initial np_profile_dialog_ui

This commit is contained in:
georgemoralis 2026-04-07 16:27:39 +03:00
parent cab04cad6e
commit 0ba4e96b55
4 changed files with 187 additions and 4 deletions

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@ -7,19 +7,30 @@
#include "core/libraries/libs.h"
#include "magic_enum/magic_enum.hpp"
#include "np_profile_dialog.h"
#include "np_profile_dialog_ui.h"
namespace Libraries::Np::NpProfileDialog {
static auto g_status = Libraries::CommonDialog::Status::NONE;
static NpProfileDialogState g_state{};
// static DialogResult g_result{};
static int g_result = 0; // TODO use real result when implementing dialog
static NpProfileDialogUi g_profile_dialog_ui;
Libraries::CommonDialog::Error PS4_SYSV_ABI sceNpProfileDialogOpen(void* param) {
Libraries::CommonDialog::Error PS4_SYSV_ABI
sceNpProfileDialogOpen(OrbisNpProfileDialogParam* param) {
if (g_status != Libraries::CommonDialog::Status::INITIALIZED &&
g_status != Libraries::CommonDialog::Status::FINISHED) {
LOG_INFO(Lib_NpProfileDialog, "called without initialize");
return Libraries::CommonDialog::Error::INVALID_STATE;
}
LOG_ERROR(Lib_NpProfileDialog, "(STUBBED) called"); // TODO open ui dialog
NpProfileDialogState state{};
state.onlineId = std::string(param->targetOnlineId.data);
state.userId = param->userId;
g_state = state;
g_status = Libraries::CommonDialog::Status::RUNNING;
g_profile_dialog_ui = NpProfileDialogUi(&g_state, &g_result);
return Libraries::CommonDialog::Error::OK;
}
@ -58,7 +69,7 @@ Libraries::CommonDialog::Error PS4_SYSV_ABI sceNpProfileDialogInitialize() {
return Libraries::CommonDialog::Error::OK;
}
s32 PS4_SYSV_ABI sceNpProfileDialogOpenA() {
s32 PS4_SYSV_ABI sceNpProfileDialogOpenA(OrbisNpProfileDialogParamA* param) {
LOG_ERROR(Lib_NpProfileDialog, "(STUBBED) called");
return ORBIS_OK;
}

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@ -4,7 +4,9 @@
#pragma once
#include <core/libraries/system/commondialog.h>
#include <core/libraries/system/userservice.h>
#include "common/types.h"
#include "core/libraries/np/np_types.h"
namespace Core::Loader {
class SymbolsResolver;
@ -12,12 +14,48 @@ class SymbolsResolver;
namespace Libraries::Np::NpProfileDialog {
Libraries::CommonDialog::Error PS4_SYSV_ABI sceNpProfileDialogOpen(void* param);
enum class OrbisNpProfileDialogMode : u32 {
ORBIS_NP_PROFILE_DIALOG_MODE_INVALID = 0,
ORBIS_NP_PROFILE_DIALOG_MODE_NORMAL = 1,
};
struct OrbisNpProfileDialogParam {
CommonDialog::BaseParam baseParam;
u64 size;
OrbisNpProfileDialogMode mode;
Libraries::UserService::OrbisUserServiceUserId userId;
Libraries::Np::OrbisNpOnlineId targetOnlineId;
void* userData;
u8 reserved[32];
};
struct OrbisNpProfileGriefReportParam {
s32 reportItem;
u8 reserved[28];
};
struct OrbisNpProfileDialogParamA {
CommonDialog::BaseParam baseParam;
u64 size;
OrbisNpProfileDialogMode mode;
Libraries::UserService::OrbisUserServiceUserId userId;
Libraries::Np::OrbisNpAccountId targetAccountId;
int : 32;
void* userData;
union {
uint8_t reserved[32];
OrbisNpProfileGriefReportParam griefReportParam;
};
};
Libraries::CommonDialog::Error PS4_SYSV_ABI
sceNpProfileDialogOpen(OrbisNpProfileDialogParam* param);
Libraries::CommonDialog::Error PS4_SYSV_ABI sceNpProfileDialogClose();
s32 PS4_SYSV_ABI sceNpProfileDialogGetResult();
Libraries::CommonDialog::Status PS4_SYSV_ABI sceNpProfileDialogGetStatus();
Libraries::CommonDialog::Error PS4_SYSV_ABI sceNpProfileDialogInitialize();
s32 PS4_SYSV_ABI sceNpProfileDialogOpenA();
s32 PS4_SYSV_ABI sceNpProfileDialogOpenA(OrbisNpProfileDialogParamA* param);
Libraries::CommonDialog::Error PS4_SYSV_ABI sceNpProfileDialogTerminate();
Libraries::CommonDialog::Status PS4_SYSV_ABI sceNpProfileDialogUpdateStatus();

