Merge remote-tracking branch 'origin/main' into imgui-trans

This commit is contained in:
rainmakerv2 2026-03-28 18:02:49 +08:00
commit 945eeffd39
157 changed files with 9911 additions and 2060 deletions

77
.github/ISSUE_TEMPLATE/rfc.yaml vendored Normal file
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@ -0,0 +1,77 @@
# SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
# Docs - https://docs.github.com/en/communities/using-templates-to-encourage-useful-issues-and-pull-requests/syntax-for-githubs-form-schema
name: Request For Comments (RFC)
description: Ask for feedback on major architectural changes or design choices
title: "[RFC]: "
labels: ["RFC"]
body:
- type: markdown
attributes:
value: |
## Important: Read First
RFCs are for major architectural changes, design direction, or changes that benefit from structured discussion before merge.
Please make an effort to search for an existing RFC or issue before opening a new one.
- type: checkboxes
id: checklist
attributes:
label: Checklist
options:
- label: I have searched for a similar RFC or issue in this repository and did not find one.
required: true
- type: textarea
id: motivation
attributes:
label: Motivation
description: |
Explain the problem this RFC is trying to solve.
Describe why the current design is insufficient and why this change is worth discussing now.
validations:
required: true
- type: textarea
id: proposed_change
attributes:
label: Proposed Change
description: |
Describe the proposed change in enough detail for maintainers and contributors to evaluate it.
Include the high-level design, affected areas, and any important constraints.
validations:
required: true
- type: textarea
id: feedback_period
attributes:
label: Feedback Period
description: |
State the intended review window for this RFC.
Example: one week, two weeks, or until specific maintainers have reviewed it.
placeholder: "Example: 1 week"
validations:
required: false
- type: textarea
id: cc_list
attributes:
label: CC List
description: |
List any maintainers or contributors you want to explicitly notify for feedback.
validations:
required: false
- type: textarea
id: additional_context
attributes:
label: Any Other Things
description: |
Add any other relevant context, tradeoffs, diagrams, migration notes, or links to related work.
validations:
required: false

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@ -14,6 +14,8 @@ on:
- "documents/**"
- "**/*.md"
workflow_dispatch:
concurrency:
group: ci-${{ github.event_name }}-${{ github.ref }}
cancel-in-progress: ${{ github.event_name == 'push' }}
@ -26,14 +28,14 @@ jobs:
runs-on: ubuntu-24.04
continue-on-error: true
steps:
- uses: actions/checkout@v5
- uses: fsfe/reuse-action@v5
- uses: actions/checkout@v6
- uses: fsfe/reuse-action@v6
clang-format:
runs-on: ubuntu-24.04
continue-on-error: true
steps:
- uses: actions/checkout@v5
- uses: actions/checkout@v6
with:
fetch-depth: 0
- name: Install
@ -46,7 +48,7 @@ jobs:
env:
COMMIT_RANGE: ${{ github.event.pull_request.base.sha }}..${{ github.event.pull_request.head.sha }}
run: ./.ci/clang-format.sh
get-info:
runs-on: ubuntu-24.04
outputs:
@ -54,7 +56,7 @@ jobs:
shorthash: ${{ steps.vars.outputs.shorthash }}
fullhash: ${{ steps.vars.outputs.fullhash }}
steps:
- uses: actions/checkout@v5
- uses: actions/checkout@v6
- name: Get date and git hash
id: vars
run: |
@ -65,27 +67,102 @@ jobs:
echo "shorthash=$(git rev-parse --short HEAD)" >> $GITHUB_OUTPUT
echo "fullhash=$(git rev-parse HEAD)" >> $GITHUB_OUTPUT
test:
name: Run C++ Tests on ${{ matrix.os }}
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
os: [windows-latest, ubuntu-latest, macos-latest]
include:
- os: windows-latest
compiler_cxx: clang-cl
compiler_c: clang-cl
- os: ubuntu-latest
compiler_cxx: clang++
compiler_c: clang
- os: macos-latest
compiler_cxx: clang++
compiler_c: clang
steps:
- name: Checkout repository
uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup CMake
uses: lukka/get-cmake@latest
- name: Setup Visual Studio shell (Windows only)
if: runner.os == 'Windows'
uses: egor-tensin/vs-shell@v2
with:
arch: x64
- name: Install dependencies (Linux)
if: runner.os == 'Linux'
run: |
sudo apt-get update
sudo apt-get install -y ninja-build libx11-dev libxext-dev libwayland-dev libdecor-0-dev libxkbcommon-dev libxcursor-dev libxi-dev libxss-dev libxtst-dev libxrandr-dev libxfixes-dev libudev-dev uuid-dev uuid-dev
- name: Install dependencies (macOS)
if: runner.os == 'macOS'
run: |
brew install ninja
- name: Configure CMake
run: |
cmake -B build -G Ninja \
-DCMAKE_CXX_COMPILER="${{ matrix.compiler_cxx }}" \
-DCMAKE_C_COMPILER="${{ matrix.compiler_c }}" \
-DCMAKE_BUILD_TYPE=Debug \
-DENABLE_TESTS=ON \
${{ runner.os == 'macOS' && '-DCMAKE_OSX_ARCHITECTURES=x86_64' || '' }}
shell: bash
- name: Create shadPS4 user data directory (Linux)
if: runner.os == 'Linux'
run: mkdir -p ~/.local/share/shadPS4
- name: Create shadPS4 user data directory (macOS)
if: runner.os == 'macOS'
run: mkdir -p ~/Library/Application\ Support/shadPS4
- name: Create shadPS4 user data directory (Windows)
if: runner.os == 'Windows'
run: mkdir -p "$APPDATA/shadPS4"
shell: bash
- name: Build all tests
run: cmake --build build
shell: bash
- name: Run tests with CTest
run: ctest --test-dir build --output-on-failure --progress
shell: bash
windows-sdl:
runs-on: windows-2025
needs: get-info
steps:
- uses: actions/checkout@v5
- uses: actions/checkout@v6
with:
submodules: recursive
- name: Cache CMake Configuration
uses: actions/cache@v4
uses: actions/cache@v5
env:
cache-name: ${{ runner.os }}-sdl-ninja-cache-cmake-configuration
with:
path: |
path: |
${{github.workspace}}/build
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
restore-keys: |
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.19
uses: hendrikmuhs/ccache-action@v1.2.21
env:
cache-name: ${{ runner.os }}-sdl-cache-cmake-build
with:
@ -99,7 +176,7 @@ jobs:
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel $env:NUMBER_OF_PROCESSORS
- name: Upload Windows SDL artifact
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v7
with:
name: shadps4-win64-sdl-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}
path: ${{github.workspace}}/build/shadPS4.exe
@ -108,7 +185,7 @@ jobs:
runs-on: macos-15
needs: get-info
steps:
- uses: actions/checkout@v5
- uses: actions/checkout@v6
with:
submodules: recursive
@ -118,18 +195,18 @@ jobs:
xcode-version: latest
- name: Cache CMake Configuration
uses: actions/cache@v4
env:
uses: actions/cache@v5
env:
cache-name: ${{ runner.os }}-sdl-cache-cmake-configuration
with:
path: |
${{github.workspace}}/build
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
restore-keys: |
${{ env.cache-name }}-
with:
path: |
${{github.workspace}}/build
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
restore-keys: |
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.19
uses: hendrikmuhs/ccache-action@v1.2.21
env:
cache-name: ${{runner.os}}-sdl-cache-cmake-build
with:
@ -150,7 +227,7 @@ jobs:
mv ${{github.workspace}}/build/shadps4 upload
mv ${{github.workspace}}/build/MoltenVK_icd.json upload
mv ${{github.workspace}}/build/libMoltenVK.dylib upload
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v7
with:
name: shadps4-macos-sdl-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}
path: upload/
@ -159,7 +236,7 @@ jobs:
runs-on: ubuntu-24.04
needs: get-info
steps:
- uses: actions/checkout@v5
- uses: actions/checkout@v6
with:
submodules: recursive
@ -172,18 +249,18 @@ jobs:
run: sudo apt-get update && sudo apt install -y libx11-dev libxext-dev libwayland-dev libdecor-0-dev libxkbcommon-dev libglfw3-dev libgles2-mesa-dev libfuse2 clang-19 mold build-essential libasound2-dev libpulse-dev libopenal-dev libudev-dev libxcursor-dev libxi-dev libxss-dev libxtst-dev
- name: Cache CMake Configuration
uses: actions/cache@v4
env:
uses: actions/cache@v5
env:
cache-name: ${{ runner.os }}-sdl-cache-cmake-configuration
with:
path: |
${{github.workspace}}/build
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
restore-keys: |
${{ env.cache-name }}-
with:
path: |
${{github.workspace}}/build
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
restore-keys: |
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.19
uses: hendrikmuhs/ccache-action@v1.2.21
env:
cache-name: ${{ runner.os }}-sdl-cache-cmake-build
with:
@ -195,23 +272,23 @@ jobs:
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel $(nproc)
- name: Package and Upload Linux(ubuntu64) SDL artifact
- name: Package and Upload Linux(ubuntu64) SDL artifact
run: |
ls -la ${{ github.workspace }}/build/shadps4
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v7
with:
name: shadps4-ubuntu64-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}
path: ${{ github.workspace }}/build/shadps4
- name: Run AppImage packaging script
run: ./.github/linux-appimage-sdl.sh
- name: Package and Upload Linux SDL artifact
run: |
tar cf shadps4-linux-sdl.tar.gz -C ${{github.workspace}}/build shadps4
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v7
with:
name: shadps4-linux-sdl-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}
path: Shadps4-sdl.AppImage
@ -220,7 +297,7 @@ jobs:
runs-on: ubuntu-24.04
needs: get-info
steps:
- uses: actions/checkout@v5
- uses: actions/checkout@v6
with:
submodules: recursive
@ -228,18 +305,18 @@ jobs:
run: sudo apt-get update && sudo apt install -y libx11-dev libxext-dev libwayland-dev libdecor-0-dev libxkbcommon-dev libglfw3-dev libgles2-mesa-dev libfuse2 gcc-14 mold build-essential libasound2-dev libpulse-dev libopenal-dev libudev-dev libxcursor-dev libxi-dev libxss-dev libxtst-dev
- name: Cache CMake Configuration
uses: actions/cache@v4
env:
uses: actions/cache@v5
env:
cache-name: ${{ runner.os }}-sdl-gcc-cache-cmake-configuration
with:
path: |
${{github.workspace}}/build
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
restore-keys: |
${{ env.cache-name }}-
with:
path: |
${{github.workspace}}/build
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
restore-keys: |
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.19
uses: hendrikmuhs/ccache-action@v1.2.21
env:
cache-name: ${{ runner.os }}-sdl-gcc-cache-cmake-build
with:
@ -258,7 +335,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Download all artifacts
uses: actions/download-artifact@v5
uses: actions/download-artifact@v8
with:
path: ./artifacts
@ -266,7 +343,7 @@ jobs:
run: |
chmod -R a+x ./artifacts/shadps4-linux-sdl-*
chmod -R a+x ./artifacts/shadps4-macos-sdl-*
- name: Compress individual directories (without parent directory)
run: |
cd ./artifacts
@ -277,7 +354,7 @@ jobs:
(cd "$dir_name" && zip -r "../${dir_name}.zip" .)
fi
done
- name: Get latest release information
id: get_latest_release
env:
@ -351,52 +428,52 @@ jobs:
upload_url="https://uploads.github.com/repos/$REPO/releases/$release_id/assets?name=$filename"
curl -X POST -H "Authorization: token $GITHUB_TOKEN" -H "Content-Type: application/octet-stream" --data-binary @"$file" "$upload_url"
done
- name: Get current pre-release information
env:
GITHUB_TOKEN: ${{ secrets.SHADPS4_TOKEN_REPO }}
run: |
api_url="https://api.github.com/repos/${{ github.repository }}/releases"
# Get all releases (sorted by date)
releases=$(curl -H "Authorization: token $GITHUB_TOKEN" "$api_url")
# Capture the most recent pre-release (assuming the first one is the latest)
current_release=$(echo "$releases" | jq -c '.[] | select(.prerelease == true) | .published_at' | sort -r | head -n 1)
# Remove extra quotes from captured date
current_release=$(echo $current_release | tr -d '"')
# Export the current published_at to be available for the next step
echo "CURRENT_PUBLISHED_AT=$current_release" >> $GITHUB_ENV
- name: Delete old pre-releases and tags
env:
GITHUB_TOKEN: ${{ secrets.SHADPS4_TOKEN_REPO }}
run: |
api_url="https://api.github.com/repos/${{ github.repository }}/releases"
# Get current pre-releases
releases=$(curl -H "Authorization: token $GITHUB_TOKEN" "$api_url")
# Remove extra quotes from captured date
CURRENT_PUBLISHED_AT=$(echo $CURRENT_PUBLISHED_AT | tr -d '"')
# Convert CURRENT_PUBLISHED_AT para timestamp Unix
current_published_ts=$(date -d "$CURRENT_PUBLISHED_AT" +%s)
# Identify pre-releases
echo "$releases" | jq -c '.[] | select(.prerelease == true)' | while read -r release; do
release_date=$(echo "$release" | jq -r '.published_at')
release_id=$(echo "$release" | jq -r '.id')
release_tag=$(echo "$release" | jq -r '.tag_name')
# Remove extra quotes from captured date
release_date=$(echo $release_date | tr -d '"')
# Convert release_date para timestamp Unix
release_date_ts=$(date -d "$release_date" +%s)
# Compare timestamps and delete old pre-releases
if [[ "$release_date_ts" -lt "$current_published_ts" ]]; then
echo "Deleting old pre-release: $release_id from $release_date with tag: $release_tag"

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@ -33,6 +33,7 @@ endif()
option(ENABLE_DISCORD_RPC "Enable the Discord RPC integration" ON)
option(ENABLE_UPDATER "Enables the options to updater" ON)
option(ENABLE_TESTS "Build unit tests (requires GTest)" OFF)
# First, determine whether to use CMAKE_OSX_ARCHITECTURES or CMAKE_SYSTEM_PROCESSOR.
if (APPLE AND CMAKE_OSX_ARCHITECTURES)
@ -202,7 +203,7 @@ execute_process(
# Set Version
set(EMULATOR_VERSION_MAJOR "0")
set(EMULATOR_VERSION_MINOR "14")
set(EMULATOR_VERSION_MINOR "15")
set(EMULATOR_VERSION_PATCH "1")
set_source_files_properties(src/shadps4.rc PROPERTIES COMPILE_DEFINITIONS "EMULATOR_VERSION_MAJOR=${EMULATOR_VERSION_MAJOR};EMULATOR_VERSION_MINOR=${EMULATOR_VERSION_MINOR};EMULATOR_VERSION_PATCH=${EMULATOR_VERSION_PATCH}")
@ -295,8 +296,15 @@ set(AUDIO_LIB src/core/libraries/audio/audioin.cpp
src/core/libraries/audio/audioout_backend.h
src/core/libraries/audio/audioout_error.h
src/core/libraries/audio/sdl_audio_out.cpp
src/core/libraries/audio/openal_audio_out.cpp
src/core/libraries/audio/openal_manager.h
src/core/libraries/ngs2/ngs2.cpp
src/core/libraries/ngs2/ngs2.h
src/core/libraries/audio3d/audio3d.cpp
src/core/libraries/audio3d/audio3d_openal.cpp
src/core/libraries/audio3d/audio3d_openal.h
src/core/libraries/audio3d/audio3d.h
src/core/libraries/audio3d/audio3d_error.h
)
set(GNM_LIB src/core/libraries/gnmdriver/gnmdriver.cpp
@ -414,9 +422,12 @@ set(SYSTEM_LIBS src/core/libraries/system/commondialog.cpp
src/core/libraries/save_data/dialog/savedatadialog.h
src/core/libraries/save_data/dialog/savedatadialog_ui.cpp
src/core/libraries/save_data/dialog/savedatadialog_ui.h
src/core/libraries/system/sysmodule.cpp
src/core/libraries/system/sysmodule.h
src/core/libraries/system/system_error.h
src/core/libraries/sysmodule/sysmodule.cpp
src/core/libraries/sysmodule/sysmodule.h
src/core/libraries/sysmodule/sysmodule_internal.cpp
src/core/libraries/sysmodule/sysmodule_internal.h
src/core/libraries/sysmodule/sysmodule_error.h
src/core/libraries/sysmodule/sysmodule_table.h
src/core/libraries/system/systemservice.cpp
src/core/libraries/system/systemservice.h
src/core/libraries/system/systemservice_error.h
@ -868,6 +879,12 @@ set(CORE src/core/aerolib/stubs.cpp
src/core/tls.h
src/core/emulator_state.cpp
src/core/emulator_state.h
src/core/emulator_settings.cpp
src/core/emulator_settings.h
src/core/user_manager.cpp
src/core/user_manager.h
src/core/user_settings.cpp
src/core/user_settings.h
)
if (ARCHITECTURE STREQUAL "x86_64")
@ -1099,6 +1116,8 @@ set(EMULATOR src/emulator.cpp
src/sdl_window.cpp
)
if(NOT ENABLE_TESTS)
add_executable(shadps4
${AUDIO_CORE}
${IMGUI}
@ -1252,3 +1271,8 @@ endif()
# Install rules
install(TARGETS shadps4 BUNDLE DESTINATION .)
else()
enable_testing()
add_subdirectory(tests)
endif()

View File

@ -38,7 +38,10 @@
<category translate="no">Game</category>
</categories>
<releases>
<release version="0.14.0" date="2026-02-07">
<release version="0.15.0" date="2026-03-17">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.15.0</url>
</release>
<release version="0.14.0" date="2026-02-07">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.14.0</url>
</release>
<release version="0.13.0" date="2025-12-24">

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@ -6,6 +6,7 @@
#include <filesystem>
#include <string>
#include <string_view>
#include <vector>
#include "assert.h"
#include "bit_field.h"
@ -73,6 +74,7 @@ class ElfInfo {
std::filesystem::path splash_path{};
std::filesystem::path game_folder{};
std::vector<std::string> npCommIds{};
public:
static constexpr u32 FW_10 = 0x1000000;
@ -88,7 +90,10 @@ public:
static constexpr u32 FW_50 = 0x5000000;
static constexpr u32 FW_55 = 0x5500000;
static constexpr u32 FW_60 = 0x6000000;
static constexpr u32 FW_70 = 0x7000000;
static constexpr u32 FW_75 = 0x7500000;
static constexpr u32 FW_80 = 0x8000000;
static constexpr u32 FW_115 = 0x11500000;
static ElfInfo& Instance() {
return *Singleton<ElfInfo>::Instance();
@ -136,6 +141,10 @@ public:
[[nodiscard]] const std::filesystem::path& GetGameFolder() const {
return game_folder;
}
[[nodiscard]] const std::vector<std::string> GetNpCommIds() const {
return npCommIds;
}
};
} // namespace Common

View File

@ -14,7 +14,6 @@
#endif
#include "common/bounded_threadsafe_queue.h"
#include "common/config.h"
#include "common/debug.h"
#include "common/io_file.h"
#include "common/logging/backend.h"
@ -24,6 +23,7 @@
#include "common/path_util.h"
#include "common/string_util.h"
#include "common/thread.h"
#include "core/emulator_settings.h"
namespace Common::Log {
@ -141,7 +141,7 @@ public:
const auto& log_dir = GetUserPath(PathType::LogDir);
std::filesystem::create_directory(log_dir);
Filter filter;
filter.ParseFilterString(Config::getLogFilter());
filter.ParseFilterString(EmulatorSettings.GetLogFilter());
const auto& log_file_path = log_file.empty() ? LOG_FILE : log_file;
instance = std::unique_ptr<Impl, decltype(&Deleter)>(
new Impl(log_dir / log_file_path, filter), Deleter);
@ -185,7 +185,7 @@ public:
void PushEntry(Class log_class, Level log_level, const char* filename, unsigned int line_num,
const char* function, const char* format, const fmt::format_args& args) {
if (!filter.CheckMessage(log_class, log_level) || !Config::getLoggingEnabled()) {
if (!filter.CheckMessage(log_class, log_level) || !EmulatorSettings.IsLogEnabled()) {
return;
}
@ -213,7 +213,7 @@ public:
using std::chrono::microseconds;
using std::chrono::steady_clock;
if (Config::groupIdenticalLogs()) {
if (EmulatorSettings.IsIdenticalLogGrouped()) {
std::unique_lock entry_loc(_mutex);
if (_last_entry.message == message) {
@ -226,7 +226,7 @@ public:
}
if (_last_entry.counter >= 1) {
if (Config::getLogType() == "async") {
if (EmulatorSettings.GetLogType() == "async") {
message_queue.EmplaceWait(_last_entry);
} else {
ForEachBackend([this](auto& backend) { backend.Write(this->_last_entry); });
@ -258,7 +258,7 @@ public:
.counter = 1,
};
if (Config::getLogType() == "async") {
if (EmulatorSettings.GetLogType() == "async") {
message_queue.EmplaceWait(entry);
} else {
ForEachBackend([&entry](auto& backend) { backend.Write(entry); });
@ -296,14 +296,14 @@ private:
}
void StopBackendThread() {
if (Config::groupIdenticalLogs()) {
if (EmulatorSettings.IsIdenticalLogGrouped()) {
// log last message
if (_last_entry.counter >= 2) {
_last_entry.message += " x" + std::to_string(_last_entry.counter);
}
if (_last_entry.counter >= 1) {
if (Config::getLogType() == "async") {
if (EmulatorSettings.GetLogType() == "async") {
message_queue.EmplaceWait(_last_entry);
} else {
ForEachBackend([this](auto& backend) { backend.Write(this->_last_entry); });

View File

@ -68,6 +68,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
CLS(Common) \
SUB(Common, Filesystem) \
SUB(Common, Memory) \
CLS(KeyManager) \
CLS(Core) \
SUB(Core, Linker) \
SUB(Core, Devices) \
@ -80,7 +81,6 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Kernel, Event) \
SUB(Kernel, Sce) \
CLS(Lib) \
SUB(Lib, LibC) \
SUB(Lib, LibcInternal) \
SUB(Lib, Kernel) \
SUB(Lib, Pad) \
@ -117,7 +117,6 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Lib, NpSnsFacebookDialog) \
SUB(Lib, NpPartner) \
SUB(Lib, Screenshot) \
SUB(Lib, LibCInternal) \
SUB(Lib, AppContent) \
SUB(Lib, Rtc) \
SUB(Lib, Rudp) \
@ -163,7 +162,6 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
CLS(ImGui) \
CLS(Input) \
CLS(Tty) \
CLS(KeyManager) \
CLS(Loader)
// GetClassName is a macro defined by Windows.h, grrr...

View File

@ -34,6 +34,7 @@ enum class Class : u8 {
Common, ///< Library routines
Common_Filesystem, ///< Filesystem interface library
Common_Memory, ///< Memory mapping and management functions
KeyManager, ///< Key management system
Core, ///< LLE emulation core
Core_Linker, ///< The module linker
Core_Devices, ///< Devices emulation
@ -44,10 +45,9 @@ enum class Class : u8 {
Kernel_Fs, ///< The filesystem implementation of the kernel.
Kernel_Vmm, ///< The virtual memory implementation of the kernel.
Kernel_Event, ///< The event management implementation of the kernel.
Kernel_Sce, ///< The sony specific interfaces provided by the kernel.
Kernel_Sce, ///< The Sony-specific interfaces provided by the kernel.
Lib, ///< HLE implementation of system library. Each major library
///< should have its own subclass.
Lib_LibC, ///< The LibC implementation.
Lib_LibcInternal, ///< The LibcInternal implementation.
Lib_Kernel, ///< The LibKernel implementation.
Lib_Pad, ///< The LibScePad implementation.
@ -83,7 +83,6 @@ enum class Class : u8 {
Lib_NpProfileDialog, ///< The LibSceNpProfileDialog implementation
Lib_NpSnsFacebookDialog, ///< The LibSceNpSnsFacebookDialog implementation
Lib_Screenshot, ///< The LibSceScreenshot implementation
Lib_LibCInternal, ///< The LibCInternal implementation.
Lib_AppContent, ///< The LibSceAppContent implementation.
Lib_Rtc, ///< The LibSceRtc implementation.
Lib_Rudp, ///< The LibSceRudp implementation.
@ -131,7 +130,6 @@ enum class Class : u8 {
Loader, ///< ROM loader
Input, ///< Input emulation
Tty, ///< Debug output from emu
KeyManager, ///< Key management system
Count ///< Total number of logging classes
};

View File

@ -8,7 +8,6 @@
#include <string>
#include <nlohmann/json.hpp>
#include <pugixml.hpp>
#include "common/config.h"
#include "common/elf_info.h"
#include "common/logging/log.h"
#include "common/path_util.h"

View File

@ -129,6 +129,7 @@ static auto UserPaths = [] {
create_path(PathType::CustomConfigs, user_dir / CUSTOM_CONFIGS);
create_path(PathType::CacheDir, user_dir / CACHE_DIR);
create_path(PathType::FontsDir, user_dir / FONTS_DIR);
create_path(PathType::HomeDir, user_dir / HOME_DIR);
std::ofstream notice_file(user_dir / CUSTOM_TROPHY / "Notice.txt");
if (notice_file.is_open()) {

View File

@ -26,6 +26,7 @@ enum class PathType {
CustomConfigs, // Where custom files for different games are stored.
CacheDir, // Where pipeline and shader cache is stored.
FontsDir, // Where dumped system fonts are stored.
HomeDir, // PS4 home directory
};
constexpr auto PORTABLE_DIR = "user";
@ -46,6 +47,7 @@ constexpr auto CUSTOM_TROPHY = "custom_trophy";
constexpr auto CUSTOM_CONFIGS = "custom_configs";
constexpr auto CACHE_DIR = "cache";
constexpr auto FONTS_DIR = "fonts";
constexpr auto HOME_DIR = "home";
// Filenames
constexpr auto LOG_FILE = "shad_log.txt";

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@ -7,6 +7,7 @@
#include "common/types.h"
#include <cstddef>
#include <vector>
namespace Serialization {

View File

@ -1,14 +1,14 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <map>
#include "common/alignment.h"
#include "common/arch.h"
#include "common/assert.h"
#include "common/config.h"
#include "common/elf_info.h"
#include "common/error.h"
#include "core/address_space.h"
#include "core/emulator_settings.h"
#include "core/libraries/kernel/memory.h"
#include "core/memory.h"
#include "libraries/error_codes.h"
@ -187,7 +187,7 @@ struct AddressSpace::Impl {
user_size = supported_user_max - USER_MIN - 1;
// Increase BackingSize to account for config options.
BackingSize += Config::getExtraDmemInMbytes() * 1_MB;
BackingSize += EmulatorSettings.GetExtraDmemInMBytes() * 1_MB;
// Allocate backing file that represents the total physical memory.
backing_handle = CreateFileMapping2(INVALID_HANDLE_VALUE, nullptr, FILE_MAP_ALL_ACCESS,
@ -606,7 +606,7 @@ enum PosixPageProtection {
struct AddressSpace::Impl {
Impl() {
BackingSize += Config::getExtraDmemInMbytes() * 1_MB;
BackingSize += EmulatorSettings.GetExtraDmemInMBytes() * 1_MB;
// Allocate virtual address placeholder for our address space.
system_managed_size = SystemManagedSize;
system_reserved_size = SystemReservedSize;

View File

@ -19,7 +19,7 @@ namespace Core::AeroLib {
// and to longer compile / CI times
//
// Must match STUBS_LIST define
constexpr u32 MAX_STUBS = 1024;
constexpr u32 MAX_STUBS = 2048;
u64 UnresolvedStub() {
LOG_ERROR(Core, "Returning zero to {}", __builtin_return_address(0));
@ -61,8 +61,9 @@ static u32 UsedStubEntries;
#define XREP_256(x) XREP_128(x) XREP_128(x + 128)
#define XREP_512(x) XREP_256(x) XREP_256(x + 256)
#define XREP_1024(x) XREP_512(x) XREP_512(x + 512)
#define XREP_2048(x) XREP_1024(x) XREP_1024(x + 1024)
#define STUBS_LIST XREP_1024(0)
#define STUBS_LIST XREP_2048(0)
static u64 (*stub_handlers[MAX_STUBS])() = {STUBS_LIST};

View File

@ -788,14 +788,11 @@ static bool PatchesIllegalInstructionHandler(void* context) {
ZydisDecodedOperand operands[ZYDIS_MAX_OPERAND_COUNT];
const auto status =
Common::Decoder::Instance()->decodeInstruction(instruction, operands, code_address);
if (ZYAN_SUCCESS(status) && instruction.mnemonic == ZydisMnemonic::ZYDIS_MNEMONIC_UD2)
[[unlikely]] {
UNREACHABLE_MSG("ud2 at code address {:#x}", reinterpret_cast<u64>(code_address));
}
UNREACHABLE_MSG("Failed to patch address {:x} -- mnemonic: {}",
reinterpret_cast<u64>(code_address),
ZYAN_SUCCESS(status) ? ZydisMnemonicGetString(instruction.mnemonic)
: "Failed to decode");
LOG_ERROR(Core, "Failed to patch address {:x} -- mnemonic: {}",
reinterpret_cast<u64>(code_address),
ZYAN_SUCCESS(status) ? ZydisMnemonicGetString(instruction.mnemonic)
: "Failed to decode");
return false;
}
}

View File

@ -7,10 +7,10 @@
#include <imgui.h>
#include "SDL3/SDL_log.h"
#include "common/config.h"
#include "common/singleton.h"
#include "common/types.h"
#include "core/debug_state.h"
#include "core/emulator_settings.h"
#include "core/emulator_state.h"
#include "imgui/imgui_std.h"
#include "imgui_internal.h"
@ -110,11 +110,11 @@ void L::DrawMenuBar() {
EndDisabled();
if (Button("Save")) {
Config::setFsrEnabled(fsr.enable);
Config::setRcasEnabled(fsr.use_rcas);
Config::setRcasAttenuation(static_cast<int>(fsr.rcas_attenuation * 1000));
Config::save(Common::FS::GetUserPath(Common::FS::PathType::UserDir) /
"config.toml");
EmulatorSettings.SetFsrEnabled(fsr.enable);
EmulatorSettings.SetRcasEnabled(fsr.use_rcas);
EmulatorSettings.SetRcasAttenuation(
static_cast<int>(fsr.rcas_attenuation * 1000));
EmulatorSettings.Save();
CloseCurrentPopup();
}
@ -311,7 +311,7 @@ static void LoadSettings(const char* line) {
void L::SetupSettings() {
frame_graph.is_open = true;
show_simple_fps = Config::getShowFpsCounter();
show_simple_fps = EmulatorSettings.IsShowFpsCounter();
using SettingLoader = void (*)(const char*);
@ -472,7 +472,7 @@ void L::Draw() {
if (ImGui::Begin("Volume Window", &show_volume,
ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoDecoration |
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDocking)) {
Text("Volume: %d", Config::getVolumeSlider());
Text("Volume: %d", EmulatorSettings.GetVolumeSlider());
}
End();
}

View File

@ -1,11 +1,11 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "frame_graph.h"
#include "common/config.h"
#include "common/singleton.h"
#include "core/debug_state.h"
#include "core/emulator_settings.h"
#include "imgui.h"
#include "imgui_internal.h"
@ -29,7 +29,7 @@ void FrameGraph::DrawFrameGraph() {
return;
}
float target_dt = 1.0f / (float)Config::vblankFreq();
float target_dt = 1.0f / (float)EmulatorSettings.GetVblankFrequency();
float cur_pos_x = pos.x + full_width;
pos.y += FRAME_GRAPH_PADDING_Y;
const float final_pos_y = pos.y + FRAME_GRAPH_HEIGHT;

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@ -8,9 +8,9 @@
#include <mutex>
#include <string>
#include <vector>
#include "common/config.h"
#include "common/elf_info.h"
#include "common/path_util.h"
#include "core/emulator_settings.h"
namespace Core::Devtools::Widget {
@ -23,7 +23,7 @@ public:
bool open = false;
static bool IsSystemModule(const std::filesystem::path& path) {
const auto sys_modules_path = Config::getSysModulesPath();
const auto sys_modules_path = EmulatorSettings.GetSysModulesDir();
const auto abs_path = std::filesystem::absolute(path).lexically_normal();
const auto abs_sys_path = std::filesystem::absolute(sys_modules_path).lexically_normal();

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <fstream>
@ -8,11 +8,11 @@
#include <imgui.h>
#include "common.h"
#include "common/config.h"
#include "common/path_util.h"
#include "common/string_util.h"
#include "core/debug_state.h"
#include "core/devtools/options.h"
#include "core/emulator_settings.h"
#include "imgui/imgui_std.h"
#include "sdl_window.h"
#include "video_core/renderer_vulkan/vk_presenter.h"
@ -244,8 +244,8 @@ void ShaderList::Draw() {
return;
}
if (!Config::collectShadersForDebug()) {
DrawCenteredText("Enable 'CollectShader' in config to see shaders");
if (!EmulatorSettings.IsShaderCollect()) {
DrawCenteredText("Enable 'shader_collect' in config to see shaders");
End();
return;
}

