From 4ece9dc450c7a337db898d4db3eeb4aee23c5f1b Mon Sep 17 00:00:00 2001 From: georgemoralis Date: Mon, 23 Mar 2026 17:56:20 +0200 Subject: [PATCH] missed include --- src/input/input_handler.cpp | 1 + src/sdl_window.cpp | 5 +++-- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/src/input/input_handler.cpp b/src/input/input_handler.cpp index 10933359d..fbda6e394 100644 --- a/src/input/input_handler.cpp +++ b/src/input/input_handler.cpp @@ -23,6 +23,7 @@ #include "common/io_file.h" #include "common/path_util.h" #include "core/devtools/layer.h" +#include "core/emulator_settings.h" #include "core/emulator_state.h" #include "input/controller.h" #include "input/input_mouse.h" diff --git a/src/sdl_window.cpp b/src/sdl_window.cpp index 0c7374bfb..89b65f3dc 100644 --- a/src/sdl_window.cpp +++ b/src/sdl_window.cpp @@ -24,6 +24,7 @@ #ifdef __APPLE__ #include "SDL3/SDL_metal.h" #endif +#include namespace Input { @@ -323,9 +324,9 @@ WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_ } if (!error) { SDL_SetWindowFullscreenMode( - window, Config::getFullscreenMode() == "Fullscreen" ? displayMode : NULL); + window, EmulatorSettings.GetFullScreenMode() == "Fullscreen" ? displayMode : NULL); } - SDL_SetWindowFullscreen(window, Config::getIsFullscreen()); + SDL_SetWindowFullscreen(window, EmulatorSettings.IsFullScreen()); SDL_SyncWindow(window); SDL_InitSubSystem(SDL_INIT_GAMEPAD);