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@ -0,0 +1,97 @@
#include "common/logging/log.h" // optional, for debug
#include "np_profile_dialog_ui.h"
#include <thread>
#include <utility>
#include <imgui.h>
#include <imgui/imgui_std.h>
using namespace ImGui;
namespace Libraries::Np::NpProfileDialog {
static constexpr ImVec2 BUTTON_SIZE{100.0f, 30.0f};
NpProfileDialogUi::NpProfileDialogUi(NpProfileDialogState* state, int* result)
: state(state), result(result) {
if (state) {
first_render = true;
AddLayer(this); // register in Layer system
}
}
NpProfileDialogUi::~NpProfileDialogUi() {
Finish(0);
}
NpProfileDialogUi::NpProfileDialogUi(NpProfileDialogUi&& other) noexcept
: Layer(other), state(other.state), result(other.result) {
other.state = nullptr;
other.result = nullptr;
}
NpProfileDialogUi& NpProfileDialogUi::operator=(NpProfileDialogUi other) {
using std::swap;
swap(state, other.state);
swap(result, other.result);
if (state) {
first_render = true;
AddLayer(this);
}
return *this;
}
void NpProfileDialogUi::Finish(int result_code) {
if (result) {
*result = result_code; // 0 = OK
}
state = nullptr;
result = nullptr;
RemoveLayer(this); // unregister from Layer system
}
void NpProfileDialogUi::Draw() {
if (!state)
return;
const auto& io = GetIO();
ImVec2 window_size{std::min(io.DisplaySize.x, 400.0f), std::min(io.DisplaySize.y, 200.0f)};
CentralizeNextWindow();
SetNextWindowSize(window_size);
SetNextWindowCollapsed(false);
if (first_render || !io.NavActive) {
SetNextWindowFocus();
}
KeepNavHighlight();
if (Begin("NP Profile##NpProfileDialog", nullptr,
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoSavedSettings)) {
Text("Player Profile");
Separator();
Spacing();
Text("Online ID:");
Text("%s", state->onlineId.c_str());
Spacing();
SetCursorPos({
window_size.x / 2.0f - BUTTON_SIZE.x / 2.0f,
window_size.y - 10.0f - BUTTON_SIZE.y,
});
if (Button("OK", BUTTON_SIZE)) {
Finish(0);
}
if (first_render) {
SetItemCurrentNavFocus();
}
}
End();
first_render = false;
}
} // namespace Libraries::Np::NpProfileDialog

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@ -0,0 +1,37 @@
#pragma once
#include <string>
#include <variant>
#include "common/fixed_value.h"
#include "common/types.h"
#include "core/libraries/system/commondialog.h"
#include "imgui/imgui_layer.h"
namespace Libraries::Np::NpProfileDialog {
struct NpProfileDialogState {
std::string onlineId;
int userId{};
};
class NpProfileDialogUi : public ImGui::Layer {
public:
explicit NpProfileDialogUi(NpProfileDialogState* state = nullptr, int* result = nullptr);
~NpProfileDialogUi();
NpProfileDialogUi(const NpProfileDialogUi& other) = delete;
NpProfileDialogUi(NpProfileDialogUi&& other) noexcept;
NpProfileDialogUi& operator=(NpProfileDialogUi other);
void Draw() override;
private:
void Finish(int result_code);
NpProfileDialogState* state{};
int* result{};
bool first_render{true};
};
} // namespace Libraries::Np::NpProfileDialog