View File

@ -0,0 +1,688 @@
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <fstream>
#include <iomanip>
#include <map>
#include <common/path_util.h>
#include <common/scm_rev.h>
#include <toml.hpp>
#include "common/logging/log.h"
#include "emulator_settings.h"
#include "emulator_state.h"
#include <SDL3/SDL_messagebox.h>
using json = nlohmann::json;
// ── Singleton storage ─────────────────────────────────────────────────
std::shared_ptr<EmulatorSettingsImpl> EmulatorSettingsImpl::s_instance = nullptr;
std::mutex EmulatorSettingsImpl::s_mutex;
// ── nlohmann helpers for std::filesystem::path ───────────────────────
namespace nlohmann {
template <>
struct adl_serializer<std::filesystem::path> {
static void to_json(json& j, const std::filesystem::path& p) {
const auto u8 = p.u8string();
j = std::string(reinterpret_cast<const char*>(u8.data()), u8.size());
}
static void from_json(const json& j, std::filesystem::path& p) {
const std::string s = j.get<std::string>();
p = std::filesystem::path(
std::u8string_view(reinterpret_cast<const char8_t*>(s.data()), s.size()));
}
};
} // namespace nlohmann
namespace toml {
// why is it so hard to avoid exceptions with this library
template <typename T>
std::optional<T> get_optional(const toml::value& v, const std::string& key) {
if (!v.is_table())
return std::nullopt;
const auto& tbl = v.as_table();
auto it = tbl.find(key);
if (it == tbl.end())
return std::nullopt;
if constexpr (std::is_same_v<T, int>) {
if (it->second.is_integer()) {
return static_cast<int>(toml::get<int>(it->second));
}
} else if constexpr (std::is_same_v<T, unsigned int>) {
if (it->second.is_integer()) {
return static_cast<u32>(toml::get<unsigned int>(it->second));
}
} else if constexpr (std::is_same_v<T, double>) {
if (it->second.is_floating()) {
return toml::get<double>(it->second);
}
} else if constexpr (std::is_same_v<T, std::string>) {
if (it->second.is_string()) {
return toml::get<std::string>(it->second);
}
} else if constexpr (std::is_same_v<T, std::filesystem::path>) {
if (it->second.is_string()) {
return toml::get<std::string>(it->second);
}
} else if constexpr (std::is_same_v<T, bool>) {
if (it->second.is_boolean()) {
return toml::get<bool>(it->second);
}
} else {
static_assert([] { return false; }(), "Unsupported type in get_optional<T>");
}
return std::nullopt;
}
} // namespace toml
// ── Helpers ───────────────────────────────────────────────────────────
void EmulatorSettingsImpl::PrintChangedSummary(const std::vector<std::string>& changed) {
if (changed.empty()) {
LOG_DEBUG(Config, "No game-specific overrides applied");
return;
}
LOG_DEBUG(Config, "Game-specific overrides applied:");
for (const auto& k : changed)
LOG_DEBUG(Config, " * {}", k);
}
// ── Singleton ────────────────────────────────────────────────────────
EmulatorSettingsImpl::EmulatorSettingsImpl() = default;
EmulatorSettingsImpl::~EmulatorSettingsImpl() {
if (m_loaded)
Save();
}
std::shared_ptr<EmulatorSettingsImpl> EmulatorSettingsImpl::GetInstance() {
std::lock_guard lock(s_mutex);
if (!s_instance)
s_instance = std::make_shared<EmulatorSettingsImpl>();
return s_instance;
}
void EmulatorSettingsImpl::SetInstance(std::shared_ptr<EmulatorSettingsImpl> instance) {
std::lock_guard lock(s_mutex);
s_instance = std::move(instance);
}
// --------------------
// General helpers
// --------------------
bool EmulatorSettingsImpl::AddGameInstallDir(const std::filesystem::path& dir, bool enabled) {
for (const auto& d : m_general.install_dirs.value)
if (d.path == dir)
return false;
m_general.install_dirs.value.push_back({dir, enabled});
return true;
}
std::vector<std::filesystem::path> EmulatorSettingsImpl::GetGameInstallDirs() const {
std::vector<std::filesystem::path> out;
for (const auto& d : m_general.install_dirs.value)
if (d.enabled)
out.push_back(d.path);
return out;
}
const std::vector<GameInstallDir>& EmulatorSettingsImpl::GetAllGameInstallDirs() const {
return m_general.install_dirs.value;
}
void EmulatorSettingsImpl::SetAllGameInstallDirs(const std::vector<GameInstallDir>& dirs) {
m_general.install_dirs.value = dirs;
}
void EmulatorSettingsImpl::RemoveGameInstallDir(const std::filesystem::path& dir) {
auto iterator =
std::find_if(m_general.install_dirs.value.begin(), m_general.install_dirs.value.end(),
[&dir](const GameInstallDir& install_dir) { return install_dir.path == dir; });
if (iterator != m_general.install_dirs.value.end()) {
m_general.install_dirs.value.erase(iterator);
}
}
void EmulatorSettingsImpl::SetGameInstallDirEnabled(const std::filesystem::path& dir,
bool enabled) {
auto iterator =
std::find_if(m_general.install_dirs.value.begin(), m_general.install_dirs.value.end(),
[&dir](const GameInstallDir& install_dir) { return install_dir.path == dir; });
if (iterator != m_general.install_dirs.value.end()) {
iterator->enabled = enabled;
}
}
void EmulatorSettingsImpl::SetGameInstallDirs(
const std::vector<std::filesystem::path>& dirs_config) {
m_general.install_dirs.value.clear();
for (const auto& dir : dirs_config) {
m_general.install_dirs.value.push_back({dir, true});
}
}
const std::vector<bool> EmulatorSettingsImpl::GetGameInstallDirsEnabled() {
std::vector<bool> enabled_dirs;
for (const auto& dir : m_general.install_dirs.value) {
enabled_dirs.push_back(dir.enabled);
}
return enabled_dirs;
}
std::filesystem::path EmulatorSettingsImpl::GetHomeDir() {
if (m_general.home_dir.value.empty()) {
return Common::FS::GetUserPath(Common::FS::PathType::HomeDir);
}
return m_general.home_dir.value;
}
void EmulatorSettingsImpl::SetHomeDir(const std::filesystem::path& dir) {
m_general.home_dir.value = dir;
}
std::filesystem::path EmulatorSettingsImpl::GetSysModulesDir() {
if (m_general.sys_modules_dir.value.empty()) {
return Common::FS::GetUserPath(Common::FS::PathType::SysModuleDir);
}
return m_general.sys_modules_dir.value;
}
void EmulatorSettingsImpl::SetSysModulesDir(const std::filesystem::path& dir) {
m_general.sys_modules_dir.value = dir;
}
std::filesystem::path EmulatorSettingsImpl::GetFontsDir() {
if (m_general.font_dir.value.empty()) {
return Common::FS::GetUserPath(Common::FS::PathType::FontsDir);
}
return m_general.font_dir.value;
}
void EmulatorSettingsImpl::SetFontsDir(const std::filesystem::path& dir) {
m_general.font_dir.value = dir;
}
// ── Game-specific override management ────────────────────────────────
void EmulatorSettingsImpl::ClearGameSpecificOverrides() {
ClearGroupOverrides(m_general);
ClearGroupOverrides(m_debug);
ClearGroupOverrides(m_input);
ClearGroupOverrides(m_audio);
ClearGroupOverrides(m_gpu);
ClearGroupOverrides(m_vulkan);
LOG_DEBUG(Config, "All game-specific overrides cleared");
}
void EmulatorSettingsImpl::ResetGameSpecificValue(const std::string& key) {
// Walk every overrideable group until we find the matching key.
auto tryGroup = [&key](auto& group) {
for (auto& item : group.GetOverrideableFields()) {
if (key == item.key) {
item.reset_game_specific(&group);
return true;
}
}
return false;
};
if (tryGroup(m_general))
return;
if (tryGroup(m_debug))
return;
if (tryGroup(m_input))
return;
if (tryGroup(m_audio))
return;
if (tryGroup(m_gpu))
return;
if (tryGroup(m_vulkan))
return;
LOG_WARNING(Config, "ResetGameSpecificValue: key '{}' not found", key);
}
bool EmulatorSettingsImpl::Save(const std::string& serial) {
try {
if (!serial.empty()) {
const auto cfgDir = Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs);
std::filesystem::create_directories(cfgDir);
const auto path = cfgDir / (serial + ".json");
json j = json::object();
json generalObj = json::object();
SaveGroupGameSpecific(m_general, generalObj);
j["General"] = generalObj;
json debugObj = json::object();
SaveGroupGameSpecific(m_debug, debugObj);
j["Debug"] = debugObj;
json inputObj = json::object();
SaveGroupGameSpecific(m_input, inputObj);
j["Input"] = inputObj;
json audioObj = json::object();
SaveGroupGameSpecific(m_audio, audioObj);
j["Audio"] = audioObj;
json gpuObj = json::object();
SaveGroupGameSpecific(m_gpu, gpuObj);
j["GPU"] = gpuObj;
json vulkanObj = json::object();
SaveGroupGameSpecific(m_vulkan, vulkanObj);
j["Vulkan"] = vulkanObj;
std::ofstream out(path);
if (!out) {
LOG_ERROR(Config, "Failed to open game config for writing: {}", path.string());
return false;
}
out << std::setw(2) << j;
return !out.fail();
} else {
// ── Global config.json ─────────────────────────────────────
const auto path =
Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "config.json";
SetConfigVersion(Common::g_scm_rev);
json j;
j["General"] = m_general;
j["Debug"] = m_debug;
j["Input"] = m_input;
j["Audio"] = m_audio;
j["GPU"] = m_gpu;
j["Vulkan"] = m_vulkan;
// Read the existing file so we can preserve keys unknown to this build
json existing = json::object();
if (std::ifstream existingIn{path}; existingIn.good()) {
try {
existingIn >> existing;
} catch (...) {
existing = json::object();
}
}
// Merge: update each section's known keys, but leave unknown keys intact
for (auto& [section, val] : j.items()) {
if (existing.contains(section) && existing[section].is_object() && val.is_object())
existing[section].update(val); // overwrites known keys, keeps unknown ones
else
existing[section] = val;
}
std::ofstream out(path);
if (!out) {
LOG_ERROR(Config, "Failed to open config for writing: {}", path.string());
return false;
}
out << std::setw(2) << existing;
return !out.fail();
}
} catch (const std::exception& e) {
LOG_ERROR(Config, "Error saving settings: {}", e.what());
return false;
}
}
// ── Load ──────────────────────────────────────────────────────────────
bool EmulatorSettingsImpl::Load(const std::string& serial) {
try {
if (serial.empty()) {
// ── Global config ──────────────────────────────────────────
const auto userDir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
const auto configPath = userDir / "config.json";
LOG_DEBUG(Config, "Loading global config from: {}", configPath.string());
if (std::ifstream in{configPath}; in.good()) {
json gj;
in >> gj;
auto mergeGroup = [&gj](auto& group, const char* section) {
if (!gj.contains(section))
return;
json current = group;
current.update(gj.at(section));
group = current.get<std::remove_reference_t<decltype(group)>>();
};
mergeGroup(m_general, "General");
mergeGroup(m_debug, "Debug");
mergeGroup(m_input, "Input");
mergeGroup(m_audio, "Audio");
mergeGroup(m_gpu, "GPU");
mergeGroup(m_vulkan, "Vulkan");
LOG_DEBUG(Config, "Global config loaded successfully");
} else {
if (std::filesystem::exists(Common::FS::GetUserPath(Common::FS::PathType::UserDir) /
"config.toml")) {
SDL_MessageBoxButtonData btns[2]{
{0, 0, "Defaults"},
{0, 1, "Update"},
};
SDL_MessageBoxData msg_box{
0,
nullptr,
"Config Migration",
"The shadPS4 config backend has been updated, and you only have "
"the old version of the config. Do you wish to update it "
"automatically, or continue with the default config?",
2,
btns,
nullptr,
};
int result = 1;
SDL_ShowMessageBox(&msg_box, &result);
if (result == 1) {
if (TransferSettings()) {
m_loaded = true;
Save();
return true;
} else {
SDL_ShowSimpleMessageBox(0, "Config Migration",
"Error transferring settings, exiting.",
nullptr);
std::quick_exit(1);
}
}
}
LOG_DEBUG(Config, "Global config not found - using defaults");
SetDefaultValues();
Save();
}
if (GetConfigVersion() != Common::g_scm_rev) {
Save();
}
m_loaded = true;
return true;
} else {
// ── Per-game override file ─────────────────────────────────
// Never reloads global settings. Only applies
// game_specific_value overrides on top of the already-loaded
// base configuration.
const auto gamePath =
Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs) / (serial + ".json");
LOG_DEBUG(Config, "Applying game config: {}", gamePath.string());
if (!std::filesystem::exists(gamePath)) {
LOG_DEBUG(Config, "No game-specific config found for {}", serial);
return false;
}
std::ifstream in(gamePath);
if (!in) {
LOG_ERROR(Config, "Failed to open game config: {}", gamePath.string());
return false;
}
json gj;
in >> gj;
std::vector<std::string> changed;
// ApplyGroupOverrides now correctly stores values as
// game_specific_value (see make_override in the header).
// ConfigMode::Default will then resolve them at getter call
// time without ever touching the base values.
if (gj.contains("General"))
ApplyGroupOverrides(m_general, gj.at("General"), changed);
if (gj.contains("Debug"))
ApplyGroupOverrides(m_debug, gj.at("Debug"), changed);
if (gj.contains("Input"))
ApplyGroupOverrides(m_input, gj.at("Input"), changed);
if (gj.contains("Audio"))
ApplyGroupOverrides(m_audio, gj.at("Audio"), changed);
if (gj.contains("GPU"))
ApplyGroupOverrides(m_gpu, gj.at("GPU"), changed);
if (gj.contains("Vulkan"))
ApplyGroupOverrides(m_vulkan, gj.at("Vulkan"), changed);
PrintChangedSummary(changed);
EmulatorState::GetInstance()->SetGameSpecifigConfigUsed(true);
return true;
}
} catch (const std::exception& e) {
LOG_ERROR(Config, "Error loading settings: {}", e.what());
return false;
}
}
void EmulatorSettingsImpl::SetDefaultValues() {
m_general = GeneralSettings{};
m_debug = DebugSettings{};
m_input = InputSettings{};
m_audio = AudioSettings{};
m_gpu = GPUSettings{};
m_vulkan = VulkanSettings{};
}
bool EmulatorSettingsImpl::TransferSettings() {
toml::value og_data;
json new_data = json::object();
try {
auto path = Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "config.toml";
std::ifstream ifs;
ifs.exceptions(std::ifstream::failbit | std::ifstream::badbit);
ifs.open(path, std::ios_base::binary);
og_data = toml::parse(ifs, std::string{fmt::UTF(path.filename().u8string()).data});
} catch (std::exception& ex) {
fmt::print("Got exception trying to load config file. Exception: {}\n", ex.what());
return false;
}
auto setFromToml = [&]<typename T>(Setting<T>& n, toml::value const& t, std::string k) {
n = toml::get_optional<T>(t, k).value_or(n.default_value);
};
if (og_data.contains("General")) {
const toml::value& general = og_data.at("General");
auto& s = m_general;
setFromToml(s.volume_slider, general, "volumeSlider");
setFromToml(s.neo_mode, general, "isPS4Pro");
setFromToml(s.dev_kit_mode, general, "isDevKit");
setFromToml(s.psn_signed_in, general, "isPSNSignedIn");
setFromToml(s.trophy_popup_disabled, general, "isTrophyPopupDisabled");
setFromToml(s.trophy_notification_duration, general, "trophyNotificationDuration");
setFromToml(s.discord_rpc_enabled, general, "enableDiscordRPC");
setFromToml(s.log_filter, general, "logFilter");
setFromToml(s.log_type, general, "logType");
setFromToml(s.identical_log_grouped, general, "isIdenticalLogGrouped");
setFromToml(s.show_splash, general, "showSplash");
setFromToml(s.trophy_notification_side, general, "sideTrophy");
setFromToml(s.connected_to_network, general, "isConnectedToNetwork");
setFromToml(s.sys_modules_dir, general, "sysModulesPath");
setFromToml(s.font_dir, general, "fontsPath");
// setFromToml(, general, "userName");
// setFromToml(s.defaultControllerID, general, "defaultControllerID");
}
if (og_data.contains("Input")) {
const toml::value& input = og_data.at("Input");
auto& s = m_input;
setFromToml(s.cursor_state, input, "cursorState");
setFromToml(s.cursor_hide_timeout, input, "cursorHideTimeout");
setFromToml(s.use_special_pad, input, "useSpecialPad");
setFromToml(s.special_pad_class, input, "specialPadClass");
setFromToml(s.motion_controls_enabled, input, "isMotionControlsEnabled");
setFromToml(s.use_unified_input_config, input, "useUnifiedInputConfig");
setFromToml(s.background_controller_input, input, "backgroundControllerInput");
setFromToml(s.usb_device_backend, input, "usbDeviceBackend");
}
if (og_data.contains("Audio")) {
const toml::value& audio = og_data.at("Audio");
auto& s = m_audio;
setFromToml(s.sdl_mic_device, audio, "micDevice");
setFromToml(s.sdl_main_output_device, audio, "mainOutputDevice");
setFromToml(s.sdl_padSpk_output_device, audio, "padSpkOutputDevice");
}
if (og_data.contains("GPU")) {
const toml::value& gpu = og_data.at("GPU");
auto& s = m_gpu;
setFromToml(s.window_width, gpu, "screenWidth");
setFromToml(s.window_height, gpu, "screenHeight");
setFromToml(s.internal_screen_width, gpu, "internalScreenWidth");
setFromToml(s.internal_screen_height, gpu, "internalScreenHeight");
setFromToml(s.null_gpu, gpu, "nullGpu");
setFromToml(s.copy_gpu_buffers, gpu, "copyGPUBuffers");
setFromToml(s.readbacks_mode, gpu, "readbacksMode");
setFromToml(s.readback_linear_images_enabled, gpu, "readbackLinearImages");
setFromToml(s.direct_memory_access_enabled, gpu, "directMemoryAccess");
setFromToml(s.dump_shaders, gpu, "dumpShaders");
setFromToml(s.patch_shaders, gpu, "patchShaders");
setFromToml(s.vblank_frequency, gpu, "vblankFrequency");
setFromToml(s.full_screen, gpu, "Fullscreen");
setFromToml(s.full_screen_mode, gpu, "FullscreenMode");
setFromToml(s.present_mode, gpu, "presentMode");
setFromToml(s.hdr_allowed, gpu, "allowHDR");
setFromToml(s.fsr_enabled, gpu, "fsrEnabled");
setFromToml(s.rcas_enabled, gpu, "rcasEnabled");
setFromToml(s.rcas_attenuation, gpu, "rcasAttenuation");
}
if (og_data.contains("Vulkan")) {
const toml::value& vk = og_data.at("Vulkan");
auto& s = m_vulkan;
setFromToml(s.gpu_id, vk, "gpuId");
setFromToml(s.vkvalidation_enabled, vk, "validation");
setFromToml(s.vkvalidation_core_enabled, vk, "validation_core");
setFromToml(s.vkvalidation_sync_enabled, vk, "validation_sync");
setFromToml(s.vkvalidation_gpu_enabled, vk, "validation_gpu");
setFromToml(s.vkcrash_diagnostic_enabled, vk, "crashDiagnostic");
setFromToml(s.vkhost_markers, vk, "hostMarkers");
setFromToml(s.vkguest_markers, vk, "guestMarkers");
setFromToml(s.renderdoc_enabled, vk, "rdocEnable");
setFromToml(s.pipeline_cache_enabled, vk, "pipelineCacheEnable");
setFromToml(s.pipeline_cache_archived, vk, "pipelineCacheArchive");
}
if (og_data.contains("Debug")) {
const toml::value& debug = og_data.at("Debug");
auto& s = m_debug;
setFromToml(s.debug_dump, debug, "DebugDump");
setFromToml(s.separate_logging_enabled, debug, "isSeparateLogFilesEnabled");
setFromToml(s.shader_collect, debug, "CollectShader");
setFromToml(s.log_enabled, debug, "logEnabled");
setFromToml(m_general.show_fps_counter, debug, "showFpsCounter");
}
if (og_data.contains("Settings")) {
const toml::value& settings = og_data.at("Settings");
auto& s = m_general;
setFromToml(s.console_language, settings, "consoleLanguage");
}
if (og_data.contains("GUI")) {
const toml::value& gui = og_data.at("GUI");
auto& s = m_general;
// Transfer install directories
try {
const auto install_dir_array =
toml::find_or<std::vector<std::string>>(gui, "installDirs", {});
std::vector<bool> install_dirs_enabled;
try {
install_dirs_enabled = toml::find<std::vector<bool>>(gui, "installDirsEnabled");
} catch (...) {
// If it does not exist, assume that all are enabled.
install_dirs_enabled.resize(install_dir_array.size(), true);
}
if (install_dirs_enabled.size() < install_dir_array.size()) {
install_dirs_enabled.resize(install_dir_array.size(), true);
}
std::vector<GameInstallDir> settings_install_dirs;
for (size_t i = 0; i < install_dir_array.size(); i++) {
settings_install_dirs.push_back(
{std::filesystem::path{install_dir_array[i]}, install_dirs_enabled[i]});
}
s.install_dirs.value = settings_install_dirs;
} catch (const std::exception& e) {
LOG_WARNING(Config, "Failed to transfer install directories: {}", e.what());
}
// Transfer addon install directory
try {
std::string addon_install_dir_str;
if (gui.contains("addonInstallDir")) {
const auto& addon_value = gui.at("addonInstallDir");
if (addon_value.is_string()) {
addon_install_dir_str = toml::get<std::string>(addon_value);
if (!addon_install_dir_str.empty()) {
s.addon_install_dir.value = std::filesystem::path{addon_install_dir_str};
}
}
}
} catch (const std::exception& e) {
LOG_WARNING(Config, "Failed to transfer addon install directory: {}", e.what());
}
}
if (og_data.contains("General")) {
const toml::value& general = og_data.at("General");
auto& s = m_general;
// Transfer sysmodules install directory
try {
std::string sysmodules_install_dir_str;
if (general.contains("sysModulesPath")) {
const auto& sysmodule_value = general.at("sysModulesPath");
if (sysmodule_value.is_string()) {
sysmodules_install_dir_str = toml::get<std::string>(sysmodule_value);
if (!sysmodules_install_dir_str.empty()) {
s.sys_modules_dir.value = std::filesystem::path{sysmodules_install_dir_str};
}
}
}
} catch (const std::exception& e) {
LOG_WARNING(Config, "Failed to transfer sysmodules install directory: {}", e.what());
}
// Transfer font install directory
try {
std::string font_install_dir_str;
if (general.contains("fontsPath")) {
const auto& font_value = general.at("fontsPath");
if (font_value.is_string()) {
font_install_dir_str = toml::get<std::string>(font_value);
if (!font_install_dir_str.empty()) {
s.font_dir.value = std::filesystem::path{font_install_dir_str};
}
}
}
} catch (const std::exception& e) {
LOG_WARNING(Config, "Failed to transfer font install directory: {}", e.what());
}
}
return true;
}
std::vector<std::string> EmulatorSettingsImpl::GetAllOverrideableKeys() const {
std::vector<std::string> keys;
auto addGroup = [&keys](const auto& fields) {
for (const auto& item : fields)
keys.push_back(item.key);
};
addGroup(m_general.GetOverrideableFields());
addGroup(m_debug.GetOverrideableFields());
addGroup(m_input.GetOverrideableFields());
addGroup(m_audio.GetOverrideableFields());
addGroup(m_gpu.GetOverrideableFields());
addGroup(m_vulkan.GetOverrideableFields());
return keys;
}

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@ -0,0 +1,639 @@
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <filesystem>
#include <functional>
#include <memory>
#include <mutex>
#include <sstream>
#include <string>
#include <vector>
#include <nlohmann/json.hpp>
#include "common/logging/log.h"
#include "common/types.h"
#define EmulatorSettings (*EmulatorSettingsImpl::GetInstance())
enum HideCursorState : int {
Never,
Idle,
Always,
};
enum UsbBackendType : int {
Real,
SkylandersPortal,
InfinityBase,
DimensionsToypad,
};
enum GpuReadbacksMode : int {
Disabled,
Relaxed,
Precise,
};
enum class ConfigMode {
Default,
Global,
Clean,
};
enum AudioBackend : int {
SDL,
OpenAL,
// Add more backends as needed
};
template <typename T>
struct Setting {
T default_value{};
T value{};
std::optional<T> game_specific_value{};
Setting() = default;
// Single-argument ctor: initialises both default_value and value so
// that CleanMode can always recover the intended factory default.
/*implicit*/ Setting(T init) : default_value(std::move(init)), value(default_value) {}
/// Return the active value under the given mode.
T get(ConfigMode mode = ConfigMode::Default) const {
switch (mode) {
case ConfigMode::Default:
return game_specific_value.value_or(value);
case ConfigMode::Global:
return value;
case ConfigMode::Clean:
return default_value;
}
return value;
}
/// Write v to the base layer.
/// Game-specific overrides are applied exclusively via Load(serial)
void set(const T& v) {
value = v;
}
/// Discard the game-specific override; subsequent get(Default) will
/// fall back to the base value.
void reset_game_specific() {
game_specific_value = std::nullopt;
}
};
template <typename T>
void to_json(nlohmann::json& j, const Setting<T>& s) {
j = s.value;
}
template <typename T>
void from_json(const nlohmann::json& j, Setting<T>& s) {
s.value = j.get<T>();
}
struct OverrideItem {
const char* key;
std::function<void(void* group_ptr, const nlohmann::json& entry,
std::vector<std::string>& changed)>
apply;
/// Return the value that should be written to the per-game config file.
/// Falls back to base value if no game-specific override is set.
std::function<nlohmann::json(const void* group_ptr)> get_for_save;
/// Clear game_specific_value for this field.
std::function<void(void* group_ptr)> reset_game_specific;
};
template <typename Struct, typename T>
inline OverrideItem make_override(const char* key, Setting<T> Struct::* member) {
return OverrideItem{
key,
[member, key](void* base, const nlohmann::json& entry, std::vector<std::string>& changed) {
LOG_DEBUG(Config, "[make_override] Processing key: {}", key);
LOG_DEBUG(Config, "[make_override] Entry JSON: {}", entry.dump());
Struct* obj = reinterpret_cast<Struct*>(base);
Setting<T>& dst = obj->*member;
try {
T newValue = entry.get<T>();
LOG_DEBUG(Config, "[make_override] Parsed value: {}", newValue);
LOG_DEBUG(Config, "[make_override] Current value: {}", dst.value);
if (dst.value != newValue) {
std::ostringstream oss;
oss << key << " ( " << dst.value << "" << newValue << " )";
changed.push_back(oss.str());
LOG_DEBUG(Config, "[make_override] Recorded change: {}", oss.str());
}
dst.game_specific_value = newValue;
LOG_DEBUG(Config, "[make_override] Successfully updated {}", key);
} catch (const std::exception& e) {
LOG_ERROR(Config, "[make_override] ERROR parsing {}: {}", key, e.what());
LOG_ERROR(Config, "[make_override] Entry was: {}", entry.dump());
LOG_ERROR(Config, "[make_override] Type name: {}", entry.type_name());
}
},
// --- get_for_save -------------------------------------------
// Returns game_specific_value when present, otherwise base value.
// This means a freshly-opened game-specific dialog still shows
// useful (current-global) values rather than empty entries.
[member](const void* base) -> nlohmann::json {
const Struct* obj = reinterpret_cast<const Struct*>(base);
const Setting<T>& src = obj->*member;
return nlohmann::json(src.game_specific_value.value_or(src.value));
},
// --- reset_game_specific ------------------------------------
[member](void* base) {
Struct* obj = reinterpret_cast<Struct*>(base);
(obj->*member).reset_game_specific();
}};
}
// -------------------------------
// Support types
// -------------------------------
struct GameInstallDir {
std::filesystem::path path;
bool enabled;
};
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(GameInstallDir, path, enabled)
// -------------------------------
// General settings
// -------------------------------
struct GeneralSettings {
Setting<std::vector<GameInstallDir>> install_dirs;
Setting<std::filesystem::path> addon_install_dir;
Setting<std::filesystem::path> home_dir;
Setting<std::filesystem::path> sys_modules_dir;
Setting<std::filesystem::path> font_dir;
Setting<int> volume_slider{100};
Setting<bool> neo_mode{false};
Setting<bool> dev_kit_mode{false};
Setting<int> extra_dmem_in_mbytes{0};
Setting<bool> psn_signed_in{false};
Setting<bool> trophy_popup_disabled{false};
Setting<double> trophy_notification_duration{6.0};
Setting<std::string> trophy_notification_side{"right"};
Setting<std::string> log_filter{""};
Setting<std::string> log_type{"sync"};
Setting<bool> show_splash{false};
Setting<bool> identical_log_grouped{true};
Setting<bool> connected_to_network{false};
Setting<bool> discord_rpc_enabled{false};
Setting<bool> show_fps_counter{false};
Setting<int> console_language{1};
// return a vector of override descriptors (runtime, but tiny)
std::vector<OverrideItem> GetOverrideableFields() const {
return std::vector<OverrideItem>{
make_override<GeneralSettings>("volume_slider", &GeneralSettings::volume_slider),
make_override<GeneralSettings>("neo_mode", &GeneralSettings::neo_mode),
make_override<GeneralSettings>("dev_kit_mode", &GeneralSettings::dev_kit_mode),
make_override<GeneralSettings>("extra_dmem_in_mbytes",
&GeneralSettings::extra_dmem_in_mbytes),
make_override<GeneralSettings>("psn_signed_in", &GeneralSettings::psn_signed_in),
make_override<GeneralSettings>("trophy_popup_disabled",
&GeneralSettings::trophy_popup_disabled),
make_override<GeneralSettings>("trophy_notification_duration",
&GeneralSettings::trophy_notification_duration),
make_override<GeneralSettings>("log_filter", &GeneralSettings::log_filter),
make_override<GeneralSettings>("log_type", &GeneralSettings::log_type),
make_override<GeneralSettings>("identical_log_grouped",
&GeneralSettings::identical_log_grouped),
make_override<GeneralSettings>("show_splash", &GeneralSettings::show_splash),
make_override<GeneralSettings>("trophy_notification_side",
&GeneralSettings::trophy_notification_side),
make_override<GeneralSettings>("connected_to_network",
&GeneralSettings::connected_to_network)};
}
};
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(GeneralSettings, install_dirs, addon_install_dir, home_dir,
sys_modules_dir, font_dir, volume_slider, neo_mode, dev_kit_mode,
extra_dmem_in_mbytes, psn_signed_in, trophy_popup_disabled,
trophy_notification_duration, log_filter, log_type, show_splash,
identical_log_grouped, trophy_notification_side,
connected_to_network, discord_rpc_enabled, show_fps_counter,
console_language)
// -------------------------------
// Debug settings
// -------------------------------
struct DebugSettings {
Setting<bool> separate_logging_enabled{false}; // specific
Setting<bool> debug_dump{false}; // specific
Setting<bool> shader_collect{false}; // specific
Setting<bool> log_enabled{true}; // specific
Setting<std::string> config_version{""}; // specific
std::vector<OverrideItem> GetOverrideableFields() const {
return std::vector<OverrideItem>{
make_override<DebugSettings>("debug_dump", &DebugSettings::debug_dump),
make_override<DebugSettings>("shader_collect", &DebugSettings::shader_collect),
make_override<DebugSettings>("separate_logging_enabled",
&DebugSettings::separate_logging_enabled),
make_override<DebugSettings>("log_enabled", &DebugSettings::log_enabled)};
}
};
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(DebugSettings, separate_logging_enabled, debug_dump,
shader_collect, log_enabled, config_version)
// -------------------------------
// Input settings
// -------------------------------
struct InputSettings {
Setting<int> cursor_state{HideCursorState::Idle}; // specific
Setting<int> cursor_hide_timeout{5}; // specific
Setting<int> usb_device_backend{UsbBackendType::Real}; // specific
Setting<bool> use_special_pad{false};
Setting<int> special_pad_class{1};
Setting<bool> motion_controls_enabled{true}; // specific
Setting<bool> use_unified_input_config{true};
Setting<std::string> default_controller_id{""};
Setting<bool> background_controller_input{false}; // specific
Setting<s32> camera_id{-1};
std::vector<OverrideItem> GetOverrideableFields() const {
return std::vector<OverrideItem>{
make_override<InputSettings>("cursor_state", &InputSettings::cursor_state),
make_override<InputSettings>("cursor_hide_timeout",
&InputSettings::cursor_hide_timeout),
make_override<InputSettings>("usb_device_backend", &InputSettings::usb_device_backend),
make_override<InputSettings>("motion_controls_enabled",
&InputSettings::motion_controls_enabled),
make_override<InputSettings>("background_controller_input",
&InputSettings::background_controller_input),
make_override<InputSettings>("camera_id", &InputSettings::camera_id)};
}
};
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(InputSettings, cursor_state, cursor_hide_timeout,
usb_device_backend, use_special_pad, special_pad_class,
motion_controls_enabled, use_unified_input_config,
default_controller_id, background_controller_input, camera_id)
// -------------------------------
// Audio settings
// -------------------------------
struct AudioSettings {
Setting<u32> audio_backend{AudioBackend::SDL};
Setting<std::string> sdl_mic_device{"Default Device"};
Setting<std::string> sdl_main_output_device{"Default Device"};
Setting<std::string> sdl_padSpk_output_device{"Default Device"};
Setting<std::string> openal_mic_device{"Default Device"};
Setting<std::string> openal_main_output_device{"Default Device"};
Setting<std::string> openal_padSpk_output_device{"Default Device"};
std::vector<OverrideItem> GetOverrideableFields() const {
return std::vector<OverrideItem>{
make_override<AudioSettings>("audio_backend", &AudioSettings::audio_backend),
make_override<AudioSettings>("sdl_mic_device", &AudioSettings::sdl_mic_device),
make_override<AudioSettings>("sdl_main_output_device",
&AudioSettings::sdl_main_output_device),
make_override<AudioSettings>("sdl_padSpk_output_device",
&AudioSettings::sdl_padSpk_output_device),
make_override<AudioSettings>("openal_mic_device", &AudioSettings::openal_mic_device),
make_override<AudioSettings>("openal_main_output_device",
&AudioSettings::openal_main_output_device),
make_override<AudioSettings>("openal_padSpk_output_device",
&AudioSettings::openal_padSpk_output_device)};
}
};
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(AudioSettings, audio_backend, sdl_mic_device,
sdl_main_output_device, sdl_padSpk_output_device,
openal_mic_device, openal_main_output_device,
openal_padSpk_output_device)
// -------------------------------
// GPU settings
// -------------------------------
struct GPUSettings {
Setting<u32> window_width{1280};
Setting<u32> window_height{720};
Setting<u32> internal_screen_width{1280};
Setting<u32> internal_screen_height{720};
Setting<bool> null_gpu{false};
Setting<bool> copy_gpu_buffers{false};
Setting<u32> readbacks_mode{GpuReadbacksMode::Disabled};
Setting<bool> readback_linear_images_enabled{false};
Setting<bool> direct_memory_access_enabled{false};
Setting<bool> dump_shaders{false};
Setting<bool> patch_shaders{false};
Setting<u32> vblank_frequency{60};
Setting<bool> full_screen{false};
Setting<std::string> full_screen_mode{"Windowed"};
Setting<std::string> present_mode{"Mailbox"};
Setting<bool> hdr_allowed{false};
Setting<bool> fsr_enabled{false};
Setting<bool> rcas_enabled{true};
Setting<int> rcas_attenuation{250};
// TODO add overrides
std::vector<OverrideItem> GetOverrideableFields() const {
return std::vector<OverrideItem>{
make_override<GPUSettings>("null_gpu", &GPUSettings::null_gpu),
make_override<GPUSettings>("copy_gpu_buffers", &GPUSettings::copy_gpu_buffers),
make_override<GPUSettings>("full_screen", &GPUSettings::full_screen),
make_override<GPUSettings>("full_screen_mode", &GPUSettings::full_screen_mode),
make_override<GPUSettings>("present_mode", &GPUSettings::present_mode),
make_override<GPUSettings>("window_height", &GPUSettings::window_height),
make_override<GPUSettings>("window_width", &GPUSettings::window_width),
make_override<GPUSettings>("hdr_allowed", &GPUSettings::hdr_allowed),
make_override<GPUSettings>("fsr_enabled", &GPUSettings::fsr_enabled),
make_override<GPUSettings>("rcas_enabled", &GPUSettings::rcas_enabled),
make_override<GPUSettings>("rcas_attenuation", &GPUSettings::rcas_attenuation),
make_override<GPUSettings>("dump_shaders", &GPUSettings::dump_shaders),
make_override<GPUSettings>("patch_shaders", &GPUSettings::patch_shaders),
make_override<GPUSettings>("readbacks_mode", &GPUSettings::readbacks_mode),
make_override<GPUSettings>("readback_linear_images_enabled",
&GPUSettings::readback_linear_images_enabled),
make_override<GPUSettings>("direct_memory_access_enabled",
&GPUSettings::direct_memory_access_enabled),
make_override<GPUSettings>("vblank_frequency", &GPUSettings::vblank_frequency),
};
}
};
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(GPUSettings, window_width, window_height, internal_screen_width,
internal_screen_height, null_gpu, copy_gpu_buffers,
readbacks_mode, readback_linear_images_enabled,
direct_memory_access_enabled, dump_shaders, patch_shaders,
vblank_frequency, full_screen, full_screen_mode, present_mode,
hdr_allowed, fsr_enabled, rcas_enabled, rcas_attenuation)
// -------------------------------
// Vulkan settings
// -------------------------------
struct VulkanSettings {
Setting<s32> gpu_id{-1};
Setting<bool> renderdoc_enabled{false};
Setting<bool> vkvalidation_enabled{false};
Setting<bool> vkvalidation_core_enabled{true};
Setting<bool> vkvalidation_sync_enabled{false};
Setting<bool> vkvalidation_gpu_enabled{false};
Setting<bool> vkcrash_diagnostic_enabled{false};
Setting<bool> vkhost_markers{false};
Setting<bool> vkguest_markers{false};
Setting<bool> pipeline_cache_enabled{false};
Setting<bool> pipeline_cache_archived{false};
std::vector<OverrideItem> GetOverrideableFields() const {
return std::vector<OverrideItem>{
make_override<VulkanSettings>("gpu_id", &VulkanSettings::gpu_id),
make_override<VulkanSettings>("renderdoc_enabled", &VulkanSettings::renderdoc_enabled),
make_override<VulkanSettings>("vkvalidation_enabled",
&VulkanSettings::vkvalidation_enabled),
make_override<VulkanSettings>("vkvalidation_core_enabled",
&VulkanSettings::vkvalidation_core_enabled),
make_override<VulkanSettings>("vkvalidation_sync_enabled",
&VulkanSettings::vkvalidation_sync_enabled),
make_override<VulkanSettings>("vkvalidation_gpu_enabled",
&VulkanSettings::vkvalidation_gpu_enabled),
make_override<VulkanSettings>("vkcrash_diagnostic_enabled",
&VulkanSettings::vkcrash_diagnostic_enabled),
make_override<VulkanSettings>("vkhost_markers", &VulkanSettings::vkhost_markers),
make_override<VulkanSettings>("vkguest_markers", &VulkanSettings::vkguest_markers),
make_override<VulkanSettings>("pipeline_cache_enabled",
&VulkanSettings::pipeline_cache_enabled),
make_override<VulkanSettings>("pipeline_cache_archived",
&VulkanSettings::pipeline_cache_archived),
};
}
};
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(VulkanSettings, gpu_id, renderdoc_enabled, vkvalidation_enabled,
vkvalidation_core_enabled, vkvalidation_sync_enabled,
vkvalidation_gpu_enabled, vkcrash_diagnostic_enabled,
vkhost_markers, vkguest_markers, pipeline_cache_enabled,
pipeline_cache_archived)
// -------------------------------
// Main manager
// -------------------------------
class EmulatorSettingsImpl {
public:
EmulatorSettingsImpl();
~EmulatorSettingsImpl();
static std::shared_ptr<EmulatorSettingsImpl> GetInstance();
static void SetInstance(std::shared_ptr<EmulatorSettingsImpl> instance);
bool Save(const std::string& serial = "");
bool Load(const std::string& serial = "");
void SetDefaultValues();
bool TransferSettings();
// Config mode
ConfigMode GetConfigMode() const {
return m_configMode;
}
void SetConfigMode(ConfigMode mode) {
m_configMode = mode;
}
//
// Game-specific override management
/// Clears all per-game overrides. Call this when a game exits so
/// the emulator reverts to global settings.
void ClearGameSpecificOverrides();
/// Reset a single field's game-specific override by its JSON ke
void ResetGameSpecificValue(const std::string& key);
// general accessors
bool AddGameInstallDir(const std::filesystem::path& dir, bool enabled = true);
std::vector<std::filesystem::path> GetGameInstallDirs() const;
void SetAllGameInstallDirs(const std::vector<GameInstallDir>& dirs);
void RemoveGameInstallDir(const std::filesystem::path& dir);
void SetGameInstallDirEnabled(const std::filesystem::path& dir, bool enabled);
void SetGameInstallDirs(const std::vector<std::filesystem::path>& dirs_config);
const std::vector<bool> GetGameInstallDirsEnabled();
const std::vector<GameInstallDir>& GetAllGameInstallDirs() const;
std::filesystem::path GetHomeDir();
void SetHomeDir(const std::filesystem::path& dir);
std::filesystem::path GetSysModulesDir();
void SetSysModulesDir(const std::filesystem::path& dir);
std::filesystem::path GetFontsDir();
void SetFontsDir(const std::filesystem::path& dir);
private:
GeneralSettings m_general{};
DebugSettings m_debug{};
InputSettings m_input{};
AudioSettings m_audio{};
GPUSettings m_gpu{};
VulkanSettings m_vulkan{};
ConfigMode m_configMode{ConfigMode::Default};
bool m_loaded{false};
static std::shared_ptr<EmulatorSettingsImpl> s_instance;
static std::mutex s_mutex;
/// Apply overrideable fields from groupJson into group.game_specific_value.
template <typename Group>
void ApplyGroupOverrides(Group& group, const nlohmann::json& groupJson,
std::vector<std::string>& changed) {
for (auto& item : group.GetOverrideableFields()) {
if (!groupJson.contains(item.key))
continue;
item.apply(&group, groupJson.at(item.key), changed);
}
}
// Write all overrideable fields from group into out (for game-specific save).
template <typename Group>
static void SaveGroupGameSpecific(const Group& group, nlohmann::json& out) {
for (auto& item : group.GetOverrideableFields())
out[item.key] = item.get_for_save(&group);
}
// Discard every game-specific override in group.
template <typename Group>
static void ClearGroupOverrides(Group& group) {
for (auto& item : group.GetOverrideableFields())
item.reset_game_specific(&group);
}
static void PrintChangedSummary(const std::vector<std::string>& changed);
public:
// Add these getters to access overrideable fields
std::vector<OverrideItem> GetGeneralOverrideableFields() const {
return m_general.GetOverrideableFields();
}
std::vector<OverrideItem> GetDebugOverrideableFields() const {
return m_debug.GetOverrideableFields();
}
std::vector<OverrideItem> GetInputOverrideableFields() const {
return m_input.GetOverrideableFields();
}
std::vector<OverrideItem> GetAudioOverrideableFields() const {
return m_audio.GetOverrideableFields();
}
std::vector<OverrideItem> GetGPUOverrideableFields() const {
return m_gpu.GetOverrideableFields();
}
std::vector<OverrideItem> GetVulkanOverrideableFields() const {
return m_vulkan.GetOverrideableFields();
}
std::vector<std::string> GetAllOverrideableKeys() const;
#define SETTING_FORWARD(group, Name, field) \
auto Get##Name() const { \
return (group).field.get(m_configMode); \
} \
void Set##Name(const decltype((group).field.value)& v) { \
(group).field.value = v; \
}
#define SETTING_FORWARD_BOOL(group, Name, field) \
bool Is##Name() const { \
return (group).field.get(m_configMode); \
} \
void Set##Name(bool v) { \
(group).field.value = v; \
}
#define SETTING_FORWARD_BOOL_READONLY(group, Name, field) \
bool Is##Name() const { \
return (group).field.get(m_configMode); \
}
// General settings
SETTING_FORWARD(m_general, VolumeSlider, volume_slider)
SETTING_FORWARD_BOOL(m_general, Neo, neo_mode)
SETTING_FORWARD_BOOL(m_general, DevKit, dev_kit_mode)
SETTING_FORWARD(m_general, ExtraDmemInMBytes, extra_dmem_in_mbytes)
SETTING_FORWARD_BOOL(m_general, PSNSignedIn, psn_signed_in)
SETTING_FORWARD_BOOL(m_general, TrophyPopupDisabled, trophy_popup_disabled)
SETTING_FORWARD(m_general, TrophyNotificationDuration, trophy_notification_duration)
SETTING_FORWARD(m_general, TrophyNotificationSide, trophy_notification_side)
SETTING_FORWARD_BOOL(m_general, ShowSplash, show_splash)
SETTING_FORWARD_BOOL(m_general, IdenticalLogGrouped, identical_log_grouped)
SETTING_FORWARD(m_general, AddonInstallDir, addon_install_dir)
SETTING_FORWARD(m_general, LogFilter, log_filter)
SETTING_FORWARD(m_general, LogType, log_type)
SETTING_FORWARD_BOOL(m_general, ConnectedToNetwork, connected_to_network)
SETTING_FORWARD_BOOL(m_general, DiscordRPCEnabled, discord_rpc_enabled)
SETTING_FORWARD_BOOL(m_general, ShowFpsCounter, show_fps_counter)
SETTING_FORWARD(m_general, ConsoleLanguage, console_language)
// Audio settings
SETTING_FORWARD(m_audio, AudioBackend, audio_backend)
SETTING_FORWARD(m_audio, SDLMicDevice, sdl_mic_device)
SETTING_FORWARD(m_audio, SDLMainOutputDevice, sdl_main_output_device)
SETTING_FORWARD(m_audio, SDLPadSpkOutputDevice, sdl_padSpk_output_device)
SETTING_FORWARD(m_audio, OpenALMicDevice, openal_mic_device)
SETTING_FORWARD(m_audio, OpenALMainOutputDevice, openal_main_output_device)
SETTING_FORWARD(m_audio, OpenALPadSpkOutputDevice, openal_padSpk_output_device)
// Debug settings
SETTING_FORWARD_BOOL(m_debug, SeparateLoggingEnabled, separate_logging_enabled)
SETTING_FORWARD_BOOL(m_debug, DebugDump, debug_dump)
SETTING_FORWARD_BOOL(m_debug, ShaderCollect, shader_collect)
SETTING_FORWARD_BOOL(m_debug, LogEnabled, log_enabled)
SETTING_FORWARD(m_debug, ConfigVersion, config_version)
// GPU Settings
SETTING_FORWARD_BOOL(m_gpu, NullGPU, null_gpu)
SETTING_FORWARD_BOOL(m_gpu, DumpShaders, dump_shaders)
SETTING_FORWARD_BOOL(m_gpu, CopyGpuBuffers, copy_gpu_buffers)
SETTING_FORWARD_BOOL(m_gpu, FullScreen, full_screen)
SETTING_FORWARD(m_gpu, FullScreenMode, full_screen_mode)
SETTING_FORWARD(m_gpu, PresentMode, present_mode)
SETTING_FORWARD(m_gpu, WindowHeight, window_height)
SETTING_FORWARD(m_gpu, WindowWidth, window_width)
SETTING_FORWARD(m_gpu, InternalScreenHeight, internal_screen_height)
SETTING_FORWARD(m_gpu, InternalScreenWidth, internal_screen_width)
SETTING_FORWARD_BOOL(m_gpu, HdrAllowed, hdr_allowed)
SETTING_FORWARD_BOOL(m_gpu, FsrEnabled, fsr_enabled)
SETTING_FORWARD_BOOL(m_gpu, RcasEnabled, rcas_enabled)
SETTING_FORWARD(m_gpu, RcasAttenuation, rcas_attenuation)
SETTING_FORWARD(m_gpu, ReadbacksMode, readbacks_mode)
SETTING_FORWARD_BOOL(m_gpu, ReadbackLinearImagesEnabled, readback_linear_images_enabled)
SETTING_FORWARD_BOOL(m_gpu, DirectMemoryAccessEnabled, direct_memory_access_enabled)
SETTING_FORWARD_BOOL_READONLY(m_gpu, PatchShaders, patch_shaders)
u32 GetVblankFrequency() {
if (m_gpu.vblank_frequency.value < 30) {
return 30;
}
return m_gpu.vblank_frequency.get();
}
void SetVblankFrequency(const u32& v, bool is_specific = false) {
u32 val = v < 30 ? 30 : v;
if (is_specific) {
m_gpu.vblank_frequency.game_specific_value = val;
} else {
m_gpu.vblank_frequency.value = val;
}
}
// Input Settings
SETTING_FORWARD(m_input, CursorState, cursor_state)
SETTING_FORWARD(m_input, CursorHideTimeout, cursor_hide_timeout)
SETTING_FORWARD(m_input, UsbDeviceBackend, usb_device_backend)
SETTING_FORWARD_BOOL(m_input, MotionControlsEnabled, motion_controls_enabled)
SETTING_FORWARD_BOOL(m_input, BackgroundControllerInput, background_controller_input)
SETTING_FORWARD(m_input, DefaultControllerId, default_controller_id)
SETTING_FORWARD_BOOL(m_input, UsingSpecialPad, use_special_pad)
SETTING_FORWARD(m_input, SpecialPadClass, special_pad_class)
SETTING_FORWARD_BOOL(m_input, UseUnifiedInputConfig, use_unified_input_config)
SETTING_FORWARD(m_input, CameraId, camera_id)
// Vulkan settings
SETTING_FORWARD(m_vulkan, GpuId, gpu_id)
SETTING_FORWARD_BOOL(m_vulkan, RenderdocEnabled, renderdoc_enabled)
SETTING_FORWARD_BOOL(m_vulkan, VkValidationEnabled, vkvalidation_enabled)
SETTING_FORWARD_BOOL(m_vulkan, VkValidationCoreEnabled, vkvalidation_core_enabled)
SETTING_FORWARD_BOOL(m_vulkan, VkValidationSyncEnabled, vkvalidation_sync_enabled)
SETTING_FORWARD_BOOL(m_vulkan, VkValidationGpuEnabled, vkvalidation_gpu_enabled)
SETTING_FORWARD_BOOL(m_vulkan, VkCrashDiagnosticEnabled, vkcrash_diagnostic_enabled)
SETTING_FORWARD_BOOL(m_vulkan, VkHostMarkersEnabled, vkhost_markers)
SETTING_FORWARD_BOOL(m_vulkan, VkGuestMarkersEnabled, vkguest_markers)
SETTING_FORWARD_BOOL(m_vulkan, PipelineCacheEnabled, pipeline_cache_enabled)
SETTING_FORWARD_BOOL(m_vulkan, PipelineCacheArchived, pipeline_cache_archived)
#undef SETTING_FORWARD
#undef SETTING_FORWARD_BOOL
#undef SETTING_FORWARD_BOOL_READONLY
};

View File

@ -113,6 +113,7 @@ bool PSF::Encode(const std::filesystem::path& filepath) const {
LOG_ERROR(Core, "Failed to write PSF file. Written {} Expected {}", written,
psf_buffer.size());
}
file.Close();
return written == psf_buffer.size();
}

