ryujinx-mirror/Ryujinx.Graphics.GAL
riperiperi 470be03c2f
GPU: Add fallback when 16-bit formats are not supported (#4108)
* Add conversion for 16 bit RGBA formats (not supported in Rosetta)

* Rebase fix

Rebase fix

* Forgot to remove this

* Fix RGBA16 format conversion

* Add RGBA4 -> RGBA8 conversion

* Handle host stride alignment

* Address Feedback Part 1

* Can't count

* Don't zero out rgb when alpha is 0

* Separate RGBA4 and 5-bit component formats

Not sure of a better way to name them...

* Add A1B5G5R5 conversion

* Put this in the right place.

* Make format naming consistent for capabilities

* Change method names
2022-12-26 15:50:27 -03:00
..
Multithreading Fix Lambda Explicit Type Specification Warning (#4090) 2022-12-10 22:12:51 +01:00
AddressMode.cs
BlendDescriptor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
BlendFactor.cs
BlendOp.cs
BufferAssignment.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
BufferHandle.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
BufferRange.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Capabilities.cs GPU: Add fallback when 16-bit formats are not supported (#4108) 2022-12-26 15:50:27 -03:00
ColorF.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
CompareMode.cs
CompareOp.cs
CounterType.cs
DepthMode.cs
DepthStencilMode.cs
DepthTestDescriptor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
DeviceInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Extents2D.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Extents2DF.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Face.cs
Format.cs GPU: Add fallback when 16-bit formats are not supported (#4108) 2022-12-26 15:50:27 -03:00
FrontFace.cs
HardwareInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ICounterEvent.cs
ImageCrop.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
IndexType.cs
IPipeline.cs
IProgram.cs
IRenderer.cs
ISampler.cs
ITexture.cs
IWindow.cs
LogicalOp.cs
MagFilter.cs
MinFilter.cs
MultisampleDescriptor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Origin.cs
PolygonMode.cs
PolygonModeMask.cs
PrimitiveTopology.cs
ProgramLinkStatus.cs
ProgramPipelineState.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Rectangle.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Ryujinx.Graphics.GAL.csproj
SamplerCreateInfo.cs Fix Redundant Qualifer Warnings (#4091) 2022-12-10 21:21:13 +01:00
ScreenCaptureImageInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ShaderBindings.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ShaderInfo.cs
ShaderSource.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
StencilOp.cs
StencilTestDescriptor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
SupportBufferUpdater.cs
SwizzleComponent.cs
Target.cs
TextureCreateInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
TextureReleaseCallback.cs
VertexAttribDescriptor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
VertexBufferDescriptor.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Viewport.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ViewportSwizzle.cs