diff --git a/documents/Debugging/Debugging.md b/documents/Debugging/Debugging.md
index 13a4f4808..0d9c8880a 100644
--- a/documents/Debugging/Debugging.md
+++ b/documents/Debugging/Debugging.md
@@ -105,7 +105,7 @@ This section will provide some preliminary steps to take and tips on what to do
When a game crashes and breaks in the debugger
1. Analyze the log
- - A console will open by default when you launch the emulator. It shows the same log messages that go into the log file found at `/user/log/shad_log.txt`.
+ - A console will open by default when you launch the emulator. It shows the same log messages that go into the log files found at `/user/log/{shadps4.log, shad_log.txt, {GAME ID}.log}`.
- It is recommended that you start analyzing the log bottom-up first:
- Are there any critical or error-level messages at the end of the log that would point to a reason for the game crashing?
@@ -114,6 +114,8 @@ This section will provide some preliminary steps to take and tips on what to do
- Continue analyzing the log from the start to see other errors (such as with initialization, memory mapping, linker errors etc.)
+ - If `shadps4.log` contains error, it should be reported in your issue.
+
2. Analyze the stack trace
- When the emulator is launched through a debugger, it will **break** when an exception or violation is encountered.\
_(**breaking** in this context means pausing execution of the program before it continues or stops altogether.