View File

@ -5,7 +5,6 @@
#include "common/key_manager.h"
#include "common/logging/log.h"
#include "common/path_util.h"
#include "core/file_format/npbind.h"
#include "core/file_format/trp.h"
static void DecryptEFSM(std::span<const u8, 16> trophyKey, std::span<const u8, 16> NPcommID,
@ -43,8 +42,10 @@ static void hexToBytes(const char* hex, unsigned char* dst) {
}
}
bool TRP::Extract(const std::filesystem::path& trophyPath, const std::string titleId) {
std::filesystem::path gameSysDir = trophyPath / "sce_sys/trophy/";
bool TRP::Extract(const std::filesystem::path& trophyPath, int index, std::string npCommId,
const std::filesystem::path& outputPath) {
std::filesystem::path gameSysDir =
trophyPath / "sce_sys/trophy/" / std::format("trophy{:02d}.trp", index);
if (!std::filesystem::exists(gameSysDir)) {
LOG_WARNING(Common_Filesystem, "Game trophy directory doesn't exist");
return false;
@ -61,117 +62,82 @@ bool TRP::Extract(const std::filesystem::path& trophyPath, const std::string tit
std::array<u8, 16> user_key{};
std::copy(user_key_vec.begin(), user_key_vec.end(), user_key.begin());
// Load npbind.dat using the new class
std::filesystem::path npbindPath = trophyPath / "sce_sys/npbind.dat";
NPBindFile npbind;
if (!npbind.Load(npbindPath.string())) {
LOG_WARNING(Common_Filesystem, "Failed to load npbind.dat file");
}
auto npCommIds = npbind.GetNpCommIds();
if (npCommIds.empty()) {
LOG_WARNING(Common_Filesystem, "No NPComm IDs found in npbind.dat");
}
bool success = true;
int trpFileIndex = 0;
try {
// Process each TRP file in the trophy directory
for (const auto& it : std::filesystem::directory_iterator(gameSysDir)) {
if (!it.is_regular_file() || it.path().extension() != ".trp") {
continue; // Skip non-TRP files
}
const auto& it = gameSysDir;
if (it.extension() != ".trp") {
return false;
}
Common::FS::IOFile file(it, Common::FS::FileAccessMode::Read);
if (!file.IsOpen()) {
LOG_ERROR(Common_Filesystem, "Unable to open trophy file: {}", it.string());
return false;
}
// Get NPCommID for this TRP file (if available)
std::string npCommId;
if (trpFileIndex < static_cast<int>(npCommIds.size())) {
npCommId = npCommIds[trpFileIndex];
LOG_DEBUG(Common_Filesystem, "Using NPCommID: {} for {}", npCommId,
it.path().filename().string());
} else {
LOG_WARNING(Common_Filesystem, "No NPCommID found for TRP file index {}",
trpFileIndex);
}
TrpHeader header;
if (!file.Read(header)) {
LOG_ERROR(Common_Filesystem, "Failed to read TRP header from {}", it.string());
return false;
}
Common::FS::IOFile file(it.path(), Common::FS::FileAccessMode::Read);
if (!file.IsOpen()) {
LOG_ERROR(Common_Filesystem, "Unable to open trophy file: {}", it.path().string());
if (header.magic != TRP_MAGIC) {
LOG_ERROR(Common_Filesystem, "Wrong trophy magic number in {}", it.string());
return false;
}
s64 seekPos = sizeof(TrpHeader);
// Create output directories
if (!std::filesystem::create_directories(outputPath / "Icons") ||
!std::filesystem::create_directories(outputPath / "Xml")) {
LOG_ERROR(Common_Filesystem, "Failed to create output directories for {}", npCommId);
return false;
}
// Process each entry in the TRP file
for (int i = 0; i < header.entry_num; i++) {
if (!file.Seek(seekPos)) {
LOG_ERROR(Common_Filesystem, "Failed to seek to TRP entry offset");
success = false;
continue;
break;
}
seekPos += static_cast<s64>(header.entry_size);
TrpHeader header;
if (!file.Read(header)) {
LOG_ERROR(Common_Filesystem, "Failed to read TRP header from {}",
it.path().string());
TrpEntry entry;
if (!file.Read(entry)) {
LOG_ERROR(Common_Filesystem, "Failed to read TRP entry");
success = false;
continue;
break;
}
if (header.magic != TRP_MAGIC) {
LOG_ERROR(Common_Filesystem, "Wrong trophy magic number in {}", it.path().string());
success = false;
continue;
}
std::string_view name(entry.entry_name);
s64 seekPos = sizeof(TrpHeader);
std::filesystem::path trpFilesPath(
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / titleId /
"TrophyFiles" / it.path().stem());
// Create output directories
if (!std::filesystem::create_directories(trpFilesPath / "Icons") ||
!std::filesystem::create_directories(trpFilesPath / "Xml")) {
LOG_ERROR(Common_Filesystem, "Failed to create output directories for {}", titleId);
success = false;
continue;
}
// Process each entry in the TRP file
for (int i = 0; i < header.entry_num; i++) {
if (!file.Seek(seekPos)) {
LOG_ERROR(Common_Filesystem, "Failed to seek to TRP entry offset");
if (entry.flag == ENTRY_FLAG_PNG) {
if (!ProcessPngEntry(file, entry, outputPath, name)) {
success = false;
break;
// Continue with next entry
}
seekPos += static_cast<s64>(header.entry_size);
TrpEntry entry;
if (!file.Read(entry)) {
LOG_ERROR(Common_Filesystem, "Failed to read TRP entry");
success = false;
break;
}
std::string_view name(entry.entry_name);
if (entry.flag == ENTRY_FLAG_PNG) {
if (!ProcessPngEntry(file, entry, trpFilesPath, name)) {
} else if (entry.flag == ENTRY_FLAG_ENCRYPTED_XML) {
// Check if we have a valid NPCommID for decryption
if (npCommId.size() >= 12 && npCommId[0] == 'N' && npCommId[1] == 'P') {
if (!ProcessEncryptedXmlEntry(file, entry, outputPath, name, user_key,
npCommId)) {
success = false;
// Continue with next entry
}
} else if (entry.flag == ENTRY_FLAG_ENCRYPTED_XML) {
// Check if we have a valid NPCommID for decryption
if (npCommId.size() >= 12 && npCommId[0] == 'N' && npCommId[1] == 'P') {
if (!ProcessEncryptedXmlEntry(file, entry, trpFilesPath, name, user_key,
npCommId)) {
success = false;
// Continue with next entry
}
} else {
LOG_WARNING(Common_Filesystem,
"Skipping encrypted XML entry - invalid NPCommID");
// Skip this entry but continue
}
} else {
LOG_DEBUG(Common_Filesystem, "Unknown entry flag: {} for {}",
static_cast<unsigned int>(entry.flag), name);
LOG_WARNING(Common_Filesystem,
"Skipping encrypted XML entry - invalid NPCommID");
// Skip this entry but continue
}
} else {
LOG_DEBUG(Common_Filesystem, "Unknown entry flag: {} for {}",
static_cast<unsigned int>(entry.flag), name);
}
trpFileIndex++;
}
} catch (const std::filesystem::filesystem_error& e) {
LOG_CRITICAL(Common_Filesystem, "Filesystem error during trophy extraction: {}", e.what());
return false;
@ -182,7 +148,7 @@ bool TRP::Extract(const std::filesystem::path& trophyPath, const std::string tit
if (success) {
LOG_INFO(Common_Filesystem, "Successfully extracted {} trophy files for {}", trpFileIndex,
titleId);
npCommId);
}
return success;

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@ -36,7 +36,8 @@ class TRP {
public:
TRP();
~TRP();
bool Extract(const std::filesystem::path& trophyPath, const std::string titleId);
bool Extract(const std::filesystem::path& trophyPath, int index, std::string npCommId,
const std::filesystem::path& outputPath);
private:
bool ProcessPngEntry(Common::FS::IOFile& file, const TrpEntry& entry,
@ -45,9 +46,6 @@ private:
const std::filesystem::path& outputPath, std::string_view name,
const std::array<u8, 16>& user_key, const std::string& npCommId);
std::vector<u8> NPcommID = std::vector<u8>(12);
std::array<u8, 16> np_comm_id{};
std::array<u8, 16> esfmIv{};
std::filesystem::path trpFilesPath;
static constexpr int iv_len = 16;
};

View File

@ -2,7 +2,6 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include "common/config.h"
#include "common/string_util.h"
#include "core/file_sys/devices/logger.h"
#include "core/file_sys/devices/nop_device.h"

View File

@ -8,12 +8,12 @@
#include <SDL3/SDL.h>
#include "common/config.h"
#include "common/memory_patcher.h"
#include "common/thread.h"
#include "common/types.h"
#include "core/debug_state.h"
#include "core/debugger.h"
#include "core/emulator_settings.h"
#include "core/emulator_state.h"
#include "core/libraries/audio/audioout.h"
#include "input/input_handler.h"
@ -153,7 +153,7 @@ void IPC::InputLoop() {
} else if (cmd == "ADJUST_VOLUME") {
int value = static_cast<int>(next_u64());
bool is_game_specific = next_u64() != 0;
Config::setVolumeSlider(value, is_game_specific);
EmulatorSettings.SetVolumeSlider(value);
Libraries::AudioOut::AdjustVol();
} else if (cmd == "SET_FSR") {
bool use_fsr = next_u64() != 0;
@ -211,13 +211,6 @@ void IPC::InputLoop() {
} else if (cmd == "RELOAD_INPUTS") {
std::string config = next_str();
Input::ParseInputConfig(config);
} else if (cmd == "SET_ACTIVE_CONTROLLER") {
std::string active_controller = next_str();
GamepadSelect::SetSelectedGamepad(active_controller);
SDL_Event checkGamepad;
SDL_memset(&checkGamepad, 0, sizeof(checkGamepad));
checkGamepad.type = SDL_EVENT_CHANGE_CONTROLLER;
SDL_PushEvent(&checkGamepad);
} else {
std::cerr << ";UNKNOWN CMD: " << cmd << std::endl;
}

View File

@ -5,9 +5,9 @@
#include "app_content.h"
#include "common/assert.h"
#include "common/config.h"
#include "common/logging/log.h"
#include "common/singleton.h"
#include "core/emulator_settings.h"
#include "core/file_format/psf.h"
#include "core/file_sys/fs.h"
#include "core/libraries/app_content/app_content_error.h"
@ -57,7 +57,7 @@ int PS4_SYSV_ABI sceAppContentAddcontMount(u32 service_label,
OrbisAppContentMountPoint* mount_point) {
LOG_INFO(Lib_AppContent, "called");
const auto& addon_path = Config::getAddonInstallDir() / title_id;
const auto& addon_path = EmulatorSettings.GetAddonInstallDir() / title_id;
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
// Determine which loaded additional content this entitlement label is for.
@ -282,7 +282,7 @@ int PS4_SYSV_ABI sceAppContentInitialize(const OrbisAppContentInitParam* initPar
LOG_ERROR(Lib_AppContent, "(DUMMY) called");
auto* param_sfo = Common::Singleton<PSF>::Instance();
const auto addons_dir = Config::getAddonInstallDir();
const auto addons_dir = EmulatorSettings.GetAddonInstallDir();
if (const auto value = param_sfo->GetString("TITLE_ID"); value.has_value()) {
title_id = *value;
} else {

View File

@ -3,6 +3,7 @@
#pragma once
#include <memory>
#include <mutex>
#include <core/libraries/system/userservice.h>
#include "common/types.h"

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <memory>
@ -6,10 +6,9 @@
#include <shared_mutex>
#include <stop_token>
#include <thread>
#include <core/emulator_settings.h>
#include <magic_enum/magic_enum.hpp>
#include "common/assert.h"
#include "common/config.h"
#include "common/logging/log.h"
#include "common/thread.h"
#include "core/libraries/audio/audioout.h"
@ -206,7 +205,11 @@ s32 PS4_SYSV_ABI sceAudioOutInit() {
return ORBIS_AUDIO_OUT_ERROR_ALREADY_INIT;
}
audio = std::make_unique<SDLAudioOut>();
if (EmulatorSettings.GetAudioBackend() == AudioBackend::OpenAL) {
audio = std::make_unique<OpenALAudioOut>();
} else {
audio = std::make_unique<SDLAudioOut>();
}
LOG_INFO(Lib_AudioOut, "Audio system initialized");
return ORBIS_OK;

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@ -31,4 +31,9 @@ public:
std::unique_ptr<PortBackend> Open(PortOut& port) override;
};
class OpenALAudioOut final : public AudioOutBackend {
public:
std::unique_ptr<PortBackend> Open(PortOut& port) override;
};
} // namespace Libraries::AudioOut

View File

@ -0,0 +1,832 @@
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <atomic>
#include <cstring>
#include <memory>
#include <thread>
#include <vector>
#include <AL/al.h>
#include <AL/alc.h>
#include <alext.h>
#include <queue>
#include "common/logging/log.h"
#include "core/emulator_settings.h"
#include "core/libraries/audio/audioout.h"
#include "core/libraries/audio/audioout_backend.h"
#include "core/libraries/audio/openal_manager.h"
#include "core/libraries/kernel/threads.h"
// SIMD support detection
#if defined(__x86_64__) || defined(_M_X64)
#include <immintrin.h>
#define HAS_SSE2
#endif
namespace Libraries::AudioOut {
// Volume constants
constexpr float VOLUME_0DB = 32768.0f; // 1 << 15
constexpr float INV_VOLUME_0DB = 1.0f / VOLUME_0DB;
constexpr float VOLUME_EPSILON = 0.001f;
// Timing constants
constexpr u64 VOLUME_CHECK_INTERVAL_US = 50000; // Check every 50ms
constexpr u64 MIN_SLEEP_THRESHOLD_US = 10;
constexpr u64 TIMING_RESYNC_THRESHOLD_US = 100000; // Resync if >100ms behind
// OpenAL constants
constexpr ALsizei NUM_BUFFERS = 6;
constexpr ALsizei BUFFER_QUEUE_THRESHOLD = 2; // Queue more buffers when below this
// Channel positions
enum ChannelPos : u8 {
FL = 0,
FR = 1,
FC = 2,
LF = 3,
SL = 4,
SR = 5,
BL = 6,
BR = 7,
STD_SL = 6,
STD_SR = 7,
STD_BL = 4,
STD_BR = 5
};
class OpenALPortBackend : public PortBackend {
public:
explicit OpenALPortBackend(const PortOut& port)
: frame_size(port.format_info.FrameSize()), guest_buffer_size(port.BufferSize()),
buffer_frames(port.buffer_frames), sample_rate(port.sample_rate),
num_channels(port.format_info.num_channels), is_float(port.format_info.is_float),
is_std(port.format_info.is_std), channel_layout(port.format_info.channel_layout),
device_registered(false), device_name(GetDeviceName(port.type)) {
if (!Initialize(port.type)) {
LOG_ERROR(Lib_AudioOut, "Failed to initialize OpenAL audio backend");
}
}
~OpenALPortBackend() override {
// Unregister port before cleanup
if (device_registered) {
OpenALDevice::GetInstance().UnregisterPort(device_name);
}
Cleanup();
}
void Output(void* ptr) override {
if (!source || !convert) [[unlikely]] {
return;
}
if (ptr == nullptr) [[unlikely]] {
return;
}
if (!device_context->MakeCurrent(device_name)) {
return;
}
UpdateVolumeIfChanged();
const u64 current_time = Kernel::sceKernelGetProcessTime();
// Convert audio data ONCE per call
if (use_native_float) {
convert(ptr, al_buffer_float.data(), buffer_frames, nullptr);
} else {
convert(ptr, al_buffer_s16.data(), buffer_frames, nullptr);
}
// Reclaim processed buffers
ALint processed = 0;
alGetSourcei(source, AL_BUFFERS_PROCESSED, &processed);
while (processed > 0) {
ALuint buffer_id;
alSourceUnqueueBuffers(source, 1, &buffer_id);
if (alGetError() == AL_NO_ERROR) {
available_buffers.push_back(buffer_id);
processed--;
} else {
break;
}
}
// Queue buffer
if (!available_buffers.empty()) {
ALuint buffer_id = available_buffers.back();
available_buffers.pop_back();
if (use_native_float) {
alBufferData(buffer_id, format, al_buffer_float.data(), buffer_size_bytes,
sample_rate);
} else {
alBufferData(buffer_id, format, al_buffer_s16.data(), buffer_size_bytes,
sample_rate);
}
alSourceQueueBuffers(source, 1, &buffer_id);
}
// Check state and queue health
ALint state = 0;
ALint queued = 0;
alGetSourcei(source, AL_SOURCE_STATE, &state);
alGetSourcei(source, AL_BUFFERS_QUEUED, &queued);
if (state != AL_PLAYING && queued > 0) {
LOG_DEBUG(Lib_AudioOut, "Audio underrun detected (queued: {}), restarting source",
queued);
alSourcePlay(source);
}
// Only sleep if we have healthy buffer queue
if (queued >= 2) {
HandleTiming(current_time);
} else {
next_output_time = current_time + period_us;
}
last_output_time.store(current_time, std::memory_order_release);
output_count++;
}
void SetVolume(const std::array<int, 8>& ch_volumes) override {
if (!device_context->MakeCurrent(device_name)) {
return;
}
if (!source) [[unlikely]] {
return;
}
float max_channel_gain = 0.0f;
const u32 channels_to_check = std::min(num_channels, 8u);
for (u32 i = 0; i < channels_to_check; i++) {
const float channel_gain = static_cast<float>(ch_volumes[i]) * INV_VOLUME_0DB;
max_channel_gain = std::max(max_channel_gain, channel_gain);
}
const float slider_gain = EmulatorSettings.GetVolumeSlider() * 0.01f;
const float total_gain = max_channel_gain * slider_gain;
const float current = current_gain.load(std::memory_order_acquire);
if (std::abs(total_gain - current) < VOLUME_EPSILON) {
return;
}
alSourcef(source, AL_GAIN, total_gain);
ALenum error = alGetError();
if (error == AL_NO_ERROR) {
current_gain.store(total_gain, std::memory_order_release);
LOG_DEBUG(Lib_AudioOut,
"Set combined audio gain to {:.3f} (channel: {:.3f}, slider: {:.3f})",
total_gain, max_channel_gain, slider_gain);
} else {
LOG_ERROR(Lib_AudioOut, "Failed to set OpenAL source gain: {}",
GetALErrorString(error));
}
}
u64 GetLastOutputTime() const {
return last_output_time.load(std::memory_order_acquire);
}
private:
bool Initialize(OrbisAudioOutPort type) {
// Register this port with the device manager
if (!OpenALDevice::GetInstance().RegisterPort(device_name)) {
if (device_name == "None") {
LOG_INFO(Lib_AudioOut, "Audio device disabled for port type {}",
static_cast<int>(type));
} else {
LOG_ERROR(Lib_AudioOut, "Failed to register OpenAL device '{}'", device_name);
}
return false;
}
device_registered = true;
device_context = &OpenALDevice::GetInstance();
// Make this device's context current
if (!device_context->MakeCurrent(device_name)) {
LOG_ERROR(Lib_AudioOut, "Failed to make OpenAL context current for device '{}'",
device_name);
return false;
}
// Log device info
LOG_INFO(Lib_AudioOut, "Using OpenAL device for port type {}: '{}'", static_cast<int>(type),
device_name);
// Calculate timing parameters
period_us = (1000000ULL * buffer_frames + sample_rate / 2) / sample_rate;
// Check for AL_EXT_FLOAT32 extension
has_float_ext = alIsExtensionPresent("AL_EXT_FLOAT32");
if (has_float_ext && is_float) {
LOG_INFO(Lib_AudioOut, "AL_EXT_FLOAT32 extension detected - using native float format");
}
// Determine OpenAL format
if (!DetermineOpenALFormat()) {
LOG_ERROR(Lib_AudioOut, "Unsupported audio format for OpenAL");
return false;
}
// Allocate buffers based on format
if (use_native_float) {
al_buffer_float.resize(buffer_frames * num_channels);
buffer_size_bytes = buffer_frames * num_channels * sizeof(float);
} else {
al_buffer_s16.resize(buffer_frames * num_channels);
buffer_size_bytes = buffer_frames * num_channels * sizeof(s16);
}
// Select optimal converter function
if (!SelectConverter()) {
return false;
}
// Generate OpenAL source and buffers
if (!CreateOpenALObjects()) {
return false;
}
// Initialize current gain
current_gain.store(EmulatorSettings.GetVolumeSlider() * 0.01f, std::memory_order_relaxed);
alSourcef(source, AL_GAIN, current_gain.load(std::memory_order_relaxed));
// Prime buffers with silence
if (use_native_float) {
std::vector<float> silence(buffer_frames * num_channels, 0.0f);
for (size_t i = 0; i < buffers.size() - 1; i++) {
ALuint buffer_id = available_buffers.back();
available_buffers.pop_back();
alBufferData(buffer_id, format, silence.data(), buffer_size_bytes, sample_rate);
alSourceQueueBuffers(source, 1, &buffer_id);
}
} else {
std::vector<s16> silence(buffer_frames * num_channels, 0);
for (size_t i = 0; i < buffers.size() - 1; i++) {
ALuint buffer_id = available_buffers.back();
available_buffers.pop_back();
alBufferData(buffer_id, format, silence.data(), buffer_size_bytes, sample_rate);
alSourceQueueBuffers(source, 1, &buffer_id);
}
}
alSourcePlay(source);
LOG_INFO(Lib_AudioOut,
"Initialized OpenAL backend ({} Hz, {} ch, {} format, {}) for device '{}'",
sample_rate, num_channels, is_float ? "float" : "int16",
use_native_float ? "native" : "converted", device_name);
return true;
}
void Cleanup() {
if (!device_context || !device_context->MakeCurrent(device_name)) {
return;
}
if (source) {
alSourceStop(source);
ALint queued = 0;
alGetSourcei(source, AL_BUFFERS_QUEUED, &queued);
while (queued-- > 0) {
ALuint buf;
alSourceUnqueueBuffers(source, 1, &buf);
}
alDeleteSources(1, &source);
source = 0;
}
if (!buffers.empty()) {
alDeleteBuffers(static_cast<ALsizei>(buffers.size()), buffers.data());
buffers.clear();
}
}
std::string GetDeviceName(OrbisAudioOutPort type) const {
switch (type) {
case OrbisAudioOutPort::Main:
case OrbisAudioOutPort::Bgm:
return EmulatorSettings.GetOpenALMainOutputDevice();
case OrbisAudioOutPort::PadSpk:
return EmulatorSettings.GetOpenALPadSpkOutputDevice();
default:
return EmulatorSettings.GetOpenALMainOutputDevice();
}
}
void UpdateVolumeIfChanged() {
const u64 current_time = Kernel::sceKernelGetProcessTime();
if (current_time - last_volume_check_time < VOLUME_CHECK_INTERVAL_US) {
return;
}
last_volume_check_time = current_time;
const float config_volume = EmulatorSettings.GetVolumeSlider() * 0.01f;
const float stored_gain = current_gain.load(std::memory_order_acquire);
if (std::abs(config_volume - stored_gain) > VOLUME_EPSILON) {
alSourcef(source, AL_GAIN, config_volume);
ALenum error = alGetError();
if (error == AL_NO_ERROR) {
current_gain.store(config_volume, std::memory_order_release);
LOG_DEBUG(Lib_AudioOut, "Updated audio gain to {:.3f}", config_volume);
} else {
LOG_ERROR(Lib_AudioOut, "Failed to set audio gain: {}", GetALErrorString(error));
}
}
}
void HandleTiming(u64 current_time) {
if (next_output_time == 0) [[unlikely]] {
next_output_time = current_time + period_us;
return;
}
const s64 time_diff = static_cast<s64>(current_time - next_output_time);
if (time_diff > static_cast<s64>(TIMING_RESYNC_THRESHOLD_US)) [[unlikely]] {
next_output_time = current_time + period_us;
} else if (time_diff < 0) {
const u64 time_to_wait = static_cast<u64>(-time_diff);
next_output_time += period_us;
if (time_to_wait > MIN_SLEEP_THRESHOLD_US) {
const u64 sleep_duration = time_to_wait - MIN_SLEEP_THRESHOLD_US;
std::this_thread::sleep_for(std::chrono::microseconds(sleep_duration));
}
} else {
next_output_time += period_us;
}
}
bool DetermineOpenALFormat() {
// Try to use native float formats if extension is available
if (is_float && has_float_ext) {
switch (num_channels) {
case 1:
format = AL_FORMAT_MONO_FLOAT32;
use_native_float = true;
return true;
case 2:
format = AL_FORMAT_STEREO_FLOAT32;
use_native_float = true;
return true;
case 4:
format = alGetEnumValue("AL_FORMAT_QUAD32");
if (format != 0 && alGetError() == AL_NO_ERROR) {
use_native_float = true;
return true;
}
break;
case 6:
format = alGetEnumValue("AL_FORMAT_51CHN32");
if (format != 0 && alGetError() == AL_NO_ERROR) {
use_native_float = true;
return true;
}
break;
case 8:
format = alGetEnumValue("AL_FORMAT_71CHN32");
if (format != 0 && alGetError() == AL_NO_ERROR) {
use_native_float = true;
return true;
}
break;
}
LOG_WARNING(
Lib_AudioOut,
"Float format for {} channels not supported, falling back to S16 conversion",
num_channels);
}
// Fall back to S16 formats (with conversion if needed)
use_native_float = false;
if (is_float) {
// Will need to convert float to S16
format = AL_FORMAT_MONO16;
switch (num_channels) {
case 1:
format = AL_FORMAT_MONO16;
break;
case 2:
format = AL_FORMAT_STEREO16;
break;
case 6:
format = alGetEnumValue("AL_FORMAT_51CHN16");
if (format == 0 || alGetError() != AL_NO_ERROR) {
LOG_WARNING(Lib_AudioOut, "5.1 format not supported, falling back to stereo");
format = AL_FORMAT_STEREO16;
}
break;
case 8:
format = alGetEnumValue("AL_FORMAT_71CHN16");
if (format == 0 || alGetError() != AL_NO_ERROR) {
LOG_WARNING(Lib_AudioOut, "7.1 format not supported, falling back to stereo");
format = AL_FORMAT_STEREO16;
}
break;
default:
LOG_ERROR(Lib_AudioOut, "Unsupported float channel count: {}", num_channels);
return false;
}
} else {
// Native 16-bit integer formats
switch (num_channels) {
case 1:
format = AL_FORMAT_MONO16;
break;
case 2:
format = AL_FORMAT_STEREO16;
break;
case 6:
format = alGetEnumValue("AL_FORMAT_51CHN16");
if (format == 0 || alGetError() != AL_NO_ERROR) {
LOG_WARNING(Lib_AudioOut, "5.1 format not supported, falling back to stereo");
format = AL_FORMAT_STEREO16;
}
break;
case 8:
format = alGetEnumValue("AL_FORMAT_71CHN16");
if (format == 0 || alGetError() != AL_NO_ERROR) {
LOG_WARNING(Lib_AudioOut, "7.1 format not supported, falling back to stereo");
format = AL_FORMAT_STEREO16;
}
break;
default:
LOG_ERROR(Lib_AudioOut, "Unsupported S16 channel count: {}", num_channels);
return false;
}
}
return true;
}
bool CreateOpenALObjects() {
alGenSources(1, &source);
if (alGetError() != AL_NO_ERROR) {
LOG_ERROR(Lib_AudioOut, "Failed to generate OpenAL source");
return false;
}
buffers.resize(NUM_BUFFERS);
alGenBuffers(static_cast<ALsizei>(buffers.size()), buffers.data());
if (alGetError() != AL_NO_ERROR) {
LOG_ERROR(Lib_AudioOut, "Failed to generate OpenAL buffers");
alDeleteSources(1, &source);
source = 0;
return false;
}
available_buffers = buffers;
alSourcef(source, AL_PITCH, 1.0f);
alSourcef(source, AL_GAIN, 1.0f);
alSource3f(source, AL_POSITION, 0.0f, 0.0f, 0.0f);
alSource3f(source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
alSourcei(source, AL_LOOPING, AL_FALSE);
alSourcei(source, AL_SOURCE_RELATIVE, AL_TRUE);
LOG_DEBUG(Lib_AudioOut, "Created OpenAL source {} with {} buffers", source, buffers.size());
return true;
}
bool SelectConverter() {
if (is_float && use_native_float) {
// Native float - just copy/remap if needed
switch (num_channels) {
case 1:
convert = &ConvertF32Mono;
break;
case 2:
convert = &ConvertF32Stereo;
break;
case 8:
convert = is_std ? &ConvertF32Std8CH : &ConvertF32_8CH;
break;
default:
LOG_ERROR(Lib_AudioOut, "Unsupported float channel count: {}", num_channels);
return false;
}
} else if (is_float && !use_native_float) {
// Float to S16 conversion needed
switch (num_channels) {
case 1:
convert = &ConvertF32ToS16Mono;
break;
case 2:
#ifdef HAS_SSE2
convert = &ConvertF32ToS16StereoSIMD;
#else
convert = &ConvertF32ToS16Stereo;
#endif
break;
case 8:
#ifdef HAS_SSE2
convert = is_std ? &ConvertF32ToS16Std8CH : &ConvertF32ToS16_8CH_SIMD;
#else
convert = is_std ? &ConvertF32ToS16Std8CH : &ConvertF32ToS16_8CH;
#endif
break;
default:
LOG_ERROR(Lib_AudioOut, "Unsupported float channel count: {}", num_channels);
return false;
}
} else {
// S16 native - just copy
switch (num_channels) {
case 1:
convert = &ConvertS16Mono;
break;
case 2:
convert = &ConvertS16Stereo;
break;
case 8:
convert = &ConvertS16_8CH;
break;
default:
LOG_ERROR(Lib_AudioOut, "Unsupported S16 channel count: {}", num_channels);
return false;
}
}
return true;
}
const char* GetALErrorString(ALenum error) {
switch (error) {
case AL_NO_ERROR:
return "AL_NO_ERROR";
case AL_INVALID_NAME:
return "AL_INVALID_NAME";
case AL_INVALID_ENUM:
return "AL_INVALID_ENUM";
case AL_INVALID_VALUE:
return "AL_INVALID_VALUE";
case AL_INVALID_OPERATION:
return "AL_INVALID_OPERATION";
case AL_OUT_OF_MEMORY:
return "AL_OUT_OF_MEMORY";
default:
return "Unknown AL error";
}
}
// Converter function type
using ConverterFunc = void (*)(const void* src, void* dst, u32 frames, const float* volumes);
static inline s16 OrbisFloatToS16(float v) {
if (std::abs(v) < 1.0e-20f)
v = 0.0f;
// Sony behavior: +1.0f -> 32767, -1.0f -> -32768
const float scaled = v * 32768.0f;
if (scaled >= 32767.0f)
return 32767;
if (scaled <= -32768.0f)
return -32768;
return static_cast<s16>(scaled + (scaled >= 0 ? 0.5f : -0.5f));
}
static void ConvertS16Mono(const void* src, void* dst, u32 frames, const float*) {
const s16* s = static_cast<const s16*>(src);
s16* d = static_cast<s16*>(dst);
std::memcpy(d, s, frames * sizeof(s16));
}
static void ConvertS16Stereo(const void* src, void* dst, u32 frames, const float*) {
const s16* s = static_cast<const s16*>(src);
s16* d = static_cast<s16*>(dst);
const u32 num_samples = frames << 1;
std::memcpy(d, s, num_samples * sizeof(s16));
}
static void ConvertS16_8CH(const void* src, void* dst, u32 frames, const float*) {
const s16* s = static_cast<const s16*>(src);
s16* d = static_cast<s16*>(dst);
const u32 num_samples = frames << 3;
std::memcpy(d, s, num_samples * sizeof(s16));
}
// Float passthrough converters (for AL_EXT_FLOAT32)
static void ConvertF32Mono(const void* src, void* dst, u32 frames, const float*) {
const float* s = static_cast<const float*>(src);
float* d = static_cast<float*>(dst);
std::memcpy(d, s, frames * sizeof(float));
}
static void ConvertF32Stereo(const void* src, void* dst, u32 frames, const float*) {
const float* s = static_cast<const float*>(src);
float* d = static_cast<float*>(dst);
std::memcpy(d, s, frames * 2 * sizeof(float));
}
static void ConvertF32_8CH(const void* src, void* dst, u32 frames, const float*) {
const float* s = static_cast<const float*>(src);
float* d = static_cast<float*>(dst);
std::memcpy(d, s, frames * 8 * sizeof(float));
}
static void ConvertF32Std8CH(const void* src, void* dst, u32 frames, const float*) {
const float* s = static_cast<const float*>(src);
float* d = static_cast<float*>(dst);
for (u32 i = 0; i < frames; i++) {
const u32 offset = i << 3;
d[offset + FL] = s[offset + FL];
d[offset + FR] = s[offset + FR];
d[offset + FC] = s[offset + FC];
d[offset + LF] = s[offset + LF];
d[offset + SL] = s[offset + STD_SL];
d[offset + SR] = s[offset + STD_SR];
d[offset + BL] = s[offset + STD_BL];
d[offset + BR] = s[offset + STD_BR];
}
}
// Float to S16 converters for OpenAL
static void ConvertF32ToS16Mono(const void* src, void* dst, u32 frames, const float*) {
const float* s = static_cast<const float*>(src);
s16* d = static_cast<s16*>(dst);
for (u32 i = 0; i < frames; i++)
d[i] = OrbisFloatToS16(s[i]);
}
#ifdef HAS_SSE2
static void ConvertF32ToS16StereoSIMD(const void* src, void* dst, u32 frames, const float*) {
const float* s = static_cast<const float*>(src);
s16* d = static_cast<s16*>(dst);
const __m128 scale = _mm_set1_ps(32768.0f);
const __m128 min_val = _mm_set1_ps(-32768.0f);
const __m128 max_val = _mm_set1_ps(32767.0f);
const u32 num_samples = frames << 1;
u32 i = 0;
// Process 8 samples at a time
for (; i + 8 <= num_samples; i += 8) {
// Load 8 floats
__m128 f1 = _mm_loadu_ps(&s[i]);
__m128 f2 = _mm_loadu_ps(&s[i + 4]);
// Scale and clamp
f1 = _mm_mul_ps(f1, scale);
f2 = _mm_mul_ps(f2, scale);
f1 = _mm_max_ps(f1, min_val);
f2 = _mm_max_ps(f2, min_val);
f1 = _mm_min_ps(f1, max_val);
f2 = _mm_min_ps(f2, max_val);
// Convert to int32
__m128i i1 = _mm_cvtps_epi32(f1);
__m128i i2 = _mm_cvtps_epi32(f2);
// Pack to int16
__m128i packed = _mm_packs_epi32(i1, i2);
// Store
_mm_storeu_si128(reinterpret_cast<__m128i*>(&d[i]), packed);
}
// Handle remaining samples
for (; i < num_samples; i++) {
d[i] = OrbisFloatToS16(s[i]);
}
}
#elif
static void ConvertF32ToS16Stereo(const void* src, void* dst, u32 frames, const float*) {
const float* s = static_cast<const float*>(src);
s16* d = static_cast<s16*>(dst);
const u32 num_samples = frames << 1;
for (u32 i = 0; i < num_samples; i++)
d[i] = OrbisFloatToS16(s[i]);
}
#endif
#ifdef HAS_SSE2
static void ConvertF32ToS16_8CH_SIMD(const void* src, void* dst, u32 frames, const float*) {
const float* s = static_cast<const float*>(src);
s16* d = static_cast<s16*>(dst);
const __m128 scale = _mm_set1_ps(32768.0f);
const __m128 min_val = _mm_set1_ps(-32768.0f);
const __m128 max_val = _mm_set1_ps(32767.0f);
const u32 num_samples = frames << 3;
u32 i = 0;
// Process 8 samples at a time (1 frame of 8CH audio)
for (; i + 8 <= num_samples; i += 8) {
__m128 f1 = _mm_loadu_ps(&s[i]);
__m128 f2 = _mm_loadu_ps(&s[i + 4]);
f1 = _mm_mul_ps(f1, scale);
f2 = _mm_mul_ps(f2, scale);
f1 = _mm_max_ps(_mm_min_ps(f1, max_val), min_val);
f2 = _mm_max_ps(_mm_min_ps(f2, max_val), min_val);
__m128i i1 = _mm_cvtps_epi32(f1);
__m128i i2 = _mm_cvtps_epi32(f2);
__m128i packed = _mm_packs_epi32(i1, i2);
_mm_storeu_si128(reinterpret_cast<__m128i*>(&d[i]), packed);
}
for (; i < num_samples; i++) {
d[i] = OrbisFloatToS16(s[i]);
}
}
#elif
static void ConvertF32ToS16_8CH(const void* src, void* dst, u32 frames, const float*) {
const float* s = static_cast<const float*>(src);
s16* d = static_cast<s16*>(dst);
const u32 num_samples = frames << 3;
for (u32 i = 0; i < num_samples; i++)
d[i] = OrbisFloatToS16(s[i]);
}
#endif
static void ConvertF32ToS16Std8CH(const void* src, void* dst, u32 frames, const float*) {
const float* s = static_cast<const float*>(src);
s16* d = static_cast<s16*>(dst);
for (u32 i = 0; i < frames; i++) {
const u32 offset = i << 3;
d[offset + FL] = OrbisFloatToS16(s[offset + FL]);
d[offset + FR] = OrbisFloatToS16(s[offset + FR]);
d[offset + FC] = OrbisFloatToS16(s[offset + FC]);
d[offset + LF] = OrbisFloatToS16(s[offset + LF]);
d[offset + SL] = OrbisFloatToS16(s[offset + STD_SL]);
d[offset + SR] = OrbisFloatToS16(s[offset + STD_SR]);
d[offset + BL] = OrbisFloatToS16(s[offset + STD_BL]);
d[offset + BR] = OrbisFloatToS16(s[offset + STD_BR]);
}
}
// Audio format parameters
const u32 frame_size;
const u32 guest_buffer_size;
const u32 buffer_frames;
const u32 sample_rate;
const u32 num_channels;
const bool is_float;
const bool is_std;
const std::array<int, 8> channel_layout;
alignas(64) u64 period_us{0};
alignas(64) std::atomic<u64> last_output_time{0};
u64 next_output_time{0};
u64 last_volume_check_time{0};
u32 output_count{0};
// OpenAL objects
OpenALDevice* device_context{nullptr};
ALuint source{0};
std::vector<ALuint> buffers;
std::vector<ALuint> available_buffers;
ALenum format{AL_FORMAT_STEREO16};
// Buffer management
u32 buffer_size_bytes{0};
std::vector<s16> al_buffer_s16; // For S16 formats
std::vector<float> al_buffer_float; // For float formats
// Extension support
bool has_float_ext{false};
bool use_native_float{false};
// Converter function pointer
ConverterFunc convert{nullptr};
// Volume management
alignas(64) std::atomic<float> current_gain{1.0f};
std::string device_name;
bool device_registered;
};
std::unique_ptr<PortBackend> OpenALAudioOut::Open(PortOut& port) {
return std::make_unique<OpenALPortBackend>(port);
}
} // namespace Libraries::AudioOut

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@ -0,0 +1,226 @@
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <mutex>
#include <string>
#include <unordered_map>
#include <vector>
#include <AL/al.h>
#include <AL/alc.h>
namespace Libraries::AudioOut {
struct DeviceContext {
ALCdevice* device{nullptr};
ALCcontext* context{nullptr};
std::string device_name;
int port_count{0};
bool IsValid() const {
return device != nullptr && context != nullptr;
}
void Cleanup() {
if (context) {
alcDestroyContext(context);
context = nullptr;
}
if (device) {
alcCloseDevice(device);
device = nullptr;
}
port_count = 0;
}
};
class OpenALDevice {
public:
static OpenALDevice& GetInstance() {
static OpenALDevice instance;
return instance;
}
// Register a port that uses this device
bool RegisterPort(const std::string& device_name) {
std::lock_guard<std::mutex> lock(mutex);
// Handle "Default Device" alias
std::string actual_device_name = device_name;
if (actual_device_name.empty() || actual_device_name == "Default Device") {
actual_device_name = GetDefaultDeviceName();
}
// Find or create device context for this device name
auto it = devices.find(actual_device_name);
if (it != devices.end()) {
// Device exists, increment count
it->second.port_count++;
LOG_INFO(Lib_AudioOut, "Reusing OpenAL device '{}', port count: {}", actual_device_name,
it->second.port_count);
return true;
}
// Create new device
DeviceContext ctx;
if (!InitializeDevice(ctx, actual_device_name)) {
LOG_ERROR(Lib_AudioOut, "Failed to initialize OpenAL device '{}'", actual_device_name);
return false;
}
ctx.port_count = 1;
devices[actual_device_name] = ctx;
LOG_INFO(Lib_AudioOut, "Created new OpenAL device '{}'", actual_device_name);
return true;
}
// Unregister a port
void UnregisterPort(const std::string& device_name) {
std::lock_guard<std::mutex> lock(mutex);
std::string actual_device_name = device_name;
if (actual_device_name.empty() || actual_device_name == "Default Device") {
actual_device_name = GetDefaultDeviceName();
}
auto it = devices.find(actual_device_name);
if (it != devices.end()) {
it->second.port_count--;
LOG_INFO(Lib_AudioOut, "Port unregistered from '{}', remaining ports: {}",
actual_device_name, it->second.port_count);
if (it->second.port_count <= 0) {
LOG_INFO(Lib_AudioOut, "Cleaning up OpenAL device '{}'", actual_device_name);
it->second.Cleanup();
devices.erase(it);
}
}
}
bool MakeCurrent(const std::string& device_name) {
std::lock_guard<std::mutex> lock(mutex);
std::string actual_device_name = device_name;
if (actual_device_name.empty() || actual_device_name == "Default Device") {
actual_device_name = GetDefaultDeviceName();
}
auto it = devices.find(actual_device_name);
if (it == devices.end() || !it->second.IsValid()) {
return false;
}
// Store current device for this thread (simplified - in practice you might want
// thread-local storage)
current_context = it->second.context;
return alcMakeContextCurrent(it->second.context);
}
void ReleaseContext() {
std::lock_guard<std::mutex> lock(mutex);
alcMakeContextCurrent(nullptr);
current_context = nullptr;
}
// Get the default device name
static std::string GetDefaultDeviceName() {
const ALCchar* default_device = alcGetString(nullptr, ALC_DEFAULT_DEVICE_SPECIFIER);
return default_device ? default_device : "Default Device";
}
// Check if device enumeration is supported
static bool IsDeviceEnumerationSupported() {
return alcIsExtensionPresent(nullptr, "ALC_ENUMERATION_EXT") ||
alcIsExtensionPresent(nullptr, "ALC_ENUMERATE_ALL_EXT");
}
// Get list of available devices
static std::vector<std::string> GetAvailableDevices() {
std::vector<std::string> devices_list;
if (!alcIsExtensionPresent(nullptr, "ALC_ENUMERATION_EXT"))
return devices_list;
const ALCchar* devices = nullptr;
if (alcIsExtensionPresent(nullptr, "ALC_ENUMERATE_ALL_EXT")) {
devices = alcGetString(nullptr, ALC_ALL_DEVICES_SPECIFIER);
} else {
devices = alcGetString(nullptr, ALC_DEVICE_SPECIFIER);
}
if (!devices)
return devices_list;
const ALCchar* ptr = devices;
while (*ptr != '\0') {
devices_list.emplace_back(ptr);
ptr += std::strlen(ptr) + 1;
}
return devices_list;
}
private:
OpenALDevice() = default;
~OpenALDevice() {
std::lock_guard<std::mutex> lock(mutex);
for (auto& [name, ctx] : devices) {
ctx.Cleanup();
}
devices.clear();
}
OpenALDevice(const OpenALDevice&) = delete;
OpenALDevice& operator=(const OpenALDevice&) = delete;
bool InitializeDevice(DeviceContext& ctx, const std::string& device_name) {
// Handle disabled audio
if (device_name == "None") {
return false;
}
// Open the requested device
if (device_name.empty() || device_name == "Default Device") {
ctx.device = alcOpenDevice(nullptr);
} else {
ctx.device = alcOpenDevice(device_name.c_str());
if (!ctx.device) {
LOG_WARNING(Lib_AudioOut, "Device '{}' not found, falling back to default",
device_name);
ctx.device = alcOpenDevice(nullptr);
}
}
if (!ctx.device) {
LOG_ERROR(Lib_AudioOut, "Failed to open OpenAL device");
return false;
}
// Create context
ctx.context = alcCreateContext(ctx.device, nullptr);
if (!ctx.context) {
LOG_ERROR(Lib_AudioOut, "Failed to create OpenAL context");
alcCloseDevice(ctx.device);
ctx.device = nullptr;
return false;
}
// Get actual device name
const ALCchar* actual_name = nullptr;
if (alcIsExtensionPresent(nullptr, "ALC_ENUMERATE_ALL_EXT")) {
actual_name = alcGetString(ctx.device, ALC_ALL_DEVICES_SPECIFIER);
} else {
actual_name = alcGetString(ctx.device, ALC_DEVICE_SPECIFIER);
}
ctx.device_name = actual_name ? actual_name : "Unknown";
LOG_INFO(Lib_AudioOut, "OpenAL device initialized: '{}'", ctx.device_name);
return true;
}
std::unordered_map<std::string, DeviceContext> devices;
mutable std::mutex mutex;
ALCcontext* current_context{nullptr}; // For thread-local tracking
};
} // namespace Libraries::AudioOut

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@ -3,8 +3,8 @@
#include <cstring>
#include <SDL3/SDL.h>
#include <common/config.h>
#include <common/logging/log.h>
#include <core/emulator_settings.h>
#include "audioin.h"
#include "audioin_backend.h"
@ -21,7 +21,7 @@ public:
fmt.channels = static_cast<Uint8>(port.channels_num);
fmt.freq = static_cast<int>(port.freq);
std::string micDevStr = Config::getMicDevice();
std::string micDevStr = EmulatorSettings.GetSDLMicDevice();
uint32_t devId = 0;
if (micDevStr == "None") {
nullDevice = true;

