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Fix _Frprep
Seems like everything works now?
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@ -313,7 +313,7 @@ s32 PS4_SYSV_ABI internal__Frprep(OrbisFILE* file) {
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if (file->_Rend > file->_Next) {
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return 1;
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}
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if ((file->_Mode & 0x100) == 0) {
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if ((file->_Mode & 0x100) != 0) {
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return 0;
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}
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u16 mode = file->_Mode;
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