true);
}
void main_window::BootSavestate()
{
bool stopped = false;
if (Emu.IsRunning())
{
Emu.Pause();
stopped = true;
}
const QString file_path = QFileDialog::getOpenFileName(this, tr("Select Savestate To Boot"), QString::fromStdString(fs::get_config_dir() + "savestates/"), tr(
"Savestate files (*.SAVESTAT *.SAVESTAT.zst *.SAVESTAT.gz);;"
"All files (*.*)"),
Q_NULLPTR, QFileDialog::DontResolveSymlinks);
if (file_path.isEmpty())
{
if (stopped)
{
Emu.Resume();
}
return;
}
const std::string path = QFileInfo(file_path).absoluteFilePath().toStdString();
gui_log.notice("Booting from BootSavestate...");
Boot(path, "", true);
}
void main_window::BootGame()
{
bool stopped = false;
if (Emu.IsRunning())
{
Emu.Pause();
stopped = true;
}
const QString path_last_game = m_gui_settings->GetValue(gui::fd_boot_game).toString();
const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Game Folder"), path_last_game, QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
if (dir_path.isEmpty())
{
if (stopped)
{
Emu.Resume();
}
return;
}
m_gui_settings->SetValue(gui::fd_boot_game, QFileInfo(dir_path).path());
gui_log.notice("Booting from BootGame...");
Boot(dir_path.toStdString(), "", false, true);
}
void main_window::BootISO()
{
bool stopped = false;
if (Emu.IsRunning())
{
Emu.Pause();
stopped = true;
}
const QString path_last_game = m_gui_settings->GetValue(gui::fd_boot_game).toString();
const QString path = QFileDialog::getOpenFileName(this, tr("Select ISO"), path_last_game, tr("ISO files (*.iso);;All files (*.*)"));
if (path.isEmpty())
{
if (stopped)
{
Emu.Resume();
}
return;
}
m_gui_settings->SetValue(gui::fd_boot_game, QFileInfo(path).dir().path());
gui_log.notice("Booting from BootISO...");
Boot(path.toStdString(), "", true, true);
}
void main_window::BootVSH()
{
gui_log.notice("Booting from BootVSH...");
Boot(g_cfg_vfs.get_dev_flash() + "/vsh/module/vsh.self");
}
void main_window::BootRsxCapture(std::string path)
{
if (path.empty())
{
bool is_stopped = false;
if (Emu.IsRunning())
{
Emu.Pause();
is_stopped = true;
}
const QString file_path = QFileDialog::getOpenFileName(this, tr("Select RSX Capture"), QString::fromStdString(fs::get_config_dir() + "captures/"), tr("RRC files (*.rrc *.RRC *.rrc.gz *.RRC.GZ);;All files (*.*)"));
if (file_path.isEmpty())
{
if (is_stopped)
{
Emu.Resume();
}
return;
}
path = file_path.toStdString();
}
if (!m_gui_settings->GetBootConfirmation(this))
{
return;
}
Emu.GracefulShutdown(false);
if (!Emu.BootRsxCapture(path))
{
gui_log.error("Capture Boot Failed. path: %s", path);
}
else
{
gui_log.success("Capture Boot Success. path: %s", path);
}
}
bool main_window::InstallFileInExData(const std::string& extension, const QString& path, const std::string& filename)
{
if (path.isEmpty() || filename.empty() || extension.empty())
{
return false;
}
// Copy file atomically with thread/process-safe error checking for file size
const std::string to_path = rpcs3::utils::get_hdd0_dir() + "/home/" + Emu.GetUsr() + "/exdata/" + filename.substr(0, filename.find_last_of('.'));
fs::pending_file to(to_path + "." + extension);
fs::file from(path.toStdString());
if (!to.file || !from)
{
return false;
}
to.file.write(from.to_vector<u8>());
from.close();
if (to.file.size() < 0x10)
{
// Not a RAP file
return false;
}
#ifdef _WIN32
// In the case of an unexpected crash during the operation, the temporary file can be used as the deleted file
// See below
to.file.sync();
// In case we want to rename upper-case file to lower-case
// Windows will ignore such rename operation if the file exists
// So delete it
fs::remove_file(to_path + "." + fmt::to_upper(extension));
#endif
return to.commit();
}
bool main_window::InstallPackages(QStringList file_paths, bool from_boot)
{
if (file_paths.isEmpty())
{
ensure(!from_boot);
// If this function was called without a path, ask the user for files to install.
const QString path_last_pkg = m_gui_settings->GetValue(gui::fd_install_pkg).toString();
const QStringList paths = QFileDialog::getOpenFileNames(this, tr("Select packages and/or rap files to install"),
path_last_pkg, tr("All relevant (*.pkg *.PKG *.rap *.RAP *.edat *.EDAT);;Package files (*.pkg *.PKG);;Rap files (*.rap *.RAP);;Edat files (*.edat *.EDAT);;All files (*.*)"));
if (paths.isEmpty())
{
return true;
}
file_paths.append(paths);
const QFileInfo file_info(file_paths[0]);
m_gui_settings->SetValue(gui::fd_install_pkg, file_info.path());
}
if (file_paths.count() == 1)
{
const QString& file_path = file_paths.front();
const QFileInfo file_info(file_path);
if (file_info.isDir())
{
gui_log.notice("PKG: Trying to install packages from dir: '%s'", file_path);
const QDir dir(file_path);
const QStringList dir_file_paths = gui::utils::get_dir_entries(dir, {}, true);
if (dir_file_paths.empty())
{
gui_log.notice("PKG: Could not find any files in dir: '%s'", file_path);
return true;
}
return InstallPackages(dir_file_paths, from_boot);
}
}
// Install rap files if available
int installed_rap_and_edat_count = 0;
const auto install_filetype = [&installed_rap_and_edat_count, &file_paths](const std::string extension)
{
const QString pattern = QString(".*\\.%1").arg(QString::fromStdString(extension));
for (const QString& file : file_paths.filter(QRegularExpression(pattern, QRegularExpression::PatternOption::CaseInsensitiveOption)))
{
const QFileInfo file_info(file);
const std::string filename = file_info.fileName().toStdString();
if (InstallFileInExData(extension, file, filename))
{
gui_log.success("Successfully copied %s file: %s", extension, filename);
installed_rap_and_edat_count++;
}
else
{
gui_log.error("Could not copy %s file: %s", extension, filename);
}
}
};
if (!from_boot)
{
if (!m_gui_settings->GetBootConfirmation(this))
{
// Last chance to cancel the operation
return true;
}
if (!Emu.IsStopped())
{
Emu.GracefulShutdown(false);
}
install_filetype("rap");
install_filetype("edat");
}
if (installed_rap_and_edat_count > 0)
{
// Refresh game list since we probably unlocked some games now.
m_game_list_frame->Refresh(true);
}
// Find remaining package files
file_paths = file_paths.filter(QRegularExpression(".*\\.pkg", QRegularExpression::PatternOption::CaseInsensitiveOption));
if (file_paths.isEmpty())
{
return true;
}
if (from_boot)
{
return HandlePackageInstallation(file_paths, true);
}
// Handle further installations with a timeout. Otherwise the source explorer instance is not usable during the following file processing.
QTimer::singleShot(0, [this, paths = std::move(file_paths)]()
{
HandlePackageInstallation(paths, false);
});
return true;
}
bool main_window::HandlePackageInstallation(QStringList file_paths, bool from_boot)
{
if (file_paths.empty())
{
return false;
}
std::vector<compat::package_info> packages;
std::set<gui::utils::shortcut_location> shortcut_locations;
bool precompile_caches = false;
bool canceled = false;
const game_compatibility* compat = m_game_list_frame ? m_game_list_frame->GetGameCompatibility() : nullptr;
// Let the user choose the packages to install and select the order in which they shall be installed.
pkg_install_dialog dlg(file_paths, from_boot, compat, this);
connect(&dlg, &QDialog::finished, this, [&](int result)
{
if (result != QDialog::Accepted)
{
canceled = true;
return;
}
packages = dlg.get_paths_to_install();
precompile_caches = dlg.precompile_caches();
if (dlg.create_desktop_shortcuts())
shortcut_locations.insert(gui::utils::shortcut_location::desktop);
if (dlg.create_app_shortcut())
shortcut_locations.insert(gui::utils::shortcut_location::applications);
if (dlg.create_steam_shortcut())
shortcut_locations.insert(gui::utils::shortcut_location::steam);
});
dlg.exec();
if (canceled)
{
// return "true" if installation of optional packages (requested by some games at first boot) is skipped
return from_boot;
}
if (!from_boot)
{
if (!m_gui_settings->GetBootConfirmation(this))
{
return true;
}
Emu.GracefulShutdown(false);
}
std::vector<std::string> path_vec;
for (const compat::package_info& pkg : packages)
{
path_vec.push_back(pkg.path.toStdString());
}
gui_log.notice("About to install packages:\n%s", fmt::merge(path_vec, "\n"));
progress_dialog pdlg(tr("RPCS3 Package Installer"), tr("Installing package, please wait..."), tr("Cancel"), 0, 1000, false, this);
pdlg.setAutoClose(false);
pdlg.show();
package_install_result result = {};
auto get_app_info = [](compat::package_info& package)
{
QString app_info = package.title; // This should always be non-empty
if (!package.title_id.isEmpty() || !package.version.isEmpty())
{
app_info += QStringLiteral("\n");
if (!package.title_id.isEmpty())
{
app_info += package.title_id;
}
if (!package.version.isEmpty())
{
if (!package.title_id.isEmpty())
{
app_info += " ";
}
app_info += tr("v.%0", "Package version for install progress dialog").arg(package.version);
}
}
return app_info;
};
bool cancelled = false;
std::deque<package_reader> readers;
for (const compat::package_info& info : packages)
{
readers.emplace_back(info.path.toStdString());
}
std::deque<std::string> bootable_paths;
// Run PKG unpacking asynchronously
named_thread worker("PKG Installer", [&readers, &result, &bootable_paths]
{
result = package_reader::extract_data(readers, bootable_paths);
return result.error == package_install_result::error_type::no_error;
});
pdlg.show();
// Wait for the completion
int reader_it = 0;
int set_text = -1;
qt_events_aware_op(5, [&, readers_size = ::narrow<int>(readers.size())]()
{
if (reader_it == readers_size || result.error != package_install_result::error_type::no_error)
{
// Exit loop
return true;
}
if (pdlg.wasCanceled())
{
cancelled = true;
for (package_reader& reader : readers)
{
reader.abort_extract();
}
// Exit loop
return true;
}
// Update progress window
const int progress = readers[reader_it].get_progress(pdlg.maximum());
pdlg.SetValue(progress);
if (set_text != reader_it)
{
pdlg.setLabelText(tr("Installing package (%0/%1), please wait...\n\n%2").arg(reader_it + 1).arg(readers_size).arg(get_app_info(packages[reader_it])));
set_text = reader_it;
}
if (progress == pdlg.maximum())
{
reader_it++;
}
// Process events
return false;
});
const bool success = worker();
if (success)
{
pdlg.SetValue(pdlg.maximum());
const u64 start_time = get_system_time();
for (usz i = 0; i < packages.size(); i++)
{
const compat::package_info& package = ::at32(packages, i);
const package_reader& reader = ::at32(readers, i);
switch (reader.get_result())
{
case package_reader::result::success:
{
gui_log.success("Successfully installed %s (title_id=%s, title=%s, version=%s).", package.path, package.title_id, package.title, package.version);
break;
}
case package_reader::result::not_started:
case package_reader::result::started:
case package_reader::result::aborted:
{
gui_log.notice("Aborted installation of %s (title_id=%s, title=%s, version=%s).", package.path, package.title_id, package.title, package.version);
break;
}
case package_reader::result::error:
{
gui_log.error("Failed to install %s (title_id=%s, title=%s, version=%s).", package.path, package.title_id, package.title, package.version);
break;
}
case package_reader::result::aborted_dirty:
case package_reader::result::error_dirty:
{
gui_log.error("Partially installed %s (title_id=%s, title=%s, version=%s).", package.path, package.title_id, package.title, package.version);
break;
}
}
}
std::map<std::string, QString> bootable_paths_installed; // -> title id
for (usz index = 0; index < bootable_paths.size(); index++)
{
if (bootable_paths[index].empty())
{
continue;
}
bootable_paths_installed[bootable_paths[index]] = packages[index].title_id;
}
// Need to test here due to potential std::move later
const bool installed_a_whole_package_without_new_software = bootable_paths_installed.empty() && !cancelled;
if (!bootable_paths_installed.empty())
{
m_game_list_frame->AddRefreshedSlot([this, shortcut_locations, precompile_caches, paths = std::move(bootable_paths_installed)](std::set<std::string>& claimed_paths) mutable
{
// Try to claim operations on ID
for (auto it = paths.begin(); it != paths.end();)
{
std::string resolved_path = Emu.GetCallbacks().resolve_path(it->first);
if (resolved_path.empty() || claimed_paths.count(resolved_path))
{
it = paths.erase(it);
}
else
{
claimed_paths.emplace(std::move(resolved_path));
it++;
}
}
CreateShortCuts(paths, shortcut_locations);
if (precompile_caches)
{
PrecompileCachesFromInstalledPackages(paths);
}
});
}
m_game_list_frame->Refresh(true);
std::this_thread::sleep_for(std::chrono::microseconds(100'000 - std::min<usz>(100'000, get_system_time() - start_time)));
pdlg.hide();
if (installed_a_whole_package_without_new_software)
{
m_gui_settings->ShowInfoBox(tr("Success!"), tr("Successfully installed software from package(s)!"), gui::ib_pkg_success, this);
}
}
else
{
pdlg.hide();
pdlg.SignalFailure();
if (!cancelled)
{
const compat::package_info* package = nullptr;
for (usz i = 0; i < readers.size() && !package; i++)
{
// Figure out what package failed the installation
switch (readers[i].get_result())
{
case package_reader::result::success:
case package_reader::result::not_started:
case package_reader::result::started:
case package_reader::result::aborted:
case package_reader::result::aborted_dirty:
break;
case package_reader::result::error:
case package_reader::result::error_dirty:
package = &packages[i];
break;
}
}
ensure(package);
if (result.error == package_install_result::error_type::app_version)
{
gui_log.error("Cannot install %s.", package->path);
const bool has_expected = !result.version.expected.empty();
const bool has_found = !result.version.found.empty();
if (has_expected && has_found)
{
QMessageBox::warning(this, tr("Warning!"), tr("Package cannot be installed on top of the current data.\nUpdate is for version %1, but you have version %2.\n\nTried to install: %3")
.arg(QString::fromStdString(result.version.expected)).arg(QString::fromStdString(result.version.found)).arg(package->path));
}
else if (has_expected)
{
QMessageBox::warning(this, tr("Warning!"), tr("Package cannot be installed on top of the current data.\nUpdate is for version %1, but you don't have any data installed.\n\nTried to install: %2")
.arg(QString::fromStdString(result.version.expected)).arg(package->path));
}
else
{
// probably unreachable
const QString found = has_found ? tr("version %1").arg(QString::fromStdString(result.version.found)) : tr("no data installed");
QMessageBox::warning(this, tr("Warning!"), tr("Package cannot be installed on top of the current data.\nUpdate is for unknown version, but you have version %1.\n\nTried to install: %2")
.arg(QString::fromStdString(result.version.expected)).arg(found).arg(package->path));
}
}
else
{
gui_log.error("Failed to install %s.", package->path);
QMessageBox::critical(this, tr("Failure!"), tr("Failed to install software from package:\n%1!"
