diff --git a/src/common/config.cpp b/src/common/config.cpp index 4923cf78f..930bae897 100644 --- a/src/common/config.cpp +++ b/src/common/config.cpp @@ -146,9 +146,6 @@ static ConfigEntry> userNames({ static ConfigEntry useUnifiedInputConfig(true); // Debug -static ConfigEntry isDebugDump(false); -static ConfigEntry isShaderDebug(false); -static ConfigEntry isSeparateLogFilesEnabled(false); static ConfigEntry showFpsCounter(false); // Settings @@ -164,24 +161,6 @@ static string config_version = Common::g_scm_rev; static bool overrideControllerColor = false; static int controllerCustomColorRGB[3] = {0, 0, 255}; -std::filesystem::path getSysModulesPath() { - if (sys_modules_path.empty()) { - return Common::FS::GetUserPath(Common::FS::PathType::SysModuleDir); - } - return sys_modules_path; -} - -void setSysModulesPath(const std::filesystem::path& path) { - sys_modules_path = path; -} - -int getVolumeSlider() { - return volumeSlider.get(); -} -bool allowHDR() { - return isHDRAllowed.get(); -} - bool GetUseUnifiedInputConfig() { return useUnifiedInputConfig.get(); } @@ -246,66 +225,6 @@ u32 GetLanguage() { return m_language.get(); } -bool getSeparateLogFilesEnabled() { - return isSeparateLogFilesEnabled.get(); -} - -bool getPSNSignedIn() { - return isPSNSignedIn.get(); -} - -void setPSNSignedIn(bool sign, bool is_game_specific) { - isPSNSignedIn.set(sign, is_game_specific); -} - -string getDefaultControllerID() { - return defaultControllerID.get(); -} - -void setDefaultControllerID(string id) { - defaultControllerID.base_value = id; -} - -bool getBackgroundControllerInput() { - return backgroundControllerInput.get(); -} - -void setBackgroundControllerInput(bool enable, bool is_game_specific) { - backgroundControllerInput.set(enable, is_game_specific); -} - -bool getFsrEnabled() { - return fsrEnabled.get(); -} - -void setFsrEnabled(bool enable, bool is_game_specific) { - fsrEnabled.set(enable, is_game_specific); -} - -bool getRcasEnabled() { - return rcasEnabled.get(); -} - -void setRcasEnabled(bool enable, bool is_game_specific) { - rcasEnabled.set(enable, is_game_specific); -} - -int getRcasAttenuation() { - return rcasAttenuation.get(); -} - -void setRcasAttenuation(int value, bool is_game_specific) { - rcasAttenuation.set(value, is_game_specific); -} - -int getUsbDeviceBackend() { - return usbDeviceBackend.get(); -} - -void setUsbDeviceBackend(int value, bool is_game_specific) { - usbDeviceBackend.set(value, is_game_specific); -} - void load(const std::filesystem::path& path, bool is_game_specific) { // If the configuration file does not exist, create it and return, unless it is game specific std::error_code error; @@ -341,9 +260,6 @@ void load(const std::filesystem::path& path, bool is_game_specific) { string current_version = {}; if (data.contains("Debug")) { const toml::value& debug = data.at("Debug"); - isDebugDump.setFromToml(debug, "DebugDump", is_game_specific); - isSeparateLogFilesEnabled.setFromToml(debug, "isSeparateLogFilesEnabled", is_game_specific); - isShaderDebug.setFromToml(debug, "CollectShader", is_game_specific); showFpsCounter.setFromToml(debug, "showFpsCounter", is_game_specific); current_version = toml::find_or(debug, "ConfigVersion", current_version); } @@ -428,9 +344,6 @@ void save(const std::filesystem::path& path, bool is_game_specific) { // Do not save these entries in the game-specific dialog since they are not in the GUI data["Input"]["useUnifiedInputConfig"] = useUnifiedInputConfig.base_value; - data["GPU"]["internalScreenWidth"] = internalScreenWidth.base_value; - data["GPU"]["internalScreenHeight"] = internalScreenHeight.base_value; - data["GPU"]["patchShaders"] = shouldPatchShaders.base_value; data["Debug"]["showFpsCounter"] = showFpsCounter.base_value; } diff --git a/src/common/config.h b/src/common/config.h index 04c55d422..e124eca56 100644 --- a/src/common/config.h +++ b/src/common/config.h @@ -28,18 +28,9 @@ std::string getTrophyKey(); void setTrophyKey(std::string key); u32 GetLanguage(); void setLanguage(u32 language, bool is_game_specific = false); -void setUseSpecialPad(bool use); -bool getUseSpecialPad(); -void setSpecialPadClass(int type); -int getSpecialPadClass(); -bool getPSNSignedIn(); -void setPSNSignedIn(bool sign, bool is_game_specific = false); -bool patchShaders(); // no set bool getShowFpsCounter(); void setShowFpsCounter(bool enable, bool is_game_specific = false); void setUserName(const std::string& name, bool is_game_specific = false); -std::filesystem::path getSysModulesPath(); -void setSysModulesPath(const std::filesystem::path& path); // TODO std::string getUserName(int id);