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WIP: imgui translations
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@ -1074,6 +1074,7 @@ set(IMGUI src/imgui/imgui_config.h
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src/imgui/imgui_layer.h
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src/imgui/imgui_std.h
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src/imgui/imgui_texture.h
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src/imgui/imgui_translations.h
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src/imgui/renderer/imgui_core.cpp
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src/imgui/renderer/imgui_core.h
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src/imgui/renderer/imgui_impl_sdl3.cpp
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94
src/imgui/imgui_translations.h
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94
src/imgui/imgui_translations.h
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@ -0,0 +1,94 @@
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// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <map>
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#include "common/config.h"
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std::map<u32, std::string> langMap = {{0, "Japanese"},
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{1, "English (US)"},
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{2, "French"},
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{3, "Spanish"},
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{4, "German"},
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{5, "Italian"},
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{6, "Dutch"},
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{7, "Portuguese (PT)"},
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{8, "Russian"},
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{9, "Korean"},
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{10, "Chinese (Traditional)"},
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{11, "Chinese (Simplified)"},
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{12, "Finnish"},
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{13, "Swedish"},
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{14, "Danish"},
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{15, "Norwegian"},
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{16, "Polish"},
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{17, "Portuguese (BR)"},
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{18, "English (UK)"},
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{19, "Turkish"},
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{20, "Spanish (Latin America)"},
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{21, "Arabic"},
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{22, "French (Canada)"},
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{23, "Czech"},
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{24, "Hungarian"},
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{25, "Greek"},
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{26, "Romanian"},
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{27, "Thai"},
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{28, "Vietnamese"},
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{29, "Indonesian"},
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{30, "Ukrainian"}};
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///////////// ImGui Translation Tables
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// disable clang line limits for ease of translation
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// clang-format off
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const std::map<std::string, std::string> TrophyEarnedTable = {
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{"Japanese", "Trophy Earned"},
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{"English (US)", "Trophy Earned"},
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{"French", "Trophy Earned"},
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{"Spanish", "Trophy Earned"},
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{"German", "Trophy Earned"},
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{"Italian", "Trophy Earned"},
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{"Dutch", "Trophy Earned"},
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{"Portuguese (PT)", "Trophy Earned"},
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{"Russian", "Trophy Earned"},
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{"Korean", "Trophy Earned"},
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{"Chinese (Traditional)", "Trophy Earned"},
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{"Chinese (Simplified)", "Trophy Earned"},
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{"Finnish", "Trophy Earned"},
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{"Swedish", "Trophy Earned"},
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{"Danish", "Trophy Earned"},
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{"Norwegian", "Trophy Earned"},
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{"Polish", "Trophy Earned"},
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{"Portuguese (BR)", "Trophy Earned"},
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{"English (UK)", "Trophy Earned"},
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{"Turkish", "Trophy Earned"},
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{"Spanish (Latin America)", "Trophy Earned"},
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{"Arabic", "Trophy Earned"},
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{"French (Canada)", "Trophy Earned"},
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{"Czech", "Trophy Earned"},
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{"Hungarian", "Trophy Earned"},
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{"Greek", "Trophy Earned"},
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{"Romanian", "Trophy Earned"},
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{"Thai", "Trophy Earned"},
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{"Vietnamese", "Trophy Earned"},
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{"Indonesian", "Trophy Earned"},
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{"Ukrainian", "Trophy Earned"}};
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// clang-format on
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///////////// End ImGui Translation Tables
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std::map<std::string, std::map<std::string, std::string>> tableMap = {
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{"Trophy Earned", TrophyEarnedTable},
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};
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namespace ImguiTranslate {
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std::string tr(std::string input) {
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std::string language = langMap[Config::GetLanguage()];
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std::map<std::string, std::string> translationTable = tableMap[input];
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return translationTable[language];
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}
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} // namespace ImguiTranslate
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