"\nThis is very likely caused by external interference from a faulty anti-virus software."
"\nPlease add RPCS3 to your anti-virus\' whitelist or use better anti-virus software.").arg(package->path));
}
}
}
return success;
}
void main_window::ExtractMSELF()
{
const QString path_last_mself = m_gui_settings->GetValue(gui::fd_ext_mself).toString();
const QString file_path = QFileDialog::getOpenFileName(this, tr("Select MSELF To extract"), path_last_mself, tr("All mself files (*.mself *.MSELF);;All files (*.*)"));
if (file_path.isEmpty())
{
return;
}
const QString dir = QFileDialog::getExistingDirectory(this, tr("Extraction Directory"), QString{}, QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
if (!dir.isEmpty())
{
m_gui_settings->SetValue(gui::fd_ext_mself, QFileInfo(file_path).path());
extract_mself(file_path.toStdString(), dir.toStdString() + '/');
}
}
void main_window::InstallPup(QString file_path)
{
if (file_path.isEmpty())
{
const QString path_last_pup = m_gui_settings->GetValue(gui::fd_install_pup).toString();
file_path = QFileDialog::getOpenFileName(this, tr("Select PS3UPDAT.PUP To Install"), path_last_pup, tr("PS3 update file (PS3UPDAT.PUP);;All pup files (*.pup *.PUP);;All files (*.*)"));
}
else
{
if (QMessageBox::question(this, tr("RPCS3 Firmware Installer"), tr("Install firmware: %1?").arg(file_path),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes)
{
gui_log.notice("Firmware: Cancelled installation from drop. File: %s", file_path);
return;
}
}
if (!file_path.isEmpty())
{
// Handle the actual installation with a timeout. Otherwise the source explorer instance is not usable during the following file processing.
QTimer::singleShot(0, [this, file_path]()
{
HandlePupInstallation(file_path);
});
}
}
void main_window::ExtractPup()
{
const QString path_last_pup = m_gui_settings->GetValue(gui::fd_install_pup).toString();
const QString file_path = QFileDialog::getOpenFileName(this, tr("Select PS3UPDAT.PUP To extract"), path_last_pup, tr("PS3 update file (PS3UPDAT.PUP);;All pup files (*.pup *.PUP);;All files (*.*)"));
if (file_path.isEmpty())
{
return;
}
const QString dir = QFileDialog::getExistingDirectory(this, tr("Extraction Directory"), QString{}, QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
if (!dir.isEmpty())
{
HandlePupInstallation(file_path, dir);
}
}
void main_window::ExtractTar()
{
if (!m_gui_settings->GetBootConfirmation(this))
{
return;
}
Emu.GracefulShutdown(false);
const QString path_last_tar = m_gui_settings->GetValue(gui::fd_ext_tar).toString();
QStringList files = QFileDialog::getOpenFileNames(this, tr("Select TAR To extract"), path_last_tar, tr("All tar files (*.tar *.TAR *.tar.aa.* *.TAR.AA.*);;All files (*.*)"));
if (files.isEmpty())
{
return;
}
const QString dir = QFileDialog::getExistingDirectory(this, tr("Extraction Directory"), QString{}, QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
if (dir.isEmpty())
{
return;
}
m_gui_settings->SetValue(gui::fd_ext_tar, QFileInfo(files[0]).path());
progress_dialog pdlg(tr("TAR Extraction"), tr("Extracting encrypted TARs\nPlease wait..."), tr("Cancel"), 0, files.size(), false, this);
pdlg.show();
QString error;
auto files_it = files.begin();
int pdlg_progress = 0;
qt_events_aware_op(0, [&]()
{
if (pdlg.wasCanceled() || files_it == files.end())
{
// Exit loop
return true;
}
const QString& file = *files_it;
// Do not abort on failure here, in case the user selected a wrong file in multi-selection while the rest are valid
if (!extract_tar(file.toStdString(), dir.toStdString() + '/'))
{
if (error.isEmpty())
{
error = tr("The following TAR file(s) could not be extracted:");
}
error += "\n";
error += file;
}
pdlg_progress++;
pdlg.SetValue(pdlg_progress);
files_it++;
return false;
});
if (!error.isEmpty())
{
pdlg.hide();
QMessageBox::critical(this, tr("TAR extraction failed"), error);
}
}
void main_window::HandlePupInstallation(const QString& file_path, const QString& dir_path)
{
const auto critical = [this](QString str)
{
Emu.CallFromMainThread([this, str = std::move(str)]()
{
QMessageBox::critical(this, tr("Firmware Installation Failed"), str);
}, nullptr, false);
};
if (file_path.isEmpty())
{
gui_log.error("Error while installing firmware: provided path is empty.");
critical(tr("Firmware installation failed: The provided path is empty."));
return;
}
if (!m_gui_settings->GetBootConfirmation(this))
{
return;
}
Emu.GracefulShutdown(false);
m_gui_settings->SetValue(gui::fd_install_pup, QFileInfo(file_path).path());
const std::string path = file_path.toStdString();
fs::file pup_f(path);
if (!pup_f)
{
gui_log.error("Error opening PUP file %s (%s)", path, fs::g_tls_error);
critical(tr("Firmware installation failed: The selected firmware file couldn't be opened."));
return;
}
pup_object pup(std::move(pup_f));
switch (pup.operator pup_error())
{
case pup_error::header_read:
{
gui_log.error("%s", pup.get_formatted_error());
critical(tr("Firmware installation failed: The provided file is empty."));
return;
}
case pup_error::header_magic:
{
gui_log.error("Error while installing firmware: provided file is not a PUP file.");
critical(tr("Firmware installation failed: The provided file is not a PUP file."));
return;
}
case pup_error::expected_size:
{
gui_log.error("%s", pup.get_formatted_error());
critical(tr("Firmware installation failed: The provided file is incomplete. Try redownloading it."));
return;
}
case pup_error::header_file_count:
case pup_error::file_entries:
case pup_error::stream:
{
std::string error = "Error while installing firmware: PUP file is invalid.";
if (!pup.get_formatted_error().empty())
{
fmt::append(error, "\n%s", pup.get_formatted_error());
}
gui_log.error("%s", error);
critical(tr("Firmware installation failed: The provided file is corrupted."));
return;
}
case pup_error::hash_mismatch:
{
gui_log.error("Error while installing firmware: Hash check failed.");
critical(tr("Firmware installation failed: The provided file's contents are corrupted."));
return;
}
case pup_error::ok: break;
}
fs::file update_files_f = pup.get_file(0x300);
const usz update_files_size = update_files_f ? update_files_f.size() : 0;
if (!update_files_size)
{
gui_log.error("Error while installing firmware: Couldn't find installation packages database.");
critical(tr("Firmware installation failed: The provided file's contents are corrupted."));
return;
}
fs::device_stat dev_stat{};
if (!fs::statfs(g_cfg_vfs.get_dev_flash(), dev_stat))
{
gui_log.error("Error while installing firmware: Couldn't retrieve available disk space. ('%s')", g_cfg_vfs.get_dev_flash());
critical(tr("Firmware installation failed: Couldn't retrieve available disk space."));
return;
}
if (dev_stat.avail_free < update_files_size)
{
gui_log.error("Error while installing firmware: Out of disk space. ('%s', needed: %d bytes)", g_cfg_vfs.get_dev_flash(), update_files_size - dev_stat.avail_free);
critical(tr("Firmware installation failed: Out of disk space."));
return;
}
tar_object update_files(update_files_f);
if (!dir_path.isEmpty())
{
// Extract only mode, extract direct TAR entries to a user directory
if (!vfs::mount("/pup_extract", dir_path.toStdString() + '/'))
{
gui_log.error("Error while extracting firmware: Failed to mount '%s'", dir_path);
critical(tr("Firmware extraction failed: VFS mounting failed."));
return;
}
if (!update_files.extract("/pup_extract", true))
{
gui_log.error("Error while installing firmware: TAR contents are invalid.");
critical(tr("Firmware installation failed: Firmware contents could not be extracted."));
}
gui_log.success("Extracted PUP file to %s", dir_path);
return;
}
// In regular installation we select specfic entries from the main TAR which are prefixed with "dev_flash_"
// Those entries are TAR as well, we extract their packed files from them and that's what installed in /dev_flash
auto update_filenames = update_files.get_filenames();
update_filenames.erase(std::remove_if(
update_filenames.begin(), update_filenames.end(), [](const std::string& s) { return s.find("dev_flash_") == umax; }),
update_filenames.end());
if (update_filenames.empty())
{
gui_log.error("Error while installing firmware: No dev_flash_* packages were found.");
critical(tr("Firmware installation failed: The provided file's contents are corrupted."));
return;
}
static constexpr std::string_view cur_version = "4.93";
std::string version_string;
if (fs::file version = pup.get_file(0x100))
{
version_string = version.to_string();
}
if (const usz version_pos = version_string.find('\n'); version_pos != umax)
{
version_string.erase(version_pos);
}
if (version_string.empty())
{
gui_log.error("Error while installing firmware: No version data was found.");
critical(tr("Firmware installation failed: The provided file's contents are corrupted."));
return;
}
if (version_string < cur_version &&
QMessageBox::question(this, tr("RPCS3 Firmware Installer"), tr("Old firmware detected.\nThe newest firmware version is %1 and you are trying to install version %2\nContinue installation?").arg(QString::fromUtf8(cur_version.data(), ::size32(cur_version)), QString::fromStdString(version_string)),
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes) == QMessageBox::No)
{
return;
}
if (const std::string installed = utils::get_firmware_version(); !installed.empty())
{
gui_log.warning("Reinstalling firmware: old=%s, new=%s", installed, version_string);
if (QMessageBox::question(this, tr("RPCS3 Firmware Installer"), tr("Firmware of version %1 has already been installed.\nOverwrite current installation with version %2?").arg(QString::fromStdString(installed), QString::fromStdString(version_string)),
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes) == QMessageBox::No)
{
gui_log.warning("Reinstallation of firmware aborted.");
return;
}
}
// Remove possibly PS3 fonts from database
QFontDatabase::removeAllApplicationFonts();
progress_dialog pdlg(tr("RPCS3 Firmware Installer"), tr("Installing firmware version %1\nPlease wait...").arg(QString::fromStdString(version_string)), tr("Cancel"), 0, static_cast<int>(update_filenames.size()), false, this);
pdlg.show();
// Used by tar_object::extract() as destination directory
vfs::mount("/dev_flash", g_cfg_vfs.get_dev_flash());
// Synchronization variable
atomic_t<uint> progress(0);
{
// Run asynchronously
named_thread worker("Firmware Installer", [&]
{
for (const auto& update_filename : update_filenames)
{
auto update_file_stream = update_files.get_file(update_filename);
if (update_file_stream->m_file_handler)
{
// Forcefully read all the data
update_file_stream->m_file_handler->handle_file_op(*update_file_stream, 0, update_file_stream->get_size(umax), nullptr);
}
fs::file update_file = fs::make_stream(std::move(update_file_stream->data));
SCEDecrypter self_dec(update_file);
self_dec.LoadHeaders();
self_dec.LoadMetadata(SCEPKG_ERK, SCEPKG_RIV);
self_dec.DecryptData();
auto dev_flash_tar_f = self_dec.MakeFile();
if (dev_flash_tar_f.size() < 3)
{
gui_log.error("Error while installing firmware: PUP contents are invalid.");
critical(tr("Firmware installation failed: Firmware could not be decompressed"));
progress = -1;
return;
}
tar_object dev_flash_tar(dev_flash_tar_f[2]);
if (!dev_flash_tar.extract())
{
gui_log.error("Error while installing firmware: TAR contents are invalid. (package=%s)", update_filename);
critical(tr("The firmware contents could not be extracted."
"\nThis is very likely caused by external interference from a faulty anti-virus software."
