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Update file_system.cpp (#3388)
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@ -253,8 +253,8 @@ s32 PS4_SYSV_ABI close(s32 fd) {
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return -1;
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}
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if (fd < 3) {
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// This is technically possible, but it's usually caused by some stubbed function instead.
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LOG_WARNING(Kernel_Fs, "called on an std handle, fd = {}", fd);
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*__Error() = POSIX_EPERM;
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return -1;
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}
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if (file->type == Core::FileSys::FileType::Regular) {
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file->f.Close();
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