mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-06-07 10:14:59 -06:00
Implement trophy migration (#4501)
* Implement trophy migration * Respect user choice from save migration * yet another nested subfolder iterator * refactoring and remove original hardcoded forced migration code
This commit is contained in:
parent
0e23d468ca
commit
4ac417b74f
@ -6,6 +6,7 @@
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#include <SDL3/SDL_messagebox.h>
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#include <SDL3/SDL_messagebox.h>
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#include <common/assert.h>
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#include <common/assert.h>
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#include <common/path_util.h>
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#include <common/path_util.h>
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#include <pugixml.hpp>
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#include "emulator_settings.h"
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#include "emulator_settings.h"
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#include "libraries/system/userservice.h"
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#include "libraries/system/userservice.h"
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#include "user_manager.h"
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#include "user_manager.h"
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@ -89,6 +90,156 @@ const std::vector<User>& UserManager::GetAllUsers() const {
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return m_users.user;
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return m_users.user;
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}
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}
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enum class TransferOption : s32 {
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Copy = 0,
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Move,
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MoveAndLinkBack,
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Nothing,
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SdlCancelled = -1,
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};
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TransferOption AskMigrationOption() {
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TransferOption user_choice = TransferOption::Nothing;
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#ifndef _WIN32
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SDL_MessageBoxButtonData btns[4]
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#else
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SDL_MessageBoxButtonData btns[3]
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#endif
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{
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{0, 0, "Copy"},
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{0, 1, "Move"},
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#ifndef _WIN32
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{0, 2, "Move and link back"},
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#endif
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{0, 3, "Do nothing"},
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};
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SDL_MessageBoxData msg_box{
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0,
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nullptr,
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"Save Migration",
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"The shadPS4 save and trophy locations have been updated, and save/trophy "
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"files have been detected in the old location.\n"
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"Do you wish to copy them over, move them over, "
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#ifndef _WIN32
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"move and link back to the original the original location, "
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#endif
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"or continue without doing anything?",
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#ifndef _WIN32
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4,
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#else
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3,
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#endif
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btns,
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nullptr,
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};
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SDL_ShowMessageBox(&msg_box, reinterpret_cast<s32*>(&user_choice));
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return user_choice;
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}
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static void MoveFolder(fs::path const& _from, fs::path const& _to) {
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try {
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fs::rename(_from, _to);
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} catch (...) {
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fs::copy(_from, _to, fs::copy_options::recursive);
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fs::remove_all(_from);
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}
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}
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static void CheckAndMigrateSaves(TransferOption option) {
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auto const new_save_dir = EmulatorSettings.GetHomeDir() / "1000" / "savedata";
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auto const old_save_dir =
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Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "savedata" / "1";
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if (fs::exists(old_save_dir) && !fs::is_empty(old_save_dir)) {
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try {
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switch (option) {
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case TransferOption::Copy:
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fs::copy(old_save_dir, new_save_dir, fs::copy_options::recursive);
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break;
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case TransferOption::Move:
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MoveFolder(old_save_dir, new_save_dir);
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break;
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case TransferOption::MoveAndLinkBack:
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MoveFolder(old_save_dir, new_save_dir);
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fs::create_directory_symlink(new_save_dir, old_save_dir);
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break;
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case TransferOption::SdlCancelled:
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case TransferOption::Nothing:
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break;
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default:
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UNREACHABLE();
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}
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} catch (std::exception const& e) {
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UNREACHABLE_MSG("Error while migrating saves: {}", e.what());
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}
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}
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}
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static void CheckAndMigrateTrophies(TransferOption option) {
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auto const user_dir = EmulatorSettings.GetHomeDir() / "1000";
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auto const old_trophy_base_dir =
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Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "game_data";
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auto const new_trophy_global_dir =
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Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "trophy";
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try {
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for (auto const& entry : fs::directory_iterator(old_trophy_base_dir)) {
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if (!entry.is_directory()) {
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continue;
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}
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if (!fs::exists(entry.path() / "TrophyFiles")) {
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continue;
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}
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for (auto const& subentry : fs::directory_iterator(entry.path() / "TrophyFiles")) {
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if (!subentry.is_directory()) {
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continue;
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}
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auto const old_trophy_dir = subentry.path();
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if (fs::exists(old_trophy_dir / "Xml")) {
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pugi::xml_document doc;
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pugi::xml_parse_result result =
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doc.load_file((old_trophy_dir / "Xml" / "TROP.XML").native().c_str());
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if (!result) {
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continue;
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}
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std::string npcommid =
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doc.child("trophyconf").child("npcommid").text().as_string();