"\nPlease add RPCS3 to your anti-virus\' whitelist or use better anti-virus software."));
progress = -1;
return;
}
if (!progress.try_inc(::narrow<uint>(update_filenames.size())))
{
// Installation was cancelled
return;
}
}
});
// Wait for the completion
qt_events_aware_op(5, [&]()
{
const uint value = progress.load();
if (value >= update_filenames.size())
{
return true;
}
if (pdlg.wasCanceled())
{
progress = -1;
return true;
}
// Update progress window
pdlg.SetValue(static_cast<int>(value));
return false;
});
// Join thread
worker();
}
update_files_f.close();
if (progress == update_filenames.size())
{
pdlg.SetValue(pdlg.maximum());
std::this_thread::sleep_for(100ms);
}
// Update with newly installed PS3 fonts
Q_EMIT RequestGlobalStylesheetChange();
// Unmount
Emu.Init();
if (progress == update_filenames.size())
{
ui->bootVSHAct->setEnabled(fs::is_file(g_cfg_vfs.get_dev_flash() + "/vsh/module/vsh.self"));
gui_log.success("Successfully installed PS3 firmware version %s.", version_string);
m_gui_settings->ShowInfoBox(tr("Success!"), tr("Successfully installed PS3 firmware and LLE Modules!"), gui::ib_pup_success, this);
CreateFirmwareCache();
}
}
void main_window::DecryptSPRXLibraries()
{
QString path_last_sprx = m_gui_settings->GetValue(gui::fd_decrypt_sprx).toString();
if (!fs::is_dir(path_last_sprx.toStdString()))
{
// Default: redirect to userland firmware SPRX directory
path_last_sprx = QString::fromStdString(g_cfg_vfs.get_dev_flash() + "sys/external");
}
const QStringList modules = QFileDialog::getOpenFileNames(this, tr("Select binary files"), path_last_sprx, tr("All Binaries (*.bin *.BIN *.self *.SELF *.sprx *.SPRX *.sdat *.SDAT *.edat *.EDAT);;"
"BIN files (*.bin *.BIN);;SELF files (*.self *.SELF);;SPRX files (*.sprx *.SPRX);;SDAT/EDAT files (*.sdat *.SDAT *.edat *.EDAT);;All files (*.*)"));
if (modules.isEmpty())
{
return;
}
m_gui_settings->SetValue(gui::fd_decrypt_sprx, QFileInfo(modules.first()).path());
std::vector<std::string> vec_modules;
for (const QString& mod : modules)
{
vec_modules.push_back(mod.toStdString());
}
auto iterate = std::make_shared<std::function<void(usz, usz)>>();
const auto decrypter = std::make_shared<decrypt_binaries_t>(std::move(vec_modules));
*iterate = [this, iterate, decrypter](usz mod_index, usz repeat_count)
{
const std::string& path = (*decrypter)[mod_index];
const std::string filename = path.substr(path.find_last_of(fs::delim) + 1);
const QString hint = tr("Hint: KLIC (KLicense key) is a 16-byte long string. (32 hexadecimal characters, can be prefixed with \"KLIC=0x\" from the log message)"
"\nAnd is logged with some sceNpDrm* functions when the game/application which owns \"%0\" is running.").arg(QString::fromStdString(filename));
if (repeat_count >= 2)
{
gui_log.error("Failed to decrypt %s with specified KLIC, retrying.\n%s", path, hint);
}
input_dialog* dlg = new input_dialog(39, "", tr("Enter KLIC of %0").arg(QString::fromStdString(filename)),
repeat_count >= 2 ? tr("Decryption failed with provided KLIC.\n%0").arg(hint) : tr("Hexadecimal value."), "KLIC=0x00000000000000000000000000000000", this);
QFont mono = QFontDatabase::systemFont(QFontDatabase::FixedFont);
mono.setPointSize(8);
dlg->set_input_font(mono, true, '0');
dlg->set_clear_button_enabled(false);
dlg->set_button_enabled(QDialogButtonBox::StandardButton::Ok, false);
dlg->set_validator(new QRegularExpressionValidator(QRegularExpression("^((((((K?L)?I)?C)?=)?0)?x)?[a-fA-F0-9]{0,32}$"), this)); // HEX only (with additional KLIC=0x prefix for convenience)
dlg->setAttribute(Qt::WA_DeleteOnClose);
connect(dlg, &input_dialog::text_changed, dlg, [dlg](const QString& text)
{
dlg->set_button_enabled(QDialogButtonBox::StandardButton::Ok, text.size() - (text.indexOf('x') + 1) == 32);
});
connect(dlg, &QDialog::accepted, this, [iterate, dlg, mod_index, decrypter, repeat_count]()
{
std::string text = dlg->get_input_text().toStdString();
if (usz new_index = decrypter->decrypt(std::move(text)); !decrypter->done())
{
QTimer::singleShot(0, [iterate, mod_index, repeat_count, new_index]()
{
// Increase repeat count if "stuck" on the same file
(*iterate)(new_index, new_index == mod_index ? repeat_count + 1 : 0);
});
}
});
connect(dlg, &QDialog::rejected, this, []()
{
gui_log.notice("User has cancelled entering KLIC.");
});
dlg->show();
};
if (usz new_index = decrypter->decrypt(); !decrypter->done())
{
(*iterate)(new_index, new_index == 0 ? 1 : 0);
}
}
/** Needed so that when a backup occurs of window state in gui_settings, the state is current.
* Also, so that on close, the window state is preserved.
*/
void main_window::SaveWindowState() const
{
// Save gui settings
m_gui_settings->SetValue(gui::mw_geometry, saveGeometry(), false);
m_gui_settings->SetValue(gui::mw_windowState, saveState(), false);
// NOTE:
//
// This method is also invoked in case the gui_application::Init() method failed ("false" was returned)
// to initialize some modules leaving other modules uninitialized (NULL pointed).
// So, the following checks on NULL pointer are provided before accessing the related module's object
if (m_mw)
{
m_gui_settings->SetValue(gui::mw_mwState, m_mw->saveState(), true);
}
if (m_game_list_frame)
{
// Save column settings
m_game_list_frame->SaveSettings();
}
if (m_debugger_frame)
{
// Save splitter state
m_debugger_frame->SaveSettings();
}
}
void main_window::RepaintToolBarIcons()
{
const QColor color = gui::utils::get_foreground_color();
std::map<QIcon::Mode, QColor> new_colors{};
new_colors[QIcon::Normal] = gui::utils::get_label_color("toolbar_icon_color", color, color);
new_colors[QIcon::Disabled] = gui::utils::get_label_color("toolbar_icon_color_disabled", Qt::gray, Qt::lightGray);
new_colors[QIcon::Active] = gui::utils::get_label_color("toolbar_icon_color_active", color, color);
new_colors[QIcon::Selected] = gui::utils::get_label_color("toolbar_icon_color_selected", color, color);
const auto icon = [&new_colors](const QString& path)
{
return gui::utils::get_colorized_icon(QIcon(path), Qt::black, new_colors);
};
m_icon_play = icon(":/Icons/play.png");
m_icon_pause = icon(":/Icons/pause.png");
m_icon_restart = icon(":/Icons/restart.png");
m_icon_fullscreen_on = icon(":/Icons/fullscreen.png");
m_icon_fullscreen_off = icon(":/Icons/exit_fullscreen.png");
ui->toolbar_config ->setIcon(icon(":/Icons/configure.png"));
ui->toolbar_controls->setIcon(icon(":/Icons/controllers.png"));
ui->toolbar_open ->setIcon(icon(":/Icons/open.png"));
ui->toolbar_grid ->setIcon(icon(":/Icons/grid.png"));
ui->toolbar_list ->setIcon(icon(":/Icons/list.png"));
ui->toolbar_refresh ->setIcon(icon(":/Icons/refresh.png"));
ui->toolbar_rpcn ->setIcon(icon(":/Icons/rpcn.png"));
ui->toolbar_stop ->setIcon(icon(":/Icons/stop.png"));
ui->sysStopAct->setIcon(icon(":/Icons/stop.png"));
ui->sysRebootAct->setIcon(m_icon_restart);
if (Emu.IsRunning())
{
ui->toolbar_start->setIcon(m_icon_pause);
ui->sysPauseAct->setIcon(m_icon_pause);
}
else if (Emu.IsStopped() && !Emu.GetBoot().empty())
{
ui->toolbar_start->setIcon(m_icon_restart);
ui->sysPauseAct->setIcon(m_icon_restart);
}
else
{
ui->toolbar_start->setIcon(m_icon_play);
ui->sysPauseAct->setIcon(m_icon_play);
}
if (isFullScreen())
{
ui->toolbar_fullscreen->setIcon(m_icon_fullscreen_off);
}
else
{
ui->toolbar_fullscreen->setIcon(m_icon_fullscreen_on);
}
const QColor& new_color = new_colors[QIcon::Normal];
ui->sizeSlider->setStyleSheet(ui->sizeSlider->styleSheet().append("QSlider::handle:horizontal{ background: rgba(%1, %2, %3, %4); }")
.arg(new_color.red()).arg(new_color.green()).arg(new_color.blue()).arg(new_color.alpha()));
// resize toolbar elements
const int tool_bar_height = ui->toolBar->sizeHint().height();
for (const auto& act : ui->toolBar->actions())
{
if (act->isSeparator())
{
continue;
}
ui->toolBar->widgetForAction(act)->setMinimumWidth(tool_bar_height);
}
ui->sizeSliderContainer->setFixedWidth(tool_bar_height * 4);
ui->mw_searchbar->setFixedWidth(tool_bar_height * 5);
}
void main_window::OnEmuRun(bool /*start_playtime*/)
{
const QString title = GetCurrentTitle();
const QString restart_tooltip = tr("Restart %0").arg(title);
const QString pause_tooltip = tr("Pause %0").arg(title);
const QString stop_tooltip = tr("Stop %0").arg(title);
m_debugger_frame->EnableButtons(true);
ui->sysPauseAct->setText(tr("&Pause"));
ui->sysPauseAct->setIcon(m_icon_pause);
ui->toolbar_start->setIcon(m_icon_pause);
ui->toolbar_start->setText(tr("Pause"));
ui->toolbar_start->setToolTip(pause_tooltip);
ui->toolbar_stop->setToolTip(stop_tooltip);
EnableMenus(true);
update_gui_pad_thread();
m_system_state = system_state::running;
}
void main_window::OnEmuResume()
{
const QString title = GetCurrentTitle();
const QString restart_tooltip = tr("Restart %0").arg(title);
const QString pause_tooltip = tr("Pause %0").arg(title);
const QString stop_tooltip = tr("Stop %0").arg(title);
ui->sysPauseAct->setText(tr("&Pause"));
ui->sysPauseAct->setIcon(m_icon_pause);
ui->toolbar_start->setIcon(m_icon_pause);
ui->toolbar_start->setText(tr("Pause"));
ui->toolbar_start->setToolTip(pause_tooltip);
ui->toolbar_stop->setToolTip(stop_tooltip);
m_system_state = system_state::starting; // Let's just use this state to distinguish between resumed and running
}
void main_window::OnEmuPause()
{
const QString title = GetCurrentTitle();
const QString resume_tooltip = tr("Resume %0").arg(title);
ui->sysPauseAct->setText(tr("&Resume"));
ui->sysPauseAct->setIcon(m_icon_play);
ui->toolbar_start->setIcon(m_icon_play);
ui->toolbar_start->setText(tr("Play"));
ui->toolbar_start->setToolTip(resume_tooltip);
// Refresh game list in order to update time played
if (m_game_list_frame)
{
m_game_list_frame->Refresh();
}
m_system_state = system_state::paused;
}
void main_window::OnEmuStop()
{
const QString title = GetCurrentTitle();
const QString play_tooltip = tr("Play %0").arg(title);
ui->sysPauseAct->setText(tr("&Play"));
ui->sysPauseAct->setIcon(m_icon_play);
EnableMenus(false);
if (title.isEmpty())
{
ui->toolbar_start->setIcon(m_icon_play);
ui->toolbar_start->setText(tr("Play"));
ui->toolbar_start->setToolTip(play_tooltip);
}
else
{
const QString restart_tooltip = tr("Restart %0").arg(title);
ui->toolbar_start->setEnabled(true);
ui->toolbar_start->setIcon(m_icon_restart);
ui->toolbar_start->setText(tr("Restart"));
ui->toolbar_start->setToolTip(restart_tooltip);
ui->sysRebootAct->setEnabled(true);
}
ui->batchRemoveShaderCachesAct->setEnabled(true);
ui->batchRemovePPUCachesAct->setEnabled(true);
ui->batchRemoveSPUCachesAct->setEnabled(true);
ui->removeHDD1CachesAct->setEnabled(true);
ui->removeAllCachesAct->setEnabled(true);
ui->removeSavestatesAct->setEnabled(true);
ui->cleanUpGameListAct->setEnabled(true);
ui->actionManage_Users->setEnabled(true);
ui->confCamerasAct->setEnabled(true);
ui->actionPS_Move_Tracker->setEnabled(true);
// Refresh game list in order to update time played
if (m_game_list_frame && m_is_list_mode)
{
m_game_list_frame->Refresh();
}
// Close kernel explorer if running
if (m_kernel_explorer)
{
m_kernel_explorer->close();
}
// Close systen command dialog if running
if (m_system_cmd_dialog)
{
m_system_cmd_dialog->close();
}
update_gui_pad_thread();
m_system_state = system_state::stopped;
}
void main_window::OnEmuReady()
{
const QString title = GetCurrentTitle();
const QString play_tooltip = tr("Play %0").arg(title);
m_debugger_frame->EnableButtons(true);
ui->sysPauseAct->setText(tr("&Play"));
ui->sysPauseAct->setIcon(m_icon_play);
ui->toolbar_start->setIcon(m_icon_play);
ui->toolbar_start->setText(tr("Play"));
ui->toolbar_start->setToolTip(play_tooltip);
EnableMenus(true);
ui->actionManage_Users->setEnabled(false);
ui->confCamerasAct->setEnabled(false);
ui->actionPS_Move_Tracker->setEnabled(false);
ui->batchRemoveShaderCachesAct->setEnabled(false);
ui->batchRemovePPUCachesAct->setEnabled(false);
ui->batchRemoveSPUCachesAct->setEnabled(false);
ui->removeHDD1CachesAct->setEnabled(false);
ui->removeAllCachesAct->setEnabled(false);
ui->removeSavestatesAct->setEnabled(false);
ui->cleanUpGameListAct->setEnabled(false);
m_system_state = system_state::ready;
}
void main_window::EnableMenus(bool enabled) const
{
// Toolbar
ui->toolbar_start->setEnabled(enabled);
ui->toolbar_stop->setEnabled(enabled);
// Emulation
ui->sysPauseAct->setEnabled(enabled);
ui->sysStopAct->setEnabled(enabled);
ui->sysRebootAct->setEnabled(enabled);
// Tools
ui->toolskernel_explorerAct->setEnabled(enabled);
ui->toolsmemory_viewerAct->setEnabled(enabled);
ui->toolsRsxDebuggerAct->setEnabled(enabled);
ui->toolsSystemCommandsAct->setEnabled(enabled);
ui->actionCreate_RSX_Capture->setEnabled(enabled);
ui->actionCreate_Savestate->setEnabled(enabled);
}
void main_window::OnAddBreakpoint(u32 addr) const
{
if (m_debugger_frame)
{
m_debugger_frame->PerformAddBreakpointRequest(addr);
}
}
void main_window::OnEnableDiscEject(bool enabled) const
{
ui->ejectDiscAct->setEnabled(enabled);
}
void main_window::OnEnableDiscInsert(bool enabled) const
{
ui->insertDiscAct->setEnabled(enabled);
}
void main_window::BootRecentAction(const QAction* act, bool is_savestate)
{
if (Emu.IsRunning())
{
return;
}
recent_game_wrapper& rgw = is_savestate ? m_recent_save : m_recent_game;
QMenu* menu = is_savestate ? ui->bootRecentSavestatesMenu : ui->bootRecentMenu;
const QString pth = act->data().toString();
const std::string path = pth.toStdString();
QString name;
bool contains_path = false;
int idx = -1;
for (int i = 0; i < rgw.entries.count(); i++)
{
const auto& entry = rgw.entries[i];
if (entry.first == pth)
{
idx = i;
contains_path = true;
name = entry.second;
break;
}
}
// path is invalid: remove action from list return
if ((contains_path && name.isEmpty()) || !fs::exists(path))
{
if (contains_path)
{
// clear menu of actions
for (QAction* action : rgw.actions)
{
menu->removeAction(action);
}
// remove action from list
rgw.entries.removeAt(idx);
rgw.actions.removeAt(idx);
m_gui_settings->SetValue(is_savestate ? gui::rs_entries : gui::rg_entries, gui_settings::List2Var(rgw.entries));
gui_log.error("Recent Game not valid, removed from Boot Recent list: %s", path);
// refill menu with actions
for (int i = 0; i < rgw.actions.count(); i++)
{
rgw.actions[i]->setShortcut(QString("%0+%1").arg(is_savestate ? "Alt" : "Ctrl").arg(i + 1));
rgw.actions[i]->setToolTip(::at32(rgw.entries, i).second + "\n" + ::at32(rgw.entries, i).first);
menu->addAction(rgw.actions[i]);
}
gui_log.warning("Boot Recent list refreshed");
return;
}
gui_log.error("Path invalid and not in m_rg_paths: %s", path);
return;
}
gui_log.notice("Booting from recent games list...");
Boot(path, "", true);
}
QAction* main_window::CreateRecentAction(const q_string_pair& entry, u32 sc_idx, bool is_savestate)
{
recent_game_wrapper& rgw = is_savestate ? m_recent_save : m_recent_game;
// if path is not valid remove from list
if (entry.second.isEmpty() || (!QFileInfo(entry.first).isDir() && !QFileInfo(entry.first).isFile()))
{
if (rgw.entries.contains(entry))
{
gui_log.warning("Recent Game not valid, removing from Boot Recent list: %s", entry.first);
const int idx = rgw.entries.indexOf(entry);
rgw.entries.removeAt(idx);
m_gui_settings->SetValue(is_savestate ? gui::rs_entries : gui::rg_entries, gui_settings::List2Var(rgw.entries));
}
return nullptr;
}
// if name is a path get filename
QString shown_name = entry.second;
if (QFileInfo(entry.second).isFile())
{
shown_name = entry.second.section('/', -1);
}
// create new action
QAction* act = new QAction(shown_name, this);
act->setData(entry.first);
act->setToolTip(entry.second + "\n" + entry.first);
act->setShortcut(QString("%0+%1").arg(is_savestate ? "Alt" : "Ctrl").arg(sc_idx));
// truncate if too long
if (shown_name.length() > 60)
{
act->setText(shown_name.left(27) + "(....)" + shown_name.right(27));
}
// connect boot
connect(act, &QAction::triggered, this, [this, act, is_savestate](){ BootRecentAction(act, is_savestate); });
return act;
}
void main_window::AddRecentAction(const q_string_pair& entry, bool is_savestate)
{
QAction* freezeAction = is_savestate ? ui->freezeRecentSavestatesAct : ui->freezeRecentAct;
// don't change list on freeze
if (freezeAction->isChecked())
{
return;
}
// create new action, return if not valid
QAction* act = CreateRecentAction(entry, 1, is_savestate);
if (!act)
{
return;
}
recent_game_wrapper& rgw = is_savestate ? m_recent_save : m_recent_game;
QMenu* menu = is_savestate ? ui->bootRecentSavestatesMenu : ui->bootRecentMenu;
// clear menu of actions
for (QAction* action : rgw.actions)
{
menu->removeAction(action);
}
// If path already exists, remove it in order to get it to beginning. Also remove duplicates.