View File

@ -9,8 +9,8 @@
#include <SDL3/SDL_audio.h>
#include <SDL3/SDL_hints.h>
#include "common/config.h"
#include "common/logging/log.h"
#include "core/emulator_settings.h"
#include "core/libraries/audio/audioout.h"
#include "core/libraries/audio/audioout_backend.h"
#include "core/libraries/kernel/threads.h"
@ -110,7 +110,7 @@ public:
max_channel_gain = std::max(max_channel_gain, channel_gain);
}
const float slider_gain = Config::getVolumeSlider() * 0.01f; // Faster than /100.0f
const float slider_gain = EmulatorSettings.GetVolumeSlider() * 0.01f; // Faster than /100.0f
const float total_gain = max_channel_gain * slider_gain;
const float current = current_gain.load(std::memory_order_acquire);
@ -156,7 +156,7 @@ private:
}
// Initialize current gain
current_gain.store(Config::getVolumeSlider() * 0.01f, std::memory_order_relaxed);
current_gain.store(EmulatorSettings.GetVolumeSlider() * 0.01f, std::memory_order_relaxed);
if (!SelectConverter()) {
FreeAlignedBuffer();
@ -201,7 +201,7 @@ private:
last_volume_check_time = current_time;
const float config_volume = Config::getVolumeSlider() * 0.01f;
const float config_volume = EmulatorSettings.GetVolumeSlider() * 0.01f;
const float stored_gain = current_gain.load(std::memory_order_acquire);
// Only update if the difference is significant
@ -368,11 +368,11 @@ private:
switch (type) {
case OrbisAudioOutPort::Main:
case OrbisAudioOutPort::Bgm:
return Config::getMainOutputDevice();
return EmulatorSettings.GetSDLMainOutputDevice();
case OrbisAudioOutPort::PadSpk:
return Config::getPadSpkOutputDevice();
return EmulatorSettings.GetSDLPadSpkOutputDevice();
default:
return Config::getMainOutputDevice();
return EmulatorSettings.GetSDLMainOutputDevice();
}
}

View File

@ -0,0 +1,997 @@
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <vector>
#include <magic_enum/magic_enum.hpp>
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/libraries/audio/audioout.h"
#include "core/libraries/audio/audioout_error.h"
#include "core/libraries/audio3d/audio3d_error.h"
#include "core/libraries/audio3d/audio3d_openal.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/libs.h"
namespace Libraries::Audio3dOpenAL {
static constexpr u32 AUDIO3D_SAMPLE_RATE = 48000;
static constexpr AudioOut::OrbisAudioOutParamFormat AUDIO3D_OUTPUT_FORMAT =
AudioOut::OrbisAudioOutParamFormat::S16Stereo;
static constexpr u32 AUDIO3D_OUTPUT_NUM_CHANNELS = 2;
static std::unique_ptr<Audio3dState> state;
s32 PS4_SYSV_ABI sceAudio3dAudioOutClose(const s32 handle) {
LOG_INFO(Lib_Audio3d, "called, handle = {}", handle);
// Remove from any port that was tracking this handle.
if (state) {
for (auto& [port_id, port] : state->ports) {
std::scoped_lock lock{port.mutex};
auto& handles = port.audioout_handles;
handles.erase(std::remove(handles.begin(), handles.end(), handle), handles.end());
}
}
return AudioOut::sceAudioOutClose(handle);
}
s32 PS4_SYSV_ABI sceAudio3dAudioOutOpen(
const OrbisAudio3dPortId port_id, const Libraries::UserService::OrbisUserServiceUserId user_id,
s32 type, const s32 index, const u32 len, const u32 freq,
const AudioOut::OrbisAudioOutParamExtendedInformation param) {
LOG_INFO(Lib_Audio3d,
"called, port_id = {}, user_id = {}, type = {}, index = {}, len = {}, freq = {}",
port_id, user_id, type, index, len, freq);
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
std::scoped_lock lock{state->ports[port_id].mutex};
if (len != state->ports[port_id].parameters.granularity) {
LOG_ERROR(Lib_Audio3d, "len != state->ports[port_id].parameters.granularity");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
const s32 handle = sceAudioOutOpen(user_id, static_cast<AudioOut::OrbisAudioOutPort>(type),
index, len, freq, param);
if (handle < 0) {
return handle;
}
// Track this handle in the port so sceAudio3dPortFlush can use it for sync.
state->ports[port_id].audioout_handles.push_back(handle);
return handle;
}
s32 PS4_SYSV_ABI sceAudio3dAudioOutOutput(const s32 handle, void* ptr) {
LOG_DEBUG(Lib_Audio3d, "called, handle = {}, ptr = {}", handle, ptr);
if (!ptr) {
LOG_ERROR(Lib_Audio3d, "!ptr");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
if (handle < 0 || (handle & 0xFFFF) > 25) {
LOG_ERROR(Lib_Audio3d, "handle < 0 || (handle & 0xFFFF) > 25");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
return AudioOut::sceAudioOutOutput(handle, ptr);
}
s32 PS4_SYSV_ABI sceAudio3dAudioOutOutputs(AudioOut::OrbisAudioOutOutputParam* param,
const u32 num) {
LOG_DEBUG(Lib_Audio3d, "called, param = {}, num = {}", static_cast<void*>(param), num);
if (!param || !num) {
LOG_ERROR(Lib_Audio3d, "!param || !num");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
return AudioOut::sceAudioOutOutputs(param, num);
}
static s32 ConvertAndEnqueue(std::deque<AudioData>& queue, const OrbisAudio3dPcm& pcm,
const u32 num_channels, const u32 granularity) {
if (!pcm.sample_buffer || !pcm.num_samples) {
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
const u32 bytes_per_sample =
(pcm.format == OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_S16) ? sizeof(s16) : sizeof(float);
// Always allocate exactly granularity samples (zeroed = silence for padding).
const u32 dst_bytes = granularity * num_channels * bytes_per_sample;
u8* copy = static_cast<u8*>(std::calloc(1, dst_bytes));
if (!copy) {
return ORBIS_AUDIO3D_ERROR_OUT_OF_MEMORY;
}
// Copy min(provided, granularity) samples — extra are dropped, shortage stays zero.
const u32 samples_to_copy = std::min(pcm.num_samples, granularity);
std::memcpy(copy, pcm.sample_buffer, samples_to_copy * num_channels * bytes_per_sample);
queue.emplace_back(AudioData{
.sample_buffer = copy,
.num_samples = granularity,
.num_channels = num_channels,
.format = pcm.format,
});
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dBedWrite(const OrbisAudio3dPortId port_id, const u32 num_channels,
const OrbisAudio3dFormat format, void* buffer,
const u32 num_samples) {
return sceAudio3dBedWrite2(port_id, num_channels, format, buffer, num_samples,
OrbisAudio3dOutputRoute::ORBIS_AUDIO3D_OUTPUT_BOTH, false);
}
s32 PS4_SYSV_ABI sceAudio3dBedWrite2(const OrbisAudio3dPortId port_id, const u32 num_channels,
const OrbisAudio3dFormat format, void* buffer,
const u32 num_samples,
const OrbisAudio3dOutputRoute output_route,
const bool restricted) {
LOG_DEBUG(
Lib_Audio3d,
"called, port_id = {}, num_channels = {}, format = {}, num_samples = {}, output_route "
"= {}, restricted = {}",
port_id, num_channels, magic_enum::enum_name(format), num_samples,
magic_enum::enum_name(output_route), restricted);
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
if (output_route > OrbisAudio3dOutputRoute::ORBIS_AUDIO3D_OUTPUT_BOTH) {
LOG_ERROR(Lib_Audio3d, "output_route > ORBIS_AUDIO3D_OUTPUT_BOTH");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
if (format > OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_FLOAT) {
LOG_ERROR(Lib_Audio3d, "format > ORBIS_AUDIO3D_FORMAT_FLOAT");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
if (num_channels != 2 && num_channels != 6 && num_channels != 8) {
LOG_ERROR(Lib_Audio3d, "num_channels must be 2, 6, or 8");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
if (!buffer || !num_samples) {
LOG_ERROR(Lib_Audio3d, "!buffer || !num_samples");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
if (format == OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_FLOAT) {
if ((reinterpret_cast<uintptr_t>(buffer) & 3) != 0) {
LOG_ERROR(Lib_Audio3d, "buffer & 3 != 0");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
} else if (format == OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_S16) {
if ((reinterpret_cast<uintptr_t>(buffer) & 1) != 0) {
LOG_ERROR(Lib_Audio3d, "buffer & 1 != 0");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
}
std::scoped_lock lock{state->ports[port_id].mutex};
return ConvertAndEnqueue(state->ports[port_id].bed_queue,
OrbisAudio3dPcm{
.format = format,
.sample_buffer = buffer,
.num_samples = num_samples,
},
num_channels, state->ports[port_id].parameters.granularity);
}
s32 PS4_SYSV_ABI sceAudio3dCreateSpeakerArray() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dDeleteSpeakerArray() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dGetDefaultOpenParameters(OrbisAudio3dOpenParameters* params) {
LOG_DEBUG(Lib_Audio3d, "called");
if (params) {
auto default_params = OrbisAudio3dOpenParameters{
.size_this = 0x20,
.granularity = 0x100,
.rate = OrbisAudio3dRate::ORBIS_AUDIO3D_RATE_48000,
.max_objects = 512,
.queue_depth = 2,
.buffer_mode = OrbisAudio3dBufferMode::ORBIS_AUDIO3D_BUFFER_ADVANCE_AND_PUSH,
};
memcpy(params, &default_params, 0x20);
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMemorySize() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMixCoefficients() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMixCoefficients2() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dInitialize(const s64 reserved) {
LOG_INFO(Lib_Audio3d, "called, reserved = {}", reserved);
if (reserved != 0) {
LOG_ERROR(Lib_Audio3d, "reserved != 0");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
if (state) {
LOG_ERROR(Lib_Audio3d, "already initialized");
return ORBIS_AUDIO3D_ERROR_NOT_READY;
}
state = std::make_unique<Audio3dState>();
if (const auto init_ret = AudioOut::sceAudioOutInit();
init_ret < 0 && init_ret != ORBIS_AUDIO_OUT_ERROR_ALREADY_INIT) {
return init_ret;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dObjectReserve(const OrbisAudio3dPortId port_id,
OrbisAudio3dObjectId* object_id) {
LOG_INFO(Lib_Audio3d, "called, port_id = {}, object_id = {}", port_id,
static_cast<void*>(object_id));
if (!object_id) {
LOG_ERROR(Lib_Audio3d, "!object_id");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
*object_id = ORBIS_AUDIO3D_OBJECT_INVALID;
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
auto& port = state->ports[port_id];
std::scoped_lock lock{port.mutex};
// Enforce the max_objects limit set at PortOpen time.
if (port.objects.size() >= port.parameters.max_objects) {
LOG_ERROR(Lib_Audio3d, "port has no available objects (max_objects = {})",
port.parameters.max_objects);
return ORBIS_AUDIO3D_ERROR_OUT_OF_RESOURCES;
}
// Counter lives in the Port so it resets when the port is closed and reopened.
do {
++port.next_object_id;
} while (port.next_object_id == 0 ||
port.next_object_id == static_cast<u32>(ORBIS_AUDIO3D_OBJECT_INVALID) ||
port.objects.contains(port.next_object_id));
*object_id = port.next_object_id;
port.objects.emplace(*object_id, ObjectState{});
LOG_INFO(Lib_Audio3d, "reserved object_id = {}", *object_id);
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dObjectSetAttribute(const OrbisAudio3dPortId port_id,
const OrbisAudio3dObjectId object_id,
const OrbisAudio3dAttributeId attribute_id,
const void* attribute, const u64 attribute_size) {
LOG_DEBUG(Lib_Audio3d, "called, port_id = {}, object_id = {}, attribute_id = {:#x}, size = {}",
port_id, object_id, static_cast<u32>(attribute_id), attribute_size);
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
auto& port = state->ports[port_id];
std::scoped_lock lock{port.mutex};
if (!port.objects.contains(object_id)) {
LOG_DEBUG(Lib_Audio3d, "object_id {} not reserved (race with Unreserve?), no-op",
object_id);
return ORBIS_OK;
}
if (!attribute_size &&
attribute_id != OrbisAudio3dAttributeId::ORBIS_AUDIO3D_ATTRIBUTE_RESET_STATE) {
LOG_ERROR(Lib_Audio3d, "!attribute_size for non-reset attribute");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
auto& obj = port.objects[object_id];
// RESET_STATE clears all attributes and queued PCM; it takes no value.
if (attribute_id == OrbisAudio3dAttributeId::ORBIS_AUDIO3D_ATTRIBUTE_RESET_STATE) {
for (auto& data : obj.pcm_queue) {
std::free(data.sample_buffer);
}
obj.pcm_queue.clear();
obj.persistent_attributes.clear();
LOG_DEBUG(Lib_Audio3d, "RESET_STATE for object {}", object_id);
return ORBIS_OK;
}
// Store the attribute so it's available when we implement it.
const auto* src = static_cast<const u8*>(attribute);
obj.persistent_attributes[static_cast<u32>(attribute_id)].assign(src, src + attribute_size);
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dObjectSetAttributes(const OrbisAudio3dPortId port_id,
OrbisAudio3dObjectId object_id,
const u64 num_attributes,
const OrbisAudio3dAttribute* attribute_array) {
LOG_DEBUG(Lib_Audio3d,
"called, port_id = {}, object_id = {}, num_attributes = {}, attribute_array = {}",
port_id, object_id, num_attributes, fmt::ptr(attribute_array));
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
if (!num_attributes || !attribute_array) {
LOG_ERROR(Lib_Audio3d, "!num_attributes || !attribute_array");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
auto& port = state->ports[port_id];
std::scoped_lock lock{port.mutex};
if (!port.objects.contains(object_id)) {
LOG_DEBUG(Lib_Audio3d, "object_id {} not reserved", object_id);
return ORBIS_OK;
}
auto& obj = port.objects[object_id];
// First pass: handle RESET_STATE.
for (u64 i = 0; i < num_attributes; i++) {
if (attribute_array[i].attribute_id ==
OrbisAudio3dAttributeId::ORBIS_AUDIO3D_ATTRIBUTE_RESET_STATE) {
for (auto& data : obj.pcm_queue) {
std::free(data.sample_buffer);
}
obj.pcm_queue.clear();
obj.persistent_attributes.clear();
LOG_DEBUG(Lib_Audio3d, "RESET_STATE for object {}", object_id);
break; // Only one reset is needed even if listed multiple times.
}
}
// Second pass: apply all other attributes.
for (u64 i = 0; i < num_attributes; i++) {
const auto& attr = attribute_array[i];
switch (attr.attribute_id) {
case OrbisAudio3dAttributeId::ORBIS_AUDIO3D_ATTRIBUTE_RESET_STATE:
break; // Already applied in first pass above.
case OrbisAudio3dAttributeId::ORBIS_AUDIO3D_ATTRIBUTE_PCM: {
if (attr.value_size < sizeof(OrbisAudio3dPcm)) {
LOG_ERROR(Lib_Audio3d, "PCM attribute value_size too small");
continue;
}
const auto pcm = static_cast<OrbisAudio3dPcm*>(attr.value);
// Object audio is always mono (1 channel).
if (const auto ret =
ConvertAndEnqueue(obj.pcm_queue, *pcm, 1, port.parameters.granularity);
ret != ORBIS_OK) {
return ret;
}
break;
}
default: {
// Store the other attributes in the ObjectState so they're available when we
// implement them.
if (attr.value && attr.value_size > 0) {
const auto* src = static_cast<const u8*>(attr.value);
obj.persistent_attributes[static_cast<u32>(attr.attribute_id)].assign(
src, src + attr.value_size);
}
LOG_DEBUG(Lib_Audio3d, "Stored attribute {:#x} for object {}",
static_cast<u32>(attr.attribute_id), object_id);
break;
}
}
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dObjectUnreserve(const OrbisAudio3dPortId port_id,
const OrbisAudio3dObjectId object_id) {
LOG_DEBUG(Lib_Audio3d, "called, port_id = {}, object_id = {}", port_id, object_id);
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
auto& port = state->ports[port_id];
std::scoped_lock lock{port.mutex};
if (!port.objects.contains(object_id)) {
LOG_ERROR(Lib_Audio3d, "object_id not reserved");
return ORBIS_AUDIO3D_ERROR_INVALID_OBJECT;
}
// Free any queued PCM audio for this object.
for (auto& data : port.objects[object_id].pcm_queue) {
std::free(data.sample_buffer);
}
port.objects.erase(object_id);
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortAdvance(const OrbisAudio3dPortId port_id) {
LOG_DEBUG(Lib_Audio3d, "called, port_id = {}", port_id);
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
auto& port = state->ports[port_id];
if (port.parameters.buffer_mode == OrbisAudio3dBufferMode::ORBIS_AUDIO3D_BUFFER_NO_ADVANCE) {
LOG_ERROR(Lib_Audio3d, "port doesn't have advance capability");
return ORBIS_AUDIO3D_ERROR_NOT_SUPPORTED;
}
if (port.mixed_queue.size() >= port.parameters.queue_depth) {
LOG_WARNING(Lib_Audio3d, "mixed queue full (depth={}), dropping advance",
port.parameters.queue_depth);
return ORBIS_AUDIO3D_ERROR_NOT_READY;
}
const u32 granularity = port.parameters.granularity;
const u32 out_samples = granularity * AUDIO3D_OUTPUT_NUM_CHANNELS;
// ---- FLOAT MIX BUFFER ----
float* mix_float = static_cast<float*>(std::calloc(out_samples, sizeof(float)));
if (!mix_float)
return ORBIS_AUDIO3D_ERROR_OUT_OF_MEMORY;
auto mix_in = [&](std::deque<AudioData>& queue, const float gain) {
if (queue.empty())
return;
// default gain is 0.0 — objects with no GAIN set are silent.
if (gain == 0.0f) {
AudioData data = queue.front();
queue.pop_front();
std::free(data.sample_buffer);
return;
}
AudioData data = queue.front();
queue.pop_front();
const u32 frames = std::min(granularity, data.num_samples);
const u32 channels = data.num_channels;
if (data.format == OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_S16) {
const s16* src = reinterpret_cast<const s16*>(data.sample_buffer);
for (u32 i = 0; i < frames; i++) {
float left = 0.0f;
float right = 0.0f;
if (channels == 1) {
float v = src[i] / 32768.0f;
left = v;
right = v;
} else {
left = src[i * channels + 0] / 32768.0f;
right = src[i * channels + 1] / 32768.0f;
}
mix_float[i * 2 + 0] += left * gain;
mix_float[i * 2 + 1] += right * gain;
}
} else { // FLOAT input
const float* src = reinterpret_cast<const float*>(data.sample_buffer);
for (u32 i = 0; i < frames; i++) {
float left = 0.0f;
float right = 0.0f;
if (channels == 1) {
left = src[i];
right = src[i];
} else {
left = src[i * channels + 0];
right = src[i * channels + 1];
}
mix_float[i * 2 + 0] += left * gain;
mix_float[i * 2 + 1] += right * gain;
}
}
std::free(data.sample_buffer);
};
// Bed is mixed at full gain (1.0).
mix_in(port.bed_queue, 1.0f);
// Mix all object PCM queues, applying each object's GAIN persistent attribute.
for (auto& [obj_id, obj] : port.objects) {
float gain = 0.0f;
const auto gain_key =
static_cast<u32>(OrbisAudio3dAttributeId::ORBIS_AUDIO3D_ATTRIBUTE_GAIN);
if (obj.persistent_attributes.contains(gain_key)) {
const auto& blob = obj.persistent_attributes.at(gain_key);
if (blob.size() >= sizeof(float)) {
std::memcpy(&gain, blob.data(), sizeof(float));
}
}
mix_in(obj.pcm_queue, gain);
}
s16* mix_s16 = static_cast<s16*>(std::malloc(out_samples * sizeof(s16)));
if (!mix_s16) {
std::free(mix_float);
return ORBIS_AUDIO3D_ERROR_OUT_OF_MEMORY;
}
for (u32 i = 0; i < out_samples; i++) {
float v = std::clamp(mix_float[i], -1.0f, 1.0f);
mix_s16[i] = static_cast<s16>(v * 32767.0f);
}
std::free(mix_float);
port.mixed_queue.push_back(AudioData{.sample_buffer = reinterpret_cast<u8*>(mix_s16),
.num_samples = granularity,
.num_channels = AUDIO3D_OUTPUT_NUM_CHANNELS,
.format = OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_S16});
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortClose(const OrbisAudio3dPortId port_id) {
LOG_INFO(Lib_Audio3d, "called, port_id = {}", port_id);
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
auto& port = state->ports[port_id];
{
std::scoped_lock lock{port.mutex};
if (port.audio_out_handle >= 0) {
AudioOut::sceAudioOutClose(port.audio_out_handle);
port.audio_out_handle = -1;
}
for (const s32 handle : port.audioout_handles) {
AudioOut::sceAudioOutClose(handle);
}
port.audioout_handles.clear();
for (auto& data : port.mixed_queue) {
std::free(data.sample_buffer);
}
for (auto& data : port.bed_queue) {
std::free(data.sample_buffer);
}
for (auto& [obj_id, obj] : port.objects) {
for (auto& data : obj.pcm_queue) {
std::free(data.sample_buffer);
}
}
}
state->ports.erase(port_id);
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortCreate() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortDestroy() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortFlush(const OrbisAudio3dPortId port_id) {
LOG_DEBUG(Lib_Audio3d, "called, port_id = {}", port_id);
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
auto& port = state->ports[port_id];
std::scoped_lock lock{port.mutex};
if (!port.audioout_handles.empty()) {
for (const s32 handle : port.audioout_handles) {
const s32 ret = AudioOut::sceAudioOutOutput(handle, nullptr);
if (ret < 0) {
return ret;
}
}
return ORBIS_OK;
}
if (port.mixed_queue.empty()) {
// Only mix if there's actually something to mix.
if (!port.bed_queue.empty() ||
std::any_of(port.objects.begin(), port.objects.end(),
[](const auto& kv) { return !kv.second.pcm_queue.empty(); })) {
const s32 ret = sceAudio3dPortAdvance(port_id);
if (ret != ORBIS_OK && ret != ORBIS_AUDIO3D_ERROR_NOT_READY) {
return ret;
}
}
}
if (port.mixed_queue.empty()) {
return ORBIS_OK;
}
if (port.audio_out_handle < 0) {
AudioOut::OrbisAudioOutParamExtendedInformation ext_info{};
ext_info.data_format.Assign(AUDIO3D_OUTPUT_FORMAT);
port.audio_out_handle =
AudioOut::sceAudioOutOpen(0xFF, AudioOut::OrbisAudioOutPort::Audio3d, 0,
port.parameters.granularity, AUDIO3D_SAMPLE_RATE, ext_info);
if (port.audio_out_handle < 0) {
return port.audio_out_handle;
}
}
// Drain all queued mixed frames, blocking on each until consumed.
while (!port.mixed_queue.empty()) {
AudioData frame = port.mixed_queue.front();
port.mixed_queue.pop_front();
const s32 ret = AudioOut::sceAudioOutOutput(port.audio_out_handle, frame.sample_buffer);
std::free(frame.sample_buffer);
if (ret < 0) {
return ret;
}
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortFreeState() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortGetAttributesSupported() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortGetList() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortGetParameters() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortGetQueueLevel(const OrbisAudio3dPortId port_id, u32* queue_level,
u32* queue_available) {
LOG_DEBUG(Lib_Audio3d, "called, port_id = {}, queue_level = {}, queue_available = {}", port_id,
static_cast<void*>(queue_level), static_cast<void*>(queue_available));
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
if (!queue_level && !queue_available) {
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
const auto& port = state->ports[port_id];
std::scoped_lock lock{port.mutex};
const size_t size = port.mixed_queue.size();
if (queue_level) {
*queue_level = static_cast<u32>(size);
}
if (queue_available) {
const u32 depth = port.parameters.queue_depth;
*queue_available = (size < depth) ? static_cast<u32>(depth - size) : 0u;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortGetState() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortGetStatus() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortOpen(const Libraries::UserService::OrbisUserServiceUserId user_id,
const OrbisAudio3dOpenParameters* parameters,
OrbisAudio3dPortId* port_id) {
LOG_INFO(Lib_Audio3d, "called, user_id = {}, parameters = {}, id = {}", user_id,
static_cast<const void*>(parameters), static_cast<void*>(port_id));
if (!state) {
LOG_ERROR(Lib_Audio3d, "!initialized");
return ORBIS_AUDIO3D_ERROR_NOT_READY;
}
if (!parameters || !port_id) {
LOG_ERROR(Lib_Audio3d, "!parameters || !id");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
const int id = static_cast<int>(state->ports.size()) + 1;
if (id > 3) {
LOG_ERROR(Lib_Audio3d, "id > 3");
return ORBIS_AUDIO3D_ERROR_OUT_OF_RESOURCES;
}
*port_id = id;
auto& port = state->ports[id];
std::memcpy(
&port.parameters, parameters,
std::min(parameters->size_this, static_cast<u64>(sizeof(OrbisAudio3dOpenParameters))));
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortPush(const OrbisAudio3dPortId port_id,
const OrbisAudio3dBlocking blocking) {
LOG_DEBUG(Lib_Audio3d, "called, port_id = {}, blocking = {}", port_id,
magic_enum::enum_name(blocking));
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
auto& port = state->ports[port_id];
if (port.parameters.buffer_mode !=
OrbisAudio3dBufferMode::ORBIS_AUDIO3D_BUFFER_ADVANCE_AND_PUSH) {
LOG_ERROR(Lib_Audio3d, "port doesn't have push capability");
return ORBIS_AUDIO3D_ERROR_NOT_SUPPORTED;
}
const u32 depth = port.parameters.queue_depth;
if (port.audio_out_handle < 0) {
AudioOut::OrbisAudioOutParamExtendedInformation ext_info{};
ext_info.data_format.Assign(AUDIO3D_OUTPUT_FORMAT);
port.audio_out_handle =
AudioOut::sceAudioOutOpen(0xFF, AudioOut::OrbisAudioOutPort::Audio3d, 0,
port.parameters.granularity, AUDIO3D_SAMPLE_RATE, ext_info);
if (port.audio_out_handle < 0)
return port.audio_out_handle;
}
// Function that submits exactly one frame (if available).
auto submit_one_frame = [&](bool& submitted) -> s32 {
AudioData frame;
{
std::scoped_lock lock{port.mutex};
if (port.mixed_queue.empty()) {
submitted = false;
return ORBIS_OK;
}
frame = port.mixed_queue.front();
port.mixed_queue.pop_front();
}
const s32 ret = AudioOut::sceAudioOutOutput(port.audio_out_handle, frame.sample_buffer);
std::free(frame.sample_buffer);
if (ret < 0)
return ret;
submitted = true;
return ORBIS_OK;
};
// If not full, return immediately.
{
std::scoped_lock lock{port.mutex};
if (port.mixed_queue.size() < depth) {
return ORBIS_OK;
}
}
// Submit one frame to free space.
bool submitted = false;
s32 ret = submit_one_frame(submitted);
if (ret < 0)
return ret;
if (!submitted)
return ORBIS_OK;
// ASYNC: free exactly one slot and return.
if (blocking == OrbisAudio3dBlocking::ORBIS_AUDIO3D_BLOCKING_ASYNC) {
return ORBIS_OK;
}
// SYNC: ensure at least one slot is free (drain until size < depth).
while (true) {
{
std::scoped_lock lock{port.mutex};
if (port.mixed_queue.size() < depth)
break;
}
bool drained = false;
ret = submit_one_frame(drained);
if (ret < 0)
return ret;
if (!drained)
break;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortQueryDebug() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortSetAttribute(const OrbisAudio3dPortId port_id,
const OrbisAudio3dAttributeId attribute_id,
void* attribute, const u64 attribute_size) {
LOG_INFO(Lib_Audio3d,
"called, port_id = {}, attribute_id = {}, attribute = {}, attribute_size = {}",
port_id, static_cast<u32>(attribute_id), attribute, attribute_size);
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
if (!attribute) {
LOG_ERROR(Lib_Audio3d, "!attribute");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
// TODO
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dReportRegisterHandler() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dReportUnregisterHandler() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dSetGpuRenderer() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dStrError() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dTerminate() {
LOG_INFO(Lib_Audio3d, "called");
if (!state) {
return ORBIS_AUDIO3D_ERROR_NOT_READY;
}
std::vector<OrbisAudio3dPortId> port_ids;
for (const auto& [id, _] : state->ports) {
port_ids.push_back(id);
}
for (const auto id : port_ids) {
sceAudio3dPortClose(id);
}
state.reset();
return ORBIS_OK;
}
void RegisterLib(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("pZlOm1aF3aA", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dAudioOutClose);
LIB_FUNCTION("ucEsi62soTo", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dAudioOutOpen);
LIB_FUNCTION("7NYEzJ9SJbM", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dAudioOutOutput);
LIB_FUNCTION("HbxYY27lK6E", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dAudioOutOutputs);
LIB_FUNCTION("9tEwE0GV0qo", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dBedWrite);
LIB_FUNCTION("xH4Q9UILL3o", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dBedWrite2);
LIB_FUNCTION("lvWMW6vEqFU", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dCreateSpeakerArray);
LIB_FUNCTION("8hm6YdoQgwg", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dDeleteSpeakerArray);
LIB_FUNCTION("Im+jOoa5WAI", "libSceAudio3d", 1, "libSceAudio3d",
sceAudio3dGetDefaultOpenParameters);
LIB_FUNCTION("kEqqyDkmgdI", "libSceAudio3d", 1, "libSceAudio3d",
sceAudio3dGetSpeakerArrayMemorySize);
LIB_FUNCTION("-R1DukFq7Dk", "libSceAudio3d", 1, "libSceAudio3d",
sceAudio3dGetSpeakerArrayMixCoefficients);
LIB_FUNCTION("-Re+pCWvwjQ", "libSceAudio3d", 1, "libSceAudio3d",
sceAudio3dGetSpeakerArrayMixCoefficients2);
LIB_FUNCTION("UmCvjSmuZIw", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dInitialize);
LIB_FUNCTION("jO2tec4dJ2M", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dObjectReserve);
LIB_FUNCTION("V1FBFpNIAzk", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dObjectSetAttribute);
LIB_FUNCTION("4uyHN9q4ZeU", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dObjectSetAttributes);
LIB_FUNCTION("1HXxo-+1qCw", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dObjectUnreserve);
LIB_FUNCTION("lw0qrdSjZt8", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortAdvance);
LIB_FUNCTION("OyVqOeVNtSk", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortClose);
LIB_FUNCTION("UHFOgVNz0kk", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortCreate);
LIB_FUNCTION("Mw9mRQtWepY", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortDestroy);
LIB_FUNCTION("ZOGrxWLgQzE", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortFlush);
LIB_FUNCTION("uJ0VhGcxCTQ", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortFreeState);
LIB_FUNCTION("9ZA23Ia46Po", "libSceAudio3d", 1, "libSceAudio3d",
sceAudio3dPortGetAttributesSupported);
LIB_FUNCTION("SEggctIeTcI", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortGetList);
LIB_FUNCTION("flPcUaXVXcw", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortGetParameters);
LIB_FUNCTION("YaaDbDwKpFM", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortGetQueueLevel);
LIB_FUNCTION("CKHlRW2E9dA", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortGetState);
LIB_FUNCTION("iRX6GJs9tvE", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortGetStatus);
LIB_FUNCTION("XeDDK0xJWQA", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortOpen);
LIB_FUNCTION("VEVhZ9qd4ZY", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortPush);
LIB_FUNCTION("-pzYDZozm+M", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortQueryDebug);
LIB_FUNCTION("Yq9bfUQ0uJg", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortSetAttribute);
LIB_FUNCTION("QfNXBrKZeI0", "libSceAudio3d", 1, "libSceAudio3d",
sceAudio3dReportRegisterHandler);
LIB_FUNCTION("psv2gbihC1A", "libSceAudio3d", 1, "libSceAudio3d",
sceAudio3dReportUnregisterHandler);
LIB_FUNCTION("yEYXcbAGK14", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dSetGpuRenderer);
LIB_FUNCTION("Aacl5qkRU6U", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dStrError);
LIB_FUNCTION("WW1TS2iz5yc", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dTerminate);
}
} // namespace Libraries::Audio3dOpenAL

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@ -0,0 +1,181 @@
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <mutex>
#include <optional>
#include <vector>
#include <queue>
#include "common/types.h"
#include "core/libraries/audio/audioout.h"
namespace Core::Loader {
class SymbolsResolver;
}
namespace Libraries::Audio3dOpenAL {
constexpr int ORBIS_AUDIO3D_OBJECT_INVALID = 0xFFFFFFFF;
enum class OrbisAudio3dRate : u32 {
ORBIS_AUDIO3D_RATE_48000 = 0,
};
enum class OrbisAudio3dBufferMode : u32 {
ORBIS_AUDIO3D_BUFFER_NO_ADVANCE = 0,
ORBIS_AUDIO3D_BUFFER_ADVANCE_NO_PUSH = 1,
ORBIS_AUDIO3D_BUFFER_ADVANCE_AND_PUSH = 2,
};
struct OrbisAudio3dOpenParameters {
u64 size_this;
u32 granularity;
OrbisAudio3dRate rate;
u32 max_objects;
u32 queue_depth;
OrbisAudio3dBufferMode buffer_mode;
int : 32;
u32 num_beds;
};
enum class OrbisAudio3dFormat : u32 {
ORBIS_AUDIO3D_FORMAT_S16 = 0,
ORBIS_AUDIO3D_FORMAT_FLOAT = 1,
};
enum class OrbisAudio3dOutputRoute : u32 {
ORBIS_AUDIO3D_OUTPUT_BOTH = 0,
ORBIS_AUDIO3D_OUTPUT_HMU_ONLY = 1,
ORBIS_AUDIO3D_OUTPUT_TV_ONLY = 2,
};
enum class OrbisAudio3dBlocking : u32 {
ORBIS_AUDIO3D_BLOCKING_ASYNC = 0,
ORBIS_AUDIO3D_BLOCKING_SYNC = 1,
};
struct OrbisAudio3dPcm {
OrbisAudio3dFormat format;
void* sample_buffer;
u32 num_samples;
};
enum class OrbisAudio3dAttributeId : u32 {
ORBIS_AUDIO3D_ATTRIBUTE_PCM = 1,
ORBIS_AUDIO3D_ATTRIBUTE_POSITION = 2,
ORBIS_AUDIO3D_ATTRIBUTE_GAIN = 3,
ORBIS_AUDIO3D_ATTRIBUTE_SPREAD = 4,
ORBIS_AUDIO3D_ATTRIBUTE_PRIORITY = 5,
ORBIS_AUDIO3D_ATTRIBUTE_PASSTHROUGH = 6,
ORBIS_AUDIO3D_ATTRIBUTE_AMBISONICS = 7,
ORBIS_AUDIO3D_ATTRIBUTE_APPLICATION_SPECIFIC = 8,
ORBIS_AUDIO3D_ATTRIBUTE_RESET_STATE = 9,
ORBIS_AUDIO3D_ATTRIBUTE_RESTRICTED = 10,
ORBIS_AUDIO3D_ATTRIBUTE_OUTPUT_ROUTE = 11,
};
using OrbisAudio3dPortId = u32;
using OrbisAudio3dObjectId = u32;
using OrbisAudio3dAmbisonics = u32;
struct OrbisAudio3dAttribute {
OrbisAudio3dAttributeId attribute_id;
int : 32;
void* value;
u64 value_size;
};
struct AudioData {
u8* sample_buffer;
u32 num_samples;
u32 num_channels{1};
OrbisAudio3dFormat format{OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_S16};
};
struct ObjectState {
std::deque<AudioData> pcm_queue;
std::unordered_map<u32, std::vector<u8>> persistent_attributes;
};
struct Port {
mutable std::recursive_mutex mutex;
OrbisAudio3dOpenParameters parameters{};
// Opened lazily on the first sceAudio3dPortPush call.
s32 audio_out_handle{-1};
// Handles explicitly opened by the game via sceAudio3dAudioOutOpen.
std::vector<s32> audioout_handles;
// Reserved objects and their state.
std::unordered_map<OrbisAudio3dObjectId, ObjectState> objects;
// Increasing counter for generating unique object IDs within this port.
OrbisAudio3dObjectId next_object_id{0};
// Bed audio queue.
std::deque<AudioData> bed_queue;
// Mixed stereo frames ready to be consumed by sceAudio3dPortPush.
std::deque<AudioData> mixed_queue;
};
struct Audio3dState {
std::unordered_map<OrbisAudio3dPortId, Port> ports;
};
s32 PS4_SYSV_ABI sceAudio3dAudioOutClose(s32 handle);
s32 PS4_SYSV_ABI sceAudio3dAudioOutOpen(OrbisAudio3dPortId port_id,
Libraries::UserService::OrbisUserServiceUserId user_id,
s32 type, s32 index, u32 len, u32 freq,
AudioOut::OrbisAudioOutParamExtendedInformation param);
s32 PS4_SYSV_ABI sceAudio3dAudioOutOutput(s32 handle, void* ptr);
s32 PS4_SYSV_ABI sceAudio3dAudioOutOutputs(AudioOut::OrbisAudioOutOutputParam* param, u32 num);
s32 PS4_SYSV_ABI sceAudio3dBedWrite(OrbisAudio3dPortId port_id, u32 num_channels,
OrbisAudio3dFormat format, void* buffer, u32 num_samples);
s32 PS4_SYSV_ABI sceAudio3dBedWrite2(OrbisAudio3dPortId port_id, u32 num_channels,
OrbisAudio3dFormat format, void* buffer, u32 num_samples,
OrbisAudio3dOutputRoute output_route, bool restricted);
s32 PS4_SYSV_ABI sceAudio3dCreateSpeakerArray();
s32 PS4_SYSV_ABI sceAudio3dDeleteSpeakerArray();
s32 PS4_SYSV_ABI sceAudio3dGetDefaultOpenParameters(OrbisAudio3dOpenParameters* params);
s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMemorySize();
s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMixCoefficients();
s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMixCoefficients2();
s32 PS4_SYSV_ABI sceAudio3dInitialize(s64 reserved);
s32 PS4_SYSV_ABI sceAudio3dObjectReserve(OrbisAudio3dPortId port_id,
OrbisAudio3dObjectId* object_id);
s32 PS4_SYSV_ABI sceAudio3dObjectSetAttribute(OrbisAudio3dPortId port_id,
OrbisAudio3dObjectId object_id,
OrbisAudio3dAttributeId attribute_id,
const void* attribute, u64 attribute_size);
s32 PS4_SYSV_ABI sceAudio3dObjectSetAttributes(OrbisAudio3dPortId port_id,
OrbisAudio3dObjectId object_id, u64 num_attributes,
const OrbisAudio3dAttribute* attribute_array);
s32 PS4_SYSV_ABI sceAudio3dObjectUnreserve(OrbisAudio3dPortId port_id,
OrbisAudio3dObjectId object_id);
s32 PS4_SYSV_ABI sceAudio3dPortAdvance(OrbisAudio3dPortId port_id);
s32 PS4_SYSV_ABI sceAudio3dPortClose(OrbisAudio3dPortId port_id);
s32 PS4_SYSV_ABI sceAudio3dPortCreate();
s32 PS4_SYSV_ABI sceAudio3dPortDestroy();
s32 PS4_SYSV_ABI sceAudio3dPortFlush(OrbisAudio3dPortId port_id);
s32 PS4_SYSV_ABI sceAudio3dPortFreeState();
s32 PS4_SYSV_ABI sceAudio3dPortGetAttributesSupported();
s32 PS4_SYSV_ABI sceAudio3dPortGetList();
s32 PS4_SYSV_ABI sceAudio3dPortGetParameters();
s32 PS4_SYSV_ABI sceAudio3dPortGetQueueLevel(OrbisAudio3dPortId port_id, u32* queue_level,
u32* queue_available);
s32 PS4_SYSV_ABI sceAudio3dPortGetState();
s32 PS4_SYSV_ABI sceAudio3dPortGetStatus();
s32 PS4_SYSV_ABI sceAudio3dPortOpen(Libraries::UserService::OrbisUserServiceUserId user_id,
const OrbisAudio3dOpenParameters* parameters,
OrbisAudio3dPortId* port_id);
s32 PS4_SYSV_ABI sceAudio3dPortPush(OrbisAudio3dPortId port_id, OrbisAudio3dBlocking blocking);
s32 PS4_SYSV_ABI sceAudio3dPortQueryDebug();
s32 PS4_SYSV_ABI sceAudio3dPortSetAttribute(OrbisAudio3dPortId port_id,
OrbisAudio3dAttributeId attribute_id, void* attribute,
u64 attribute_size);
s32 PS4_SYSV_ABI sceAudio3dReportRegisterHandler();
s32 PS4_SYSV_ABI sceAudio3dReportUnregisterHandler();
s32 PS4_SYSV_ABI sceAudio3dSetGpuRenderer();
s32 PS4_SYSV_ABI sceAudio3dStrError();
s32 PS4_SYSV_ABI sceAudio3dTerminate();
void RegisterLib(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Audio3dOpenAL

