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ryujinx-mirror
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d56d335c0b
ryujinx-mirror
/
Ryujinx.Graphics.Vulkan
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Effects
MoltenVK
Queries
Shaders
Auto.cs
AutoFlushCounter.cs
BackgroundResources.cs
BitMap.cs
BufferHolder.cs
BufferManager.cs
BufferState.cs
BufferUsageBitmap.cs
CacheByRange.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
CommandBufferPool.cs
CommandBufferScoped.cs
Constants.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
DescriptorSetCollection.cs
DescriptorSetManager.cs
DescriptorSetUpdater.cs
DisposableBuffer.cs
DisposableBufferView.cs
DisposableFramebuffer.cs
DisposableImage.cs
DisposableImageView.cs
DisposableMemory.cs
DisposablePipeline.cs
DisposableRenderPass.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
DisposableSampler.cs
EnumConversion.cs
FenceHelper.cs
FenceHolder.cs
FormatCapabilities.cs
FormatConverter.cs
FormatTable.cs
FramebufferParams.cs
Implement safe depth-stencil blit using stencil export extension (
#4356
)
2023-02-06 00:19:31 -03:00
HardwareCapabilities.cs
HashTableSlim.cs
HelperShader.cs
IdList.cs
Minor code formatting (
#4498
)
2023-03-04 14:43:08 +01:00
IndexBufferPattern.cs
IndexBufferState.cs
MemoryAllocation.cs
MemoryAllocator.cs
MemoryAllocatorBlockList.cs
MultiFenceHolder.cs
NativeArray.cs
PersistentFlushBuffer.cs
PipelineBase.cs
PipelineConverter.cs
PipelineDynamicState.cs
PipelineFull.cs
PipelineHelperShader.cs
PipelineLayoutCache.cs
PipelineLayoutCacheEntry.cs
PipelineLayoutFactory.cs
PipelineState.cs
PipelineUid.cs
Ryujinx.Graphics.Vulkan.csproj
SamplerHolder.cs
SemaphoreHolder.cs
Shader.cs
Avoid allocating unmanaged string per shader (
#3730
)
2022-10-02 10:59:34 +02:00
ShaderCollection.cs
SpecInfo.cs
StagingBuffer.cs
SyncManager.cs
TextureBuffer.cs
TextureCopy.cs
TextureStorage.cs
TextureView.cs
Vendor.cs
VertexBufferState.cs
VulkanConfiguration.cs
VulkanException.cs
VulkanInitialization.cs
VulkanRenderer.cs
Window.cs
WindowBase.cs