for (int i = rgw.entries.count() - 1; i >= 0; --i)
{
if (rgw.entries[i].first == entry.first)
{
rgw.entries.removeAt(i);
rgw.actions.removeAt(i);
}
}
// remove oldest action at the end if needed
if (rgw.entries.count() == 9)
{
rgw.entries.removeLast();
rgw.actions.removeLast();
}
else if (rgw.entries.count() > 9)
{
gui_log.error("Recent games entrylist too big");
}
if (rgw.entries.count() < 9)
{
// add new action at the beginning
rgw.entries.prepend(entry);
rgw.actions.prepend(act);
}
// refill menu with actions
for (int i = 0; i < rgw.actions.count(); i++)
{
rgw.actions[i]->setShortcut(QString("%0+%1").arg(is_savestate ? "Alt" : "Ctrl").arg(i + 1));
rgw.actions[i]->setToolTip(::at32(rgw.entries, i).second + "\n" + ::at32(rgw.entries, i).first);
menu->addAction(rgw.actions[i]);
}
m_gui_settings->SetValue(is_savestate ? gui::rs_entries : gui::rg_entries, gui_settings::List2Var(rgw.entries));
}
void main_window::UpdateLanguageActions(const QStringList& language_codes, const QString& language_code)
{
ui->languageMenu->clear();
for (const auto& code : language_codes)
{
const QLocale locale = QLocale(code);
const QString locale_name = QLocale::languageToString(locale.language());
const QString territory = QLocale::territoryToString(locale.territory());
const bool is_unique = std::count_if(language_codes.cbegin(), language_codes.cend(), [&locale_name](const QString& code)
{
return locale_name == QLocale::languageToString(QLocale(code).language());
}) == 1;
const QString display_name = (!is_unique && !territory.isEmpty()) ? QString("%1 (%2)").arg(locale_name, territory) : locale_name;
// create new action
QAction* act = new QAction(display_name, this);
act->setData(code);
act->setToolTip(display_name);
act->setCheckable(true);
act->setChecked(code == language_code);
// connect to language changer
connect(act, &QAction::triggered, this, [this, code]()
{
RequestLanguageChange(code);
});
ui->languageMenu->addAction(act);
}
}
void main_window::UpdateFilterActions()
{
ui->showCatHDDGameAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::HDD_Game, m_is_list_mode));
ui->showCatDiscGameAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::Disc_Game, m_is_list_mode));
ui->showCatPS1GamesAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::PS1_Game, m_is_list_mode));
ui->showCatPS2GamesAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::PS2_Game, m_is_list_mode));
ui->showCatPSPGamesAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::PSP_Game, m_is_list_mode));
ui->showCatHomeAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::Home, m_is_list_mode));
ui->showCatAudioVideoAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::Media, m_is_list_mode));
ui->showCatGameDataAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::Data, m_is_list_mode));
ui->showCatOSAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::OS, m_is_list_mode));
ui->showCatUnknownAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::Unknown_Cat, m_is_list_mode));
ui->showCatOtherAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::Others, m_is_list_mode));
}
void main_window::RepaintGui()
{
if (m_game_list_frame)
{
m_game_list_frame->RepaintIcons(true);
}
if (m_log_frame)
{
m_log_frame->RepaintTextColors();
}
if (m_debugger_frame)
{
m_debugger_frame->ChangeColors();
}
RepaintToolBarIcons();
Q_EMIT RequestDialogRepaint();
}
void main_window::RetranslateUI(const QStringList& language_codes, const QString& language_code)
{
UpdateLanguageActions(language_codes, language_code);
ui->retranslateUi(this);
// Refresh game list first to prevent localization mismatches in further Refresh calls
if (m_game_list_frame)
{
m_game_list_frame->Refresh(true);
}
// Update menu bar size (needed if the corner widget changes its size)
ui->menuBar->adjustSize();
// Update toolbar elements
switch (m_system_state)
{
case system_state::running: OnEmuRun(false); break;
case system_state::stopped: OnEmuStop(); break;
case system_state::paused: OnEmuPause(); break;
case system_state::starting: OnEmuResume(); break;
case system_state::ready: OnEmuReady(); break;
default: break;
}
Q_EMIT RequestDialogRepaint();
}
void main_window::ShowTitleBars(bool show) const
{
m_game_list_frame->SetTitleBarVisible(show);
m_debugger_frame->SetTitleBarVisible(show);
m_log_frame->SetTitleBarVisible(show);
}
void main_window::ShowOptionalGamePreparations(const QString& title, const QString& message, std::map<std::string, QString> bootable_paths)
{
if (bootable_paths.empty())
{
m_gui_settings->ShowInfoBox(title, message, gui::ib_pkg_success, this);
return;
}
QDialog* dlg = new QDialog(this);
dlg->setObjectName("game_prepare_window");
dlg->setWindowTitle(title);
QVBoxLayout* vlayout = new QVBoxLayout(dlg);
QCheckBox* precompile_check = new QCheckBox(tr("Precompile caches"));
precompile_check->setChecked(true);
QCheckBox* desk_check = new QCheckBox(tr("Add desktop shortcut(s)"));
#ifdef _WIN32
QCheckBox* quick_check = new QCheckBox(tr("Add Start menu shortcut(s)"));
#elif defined(__APPLE__)
QCheckBox* quick_check = new QCheckBox(tr("Add dock shortcut(s)"));
#else
QCheckBox* quick_check = new QCheckBox(tr("Add launcher shortcut(s)"));
#endif
QLabel* label = new QLabel(tr("%1\nWould you like to precompile caches and install shortcuts to the installed software? (%2 new software detected)\n\n").arg(message).arg(bootable_paths.size()), dlg);
vlayout->addWidget(label);
vlayout->addStretch(10);
vlayout->addWidget(precompile_check);
vlayout->addStretch(3);
vlayout->addWidget(desk_check);
vlayout->addStretch(3);
vlayout->addWidget(quick_check);
vlayout->addStretch(3);
QCheckBox* steam_check = nullptr;
if (gui::utils::steam_shortcut::steam_installed())
{
const bool steam_running = gui::utils::steam_shortcut::is_steam_running();
steam_check = new QCheckBox(steam_running ? tr("Add Steam Shortcut(s) (Steam must be closed)") : tr("Add Steam shortcut(s)"));
steam_check->setEnabled(!steam_running);
vlayout->addWidget(steam_check);
vlayout->addStretch(3);
}
QDialogButtonBox* btn_box = new QDialogButtonBox(QDialogButtonBox::Ok);
vlayout->addWidget(btn_box);
dlg->setLayout(vlayout);
connect(btn_box, &QDialogButtonBox::accepted, this, [=, this, paths = std::move(bootable_paths)]()
{
const bool precompile_caches = precompile_check->isChecked();
std::set<gui::utils::shortcut_location> shortcut_locations;
if (desk_check->isChecked())
shortcut_locations.insert(gui::utils::shortcut_location::desktop);
if (quick_check->isChecked())
shortcut_locations.insert(gui::utils::shortcut_location::applications);
if (steam_check && steam_check->isChecked())
shortcut_locations.insert(gui::utils::shortcut_location::steam);
dlg->hide();
dlg->accept();
CreateShortCuts(paths, shortcut_locations);
if (precompile_caches)
{
PrecompileCachesFromInstalledPackages(paths);
}
});
dlg->setAttribute(Qt::WA_DeleteOnClose);
dlg->open();
}
void main_window::CreateShortCuts(const std::map<std::string, QString>& paths, std::set<gui::utils::shortcut_location> locations)
{
if (paths.empty()) return;
#ifdef _WIN32
locations.insert(gui::utils::shortcut_location::rpcs3_shortcuts);
#else
if (locations.empty())
{
return;
}
#endif
std::vector<game_info> game_data_shortcuts;
for (const auto& [boot_path, title_id] : paths)
{
for (const game_info& gameinfo : m_game_list_frame->GetGameInfo())
{
if (gameinfo && gameinfo->info.serial == title_id.toStdString())
{
if (Emu.IsPathInsideDir(boot_path, gameinfo->info.path))
{
game_data_shortcuts.push_back(gameinfo);
}
break;
}
}
}
if (!game_data_shortcuts.empty())
{
m_game_list_frame->actions()->CreateShortcuts(game_data_shortcuts, locations);
}
}
void main_window::PrecompileCachesFromInstalledPackages(const std::map<std::string, QString>& bootable_paths)
{
std::vector<game_info> game_data;
for (const auto& [boot_path, title_id] : bootable_paths)
{
for (const game_info& gameinfo : m_game_list_frame->GetGameInfo())
{
if (gameinfo && gameinfo->info.serial == title_id.toStdString())
{
if (Emu.IsPathInsideDir(boot_path, gameinfo->info.path))
{
game_data.push_back(gameinfo);
}
break;
}
}
}
if (!game_data.empty())
{
m_game_list_frame->actions()->BatchCreateCPUCaches(game_data, true);
}
}
void main_window::CreateActions()
{
ui->exitAct->setShortcuts(QKeySequence::Quit);
ui->toolbar_start->setEnabled(false);
ui->toolbar_stop->setEnabled(false);
m_category_visible_act_group = new QActionGroup(this);
m_category_visible_act_group->addAction(ui->showCatHDDGameAct);
m_category_visible_act_group->addAction(ui->showCatDiscGameAct);
m_category_visible_act_group->addAction(ui->showCatPS1GamesAct);
m_category_visible_act_group->addAction(ui->showCatPS2GamesAct);
m_category_visible_act_group->addAction(ui->showCatPSPGamesAct);
m_category_visible_act_group->addAction(ui->showCatHomeAct);
m_category_visible_act_group->addAction(ui->showCatAudioVideoAct);
m_category_visible_act_group->addAction(ui->showCatGameDataAct);
m_category_visible_act_group->addAction(ui->showCatOSAct);
m_category_visible_act_group->addAction(ui->showCatUnknownAct);
m_category_visible_act_group->addAction(ui->showCatOtherAct);
m_category_visible_act_group->setExclusive(false);
m_icon_size_act_group = new QActionGroup(this);
m_icon_size_act_group->addAction(ui->setIconSizeTinyAct);
m_icon_size_act_group->addAction(ui->setIconSizeSmallAct);
m_icon_size_act_group->addAction(ui->setIconSizeMediumAct);
m_icon_size_act_group->addAction(ui->setIconSizeLargeAct);
m_list_mode_act_group = new QActionGroup(this);
m_list_mode_act_group->addAction(ui->setListModeAct);
m_list_mode_act_group->addAction(ui->setGridModeAct);
}
void main_window::CreateConnects()
{
connect(ui->bootElfAct, &QAction::triggered, this, &main_window::BootElf);
connect(ui->bootTestAct, &QAction::triggered, this, &main_window::BootTest);
connect(ui->bootGameAct, &QAction::triggered, this, &main_window::BootGame);
connect(ui->bootIsoAct, &QAction::triggered, this, &main_window::BootISO);
connect(ui->bootVSHAct, &QAction::triggered, this, &main_window::BootVSH);
connect(ui->actionopen_rsx_capture, &QAction::triggered, this, [this](){ BootRsxCapture(); });
connect(ui->actionCreate_RSX_Capture, &QAction::triggered, this, []()
{
g_user_asked_for_frame_capture = true;
});
connect(ui->actionCreate_Savestate, &QAction::triggered, this, []()
{
gui_log.notice("User triggered savestate creation from utilities.");
if (!g_cfg.savestate.suspend_emu)
{
Emu.after_kill_callback = []()
{
Emu.Restart(true, false);
};
// Make sure we keep the game window opened
Emu.SetContinuousMode(true);
}
Emu.Kill(false, true);
});
connect(ui->actionCreate_Savestate_And_Exit, &QAction::triggered, this, []()
{
gui_log.notice("User triggered savestate creation and emulation stop from utilities.");
Emu.Kill(false, true);
});
connect(ui->bootSavestateAct, &QAction::triggered, this, &main_window::BootSavestate);
connect(ui->addGamesAct, &QAction::triggered, this, [this]()
{
if (!m_gui_settings->GetBootConfirmation(this))
{
return;
}
// Only select one folder for now
QString dir = QFileDialog::getExistingDirectory(this, tr("Select a folder containing one or more games"), QString::fromStdString(fs::get_config_dir()), QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
if (dir.isEmpty())
{
return;
}
QStringList paths;
paths << dir;
AddGamesFromDirs(std::move(paths));
});
connect(ui->addIsoGamesAct, &QAction::triggered, this, [this]()
{
if (!m_gui_settings->GetBootConfirmation(this))
{
return;
}
QStringList paths = QFileDialog::getOpenFileNames(this, tr("Select ISO files to add"), QString::fromStdString(fs::get_config_dir()), tr("ISO files (*.iso);;All files (*.*)"));
if (paths.isEmpty())
{
return;
}
AddGamesFromDirs(std::move(paths));
});
connect(ui->bootRecentMenu, &QMenu::aboutToShow, this, [this]()
{
// Enable/Disable Recent Games List
const bool stopped = Emu.IsStopped();
for (QAction* act : ui->bootRecentMenu->actions())
{
if (act != ui->freezeRecentAct && act != ui->clearRecentAct)
{
act->setEnabled(stopped);
}
}
});
connect(ui->bootRecentSavestatesMenu, &QMenu::aboutToShow, this, [this]()
{
// Enable/Disable Recent Savestates List
const bool stopped = Emu.IsStopped();
for (QAction* act : ui->bootRecentSavestatesMenu->actions())
{
if (act != ui->freezeRecentSavestatesAct && act != ui->clearRecentSavestatesAct)
{
act->setEnabled(stopped);
}
}
});
connect(ui->clearRecentAct, &QAction::triggered, this, [this]()
{
if (ui->freezeRecentAct->isChecked())
{
return;
}
m_recent_game.entries.clear();
for (QAction* act : m_recent_game.actions)
{
ui->bootRecentMenu->removeAction(act);
}
m_recent_game.actions.clear();
m_gui_settings->SetValue(gui::rg_entries, gui_settings::List2Var(q_pair_list()));
});
connect(ui->clearRecentSavestatesAct, &QAction::triggered, this, [this]()
{
if (ui->freezeRecentSavestatesAct->isChecked())
{
return;
}
m_recent_save.entries.clear();
for (QAction* act : m_recent_save.actions)
{
ui->bootRecentSavestatesMenu->removeAction(act);
}
m_recent_save.actions.clear();
m_gui_settings->SetValue(gui::rs_entries, gui_settings::List2Var(q_pair_list()));
});