View File

@ -3,17 +3,27 @@
#include "common/elf_info.h"
#include "common/logging/log.h"
#include "core/emulator_settings.h"
#include "core/libraries/camera/camera.h"
#include "core/libraries/camera/camera_error.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/kernel/process.h"
#include "core/libraries/libs.h"
#include <utility>
#include <thread>
#include "SDL3/SDL_camera.h"
namespace Libraries::Camera {
static bool g_library_opened = false;
static s32 g_firmware_version = 0;
static s32 g_handles = 0;
static constexpr s32 c_width = 1280, c_height = 800;
SDL_Camera* sdl_camera = nullptr;
OrbisCameraConfigExtention output_config0, output_config1;
s32 PS4_SYSV_ABI sceCameraAccGetData() {
LOG_ERROR(Lib_Camera, "(STUBBED) called");
@ -325,16 +335,126 @@ s32 PS4_SYSV_ABI sceCameraGetExposureGain(s32 handle, OrbisCameraChannel channel
return ORBIS_OK;
}
static std::vector<u16> raw16_buffer1, raw16_buffer2;
static std::vector<u8> raw8_buffer1, raw8_buffer2;
static void ConvertRGBA8888ToRAW16(const u8* src, u16* dst, int width, int height) {
for (int y = 0; y < height; ++y) {
const u8* row = src + y * width * 4;
u16* outRow = dst + y * width;
for (int x = 0; x < width; ++x) {
const u8* px = row + x * 4;
u16 b = u16(px[1]) << 4;
u16 g = u16(px[2]) << 4;
u16 r = u16(px[3]) << 4;
// BGGR Bayer layout
// B G
// G R
bool evenRow = (y & 1) == 0;
bool evenCol = (x & 1) == 0;
if (evenRow && evenCol) {
outRow[x] = b;
} else if (evenRow && !evenCol) {
outRow[x] = g;
} else if (!evenRow && evenCol) {
outRow[x] = g;
} else {
outRow[x] = r;
}
}
}
}
static void ConvertRGBA8888ToRAW8(const u8* src, u8* dst, int width, int height) {
for (int y = 0; y < height; ++y) {
const u8* row = src + y * width * 4;
u8* outRow = dst + y * width;
for (int x = 0; x < width; ++x) {
const u8* px = row + x * 4;
u8 b = px[1];
u8 g = px[2];
u8 r = px[3];
// BGGR Bayer layout
// B G
// G R
bool evenRow = (y & 1) == 0;
bool evenCol = (x & 1) == 0;
if (evenRow && evenCol) {
outRow[x] = b;
} else if (evenRow && !evenCol) {
outRow[x] = g;
} else if (!evenRow && evenCol) {
outRow[x] = g;
} else {
outRow[x] = r;
}
}
}
}
s32 PS4_SYSV_ABI sceCameraGetFrameData(s32 handle, OrbisCameraFrameData* frame_data) {
LOG_DEBUG(Lib_Camera, "called");
if (handle < 1 || frame_data == nullptr || frame_data->sizeThis > 584) {
return ORBIS_CAMERA_ERROR_PARAM;
}
if (!g_library_opened) {
if (!g_library_opened || !sdl_camera) {
return ORBIS_CAMERA_ERROR_NOT_OPEN;
}
if (EmulatorSettings.GetCameraId() == -1) {
return ORBIS_CAMERA_ERROR_NOT_CONNECTED;
}
Uint64 timestampNS = 0;
static SDL_Surface* frame = nullptr;
if (frame) { // release previous frame, if it exists
SDL_ReleaseCameraFrame(sdl_camera, frame);
}
frame = SDL_AcquireCameraFrame(sdl_camera, &timestampNS);
return ORBIS_CAMERA_ERROR_NOT_CONNECTED;
if (!frame) {
return ORBIS_CAMERA_ERROR_BUSY;
}
switch (output_config0.format.formatLevel0) {
case ORBIS_CAMERA_FORMAT_YUV422:
frame_data->pFramePointerList[0][0] = frame->pixels;
break;
case ORBIS_CAMERA_FORMAT_RAW16:
ConvertRGBA8888ToRAW16((u8*)frame->pixels, raw16_buffer1.data(), c_width, c_height);
frame_data->pFramePointerList[0][0] = raw16_buffer1.data();
break;
case ORBIS_CAMERA_FORMAT_RAW8:
ConvertRGBA8888ToRAW8((u8*)frame->pixels, raw8_buffer1.data(), c_width, c_height);
frame_data->pFramePointerList[0][0] = raw8_buffer1.data();
break;
default:
UNREACHABLE();
}
switch (output_config1.format.formatLevel0) {
case ORBIS_CAMERA_FORMAT_YUV422:
frame_data->pFramePointerList[1][0] = frame->pixels;
break;
case ORBIS_CAMERA_FORMAT_RAW16:
ConvertRGBA8888ToRAW16((u8*)frame->pixels, raw16_buffer2.data(), c_width, c_height);
frame_data->pFramePointerList[1][0] = raw16_buffer2.data();
break;
case ORBIS_CAMERA_FORMAT_RAW8:
ConvertRGBA8888ToRAW8((u8*)frame->pixels, raw8_buffer2.data(), c_width, c_height);
frame_data->pFramePointerList[1][0] = raw8_buffer2.data();
break;
default:
UNREACHABLE();
}
frame_data->meta.format[0][0] = output_config0.format.formatLevel0;
frame_data->meta.format[1][0] = output_config1.format.formatLevel0;
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceCameraGetGamma(s32 handle, OrbisCameraChannel channel, OrbisCameraGamma* gamma,
@ -499,7 +619,7 @@ s32 PS4_SYSV_ABI sceCameraIsAttached(s32 index) {
return ORBIS_CAMERA_ERROR_PARAM;
}
// 0 = disconnected, 1 = connected
return 0;
return EmulatorSettings.GetCameraId() == -1 ? 0 : 1;
}
s32 PS4_SYSV_ABI sceCameraIsConfigChangeDone() {
@ -516,16 +636,16 @@ s32 PS4_SYSV_ABI sceCameraIsValidFrameData(s32 handle, OrbisCameraFrameData* fra
return ORBIS_CAMERA_ERROR_NOT_OPEN;
}
return ORBIS_OK;
return 1; // valid
}
s32 PS4_SYSV_ABI sceCameraOpen(Libraries::UserService::OrbisUserServiceUserId user_id, s32 type,
s32 index, OrbisCameraOpenParameter* param) {
LOG_INFO(Lib_Camera, "called");
if (user_id != Libraries::UserService::ORBIS_USER_SERVICE_USER_ID_SYSTEM || type != 0 ||
index != 0) {
return ORBIS_CAMERA_ERROR_PARAM;
}
LOG_WARNING(Lib_Camera, "Cameras are not supported yet");
g_library_opened = true;
return ++g_handles;
@ -609,15 +729,44 @@ s32 PS4_SYSV_ABI sceCameraSetCalibData() {
}
s32 PS4_SYSV_ABI sceCameraSetConfig(s32 handle, OrbisCameraConfig* config) {
LOG_DEBUG(Lib_Camera, "called");
LOG_INFO(Lib_Camera, "called");
if (handle < 1 || config == nullptr || config->sizeThis != sizeof(OrbisCameraConfig)) {
return ORBIS_CAMERA_ERROR_PARAM;
}
if (!g_library_opened) {
return ORBIS_CAMERA_ERROR_NOT_OPEN;
}
if (EmulatorSettings.GetCameraId() == -1) {
return ORBIS_CAMERA_ERROR_NOT_CONNECTED;
}
return ORBIS_CAMERA_ERROR_NOT_CONNECTED;
switch (config->configType) {
case ORBIS_CAMERA_CONFIG_TYPE1:
case ORBIS_CAMERA_CONFIG_TYPE2:
case ORBIS_CAMERA_CONFIG_TYPE3:
case ORBIS_CAMERA_CONFIG_TYPE4:
output_config0 = camera_config_types[config->configType - 1][0];
output_config1 = camera_config_types[config->configType - 1][1];
break;
case ORBIS_CAMERA_CONFIG_TYPE5:
int sdk_ver;
Libraries::Kernel::sceKernelGetCompiledSdkVersion(&sdk_ver);
if (sdk_ver < Common::ElfInfo::FW_45) {
return ORBIS_CAMERA_ERROR_UNKNOWN_CONFIG;
}
output_config0 = camera_config_types[config->configType - 1][0];
output_config1 = camera_config_types[config->configType - 1][1];
break;
case ORBIS_CAMERA_CONFIG_EXTENTION:
output_config0 = config->configExtention[0];
output_config1 = config->configExtention[1];
break;
default:
LOG_ERROR(Lib_Camera, "Invalid config type {}", std::to_underlying(config->configType));
return ORBIS_CAMERA_ERROR_PARAM;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceCameraSetConfigInternal(s32 handle, OrbisCameraConfig* config) {
@ -851,7 +1000,7 @@ s32 PS4_SYSV_ABI sceCameraSetWhiteBalance(s32 handle, OrbisCameraChannel channel
}
s32 PS4_SYSV_ABI sceCameraStart(s32 handle, OrbisCameraStartParameter* param) {
LOG_DEBUG(Lib_Camera, "called");
LOG_INFO(Lib_Camera, "called");
if (handle < 1 || param == nullptr || param->sizeThis != sizeof(OrbisCameraStartParameter)) {
return ORBIS_CAMERA_ERROR_PARAM;
}
@ -864,6 +1013,79 @@ s32 PS4_SYSV_ABI sceCameraStart(s32 handle, OrbisCameraStartParameter* param) {
return ORBIS_CAMERA_ERROR_FORMAT_UNKNOWN;
}
if (param->formatLevel[0] > 1 || param->formatLevel[1] > 1) {
LOG_ERROR(Lib_Camera, "Downscaled image retrieval isn't supported yet!");
}
SDL_CameraID* devices = NULL;
int devcount = 0;
devices = SDL_GetCameras(&devcount);
if (devices == NULL) {
LOG_ERROR(Lib_Camera, "Couldn't enumerate camera devices: {}", SDL_GetError());
return ORBIS_CAMERA_ERROR_FATAL;
} else if (devcount == 0) {
LOG_INFO(Lib_Camera, "No camera devices connected");
return ORBIS_CAMERA_ERROR_NOT_CONNECTED;
}
raw8_buffer1.resize(c_width * c_height);
raw16_buffer1.resize(c_width * c_height);
raw8_buffer2.resize(c_width * c_height);
raw16_buffer2.resize(c_width * c_height);
SDL_CameraSpec cam_spec{};
switch (output_config0.format.formatLevel0) {
case ORBIS_CAMERA_FORMAT_YUV422:
cam_spec.format = SDL_PIXELFORMAT_YUY2;
break;
case ORBIS_CAMERA_FORMAT_RAW8:
cam_spec.format = SDL_PIXELFORMAT_RGBA8888; // to be swizzled
break;
case ORBIS_CAMERA_FORMAT_RAW16:
cam_spec.format = SDL_PIXELFORMAT_RGBA8888; // to be swizzled
break;
default:
LOG_ERROR(Lib_Camera, "Invalid format {}",
std::to_underlying(output_config0.format.formatLevel0));
break;
}
cam_spec.height = c_height;
cam_spec.width = c_width;
cam_spec.framerate_numerator = 60;
cam_spec.framerate_denominator = 1;
sdl_camera = SDL_OpenCamera(devices[EmulatorSettings.GetCameraId()], &cam_spec);
LOG_INFO(Lib_Camera, "SDL backend in use: {}", SDL_GetCurrentCameraDriver());
char const* camera_name = SDL_GetCameraName(devices[EmulatorSettings.GetCameraId()]);
if (camera_name)
LOG_INFO(Lib_Camera, "SDL camera name: {}", camera_name);
SDL_CameraSpec spec;
SDL_GetCameraFormat(sdl_camera, &spec);
LOG_INFO(Lib_Camera, "SDL camera format: {:#x}", std::to_underlying(spec.format));
LOG_INFO(Lib_Camera, "SDL camera framerate: {}",
(float)spec.framerate_numerator / (float)spec.framerate_denominator);
LOG_INFO(Lib_Camera, "SDL camera dimensions: {}x{}", spec.width, spec.height);
SDL_free(devices);
// "warm up" the device, as recommended by SDL
u64 timestamp;
SDL_Surface* frame = nullptr;
frame = SDL_AcquireCameraFrame(sdl_camera, &timestamp);
if (!frame) {
for (int i = 0; i < 1000; i++) {
frame = SDL_AcquireCameraFrame(sdl_camera, &timestamp);
if (frame) {
SDL_ReleaseCameraFrame(sdl_camera, frame);
break;
}
std::this_thread::sleep_for(std::chrono::nanoseconds(10));
}
}
if (!sdl_camera) {
LOG_ERROR(Lib_Camera, "Failed to open camera: {}", SDL_GetError());
return ORBIS_CAMERA_ERROR_FATAL;
}
return ORBIS_OK;
}

View File

@ -102,6 +102,123 @@ struct OrbisCameraConfig {
OrbisCameraConfigExtention configExtention[ORBIS_CAMERA_MAX_DEVICE_NUM];
};
constexpr OrbisCameraConfigExtention camera_config_types[5][ORBIS_CAMERA_MAX_DEVICE_NUM]{
{
// type 1
{
.format =
{
.formatLevel0 = ORBIS_CAMERA_FORMAT_YUV422,
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
},
.framerate = ORBIS_CAMERA_FRAMERATE_60,
},
{
.format =
{
.formatLevel0 = ORBIS_CAMERA_FORMAT_RAW16,
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
},
.framerate = ORBIS_CAMERA_FRAMERATE_60,
},
},
{
// type 2
{
.format =
{
.formatLevel0 = ORBIS_CAMERA_FORMAT_YUV422,
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
},
.framerate = ORBIS_CAMERA_FRAMERATE_60,
},
{
.format =
{
.formatLevel0 = ORBIS_CAMERA_FORMAT_YUV422,
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
},
.framerate = ORBIS_CAMERA_FRAMERATE_60,
},
},
{
// type 3
{
.format =
{
.formatLevel0 = ORBIS_CAMERA_FORMAT_YUV422,
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
},
.framerate = ORBIS_CAMERA_FRAMERATE_60,
},
{
.format =
{
.formatLevel0 = ORBIS_CAMERA_FORMAT_YUV422,
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
},
.framerate = ORBIS_CAMERA_FRAMERATE_60,
},
},
{
// type 4
{
.format =
{
.formatLevel0 = ORBIS_CAMERA_FORMAT_RAW16,
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
},
.framerate = ORBIS_CAMERA_FRAMERATE_60,
},
{
.format =
{
.formatLevel0 = ORBIS_CAMERA_FORMAT_RAW16,
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
},
.framerate = ORBIS_CAMERA_FRAMERATE_60,
},
},
{
// type 5
{
.format =
{
.formatLevel0 = ORBIS_CAMERA_FORMAT_YUV422,
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
},
.framerate = ORBIS_CAMERA_FRAMERATE_60,
},
{
.format =
{
.formatLevel0 = ORBIS_CAMERA_FORMAT_RAW16,
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
},
.framerate = ORBIS_CAMERA_FRAMERATE_60,
},
}};
enum OrbisCameraAecAgcTarget {
ORBIS_CAMERA_ATTRIBUTE_AECAGC_TARGET_DEF = 0x00,
ORBIS_CAMERA_ATTRIBUTE_AECAGC_TARGET_2_0 = 0x20,

View File

@ -1,17 +1,17 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "gnm_error.h"
#include "gnmdriver.h"
#include "common/assert.h"
#include "common/config.h"
#include "common/debug.h"
#include "common/elf_info.h"
#include "common/logging/log.h"
#include "common/slot_vector.h"
#include "core/address_space.h"
#include "core/debug_state.h"
#include "core/emulator_settings.h"
#include "core/libraries/gnmdriver/gnm_error.h"
#include "core/libraries/gnmdriver/gnmdriver_init.h"
#include "core/libraries/kernel/orbis_error.h"
@ -1172,13 +1172,14 @@ bool PS4_SYSV_ABI sceGnmIsUserPaEnabled() {
}
int PS4_SYSV_ABI sceGnmLogicalCuIndexToPhysicalCuIndex() {
LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
LOG_TRACE(Lib_GnmDriver, "called");
// Not available in retail firmware
return ORBIS_OK;
}
int PS4_SYSV_ABI sceGnmLogicalCuMaskToPhysicalCuMask() {
LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
return ORBIS_OK;
s32 PS4_SYSV_ABI sceGnmLogicalCuMaskToPhysicalCuMask(s64, s32 logical_cu_mask) {
LOG_INFO(Lib_GnmDriver, "called, logical_cu_mask: {}", logical_cu_mask);
return logical_cu_mask;
}
int PS4_SYSV_ABI sceGnmLogicalTcaUnitToPhysical() {
@ -2874,7 +2875,7 @@ void RegisterLib(Core::Loader::SymbolsResolver* sym) {
sdk_version = 0;
}
if (Config::copyGPUCmdBuffers()) {
if (EmulatorSettings.IsCopyGpuBuffers()) {
liverpool->ReserveCopyBufferSpace();
}

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@ -121,7 +121,7 @@ s32 PS4_SYSV_ABI sceGnmInsertWaitFlipDone(u32* cmdbuf, u32 size, s32 vo_handle,
int PS4_SYSV_ABI sceGnmIsCoredumpValid();
bool PS4_SYSV_ABI sceGnmIsUserPaEnabled();
int PS4_SYSV_ABI sceGnmLogicalCuIndexToPhysicalCuIndex();
int PS4_SYSV_ABI sceGnmLogicalCuMaskToPhysicalCuMask();
s32 PS4_SYSV_ABI sceGnmLogicalCuMaskToPhysicalCuMask(s64, s32 logical_cu_mask);
int PS4_SYSV_ABI sceGnmLogicalTcaUnitToPhysical();
int PS4_SYSV_ABI sceGnmMapComputeQueue(u32 pipe_id, u32 queue_id, VAddr ring_base_addr,
u32 ring_size_dw, u32* read_ptr_addr);

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@ -87,11 +87,13 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
if (!read && !write && !rdwr) {
// Start by checking for invalid flags.
*__Error() = POSIX_EINVAL;
LOG_ERROR(Kernel_Fs, "Opening path {} failed, invalid flags {:#x}", raw_path, flags);
return -1;
}
if (strlen(raw_path) > 255) {
*__Error() = POSIX_ENAMETOOLONG;
LOG_ERROR(Kernel_Fs, "Opening path {} failed, path is too long", raw_path);
return -1;
}
@ -137,6 +139,7 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
// Error if file exists
h->DeleteHandle(handle);
*__Error() = POSIX_EEXIST;
LOG_ERROR(Kernel_Fs, "Creating {} failed, file already exists", raw_path);
return -1;
}
@ -145,6 +148,7 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
// Can't create files in a read only directory
h->DeleteHandle(handle);
*__Error() = POSIX_EROFS;
LOG_ERROR(Kernel_Fs, "Creating {} failed, path is read-only", raw_path);
return -1;
}
// Create a file if it doesn't exist
@ -154,6 +158,7 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
// If we're not creating a file, and it doesn't exist, return ENOENT
h->DeleteHandle(handle);
*__Error() = POSIX_ENOENT;
LOG_ERROR(Kernel_Fs, "Opening path {} failed, file does not exist", raw_path);
return -1;
}
@ -169,6 +174,7 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
// This will trigger when create & directory is specified, this is expected.
h->DeleteHandle(handle);
*__Error() = POSIX_ENOTDIR;
LOG_ERROR(Kernel_Fs, "Opening directory {} failed, file is not a directory", raw_path);
return -1;
}
@ -176,6 +182,8 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
// Cannot open directories with any type of write access
h->DeleteHandle(handle);
*__Error() = POSIX_EISDIR;
LOG_ERROR(Kernel_Fs, "Opening directory {} failed, cannot open directories for writing",
raw_path);
return -1;
}
@ -183,6 +191,8 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
// Cannot open directories with truncate
h->DeleteHandle(handle);
*__Error() = POSIX_EISDIR;
LOG_ERROR(Kernel_Fs, "Opening directory {} failed, cannot truncate directories",
raw_path);
return -1;
}
@ -201,6 +211,7 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
// Can't open files with truncate flag in a read only directory
h->DeleteHandle(handle);
*__Error() = POSIX_EROFS;
LOG_ERROR(Kernel_Fs, "Truncating {} failed, path is read-only", raw_path);
return -1;
} else if (truncate) {
// Open the file as read-write so we can truncate regardless of flags.
@ -219,6 +230,7 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
// Can't open files with write/read-write access in a read only directory
h->DeleteHandle(handle);
*__Error() = POSIX_EROFS;
LOG_ERROR(Kernel_Fs, "Opening {} for writing failed, path is read-only", raw_path);
return -1;
} else if (write) {
if (append) {
@ -244,6 +256,7 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
// Open failed in platform-specific code, errno needs to be converted.
h->DeleteHandle(handle);
SetPosixErrno(e);
LOG_ERROR(Kernel_Fs, "Opening {} failed, error = {}", raw_path, *__Error());
return -1;
}
@ -258,7 +271,6 @@ s32 PS4_SYSV_ABI posix_open(const char* filename, s32 flags, u16 mode) {
s32 PS4_SYSV_ABI sceKernelOpen(const char* path, s32 flags, /* SceKernelMode*/ u16 mode) {
s32 result = open(path, flags, mode);
if (result < 0) {
LOG_ERROR(Kernel_Fs, "error = {}", *__Error());
return ErrnoToSceKernelError(*__Error());
}
return result;

View File

@ -37,7 +37,7 @@ struct OrbisWrapperImpl<PS4_SYSV_ABI R (*)(Args...), f> {
#define ORBIS(func) (Libraries::Kernel::OrbisWrapperImpl<decltype(&(func)), func>::wrap)
#define CURRENT_FIRMWARE_VERSION 0x13020011
#define CURRENT_FIRMWARE_VERSION 0x13500011
s32* PS4_SYSV_ABI __Error();

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@ -106,3 +106,5 @@ constexpr int ORBIS_KERNEL_ERROR_ECAPMODE = 0x8002005E;
constexpr int ORBIS_KERNEL_ERROR_ENOBLK = 0x8002005F;
constexpr int ORBIS_KERNEL_ERROR_EICV = 0x80020060;
constexpr int ORBIS_KERNEL_ERROR_ENOPLAYGOENT = 0x80020061;
constexpr int ORBIS_KERNEL_ERROR_ESDKVERSION = 0x80020063;
constexpr int ORBIS_KERNEL_ERROR_ESTART = 0x80020064;

View File

@ -1,9 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/config.h"
#include "common/elf_info.h"
#include "common/logging/log.h"
#include "core/emulator_settings.h"
#include "core/file_sys/fs.h"
#include "core/libraries/kernel/orbis_error.h"
#include "core/libraries/kernel/process.h"
@ -17,19 +17,19 @@ s32 PS4_SYSV_ABI sceKernelIsInSandbox() {
}
s32 PS4_SYSV_ABI sceKernelIsNeoMode() {
return Config::isNeoModeConsole() &&
return EmulatorSettings.IsNeo() &&
Common::ElfInfo::Instance().GetPSFAttributes().support_neo_mode;
}
s32 PS4_SYSV_ABI sceKernelHasNeoMode() {
return Config::isNeoModeConsole();
return EmulatorSettings.IsNeo();
}
s32 PS4_SYSV_ABI sceKernelGetMainSocId() {
// These hardcoded values are based on hardware observations.
// Different models of PS4/PS4 Pro likely return slightly different values.
LOG_DEBUG(Lib_Kernel, "called");
if (Config::isNeoModeConsole()) {
if (EmulatorSettings.IsNeo()) {
return 0x740f30;
}
return 0x710f10;

View File

@ -2,7 +2,9 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "core/libraries/kernel/kernel.h"
#include "core/libraries/kernel/orbis_error.h"
#include "core/libraries/kernel/posix_error.h"
#include "core/libraries/kernel/threads/exception.h"
#include "core/libraries/kernel/threads/pthread.h"
#include "core/libraries/libs.h"
@ -13,23 +15,24 @@
#else
#include <csignal>
#endif
#include <unordered_set>
namespace Libraries::Kernel {
#ifdef _WIN32
// Windows doesn't have native versions of these, and we don't need to use them either.
static s32 NativeToOrbisSignal(s32 s) {
s32 NativeToOrbisSignal(s32 s) {
return s;
}
static s32 OrbisToNativeSignal(s32 s) {
s32 OrbisToNativeSignal(s32 s) {
return s;
}
#else
static s32 NativeToOrbisSignal(s32 s) {
s32 NativeToOrbisSignal(s32 s) {
switch (s) {
case SIGHUP:
return POSIX_SIGHUP;
@ -89,12 +92,21 @@ static s32 NativeToOrbisSignal(s32 s) {
return POSIX_SIGUSR1;
case SIGUSR2:
return POSIX_SIGUSR2;
case _SIGEMT:
return POSIX_SIGEMT;
case _SIGINFO:
return POSIX_SIGINFO;
case 0:
return 128;
default:
if (s > 0 && s < 128) {
return s;
}
UNREACHABLE_MSG("Unknown signal {}", s);
}
}
static s32 OrbisToNativeSignal(s32 s) {
s32 OrbisToNativeSignal(s32 s) {
switch (s) {
case POSIX_SIGHUP:
return SIGHUP;
@ -108,6 +120,8 @@ static s32 OrbisToNativeSignal(s32 s) {
return SIGTRAP;
case POSIX_SIGABRT:
return SIGABRT;
case POSIX_SIGEMT:
return _SIGEMT;
case POSIX_SIGFPE:
return SIGFPE;
case POSIX_SIGKILL:
@ -150,22 +164,33 @@ static s32 OrbisToNativeSignal(s32 s) {
return SIGPROF;
case POSIX_SIGWINCH:
return SIGWINCH;
case POSIX_SIGINFO:
return _SIGINFO;
case POSIX_SIGUSR1:
return SIGUSR1;
case POSIX_SIGUSR2:
return SIGUSR2;
case 128:
return 0;
default:
if (s > 0 && s < 128) {
return s;
}
UNREACHABLE_MSG("Unknown signal {}", s);
}
}
#endif
std::array<SceKernelExceptionHandler, 32> Handlers{};
#ifdef __APPLE__
#define sigisemptyset(x) (*(x) == 0)
#endif
std::array<OrbisKernelExceptionHandler, 130> Handlers{};
#ifndef _WIN64
void SigactionHandler(int native_signum, siginfo_t* inf, ucontext_t* raw_context) {
const auto handler = Handlers[native_signum];
const auto handler = Handlers[NativeToOrbisSignal(native_signum)];
if (handler) {
auto ctx = Ucontext{};
#ifdef __APPLE__
@ -214,6 +239,8 @@ void SigactionHandler(int native_signum, siginfo_t* inf, ucontext_t* raw_context
ctx.uc_mcontext.mc_addr = reinterpret_cast<uint64_t>(inf->si_addr);
#endif
handler(NativeToOrbisSignal(native_signum), &ctx);
} else {
UNREACHABLE_MSG("Unhandled exception");
}
}
#else
@ -221,7 +248,7 @@ void ExceptionHandler(void* arg1, void* arg2, void* arg3, PCONTEXT context) {
const char* thrName = (char*)arg1;
int native_signum = reinterpret_cast<uintptr_t>(arg2);
LOG_INFO(Lib_Kernel, "Exception raised successfully on thread '{}'", thrName);
const auto handler = Handlers[native_signum];
const auto handler = Handlers[NativeToOrbisSignal(native_signum)];
if (handler) {
auto ctx = Ucontext{};
ctx.uc_mcontext.mc_r8 = context->R8;
@ -243,76 +270,105 @@ void ExceptionHandler(void* arg1, void* arg2, void* arg3, PCONTEXT context) {
ctx.uc_mcontext.mc_fs = context->SegFs;
ctx.uc_mcontext.mc_gs = context->SegGs;
handler(NativeToOrbisSignal(native_signum), &ctx);
} else {
UNREACHABLE_MSG("Unhandled exception");
}
}
#endif
int PS4_SYSV_ABI sceKernelInstallExceptionHandler(s32 signum, SceKernelExceptionHandler handler) {
if (signum > POSIX_SIGUSR2) {
return ORBIS_KERNEL_ERROR_EINVAL;
s32 PS4_SYSV_ABI posix_sigemptyset(Sigset* s) {
s->bits[0] = 0;
s->bits[1] = 0;
return 0;
}
bool PS4_SYSV_ABI posix_sigisemptyset(Sigset* s) {
return s->bits[0] == 0 && s->bits[1] == 0;
}
s32 PS4_SYSV_ABI posix_sigaction(s32 sig, Sigaction* act, Sigaction* oact) {
if (sig < 1 || sig > 128 || sig == POSIX_SIGTHR || sig == POSIX_SIGKILL ||
sig == POSIX_SIGSTOP) {
*__Error() = POSIX_EINVAL;
return ORBIS_FAIL;
}
#ifdef _WIN32
LOG_ERROR(Lib_Kernel, "(STUBBED) called, sig: {}", sig);
Handlers[sig] = reinterpret_cast<OrbisKernelExceptionHandler>(
act ? act->__sigaction_handler.sigaction : nullptr);
#else
s32 native_sig = OrbisToNativeSignal(sig);
if (native_sig == SIGVTALRM) {
LOG_ERROR(Lib_Kernel, "Guest is attempting to use the HLE-reserved signal {}!", sig);
*__Error() = POSIX_EINVAL;
return ORBIS_FAIL;
}
#ifndef __APPLE__
if (native_sig >= __SIGRTMIN && native_sig < SIGRTMIN) {
LOG_ERROR(Lib_Kernel, "Guest is attempting to use the HLE libc-reserved signal {}!", sig);
*__Error() = POSIX_EINVAL;
return ORBIS_FAIL;
}
#else
if (native_sig > SIGUSR2) {
LOG_ERROR(Lib_Kernel,
"Guest is attempting to use SIGRT signals, which aren't available on this "
"platform (signal: {})!",
sig);
}
LOG_INFO(Lib_Kernel, "Installing signal handler for {}", signum);
int const native_signum = OrbisToNativeSignal(signum);
#ifdef __APPLE__
ASSERT_MSG(native_signum != SIGVTALRM, "SIGVTALRM is HLE-reserved on macOS!");
#endif
ASSERT_MSG(!Handlers[native_signum], "Invalid parameters");
Handlers[native_signum] = handler;
#ifndef _WIN64
if (native_signum == SIGSEGV || native_signum == SIGBUS || native_signum == SIGILL) {
LOG_INFO(Lib_Kernel, "called, sig: {}, native sig: {}", sig, native_sig);
struct sigaction native_act{};
if (act) {
native_act.sa_flags = act->sa_flags; // todo check compatibility, on Linux it seems fine
native_act.sa_sigaction =
reinterpret_cast<decltype(native_act.sa_sigaction)>(SigactionHandler);
if (!posix_sigisemptyset(&act->sa_mask)) {
LOG_ERROR(Lib_Kernel, "Unhandled sa_mask: {:x}", act->sa_mask.bits[0]);
}
}
auto const prev_handler = Handlers[sig];
Handlers[sig] = reinterpret_cast<OrbisKernelExceptionHandler>(
act ? act->__sigaction_handler.sigaction : nullptr);
if (native_sig == SIGSEGV || native_sig == SIGBUS || native_sig == SIGILL) {
return ORBIS_OK; // These are handled in Core::SignalHandler
}
struct sigaction act = {};
act.sa_flags = SA_SIGINFO | SA_RESTART;
act.sa_sigaction = reinterpret_cast<decltype(act.sa_sigaction)>(SigactionHandler);
sigemptyset(&act.sa_mask);
sigaction(native_signum, &act, nullptr);
#endif
return ORBIS_OK;
}
int PS4_SYSV_ABI sceKernelRemoveExceptionHandler(s32 signum) {
if (signum > POSIX_SIGUSR2) {
return ORBIS_KERNEL_ERROR_EINVAL;
if (native_sig > 127) {
LOG_WARNING(Lib_Kernel, "We can't install a handler for native signal {}!", native_sig);
return ORBIS_OK;
}
int const native_signum = OrbisToNativeSignal(signum);
if (!Handlers[native_signum]) {
LOG_WARNING(Lib_Kernel, "removing non-installed handler for signum {}", signum);
return ORBIS_KERNEL_ERROR_EINVAL;
struct sigaction native_oact{};
s32 ret = sigaction(native_sig, act ? &native_act : nullptr, oact ? &native_oact : nullptr);
if (oact) {
oact->sa_flags = native_oact.sa_flags;
oact->__sigaction_handler.sigaction =
reinterpret_cast<decltype(oact->__sigaction_handler.sigaction)>(prev_handler);
if (!sigisemptyset(&native_oact.sa_mask)) {
LOG_ERROR(Lib_Kernel, "Unhandled sa_mask");
}
}
Handlers[native_signum] = nullptr;
#ifndef _WIN64
if (native_signum == SIGSEGV || native_signum == SIGBUS || native_signum == SIGILL) {
struct sigaction action{};
action.sa_sigaction = Core::SignalHandler;
action.sa_flags = SA_SIGINFO | SA_ONSTACK;
sigemptyset(&action.sa_mask);
ASSERT_MSG(sigaction(native_signum, &action, nullptr) == 0,
"Failed to reinstate original signal handler for signal {}", native_signum);
} else {
struct sigaction act = {};
act.sa_flags = SA_SIGINFO | SA_RESTART;
act.sa_sigaction = nullptr;
sigemptyset(&act.sa_mask);
sigaction(native_signum, &act, nullptr);
if (ret < 0) {
LOG_ERROR(Lib_Kernel, "sigaction failed: {}", strerror(errno));
*__Error() = ErrnoToSceKernelError(errno);
return ORBIS_FAIL;
}
#endif
return ORBIS_OK;
}
int PS4_SYSV_ABI sceKernelRaiseException(PthreadT thread, int signum) {
if (signum != POSIX_SIGUSR1) {
return ORBIS_KERNEL_ERROR_EINVAL;
s32 PS4_SYSV_ABI posix_pthread_kill(PthreadT thread, s32 sig) {
if (sig < 1 || sig > 128) { // off-by-one error?
return POSIX_EINVAL;
}
LOG_WARNING(Lib_Kernel, "Raising exception on thread '{}'", thread->name);
int const native_signum = OrbisToNativeSignal(signum);
LOG_WARNING(Lib_Kernel, "Raising signal {} on thread '{}'", sig, thread->name);
int const native_signum = OrbisToNativeSignal(sig);
#ifndef _WIN64
const auto pthr = reinterpret_cast<pthread_t>(thread->native_thr.GetHandle());
const auto ret = pthread_kill(pthr, native_signum);
if (ret != 0) {
LOG_ERROR(Kernel, "Failed to send exception signal to thread '{}': {}", thread->name,
strerror(ret));
strerror(errno));
}
#else
USER_APC_OPTION option;
@ -326,6 +382,67 @@ int PS4_SYSV_ABI sceKernelRaiseException(PthreadT thread, int signum) {
return ORBIS_OK;
}
// libkernel has a check in sceKernelInstallExceptionHandler and sceKernelRemoveExceptionHandler for
// validating if the application requested a handler for an allowed signal or not. However, that is
// just a wrapper for sigaction, which itself does not have any such restrictions, and therefore
// this check is ridiculously trivial to go around. This, however, means that we need to support all
// 127 - 3 possible signals, even if realistically, only homebrew will use most of them.
static std::unordered_set<s32> orbis_allowed_signals{
POSIX_SIGHUP, POSIX_SIGILL, POSIX_SIGFPE, POSIX_SIGBUS, POSIX_SIGSEGV, POSIX_SIGUSR1,
};
int PS4_SYSV_ABI sceKernelInstallExceptionHandler(s32 signum, OrbisKernelExceptionHandler handler) {
if (!orbis_allowed_signals.contains(signum)) {
return ORBIS_KERNEL_ERROR_EINVAL;
}
if (Handlers[signum] != nullptr) {
return ORBIS_KERNEL_ERROR_EAGAIN;
}
LOG_INFO(Lib_Kernel, "Installing signal handler for {}", signum);
Sigaction act = {};
act.sa_flags = POSIX_SA_SIGINFO | POSIX_SA_RESTART;
act.__sigaction_handler.sigaction =
reinterpret_cast<decltype(act.__sigaction_handler.sigaction)>(handler);
posix_sigemptyset(&act.sa_mask);
s32 ret = posix_sigaction(signum, &act, nullptr);
if (ret < 0) {
LOG_ERROR(Lib_Kernel, "Failed to add handler for signal {}: {}", signum,
strerror(*__Error()));
return ErrnoToSceKernelError(*__Error());
}
return ORBIS_OK;
}
int PS4_SYSV_ABI sceKernelRemoveExceptionHandler(s32 signum) {
if (!orbis_allowed_signals.contains(signum)) {
return ORBIS_KERNEL_ERROR_EINVAL;
}
int const native_signum = OrbisToNativeSignal(signum);
Handlers[signum] = nullptr;
Sigaction act = {};
act.sa_flags = POSIX_SA_SIGINFO;
act.__sigaction_handler.sigaction = nullptr;
posix_sigemptyset(&act.sa_mask);
s32 ret = posix_sigaction(signum, &act, nullptr);
if (ret < 0) {
LOG_ERROR(Lib_Kernel, "Failed to remove handler for signal {}: {}", signum,
strerror(*__Error()));
return ErrnoToSceKernelError(*__Error());
}
return ORBIS_OK;
}
int PS4_SYSV_ABI sceKernelRaiseException(PthreadT thread, int signum) {
if (signum != POSIX_SIGUSR1) {
return ORBIS_KERNEL_ERROR_EINVAL;
}
s32 ret = posix_pthread_kill(thread, signum);
if (ret < 0) {
return ErrnoToSceKernelError(ret);
}
return ret;
}
s32 PS4_SYSV_ABI sceKernelDebugRaiseException(s32 error, s64 unk) {
if (unk != 0) {
return ORBIS_KERNEL_ERROR_EINVAL;
@ -352,6 +469,13 @@ void RegisterException(Core::Loader::SymbolsResolver* sym) {
sceKernelDebugRaiseExceptionOnReleaseMode);
LIB_FUNCTION("WkwEd3N7w0Y", "libkernel", 1, "libkernel", sceKernelInstallExceptionHandler);
LIB_FUNCTION("Qhv5ARAoOEc", "libkernel", 1, "libkernel", sceKernelRemoveExceptionHandler);
LIB_FUNCTION("KiJEPEWRyUY", "libkernel", 1, "libkernel", posix_sigaction);
LIB_FUNCTION("+F7C-hdk7+E", "libkernel", 1, "libkernel", posix_sigemptyset);
LIB_FUNCTION("yH-uQW3LbX0", "libkernel", 1, "libkernel", posix_pthread_kill);
LIB_FUNCTION("KiJEPEWRyUY", "libScePosix", 1, "libkernel", posix_sigaction);
LIB_FUNCTION("+F7C-hdk7+E", "libScePosix", 1, "libkernel", posix_sigemptyset);
LIB_FUNCTION("yH-uQW3LbX0", "libScePosix", 1, "libkernel", posix_pthread_kill);
}
} // namespace Libraries::Kernel

View File

@ -11,7 +11,7 @@ class SymbolsResolver;
namespace Libraries::Kernel {
using SceKernelExceptionHandler = PS4_SYSV_ABI void (*)(int, void*);
using OrbisKernelExceptionHandler = PS4_SYSV_ABI void (*)(int, void*);
constexpr s32 POSIX_SIGHUP = 1;
constexpr s32 POSIX_SIGINT = 2;
@ -47,6 +47,23 @@ constexpr s32 POSIX_SIGUSR2 = 31;
constexpr s32 POSIX_SIGTHR = 32;
constexpr s32 POSIX_SIGLIBRT = 33;
#ifdef __linux__
constexpr s32 _SIGEMT = 128;
constexpr s32 _SIGINFO = 129;
#elif !defined(_WIN32)
constexpr s32 _SIGEMT = SIGEMT;
constexpr s32 _SIGINFO = SIGINFO;
#endif
constexpr s32 POSIX_SA_NOCLDSTOP = 1;
constexpr s32 POSIX_SA_NOCLDWAIT = 2;
constexpr s32 POSIX_SA_SIGINFO = 4;
constexpr s32 POSIX_SA_ONSTACK = 0x08000000;
constexpr s32 POSIX_SA_RESTART = 0x10000000;
constexpr s32 POSIX_SA_NODEFER = 0x40000000;
constexpr s32 POSIX_SA_RESETHAND = 0x80000000;
constexpr s32 POSIX_SA_RESTORER = 0x04000000;
struct Mcontext {
u64 mc_onstack;
u64 mc_rdi;
@ -101,17 +118,74 @@ struct Sigset {
u64 bits[2];
};
union Sigval {
/* Members as suggested by Annex C of POSIX 1003.1b. */
int sival_int;
void* sival_ptr;
/* 6.0 compatibility */
int sigval_int;
void* sigval_ptr;
};
struct Siginfo {
int _si_signo; /* signal number */
int _si_errno; /* errno association */
/*
* Cause of signal, one of the SI_ macros or signal-specific
* values, i.e. one of the FPE_... values for SIGFPE. This
* value is equivalent to the second argument to an old-style
* FreeBSD signal handler.
*/
int _si_code; /* signal code */
s32 _si_pid; /* sending process */
u32 _si_uid; /* sender's ruid */
int _si_status; /* exit value */
void* _si_addr; /* faulting instruction */
union Sigval _si_value; /* signal value */
union {
struct {
int _trapno; /* machine specific trap code */
} _fault;
struct {
int _timerid;
int _overrun;
} _timer;
struct {
int _mqd;
} _mesgq;
struct {
long _band; /* band event for SIGPOLL */
} _poll; /* was this ever used ? */
struct {
long __spare1__;
int __spare2__[7];
} __spare__;
} _reason;
};
struct Sigaction {
union {
void (*handler)(int);
void (*sigaction)(int, struct Siginfo*, void*);
} __sigaction_handler;
int sa_flags;
Sigset sa_mask;
};
struct Ucontext {
struct Sigset uc_sigmask;
int field1_0x10[12];
struct Mcontext uc_mcontext;
struct Ucontext* uc_link;
struct ExStack uc_stack;
Mcontext uc_mcontext;
Ucontext* uc_link;
ExStack uc_stack;
int uc_flags;
int __spare[4];
int field7_0x4f4[3];
};
s32 NativeToOrbisSignal(s32 s);
s32 OrbisToNativeSignal(s32 s);
void RegisterException(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Kernel

View File

@ -242,7 +242,7 @@ int PS4_SYSV_ABI posix_pthread_create_name_np(PthreadT* thread, const PthreadAtt
new_thread->attr.sched_policy = curthread->attr.sched_policy;
}
static int TidCounter = 1;
static std::atomic<int> TidCounter = 1;
new_thread->tid = ++TidCounter;
if (new_thread->attr.stackaddr_attr == nullptr) {
@ -665,6 +665,7 @@ void RegisterThread(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("Z4QosVuAsA0", "libkernel", 1, "libkernel", posix_pthread_once);
LIB_FUNCTION("EotR8a3ASf4", "libkernel", 1, "libkernel", posix_pthread_self);
LIB_FUNCTION("OxhIB8LB-PQ", "libkernel", 1, "libkernel", posix_pthread_create);
LIB_FUNCTION("Jmi+9w9u0E4", "libkernel", 1, "libkernel", posix_pthread_create_name_np);
LIB_FUNCTION("lZzFeSxPl08", "libkernel", 1, "libkernel", posix_pthread_setcancelstate);
LIB_FUNCTION("CBNtXOoef-E", "libkernel", 1, "libkernel", posix_sched_get_priority_max);
LIB_FUNCTION("m0iS6jNsXds", "libkernel", 1, "libkernel", posix_sched_get_priority_min);

View File

@ -199,7 +199,11 @@ OrbisFILE* PS4_SYSV_ABI internal_fopen(const char* path, const char* mode) {
std::scoped_lock lk{g_file_mtx};
LOG_INFO(Lib_LibcInternal, "called, path {}, mode {}", path, mode);
OrbisFILE* file = internal__Fofind();
return internal__Foprep(path, mode, file, -1, 0, 0);
OrbisFILE* ret_file = internal__Foprep(path, mode, file, -1, 0, 0);
if (ret_file == nullptr) {
LOG_ERROR(Lib_LibcInternal, "failed to open file {}", path);
}
return ret_file;
}
s32 PS4_SYSV_ABI internal_fflush(OrbisFILE* file) {

View File

@ -1,12 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/config.h"
#include "core/libraries/ajm/ajm.h"
#include "core/libraries/app_content/app_content.h"
#include "core/libraries/audio/audioin.h"
#include "core/libraries/audio/audioout.h"
#include "core/libraries/audio3d/audio3d.h"
#include "core/libraries/audio3d/audio3d_openal.h"
#include "core/libraries/avplayer/avplayer.h"
#include "core/libraries/camera/camera.h"
#include "core/libraries/companion/companion_httpd.h"
@ -57,10 +57,10 @@
#include "core/libraries/screenshot/screenshot.h"
#include "core/libraries/share_play/shareplay.h"
#include "core/libraries/signin_dialog/signindialog.h"
#include "core/libraries/sysmodule/sysmodule.h"
#include "core/libraries/system/commondialog.h"
#include "core/libraries/system/msgdialog.h"
#include "core/libraries/system/posix.h"
#include "core/libraries/system/sysmodule.h"
#include "core/libraries/system/systemservice.h"
#include "core/libraries/system/userservice.h"
#include "core/libraries/system_gesture/system_gesture.h"
@ -127,7 +127,11 @@ void InitHLELibs(Core::Loader::SymbolsResolver* sym) {
Libraries::AvPlayer::RegisterLib(sym);
Libraries::Videodec::RegisterLib(sym);
Libraries::Videodec2::RegisterLib(sym);
Libraries::Audio3d::RegisterLib(sym);
if (EmulatorSettings.GetAudioBackend() == AudioBackend::OpenAL) {
Libraries::Audio3dOpenAL::RegisterLib(sym);
} else {
Libraries::Audio3d::RegisterLib(sym);
}
Libraries::Ime::RegisterLib(sym);
Libraries::GameLiveStreaming::RegisterLib(sym);
Libraries::SharePlay::RegisterLib(sym);

View File

@ -1447,7 +1447,7 @@ int PS4_SYSV_ABI sceNetResolverStartNtoa(OrbisNetId resolverid, const char* host
return ORBIS_NET_ERROR_EBADF;
}
if (!Config::getIsConnectedToNetwork()) {
if (!EmulatorSettings.IsConnectedToNetwork()) {
*sceNetErrnoLoc() = ORBIS_NET_RESOLVER_ENODNS;
file->resolver->resolution_error = ORBIS_NET_ERROR_RESOLVER_ENODNS;
return ORBIS_NET_ERROR_RESOLVER_ENODNS;

