* Implement Geometry shaders * Add EmitVertex() and EndPrimitive() * Read output geometry data from header * Stub Vmad * Add Iadd_I32 * Stub Mov_S (S2R) * Stub Isberd * Change vertex index to gpr39 in Abuf * Add stub messages for consistency * Do not print input block when there is no attributes * Use GL_ARB_enhanced_layouts * Skip geometry shaders when there's no GL_ARB_enhanced_layouts * Address feedback * Address feedback |
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|---|---|---|
| .. | ||
| OpenGL | ||
| Shader | ||
| Texture | ||
| EmbeddedResource.cs | ||
| GalBlendEquation.cs | ||
| GalBlendFactor.cs | ||
| GalClearBufferFlags.cs | ||
| GalColorF.cs | ||
| GalComparisonOp.cs | ||
| GalCullFace.cs | ||
| GalFrontFace.cs | ||
| GalIndexFormat.cs | ||
| GalPrimitiveType.cs | ||
| GalShaderType.cs | ||
| GalStencilOp.cs | ||
| GalTexture.cs | ||
| GalTextureFilter.cs | ||
| GalTextureFormat.cs | ||
| GalTextureMipFilter.cs | ||
| GalTextureSampler.cs | ||
| GalTextureSource.cs | ||
| GalTextureWrap.cs | ||
| GalVertexAttrib.cs | ||
| GalVertexAttribSize.cs | ||
| GalVertexAttribType.cs | ||
| IGalBlend.cs | ||
| IGalFrameBuffer.cs | ||
| IGalMemory.cs | ||
| IGalRasterizer.cs | ||
| IGalRenderer.cs | ||
| IGalShader.cs | ||
| IGalTexture.cs | ||
| ShaderDeclInfo.cs | ||
| ShaderDumper.cs | ||
| ShaderException.cs | ||