connect(ui->freezeRecentAct, &QAction::triggered, this, [this](bool checked)
{
m_gui_settings->SetValue(gui::rg_freeze, checked);
});
connect(ui->freezeRecentSavestatesAct, &QAction::triggered, this, [this](bool checked)
{
m_gui_settings->SetValue(gui::rs_freeze, checked);
});
connect(ui->bootInstallPkgAct, &QAction::triggered, this, [this] {InstallPackages(); });
connect(ui->bootInstallPupAct, &QAction::triggered, this, [this] {InstallPup(); });
connect(this, &main_window::NotifyWindowCloseEvent, this, [this](bool closed)
{
if (!closed)
{
// Cancel the request
m_requested_show_logs_on_exit = false;
return;
}
if (!m_requested_show_logs_on_exit)
{
// Not requested
return;
}
const std::string archived_path = fs::get_log_dir() + "RPCS3.log.gz";
const std::string raw_file_path = fs::get_log_dir() + "RPCS3.log";
fs::stat_t raw_stat{};
fs::stat_t archived_stat{};
if ((!fs::get_stat(raw_file_path, raw_stat) || raw_stat.is_directory) || (!fs::get_stat(archived_path, archived_stat) || archived_stat.is_directory) || (raw_stat.size == 0 && archived_stat.size == 0))
{
QMessageBox::warning(this, tr("Failed to locate log"), tr("Failed to locate log files.\nMake sure that RPCS3.log and RPCS3.log.gz are writable and can be created without permission issues."));
return;
}
// Get new filename from title and title ID but simplified
QString log_filename_q = QString::fromStdString(Emu.GetTitleID().empty() ? "RPCS3" : Emu.GetTitleAndTitleID());
ensure(!log_filename_q.isEmpty());
// Replace unfitting characters
std::replace_if(log_filename_q.begin(), log_filename_q.end(), [](QChar c){ return !c.isLetterOrNumber() && c != QChar::Space && c != '[' && c != ']'; }, QChar::Space);
log_filename_q = log_filename_q.simplified();
const std::string log_filename = log_filename_q.toStdString();
QString path_last_log = m_gui_settings->GetValue(gui::fd_save_log).toString();
auto move_log = [](const std::string& from, const std::string& to)
{
if (from == to)
{
return false;
}
// Test writablity here to avoid closing the log with no *chance* of success
if (fs::file test_writable{to, fs::write + fs::create}; !test_writable)
{
return false;
}
// Close and flush log file handle (!)
// Cannot rename the file due to file management design
logs::listener::close_all_prematurely();
// Try to move it
if (fs::rename(from, to, true))
{
return true;
}
// Try to copy it if fails
if (fs::copy_file(from, to, true))
{
if (fs::file sync_fd{to, fs::write})
{
// Prevent data loss (expensive)
sync_fd.sync();
}
fs::remove_file(from);
return true;
}
return false;
};
if (archived_stat.size)
{
const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select RPCS3's log saving location (saving %0)").arg(QString::fromStdString(log_filename + ".log.gz")), path_last_log, QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
if (dir_path.isEmpty())
{
// Aborted - view the current location
gui::utils::open_dir(archived_path);
return;
}
const std::string dest_archived_path = dir_path.toStdString() + "/" + log_filename + ".log.gz";
if (!Emu.GetTitleID().empty() && !dest_archived_path.empty() && move_log(archived_path, dest_archived_path))
{
m_gui_settings->SetValue(gui::fd_save_log, dir_path);
gui_log.success("Moved log file to '%s'!", dest_archived_path);
gui::utils::open_dir(dest_archived_path);
return;
}
gui::utils::open_dir(archived_path);
return;
}
const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select RPCS3's log saving location (saving %0)").arg(QString::fromStdString(log_filename + ".log")), path_last_log, QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
if (dir_path.isEmpty())
{
// Aborted - view the current location
gui::utils::open_dir(raw_file_path);
return;
}
const std::string dest_raw_file_path = dir_path.toStdString() + "/" + log_filename + ".log";
if (!Emu.GetTitleID().empty() && !dest_raw_file_path.empty() && move_log(raw_file_path, dest_raw_file_path))
{
m_gui_settings->SetValue(gui::fd_save_log, dir_path);
gui_log.success("Moved log file to '%s'!", dest_raw_file_path);
gui::utils::open_dir(dest_raw_file_path);
return;
}
gui::utils::open_dir(raw_file_path);
});
connect(ui->exitAndSaveLogAct, &QAction::triggered, this, [this]()
{
m_requested_show_logs_on_exit = true;
close();
});
connect(ui->exitAct, &QAction::triggered, this, &QWidget::close);
connect(ui->batchCreateCPUCachesAct, &QAction::triggered, this, [this]()
{
m_game_list_frame->actions()->BatchCreateCPUCaches({}, false, true);
});
connect(ui->batchRemoveCustomConfigurationsAct, &QAction::triggered, this, [this]()
{
m_game_list_frame->actions()->BatchRemoveCustomConfigurations({}, true);
});
connect(ui->batchRemoveCustomPadConfigurationsAct, &QAction::triggered, this, [this]()
{
m_game_list_frame->actions()->BatchRemoveCustomPadConfigurations({}, true);
});
connect(ui->batchRemoveShaderCachesAct, &QAction::triggered, this, [this]()
{
m_game_list_frame->actions()->BatchRemoveShaderCaches({}, true);
});
connect(ui->batchRemovePPUCachesAct, &QAction::triggered, this, [this]()
{
m_game_list_frame->actions()->BatchRemovePPUCaches({}, true);
});
connect(ui->batchRemoveSPUCachesAct, &QAction::triggered, this, [this]()
{
m_game_list_frame->actions()->BatchRemoveSPUCaches({}, true);
});
connect(ui->removeHDD1CachesAct, &QAction::triggered, this, [this]()
{
m_game_list_frame->actions()->BatchRemoveHDD1Caches({}, true);
});
connect(ui->removeAllCachesAct, &QAction::triggered, this, [this]()
{
m_game_list_frame->actions()->BatchRemoveAllCaches({}, true);
});
connect(ui->removeSavestatesAct, &QAction::triggered, this, [this]()
{
m_game_list_frame->actions()->SetContentList(game_list_actions::content_type::SAVESTATES, {});
m_game_list_frame->actions()->BatchRemoveContentLists({}, true);
});
connect(ui->cleanUpGameListAct, &QAction::triggered, this, &main_window::CleanUpGameList);
connect(ui->removeFirmwareCacheAct, &QAction::triggered, this, &main_window::RemoveFirmwareCache);
connect(ui->createFirmwareCacheAct, &QAction::triggered, this, &main_window::CreateFirmwareCache);
connect(ui->sysPauseAct, &QAction::triggered, this, &main_window::OnPlayOrPause);
connect(ui->sysStopAct, &QAction::triggered, this, []()
{
gui_log.notice("User triggered stop action in menu bar");
Emu.GracefulShutdown(false, true);
});
connect(ui->sysRebootAct, &QAction::triggered, this, []()
{
gui_log.notice("User triggered restart action in menu bar");
Emu.Restart();
});
connect(ui->ejectDiscAct, &QAction::triggered, this, []()
{
gui_log.notice("User triggered eject disc action in menu bar");
Emu.EjectDisc();
});
connect(ui->insertDiscAct, &QAction::triggered, this, [this]()
{
gui_log.notice("User triggered insert disc action in menu bar");
const QString path_last_game = m_gui_settings->GetValue(gui::fd_insert_disc).toString();
const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Disc Game Folder"), path_last_game, QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks);
if (dir_path.isEmpty())
{
return;
}
const game_boot_result result = Emu.InsertDisc(dir_path.toStdString());
if (result != game_boot_result::no_errors)
{
QMessageBox::warning(this, tr("Failed to insert disc"), tr("Make sure that the emulation is running and that the selected path belongs to a valid disc game."));
return;
}
m_gui_settings->SetValue(gui::fd_insert_disc, QFileInfo(dir_path).path());
});
const auto open_settings = [this](int tabIndex)
{
settings_dialog* dlg = new settings_dialog(m_gui_settings, m_emu_settings, tabIndex, this);
connect(dlg, &settings_dialog::GuiStylesheetRequest, this, &main_window::RequestGlobalStylesheetChange);
connect(dlg, &settings_dialog::GuiRepaintRequest, this, &main_window::RepaintGui);
connect(dlg, &settings_dialog::EmuSettingsApplied, this, &main_window::NotifyEmuSettingsChange);
connect(dlg, &settings_dialog::EmuSettingsApplied, this, &main_window::update_gui_pad_thread);
connect(dlg, &settings_dialog::EmuSettingsApplied, m_log_frame, &log_frame::LoadSettings);
dlg->setAttribute(Qt::WA_DeleteOnClose);
dlg->open();
};
connect(ui->confCPUAct, &QAction::triggered, this, [open_settings]() { open_settings(0); });
connect(ui->confGPUAct, &QAction::triggered, this, [open_settings]() { open_settings(1); });
connect(ui->confAudioAct, &QAction::triggered, this, [open_settings]() { open_settings(2); });
connect(ui->confIOAct, &QAction::triggered, this, [open_settings]() { open_settings(3); });
connect(ui->confSystemAct, &QAction::triggered, this, [open_settings]() { open_settings(4); });
connect(ui->confNetwrkAct, &QAction::triggered, this, [open_settings]() { open_settings(5); });
connect(ui->confAdvAct, &QAction::triggered, this, [open_settings]() { open_settings(6); });
connect(ui->confEmuAct, &QAction::triggered, this, [open_settings]() { open_settings(7); });
connect(ui->confGuiAct, &QAction::triggered, this, [open_settings]() { open_settings(8); });
connect(ui->confShortcutsAct, &QAction::triggered, [this]()
{
shortcut_dialog dlg(m_gui_settings, this);
connect(&dlg, &shortcut_dialog::saved, this, [this]()
{
m_shortcut_handler->update();
NotifyShortcutHandlers();
});
dlg.exec();
});
const auto open_pad_settings = [this]
{
pad_settings_dialog dlg(m_gui_settings, this);
dlg.exec();
};
connect(ui->confPadsAct, &QAction::triggered, this, open_pad_settings);
connect(ui->confBuzzAct, &QAction::triggered, this, [this]
{
emulated_pad_settings_dialog* dlg = new emulated_pad_settings_dialog(emulated_pad_settings_dialog::pad_type::buzz, this);
dlg->show();
});
connect(ui->confGHLtarAct, &QAction::triggered, this, [this]
{
emulated_pad_settings_dialog* dlg = new emulated_pad_settings_dialog(emulated_pad_settings_dialog::pad_type::ghltar, this);
dlg->show();
});
connect(ui->confTurntableAct, &QAction::triggered, this, [this]
{
emulated_pad_settings_dialog* dlg = new emulated_pad_settings_dialog(emulated_pad_settings_dialog::pad_type::turntable, this);
dlg->show();
});
connect(ui->confUSIOAct, &QAction::triggered, this, [this]
{
emulated_pad_settings_dialog* dlg = new emulated_pad_settings_dialog(emulated_pad_settings_dialog::pad_type::usio, this);
dlg->show();
});
connect(ui->confPSMoveMouseAct, &QAction::triggered, this, [this]
{
emulated_pad_settings_dialog* dlg = new emulated_pad_settings_dialog(emulated_pad_settings_dialog::pad_type::mousegem, this);
dlg->show();
});
connect(ui->confPSMoveDS3Act, &QAction::triggered, this, [this]
{
emulated_pad_settings_dialog* dlg = new emulated_pad_settings_dialog(emulated_pad_settings_dialog::pad_type::ds3gem, this);
dlg->show();
});
connect(ui->confPSMoveAct, &QAction::triggered, this, [this]
{
emulated_pad_settings_dialog* dlg = new emulated_pad_settings_dialog(emulated_pad_settings_dialog::pad_type::gem, this);
dlg->show();
});
connect(ui->confGunCon3Act, &QAction::triggered, this, [this]
{
emulated_pad_settings_dialog* dlg = new emulated_pad_settings_dialog(emulated_pad_settings_dialog::pad_type::guncon3, this);
dlg->show();
});
connect(ui->confTopShotEliteAct, &QAction::triggered, this, [this]
{
emulated_pad_settings_dialog* dlg = new emulated_pad_settings_dialog(emulated_pad_settings_dialog::pad_type::topshotelite, this);
dlg->show();
});
connect(ui->confTopShotFearmasterAct, &QAction::triggered, this, [this]
{
emulated_pad_settings_dialog* dlg = new emulated_pad_settings_dialog(emulated_pad_settings_dialog::pad_type::topshotfearmaster, this);
dlg->show();
});
#ifndef HAVE_SDL3
ui->confLogitechG27Act->setVisible(false);
#else
connect(ui->confLogitechG27Act, &QAction::triggered, this, [this]
{
emulated_logitech_g27_settings_dialog* dlg = new emulated_logitech_g27_settings_dialog(this);
dlg->show();
});
#endif
connect(ui->actionBasic_Mouse, &QAction::triggered, this, [this]
{
basic_mouse_settings_dialog* dlg = new basic_mouse_settings_dialog(this);
dlg->show();
});
#ifndef _WIN32
ui->actionRaw_Mouse->setVisible(false);
#else
connect(ui->actionRaw_Mouse, &QAction::triggered, this, [this]
{
raw_mouse_settings_dialog* dlg = new raw_mouse_settings_dialog(this);
dlg->show();
});
#endif
connect(ui->confCamerasAct, &QAction::triggered, this, [this]()
{
camera_settings_dialog* dlg = new camera_settings_dialog(this);
dlg->open();
});
const auto open_rpcn_settings = [this]
{
rpcn_settings_dialog dlg(this);
dlg.exec();
};
connect(ui->confRPCNAct, &QAction::triggered, this, open_rpcn_settings);
connect(ui->confClansAct, &QAction::triggered, this, [this]()
{
if (!Emu.IsStopped())
{
QMessageBox::critical(this, tr("Error: Emulation Running"), tr("You need to stop the emulator before editing Clans connection information!"), QMessageBox::Ok);
return;
}
clans_settings_dialog dlg(this);
dlg.exec();
});
connect(ui->confIPCAct, &QAction::triggered, this, [this]()
{
ipc_settings_dialog dlg(this);
dlg.exec();
});
connect(ui->confAutopauseManagerAct, &QAction::triggered, this, [this]()
{
auto_pause_settings_dialog dlg(this);
dlg.exec();
});
connect(ui->confVFSDialogAct, &QAction::triggered, this, [this]()
{
vfs_dialog dlg(m_gui_settings, this);
dlg.exec();
ui->bootVSHAct->setEnabled(fs::is_file(g_cfg_vfs.get_dev_flash() + "vsh/module/vsh.self")); // dev_flash may have changed. Disable vsh if not present.