View File

@ -1,9 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include "common/config.h"
#include "common/logging/log.h"
#include "core/emulator_settings.h"
#include "core/libraries/network/net_ctl_codes.h"
#include "core/libraries/network/net_ctl_obj.h"
#include "core/tls.h"
@ -46,8 +46,9 @@ s32 NetCtlInternal::RegisterNpToolkitCallback(OrbisNetCtlCallbackForNpToolkit fu
void NetCtlInternal::CheckCallback() {
std::scoped_lock lock{m_mutex};
const auto event = Config::getIsConnectedToNetwork() ? ORBIS_NET_CTL_EVENT_TYPE_IPOBTAINED
: ORBIS_NET_CTL_EVENT_TYPE_DISCONNECTED;
const auto event = EmulatorSettings.IsConnectedToNetwork()
? ORBIS_NET_CTL_EVENT_TYPE_IPOBTAINED
: ORBIS_NET_CTL_EVENT_TYPE_DISCONNECTED;
for (const auto [func, arg] : callbacks) {
if (func != nullptr) {
func(event, arg);
@ -57,8 +58,9 @@ void NetCtlInternal::CheckCallback() {
void NetCtlInternal::CheckNpToolkitCallback() {
std::scoped_lock lock{m_mutex};
const auto event = Config::getIsConnectedToNetwork() ? ORBIS_NET_CTL_EVENT_TYPE_IPOBTAINED
: ORBIS_NET_CTL_EVENT_TYPE_DISCONNECTED;
const auto event = EmulatorSettings.IsConnectedToNetwork()
? ORBIS_NET_CTL_EVENT_TYPE_IPOBTAINED
: ORBIS_NET_CTL_EVENT_TYPE_DISCONNECTED;
for (const auto [func, arg] : nptool_callbacks) {
if (func != nullptr) {
func(event, arg);

View File

@ -2,9 +2,9 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "common/config.h"
#include "common/singleton.h"
#include "common/types.h"
#include "core/emulator_settings.h"
#include "core/libraries/error_codes.h"
#include "net_error.h"
#include "net_resolver.h"
@ -27,7 +27,7 @@ int Resolver::ResolveAsync(const char* hostname, OrbisNetInAddr* addr, int timeo
}
void Resolver::Resolve() {
if (!Config::getIsConnectedToNetwork()) {
if (!EmulatorSettings.IsConnectedToNetwork()) {
resolution_error = ORBIS_NET_ERROR_RESOLVER_ENODNS;
return;
}

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#ifdef WIN32
@ -13,8 +13,8 @@
#endif
#include <common/singleton.h>
#include "common/config.h"
#include "common/logging/log.h"
#include "core/emulator_settings.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/libs.h"
#include "core/libraries/network/net_ctl_codes.h"
@ -162,7 +162,7 @@ int PS4_SYSV_ABI sceNetCtlGetIfStat() {
int PS4_SYSV_ABI sceNetCtlGetInfo(int code, OrbisNetCtlInfo* info) {
LOG_DEBUG(Lib_NetCtl, "code = {}", code);
if (!Config::getIsConnectedToNetwork()) {
if (!EmulatorSettings.IsConnectedToNetwork()) {
return ORBIS_NET_CTL_ERROR_NOT_CONNECTED;
}
@ -180,8 +180,8 @@ int PS4_SYSV_ABI sceNetCtlGetInfo(int code, OrbisNetCtlInfo* info) {
info->mtu = 1500; // default value
break;
case ORBIS_NET_CTL_INFO_LINK:
info->link = Config::getIsConnectedToNetwork() ? ORBIS_NET_CTL_LINK_CONNECTED
: ORBIS_NET_CTL_LINK_DISCONNECTED;
info->link = EmulatorSettings.IsConnectedToNetwork() ? ORBIS_NET_CTL_LINK_CONNECTED
: ORBIS_NET_CTL_LINK_DISCONNECTED;
break;
case ORBIS_NET_CTL_INFO_IP_ADDRESS: {
strcpy(info->ip_address,
@ -318,7 +318,7 @@ int PS4_SYSV_ABI sceNetCtlGetScanInfoForSsidScanIpcInt() {
}
int PS4_SYSV_ABI sceNetCtlGetState(int* state) {
const auto connected = Config::getIsConnectedToNetwork();
const auto connected = EmulatorSettings.IsConnectedToNetwork();
LOG_DEBUG(Lib_NetCtl, "connected = {}", connected);
const auto current_state =
connected ? ORBIS_NET_CTL_STATE_IPOBTAINED : ORBIS_NET_CTL_STATE_DISCONNECTED;

View File

@ -114,7 +114,13 @@ int PS4_SYSV_ABI sceSslFreeCaCerts(s32 ssl_ctx_id, OrbisSslCaCerts* certs) {
if (certs == nullptr) {
return ORBIS_SSL_ERROR_INVALID_ARGUMENT;
}
delete (certs->certs);
if (certs->certs != nullptr) {
for (s32 data = 0; data < certs->num; data++) {
free(certs->certs[data].ptr);
}
delete (certs->certs);
}
// delete (certs->pool);
return ORBIS_OK;
}
@ -139,7 +145,12 @@ int PS4_SYSV_ABI sceSslGetCaCerts(s32 ssl_ctx_id, OrbisSslCaCerts* certs) {
if (certs == nullptr) {
return ORBIS_SSL_ERROR_INVALID_ARGUMENT;
}
certs->certs = new OrbisSslData{nullptr, 0};
// Allocate a buffer to store dummy data in.
const char* dummy_data = "dummy";
u64 dummy_length = strlen(dummy_data) + 1;
char* data = static_cast<char*>(malloc(dummy_length));
strncpy(data, dummy_data, dummy_length);
certs->certs = new OrbisSslData{data, dummy_length};
certs->num = 1;
certs->pool = nullptr;
return ORBIS_OK;

View File

@ -1,9 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <mutex>
#include "common/config.h"
#include "common/logging/log.h"
#include "core/emulator_settings.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/libs.h"
#include "core/libraries/np/np_auth.h"
@ -363,7 +363,7 @@ s32 PS4_SYSV_ABI sceNpAuthDeleteRequest(s32 req_id) {
}
void RegisterLib(Core::Loader::SymbolsResolver* sym) {
g_signed_in = Config::getPSNSignedIn();
g_signed_in = EmulatorSettings.IsPSNSignedIn();
LIB_FUNCTION("6bwFkosYRQg", "libSceNpAuth", 1, "libSceNpAuth", sceNpAuthCreateRequest);
LIB_FUNCTION("N+mr7GjTvr8", "libSceNpAuth", 1, "libSceNpAuth", sceNpAuthCreateAsyncRequest);

View File

@ -1,12 +1,13 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <map>
#include <mutex>
#include <variant>
#include "common/config.h"
#include <core/user_settings.h>
#include "common/logging/log.h"
#include "core/emulator_settings.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/libs.h"
#include "core/libraries/np/np_error.h"
@ -631,7 +632,8 @@ s32 PS4_SYSV_ABI sceNpGetNpId(Libraries::UserService::OrbisUserServiceUserId use
return ORBIS_NP_ERROR_SIGNED_OUT;
}
memset(np_id, 0, sizeof(OrbisNpId));
strncpy(np_id->handle.data, Config::getUserName().c_str(), sizeof(np_id->handle.data));
strncpy(np_id->handle.data, UserManagement.GetDefaultUser().user_name.c_str(),
sizeof(np_id->handle.data));
return ORBIS_OK;
}
@ -645,7 +647,8 @@ s32 PS4_SYSV_ABI sceNpGetOnlineId(Libraries::UserService::OrbisUserServiceUserId
return ORBIS_NP_ERROR_SIGNED_OUT;
}
memset(online_id, 0, sizeof(OrbisNpOnlineId));
strncpy(online_id->data, Config::getUserName().c_str(), sizeof(online_id->data));
strncpy(online_id->data, UserManagement.GetDefaultUser().user_name.c_str(),
sizeof(online_id->data));
return ORBIS_OK;
}
@ -784,7 +787,7 @@ void DeregisterNpCallback(std::string key) {
}
void RegisterLib(Core::Loader::SymbolsResolver* sym) {
g_signed_in = Config::getPSNSignedIn();
g_signed_in = EmulatorSettings.IsPSNSignedIn();
LIB_FUNCTION("GpLQDNKICac", "libSceNpManager", 1, "libSceNpManager", sceNpCreateRequest);
LIB_FUNCTION("eiqMCt9UshI", "libSceNpManager", 1, "libSceNpManager", sceNpCreateAsyncRequest);

View File

@ -4,8 +4,8 @@
#include <deque>
#include <mutex>
#include "common/config.h"
#include "common/logging/log.h"
#include "core/emulator_settings.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/libs.h"
#include "core/libraries/np/np_manager.h"
@ -376,7 +376,7 @@ int PS4_SYSV_ABI sceNpMatching2ContextStart(OrbisNpMatching2ContextId ctxId, u64
}
std::scoped_lock lk{g_events_mutex};
if (Config::getIsConnectedToNetwork() && Config::getPSNSignedIn()) {
if (EmulatorSettings.IsConnectedToNetwork() && EmulatorSettings.IsPSNSignedIn()) {
g_ctx_events.emplace_back(ctxId, ORBIS_NP_MATCHING2_CONTEXT_EVENT_STARTED,
ORBIS_NP_MATCHING2_EVENT_CAUSE_CONTEXT_ACTION, 0);
} else {

View File

@ -1,22 +1,118 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <unordered_map>
#include <pugixml.hpp>
#include "common/elf_info.h"
#include "common/logging/log.h"
#include "common/path_util.h"
#include "common/slot_vector.h"
#include "core/emulator_settings.h"
#include "core/libraries/libs.h"
#include "core/libraries/np/np_error.h"
#include "core/libraries/np/np_trophy.h"
#include "core/libraries/np/np_trophy_error.h"
#include "core/libraries/np/trophy_ui.h"
#include "core/libraries/system/userservice.h"
#include "core/memory.h"
namespace Libraries::Np::NpTrophy {
std::string game_serial;
// PS4 system language IDs map directly to TROP00.XML .. TROP30.XML.
// Index = OrbisSystemServiceParamId language value reported by the system.
// clang-format off
static constexpr std::array<std::string_view, 31> s_language_xml_names = {
"TROP_00.XML", // 00 Japanese
"TROP_01.XML", // 01 English (US)
"TROP_02.XML", // 02 French
"TROP_03.XML", // 03 Spanish (ES)
"TROP_04.XML", // 04 German
"TROP_05.XML", // 05 Italian
"TROP_06.XML", // 06 Dutch
"TROP_07.XML", // 07 Portuguese (PT)
"TROP_08.XML", // 08 Russian
"TROP_09.XML", // 09 Korean
"TROP_10.XML", // 10 Traditional Chinese
"TROP_11.XML", // 11 Simplified Chinese
"TROP_12.XML", // 12 Finnish
"TROP_13.XML", // 13 Swedish
"TROP_14.XML", // 14 Danish
"TROP_15.XML", // 15 Norwegian
"TROP_16.XML", // 16 Polish
"TROP_17.XML", // 17 Portuguese (BR)
"TROP_18.XML", // 18 English (GB)
"TROP_19.XML", // 19 Turkish
"TROP_20.XML", // 20 Spanish (LA)
"TROP_21.XML", // 21 Arabic
"TROP_22.XML", // 22 French (CA)
"TROP_23.XML", // 23 Czech
"TROP_24.XML", // 24 Hungarian
"TROP_25.XML", // 25 Greek
"TROP_26.XML", // 26 Romanian
"TROP_27.XML", // 27 Thai
"TROP_28.XML", // 28 Vietnamese
"TROP_29.XML", // 29 Indonesian
"TROP_30.XML", // 30 Unkrainian
};
// clang-format on
// Returns the best available trophy XML path for the current system language.
// Resolution order:
// 1. TROP_XX.XML for the active system language (e.g. TROP01.XML for English)
// 2. TROP.XML (master / language-neutral fallback)
static std::filesystem::path GetTrophyXmlPath(const std::filesystem::path& xml_dir,
int system_language) {
// Try the exact language file first.
if (system_language >= 0 && system_language < static_cast<int>(s_language_xml_names.size())) {
auto lang_path = xml_dir / s_language_xml_names[system_language];
if (std::filesystem::exists(lang_path)) {
return lang_path;
}
}
// Final fallback: master TROP.XML (always present).
return xml_dir / "TROP.XML";
}
static void ApplyUnlockToXmlFile(const std::filesystem::path& xml_path, OrbisNpTrophyId trophyId,
u64 trophyTimestamp, bool unlock_platinum,
OrbisNpTrophyId platinumId, u64 platinumTimestamp) {
pugi::xml_document doc;
if (!doc.load_file(xml_path.native().c_str())) {
LOG_WARNING(Lib_NpTrophy, "ApplyUnlock: failed to load {}", xml_path.string());
return;
}
auto trophyconf = doc.child("trophyconf");
for (pugi::xml_node& node : trophyconf.children()) {
if (std::string_view(node.name()) != "trophy") {
continue;
}
int id = node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID);
auto set_unlock = [&](u64 ts) {
if (node.attribute("unlockstate").empty()) {
node.append_attribute("unlockstate") = "true";
} else {
node.attribute("unlockstate").set_value("true");
}
const auto ts_str = std::to_string(ts);
if (node.attribute("timestamp").empty()) {
node.append_attribute("timestamp") = ts_str.c_str();
} else {
node.attribute("timestamp").set_value(ts_str.c_str());
}
};
if (id == trophyId) {
set_unlock(trophyTimestamp);
} else if (unlock_platinum && id == platinumId) {
set_unlock(platinumTimestamp);
}
}
doc.save_file(xml_path.native().c_str());
}
static constexpr auto MaxTrophyHandles = 4u;
static constexpr auto MaxTrophyContexts = 8u;
@ -30,6 +126,11 @@ struct ContextKeyHash {
struct TrophyContext {
u32 context_id;
bool registered = false;
std::filesystem::path trophy_xml_path; // resolved once at CreateContext
std::filesystem::path xml_dir; // .../Xml/
std::filesystem::path xml_save_file; // The actual file for tracking progress per-user.
std::filesystem::path icons_dir; // .../Icons/
};
static Common::SlotVector<OrbisNpTrophyHandle> trophy_handles{};
static Common::SlotVector<ContextKey> trophy_contexts{};
@ -94,66 +195,10 @@ OrbisNpTrophyGrade GetTrophyGradeFromChar(char trophyType) {
}
}
int PS4_SYSV_ABI sceNpTrophyAbortHandle(OrbisNpTrophyHandle handle) {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyCaptureScreenshot() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyDetails() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyFlagArray() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyGroupArray() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyGroupDetails() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophySetInfo() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophySetInfoInGroup() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophySetVersion() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyTitleDetails() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyConfigHasGroupFeature() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpTrophyCreateContext(OrbisNpTrophyContext* context,
Libraries::UserService::OrbisUserServiceUserId user_id,
uint32_t service_label, u64 options) {
ASSERT(options == 0ull);
if (!context) {
if (!context || options != 0ull) {
return ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT;
}
@ -169,7 +214,20 @@ s32 PS4_SYSV_ABI sceNpTrophyCreateContext(OrbisNpTrophyContext* context,
const auto ctx_id = trophy_contexts.insert(user_id, service_label);
*context = ctx_id.index + 1;
contexts_internal[key].context_id = *context;
auto& ctx = contexts_internal[key];
ctx.context_id = *context;
// Resolve and cache all paths once so callers never recompute them.
const std::string np_comm_id = Common::ElfInfo::Instance().GetNpCommIds()[service_label];
const auto trophy_base =
Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "trophy" / np_comm_id;
ctx.xml_save_file = Common::FS::GetUserPath(Common::FS::PathType::HomeDir) /
std::to_string(user_id) / "trophy" / (np_comm_id + ".xml");
ctx.xml_dir = trophy_base / "Xml";
ctx.icons_dir = trophy_base / "Icons";
ctx.trophy_xml_path = GetTrophyXmlPath(ctx.xml_dir, EmulatorSettings.GetConsoleLanguage());
LOG_INFO(Lib_NpTrophy, "New context = {}, user_id = {} service label = {}", *context, user_id,
service_label);
@ -206,6 +264,10 @@ int PS4_SYSV_ABI sceNpTrophyDestroyContext(OrbisNpTrophyContext context) {
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
}
if (!trophy_contexts.is_allocated(contextId)) {
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
}
ContextKey contextkey = trophy_contexts[contextId];
trophy_contexts.erase(contextId);
contexts_internal.erase(contextkey);
@ -251,12 +313,10 @@ int PS4_SYSV_ABI sceNpTrophyGetGameIcon(OrbisNpTrophyContext context, OrbisNpTro
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
}
ContextKey contextkey = trophy_contexts[contextId];
char trophy_folder[9];
snprintf(trophy_folder, sizeof(trophy_folder), "trophy%02d", contextkey.second);
const auto trophy_dir =
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / game_serial / "TrophyFiles";
auto icon_file = trophy_dir / trophy_folder / "Icons" / "ICON0.PNG";
const auto& ctx = contexts_internal[contextkey];
auto icon_file = ctx.icons_dir / "ICON0.PNG";
Common::FS::IOFile icon(icon_file, Common::FS::FileAccessMode::Read);
if (!icon.IsOpen()) {
@ -304,12 +364,11 @@ int PS4_SYSV_ABI sceNpTrophyGetGameInfo(OrbisNpTrophyContext context, OrbisNpTro
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
}
ContextKey contextkey = trophy_contexts[contextId];
char trophy_folder[9];
snprintf(trophy_folder, sizeof(trophy_folder), "trophy%02d", contextkey.second);
const auto trophy_dir =
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / game_serial / "TrophyFiles";
auto trophy_file = trophy_dir / trophy_folder / "Xml" / "TROP.XML";
const auto& ctx = contexts_internal[contextkey];
if (!ctx.registered)
return ORBIS_NP_TROPHY_ERROR_NOT_REGISTERED;
const auto& trophy_file = ctx.trophy_xml_path;
const auto& trophy_save_file = ctx.xml_save_file;
pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str());
@ -336,7 +395,18 @@ int PS4_SYSV_ABI sceNpTrophyGetGameInfo(OrbisNpTrophyContext context, OrbisNpTro
if (node_name == "group")
game_info.num_groups++;
}
pugi::xml_document save_doc;
pugi::xml_parse_result save_result = save_doc.load_file(ctx.xml_save_file.native().c_str());
if (!save_result) {
LOG_ERROR(Lib_NpTrophy, "Failed to parse user trophy xml : {}", result.description());
return ORBIS_OK;
}
auto save_trophyconf = save_doc.child("trophyconf");
for (const pugi::xml_node& node : save_trophyconf.children()) {
std::string_view node_name = node.name();
if (node_name == "trophy") {
bool current_trophy_unlockstate = node.attribute("unlockstate").as_bool();
std::string_view current_trophy_grade = node.attribute("ttype").value();
@ -368,8 +438,9 @@ int PS4_SYSV_ABI sceNpTrophyGetGameInfo(OrbisNpTrophyContext context, OrbisNpTro
data->unlocked_silver = game_info.unlocked_trophies_by_rarity[ORBIS_NP_TROPHY_GRADE_SILVER];
data->unlocked_bronze = game_info.unlocked_trophies_by_rarity[ORBIS_NP_TROPHY_GRADE_BRONZE];
// maybe this should be 1 instead of 100?
data->progress_percentage = 100;
data->progress_percentage = (game_info.num_trophies > 0)
? (game_info.unlocked_trophies * 100u) / game_info.num_trophies
: 0;
return ORBIS_OK;
}
@ -411,12 +482,10 @@ int PS4_SYSV_ABI sceNpTrophyGetGroupInfo(OrbisNpTrophyContext context, OrbisNpTr
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
}
ContextKey contextkey = trophy_contexts[contextId];
char trophy_folder[9];
snprintf(trophy_folder, sizeof(trophy_folder), "trophy%02d", contextkey.second);
const auto trophy_dir =
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / game_serial / "TrophyFiles";
auto trophy_file = trophy_dir / trophy_folder / "Xml" / "TROP.XML";
const auto& ctx = contexts_internal[contextkey];
if (!ctx.registered)
return ORBIS_NP_TROPHY_ERROR_NOT_REGISTERED;
const auto& trophy_file = ctx.trophy_xml_path;
pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str());
@ -450,7 +519,18 @@ int PS4_SYSV_ABI sceNpTrophyGetGroupInfo(OrbisNpTrophyContext context, OrbisNpTr
details->group_id = groupId;
data->group_id = groupId;
}
pugi::xml_document save_doc;
pugi::xml_parse_result save_result = save_doc.load_file(ctx.xml_save_file.native().c_str());
if (!save_result) {
LOG_ERROR(Lib_NpTrophy, "Failed to parse user trophy xml : {}", result.description());
return ORBIS_OK;
}
auto save_trophyconf = save_doc.child("trophyconf");
for (const pugi::xml_node& node : save_trophyconf.children()) {
std::string_view node_name = node.name();
if (node_name == "trophy") {
bool current_trophy_unlockstate = node.attribute("unlockstate").as_bool();
std::string_view current_trophy_grade = node.attribute("ttype").value();
@ -484,15 +564,84 @@ int PS4_SYSV_ABI sceNpTrophyGetGroupInfo(OrbisNpTrophyContext context, OrbisNpTr
data->unlocked_silver = group_info.unlocked_trophies_by_rarity[ORBIS_NP_TROPHY_GRADE_SILVER];
data->unlocked_bronze = group_info.unlocked_trophies_by_rarity[ORBIS_NP_TROPHY_GRADE_BRONZE];
// maybe this should be 1 instead of 100?
data->progress_percentage = 100;
data->progress_percentage =
(group_info.num_trophies > 0)
? (group_info.unlocked_trophies * 100u) / group_info.num_trophies
: 0;
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyGetTrophyIcon(OrbisNpTrophyContext context, OrbisNpTrophyHandle handle,
OrbisNpTrophyId trophyId, void* buffer, u64* size) {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
if (size == nullptr)
return ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT;
if (trophyId < 0 || trophyId >= ORBIS_NP_TROPHY_NUM_MAX)
return ORBIS_NP_TROPHY_ERROR_INVALID_TROPHY_ID;
if (context == ORBIS_NP_TROPHY_INVALID_CONTEXT)
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
if (handle == ORBIS_NP_TROPHY_INVALID_HANDLE)
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
Common::SlotId contextId;
contextId.index = context - 1;
if (contextId.index >= trophy_contexts.size() || !trophy_contexts.is_allocated(contextId)) {
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
}
s32 handle_index = handle - 1;
if (handle_index >= trophy_handles.size() ||
!trophy_handles.is_allocated({static_cast<u32>(handle_index)})) {
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
}
ContextKey contextkey = trophy_contexts[contextId];
const auto& ctx = contexts_internal[contextkey];
if (!ctx.registered)
return ORBIS_NP_TROPHY_ERROR_NOT_REGISTERED;
// Check that the trophy is unlocked and icons are only available for earned trophies.
pugi::xml_document doc;
if (!doc.load_file(ctx.xml_save_file.native().c_str())) {
LOG_ERROR(Lib_NpTrophy, "Failed to open trophy XML: {}", ctx.xml_save_file.string());
return ORBIS_NP_TROPHY_ERROR_ICON_FILE_NOT_FOUND;
}
bool unlocked = false;
bool found = false;
for (const pugi::xml_node& node : doc.child("trophyconf").children()) {
if (std::string_view(node.name()) != "trophy")
continue;
if (node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID) == trophyId) {
found = true;
unlocked = node.attribute("unlockstate").as_bool();
break;
}
}
if (!found)
return ORBIS_NP_TROPHY_ERROR_INVALID_TROPHY_ID;
if (!unlocked)
return ORBIS_NP_TROPHY_ERROR_TROPHY_NOT_UNLOCKED;
const std::string icon_name = fmt::format("TROP{:03d}.PNG", trophyId);
const auto icon_path = ctx.icons_dir / icon_name;
Common::FS::IOFile icon(icon_path, Common::FS::FileAccessMode::Read);
if (!icon.IsOpen()) {
LOG_ERROR(Lib_NpTrophy, "Failed to open trophy icon: {}", icon_path.string());
return ORBIS_NP_TROPHY_ERROR_ICON_FILE_NOT_FOUND;
}
if (buffer != nullptr) {
ReadFile(icon, buffer, *size);
} else {
*size = icon.GetSize();
}
return ORBIS_OK;
}
@ -507,7 +656,7 @@ int PS4_SYSV_ABI sceNpTrophyGetTrophyInfo(OrbisNpTrophyContext context, OrbisNpT
if (handle == ORBIS_NP_TROPHY_INVALID_HANDLE)
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
if (trophyId >= 127)
if (trophyId >= ORBIS_NP_TROPHY_NUM_MAX)
return ORBIS_NP_TROPHY_ERROR_INVALID_TROPHY_ID;
if (details == nullptr || data == nullptr)
@ -522,12 +671,10 @@ int PS4_SYSV_ABI sceNpTrophyGetTrophyInfo(OrbisNpTrophyContext context, OrbisNpT
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
}
ContextKey contextkey = trophy_contexts[contextId];
char trophy_folder[9];
snprintf(trophy_folder, sizeof(trophy_folder), "trophy%02d", contextkey.second);
const auto trophy_dir =
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / game_serial / "TrophyFiles";
auto trophy_file = trophy_dir / trophy_folder / "Xml" / "TROP.XML";
const auto& ctx = contexts_internal[contextkey];
if (!ctx.registered)
return ORBIS_NP_TROPHY_ERROR_NOT_REGISTERED;
const auto& trophy_file = ctx.trophy_xml_path;
pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str());
@ -545,12 +692,34 @@ int PS4_SYSV_ABI sceNpTrophyGetTrophyInfo(OrbisNpTrophyContext context, OrbisNpT
if (node_name == "trophy") {
int current_trophy_id = node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID);
if (current_trophy_id == trophyId) {
bool current_trophy_unlockstate = node.attribute("unlockstate").as_bool();
std::string_view current_trophy_grade = node.attribute("ttype").value();
std::string_view current_trophy_name = node.child("name").text().as_string();
std::string_view current_trophy_description =
node.child("detail").text().as_string();
strncpy(details->name, current_trophy_name.data(), ORBIS_NP_TROPHY_NAME_MAX_SIZE);
strncpy(details->description, current_trophy_description.data(),
ORBIS_NP_TROPHY_DESCR_MAX_SIZE);
}
}
}
pugi::xml_document save_doc;
pugi::xml_parse_result save_result = save_doc.load_file(ctx.xml_save_file.native().c_str());
if (!save_result) {
LOG_ERROR(Lib_NpTrophy, "Failed to parse user trophy xml : {}", result.description());
return ORBIS_OK;
}
auto save_trophyconf = save_doc.child("trophyconf");
for (const pugi::xml_node& node : save_trophyconf.children()) {
std::string_view node_name = node.name();
if (node_name == "trophy") {
int current_trophy_id = node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID);
if (current_trophy_id == trophyId) {
bool current_trophy_unlockstate = node.attribute("unlockstate").as_bool();
std::string_view current_trophy_grade = node.attribute("ttype").value();
uint64_t current_trophy_timestamp = node.attribute("timestamp").as_ullong();
int current_trophy_groupid = node.attribute("gid").as_int(-1);
bool current_trophy_hidden = node.attribute("hidden").as_bool();
@ -560,10 +729,6 @@ int PS4_SYSV_ABI sceNpTrophyGetTrophyInfo(OrbisNpTrophyContext context, OrbisNpT
details->group_id = current_trophy_groupid;
details->hidden = current_trophy_hidden;
strncpy(details->name, current_trophy_name.data(), ORBIS_NP_TROPHY_NAME_MAX_SIZE);
strncpy(details->description, current_trophy_description.data(),
ORBIS_NP_TROPHY_DESCR_MAX_SIZE);
data->trophy_id = trophyId;
data->unlocked = current_trophy_unlockstate;
data->timestamp.tick = current_trophy_timestamp;
@ -579,29 +744,34 @@ s32 PS4_SYSV_ABI sceNpTrophyGetTrophyUnlockState(OrbisNpTrophyContext context,
OrbisNpTrophyFlagArray* flags, u32* count) {
LOG_INFO(Lib_NpTrophy, "called");
if (flags == nullptr || count == nullptr)
return ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT;
if (context == ORBIS_NP_TROPHY_INVALID_CONTEXT)
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
if (handle == ORBIS_NP_TROPHY_INVALID_HANDLE)
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
if (flags == nullptr || count == nullptr)
return ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT;
ORBIS_NP_TROPHY_FLAG_ZERO(flags);
Common::SlotId contextId;
contextId.index = context - 1;
if (contextId.index >= trophy_contexts.size()) {
if (contextId.index >= trophy_contexts.size() || !trophy_contexts.is_allocated(contextId)) {
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
}
ContextKey contextkey = trophy_contexts[contextId];
char trophy_folder[9];
snprintf(trophy_folder, sizeof(trophy_folder), "trophy%02d", contextkey.second);
const auto trophy_dir =
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / game_serial / "TrophyFiles";
auto trophy_file = trophy_dir / trophy_folder / "Xml" / "TROP.XML";
s32 handle_index = handle - 1;
if (handle_index >= trophy_handles.size() ||
!trophy_handles.is_allocated({static_cast<u32>(handle_index)})) {
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
}
ContextKey contextkey = trophy_contexts[contextId];
const auto& ctx = contexts_internal[contextkey];
if (!ctx.registered)
return ORBIS_NP_TROPHY_ERROR_NOT_REGISTERED;
const auto& trophy_file = ctx.xml_save_file;
ORBIS_NP_TROPHY_FLAG_ZERO(flags);
pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str());
@ -622,10 +792,9 @@ s32 PS4_SYSV_ABI sceNpTrophyGetTrophyUnlockState(OrbisNpTrophyContext context,
if (node_name == "trophy") {
num_trophies++;
}
if (current_trophy_unlockstate) {
ORBIS_NP_TROPHY_FLAG_SET(current_trophy_id, flags);
if (current_trophy_unlockstate) {
ORBIS_NP_TROPHY_FLAG_SET(current_trophy_id, flags);
}
}
}
@ -633,6 +802,200 @@ s32 PS4_SYSV_ABI sceNpTrophyGetTrophyUnlockState(OrbisNpTrophyContext context,
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyRegisterContext(OrbisNpTrophyContext context,
OrbisNpTrophyHandle handle, uint64_t options) {
if (options != 0ull)
return ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT;
if (context == ORBIS_NP_TROPHY_INVALID_CONTEXT)
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
if (handle == ORBIS_NP_TROPHY_INVALID_HANDLE)
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
Common::SlotId contextId;
contextId.index = context - 1;
if (contextId.index >= trophy_contexts.size() || !trophy_contexts.is_allocated(contextId)) {
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
}
s32 handle_index = handle - 1;
if (handle_index >= trophy_handles.size() ||
!trophy_handles.is_allocated({static_cast<u32>(handle_index)})) {
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
}
ContextKey contextkey = trophy_contexts[contextId];
auto& ctx = contexts_internal[contextkey];
if (ctx.registered)
return ORBIS_NP_TROPHY_ERROR_ALREADY_REGISTERED;
if (!std::filesystem::exists(ctx.trophy_xml_path))
return ORBIS_NP_TROPHY_ERROR_TITLE_CONF_NOT_INSTALLED;
ctx.registered = true;
LOG_INFO(Lib_NpTrophy, "Context {} registered", context);
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyUnlockTrophy(OrbisNpTrophyContext context, OrbisNpTrophyHandle handle,
OrbisNpTrophyId trophyId, OrbisNpTrophyId* platinumId) {
LOG_INFO(Lib_NpTrophy, "Unlocking trophy id {}", trophyId);
if (context == ORBIS_NP_TROPHY_INVALID_CONTEXT)
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
if (handle == ORBIS_NP_TROPHY_INVALID_HANDLE)
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
if (trophyId >= ORBIS_NP_TROPHY_NUM_MAX)
return ORBIS_NP_TROPHY_ERROR_INVALID_TROPHY_ID;
if (platinumId == nullptr)
return ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT;
Common::SlotId contextId;
contextId.index = context - 1;
if (contextId.index >= trophy_contexts.size() || !trophy_contexts.is_allocated(contextId)) {
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
}
s32 handle_index = handle - 1;
if (handle_index >= trophy_handles.size() ||
!trophy_handles.is_allocated({static_cast<u32>(handle_index)})) {
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
}
ContextKey contextkey = trophy_contexts[contextId];
const auto& ctx = contexts_internal[contextkey];
if (!ctx.registered)
return ORBIS_NP_TROPHY_ERROR_NOT_REGISTERED;
const auto& xml_dir = ctx.xml_dir;
const auto& trophy_file = ctx.trophy_xml_path;
pugi::xml_document save_doc;
pugi::xml_parse_result save_result = save_doc.load_file(ctx.xml_save_file.native().c_str());
if (!save_result) {
LOG_ERROR(Lib_NpTrophy, "Failed to parse user trophy xml : {}", save_result.description());
return ORBIS_OK;
}
auto save_trophyconf = save_doc.child("trophyconf");
for (const pugi::xml_node& node : save_trophyconf.children()) {
std::string_view node_name = node.name();
if (std::string_view(node.name()) != "trophy")
continue;
int current_trophy_id = node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID);
bool current_trophy_unlockstate = node.attribute("unlockstate").as_bool();
if (current_trophy_id == trophyId) {
if (current_trophy_unlockstate) {
LOG_INFO(Lib_NpTrophy, "Trophy already unlocked");
return ORBIS_NP_TROPHY_ERROR_TROPHY_ALREADY_UNLOCKED;
}
}
}
pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str());
if (!result) {
LOG_ERROR(Lib_NpTrophy, "Failed to parse trophy xml : {}", result.description());
return ORBIS_NP_TROPHY_ERROR_TITLE_NOT_FOUND;
}
*platinumId = ORBIS_NP_TROPHY_INVALID_TROPHY_ID;
int num_trophies = 0;
int num_trophies_unlocked = 0;
pugi::xml_node platinum_node;
// Outputs filled during the scan.
bool trophy_found = false;
const char* trophy_name = "";
std::string_view trophy_type;
std::filesystem::path trophy_icon_path;
auto trophyconf = doc.child("trophyconf");
for (pugi::xml_node& node : trophyconf.children()) {
if (std::string_view(node.name()) != "trophy")
continue;
int current_trophy_id = node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID);
bool current_trophy_unlockstate = node.attribute("unlockstate").as_bool();
std::string_view current_trophy_type = node.attribute("ttype").value();
if (current_trophy_type == "P") {
platinum_node = node;
if (trophyId == current_trophy_id) {
return ORBIS_NP_TROPHY_ERROR_PLATINUM_CANNOT_UNLOCK;
}
}
if (node.attribute("pid").as_int(-1) != ORBIS_NP_TROPHY_INVALID_TROPHY_ID) {
num_trophies++;
if (current_trophy_unlockstate) {
num_trophies_unlocked++;
}
}
if (current_trophy_id == trophyId) {
trophy_found = true;
trophy_name = node.child("name").text().as_string();
trophy_type = current_trophy_type;
const std::string icon_file = fmt::format("TROP{:03d}.PNG", current_trophy_id);
trophy_icon_path = ctx.icons_dir / icon_file;
}
}
if (!trophy_found)
return ORBIS_NP_TROPHY_ERROR_INVALID_TROPHY_ID;
// Capture timestamps once so every file gets the exact same value.
const auto now_secs = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch())
.count();
const u64 trophy_timestamp = static_cast<u64>(now_secs);
// Decide platinum.
bool unlock_platinum = false;
OrbisNpTrophyId platinum_id = ORBIS_NP_TROPHY_INVALID_TROPHY_ID;
u64 platinum_timestamp = 0;
const char* platinum_name = "";
std::filesystem::path platinum_icon_path;
if (!platinum_node.attribute("unlockstate").as_bool()) {
if ((num_trophies - 1) == num_trophies_unlocked) {
unlock_platinum = true;
platinum_id = platinum_node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID);
platinum_timestamp = trophy_timestamp; // same second is fine
platinum_name = platinum_node.child("name").text().as_string();
const std::string plat_icon_file = fmt::format("TROP{:03d}.PNG", platinum_id);
platinum_icon_path = ctx.icons_dir / plat_icon_file;
*platinumId = platinum_id;
}
}
// Queue UI notifications (only once, using the primary XML's strings).
AddTrophyToQueue(trophy_icon_path, trophy_name, trophy_type);
if (unlock_platinum) {
AddTrophyToQueue(platinum_icon_path, platinum_name, "P");
}
ApplyUnlockToXmlFile(ctx.xml_save_file, trophyId, trophy_timestamp, unlock_platinum,
platinum_id, platinum_timestamp);
LOG_INFO(Lib_NpTrophy, "Trophy {} successfully saved.", trophyId);
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyGroupArrayGetNum() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
@ -698,19 +1061,6 @@ int PS4_SYSV_ABI sceNpTrophyNumInfoGetTotal() {
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyRegisterContext(OrbisNpTrophyContext context,
OrbisNpTrophyHandle handle, uint64_t options) {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
if (context == ORBIS_NP_TROPHY_INVALID_CONTEXT)
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
if (handle == ORBIS_NP_TROPHY_INVALID_HANDLE)
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophySetInfoGetTrophyFlagArray() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
@ -942,147 +1292,58 @@ int PS4_SYSV_ABI sceNpTrophySystemSetDbgParamInt() {
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyUnlockTrophy(OrbisNpTrophyContext context, OrbisNpTrophyHandle handle,
OrbisNpTrophyId trophyId, OrbisNpTrophyId* platinumId) {
LOG_INFO(Lib_NpTrophy, "Unlocking trophy id {}", trophyId);
int PS4_SYSV_ABI sceNpTrophyAbortHandle(OrbisNpTrophyHandle handle) {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
if (context == ORBIS_NP_TROPHY_INVALID_CONTEXT)
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
int PS4_SYSV_ABI sceNpTrophyCaptureScreenshot() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
if (handle == ORBIS_NP_TROPHY_INVALID_HANDLE)
return ORBIS_NP_TROPHY_ERROR_INVALID_HANDLE;
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyDetails() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
if (trophyId >= 127)
return ORBIS_NP_TROPHY_ERROR_INVALID_TROPHY_ID;
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyFlagArray() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
if (platinumId == nullptr)
return ORBIS_NP_TROPHY_ERROR_INVALID_ARGUMENT;
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyGroupArray() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
Common::SlotId contextId;
contextId.index = context - 1;
if (contextId.index >= trophy_contexts.size()) {
return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT;
}
ContextKey contextkey = trophy_contexts[contextId];
char trophy_folder[9];
snprintf(trophy_folder, sizeof(trophy_folder), "trophy%02d", contextkey.second);
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyGroupDetails() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
const auto trophy_dir =
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / game_serial / "TrophyFiles";
auto trophy_file = trophy_dir / trophy_folder / "Xml" / "TROP.XML";
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophySetInfo() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str());
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophySetInfoInGroup() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
if (!result) {
LOG_ERROR(Lib_NpTrophy, "Failed to parse trophy xml : {}", result.description());
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophySetVersion() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
*platinumId = ORBIS_NP_TROPHY_INVALID_TROPHY_ID;
int num_trophies = 0;
int num_trophies_unlocked = 0;
pugi::xml_node platinum_node;
auto trophyconf = doc.child("trophyconf");
for (pugi::xml_node& node : trophyconf.children()) {
int current_trophy_id = node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID);
bool current_trophy_unlockstate = node.attribute("unlockstate").as_bool();
const char* current_trophy_name = node.child("name").text().as_string();
std::string_view current_trophy_description = node.child("detail").text().as_string();
std::string_view current_trophy_type = node.attribute("ttype").value();
if (current_trophy_type == "P") {
platinum_node = node;
if (trophyId == current_trophy_id) {
return ORBIS_NP_TROPHY_ERROR_PLATINUM_CANNOT_UNLOCK;
}
}
if (std::string_view(node.name()) == "trophy") {
if (node.attribute("pid").as_int(-1) != ORBIS_NP_TROPHY_INVALID_TROPHY_ID) {
num_trophies++;
if (current_trophy_unlockstate) {
num_trophies_unlocked++;
}
}
if (current_trophy_id == trophyId) {
if (current_trophy_unlockstate) {
LOG_INFO(Lib_NpTrophy, "Trophy already unlocked");
return ORBIS_NP_TROPHY_ERROR_TROPHY_ALREADY_UNLOCKED;
} else {
if (node.attribute("unlockstate").empty()) {
node.append_attribute("unlockstate") = "true";
} else {
node.attribute("unlockstate").set_value("true");
}
auto trophyTimestamp = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch())
.count();
if (node.attribute("timestamp").empty()) {
node.append_attribute("timestamp") =
std::to_string(trophyTimestamp).c_str();
} else {
node.attribute("timestamp")
.set_value(std::to_string(trophyTimestamp).c_str());
}
std::string trophy_icon_file = "TROP";
trophy_icon_file.append(node.attribute("id").value());
trophy_icon_file.append(".PNG");
std::filesystem::path current_icon_path =
trophy_dir / trophy_folder / "Icons" / trophy_icon_file;
AddTrophyToQueue(current_icon_path, current_trophy_name, current_trophy_type);
}
}
}
}
if (!platinum_node.attribute("unlockstate").as_bool()) {
if ((num_trophies - 1) == num_trophies_unlocked) {
if (platinum_node.attribute("unlockstate").empty()) {
platinum_node.append_attribute("unlockstate") = "true";
} else {
platinum_node.attribute("unlockstate").set_value("true");
}
auto trophyTimestamp = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch())
.count();
if (platinum_node.attribute("timestamp").empty()) {
platinum_node.append_attribute("timestamp") =
std::to_string(trophyTimestamp).c_str();
} else {
platinum_node.attribute("timestamp")
.set_value(std::to_string(trophyTimestamp).c_str());
}
int platinum_trophy_id =
platinum_node.attribute("id").as_int(ORBIS_NP_TROPHY_INVALID_TROPHY_ID);
const char* platinum_trophy_name = platinum_node.child("name").text().as_string();
std::string platinum_icon_file = "TROP";
platinum_icon_file.append(platinum_node.attribute("id").value());
platinum_icon_file.append(".PNG");
std::filesystem::path platinum_icon_path =
trophy_dir / trophy_folder / "Icons" / platinum_icon_file;
*platinumId = platinum_trophy_id;
AddTrophyToQueue(platinum_icon_path, platinum_trophy_name, "P");
}
}
doc.save_file((trophy_dir / trophy_folder / "Xml" / "TROP.XML").native().c_str());
int PS4_SYSV_ABI sceNpTrophyConfigGetTrophyTitleDetails() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpTrophyConfigHasGroupFeature() {
LOG_ERROR(Lib_NpTrophy, "(STUBBED) called");
return ORBIS_OK;
}

View File

@ -13,8 +13,6 @@ class SymbolsResolver;
namespace Libraries::Np::NpTrophy {
extern std::string game_serial;
constexpr int ORBIS_NP_TROPHY_FLAG_SETSIZE = 128;
constexpr int ORBIS_NP_TROPHY_FLAG_BITS_SHIFT = 5;

View File

@ -47,3 +47,4 @@ constexpr int ORBIS_NP_TROPHY_ERROR_INCONSISTENT_TITLE_CONF = 0x80551628;
constexpr int ORBIS_NP_TROPHY_ERROR_TITLE_BACKGROUND = 0x80551629;
constexpr int ORBIS_NP_TROPHY_ERROR_SCREENSHOT_DISABLED = 0x8055162B;
constexpr int ORBIS_NP_TROPHY_ERROR_SCREENSHOT_DISPLAY_BUFFER_NOT_IN_USE = 0x8055162D;
constexpr int ORBIS_NP_TROPHY_ERROR_TITLE_NOT_FOUND = 0x805516C2;

