Clean things I'm not doing yet

Probably done enough to be worth pushing, as now most games just complain from missing endpoints.
This commit is contained in:
Stephen Miller 2026-06-29 13:13:32 -05:00
parent 4626c3673e
commit 598f67e8bb
4 changed files with 0 additions and 34 deletions

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@ -681,8 +681,6 @@ set(NP_LIBS src/core/libraries/np/np_error.h
src/core/libraries/np/np_web_api2/np_web_api2_internal.h
src/core/libraries/np/np_web_api2/np_web_api2_context.cpp
src/core/libraries/np/np_web_api2/np_web_api2_context.h
src/core/libraries/np/np_web_api2/np_web_api2_push_event.cpp
src/core/libraries/np/np_web_api2/np_web_api2_push_event.h
)
set(ZLIB_LIB src/core/libraries/zlib/zlib.cpp

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@ -3,7 +3,6 @@
#include "core/libraries/kernel/time.h"
#include "core/libraries/np/np_web_api2/np_web_api2.h"
#include "core/libraries/np/np_web_api2/np_web_api2_push_event.h"
#include "core/libraries/system/userservice.h"
#include <atomic>
@ -102,8 +101,6 @@ private:
std::recursive_mutex lock{};
std::string name{};
std::map<s32, UserContext*> user_contexts{};
std::map<s32, PushEventHandle*> push_event_handles{};
std::map<s32, PushEventFilter*> push_event_filters{};
};
class UserContext {

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@ -1,6 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/libraries/np/np_web_api2/np_web_api2_push_event.h"
namespace Libraries::Np::NpWebApi2 {};

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@ -1,23 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
namespace Libraries::Np::NpWebApi2 {
// Forward declarations to prevent compile issues
class PushEventHandle;
class PushEventFilter;
class PushEventCallback;
class PushEventPushContext;
class PushEventPushContextCallback;
class PushEventHandle {};
class PushEventFilter {};
class PushEventCallback {};
class PushEventPushContext {};
class PushEventPushContextCallback {};
}; // namespace Libraries::Np::NpWebApi2