m_game_list_frame->Refresh(true); // dev_hdd0 may have changed. Refresh just in case.
});
connect(ui->confSavedataManagerAct, &QAction::triggered, this, [this]
{
save_manager_dialog* save_manager = new save_manager_dialog(m_gui_settings, m_persistent_settings);
connect(this, &main_window::RequestDialogRepaint, save_manager, &save_manager_dialog::HandleRepaintUiRequest);
save_manager->show();
});
connect(ui->actionManage_Trophy_Data, &QAction::triggered, this, [this]
{
trophy_manager_dialog* trop_manager = new trophy_manager_dialog(m_gui_settings);
connect(this, &main_window::RequestDialogRepaint, trop_manager, &trophy_manager_dialog::HandleRepaintUiRequest);
trop_manager->show();
});
connect(ui->actionManage_Savestates, &QAction::triggered, this, [this]
{
savestate_manager_dialog* manager = new savestate_manager_dialog(m_gui_settings, m_game_list_frame->GetGameInfo());
connect(this, &main_window::RequestDialogRepaint, manager, &savestate_manager_dialog::HandleRepaintUiRequest);
connect(manager, &savestate_manager_dialog::RequestBoot, this, [this](const std::string& path) { Boot(path, "", true); });
manager->show();
});
connect(ui->actionManage_Skylanders_Portal, &QAction::triggered, this, [this]
{
skylander_dialog* sky_diag = skylander_dialog::get_dlg(this);
sky_diag->show();
});
connect(ui->actionManage_Infinity_Base, &QAction::triggered, this, [this]
{
infinity_dialog* inf_dlg = infinity_dialog::get_dlg(this);
inf_dlg->show();
});
connect(ui->actionManage_Dimensions_ToyPad, &QAction::triggered, this, [this]
{
dimensions_dialog* dim_dlg = dimensions_dialog::get_dlg(this);
dim_dlg->show();
});
connect(ui->actionManage_KamenRider_RideGate, &QAction::triggered, this, [this]
{
kamen_rider_dialog* kam_dlg = kamen_rider_dialog::get_dlg(this);
kam_dlg->show();
});
connect(ui->actionManage_Cheats, &QAction::triggered, this, [this]
{
cheat_manager_dialog* cheat_manager = cheat_manager_dialog::get_dlg(this);
cheat_manager->show();
});
connect(ui->actionManage_Game_Patches, &QAction::triggered, this, [this]
{
patch_manager_dialog patch_manager(m_gui_settings, m_game_list_frame ? m_game_list_frame->GetGameInfo() : std::vector<game_info>{}, "", "", this);
patch_manager.exec();
});
connect(ui->patchCreatorAct, &QAction::triggered, this, [this]
{
patch_creator_dialog patch_creator(this);
patch_creator.exec();
});
connect(ui->actionManage_Users, &QAction::triggered, this, [this]
{
user_manager_dialog user_manager(m_gui_settings, m_persistent_settings, this);
user_manager.exec();
m_game_list_frame->Refresh(true); // New user may have different games unlocked.
});
connect(ui->actionManage_Screenshots, &QAction::triggered, this, [this]
{
screenshot_manager_dialog* screenshot_manager = new screenshot_manager_dialog(m_game_list_frame ? m_game_list_frame->GetGameInfo() : std::vector<game_info>{});
screenshot_manager->show();
});
connect(ui->actionManage_SoundEffects, &QAction::triggered, this, []
{
sound_effect_manager_dialog* dlg = new sound_effect_manager_dialog();
dlg->show();
});
connect(ui->actionRecording, &QAction::triggered, this, [this]
{
recording_settings_dialog* dlg = new recording_settings_dialog(this);
dlg->open();
});
connect(ui->toolsCgDisasmAct, &QAction::triggered, this, [this]
{
cg_disasm_window* cgdw = new cg_disasm_window(m_gui_settings);
cgdw->show();
});
connect(ui->actionLog_Viewer, &QAction::triggered, this, [this]
{
log_viewer* viewer = new log_viewer(m_gui_settings);
viewer->show();
viewer->show_log();
});
connect(ui->actionPS_Move_Tracker, &QAction::triggered, this, [this]
{
ps_move_tracker_dialog* dlg = new ps_move_tracker_dialog(this);
dlg->open();
});
connect(ui->toolsCheckConfigAct, &QAction::triggered, this, [this]
{
const QString path_last_cfg = m_gui_settings->GetValue(gui::fd_cfg_check).toString();
const QString file_path = QFileDialog::getOpenFileName(this, tr("Select rpcs3.log or config.yml"), path_last_cfg, tr("Log or Config files (*.log *.gz *.txt *.yml);;Log files (*.log *.gz);;Config Files (*.yml);;Text Files (*.txt);;All files (*.*)"));
if (file_path.isEmpty())
{
// Aborted
return;
}
const QFileInfo file_info(file_path);
if (file_info.isExecutable() || !(file_path.endsWith(".log") || file_path.endsWith(".log.gz") || file_path.endsWith(".txt") || file_path.endsWith(".yml")))
{
if (QMessageBox::question(this, tr("Weird file!"), tr("This file seems to have an unexpected type:\n%0\n\nCheck anyway?").arg(file_path)) != QMessageBox::Yes)
{
return;
}
}
bool failed = false;
QString content;
if (file_path.endsWith(".gz"))
{
if (fs::file file{file_path.toStdString()})
{
const std::vector<u8> decompressed = unzip(file.to_vector<u8>());
content = QString::fromUtf8(reinterpret_cast<const char*>(decompressed.data()), decompressed.size());
}
else
{
failed = true;
}
}
else if (QFile file(file_path); file.exists() && file.open(QIODevice::ReadOnly))
{
content = file.readAll();
}
else
{
failed = true;
}
if (failed)
{
QMessageBox::warning(this, tr("Failed to open file"), tr("The file could not be opened:\n%0").arg(file_path));
return;
}
m_gui_settings->SetValue(gui::fd_cfg_check, file_info.path());
config_checker* dlg = new config_checker(this, content, (file_path.endsWith(".log") || file_path.endsWith(".log.gz")) ? config_checker::checker_mode::log : config_checker::checker_mode::config);
dlg->open();
});
connect(ui->toolskernel_explorerAct, &QAction::triggered, this, [this]
{
if (!m_kernel_explorer)
{
m_kernel_explorer = new kernel_explorer(this);
connect(m_kernel_explorer, &QDialog::finished, this, [this]() { m_kernel_explorer = nullptr; });
}
m_kernel_explorer->show();
});
connect(ui->toolsmemory_viewerAct, &QAction::triggered, this, [this]
{
if (!Emu.IsStopped())
idm::make<memory_viewer_handle>(this, make_basic_ppu_disasm());
});
connect(ui->toolsRsxDebuggerAct, &QAction::triggered, this, [this]
{
rsx_debugger* rsx = new rsx_debugger(m_gui_settings);
rsx->show();
});
connect(ui->toolsSystemCommandsAct, &QAction::triggered, this, [this]
{
if (Emu.IsStopped()) return;
if (!m_system_cmd_dialog)
{
m_system_cmd_dialog = new system_cmd_dialog(this);
connect(m_system_cmd_dialog, &QDialog::finished, this, [this]() { m_system_cmd_dialog = nullptr; });
}
m_system_cmd_dialog->show();
});
connect(ui->toolsDecryptSprxLibsAct, &QAction::triggered, this, &main_window::DecryptSPRXLibraries);
connect(ui->toolsExtractMSELFAct, &QAction::triggered, this, &main_window::ExtractMSELF);
connect(ui->toolsExtractPUPAct, &QAction::triggered, this, &main_window::ExtractPup);
connect(ui->toolsExtractTARAct, &QAction::triggered, this, &main_window::ExtractTar);
connect(ui->toolsVfsDialogAct, &QAction::triggered, this, [this]()
{
vfs_tool_dialog* dlg = new vfs_tool_dialog(this);
dlg->show();
});
connect(ui->actionMusic_Player, &QAction::triggered, this, [this]()
{
music_player_dialog* dlg = new music_player_dialog(this);
dlg->open();
});
connect(ui->showDebuggerAct, &QAction::triggered, this, [this](bool checked)
{
checked ? m_debugger_frame->show() : m_debugger_frame->hide();
m_gui_settings->SetValue(gui::mw_debugger, checked);
});
connect(ui->showLogAct, &QAction::triggered, this, [this](bool checked)
{
checked ? m_log_frame->show() : m_log_frame->hide();
m_gui_settings->SetValue(gui::mw_logger, checked);
});
connect(ui->showGameListAct, &QAction::triggered, this, [this](bool checked)
{
checked ? m_game_list_frame->show() : m_game_list_frame->hide();
m_gui_settings->SetValue(gui::mw_gamelist, checked);
});
connect(ui->showTitleBarsAct, &QAction::triggered, this, [this](bool checked)
{
ShowTitleBars(checked);
m_gui_settings->SetValue(gui::mw_titleBarsVisible, checked);
});
connect(ui->showToolBarAct, &QAction::triggered, this, [this](bool checked)
{
ui->toolBar->setVisible(checked);
m_gui_settings->SetValue(gui::mw_toolBarVisible, checked);
});
connect(ui->showHiddenEntriesAct, &QAction::triggered, this, [this](bool checked)
{
m_gui_settings->SetValue(gui::gl_show_hidden, checked);
m_game_list_frame->SetShowHidden(checked);
m_game_list_frame->Refresh();
});
connect(ui->showCompatibilityInGridAct, &QAction::triggered, m_game_list_frame, &game_list_frame::SetShowCompatibilityInGrid);
connect(ui->refreshGameListAct, &QAction::triggered, this, [this]
{
m_game_list_frame->Refresh(true);
});
const auto get_cats = [this](QAction* act, int& id) -> QStringList
{
QStringList categories;
if (act == ui->showCatHDDGameAct) { categories.append(cat::cat_hdd_game); id = Category::HDD_Game; }
else if (act == ui->showCatDiscGameAct) { categories.append(cat::cat_disc_game); id = Category::Disc_Game; }
else if (act == ui->showCatPS1GamesAct) { categories.append(cat::cat_ps1_game); id = Category::PS1_Game; }
else if (act == ui->showCatPS2GamesAct) { categories.append(cat::ps2_games); id = Category::PS2_Game; }
else if (act == ui->showCatPSPGamesAct) { categories.append(cat::psp_games); id = Category::PSP_Game; }
else if (act == ui->showCatHomeAct) { categories.append(cat::cat_home); id = Category::Home; }
else if (act == ui->showCatAudioVideoAct) { categories.append(cat::media); id = Category::Media; }
else if (act == ui->showCatGameDataAct) { categories.append(cat::data); id = Category::Data; }
else if (act == ui->showCatOSAct) { categories.append(cat::os); id = Category::OS; }
else if (act == ui->showCatUnknownAct) { categories.append(cat::cat_unknown); id = Category::Unknown_Cat; }
else if (act == ui->showCatOtherAct) { categories.append(cat::others); id = Category::Others; }
else { gui_log.warning("categoryVisibleActGroup: category action not found"); }
return categories;
};
connect(m_category_visible_act_group, &QActionGroup::triggered, this, [this, get_cats](QAction* act)
{
int id = 0;
const QStringList categories = get_cats(act, id);
if (!categories.isEmpty())
{
const bool checked = act->isChecked();
m_game_list_frame->ToggleCategoryFilter(categories, checked);
m_gui_settings->SetCategoryVisibility(id, checked, m_is_list_mode);
}
});
connect(ui->menuGame_Categories, &QMenu::aboutToShow, ui->menuGame_Categories, [this, get_cats]()
{
const auto set_cat_count = [&](QAction* act, const QString& text)
{
int count = 0;
int id = 0; // Unused
const QStringList categories = get_cats(act, id);
for (const game_info& game : m_game_list_frame->GetGameInfo())