View File

@ -1,8 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/config.h"
#include "common/logging/log.h"
#include "core/emulator_settings.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/libs.h"
#include "core/libraries/np/np_web_api2.h"
@ -115,10 +115,10 @@ s32 PS4_SYSV_ABI sceNpWebApi2IntInitialize2(const OrbisNpWebApi2IntInitialize2Ar
if (args == nullptr || args->struct_size != sizeof(OrbisNpWebApi2IntInitialize2Args)) {
return ORBIS_NP_WEBAPI2_ERROR_INVALID_ARGUMENT;
}
LOG_ERROR(
Lib_NpWebApi2,
"(STUBBED) called, lib_http_ctx_id = {:#x}, pool_size = {:#x}, name = '{}', group = {:#x}",
args->lib_http_ctx_id, args->pool_size, args->name, args->push_config_group);
LOG_ERROR(Lib_NpWebApi2,
"(STUBBED) called, lib_http_ctx_id = {:#x}, pool_size = {:#x}, name = '{}', "
"group = {:#x}",
args->lib_http_ctx_id, args->pool_size, args->name, args->push_config_group);
return ORBIS_OK;
}
@ -207,7 +207,7 @@ s32 PS4_SYSV_ABI sceNpWebApi2SendMultipartRequest() {
}
s32 PS4_SYSV_ABI sceNpWebApi2SendRequest() {
if (!Config::getPSNSignedIn()) {
if (!EmulatorSettings.IsPSNSignedIn()) {
LOG_INFO(Lib_NpWebApi2, "called, returning PSN signed out.");
return ORBIS_NP_WEBAPI2_ERROR_NOT_SIGNED_IN;
}

View File

@ -1,8 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/config.h"
#include "common/elf_info.h"
#include "core/emulator_settings.h"
#include "core/libraries/kernel/process.h"
#include "core/libraries/kernel/time.h"
#include "core/libraries/network/http.h"
@ -606,7 +606,7 @@ s32 sendRequest(s64 requestId, s32 partIndex, const void* pData, u64 dataSize, s
unlockContext(context);
// Stubbing sceNpManagerIntGetSigninState call with a config check.
if (!Config::getPSNSignedIn()) {
if (!EmulatorSettings.IsPSNSignedIn()) {
releaseRequest(request);
releaseUserContext(user_context);
releaseContext(context);
@ -1025,7 +1025,7 @@ s32 createServicePushEventFilterInternal(
auto& handle = context->handles[handleId];
handle->userCount++;
if (pNpServiceName != nullptr && !Config::getPSNSignedIn()) {
if (pNpServiceName != nullptr && !EmulatorSettings.IsPSNSignedIn()) {
// Seems sceNpManagerIntGetUserList fails?
LOG_DEBUG(Lib_NpWebApi, "Cannot create service push event while PSN is disabled");
handle->userCount--;
@ -1202,7 +1202,7 @@ s32 createExtendedPushEventFilterInternal(
auto& handle = context->handles[handleId];
handle->userCount++;
if (pNpServiceName != nullptr && !Config::getPSNSignedIn()) {
if (pNpServiceName != nullptr && !EmulatorSettings.IsPSNSignedIn()) {
// Seems sceNpManagerIntGetUserList fails?
LOG_DEBUG(Lib_NpWebApi, "Cannot create extended push event while PSN is disabled");
handle->userCount--;

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <chrono>
@ -7,15 +7,10 @@
#include <mutex>
#include <cmrc/cmrc.hpp>
#include <imgui.h>
#ifdef ENABLE_QT_GUI
#include <qt_gui/background_music_player.h>
#endif
#include "common/assert.h"
#include "common/config.h"
#include "common/path_util.h"
#include "common/singleton.h"
#include "core/emulator_settings.h"
#include "core/libraries/np/trophy_ui.h"
#include "imgui/imgui_std.h"
@ -36,9 +31,9 @@ TrophyUI::TrophyUI(const std::filesystem::path& trophyIconPath, const std::strin
const std::string_view& rarity)
: trophy_name(trophyName), trophy_type(rarity) {
side = Config::sideTrophy();
side = EmulatorSettings.GetTrophyNotificationSide();
trophy_timer = Config::getTrophyNotificationDuration();
trophy_timer = EmulatorSettings.GetTrophyNotificationDuration();
if (std::filesystem::exists(trophyIconPath)) {
trophy_icon = RefCountedTexture::DecodePngFile(trophyIconPath);
@ -98,7 +93,7 @@ TrophyUI::TrophyUI(const std::filesystem::path& trophyIconPath, const std::strin
return;
}
MIX_SetMasterGain(mixer, static_cast<float>(Config::getVolumeSlider() / 100.f));
MIX_SetMasterGain(mixer, static_cast<float>(EmulatorSettings.GetVolumeSlider() / 100.f));
auto musicPathMp3 = CustomTrophy_Dir / "trophy.mp3";
auto musicPathWav = CustomTrophy_Dir / "trophy.wav";
@ -284,7 +279,7 @@ void AddTrophyToQueue(const std::filesystem::path& trophyIconPath, const std::st
const std::string_view& rarity) {
std::lock_guard<std::mutex> lock(queueMtx);
if (Config::getisTrophyPopupDisabled()) {
if (EmulatorSettings.IsTrophyPopupDisabled()) {
return;
} else if (current_trophy_ui.has_value()) {
current_trophy_ui.reset();

View File

@ -1,20 +1,24 @@
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/config.h"
#include "common/logging/log.h"
#include "common/singleton.h"
#include "core/emulator_settings.h"
#include "core/libraries/libs.h"
#include "core/libraries/pad/pad_errors.h"
#include "core/user_settings.h"
#include "input/controller.h"
#include "pad.h"
namespace Libraries::Pad {
using Input::GameController;
using Input::GameControllers;
using namespace Libraries::UserService;
static bool g_initialized = false;
static bool g_opened = false;
static std::unordered_map<OrbisUserServiceUserId, s32> user_id_pad_handle_map{};
static constexpr s32 tv_remote_handle = 5;
int PS4_SYSV_ABI scePadClose(s32 handle) {
LOG_ERROR(Lib_Pad, "(STUBBED) called");
@ -30,8 +34,8 @@ int PS4_SYSV_ABI scePadDeviceClassGetExtendedInformation(
s32 handle, OrbisPadDeviceClassExtendedInformation* pExtInfo) {
LOG_ERROR(Lib_Pad, "(STUBBED) called");
std::memset(pExtInfo, 0, sizeof(OrbisPadDeviceClassExtendedInformation));
if (Config::getUseSpecialPad()) {
pExtInfo->deviceClass = (OrbisPadDeviceClass)Config::getSpecialPadClass();
if (EmulatorSettings.IsUsingSpecialPad()) {
pExtInfo->deviceClass = (OrbisPadDeviceClass)EmulatorSettings.GetSpecialPadClass();
}
return ORBIS_OK;
}
@ -107,9 +111,9 @@ int PS4_SYSV_ABI scePadGetControllerInformation(s32 handle, OrbisPadControllerIn
return ORBIS_OK;
}
pInfo->connected = true;
if (Config::getUseSpecialPad()) {
if (EmulatorSettings.IsUsingSpecialPad()) {
pInfo->connectionType = ORBIS_PAD_PORT_TYPE_SPECIAL;
pInfo->deviceClass = (OrbisPadDeviceClass)Config::getSpecialPadClass();
pInfo->deviceClass = (OrbisPadDeviceClass)EmulatorSettings.GetSpecialPadClass();
}
return ORBIS_OK;
}
@ -156,11 +160,16 @@ int PS4_SYSV_ABI scePadGetHandle(Libraries::UserService::OrbisUserServiceUserId
if (!g_initialized) {
return ORBIS_PAD_ERROR_NOT_INITIALIZED;
}
if (userId == -1 || !g_opened) {
if (userId == -1) {
return ORBIS_PAD_ERROR_DEVICE_NO_HANDLE;
}
LOG_DEBUG(Lib_Pad, "(DUMMY) called");
return 1;
auto it = user_id_pad_handle_map.find(userId);
if (it == user_id_pad_handle_map.end()) {
return ORBIS_PAD_ERROR_DEVICE_NO_HANDLE;
}
s32 pad_handle = it->second;
LOG_DEBUG(Lib_Pad, "called, userid: {}, out pad handle: {}", userId, pad_handle);
return pad_handle;
}
int PS4_SYSV_ABI scePadGetIdleCount() {
@ -168,8 +177,19 @@ int PS4_SYSV_ABI scePadGetIdleCount() {
return ORBIS_OK;
}
int PS4_SYSV_ABI scePadGetInfo() {
LOG_ERROR(Lib_Pad, "(STUBBED) called");
int PS4_SYSV_ABI scePadGetInfo(u32* data) {
LOG_WARNING(Lib_Pad, "(DUMMY) called");
if (!data) {
return ORBIS_PAD_ERROR_INVALID_ARG;
}
data[0] = 0x1; // index but starting from one?
data[1] = 0x0; // index?
data[2] = 1; // pad handle
data[3] = 0x0101; // ???
data[4] = 0x0; // ?
data[5] = 0x0; // ?
data[6] = 0x00ff0000; // colour(?)
data[7] = 0x0; // ?
return ORBIS_OK;
}
@ -254,34 +274,61 @@ int PS4_SYSV_ABI scePadOpen(Libraries::UserService::OrbisUserServiceUserId userI
if (!g_initialized) {
return ORBIS_PAD_ERROR_NOT_INITIALIZED;
}
if (userId == -1) {
return ORBIS_PAD_ERROR_DEVICE_NO_HANDLE;
if (userId < 0) {
return ORBIS_DEVICE_SERVICE_ERROR_INVALID_USER;
}
if (Config::getUseSpecialPad()) {
if (userId == ORBIS_USER_SERVICE_USER_ID_SYSTEM) {
if (type == ORBIS_PAD_PORT_TYPE_REMOTE_CONTROL) {
LOG_INFO(Lib_Pad, "Opened a TV remote device");
user_id_pad_handle_map[ORBIS_USER_SERVICE_USER_ID_SYSTEM] = tv_remote_handle;
return tv_remote_handle;
}
return ORBIS_DEVICE_SERVICE_ERROR_INVALID_USER;
}
if (type == ORBIS_PAD_PORT_TYPE_REMOTE_CONTROL) {
return ORBIS_PAD_ERROR_INVALID_ARG;
}
if (EmulatorSettings.IsUsingSpecialPad()) {
if (type != ORBIS_PAD_PORT_TYPE_SPECIAL)
return ORBIS_PAD_ERROR_DEVICE_NOT_CONNECTED;
} else {
if (type != ORBIS_PAD_PORT_TYPE_STANDARD && type != ORBIS_PAD_PORT_TYPE_REMOTE_CONTROL)
if (type != ORBIS_PAD_PORT_TYPE_STANDARD)
return ORBIS_PAD_ERROR_DEVICE_NOT_CONNECTED;
}
LOG_INFO(Lib_Pad, "(DUMMY) called user_id = {} type = {} index = {}", userId, type, index);
g_opened = true;
scePadResetLightBar(userId);
scePadResetOrientation(userId);
return 1; // dummy
auto u = UserManagement.GetUserByID(userId);
if (!u) {
return ORBIS_DEVICE_SERVICE_ERROR_USER_NOT_LOGIN;
}
s32 pad_handle = u->player_index;
LOG_INFO(Lib_Pad, "called user_id = {} type = {} index = {}, pad_handle = {}", userId, type,
index, pad_handle);
scePadResetLightBar(pad_handle);
scePadResetOrientation(pad_handle);
user_id_pad_handle_map[userId] = pad_handle;
return pad_handle;
}
int PS4_SYSV_ABI scePadOpenExt(Libraries::UserService::OrbisUserServiceUserId userId, s32 type,
s32 index, const OrbisPadOpenExtParam* pParam) {
LOG_ERROR(Lib_Pad, "(STUBBED) called");
if (Config::getUseSpecialPad()) {
if (EmulatorSettings.IsUsingSpecialPad()) {
if (type != ORBIS_PAD_PORT_TYPE_SPECIAL)
return ORBIS_PAD_ERROR_DEVICE_NOT_CONNECTED;
} else {
if (type != ORBIS_PAD_PORT_TYPE_STANDARD && type != ORBIS_PAD_PORT_TYPE_REMOTE_CONTROL)
return ORBIS_PAD_ERROR_DEVICE_NOT_CONNECTED;
}
return 1; // dummy
auto u = UserManagement.GetUserByID(userId);
if (!u) {
return ORBIS_DEVICE_SERVICE_ERROR_USER_NOT_LOGIN;
}
s32 pad_handle = u->player_index;
LOG_INFO(Lib_Pad, "called user_id = {} type = {} index = {}, pad_handle = {}", userId, type,
index, pad_handle);
scePadResetLightBar(pad_handle);
scePadResetOrientation(pad_handle);
user_id_pad_handle_map[userId] = pad_handle;
return pad_handle;
}
int PS4_SYSV_ABI scePadOpenExt2() {
@ -294,8 +341,8 @@ int PS4_SYSV_ABI scePadOutputReport() {
return ORBIS_OK;
}
int ProcessStates(s32 handle, OrbisPadData* pData, Input::State* states, s32 num, bool connected,
u32 connected_count) {
int ProcessStates(s32 handle, OrbisPadData* pData, Input::GameController& controller,
Input::State* states, s32 num, bool connected, u32 connected_count) {
if (!connected) {
pData[0] = {};
pData[0].orientation = {0.0f, 0.0f, 0.0f, 1.0f};
@ -319,61 +366,57 @@ int ProcessStates(s32 handle, OrbisPadData* pData, Input::State* states, s32 num
pData[i].angularVelocity.z = states[i].angularVelocity.z;
pData[i].orientation = {0.0f, 0.0f, 0.0f, 1.0f};
auto* controller = Common::Singleton<GameController>::Instance();
const auto* engine = controller->GetEngine();
if (engine && handle == 1) {
const auto gyro_poll_rate = engine->GetAccelPollRate();
if (gyro_poll_rate != 0.0f) {
auto now = std::chrono::steady_clock::now();
float deltaTime = std::chrono::duration_cast<std::chrono::microseconds>(
now - controller->GetLastUpdate())
.count() /
1000000.0f;
controller->SetLastUpdate(now);
Libraries::Pad::OrbisFQuaternion lastOrientation = controller->GetLastOrientation();
Libraries::Pad::OrbisFQuaternion outputOrientation = {0.0f, 0.0f, 0.0f, 1.0f};
GameController::CalculateOrientation(pData->acceleration, pData->angularVelocity,
deltaTime, lastOrientation, outputOrientation);
pData[i].orientation = outputOrientation;
controller->SetLastOrientation(outputOrientation);
}
const auto gyro_poll_rate = controller.accel_poll_rate;
if (gyro_poll_rate != 0.0f) {
auto now = std::chrono::steady_clock::now();
float deltaTime = std::chrono::duration_cast<std::chrono::microseconds>(
now - controller.GetLastUpdate())
.count() /
1000000.0f;
controller.SetLastUpdate(now);
Libraries::Pad::OrbisFQuaternion lastOrientation = controller.GetLastOrientation();
Libraries::Pad::OrbisFQuaternion outputOrientation = {0.0f, 0.0f, 0.0f, 1.0f};
GameControllers::CalculateOrientation(pData->acceleration, pData->angularVelocity,
deltaTime, lastOrientation, outputOrientation);
pData[i].orientation = outputOrientation;
controller.SetLastOrientation(outputOrientation);
}
pData[i].touchData.touchNum =
(states[i].touchpad[0].state ? 1 : 0) + (states[i].touchpad[1].state ? 1 : 0);
if (handle == 1) {
if (controller->GetTouchCount() >= 127) {
controller->SetTouchCount(0);
if (controller.GetTouchCount() >= 127) {
controller.SetTouchCount(0);
}
if (controller->GetSecondaryTouchCount() >= 127) {
controller->SetSecondaryTouchCount(0);
if (controller.GetSecondaryTouchCount() >= 127) {
controller.SetSecondaryTouchCount(0);
}
if (pData->touchData.touchNum == 1 && controller->GetPreviousTouchNum() == 0) {
controller->SetTouchCount(controller->GetTouchCount() + 1);
controller->SetSecondaryTouchCount(controller->GetTouchCount());
} else if (pData->touchData.touchNum == 2 && controller->GetPreviousTouchNum() == 1) {
controller->SetSecondaryTouchCount(controller->GetSecondaryTouchCount() + 1);
} else if (pData->touchData.touchNum == 0 && controller->GetPreviousTouchNum() > 0) {
if (controller->GetTouchCount() < controller->GetSecondaryTouchCount()) {
controller->SetTouchCount(controller->GetSecondaryTouchCount());
if (pData->touchData.touchNum == 1 && controller.GetPreviousTouchNum() == 0) {
controller.SetTouchCount(controller.GetTouchCount() + 1);
controller.SetSecondaryTouchCount(controller.GetTouchCount());
} else if (pData->touchData.touchNum == 2 && controller.GetPreviousTouchNum() == 1) {
controller.SetSecondaryTouchCount(controller.GetSecondaryTouchCount() + 1);
} else if (pData->touchData.touchNum == 0 && controller.GetPreviousTouchNum() > 0) {
if (controller.GetTouchCount() < controller.GetSecondaryTouchCount()) {
controller.SetTouchCount(controller.GetSecondaryTouchCount());
} else {
if (controller->WasSecondaryTouchReset()) {
controller->SetTouchCount(controller->GetSecondaryTouchCount());
controller->UnsetSecondaryTouchResetBool();
if (controller.WasSecondaryTouchReset()) {
controller.SetTouchCount(controller.GetSecondaryTouchCount());
controller.UnsetSecondaryTouchResetBool();
}
}
}
controller->SetPreviousTouchNum(pData->touchData.touchNum);
controller.SetPreviousTouchNum(pData->touchData.touchNum);
if (pData->touchData.touchNum == 1) {
states[i].touchpad[0].ID = controller->GetTouchCount();
states[i].touchpad[0].ID = controller.GetTouchCount();
states[i].touchpad[1].ID = 0;
} else if (pData->touchData.touchNum == 2) {
states[i].touchpad[0].ID = controller->GetTouchCount();
states[i].touchpad[1].ID = controller->GetSecondaryTouchCount();
states[i].touchpad[0].ID = controller.GetTouchCount();
states[i].touchpad[1].ID = controller.GetSecondaryTouchCount();
}
} else {
states[i].touchpad[0].ID = 1;
@ -397,16 +440,18 @@ int ProcessStates(s32 handle, OrbisPadData* pData, Input::State* states, s32 num
int PS4_SYSV_ABI scePadRead(s32 handle, OrbisPadData* pData, s32 num) {
LOG_TRACE(Lib_Pad, "called");
if (handle < 1) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
int connected_count = 0;
bool connected = false;
std::vector<Input::State> states(64);
auto* controller = Common::Singleton<GameController>::Instance();
const auto* engine = controller->GetEngine();
int ret_num = controller->ReadStates(states.data(), num, &connected, &connected_count);
return ProcessStates(handle, pData, states.data(), ret_num, connected, connected_count);
auto controller_id = GameControllers::GetControllerIndexFromControllerID(handle);
if (!controller_id) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
auto& controllers = *Common::Singleton<GameControllers>::Instance();
auto& controller = *controllers[*controller_id];
int ret_num = controller.ReadStates(states.data(), num, &connected, &connected_count);
return ProcessStates(handle, pData, controller, states.data(), ret_num, connected,
connected_count);
}
int PS4_SYSV_ABI scePadReadBlasterForTracker() {
@ -430,17 +475,18 @@ int PS4_SYSV_ABI scePadReadHistory() {
}
int PS4_SYSV_ABI scePadReadState(s32 handle, OrbisPadData* pData) {
LOG_TRACE(Lib_Pad, "called");
if (handle < 1) {
LOG_TRACE(Lib_Pad, "handle: {}", handle);
auto controller_id = GameControllers::GetControllerIndexFromControllerID(handle);
if (!controller_id) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
auto* controller = Common::Singleton<GameController>::Instance();
const auto* engine = controller->GetEngine();
auto& controllers = *Common::Singleton<GameControllers>::Instance();
auto& controller = *controllers[*controller_id];
int connected_count = 0;
bool connected = false;
Input::State state;
controller->ReadState(&state, &connected, &connected_count);
ProcessStates(handle, pData, &state, 1, connected, connected_count);
controller.ReadState(&state, &connected, &connected_count);
ProcessStates(handle, pData, controller, &state, 1, connected, connected_count);
return ORBIS_OK;
}
@ -450,13 +496,30 @@ int PS4_SYSV_ABI scePadReadStateExt() {
}
int PS4_SYSV_ABI scePadResetLightBar(s32 handle) {
LOG_INFO(Lib_Pad, "(DUMMY) called");
if (handle != 1) {
LOG_DEBUG(Lib_Pad, "called, handle: {}", handle);
auto controller_id = GameControllers::GetControllerIndexFromControllerID(handle);
if (!controller_id) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
auto* controller = Common::Singleton<GameController>::Instance();
int* rgb = Config::GetControllerCustomColor();
controller->SetLightBarRGB(rgb[0], rgb[1], rgb[2]);
auto& controllers = *Common::Singleton<GameControllers>::Instance();
s32 colour_index = UserManagement.GetUserByPlayerIndex(handle)->user_color - 1;
Input::Colour colour{255, 0, 0};
if (colour_index >= 0 && colour_index <= 3) {
static constexpr Input::Colour colours[4]{
{0, 0, 255}, // blue
{255, 0, 0}, // red
{0, 255, 0}, // green
{255, 0, 255}, // pink
};
colour = colours[colour_index];
} else {
LOG_ERROR(Lib_Pad, "Invalid user colour value {} for controller {}, falling back to blue",
colour_index, handle);
}
if (auto oc = GameControllers::GetControllerCustomColor(*controller_id)) {
colour = *oc;
}
controllers[*controller_id]->SetLightBarRGB(colour.r, colour.g, colour.b);
return ORBIS_OK;
}
@ -473,14 +536,15 @@ int PS4_SYSV_ABI scePadResetLightBarAllByPortType() {
int PS4_SYSV_ABI scePadResetOrientation(s32 handle) {
LOG_INFO(Lib_Pad, "scePadResetOrientation called handle = {}", handle);
if (handle != 1) {
auto controller_id = GameControllers::GetControllerIndexFromControllerID(handle);
if (!controller_id) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
auto* controller = Common::Singleton<GameController>::Instance();
auto& controllers = *Common::Singleton<GameControllers>::Instance();
Libraries::Pad::OrbisFQuaternion defaultOrientation = {0.0f, 0.0f, 0.0f, 1.0f};
controller->SetLastOrientation(defaultOrientation);
controller->SetLastUpdate(std::chrono::steady_clock::now());
controllers[*controller_id]->SetLastOrientation(defaultOrientation);
controllers[*controller_id]->SetLastUpdate(std::chrono::steady_clock::now());
return ORBIS_OK;
}
@ -526,7 +590,11 @@ int PS4_SYSV_ABI scePadSetForceIntercepted() {
}
int PS4_SYSV_ABI scePadSetLightBar(s32 handle, const OrbisPadLightBarParam* pParam) {
if (Config::GetOverrideControllerColor()) {
auto controller_id = GameControllers::GetControllerIndexFromControllerID(handle);
if (!controller_id) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
if (GameControllers::GetControllerCustomColor(*controller_id)) {
return ORBIS_OK;
}
if (pParam != nullptr) {
@ -538,8 +606,8 @@ int PS4_SYSV_ABI scePadSetLightBar(s32 handle, const OrbisPadLightBarParam* pPar
return ORBIS_PAD_ERROR_INVALID_LIGHTBAR_SETTING;
}
auto* controller = Common::Singleton<GameController>::Instance();
controller->SetLightBarRGB(pParam->r, pParam->g, pParam->b);
auto& controllers = *Common::Singleton<GameControllers>::Instance();
controllers[*controller_id]->SetLightBarRGB(pParam->r, pParam->g, pParam->b);
return ORBIS_OK;
}
return ORBIS_PAD_ERROR_INVALID_ARG;
@ -555,8 +623,14 @@ int PS4_SYSV_ABI scePadSetLightBarBlinking() {
return ORBIS_OK;
}
int PS4_SYSV_ABI scePadSetLightBarForTracker() {
LOG_ERROR(Lib_Pad, "(STUBBED) called");
int PS4_SYSV_ABI scePadSetLightBarForTracker(s32 handle, const OrbisPadLightBarParam* pParam) {
LOG_INFO(Lib_Pad, "called, r: {} g: {} b: {}", pParam->r, pParam->g, pParam->b);
auto controller_id = GameControllers::GetControllerIndexFromControllerID(handle);
if (!controller_id) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
auto& controllers = *Common::Singleton<GameControllers>::Instance();
controllers[*controller_id]->SetLightBarRGB(pParam->r, pParam->g, pParam->b);
return ORBIS_OK;
}
@ -603,11 +677,15 @@ int PS4_SYSV_ABI scePadSetUserColor() {
}
int PS4_SYSV_ABI scePadSetVibration(s32 handle, const OrbisPadVibrationParam* pParam) {
auto controller_id = GameControllers::GetControllerIndexFromControllerID(handle);
if (!controller_id) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
if (pParam != nullptr) {
LOG_DEBUG(Lib_Pad, "scePadSetVibration called handle = {} data = {} , {}", handle,
pParam->smallMotor, pParam->largeMotor);
auto* controller = Common::Singleton<GameController>::Instance();
controller->SetVibration(pParam->smallMotor, pParam->largeMotor);
auto& controllers = *Common::Singleton<GameControllers>::Instance();
controllers[*controller_id]->SetVibration(pParam->smallMotor, pParam->largeMotor);
return ORBIS_OK;
}
return ORBIS_PAD_ERROR_INVALID_ARG;

View File

@ -280,7 +280,7 @@ int PS4_SYSV_ABI scePadGetFeatureReport();
int PS4_SYSV_ABI scePadGetHandle(Libraries::UserService::OrbisUserServiceUserId userId, s32 type,
s32 index);
int PS4_SYSV_ABI scePadGetIdleCount();
int PS4_SYSV_ABI scePadGetInfo();
int PS4_SYSV_ABI scePadGetInfo(u32* data);
int PS4_SYSV_ABI scePadGetInfoByPortType();
int PS4_SYSV_ABI scePadGetLicenseControllerInformation();
int PS4_SYSV_ABI scePadGetMotionSensorPosition();
@ -324,7 +324,7 @@ int PS4_SYSV_ABI scePadSetForceIntercepted();
int PS4_SYSV_ABI scePadSetLightBar(s32 handle, const OrbisPadLightBarParam* pParam);
int PS4_SYSV_ABI scePadSetLightBarBaseBrightness();
int PS4_SYSV_ABI scePadSetLightBarBlinking();
int PS4_SYSV_ABI scePadSetLightBarForTracker();
int PS4_SYSV_ABI scePadSetLightBarForTracker(s32 handle, const OrbisPadLightBarParam* pParam);
int PS4_SYSV_ABI scePadSetLoginUserNumber();
int PS4_SYSV_ABI scePadSetMotionSensorState(s32 handle, bool bEnable);
int PS4_SYSV_ABI scePadSetProcessFocus();

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@ -20,3 +20,6 @@ constexpr int ORBIS_PAD_ERROR_INVALID_BUFFER_LENGTH = 0x80920102;
constexpr int ORBIS_PAD_ERROR_INVALID_REPORT_LENGTH = 0x80920103;
constexpr int ORBIS_PAD_ERROR_INVALID_REPORT_ID = 0x80920104;
constexpr int ORBIS_PAD_ERROR_SEND_AGAIN = 0x80920105;
constexpr s32 ORBIS_DEVICE_SERVICE_ERROR_INVALID_USER = 0x809b0001;
constexpr s32 ORBIS_DEVICE_SERVICE_ERROR_USER_NOT_LOGIN = 0x809b0081;

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <iostream>
@ -6,9 +6,9 @@
#include <magic_enum/magic_enum.hpp>
#include "common/assert.h"
#include "common/config.h"
#include "common/path_util.h"
#include "common/singleton.h"
#include "core/emulator_settings.h"
#include "core/file_sys/fs.h"
#include "save_backup.h"
#include "save_instance.h"
@ -48,12 +48,13 @@ namespace Libraries::SaveData {
fs::path SaveInstance::MakeTitleSavePath(Libraries::UserService::OrbisUserServiceUserId user_id,
std::string_view game_serial) {
return Config::GetSaveDataPath() / std::to_string(user_id) / game_serial;
return EmulatorSettings.GetHomeDir() / std::to_string(user_id) / "savedata" / game_serial;
}
fs::path SaveInstance::MakeDirSavePath(Libraries::UserService::OrbisUserServiceUserId user_id,
std::string_view game_serial, std::string_view dir_name) {
return Config::GetSaveDataPath() / std::to_string(user_id) / game_serial / dir_name;
fs::path SaveInstance::MakeDirSavePath(OrbisUserServiceUserId user_id, std::string_view game_serial,
std::string_view dir_name) {
return EmulatorSettings.GetHomeDir() / std::to_string(user_id) / "savedata" / game_serial /
dir_name;
}
uint64_t SaveInstance::GetMaxBlockFromSFO(const PSF& psf) {
@ -71,7 +72,7 @@ fs::path SaveInstance::GetParamSFOPath(const fs::path& dir_path) {
void SaveInstance::SetupDefaultParamSFO(PSF& param_sfo, std::string dir_name,
std::string game_serial) {
int locale = Config::GetLanguage();
int locale = EmulatorSettings.GetConsoleLanguage();
if (!default_title.contains(locale)) {
locale = 1; // default to en_US if not found
}

View File

@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cstring>
#include <span>
#include <thread>
#include <vector>
@ -8,13 +9,13 @@
#include <magic_enum/magic_enum.hpp>
#include "common/assert.h"
#include "common/config.h"
#include "common/cstring.h"
#include "common/elf_info.h"
#include "common/enum.h"
#include "common/logging/log.h"
#include "common/path_util.h"
#include "common/string_util.h"
#include "core/emulator_settings.h"
#include "core/file_format/psf.h"
#include "core/file_sys/fs.h"
#include "core/libraries/error_codes.h"
@ -441,7 +442,8 @@ static Error saveDataMount(const OrbisSaveDataMount2* mount_info,
LOG_INFO(Lib_SaveData, "called with invalid block size");
}
const auto root_save = Config::GetSaveDataPath();
const auto root_save =
EmulatorSettings.GetHomeDir() / std::to_string(mount_info->userId) / "savedata";
fs::create_directories(root_save);
const auto available = fs::space(root_save).available;
@ -489,7 +491,9 @@ static Error Umount(const OrbisSaveDataMountPoint* mountPoint, bool call_backup
return Error::PARAMETER;
}
LOG_DEBUG(Lib_SaveData, "Umount mountPoint:{}", mountPoint->data.to_view());
const std::string_view mount_point_str{mountPoint->data};
std::string mount_point_str = mountPoint->data.to_string();
for (auto& instance : g_mount_slots) {
if (instance.has_value()) {
const auto& slot_name = instance->GetMountPoint();

View File

@ -0,0 +1,204 @@
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <mutex>
#include "common/elf_info.h"
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/kernel/orbis_error.h"
#include "core/libraries/kernel/process.h"
#include "core/libraries/libs.h"
#include "core/libraries/sysmodule/sysmodule.h"
#include "core/libraries/sysmodule/sysmodule_error.h"
#include "core/libraries/sysmodule/sysmodule_internal.h"
#include "core/linker.h"
namespace Libraries::SysModule {
static std::mutex g_mutex{};
s32 PS4_SYSV_ABI sceSysmoduleGetModuleHandleInternal(OrbisSysModuleInternal id, s32* handle) {
LOG_INFO(Lib_SysModule, "called");
if ((id & 0x7fffffff) == 0) {
return ORBIS_SYSMODULE_INVALID_ID;
}
std::scoped_lock lk{g_mutex};
return getModuleHandle(id, handle);
}
s32 PS4_SYSV_ABI sceSysmoduleGetModuleInfoForUnwind(VAddr addr, s32 flags,
Kernel::OrbisModuleInfoForUnwind* info) {
LOG_TRACE(Lib_SysModule, "sceSysmoduleGetModuleInfoForUnwind called");
s32 res = Kernel::sceKernelGetModuleInfoForUnwind(addr, flags, info);
if (res != ORBIS_OK) {
return res;
}
if (shouldHideName(info->name.data())) {
std::ranges::fill(info->name, '\0');
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceSysmoduleIsCalledFromSysModule() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceSysmoduleIsCameraPreloaded() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceSysmoduleIsLoaded(OrbisSysModule id) {
if (id == 0) {
return ORBIS_SYSMODULE_INVALID_ID;
}
std::scoped_lock lk{g_mutex};
return getModuleHandle(id, nullptr);
}
s32 PS4_SYSV_ABI sceSysmoduleIsLoadedInternal(OrbisSysModuleInternal id) {
if ((id & 0x7fffffff) == 0) {
return ORBIS_SYSMODULE_INVALID_ID;
}
std::scoped_lock lk{g_mutex};
return getModuleHandle(id, nullptr);
}
s32 PS4_SYSV_ABI sceSysmoduleLoadModule(OrbisSysModule id) {
LOG_INFO(Lib_SysModule, "called, id = {:#x}", id);
s32 result = validateModuleId(id);
if (result < ORBIS_OK) {
return result;
}
// Only locks for internal loadModule call.
{
std::scoped_lock lk{g_mutex};
result = loadModule(id, 0, nullptr, nullptr);
}
if (result == ORBIS_KERNEL_ERROR_ESTART) {
s32 sdk_ver = 0;
result = Kernel::sceKernelGetCompiledSdkVersion(&sdk_ver);
if (sdk_ver < Common::ElfInfo::FW_115 || result != ORBIS_OK) {
return ORBIS_KERNEL_ERROR_EINVAL;
} else {
return ORBIS_KERNEL_ERROR_ESTART;
}
}
// The real library has some weird workaround for CUSA01478 and CUSA01495 here.
// Unless this is proven necessary, I don't plan to handle this.
return result;
}
s32 PS4_SYSV_ABI sceSysmoduleLoadModuleByNameInternal() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceSysmoduleLoadModuleInternal(OrbisSysModuleInternal id) {
LOG_INFO(Lib_SysModule, "called, id = {:#x}", id);
s32 result = validateModuleId(id);
if (result < ORBIS_OK) {
return result;
}
// This specific module ID is loaded unlocked.
if (id == 0x80000039) {
return loadModule(id, 0, nullptr, nullptr);
}
std::scoped_lock lk{g_mutex};
return loadModule(id, 0, nullptr, nullptr);
}
s32 PS4_SYSV_ABI sceSysmoduleLoadModuleInternalWithArg(OrbisSysModuleInternal id, s32 argc,
const void* argv, u64 unk, s32* res_out) {
LOG_INFO(Lib_SysModule, "called, id = {:#x}", id);
s32 result = validateModuleId(id);
if (result < ORBIS_OK) {
return result;
}
if (unk != 0) {
return ORBIS_SYSMODULE_INVALID_ID;
}
std::scoped_lock lk{g_mutex};
return loadModule(id, argc, argv, res_out);
}
s32 PS4_SYSV_ABI sceSysmoduleMapLibcForLibkernel() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceSysmodulePreloadModuleForLibkernel() {
LOG_DEBUG(Lib_SysModule, "called");
return preloadModulesForLibkernel();
}
s32 PS4_SYSV_ABI sceSysmoduleUnloadModule(OrbisSysModule id) {
LOG_ERROR(Lib_SysModule, "(STUBBED) called, id = {:#x}", id);
if (id == 0) {
return ORBIS_SYSMODULE_INVALID_ID;
}
std::scoped_lock lk{g_mutex};
return unloadModule(id, 0, nullptr, nullptr, false);
}
s32 PS4_SYSV_ABI sceSysmoduleUnloadModuleByNameInternal() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceSysmoduleUnloadModuleInternal() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceSysmoduleUnloadModuleInternalWithArg() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
void RegisterLib(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("D8cuU4d72xM", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleGetModuleHandleInternal);
LIB_FUNCTION("4fU5yvOkVG4", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleGetModuleInfoForUnwind);
LIB_FUNCTION("ctfO7dQ7geg", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleIsCalledFromSysModule);
LIB_FUNCTION("no6T3EfiS3E", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleIsCameraPreloaded);
LIB_FUNCTION("fMP5NHUOaMk", "libSceSysmodule", 1, "libSceSysmodule", sceSysmoduleIsLoaded);
LIB_FUNCTION("ynFKQ5bfGks", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleIsLoadedInternal);
LIB_FUNCTION("g8cM39EUZ6o", "libSceSysmodule", 1, "libSceSysmodule", sceSysmoduleLoadModule);
LIB_FUNCTION("CU8m+Qs+HN4", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleLoadModuleByNameInternal);
LIB_FUNCTION("39iV5E1HoCk", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleLoadModuleInternal);
LIB_FUNCTION("hHrGoGoNf+s", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleLoadModuleInternalWithArg);
LIB_FUNCTION("lZ6RvVl0vo0", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleMapLibcForLibkernel);
LIB_FUNCTION("DOO+zuW1lrE", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmodulePreloadModuleForLibkernel);
LIB_FUNCTION("eR2bZFAAU0Q", "libSceSysmodule", 1, "libSceSysmodule", sceSysmoduleUnloadModule);
LIB_FUNCTION("vpTHmA6Knvg", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleUnloadModuleByNameInternal);
LIB_FUNCTION("vXZhrtJxkGc", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleUnloadModuleInternal);
LIB_FUNCTION("aKa6YfBKZs4", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleUnloadModuleInternalWithArg);
};
} // namespace Libraries::SysModule

View File

@ -0,0 +1,38 @@
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
#include "core/libraries/kernel/process.h"
namespace Core::Loader {
class SymbolsResolver;
}
namespace Libraries::SysModule {
using OrbisSysModule = u16;
using OrbisSysModuleInternal = u32;
s32 PS4_SYSV_ABI sceSysmoduleGetModuleHandleInternal(OrbisSysModuleInternal id, s32* handle);
s32 PS4_SYSV_ABI sceSysmoduleGetModuleInfoForUnwind(VAddr addr, s32 flags,
Kernel::OrbisModuleInfoForUnwind* info);
s32 PS4_SYSV_ABI sceSysmoduleIsCalledFromSysModule();
s32 PS4_SYSV_ABI sceSysmoduleIsCameraPreloaded();
s32 PS4_SYSV_ABI sceSysmoduleIsLoaded(OrbisSysModule id);
s32 PS4_SYSV_ABI sceSysmoduleIsLoadedInternal(OrbisSysModuleInternal id);
s32 PS4_SYSV_ABI sceSysmoduleLoadModule(OrbisSysModule id);
s32 PS4_SYSV_ABI sceSysmoduleLoadModuleByNameInternal();
s32 PS4_SYSV_ABI sceSysmoduleLoadModuleInternal(OrbisSysModuleInternal id);
s32 PS4_SYSV_ABI sceSysmoduleLoadModuleInternalWithArg(OrbisSysModuleInternal id, s32 argc,
const void* argv, u64 unk, s32* res_out);
s32 PS4_SYSV_ABI sceSysmoduleMapLibcForLibkernel();
s32 PS4_SYSV_ABI sceSysmodulePreloadModuleForLibkernel();
s32 PS4_SYSV_ABI sceSysmoduleUnloadModule(OrbisSysModule id);
s32 PS4_SYSV_ABI sceSysmoduleUnloadModuleByNameInternal();
s32 PS4_SYSV_ABI sceSysmoduleUnloadModuleInternal();
s32 PS4_SYSV_ABI sceSysmoduleUnloadModuleInternalWithArg();
void RegisterLib(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::SysModule

View File

@ -0,0 +1,10 @@
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
constexpr s32 ORBIS_SYSMODULE_INVALID_ID = 0x805A1000;
constexpr s32 ORBIS_SYSMODULE_NOT_LOADED = 0x805A1001;
constexpr s32 ORBIS_SYSMODULE_LOCK_FAILED = 0x805A10FF;

