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Fix linting: format SDL_RunOnMainThread call
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@ -325,10 +325,8 @@ void WindowSDL::RequestStartupSplashReveal() {
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return;
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}
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if (!SDL_RunOnMainThread(
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[](void* userdata) {
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static_cast<WindowSDL*>(userdata)->RevealStartupSplash();
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},
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this, false)) {
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[](void* userdata) { static_cast<WindowSDL*>(userdata)->RevealStartupSplash(); }, this,
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false)) {
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startup_splash_reveal_pending.store(true, std::memory_order_release);
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}
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}
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