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https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-02 11:03:34 -06:00
fixed main
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parent
80e1c296c5
commit
20db2f721e
148
src/main.cpp
148
src/main.cpp
@ -71,24 +71,136 @@ int main(int argc, char* argv[]) {
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std::optional<std::filesystem::path> setAddonFolder;
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std::optional<std::string> patchFile;
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// const char* const ebootPath = "M:/PS4/dumpedgames/CUSA00207/eboot.bin"; // bloodborne
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// const char* const ebootPath = "D:/ps4/shadps4games/CUSA07010/eboot.bin"; // sonic mania
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// const char* const ebootPath = "C:/ps4tests/CUSA03318/eboot.bin";//carmageddon
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// const char* const ebootPath = "C:/ps4tests/CUSA04518/eboot.bin"; // project diva x
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// const char* const ebootPath = "D:/ps4sdk/rain.elf";
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// const char* const ebootPath = "C:/ps4tests/CUSA05344/eboot.bin";//here we lie
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// const char* const ebootPath = "C:/ps4tests/CUSA01499/eboot.bin"; // mirror's edge catalyst
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// const char* const ebootPath = "D:/ps4/shadps4games/CUSA30582/eboot.bin";//SpongeBob
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// SquarePants: The Cosmic Shake
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//const char* const ebootPath = "D:/ps4/shadps4games/CUSA36843/eboot.bin"; // red dead
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// const char* const ebootPath = "C:/ps4tests/CUSA00375/eboot.bin"; // the evil within
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// const char* const ebootPath = "C:/ps4tests/CUSA51536/eboot.bin";//formula legends
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// const char* const ebootPath = "D:/ps4/shadps4games/CUSA11616/eboot.bin"; // Reverie
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// const char* const ebootPath = "C:/ps4tests/CUSA00093/eboot.bin";//driveclub
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// const char* const ebootPath = "D:/ps4games/playable/CUSA05635/eboot.bin";//puyo tetris
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//const char* const ebootPath = "M:/PS4/dumpedgames/CUSA07410/eboot.bin";//gow
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//const char* const ebootPath = "D:/ps4/shadps4games/CUSA31498/eboot.bin";//street fighter 6
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const char* const ebootPath = "M:/PS4/dumpedgames/CUSA20099/eboot.bin";//gi joe
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// ---- Options ----
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app.add_option("-g,--game", gamePath, "Game path or ID");
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app.add_option("-p,--patch", patchFile, "Patch file to apply");
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app.add_flag("-i,--ignore-game-patch", ignoreGamePatch,
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"Disable automatic loading of game patches");
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// FULLSCREEN: behavior-identical
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app.add_option("-f,--fullscreen", fullscreenStr, "Fullscreen mode (true|false)");
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app.add_option("--override-root", overrideRoot)->check(CLI::ExistingDirectory);
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app.add_flag("--wait-for-debugger", waitForDebugger);
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app.add_option("--wait-for-pid", waitPid);
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app.add_flag("--show-fps", showFps);
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app.add_flag("--config-clean", configClean);
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app.add_flag("--config-global", configGlobal);
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app.add_flag("--log-append", logAppend);
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app.add_option("--add-game-folder", addGameFolder)->check(CLI::ExistingDirectory);
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app.add_option("--set-addon-folder", setAddonFolder)->check(CLI::ExistingDirectory);
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// ---- Capture args after `--` verbatim ----
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app.allow_extras();
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app.parse_complete_callback([&]() {
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const auto& extras = app.remaining();
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if (!extras.empty()) {
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gameArgs = extras;
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}
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});
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// ---- No-args behavior ----
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if (argc == 1) {
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "shadPS4",
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"This is a CLI application. Please use the QTLauncher for a GUI:\n"
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"https://github.com/shadps4-emu/shadps4-qtlauncher/releases",
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nullptr);
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std::cout << app.help();
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return -1;
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}
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try {
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app.parse(argc, argv);
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} catch (const CLI::ParseError& e) {
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return app.exit(e);
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}
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// ---- Utility commands ----
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if (addGameFolder) {
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Config::addGameInstallDir(*addGameFolder);
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Config::save(user_dir / "config.toml");
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std::cout << "Game folder successfully saved.\n";
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return 0;
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}
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if (setAddonFolder) {
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Config::setAddonInstallDir(*setAddonFolder);
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Config::save(user_dir / "config.toml");
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std::cout << "Addon folder successfully saved.\n";
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return 0;
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}
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if (!gamePath.has_value()) {
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if (!gameArgs.empty()) {
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gamePath = gameArgs.front();
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gameArgs.erase(gameArgs.begin());
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} else {
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std::cerr << "Error: Please provide a game path or ID.\n";
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return 1;
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}
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}
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if (!gameArgs.empty()) {
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if (gameArgs.front() == "--") {
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gameArgs.erase(gameArgs.begin());
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} else {
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std::cerr << "Error: unhandled flags\n";
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return 1;
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}
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}
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// ---- Apply flags ----
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if (patchFile)
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MemoryPatcher::patch_file = *patchFile;
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if (ignoreGamePatch)
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Core::FileSys::MntPoints::ignore_game_patches = true;
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if (fullscreenStr) {
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if (*fullscreenStr == "true") {
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Config::setIsFullscreen(true);
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} else if (*fullscreenStr == "false") {
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Config::setIsFullscreen(false);
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} else {
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std::cerr << "Error: Invalid argument for --fullscreen (use true|false)\n";
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return 1;
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}
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}
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if (showFps)
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Config::setShowFpsCounter(true);
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if (configClean)
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Config::setConfigMode(Config::ConfigMode::Clean);
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if (configGlobal)
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Config::setConfigMode(Config::ConfigMode::Global);
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if (logAppend)
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Common::Log::SetAppend();
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// ---- Resolve game path or ID ----
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std::filesystem::path ebootPath(*gamePath);
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if (!std::filesystem::exists(ebootPath)) {
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bool found = false;
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constexpr int maxDepth = 5;
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for (const auto& installDir : Config::getGameInstallDirs()) {
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if (auto foundPath = Common::FS::FindGameByID(installDir, *gamePath, maxDepth)) {
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ebootPath = *foundPath;
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found = true;
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break;
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}
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}
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if (!found) {
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std::cerr << "Error: Game ID or file path not found: " << *gamePath << "\n";
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return 1;
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}
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}
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if (waitPid)
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Core::Debugger::WaitForPid(*waitPid);
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auto* emulator = Common::Singleton<Core::Emulator>::Instance();
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emulator->executableName = argv[0];
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