{
if (game && categories.contains(QString::fromStdString(game->info.category))) count++;
}
act->setText(QString("%0 (%1)").arg(text).arg(count));
};
set_cat_count(ui->showCatHDDGameAct, tr("HDD Games"));
set_cat_count(ui->showCatDiscGameAct, tr("Disc Games"));
set_cat_count(ui->showCatPS1GamesAct, tr("PS1 Games"));
set_cat_count(ui->showCatPS2GamesAct, tr("PS2 Games"));
set_cat_count(ui->showCatPSPGamesAct, tr("PSP Games"));
set_cat_count(ui->showCatHomeAct, tr("Home"));
set_cat_count(ui->showCatAudioVideoAct, tr("Audio/Video"));
set_cat_count(ui->showCatGameDataAct, tr("Game Data"));
set_cat_count(ui->showCatOSAct, tr("Operating System"));
set_cat_count(ui->showCatUnknownAct, tr("Unknown"));
set_cat_count(ui->showCatOtherAct, tr("Other"));
});
connect(ui->updateAct, &QAction::triggered, this, [this]()
{
#ifdef RPCS3_UPDATE_SUPPORTED
m_updater.check_for_updates(false, false, false, this);
#else
QMessageBox::warning(this, tr("Auto-updater"), tr("The auto-updater isn't available for your OS currently."));
#endif
});
connect(ui->welcomeAct, &QAction::triggered, this, [this]()
{
welcome_dialog* welcome = new welcome_dialog(m_gui_settings, true, this);
welcome->open();
});
connect(ui->supportAct, &QAction::triggered, this, []
{
QDesktopServices::openUrl(QUrl("https://rpcs3.net/patreon"));
});
connect(ui->aboutAct, &QAction::triggered, this, [this]
{
about_dialog* dlg = new about_dialog(this);
dlg->open();
});
connect(ui->aboutQtAct, &QAction::triggered, qApp, &QApplication::aboutQt);
connect(m_icon_size_act_group, &QActionGroup::triggered, this, [this](QAction* act)
{
static const int index_small = gui::get_Index(gui::gl_icon_size_small);
static const int index_medium = gui::get_Index(gui::gl_icon_size_medium);
int index;
if (act == ui->setIconSizeTinyAct)
index = 0;
else if (act == ui->setIconSizeSmallAct)
index = index_small;
else if (act == ui->setIconSizeMediumAct)
index = index_medium;
else
index = gui::gl_max_slider_pos;
m_save_slider_pos = true;
ResizeIcons(index);
});
connect(ui->actionPreferGameDataIcons, &QAction::triggered, m_game_list_frame, &game_list_frame::SetPreferGameDataIcons);
connect(ui->showCustomIconsAct, &QAction::triggered, m_game_list_frame, &game_list_frame::SetShowCustomIcons);
connect(ui->playHoverGifsAct, &QAction::triggered, m_game_list_frame, &game_list_frame::SetPlayHoverGifs);
connect(ui->playHoverMusicAct, &QAction::triggered, m_game_list_frame, &game_list_frame::SetPlayHoverMusic);
connect(m_game_list_frame, &game_list_frame::RequestIconSizeChange, this, [this](int val)
{
const int idx = ui->sizeSlider->value() + val;
m_save_slider_pos = true;
ResizeIcons(idx);
});
connect(m_game_list_frame, &game_list_frame::RequestSaveStateManager, this, [this](const game_info& gameinfo)
{
savestate_manager_dialog* manager = new savestate_manager_dialog(m_gui_settings, std::vector<game_info>{gameinfo});
connect(this, &main_window::RequestDialogRepaint, manager, &savestate_manager_dialog::HandleRepaintUiRequest);
connect(manager, &savestate_manager_dialog::RequestBoot, this, [this, gameinfo](const std::string& path)
{
Boot(path, gameinfo->info.serial, false, false, cfg_mode::custom, "");
});
manager->show();
});
connect(m_list_mode_act_group, &QActionGroup::triggered, this, [this](QAction* act)
{
const bool is_list_act = act == ui->setListModeAct;
if (is_list_act == m_is_list_mode)
return;
const int slider_pos = ui->sizeSlider->sliderPosition();
ui->sizeSlider->setSliderPosition(m_other_slider_pos);
SetIconSizeActions(m_other_slider_pos);
m_other_slider_pos = slider_pos;
m_is_list_mode = is_list_act;
m_game_list_frame->SetListMode(m_is_list_mode);
UpdateFilterActions();
});
connect(ui->toolbar_open, &QAction::triggered, this, &main_window::BootGame);
connect(ui->toolbar_refresh, &QAction::triggered, this, [this]() { m_game_list_frame->Refresh(true); });
connect(ui->toolbar_stop, &QAction::triggered, this, []()
{
gui_log.notice("User triggered stop action in toolbar");
Emu.GracefulShutdown(false);
});
connect(ui->toolbar_start, &QAction::triggered, this, &main_window::OnPlayOrPause);
connect(ui->toolbar_fullscreen, &QAction::triggered, this, [this]
{
if (isFullScreen())
{
showNormal();
ui->toolbar_fullscreen->setIcon(m_icon_fullscreen_on);
}
else
{
showFullScreen();
ui->toolbar_fullscreen->setIcon(m_icon_fullscreen_off);
}
});
connect(ui->toolbar_config, &QAction::triggered, this, [=]() { open_settings(0); });
connect(ui->toolbar_controls, &QAction::triggered, this, open_pad_settings);
connect(ui->toolbar_rpcn, &QAction::triggered, this, open_rpcn_settings);
connect(ui->toolbar_list, &QAction::triggered, this, [this]() { ui->setListModeAct->trigger(); });
connect(ui->toolbar_grid, &QAction::triggered, this, [this]() { ui->setGridModeAct->trigger(); });
connect(ui->sizeSlider, &QSlider::valueChanged, this, &main_window::ResizeIcons);
connect(ui->sizeSlider, &QSlider::sliderReleased, this, [this]
{
const int index = ui->sizeSlider->value();
m_gui_settings->SetValue(m_is_list_mode ? gui::gl_iconSize : gui::gl_iconSizeGrid, index);
SetIconSizeActions(index);
});
connect(ui->sizeSlider, &QSlider::actionTriggered, this, [this](int action)
{
if (action != QAbstractSlider::SliderNoAction && action != QAbstractSlider::SliderMove)
{ // we only want to save on mouseclicks or slider release (the other connect handles this)
m_save_slider_pos = true; // actionTriggered happens before the value was changed
}
});
connect(ui->mw_searchbar, &QLineEdit::textChanged, m_game_list_frame, &game_list_frame::SetSearchText);
connect(ui->mw_searchbar, &QLineEdit::returnPressed, m_game_list_frame, &game_list_frame::FocusAndSelectFirstEntryIfNoneIs);
connect(m_game_list_frame, &game_list_frame::FocusToSearchBar, this, [this]() { ui->mw_searchbar->setFocus(); });
}
void main_window::CreateDockWindows()
{
// new mainwindow widget because existing seems to be bugged for now
m_mw = new QMainWindow();
m_mw->setContextMenuPolicy(Qt::PreventContextMenu);
m_game_list_frame = new game_list_frame(m_gui_settings, m_emu_settings, m_persistent_settings, m_mw);
m_game_list_frame->setFeatures(m_game_list_frame->features() & ~QDockWidget::DockWidgetClosable);
m_debugger_frame = new debugger_frame(m_gui_settings, m_mw);
m_log_frame = new log_frame(m_gui_settings, m_mw);
m_mw->addDockWidget(Qt::LeftDockWidgetArea, m_game_list_frame);
m_mw->addDockWidget(Qt::LeftDockWidgetArea, m_log_frame);
m_mw->addDockWidget(Qt::RightDockWidgetArea, m_debugger_frame);
m_mw->setDockNestingEnabled(true);
m_mw->resizeDocks({ m_log_frame }, { m_mw->sizeHint().height() / 10 }, Qt::Orientation::Vertical);
setCentralWidget(m_mw);
connect(m_log_frame, &log_frame::LogFrameClosed, this, [this]()
{
if (ui->showLogAct->isChecked())
{
ui->showLogAct->setChecked(false);
m_gui_settings->SetValue(gui::mw_logger, false);
}
});
connect(m_log_frame, &log_frame::PerformGoToOnDebugger, this, [this](const QString& text_argument, bool is_address, bool test_only, std::shared_ptr<bool> signal_accepted)
{
if (m_debugger_frame && m_debugger_frame->isVisible())
{
if (signal_accepted)
{
*signal_accepted = true;
}
if (!test_only)
{
if (is_address)
{
m_debugger_frame->PerformGoToRequest(text_argument);
}
else
{
m_debugger_frame->PerformGoToThreadRequest(text_argument);
}
}
}
});
connect(m_debugger_frame, &debugger_frame::DebugFrameClosed, this, [this]()
{
if (ui->showDebuggerAct->isChecked())
{
ui->showDebuggerAct->setChecked(false);
m_gui_settings->SetValue(gui::mw_debugger, false);
}
});
connect(m_game_list_frame, &game_list_frame::GameListFrameClosed, this, [this]()
{
if (ui->showGameListAct->isChecked())
{
ui->showGameListAct->setChecked(false);
m_gui_settings->SetValue(gui::mw_gamelist, false);
}
});
connect(m_game_list_frame, &game_list_frame::NotifyGameSelection, this, [this](const game_info& game)
{
// Only change the button logic while the emulator is stopped.
if (Emu.IsStopped())
{
QString tooltip;
bool enable_play_buttons = true;
if (game) // A game was selected
{
const std::string title_and_title_id = game->info.name + " [" + game->info.serial + "]";
if (title_and_title_id == Emu.GetTitleAndTitleID()) // This should usually not cause trouble, but feel free to improve.
{
tooltip = tr("Restart %0").arg(QString::fromStdString(title_and_title_id));
ui->toolbar_start->setIcon(m_icon_restart);
ui->toolbar_start->setText(tr("Restart"));
}
else
{
tooltip = tr("Play %0").arg(QString::fromStdString(title_and_title_id));
ui->toolbar_start->setIcon(m_icon_play);
ui->toolbar_start->setText(tr("Play"));
}
}
else if (m_selected_game) // No game was selected. Check if a game was selected before.
{
if (Emu.IsReady()) // Prefer games that are about to be booted ("Automatically start games" was set to off)
{
tooltip = tr("Play %0").arg(GetCurrentTitle());
ui->toolbar_start->setIcon(m_icon_play);
}
else if (const std::string& path = Emu.GetLastBoot(); !path.empty()) // Restartable games
{
tooltip = tr("Restart %0").arg(GetCurrentTitle());
ui->toolbar_start->setIcon(m_icon_restart);
ui->toolbar_start->setText(tr("Restart"));
}
else if (!m_recent_game.actions.isEmpty()) // Get last played game
{
tooltip = tr("Play %0").arg(m_recent_game.actions.first()->text());
}
else
{
enable_play_buttons = false;
}
}
else
{
enable_play_buttons = false;
}
ui->toolbar_start->setEnabled(enable_play_buttons);
ui->sysPauseAct->setEnabled(enable_play_buttons);
if (!tooltip.isEmpty())
{
ui->toolbar_start->setToolTip(tooltip);
}
}
m_selected_game = game;
});
connect(m_game_list_frame, &game_list_frame::RequestBoot, this, [this](const game_info& game, cfg_mode config_mode, const std::string& config_path, const std::string& savestate)
{
if (!game->info.game_dir.empty())
{
Emu.SetGameDir(game->info.game_dir);
}
Boot(savestate.empty() ? game->info.path : savestate, game->info.serial, false, false, config_mode, config_path);
});
connect(m_game_list_frame, &game_list_frame::NotifyEmuSettingsChange, this, &main_window::NotifyEmuSettingsChange);
}
void main_window::ConfigureGuiFromSettings()
{
// Restore GUI state if needed. We need to if they exist.
if (!restoreGeometry(m_gui_settings->GetValue(gui::mw_geometry).toByteArray()))
{
// By default, set the window to 70% of the screen and the debugger frame is hidden.
