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@ -149,7 +149,7 @@ std::map<s32, std::string> ExtractTrophies(const std::filesystem::path& npbind_p
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// Extract the actual trophies if they're no extracted yet
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std::string np_comm_id = np_comm_ids[trophy_index];
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const auto& trophy_output_dir =
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Common::FS::GetUserPath(Common::FS::PathType::TrophyDir) / np_comm_id;
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Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "trophy" / np_comm_id;
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if (!std::filesystem::exists(trophy_output_dir)) {
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TRP trp;
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if (!trp.Extract(entry, np_comm_id, trophy_output_dir)) {
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