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if (npcommid.empty()) {
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continue;
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}
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if (fs::exists(user_dir / "trophy" / (npcommid + ".xml"))) {
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continue;
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}
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if (!fs::exists(new_trophy_global_dir / npcommid)) {
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fs::create_directories(new_trophy_global_dir / npcommid);
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fs::copy(old_trophy_dir, new_trophy_global_dir / npcommid,
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fs::copy_options::recursive);
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}
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auto const old_trophy_file = old_trophy_dir / "Xml" / "TROP.XML";
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auto const new_trophy_file = user_dir / "trophy" / (npcommid + ".xml");
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switch (option) {
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case TransferOption::Copy:
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fs::copy_file(old_trophy_file, new_trophy_file);
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break;
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case TransferOption::Move:
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MoveFolder(old_trophy_file, new_trophy_file);
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break;
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case TransferOption::MoveAndLinkBack:
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MoveFolder(old_trophy_file, new_trophy_file);
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fs::create_symlink(new_trophy_file, old_trophy_file);
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break;
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case TransferOption::Nothing:
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case TransferOption::SdlCancelled:
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break;
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default:
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UNREACHABLE();
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}
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}
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}
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}
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} catch (std::exception const& e) {
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UNREACHABLE_MSG("Error while migrating trophies: {}", e.what());
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}
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}
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Users UserManager::CreateDefaultUsers() {
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Users UserManager::CreateDefaultUsers() {
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Users default_users;
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Users default_users;
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default_users.user = {
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default_users.user = {
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@ -146,79 +297,10 @@ Users UserManager::CreateDefaultUsers() {
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std::filesystem::create_directory(user_dir / "savedata");
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std::filesystem::create_directory(user_dir / "savedata");
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std::filesystem::create_directory(user_dir / "trophy");
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std::filesystem::create_directory(user_dir / "trophy");
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std::filesystem::create_directory(user_dir / "inputs");
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std::filesystem::create_directory(user_dir / "inputs");
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auto const old_save_dir =
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if (u.user_id == 1000) {
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Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "savedata" / "1";
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TransferOption user_choice = AskMigrationOption();
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if (u.user_id == 1000 && std::filesystem::exists(old_save_dir) &&
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CheckAndMigrateSaves(user_choice);
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!std::filesystem::is_empty(old_save_dir)) {
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CheckAndMigrateTrophies(user_choice);
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auto const new_save_dir = user_dir / "savedata";
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#ifndef _WIN32
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SDL_MessageBoxButtonData btns[4]
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#else
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SDL_MessageBoxButtonData btns[3]
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#endif
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{
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{0, 0, "Copy"},
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{0, 1, "Move"},
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#ifndef _WIN32
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{0, 2, "Move and link back"},
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#endif
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{0, 3, "Do nothing"},
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};
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SDL_MessageBoxData msg_box{
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0,
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nullptr,
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"Save Migration",
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"The shadPS4 save location has been updated, and save files have been detected "
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"in the old location.\nDo you wish to copy them over, move them over, "
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#ifndef _WIN32
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"move and link back to the original the original location, "
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#endif
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"or continue without doing anything?",
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#ifndef _WIN32
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4,
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#else
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3,
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#endif
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btns,
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nullptr,
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};
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int result = 3;
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SDL_ShowMessageBox(&msg_box, &result);
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try {
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switch (result) {
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case 0:
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std::filesystem::copy(old_save_dir, new_save_dir,
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std::filesystem::copy_options::recursive);
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break;
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case 1:
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try {
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std::filesystem::rename(old_save_dir, new_save_dir);
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} catch (...) {
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std::filesystem::copy(old_save_dir, new_save_dir,
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std::filesystem::copy_options::recursive);
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std::filesystem::remove_all(old_save_dir);
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}
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break;
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case 2:
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try {
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std::filesystem::rename(old_save_dir, new_save_dir);
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} catch (...) {
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std::filesystem::copy(old_save_dir, new_save_dir,
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std::filesystem::copy_options::recursive);
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std::filesystem::remove_all(old_save_dir);
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}
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std::filesystem::create_directory_symlink(new_save_dir, old_save_dir);
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break;
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case -1:
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case 3:
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break;
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default:
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UNREACHABLE();
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}
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} catch (std::exception const& e) {
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UNREACHABLE_MSG("Error while migrating saves: {}", e.what());
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}
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}
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}
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}
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}
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}
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}
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