m_debugger_frame->hide();
resize(QGuiApplication::primaryScreen()->availableSize() * 0.7);
}
restoreState(m_gui_settings->GetValue(gui::mw_windowState).toByteArray());
m_mw->restoreState(m_gui_settings->GetValue(gui::mw_mwState).toByteArray());
ui->freezeRecentAct->setChecked(m_gui_settings->GetValue(gui::rg_freeze).toBool());
ui->freezeRecentSavestatesAct->setChecked(m_gui_settings->GetValue(gui::rs_freeze).toBool());
m_recent_game.entries = gui_settings::Var2List(m_gui_settings->GetValue(gui::rg_entries));
m_recent_save.entries = gui_settings::Var2List(m_gui_settings->GetValue(gui::rs_entries));
gui::volume = std::clamp(m_gui_settings->GetValue(gui::gui_volume).toFloat() * 100.0f, 0.0f, 100.0f);
const auto update_recent_games_menu = [this](bool is_savestate)
{
recent_game_wrapper& rgw = is_savestate ? m_recent_save : m_recent_game;
QMenu* menu = is_savestate ? ui->bootRecentSavestatesMenu : ui->bootRecentMenu;
// clear recent games menu of actions
for (QAction* act : rgw.actions)
{
menu->removeAction(act);
}
rgw.actions.clear();
// Fill the recent games menu
for (int i = 0; i < rgw.entries.count(); i++)
{
// adjust old unformatted entries (avoid duplication)
rgw.entries[i] = gui::Recent_Game(rgw.entries[i].first, rgw.entries[i].second);
// create new action
QAction* act = CreateRecentAction(rgw.entries[i], i + 1, is_savestate);
// add action to menu
if (act)
{
rgw.actions.append(act);
menu->addAction(act);
}
else
{
i--; // list count is now an entry shorter so we have to repeat the same index in order to load all other entries
}
}
};
update_recent_games_menu(false);
update_recent_games_menu(true);
ui->showLogAct->setChecked(m_gui_settings->GetValue(gui::mw_logger).toBool());
ui->showGameListAct->setChecked(m_gui_settings->GetValue(gui::mw_gamelist).toBool());
ui->showDebuggerAct->setChecked(m_gui_settings->GetValue(gui::mw_debugger).toBool());
ui->showToolBarAct->setChecked(m_gui_settings->GetValue(gui::mw_toolBarVisible).toBool());
ui->showTitleBarsAct->setChecked(m_gui_settings->GetValue(gui::mw_titleBarsVisible).toBool());
m_debugger_frame->setVisible(ui->showDebuggerAct->isChecked());
m_log_frame->setVisible(ui->showLogAct->isChecked());
m_game_list_frame->setVisible(ui->showGameListAct->isChecked());
ui->toolBar->setVisible(ui->showToolBarAct->isChecked());
ShowTitleBars(ui->showTitleBarsAct->isChecked());
ui->showHiddenEntriesAct->setChecked(m_gui_settings->GetValue(gui::gl_show_hidden).toBool());
m_game_list_frame->SetShowHidden(ui->showHiddenEntriesAct->isChecked()); // prevent GetValue in m_game_list_frame->LoadSettings
ui->showCompatibilityInGridAct->setChecked(m_gui_settings->GetValue(gui::gl_draw_compat).toBool());
ui->actionPreferGameDataIcons->setChecked(m_gui_settings->GetValue(gui::gl_pref_gd_icon).toBool());
ui->showCustomIconsAct->setChecked(m_gui_settings->GetValue(gui::gl_custom_icon).toBool());
ui->playHoverGifsAct->setChecked(m_gui_settings->GetValue(gui::gl_hover_gifs).toBool());
ui->playHoverMusicAct->setChecked(m_gui_settings->GetValue(gui::gl_hover_music).toBool());
m_is_list_mode = m_gui_settings->GetValue(gui::gl_listMode).toBool();
UpdateFilterActions();
// handle icon size options
if (m_is_list_mode)
ui->setListModeAct->setChecked(true);
else
ui->setGridModeAct->setChecked(true);
const int icon_size_index = m_gui_settings->GetValue(m_is_list_mode ? gui::gl_iconSize : gui::gl_iconSizeGrid).toInt();
m_other_slider_pos = m_gui_settings->GetValue(!m_is_list_mode ? gui::gl_iconSize : gui::gl_iconSizeGrid).toInt();
ui->sizeSlider->setSliderPosition(icon_size_index);
SetIconSizeActions(icon_size_index);
// Handle log settings
m_log_frame->LoadSettings();
// Gamelist
m_game_list_frame->LoadSettings();
}
void main_window::SetIconSizeActions(int idx) const
{
static const int threshold_tiny = gui::get_Index((gui::gl_icon_size_small + gui::gl_icon_size_min) / 2);
static const int threshold_small = gui::get_Index((gui::gl_icon_size_medium + gui::gl_icon_size_small) / 2);
static const int threshold_medium = gui::get_Index((gui::gl_icon_size_max + gui::gl_icon_size_medium) / 2);
if (idx < threshold_tiny)
ui->setIconSizeTinyAct->setChecked(true);
else if (idx < threshold_small)
ui->setIconSizeSmallAct->setChecked(true);
else if (idx < threshold_medium)
ui->setIconSizeMediumAct->setChecked(true);
else
ui->setIconSizeLargeAct->setChecked(true);
}
void main_window::CleanUpGameList()
{
if (QMessageBox::question(this, tr("Confirm Removal"), tr("Remove invalid game paths from game list?\n"
"Undetectable games (zombies) as well as corrupted games will be removed from the game list file (games.yml)")) != QMessageBox::Yes)
{
return;
}
// List of serials (title id) to remove in "games.yml" file (if any)
std::vector<std::string> serials_to_remove_from_yml{};
for (const auto& [serial, path] : Emu.GetGamesConfig().get_games()) // Loop on game list file
{
bool found = false;
for (const game_info& game : m_game_list_frame->GetGameInfo()) // Loop on detected games
{
// If Disc Game and its serial is found in game list file
if (game && QString::fromStdString(game->info.category) == cat::cat_disc_game && game->info.serial == serial)
{
found = true;
break;
}
}
if (!found) // If serial not found, add it to the removal list
{
serials_to_remove_from_yml.push_back(serial);
}
}
// Remove the found serials (title id) in "games.yml" file (if any)
QMessageBox::information(this, tr("Summary"), tr("%0 game(s) removed from game list").arg(Emu.RemoveGames(serials_to_remove_from_yml)));
}
void main_window::RemoveFirmwareCache()
{
const std::string cache_dir = rpcs3::utils::get_cache_dir();
if (!fs::is_dir(cache_dir))
return;
if (QMessageBox::question(this, tr("Confirm Removal"), tr("Remove firmware cache?")) != QMessageBox::Yes)
return;
u32 caches_removed = 0;
u32 caches_total = 0;
const QStringList filter{ QStringLiteral("ppu-*-lib*.sprx")};
QDirIterator dir_iter(QString::fromStdString(cache_dir), filter, QDir::Dirs | QDir::NoDotAndDotDot);
while (dir_iter.hasNext())
{
const QString path = dir_iter.next();
if (QDir(path).removeRecursively())
{
++caches_removed;
gui_log.notice("Removed firmware cache: %s", path);
}
else
{
gui_log.warning("Could not remove firmware cache: %s", path);
}
++caches_total;
}
const bool success = caches_total == caches_removed;
if (success)
gui_log.success("Removed firmware cache in %s", cache_dir);
else
gui_log.fatal("Only %d/%d firmware caches could be removed in %s", caches_removed, caches_total, cache_dir);
return;
}
void main_window::CreateFirmwareCache()
{
if (Emu.IsBootingRestricted())
{
return;
}
if (!m_gui_settings->GetBootConfirmation(this))
{
return;
}
Emu.GracefulShutdown(false);
Emu.SetForceBoot(true);
if (const game_boot_result error = Emu.BootGame(g_cfg_vfs.get_dev_flash() + "sys", "", true);
error != game_boot_result::no_errors)
{
gui_log.error("Creating firmware cache failed: reason: %s", error);
}
}
void main_window::mouseDoubleClickEvent(QMouseEvent *event)
{
if (isFullScreen())
{
if (event->button() == Qt::LeftButton)
{
showNormal();
ui->toolbar_fullscreen->setIcon(m_icon_fullscreen_on);
}
}
}
/** Override the Qt close event to have the emulator stop and the application die.
*/
void main_window::closeEvent(QCloseEvent* closeEvent)
{
if (!m_gui_settings->GetBootConfirmation(this, gui::ib_confirm_exit))
{
Q_EMIT NotifyWindowCloseEvent(false);
closeEvent->ignore();
return;
}
// Cleanly stop and quit the emulator.
if (!Emu.IsStopped())
{
Emu.GracefulShutdown(false);
}
SaveWindowState();
// Flush logs here as well
logs::listener::sync_all();
Q_EMIT NotifyWindowCloseEvent(true);
gui_log.notice("Quit with main_window::closeEvent");
Emu.Quit(true);
}
/**
Add valid disc games to gamelist (games.yml)
@param paths = dir paths to scan for game
*/
void main_window::AddGamesFromDirs(QStringList&& paths)
{
if (paths.isEmpty())
{
return;
}
// Obtain list of previously existing entries under the specificied parent paths for comparison
std::unordered_set<std::string> existing;
for (const game_info& game : m_game_list_frame->GetGameInfo())
{
if (game)
{
for (const auto& dir_path : paths)
{
if (dir_path.startsWith(game->info.path.c_str()) && fs::exists(game->info.path))
{
existing.insert(game->info.path);
break;
}
}
}
}
u32 games_added = 0;
for (const QString& path : paths)
{
games_added += Emu.AddGamesFromDir(path.toStdString());
}
if (games_added)
{
gui_log.notice("AddGamesFromDirs added %d new entries", games_added);
}
m_game_list_frame->AddRefreshedSlot([this, paths = std::move(paths), existing = std::move(existing)](std::set<std::string>& claimed_paths)
{
// Execute followup operations only for newly added entries under the specified paths
std::map<std::string, QString> paths_added; // -> title id
for (const game_info& game : m_game_list_frame->GetGameInfo())
{
if (game && !existing.contains(game->info.path))
{
for (const auto& dir_path : paths)
{
if (Emu.IsPathInsideDir(game->info.path, dir_path.toStdString()))
{
// Try to claim operation on directory path
std::string resolved_path = Emu.GetCallbacks().resolve_path(game->info.path);
if (!resolved_path.empty() && !claimed_paths.count(resolved_path))
{
claimed_paths.emplace(game->info.path);
paths_added.emplace(game->info.path, QString::fromStdString(game->info.serial));
}
break;
}
}
}
}
if (paths_added.empty())
{
QMessageBox::information(this, tr("Nothing to add!"), tr("Could not find any new software."));
}
else
{
ShowOptionalGamePreparations(tr("Success!"), tr("Successfully added software to game list from path(s)!"), std::move(paths_added));
}
});
m_game_list_frame->Refresh(true);
}
/**
Check data for valid file types and cache their paths if necessary
@param md = data containing file urls
@param drop_paths = flag for path caching
@returns validity of file type
*/
main_window::drop_type main_window::IsValidFile(const QMimeData& md, QStringList* drop_paths)
{
if (drop_paths)
{
drop_paths->clear();
}
drop_type type = drop_type::drop_error;
QList<QUrl> list = md.urls(); // get list of all the dropped file urls
// Try to cache the data for half a second
if (m_drop_file_timestamp != umax && m_drop_file_url_list == list && get_system_time() - m_drop_file_timestamp < 500'000)
{
if (drop_paths)
{
for (auto&& url : m_drop_file_url_list)
{
drop_paths->append(url.toLocalFile());
}
}
return m_drop_file_cached_drop_type;
}
m_drop_file_url_list = std::move(list);
auto set_result = [this](drop_type type)
{
m_drop_file_timestamp = get_system_time();
m_drop_file_cached_drop_type = type;
return type;
};
for (auto&& url : m_drop_file_url_list) // check each file in url list for valid type
{
const QString path = url.toLocalFile(); // convert url to filepath
const QFileInfo info(path);
const QString suffix_lo = info.suffix().toLower();
// check for directories first, only valid if all other paths led to directories until now.
if (info.isDir() || is_iso_file(path.toStdString()))
{
if (type != drop_type::drop_dir && type != drop_type::drop_error)
{
return set_result(drop_type::drop_error);
}
type = drop_type::drop_dir;
}
else if (!info.exists())
{
// If does not exist (anymore), ignore it
continue;
}
else if (info.size() < 0x4)
{
return set_result(drop_type::drop_error);
}
else if (info.suffix() == "PUP")
{
if (m_drop_file_url_list.size() != 1)
{
return set_result(drop_type::drop_error);
}
type = drop_type::drop_pup;
}
else if (info.fileName().toLower() == "param.sfo")
{
if (type != drop_type::drop_psf && type != drop_type::drop_error)
{
return set_result(drop_type::drop_error);
}
type = drop_type::drop_psf;
}
else if (suffix_lo == "pkg")
{
if (type != drop_type::drop_rap_edat_pkg && type != drop_type::drop_error)
{
return set_result(drop_type::drop_error);
}
type = drop_type::drop_rap_edat_pkg;
}
else if (suffix_lo == "rap" || suffix_lo == "edat")
{
if (info.size() < 0x10 || (type != drop_type::drop_rap_edat_pkg && type != drop_type::drop_error))
{
return set_result(drop_type::drop_error);
}
type = drop_type::drop_rap_edat_pkg;
}
else if (m_drop_file_url_list.size() == 1)
{
if (suffix_lo == "rrc" || path.toLower().endsWith(".rrc.gz"))
{
type = drop_type::drop_rrc;
}
// The emulator allows to execute ANY filetype, just not from drag-and-drop because it is confusing to users
else if (path.toLower().endsWith(".savestat.gz") || path.toLower().endsWith(".savestat.zst") || suffix_lo == "savestat" || suffix_lo == "sprx" || suffix_lo == "self" || suffix_lo == "bin" || suffix_lo == "prx" || suffix_lo == "elf" || suffix_lo == "o")
{
type = drop_type::drop_game;
}
else
{
return set_result(drop_type::drop_error);
}
}
else
{
return set_result(drop_type::drop_error);
}
if (drop_paths) // we only need to know the paths on drop
{
drop_paths->append(path);
}
}
return set_result(type);
}
void main_window::dropEvent(QDropEvent* event)
{
QStringList drop_paths;
const drop_type type = IsValidFile(*event->mimeData(), &drop_paths);
if (type != drop_type::drop_error)
{
event->acceptProposedAction();
}
switch (type) // get valid file paths and drop type
{
case drop_type::drop_error:
{
break;
}
case drop_type::drop_rap_edat_pkg: // install the packages
{
InstallPackages(drop_paths);
break;
}
case drop_type::drop_pup: // install the firmware
{
InstallPup(drop_paths.first());
break;
}
case drop_type::drop_psf: // Display PARAM.SFO content
{
for (const auto& psf : drop_paths)
{
const std::string psf_path = psf.toStdString();
std::string info = fmt::format("Dropped PARAM.SFO '%s':\n\n%s", psf_path, psf::load(psf_path).sfo);
gui_log.success("%s", info);
info.erase(info.begin(), info.begin() + info.find_first_of('\''));
QMessageBox mb(QMessageBox::Information, tr("PARAM.SFO Information"), QString::fromStdString(info), QMessageBox::Ok, this);
mb.setTextInteractionFlags(Qt::TextSelectableByMouse);
mb.exec();
}
break;
}
case drop_type::drop_dir: // import valid games to gamelist (games.yaml)
{
AddGamesFromDirs(std::move(drop_paths));
break;
}
case drop_type::drop_game: // import valid games to gamelist (games.yaml)
{
if (Emu.IsBootingRestricted())
{
return;
}
if (!m_gui_settings->GetBootConfirmation(this))
{
return;
}
Emu.GracefulShutdown(false);
const std::string path = drop_paths.first().toStdString();
gui_log.notice("Booting from drag and drop...");
if (const auto error = Emu.BootGame(path, "", true); error != game_boot_result::no_errors)
{
gui_log.error("Boot failed: reason: %s, path: %s", error, path);
show_boot_error(error);
return;
}
if (is_savestate_compatible(path))
{
gui_log.success("Savestate Boot from drag and drop done: %s", path);
AddRecentAction(gui::Recent_Game(QString::fromStdString(path), QString::fromStdString(Emu.GetTitleAndTitleID())), true);
}
else
{
gui_log.success("Elf Boot from drag and drop done: %s", path);
AddRecentAction(gui::Recent_Game(QString::fromStdString(Emu.GetBoot()), QString::fromStdString(Emu.GetTitleAndTitleID())), false);
}
m_game_list_frame->Refresh(true);
break;
}
case drop_type::drop_rrc: // replay a rsx capture file
{
BootRsxCapture(drop_paths.first().toStdString());
break;
}
}
}
void main_window::dragEnterEvent(QDragEnterEvent* event)
{
if (IsValidFile(*event->mimeData()) != drop_type::drop_error)
{
event->acceptProposedAction();
}
}
void main_window::dragMoveEvent(QDragMoveEvent* event)
{
if (IsValidFile(*event->mimeData()) != drop_type::drop_error)
{
event->acceptProposedAction();
}
}