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https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-10 11:42:04 -06:00
added sceAudioOutGetSystemState
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@ -206,7 +206,7 @@ s32 PS4_SYSV_ABI sceAudioOutInit() {
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return ORBIS_AUDIO_OUT_ERROR_ALREADY_INIT;
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}
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audio = std::make_unique<SDLAudioOut>();
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audio = std::make_unique<OpenALAudioOut>();
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LOG_INFO(Lib_AudioOut, "Audio system initialized");
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return ORBIS_OK;
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@ -729,7 +729,7 @@ s32 PS4_SYSV_ABI sceAudioOutSetVolume(s32 handle, s32 flag, s32* vol) {
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}
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s32 PS4_SYSV_ABI sceAudioOutSetMixLevelPadSpk(s32 handle, s32 mixLevel) {
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LOG_ERROR(Lib_AudioOut, "(STUBBED) called");
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LOG_INFO(Lib_AudioOut, "(STUBBED) called");
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if (lazy_init.load(std::memory_order_relaxed) == 0 || audio == nullptr) {
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LOG_ERROR(Lib_AudioOut, "audio is not init");
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return ORBIS_AUDIO_OUT_ERROR_NOT_INIT;
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@ -769,6 +769,19 @@ s32 PS4_SYSV_ABI sceAudioOutSetMixLevelPadSpk(s32 handle, s32 mixLevel) {
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudioOutGetSystemState(OrbisAudioOutSystemState* state) {
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if (lazy_init.load(std::memory_order_relaxed) == 0 || audio == nullptr) {
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LOG_ERROR(Lib_AudioOut, "audio is not init");
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return ORBIS_AUDIO_OUT_ERROR_NOT_INIT;
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}
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if (state == nullptr) {
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return ORBIS_AUDIO_OUT_ERROR_INVALID_POINTER;
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}
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memset(state, 0, sizeof(*state));
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LOG_DEBUG(Lib_AudioOut, "called");
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return ORBIS_OK;
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}
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/*
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* Stubbed functions
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**/
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@ -892,11 +905,6 @@ s32 PS4_SYSV_ABI sceAudioOutGetSparkVss() {
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudioOutGetSystemState() {
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LOG_ERROR(Lib_AudioOut, "(STUBBED) called");
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return ORBIS_OK;
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}
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s32 PS4_SYSV_ABI sceAudioOutInitIpmiGetSession() {
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LOG_ERROR(Lib_AudioOut, "(STUBBED) called");
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return ORBIS_OK;
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@ -97,6 +97,12 @@ struct OrbisAudioOutPortState {
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u64 reserved64[2];
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};
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struct OrbisAudioOutSystemState {
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float loudness;
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u8 reserved8[4];
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u64 reserved64[3];
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};
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struct AudioFormatInfo {
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bool is_float;
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u8 sample_size;
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@ -162,7 +168,7 @@ s32 PS4_SYSV_ABI sceAudioOutGetSimulatedBusUsableStatusByBusType();
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s32 PS4_SYSV_ABI sceAudioOutGetSimulatedHandleStatusInfo();
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s32 PS4_SYSV_ABI sceAudioOutGetSimulatedHandleStatusInfo2();
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s32 PS4_SYSV_ABI sceAudioOutGetSparkVss();
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s32 PS4_SYSV_ABI sceAudioOutGetSystemState();
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s32 PS4_SYSV_ABI sceAudioOutGetSystemState(OrbisAudioOutSystemState* state);
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s32 PS4_SYSV_ABI sceAudioOutInit();
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s32 PS4_SYSV_ABI sceAudioOutInitIpmiGetSession();
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s32 PS4_SYSV_ABI sceAudioOutMasteringGetState();
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