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> - This is a fatal issue that was impacting arm builds, since busy_waits were written assuming an approx 3Ghz x86 machine > and most arm machines have a hardware timer that runs south of 100mhz, meaning the top items in the profiler were calls to busy_wait(); > all over the code. Fixing this is a very significant speedup, on my snapdragon 8 gen 2 device. 27->37FPS in Metal Gear Rising, but almost > all games benefit when run on ARM. |
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| .. | ||
| asm.hpp | ||
| atomic.cpp | ||
| atomic.hpp | ||
| auto_typemap.hpp | ||
| bless.hpp | ||
| console.cpp | ||
| console.h | ||
| coro.hpp | ||
| cpu_stats.cpp | ||
| cpu_stats.hpp | ||
| dyn_lib.cpp | ||
| dyn_lib.hpp | ||
| emu_utils.cpp | ||
| endian.hpp | ||
| fence.hpp | ||
| fifo_mutex.hpp | ||
| fixed_typemap.hpp | ||
| fnv_hash.hpp | ||
| init_mutex.hpp | ||
| logs.cpp | ||
| logs.hpp | ||
| media_utils.cpp | ||
| media_utils.h | ||
| pair.hpp | ||
| serialization_ext.cpp | ||
| serialization_ext.hpp | ||
| serialization.hpp | ||
| shared_ptr.hpp | ||
| simd.hpp | ||
| slow_mutex.hpp | ||
| sysinfo.cpp | ||
| sysinfo.hpp | ||
| to_endian.hpp | ||
| tsc.hpp | ||
| tuple.hpp | ||
| typeindices.hpp | ||
| types.hpp | ||
| v128.hpp | ||
| video_provider.cpp | ||
| video_provider.h | ||
| video_sink.h | ||
| video_source.h | ||
| vm_native.cpp | ||
| vm.hpp | ||
| yaml.cpp | ||
| yaml.hpp | ||