# SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later

name: Windows

on:
  push:
    branches: [ "main" ]
  pull_request:
    branches: [ "main" ]

env:
  # Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
  BUILD_TYPE: Release

permissions:
  contents: read

jobs:
  build:
    runs-on: windows-latest
    steps:
    - uses: actions/checkout@v4
      with:
          submodules: recursive

    - name: Configure CMake
      # Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
      # See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
      run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -T ClangCL
    - name: Build
      # Build your program with the given configuration
      run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
    - name: Upload a Build Artifact
      uses: actions/upload-artifact@v4
      with:
        name: shadps4-win64
        # A file, directory or wildcard pattern that describes what to upload
        path: |
          ${{github.workspace}}/build/Release/shadPS4.exe
