From 2ec5fd132db0097bb538a6690710347f13ace23e Mon Sep 17 00:00:00 2001 From: Hog Date: Mon, 8 Jun 2026 19:50:35 +0100 Subject: [PATCH] Add stencil_ref Id to spirv_emit_context.h --- src/shader_recompiler/backend/spirv/spirv_emit_context.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.h b/src/shader_recompiler/backend/spirv/spirv_emit_context.h index eb4fbd9be..81fafd8f2 100644 --- a/src/shader_recompiler/backend/spirv/spirv_emit_context.h +++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.h @@ -256,6 +256,7 @@ public: Id frag_coord{}; Id front_facing{}; Id frag_depth{}; + Id stencil_ref{}; Id sample_mask{}; Id sample_index{}; Id clip_distances{}; @@ -288,7 +289,6 @@ public: Id bary_coord_smooth_centroid{}; Id bary_coord_smooth_sample{}; Id bary_coord_nopersp{}; - Id bary_coord_nopersp_sample{}; struct TextureDefinition { const VectorIds* data_types;