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Network: Fixed null string crash on sceNetResolverCreate (#3872)
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* Network: Fixed null string crash on sceNetResolverCreate * Assigned an empty string for better code styling * Fixed wrong commit
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@ -1357,7 +1357,8 @@ int PS4_SYSV_ABI sceNetResolverConnectDestroy() {
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}
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int PS4_SYSV_ABI sceNetResolverCreate(const char* name, int poolid, int flags) {
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LOG_INFO(Lib_Net, "name = {}, poolid = {}, flags = {}", name, poolid, flags);
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const char* safe_name = name ? name : "";
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LOG_INFO(Lib_Net, "name = {}, poolid = {}, flags = {}", safe_name, poolid, flags);
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if (flags != 0) {
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*sceNetErrnoLoc() = ORBIS_NET_EINVAL;
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@ -1368,8 +1369,8 @@ int PS4_SYSV_ABI sceNetResolverCreate(const char* name, int poolid, int flags) {
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auto* resolver = FDTable::Instance()->GetFile(fd);
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resolver->is_opened = true;
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resolver->type = Core::FileSys::FileType::Resolver;
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resolver->resolver = std::make_shared<Resolver>(name, poolid, flags);
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resolver->m_guest_name = name;
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resolver->resolver = std::make_shared<Resolver>(safe_name, poolid, flags);
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resolver->m_guest_name = safe_name;
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return fd;
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}
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