Refactor memory size handling to better handle vdec titles (#4373)

* Refactor memory size constants and calculations

Updated memory size handling in video decoder functions.

* Refactor video decoder frame size calculations

Updated frame size computation to use worst-case dimensions and adjusted alignment values.

* Refactor alignment logic to use Common::AlignUp
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Hog 2026-05-08 15:28:44 +01:00 committed by GitHub
parent d85a5013ec
commit 7132795b7a
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@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/alignment.h"
#include "common/logging/log.h"
#include "core/libraries/libs.h"
#include "core/libraries/videodec/videodec.h"
@ -9,7 +10,44 @@
namespace Libraries::Videodec {
static constexpr u64 kMinimumMemorySize = 16_MB; ///> Fake minimum memory size for querying
static constexpr u64 kFallbackMemorySize = 16_MB;
static u64 ComputeFrameSizeBytes(s32 width, s32 height) {
if (width <= 0 || height <= 0) {
return 0;
}
const u32 aligned_width = Common::AlignUp<u32>((u32)width, 256);
const u32 aligned_height = Common::AlignUp<u32>((u32)height, 16);
const u64 pixels = (u64)aligned_width * (u64)aligned_height;
return (pixels * 3) / 2;
}
static s32 ComputeDpbCount(const OrbisVideodecConfigInfo& cfg) {
if (cfg.maxDpbFrameCount > 0) {
return cfg.maxDpbFrameCount;
}
return 8;
}
static void ComputeWorstCaseDimensions(const OrbisVideodecConfigInfo& cfg, s32& out_width,
s32& out_height) {
if (cfg.maxFrameWidth > 0 && cfg.maxFrameHeight > 0) {
out_width = cfg.maxFrameWidth;
out_height = cfg.maxFrameHeight;
return;
}
out_width = 1920;
out_height = 1080;
if (cfg.maxLevel >= 150) {
out_width = 3840;
out_height = 2160;
}
}
int PS4_SYSV_ABI sceVideodecCreateDecoder(const OrbisVideodecConfigInfo* pCfgInfoIn,
const OrbisVideodecResourceInfo* pRsrcInfoIn,
@ -29,7 +67,7 @@ int PS4_SYSV_ABI sceVideodecCreateDecoder(const OrbisVideodecConfigInfo* pCfgInf
VdecDecoder* decoder = new VdecDecoder(*pCfgInfoIn, *pRsrcInfoIn);
pCtrlOut->thisSize = sizeof(OrbisVideodecCtrl);
pCtrlOut->handle = decoder;
pCtrlOut->version = 1; //???
pCtrlOut->version = 1;
return ORBIS_OK;
}
@ -110,14 +148,39 @@ int PS4_SYSV_ABI sceVideodecQueryResourceInfo(const OrbisVideodecConfigInfo* pCf
return ORBIS_VIDEODEC_ERROR_STRUCT_SIZE;
}
s32 width = 0;
s32 height = 0;
ComputeWorstCaseDimensions(*pCfgInfoIn, width, height);
const u64 frame_size = ComputeFrameSizeBytes(width, height);
const s32 dpb_count = ComputeDpbCount(*pCfgInfoIn);
u64 cpu_gpu_size = 0;
u64 cpu_size = 0;
u64 max_frame_buffer = 0;
if (frame_size == 0) {
cpu_gpu_size = kFallbackMemorySize;
cpu_size = kFallbackMemorySize;
max_frame_buffer = kFallbackMemorySize;
} else {
const u64 padded_frame = Common::AlignUp<u64>(frame_size, 256) + 0x4000;
const u64 surfaces = (u64)dpb_count + 2;
max_frame_buffer = padded_frame;
cpu_gpu_size = (padded_frame * surfaces) + 8_MB;
cpu_size = 16_MB;
}
pRsrcInfoOut->thisSize = sizeof(OrbisVideodecResourceInfo);
pRsrcInfoOut->pCpuMemory = nullptr;
pRsrcInfoOut->pCpuGpuMemory = nullptr;
pRsrcInfoOut->cpuGpuMemorySize = kMinimumMemorySize;
pRsrcInfoOut->cpuMemorySize = kMinimumMemorySize;
pRsrcInfoOut->cpuGpuMemorySize = cpu_gpu_size;
pRsrcInfoOut->cpuMemorySize = cpu_size;
pRsrcInfoOut->maxFrameBufferSize = kMinimumMemorySize;
pRsrcInfoOut->maxFrameBufferSize = max_frame_buffer;
pRsrcInfoOut->frameBufferAlignment = 0x100;
return ORBIS_OK;