## Summary - fall back from database-applied `SPU Decoder: Recompiler (ASMJIT)` to `Recompiler (LLVM)` on ARM64 builds during boot - log the fallback in `fixup_settings()` instead of letting SPU initialization fail later ## Problem `Need for Speed: Most Wanted [BLES01659]` receives `SPU Decoder: Recompiler (ASMJIT)` from the config database. On ARM64 builds that decoder is unsupported, which caused RPCS3 to abort during SPU initialization with `Unsupported spu decoder` while the UI remained on the loading screen. ## Validation - built RPCS3 locally on macOS Apple Silicon - booted `BLES01659` through the database config path with the custom per-game override temporarily removed - verified the log now shows the ARM64 fallback warning and `SPU Decoder: Recompiler (LLVM)` instead of the previous fatal error - observed the title proceed past the old boot blocker into active RSX program compilation --------- Co-authored-by: Elad <18193363+elad335@users.noreply.github.com> |
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| .github | ||
| 3rdparty | ||
| bin | ||
| buildfiles | ||
| darwin/util | ||
| rpcs3 | ||
| Utilities | ||
| .clang-format | ||
| .editorconfig | ||
| .gdbinit | ||
| .gitignore | ||
| .gitmodules | ||
| BUILDING.md | ||
| CMakeLists.txt | ||
| CMakePresets.json | ||
| git-clang-format | ||
| LICENSE | ||
| objdump.cpp | ||
| pre-commit.readme | ||
| README.md | ||
| rpcs3.sln | ||
| usertype.dat | ||
RPCS3
The world's first free and open-source PlayStation 3 emulator/debugger, written in C++ for Windows, Linux, macOS and FreeBSD.
You can find some basic information on our website. Game info is being populated on the Wiki. For discussion about this emulator, PS3 emulation, and game compatibility reports, please visit our forums and our Discord server.
Support the Lead Developers on Patreon
Contributing
If you want to help the project but do not code, the best way to help out is to test games and make bug reports. See:
If you want to contribute as a developer, please take a look at the following pages:
You should also contact any of the developers in the forums or in the Discord server to learn more about the current state of the emulator.
AI Use
Use of AI tools for research and reverse engineering purposes is permitted. However, contributors are expected to fully own and understand all code they submit. Any communication with the team — including code, code comments, and GitHub comments — must come from the human contributor, not an AI agent acting autonomously.
We have unfortunately seen a rise in untested and unverified AI-generated slop being submitted to this project. This wastes maintainer time and, in worse cases, such changes get merged and break functionality for all users. Repeated violations will result in a ban from the repository. Please be respectful of everyone's time.
Pull requests opened by AI agents or automated tools must include a disclosure in the PR description stating the scope of AI involvement — which parts were AI-generated and what human testing or review was performed prior to submission. PRs that omit this disclosure may be closed without review.
If you are unsure about your work, open a discussion issue to talk it through with the team, or reach out to a maintainer on Discord.
Building
See BUILDING.md for more information about how to setup an environment to build RPCS3.
Running
Check our friendly quickstart guide to make sure your computer meets the minimum system requirements to run RPCS3.
Don't forget to have your graphics driver up to date and to install the Visual C++ Redistributable Packages for Visual Studio 2022 if you are a Windows user.
License
Most files are licensed under the terms of GNU GPL-2.0-only License; see LICENSE file for details. Some files may be licensed differently; check appropriate file headers for details.