ryujinx-mirror/Ryujinx.Graphics/Gal
ReinUsesLisp cd203e98f2 Implement Geometry shaders (#280)
* Implement Geometry shaders

* Add EmitVertex() and EndPrimitive()

* Read output geometry data from header

* Stub Vmad

* Add Iadd_I32

* Stub Mov_S (S2R)

* Stub Isberd

* Change vertex index to gpr39 in Abuf

* Add stub messages for consistency

* Do not print input block when there is no attributes

* Use GL_ARB_enhanced_layouts

* Skip geometry shaders when there's no GL_ARB_enhanced_layouts

* Address feedback

* Address feedback
2018-07-19 02:33:27 -03:00
..
OpenGL Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
Shader Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
Texture
EmbeddedResource.cs
GalBlendEquation.cs
GalBlendFactor.cs
GalClearBufferFlags.cs
GalColorF.cs
GalComparisonOp.cs
GalCullFace.cs
GalFrontFace.cs
GalIndexFormat.cs
GalPrimitiveType.cs
GalShaderType.cs
GalStencilOp.cs
GalTexture.cs
GalTextureFilter.cs
GalTextureFormat.cs Implement BF10GF11RF11 TextureFormat (#246) 2018-07-19 01:26:28 +02:00
GalTextureMipFilter.cs
GalTextureSampler.cs
GalTextureSource.cs
GalTextureWrap.cs
GalVertexAttrib.cs
GalVertexAttribSize.cs
GalVertexAttribType.cs
IGalBlend.cs
IGalFrameBuffer.cs Support deswizzle of sparse tiled textures and some frame buffer fixes (#275) 2018-07-19 02:30:21 -03:00
IGalMemory.cs
IGalRasterizer.cs Add locking methods to the ogl resource cache (#238) 2018-07-09 23:01:59 -03:00
IGalRenderer.cs
IGalShader.cs Some small shader related fixes (#258) 2018-07-14 13:08:39 -03:00
IGalTexture.cs Add locking methods to the ogl resource cache (#238) 2018-07-09 23:01:59 -03:00
ShaderDeclInfo.cs
ShaderDumper.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
ShaderException.cs