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Fix log errors
Just a typical day of me pushing something a month ago, nobody testing/reviewing it, then finding out it's broken when that code inevitably makes it into production.
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@ -54,12 +54,12 @@ s32 PS4_SYSV_ABI sceNpWebApiCreateServicePushEventFilter(
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s32 PS4_SYSV_ABI sceNpWebApiDeletePushEventFilter(s32 libCtxId, s32 filterId) {
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s32 PS4_SYSV_ABI sceNpWebApiDeletePushEventFilter(s32 libCtxId, s32 filterId) {
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LOG_INFO(Lib_NpWebApi, "called, libCtxId = {:#x}, filterId = {:#x}");
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LOG_INFO(Lib_NpWebApi, "called, libCtxId = {:#x}, filterId = {:#x}", libCtxId, filterId);
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return deletePushEventFilter(libCtxId, filterId);
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return deletePushEventFilter(libCtxId, filterId);
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}
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}
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s32 PS4_SYSV_ABI sceNpWebApiDeleteServicePushEventFilter(s32 libCtxId, s32 filterId) {
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s32 PS4_SYSV_ABI sceNpWebApiDeleteServicePushEventFilter(s32 libCtxId, s32 filterId) {
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LOG_INFO(Lib_NpWebApi, "called, libCtxId = {:#x}, filterId = {:#x}");
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LOG_INFO(Lib_NpWebApi, "called, libCtxId = {:#x}, filterId = {:#x}", libCtxId, filterId);
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return deleteServicePushEventFilter(libCtxId, filterId);
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return deleteServicePushEventFilter(libCtxId, filterId);
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}
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}
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