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@ -0,0 +1,444 @@
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "common/elf_info.h"
#include "common/logging/log.h"
#include "core/emulator_settings.h"
#include "core/file_sys/fs.h"
#include "core/libraries/disc_map/disc_map.h"
#include "core/libraries/font/font.h"
#include "core/libraries/font/fontft.h"
#include "core/libraries/jpeg/jpegenc.h"
#include "core/libraries/kernel/kernel.h"
#include "core/libraries/kernel/orbis_error.h"
#include "core/libraries/libc_internal/libc_internal.h"
#include "core/libraries/libpng/pngenc.h"
#include "core/libraries/libs.h"
#include "core/libraries/ngs2/ngs2.h"
#include "core/libraries/rtc/rtc.h"
#include "core/libraries/sysmodule/sysmodule_error.h"
#include "core/libraries/sysmodule/sysmodule_internal.h"
#include "core/libraries/sysmodule/sysmodule_table.h"
#include "core/linker.h"
#include "emulator.h"
namespace Libraries::SysModule {
s32 getModuleHandle(s32 id, s32* handle) {
if (id == 0) {
return ORBIS_SYSMODULE_INVALID_ID;
}
for (OrbisSysmoduleModuleInternal mod : g_modules_array) {
if (mod.id != id) {
continue;
}
if (mod.is_loaded < 1) {
return ORBIS_SYSMODULE_NOT_LOADED;
}
if (handle != nullptr) {
*handle = mod.handle;
}
return ORBIS_OK;
}
return ORBIS_SYSMODULE_INVALID_ID;
}
bool shouldHideName(const char* module_name) {
for (u64 i = 0; i < g_num_modules; i++) {
OrbisSysmoduleModuleInternal mod = g_modules_array[i];
if ((mod.flags & OrbisSysmoduleModuleInternalFlags::IsGame) == 0) {
continue;
}
u64 name_length = std::strlen(mod.name);
char name_copy[0x100];
std::strncpy(name_copy, mod.name, sizeof(name_copy));
// Module table stores names without extensions, so check with .prx appended to the name.
std::strncpy(&name_copy[name_length], ".prx", 4);
s32 result = std::strncmp(module_name, name_copy, sizeof(name_copy));
if (result == 0) {
return true;
}
// libSceFios2 and libc are checked as both sprx or prx modules.
if (i == 3) {
result = std::strncmp(module_name, "libSceFios2.sprx", sizeof(name_copy));
} else if (i == 4) {
result = std::strncmp(module_name, "libc.sprx", sizeof(name_copy));
}
if (result == 0) {
return true;
}
}
return false;
}
bool isDebugModule(s32 id) {
for (OrbisSysmoduleModuleInternal mod : g_modules_array) {
if (mod.id == id && (mod.flags & OrbisSysmoduleModuleInternalFlags::IsDebug) != 0) {
return true;
}
}
return false;
}
bool validateModuleId(s32 id) {
if ((id & 0x7fffffff) == 0) {
return ORBIS_SYSMODULE_INVALID_ID;
}
s32 sdk_ver = 0;
ASSERT_MSG(!Kernel::sceKernelGetCompiledSdkVersion(&sdk_ver),
"Failed to retrieve compiled SDK version");
// libSceGameCustomDialog isn't loadable on SDK >= 7.50
if (id == 0xb8 && sdk_ver >= Common::ElfInfo::FW_75) {
return ORBIS_SYSMODULE_INVALID_ID;
}
// libSceNpSnsFacebookDialog isn't loadable on SDK >= 7.00
if (id == 0xb0 && sdk_ver >= Common::ElfInfo::FW_70) {
return ORBIS_SYSMODULE_INVALID_ID;
}
// libSceJson isn't loadable on SDK >= 3.00
if (id == 0x80 && sdk_ver >= Common::ElfInfo::FW_30) {
return ORBIS_SYSMODULE_INVALID_ID;
}
// Cannot load debug modules on retail hardware.
if (isDebugModule(id) && !EmulatorSettings.IsDevKit()) {
return ORBIS_SYSMODULE_INVALID_ID;
}
return ORBIS_OK;
}
s32 loadModuleInternal(s32 index, s32 argc, const void* argv, s32* res_out) {
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
auto* linker = Common::Singleton<Core::Linker>::Instance();
auto* game_info = Common::Singleton<Common::ElfInfo>::Instance();
// If the module is already loaded, increment is_loaded and return ORBIS_OK.
OrbisSysmoduleModuleInternal& mod = g_modules_array[index];
if (mod.is_loaded > 0) {
mod.is_loaded++;
return ORBIS_OK;
}
s32 start_result = 0;
// Most of the logic the actual module has here is to get the correct location of this module.
// Since we only care about a small subset of LLEs, we can simplify this logic.
if ((mod.flags & OrbisSysmoduleModuleInternalFlags::IsGame) != 0) {
std::string guest_path = std::string("/app0/sce_module/").append(mod.name);
guest_path.append(".prx");
const auto& host_path = mnt->GetHostPath(guest_path);
// For convenience, load through linker directly instead of loading through libkernel calls.
s32 result = linker->LoadAndStartModule(host_path, argc, argv, &start_result);
// If the module is missing, the library prints a very helpful message for developers.
// We'll just log an error.
if (result < 0) {
LOG_ERROR(Lib_SysModule, "Failed to load game library {}", guest_path);
return result;
} else {
// On success, the library validates module params and the module SDK version.
// We don't store the information this uses, so skip the proper checks.
mod.handle = result;
mod.is_loaded++;
}
} else {
// This is not a game library. We'll need to perform some checks,
// but we don't need to perform the path resolution logic the actual library has.
std::string mod_name = std::string(mod.name);
// libSceGnmDriver case
if (index == 0xd && EmulatorSettings.IsDevKit()) {
// There are some other checks involved here that I am not familiar with.
// Since we're not exactly running libSceGnmDriver LLE, this shouldn't matter too much.
mod_name.append("_padebug");
}
// libSceSsl2 case
if (index == 0x27 && false /*needs legacy ssl*/) {
// Replaces module name with libSceSsl (index 0x15)
mod_name.clear();
mod_name.append(g_modules_array[0x15].name);
}
// libSceVrTracker case
if (index == 0xb3 && EmulatorSettings.IsDevKit()) {
mod_name.append("_debug");
}
if ((mod.flags & OrbisSysmoduleModuleInternalFlags::IsNeo) == 0 &&
(mod.flags & OrbisSysmoduleModuleInternalFlags::IsNeoMode) != 0 &&
Kernel::sceKernelIsNeoMode() == 1) {
// PS4 Pro running in enhanced mode
mod_name.append("ForNeoMode");
} else if ((mod.flags & OrbisSysmoduleModuleInternalFlags::IsNeo) != 0 &&
EmulatorSettings.IsNeo()) {
// PS4 Pro running in base mode
mod_name.append("ForNeo");
}
// Append .sprx extension.
mod_name.append(".sprx");
// Now we need to check if the requested library is allowed to LLE.
// First, we allow all modules from game-specific sys_modules
const auto& sys_module_path = EmulatorSettings.GetSysModulesDir();
const auto& game_specific_module_path =
sys_module_path / game_info->GameSerial() / mod_name;
if (std::filesystem::exists(game_specific_module_path)) {
// The requested module is present in the game-specific sys_modules, load it.
LOG_INFO(Loader, "Loading {} from game serial file {}", mod_name,
game_info->GameSerial());
s32 handle =
linker->LoadAndStartModule(game_specific_module_path, argc, argv, &start_result);
ASSERT_MSG(handle >= 0, "Failed to load module {}", mod_name);
mod.handle = handle;
mod.is_loaded++;
if (res_out != nullptr) {
*res_out = start_result;
}
return ORBIS_OK;
}
// We need to check a few things here.
// First, check if this is a module we allow LLE for.
static s32 stub_handle = 100;
constexpr auto ModulesToLoad = std::to_array<Core::SysModules>(
{{"libSceNgs2.sprx", &Libraries::Ngs2::RegisterLib},
{"libSceUlt.sprx", nullptr},
{"libSceRtc.sprx", &Libraries::Rtc::RegisterLib},
{"libSceJpegDec.sprx", nullptr},
{"libSceJpegEnc.sprx", &Libraries::JpegEnc::RegisterLib},
{"libScePngEnc.sprx", &Libraries::PngEnc::RegisterLib},
{"libSceJson.sprx", nullptr},
{"libSceJson2.sprx", nullptr},
{"libSceLibcInternal.sprx", &Libraries::LibcInternal::RegisterLib},
{"libSceCesCs.sprx", nullptr},
{"libSceAudiodec.sprx", nullptr},
{"libSceFont.sprx", &Libraries::Font::RegisterlibSceFont},
{"libSceFontFt.sprx", &Libraries::FontFt::RegisterlibSceFontFt},
{"libSceFreeTypeOt.sprx", nullptr}});
// Iterate through the allowed array
const auto it = std::ranges::find_if(
ModulesToLoad, [&](Core::SysModules module) { return mod_name == module.module_name; });
if (it == ModulesToLoad.end()) {
// Not an allowed LLE, stub success without warning.
mod.is_loaded++;
// Some internal checks rely on a handle, stub a valid one.
mod.handle = stub_handle++;
if (res_out != nullptr) {
*res_out = ORBIS_OK;
}
return ORBIS_OK;
}
// Allowed module, check if it exists
const auto& module_path = sys_module_path / mod_name;
if (std::filesystem::exists(module_path)) {
LOG_INFO(Loader, "Loading {}", mod_name);
s32 handle = linker->LoadAndStartModule(module_path, argc, argv, &start_result);
ASSERT_MSG(handle >= 0, "Failed to load module {}", mod_name);
mod.handle = handle;
} else {
// Allowed LLE that isn't present, log message
auto& [name, init_func] = *it;
if (init_func) {
LOG_INFO(Loader, "Can't Load {} switching to HLE", mod_name);
init_func(&linker->GetHLESymbols());
// When loading HLEs, we need to relocate imports
// This ensures later module loads can see our HLE functions.
linker->RelocateAllImports();
} else {
LOG_INFO(Loader, "No HLE available for {} module", mod_name);
}
mod.handle = stub_handle++;
}
// Mark module as loaded.
mod.is_loaded++;
}
// Only successful loads will reach here
if (res_out != nullptr) {
*res_out = start_result;
}
return ORBIS_OK;
}
s32 loadModule(s32 id, s32 argc, const void* argv, s32* res_out) {
// Retrieve the module to load from the table
OrbisSysmoduleModuleInternal requested_module{};
for (OrbisSysmoduleModuleInternal mod : g_modules_array) {
if (mod.id == id) {
requested_module = mod;
break;
}
}
if (requested_module.id != id || requested_module.id == 0) {
return ORBIS_SYSMODULE_INVALID_ID;
}
// Every module has a pointer to an array of indexes to modules that need loading.
if (requested_module.to_load == nullptr) {
// Seems like ORBIS_SYSMODULE_LOCK_FAILED is a generic internal error.
return ORBIS_SYSMODULE_LOCK_FAILED;
}
LOG_INFO(Lib_SysModule, "Loading {}", requested_module.name);
// Loop through every module that requires loading, in reverse order
for (s64 i = requested_module.num_to_load - 1; i >= 0; i--) {
// Modules flagged as debug modules only load for devkits
u32 mod_index = requested_module.to_load[i];
if ((!EmulatorSettings.IsDevKit() &&
g_modules_array[mod_index].flags & OrbisSysmoduleModuleInternalFlags::IsDebug) != 0) {
continue;
}
// Arguments and result should only be applied to the requested module
// Dependencies don't receive these values.
s32 result = 0;
if (i != 0) {
result = loadModuleInternal(mod_index, 0, nullptr, nullptr);
} else {
result = loadModuleInternal(mod_index, argc, argv, res_out);
}
// If loading any module fails, abort there.
if (result != ORBIS_OK) {
return result;
}
}
return ORBIS_OK;
}
s32 unloadModule(s32 id, s32 argc, const void* argv, s32* res_out, bool is_internal) {
OrbisSysmoduleModuleInternal mod{};
for (s32 i = 0; i < g_modules_array.size(); i++) {
mod = g_modules_array[i];
if (mod.id != id) {
continue;
}
// Skips checking libSceDiscMap
if (i == 0x22) {
continue;
}
// If the module is loaded once, and is part of the second preload list,
// then return OK and do nothing.
for (s32 index : g_preload_list_2) {
if (index == i && mod.is_loaded == 1) {
return ORBIS_OK;
}
}
// Found the correct module.
break;
}
// If we failed to locate the module, return invalid id.
if (mod.id != id || mod.id == 0) {
return ORBIS_SYSMODULE_INVALID_ID;
}
// If the module has no dependencies, then return an internal error.
if (mod.num_to_load == 0 || mod.to_load == nullptr) {
return ORBIS_SYSMODULE_LOCK_FAILED;
}
// Unload the module and it's dependencies
for (s64 i = 0; i < mod.num_to_load; i++) {
OrbisSysmoduleModuleInternal dep_mod = g_modules_array[mod.to_load[i]];
// If this is a debug module and we're not emulating a devkit, skip it.
if ((dep_mod.flags & OrbisSysmoduleModuleInternalFlags::IsDebug) != 0 &&
!EmulatorSettings.IsDevKit()) {
continue;
}
// If the module to unload is marked as unloaded, then return not loaded
if (dep_mod.is_loaded == 0) {
return ORBIS_SYSMODULE_NOT_LOADED;
}
// By this point, all necessary checks are performed, decrement the load count.
dep_mod.is_loaded--;
// Normally, this is where the real library would actually unload the module,
// through a call to sceKernelStopUnloadModule.
// As we don't implement module unloading, this behavior is skipped.
// Stub success during requested module unload.
if (i == 0 && res_out != nullptr) {
*res_out = ORBIS_OK;
}
}
return ORBIS_OK;
}
s32 preloadModulesForLibkernel() {
// For now, default to loading g_preload_list_3.
// As far as I can tell, g_preload_list_1 seems to be some sort of list with libs
// that games don't typically use, and g_preload_list_2 is just a reorganized version of 3.
s32 sdk_ver = 0;
ASSERT_MSG(Kernel::sceKernelGetCompiledSdkVersion(&sdk_ver) == 0,
"Failed to get compiled SDK version");
for (u32 module_index : g_preload_list_3) {
// As per usual, these are arrays of indexes for g_modules_array
// libSceDbg, libScePerf, libSceMat, and libSceRazorCpu_debug.
// These are skipped unless this console is a devkit.
if ((module_index == 0x12 || module_index == 0x1e || module_index == 0x24 ||
module_index == 0x26) &&
!EmulatorSettings.IsDevKit()) {
continue;
}
// libSceDiscMap case, skipped on newer SDK versions.
if (module_index == 0x22 && sdk_ver >= Common::ElfInfo::FW_20) {
continue;
}
// libSceDbgAssist is skipped on non-testkit consoles.
// For now, stub check to non-devkit.
if (module_index == 0x23 && !EmulatorSettings.IsDevKit()) {
continue;
}
// libSceRazorCpu, skipped for old non-devkit consoles.
if (module_index == 0x25 && sdk_ver < Common::ElfInfo::FW_45 &&
!EmulatorSettings.IsDevKit()) {
continue;
}
// libSceHttp2, skipped for SDK versions below 7.00.
if (module_index == 0x28 && sdk_ver < Common::ElfInfo::FW_70) {
continue;
}
// libSceNpWebApi2 and libSceNpGameIntent, skipped for SDK versions below 7.50
if ((module_index == 0x29 || module_index == 0x2a) && sdk_ver < Common::ElfInfo::FW_75) {
continue;
}
// Load the actual module
s32 result = loadModuleInternal(module_index, 0, nullptr, nullptr);
if (result != ORBIS_OK) {
// On real hardware, module preloading must succeed or the game will abort.
// To enable users to test homebrew easier, we'll log a critical error instead.
LOG_CRITICAL(Lib_SysModule, "Failed to preload {}, expect crashes",
g_modules_array[module_index].name);
}
}
return ORBIS_OK;
}
} // namespace Libraries::SysModule

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// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
#include "core/libraries/kernel/process.h"
namespace Libraries::SysModule {
s32 getModuleHandle(s32 id, s32* handle);
bool shouldHideName(const char* module_name);
bool isDebugModule(s32 id);
bool validateModuleId(s32 id);
s32 loadModuleInternal(s32 index, s32 argc, const void* argv, s32* res_out);
s32 loadModule(s32 id, s32 argc, const void* argv, s32* res_out);
s32 unloadModule(s32 id, s32 argc, const void* argv, s32* res_out, bool is_internal);
s32 preloadModulesForLibkernel();
} // namespace Libraries::SysModule

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// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
namespace Libraries::SysModule {
/**
* libSceSysmodule hardcodes an array of valuable data about loading each PS4 module.
* This header stores the contents of this array, as dumped from 12.52's libSceSysmodule,
* and altered to fit within my simplified internal module struct.
*/
// This is an internal struct. Doesn't match the real one exactly.
struct OrbisSysmoduleModuleInternal {
u32 id; // User requested ID
s32 handle; // Handle of the module, once loaded
s32 is_loaded; // 0 by default, set to 1 once loaded.
s32 flags; // Miscellaneous details about the module
const char* name; // Name of the actual SPRX/PRX library
const u16* to_load; // Pointer to an array of modules to load
s32 num_to_load; // Number of indicies in the array of modules
};
// This enum contains helpful identifiers for some bits used in the flags of a module.
enum OrbisSysmoduleModuleInternalFlags : s32 {
IsCommon = 1, // Module is located in /system/common/lib
IsPriv = 2, // Module is located in /system/priv/lib
IsGame = 4, // Module is located in /app0/sce_module
IsDebug = 8, // Module should only be loaded on devkit/testkit consoles
IsNeo = 0x200, // Module should only be loaded on PS4 Pro consoles
IsNeoMode = 0x400, // Module should only be loaded for PS4 Pro running in enhanced mode
IsCommonEx = 0x1000, // Module is located in /system_ex/common_ex/lib
IsPrivEx = 0x2000, // Module is located in /system_ex/priv_ex/lib
};
// Array of module indexes to load in sceSysmodulePreloadModuleForLibkernel.
// The library has three versions of this array
u32 g_preload_list_1[36] = {0x24, 3, 4, 5, 6, 7, 8, 9, 0x25, 0xb, 0xc, 0xd,
0xe, 0xf, 0x10, 0x11, 0x1f, 0x12, 0x13, 0x14, 0x27, 0x28, 0x16, 0x17,
0x2a, 0x18, 0x29, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x26, 0x1e, 0x20, 0x21};
u32 g_preload_list_2[38] = {1, 2, 0x24, 0x22, 3, 4, 5, 6, 7, 8,
9, 0xb, 0xc, 0xd, 0xe, 0xf, 0x10, 0x11, 0x1f, 0x12,
0x23, 0x13, 0x14, 0x27, 0x28, 0x16, 0x17, 0x2a, 0x18, 0x29,
0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x25, 0x26, 0x1e};
u32 g_preload_list_3[38] = {1, 2, 0x24, 0x22, 3, 4, 5, 6, 7, 8,
9, 0x25, 0xb, 0xc, 0xd, 0xe, 0xf, 0x10, 0x11, 0x1f,
0x12, 0x23, 0x13, 0x14, 0x27, 0x28, 0x16, 0x17, 0x2a, 0x18,
0x29, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x26, 0x1e};
// Arrays of modules to load for each module.
// The stored values are valid indices to modules in g_modules_array.
u16 g_libSceNet_modules[1] = {5};
u16 g_libSceIpmi_modules[1] = {6};
u16 g_libSceMbus_modules[2] = {7, 6};
u16 g_libSceRegMgr_modules[1] = {8};
u16 g_libSceRtc_modules[1] = {9};
u16 g_libSceAvSetting_modules[3] = {11, 7, 6};
u16 g_libSceVideoOut_modules[3] = {12, 11, 7};
u16 g_libSceGnmDriver_modules[4] = {13, 12, 8, 37};
u16 g_libSceAudioOut_modules[4] = {14, 11, 7, 6};
u16 g_libSceAudioIn_modules[4] = {15, 14, 7, 6};
u16 g_libSceAjm_modules[1] = {16};
u16 g_libScePad_modules[2] = {17, 7};
u16 g_libSceDbg_debug_modules[1] = {18};
u16 g_libSceNetCtl_modules[2] = {19, 6};
u16 g_libSceHttp_modules[5] = {20, 39, 9, 19, 5};
u16 g_libSceSsl_modules[3] = {21, 9, 5};
u16 g_libSceNpCommon_modules[8] = {22, 20, 39, 19, 9, 8, 6, 5};
u16 g_libSceNpManager_modules[7] = {23, 22, 20, 39, 19, 9, 5};
u16 g_libSceNpWebApi_modules[7] = {24, 23, 22, 20, 39, 9, 5};
u16 g_libSceSaveData_modules[4] = {25, 27, 9, 6};
u16 g_libSceSystemService_modules[3] = {26, 8, 6};
u16 g_libSceUserService_modules[2] = {27, 6};
u16 g_libSceCommonDialog_modules[1] = {28};
u16 g_libSceSysUtil_modules[2] = {29, 8};
u16 g_libScePerf_debug_modules[3] = {30, 38, 37};
u16 g_libSceCamera_modules[2] = {31, 7};
u16 g_libSceDiscMap_modules[1] = {34};
u16 g_libSceDbgAssist_modules[1] = {35};
u16 g_libSceMat_debug_modules[1] = {36};
u16 g_libSceRazorCpu_modules[1] = {37};
u16 g_libSceRazorCpu_debug_debug_modules[2] = {38, 37};
u16 g_libSceSsl2_modules[3] = {39, 9, 5};
u16 g_libSceHttp2_modules[13] = {40, 20, 39, 9, 19, 5, 39, 9, 5, 9, 19, 6, 5};
u16 g_libSceNpWebApi2_modules[39] = {41, 23, 22, 20, 39, 19, 9, 5, 22, 20, 39, 19, 9,
8, 6, 5, 40, 20, 39, 9, 19, 5, 39, 9, 5, 9,
19, 6, 5, 20, 39, 9, 19, 5, 39, 9, 5, 9, 5};
u16 g_libSceNpGameIntent_modules[10] = {42, 22, 20, 39, 19, 9, 8, 6, 5, 6};
u16 g_libSceFiber_modules[5] = {49, 114, 30, 38, 37};
u16 g_libSceUlt_modules[6] = {50, 49, 114, 30, 38, 37};
u16 g_libSceNgs2_modules[2] = {51, 16};
u16 g_libSceXml_modules[1] = {52};
u16 g_libSceNpUtility_modules[5] = {53, 22, 20, 19, 5};
u16 g_libSceVoice_modules[4] = {54, 16, 15, 14};
u16 g_libSceNpMatching2_modules[7] = {55, 23, 22, 20, 39, 19, 5};
u16 g_libSceNpScoreRanking_modules[3] = {56, 23, 22};
u16 g_libSceRudp_modules[1] = {57};
u16 g_libSceNpTus_modules[3] = {58, 23, 22};
u16 g_libSceFace_modules[1] = {59};
u16 g_libSceSmart_modules[1] = {60};
u16 g_libSceJson_modules[1] = {61};
u16 g_libSceGameLiveStreaming_modules[2] = {62, 6};
u16 g_libSceCompanionUtil_modules[3] = {63, 7, 6};
u16 g_libScePlayGo_modules[1] = {64};
u16 g_libSceFont_modules[1] = {65};
u16 g_libSceVideoRecording_modules[2] = {66, 82};
u16 g_libSceAudiodec_modules[2] = {67, 16};
u16 g_libSceJpegDec_modules[1] = {68};
u16 g_libSceJpegEnc_modules[1] = {69};
u16 g_libScePngDec_modules[1] = {70};
u16 g_libScePngEnc_modules[1] = {71};
u16 g_libSceVideodec_modules[3] = {72, 80, 161};
u16 g_libSceMove_modules[1] = {73};
u16 g_libScePadTracker_modules[2] = {75, 17};
u16 g_libSceDepth_modules[2] = {76, 31};
u16 g_libSceHand_modules[1] = {77};
u16 g_libSceIme_modules[2] = {78, 6};
u16 g_libSceImeDialog_modules[2] = {79, 6};
u16 g_libSceVdecCore_modules[1] = {80};
u16 g_libSceNpParty_modules[2] = {81, 6};
u16 g_libSceAvcap_modules[2] = {82, 6};
u16 g_libSceFontFt_modules[1] = {83};
u16 g_libSceFreeTypeOt_modules[1] = {84};
u16 g_libSceFreeTypeOl_modules[1] = {85};
u16 g_libSceFreeTypeOptOl_modules[1] = {86};
u16 g_libSceScreenShot_modules[3] = {87, 29, 6};
u16 g_libSceNpAuth_modules[3] = {88, 22, 23};
u16 g_libSceVoiceQos_modules[5] = {89, 54, 16, 15, 14};
u16 g_libSceSysCore_modules[2] = {90, 6};
u16 g_libSceM4aacEnc_modules[2] = {91, 16};
u16 g_libSceAudiodecCpu_modules[1] = {92};
u16 g_libSceCdlgUtilServer_modules[2] = {93, 26};
u16 g_libSceSulpha_debug_modules[1] = {94};
u16 g_libSceSaveDataDialog_modules[4] = {95, 9, 28, 26};
u16 g_libSceInvitationDialog_modules[1] = {96};
u16 g_libSceKeyboard_debug_modules[1] = {97};
u16 g_libSceKeyboard_modules[1] = {98};
u16 g_libSceMsgDialog_modules[1] = {99};
u16 g_libSceAvPlayer_modules[1] = {100};
u16 g_libSceContentExport_modules[1] = {101};
u16 g_libSceVisionManager_modules[1] = {102};
u16 g_libSceAc3Enc_modules[2] = {103, 16};
u16 g_libSceAppInstUtil_modules[1] = {104};
u16 g_libSceVencCore_modules[1] = {105};
u16 g_libSceAudio3d_modules[1] = {106};
u16 g_libSceNpCommerce_modules[1] = {107};
u16 g_libSceHidControl_modules[1] = {108};
u16 g_libSceMouse_modules[1] = {109};
u16 g_libSceCompanionHttpd_modules[1] = {110};
u16 g_libSceWebBrowserDialog_modules[1] = {111};
u16 g_libSceErrorDialog_modules[1] = {112};
u16 g_libSceNpTrophy_modules[1] = {113};
u16 g_ulobjmgr_modules[1] = {114};
u16 g_libSceVideoCoreInterface_modules[1] = {115};
u16 g_libSceVideoCoreServerInterface_modules[1] = {116};
u16 g_libSceNpSns_modules[1] = {117};
u16 g_libSceNpSnsFacebookDialog_modules[2] = {118, 117};
u16 g_libSceMoveTracker_modules[1] = {119};
u16 g_libSceNpProfileDialog_modules[1] = {120};
u16 g_libSceNpFriendListDialog_modules[1] = {121};
u16 g_libSceAppContent_modules[1] = {122};
u16 g_libSceMarlin_modules[1] = {123};
u16 g_libSceDtsEnc_modules[2] = {124, 16};
u16 g_libSceNpSignaling_modules[1] = {125};
u16 g_libSceRemoteplay_modules[1] = {126};
u16 g_libSceUsbd_modules[1] = {127};
u16 g_libSceGameCustomDataDialog_modules[1] = {128};
u16 g_libSceNpEulaDialog_modules[1] = {129};
u16 g_libSceRandom_modules[1] = {130};
u16 g_libSceDipsw_modules[1] = {131};
u16 g_libSceS3DConversion_modules[1] = {132};
u16 g_libSceOttvCapture_debug_modules[1] = {133};
u16 g_libSceBgft_modules[1] = {134};
u16 g_libSceAudiodecCpuDdp_modules[1] = {135};
u16 g_libSceAudiodecCpuM4aac_modules[1] = {136};
u16 g_libSceAudiodecCpuDts_modules[1] = {137};
u16 g_libSceAudiodecCpuDtsHdLbr_modules[1] = {138};
u16 g_libSceAudiodecCpuDtsHdMa_modules[1] = {139};
u16 g_libSceAudiodecCpuLpcm_modules[1] = {140};
u16 g_libSceBemp2sys_modules[1] = {141};
u16 g_libSceBeisobmf_modules[1] = {142};
u16 g_libScePlayReady_modules[1] = {143};
u16 g_libSceVideoNativeExtEssential_modules[1] = {144};
u16 g_libSceZlib_modules[1] = {145};
u16 g_libSceIduUtil_modules[1] = {146};
u16 g_libScePsm_modules[1] = {147};
u16 g_libSceDtcpIp_modules[1] = {148};
u16 g_libSceKbEmulate_modules[1] = {149};
u16 g_libSceAppChecker_modules[1] = {150};
u16 g_libSceNpGriefReport_modules[1] = {151};
u16 g_libSceContentSearch_modules[1] = {152};
u16 g_libSceShareUtility_modules[1] = {153};
u16 g_libSceWeb_modules[6] = {154, 155, 147, 192, 27, 6};
u16 g_libSceWebKit2_modules[30] = {155, 266, 90, 6, 8, 255, 192, 116, 266, 90, 6, 8, 12, 11, 7,
17, 7, 26, 8, 6, 257, 130, 39, 9, 5, 19, 6, 5, 8, 9};
u16 g_libSceDeci4h_debug_modules[1] = {156};
u16 g_libSceHeadTracker_modules[1] = {157};
u16 g_libSceGameUpdate_modules[2] = {158, 6};
u16 g_libSceAutoMounterClient_modules[2] = {159, 6};
u16 g_libSceSystemGesture_modules[1] = {160};
u16 g_libSceVdecSavc_modules[1] = {161};
u16 g_libSceVdecSavc2_modules[1] = {162};
u16 g_libSceVideodec2_modules[3] = {163, 80, 162};
u16 g_libSceVdecwrap_modules[2] = {164, 80};
u16 g_libSceVshctl_modules[1] = {165};
u16 g_libSceAt9Enc_modules[1] = {166};
u16 g_libSceConvertKeycode_modules[1] = {167};
u16 g_libSceGpuException_modules[1] = {168};
u16 g_libSceSharePlay_modules[1] = {169};
u16 g_libSceAudiodReport_modules[1] = {170};
u16 g_libSceSulphaDrv_modules[1] = {171};
u16 g_libSceHmd_modules[1] = {172};
u16 g_libSceUsbStorage_modules[2] = {173, 6};
u16 g_libSceVdecShevc_modules[1] = {174};
u16 g_libSceUsbStorageDialog_modules[1] = {175};
u16 g_libSceFaceTracker_modules[2] = {176, 59};
u16 g_libSceHandTracker_modules[1] = {177};
u16 g_libSceNpSnsYouTubeDialog_modules[2] = {178, 117};
u16 g_libSceVrTracker_modules[6] = {179, 6, 172, 31, 17, 73};
u16 g_libSceProfileCacheExternal_modules[2] = {180, 6};
u16 g_libSceBackupRestoreUtil_modules[1] = {181};
u16 g_libSceMusicPlayerService_modules[2] = {182, 183};
u16 g_libSceMusicCoreServerClientJsEx_modules[1] = {183};
u16 g_libSceSpSysCallWrapper_modules[3] = {184, 19, 6};
u16 g_libScePs2EmuMenuDialog_modules[1] = {185};
u16 g_libSceNpSnsDailyMotionDialog_modules[1] = {186};
u16 g_libSceAudiodecCpuHevag_modules[1] = {187};
u16 g_libSceLoginDialog_modules[2] = {188, 6};
u16 g_libSceLoginService_modules[2] = {189, 6};
u16 g_libSceSigninDialog_modules[2] = {190, 6};
u16 g_libSceVdecsw_modules[3] = {191, 80, 162};
u16 g_libSceOrbisCompat_modules[24] = {192, 116, 266, 90, 6, 8, 12, 11, 7, 17, 7, 26,
8, 6, 257, 130, 39, 9, 5, 19, 6, 5, 8, 9};
u16 g_libSceCoreIPC_modules[1] = {193};
u16 g_libSceCustomMusicCore_modules[12] = {194, 29, 8, 27, 6, 14, 11, 7, 6, 11, 7, 6};
u16 g_libSceJson2_modules[1] = {195};
u16 g_libSceAudioLatencyEstimation_modules[1] = {196};
u16 g_libSceWkFontConfig_modules[1] = {197};
u16 g_libSceVorbisDec_modules[3] = {198, 67, 16};
u16 g_libSceTtsCoreEnUs_modules[1] = {199};
u16 g_libSceTtsCoreJp_modules[1] = {200};
u16 g_libSceOpusCeltEnc_modules[2] = {201, 16};
u16 g_libSceOpusCeltDec_modules[2] = {202, 16};
u16 g_libSceLoginMgrServer_modules[1] = {203};
u16 g_libSceHmdSetupDialog_modules[1] = {204};
u16 g_libSceVideoOutSecondary_modules[6] = {205, 82, 6, 12, 11, 7};
u16 g_libSceContentDelete_modules[1] = {206};
u16 g_libSceImeBackend_modules[1] = {207};
u16 g_libSceNetCtlApDialog_modules[1] = {208};
u16 g_libSceGnmResourceRegistration_modules[1] = {209};
u16 g_libScePlayGoDialog_modules[1] = {210};
u16 g_libSceSocialScreen_modules[7] = {211, 205, 82, 6, 12, 11, 7};
u16 g_libSceEditMp4_modules[1] = {212};
u16 g_libScePsmKitSystem_modules[1] = {221};
u16 g_libSceTextToSpeech_modules[1] = {222};
u16 g_libSceNpToolkit_modules[1] = {223};
u16 g_libSceCustomMusicService_modules[2] = {224, 183};
u16 g_libSceClSysCallWrapper_modules[11] = {225, 20, 39, 9, 19, 5, 39, 9, 5, 67, 16};
u16 g_libSceScm_modules[1] = {226};
u16 g_libSceSystemLogger_modules[2] = {227, 6};
u16 g_libSceBluetoothHid_modules[1] = {228};
u16 g_libSceAvPlayerStreaming_modules[1] = {229};
u16 g_libSceAudiodecCpuAlac_modules[1] = {230};
u16 g_libSceVideoDecoderArbitration_modules[1] = {231};
u16 g_libSceVrServiceDialog_modules[1] = {232};
u16 g_libSceJobManager_modules[2] = {233, 114};
u16 g_libSceAudiodecCpuFlac_modules[1] = {234};
u16 g_libSceSrcUtl_modules[2] = {235, 16};
u16 g_libSceS3da_modules[1] = {236};
u16 g_libSceDseehx_modules[1] = {237};
u16 g_libSceShareFactoryUtil_modules[1] = {238};
u16 g_libSceDataTransfer_modules[1] = {239};
u16 g_libSceSocialScreenDialog_modules[1] = {240};
u16 g_libSceAbstractStorage_modules[1] = {241};
u16 g_libSceImageUtil_modules[1] = {242};
u16 g_libSceMetadataReaderWriter_modules[1] = {243};
u16 g_libSceJpegParser_modules[1] = {244};
u16 g_libSceGvMp4Parser_modules[1] = {245};
u16 g_libScePngParser_modules[1] = {246};
u16 g_libSceGifParser_modules[1] = {247};
u16 g_libSceNpSnsDialog_modules[2] = {248, 117};
u16 g_libSceAbstractLocal_modules[1] = {249};
u16 g_libSceAbstractFacebook_modules[1] = {250};
u16 g_libSceAbstractYoutube_modules[1] = {251};
u16 g_libSceAbstractTwitter_modules[1] = {252};
u16 g_libSceAbstractDailymotion_modules[1] = {253};
u16 g_libSceNpToolkit2_modules[1] = {254};
u16 g_libScePrecompiledShaders_modules[1] = {255};
u16 g_libSceDiscId_modules[1] = {256};
u16 g_libSceLibreSsl_modules[2] = {257, 130};
u16 g_libSceFsInternalForVsh_modules[1] = {258};
u16 g_libSceNpUniversalDataSystem_modules[1] = {259};
u16 g_libSceDolbyVision_modules[1] = {260};
u16 g_libSceOpusSilkEnc_modules[2] = {261, 16};
u16 g_libSceOpusDec_modules[2] = {262, 16};
u16 g_libSceWebKit2Secure_modules[34] = {263, 265, 26, 8, 6, 266, 90, 6, 8, 255, 192, 116,
266, 90, 6, 8, 12, 11, 7, 17, 7, 26, 8, 6,
257, 130, 39, 9, 5, 19, 6, 5, 8, 9};
u16 g_libSceJscCompiler_modules[1] = {264};
u16 g_libSceJitBridge_modules[4] = {265, 26, 8, 6};
u16 g_libScePigletv2VSH_modules[4] = {266, 90, 6, 8};
u16 g_libSceJitBridge_common_ex_modules[4] = {267, 26, 8, 6};
u16 g_libSceJscCompiler_common_ex_modules[1] = {268};
u16 g_libSceOrbisCompat_common_ex_modules[24] = {269, 116, 266, 90, 6, 8, 12, 11, 7, 17, 7, 26,
8, 6, 257, 130, 39, 9, 5, 19, 6, 5, 8, 9};
u16 g_libSceWeb_common_ex_modules[6] = {270, 271, 147, 269, 27, 6};
u16 g_libSceWebKit2_common_ex_modules[30] = {271, 266, 90, 6, 8, 273, 269, 116, 266, 90,
6, 8, 12, 11, 7, 17, 7, 26, 8, 6,
257, 130, 39, 9, 5, 19, 6, 5, 8, 9};
u16 g_libSceWebKit2Secure_common_ex_modules[34] = {
272, 267, 26, 8, 6, 266, 90, 6, 8, 273, 269, 116, 266, 90, 6, 8, 12,
11, 7, 17, 7, 26, 8, 6, 257, 130, 39, 9, 5, 19, 6, 5, 8, 9};
u16 g_libScePrecompiledShaders_common_ex_modules[1] = {273};
u16 g_libSceGic_modules[1] = {274};
u16 g_libSceRnpsAppMgr_modules[1] = {275};
u16 g_libSceAsyncStorageInternal_modules[1] = {276};
u16 g_libSceHttpCache_modules[1] = {277};
u16 g_libScePlayReady2_modules[1] = {278};
u16 g_libSceHdrScopes_debug_modules[1] = {279};
u16 g_libSceNKWeb_modules[1] = {280};
u16 g_libSceNKWebKit_modules[2] = {281, 282};
u16 g_libSceNKWebKitRequirements_modules[1] = {282};
u16 g_libSceVnaInternal_modules[1] = {283};
u16 g_libSceVnaWebsocket_modules[1] = {284};
u16 g_libSceCesCs_modules[1] = {285};
u16 g_libSceComposite_modules[1] = {286};
u16 g_libSceCompositeExt_modules[1] = {287};
u16 g_libSceHubAppUtil_modules[1] = {288};
u16 g_libScePosixForWebKit_modules[1] = {289};
u16 g_libSceNpPartner001_modules[1] = {290};
u16 g_libSceNpSessionSignaling_modules[75] = {
291, 41, 23, 22, 20, 39, 19, 9, 5, 22, 20, 39, 19, 9, 8, 6, 5, 40, 20, 39, 9, 19, 5, 39, 9,
5, 9, 19, 6, 5, 20, 39, 9, 19, 5, 39, 9, 5, 9, 5, 22, 20, 39, 19, 9, 8, 6, 5, 23, 22,
20, 39, 19, 9, 5, 40, 20, 39, 9, 19, 5, 39, 9, 5, 9, 19, 6, 5, 39, 9, 5, 19, 6, 5, 9};
u16 g_libScePlayerInvitationDialog_modules[1] = {292};
u16 g_libSceNpCppWebApi_modules[42] = {293, 195, 41, 23, 22, 20, 39, 19, 9, 5, 22, 20, 39, 19,
9, 8, 6, 5, 40, 20, 39, 9, 19, 5, 39, 9, 5, 9,
19, 6, 5, 20, 39, 9, 19, 5, 39, 9, 5, 9, 5, 9};
u16 g_libSceNpEntitlementAccess_modules[1] = {294};
u16 g_libSceNpRemotePlaySessionSignaling_modules[76] = {
295, 291, 41, 23, 22, 20, 39, 19, 9, 5, 22, 20, 39, 19, 9, 8, 6, 5, 40,
20, 39, 9, 19, 5, 39, 9, 5, 9, 19, 6, 5, 20, 39, 9, 19, 5, 39, 9,
5, 9, 5, 22, 20, 39, 19, 9, 8, 6, 5, 23, 22, 20, 39, 19, 9, 5, 40,
20, 39, 9, 19, 5, 39, 9, 5, 9, 19, 6, 5, 39, 9, 5, 19, 6, 5, 9};
u16 g_libSceLibreSsl3_modules[2] = {296, 130};
u16 g_libcurl_modules[2] = {297, 289};
u16 g_libicu_modules[2] = {298, 289};
u16 g_libcairo_modules[9] = {299, 300, 301, 302, 303, 289, 298, 289, 289};
u16 g_libfontconfig_modules[1] = {300};
u16 g_libfreetype_modules[1] = {301};
u16 g_libharfbuzz_modules[1] = {302};
u16 g_libpng16_modules[2] = {303, 289};
u16 g_libSceFontGs_modules[1] = {304};
u16 g_libSceGLSlimClientVSH_modules[1] = {305};
u16 g_libSceGLSlimServerVSH_modules[1] = {306};
u16 g_libSceFontGsm_modules[1] = {307};
u16 g_libSceNpPartnerSubscription_modules[1] = {308};
u16 g_libSceNpAuthAuthorizedAppDialog_modules[1] = {309};
// This is the actual array of modules.
constexpr u64 g_num_modules = 310;
std::array<OrbisSysmoduleModuleInternal, g_num_modules> g_modules_array = std::to_array<
OrbisSysmoduleModuleInternal>(
{{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0x0, -1, 0, 1, "libkernel", nullptr, 0},
{0x0, -1, 0, 1, "libSceLibcInternal", nullptr, 0},
{0x0, -1, 0, 4, "libSceFios2", nullptr, 0},
{0x0, -1, 0, 4, "libc", nullptr, 0},
{0x8000001c, -1, 0, 1, "libSceNet", g_libSceNet_modules, 1},
{0x8000001d, -1, 0, 1, "libSceIpmi", g_libSceIpmi_modules, 1},
{0x8000001e, -1, 0, 1, "libSceMbus", g_libSceMbus_modules, 2},
{0x8000001f, -1, 0, 1, "libSceRegMgr", g_libSceRegMgr_modules, 1},
{0x80000020, -1, 0, 1, "libSceRtc", g_libSceRtc_modules, 1},
{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0x80000021, -1, 0, 1, "libSceAvSetting", g_libSceAvSetting_modules, 3},
{0x80000022, -1, 0, 1, "libSceVideoOut", g_libSceVideoOut_modules, 3},
{0x80000052, -1, 0, 1025, "libSceGnmDriver", g_libSceGnmDriver_modules, 4},
{0x80000001, -1, 0, 1, "libSceAudioOut", g_libSceAudioOut_modules, 4},
{0x80000002, -1, 0, 1, "libSceAudioIn", g_libSceAudioIn_modules, 4},
{0x80000023, -1, 0, 1, "libSceAjm", g_libSceAjm_modules, 1},
{0x80000024, -1, 0, 1, "libScePad", g_libScePad_modules, 2},
{0x80000025, -1, 0, 9, "libSceDbg", g_libSceDbg_debug_modules, 1},
{0x80000009, -1, 0, 1, "libSceNetCtl", g_libSceNetCtl_modules, 2},
{0x8000000a, -1, 0, 1, "libSceHttp", g_libSceHttp_modules, 5},
{0x0, -1, 0, 1, "libSceSsl", g_libSceSsl_modules, 3},
{0x8000000c, -1, 0, 1, "libSceNpCommon", g_libSceNpCommon_modules, 8},
{0x8000000d, -1, 0, 1, "libSceNpManager", g_libSceNpManager_modules, 7},
{0x8000000e, -1, 0, 1, "libSceNpWebApi", g_libSceNpWebApi_modules, 7},
{0x8000000f, -1, 0, 1, "libSceSaveData", g_libSceSaveData_modules, 4},
{0x80000010, -1, 0, 1, "libSceSystemService", g_libSceSystemService_modules, 3},
{0x80000011, -1, 0, 1, "libSceUserService", g_libSceUserService_modules, 2},
{0x80000018, -1, 0, 1, "libSceCommonDialog", g_libSceCommonDialog_modules, 1},
{0x80000026, -1, 0, 1, "libSceSysUtil", g_libSceSysUtil_modules, 2},
{0x80000019, -1, 0, 9, "libScePerf", g_libScePerf_debug_modules, 3},
{0x8000001a, -1, 0, 1, "libSceCamera", g_libSceCamera_modules, 2},
{0x0, -1, 0, 1, "libSceWebKit2ForVideoService", nullptr, 0},
{0x0, -1, 0, 1, "libSceOrbisCompatForVideoService", nullptr, 0},
{0xd7, -1, 0, 1, "libSceDiscMap", g_libSceDiscMap_modules, 1},
{0x8000003d, -1, 0, 129, "libSceDbgAssist", g_libSceDbgAssist_modules, 1},
{0x80000048, -1, 0, 9, "libSceMat", g_libSceMat_debug_modules, 1},
{0x0, -1, 0, 1, "libSceRazorCpu", g_libSceRazorCpu_modules, 1},
{0x80000075, -1, 0, 9, "libSceRazorCpu_debug", g_libSceRazorCpu_debug_debug_modules, 2},
{0x8000000b, -1, 0, 1, "libSceSsl2", g_libSceSsl2_modules, 3},
{0x8000008c, -1, 0, 1, "libSceHttp2", g_libSceHttp2_modules, 13},
{0x8000008f, -1, 0, 1, "libSceNpWebApi2", g_libSceNpWebApi2_modules, 39},
{0x8000008d, -1, 0, 1, "libSceNpGameIntent", g_libSceNpGameIntent_modules, 10},
{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0x6, -1, 0, 1, "libSceFiber", g_libSceFiber_modules, 5},
{0x7, -1, 0, 1, "libSceUlt", g_libSceUlt_modules, 6},
{0xb, -1, 0, 1, "libSceNgs2", g_libSceNgs2_modules, 2},
{0x17, -1, 0, 1, "libSceXml", g_libSceXml_modules, 1},
{0x19, -1, 0, 1, "libSceNpUtility", g_libSceNpUtility_modules, 5},
{0x1a, -1, 0, 1, "libSceVoice", g_libSceVoice_modules, 4},
{0x1c, -1, 0, 1, "libSceNpMatching2", g_libSceNpMatching2_modules, 7},
{0x1e, -1, 0, 1, "libSceNpScoreRanking", g_libSceNpScoreRanking_modules, 3},
{0x21, -1, 0, 1, "libSceRudp", g_libSceRudp_modules, 1},
{0x2c, -1, 0, 1, "libSceNpTus", g_libSceNpTus_modules, 3},
{0x38, -1, 0, 4, "libSceFace", g_libSceFace_modules, 1},
{0x39, -1, 0, 4, "libSceSmart", g_libSceSmart_modules, 1},
{0x80, -1, 0, 1, "libSceJson", g_libSceJson_modules, 1},
{0x81, -1, 0, 1, "libSceGameLiveStreaming", g_libSceGameLiveStreaming_modules, 2},
{0x82, -1, 0, 1, "libSceCompanionUtil", g_libSceCompanionUtil_modules, 3},
{0x83, -1, 0, 1, "libScePlayGo", g_libScePlayGo_modules, 1},
{0x84, -1, 0, 1, "libSceFont", g_libSceFont_modules, 1},
{0x85, -1, 0, 1, "libSceVideoRecording", g_libSceVideoRecording_modules, 2},
{0x88, -1, 0, 1, "libSceAudiodec", g_libSceAudiodec_modules, 2},
{0x8a, -1, 0, 1, "libSceJpegDec", g_libSceJpegDec_modules, 1},
{0x8b, -1, 0, 1, "libSceJpegEnc", g_libSceJpegEnc_modules, 1},
{0x8c, -1, 0, 1, "libScePngDec", g_libScePngDec_modules, 1},
{0x8d, -1, 0, 1, "libScePngEnc", g_libScePngEnc_modules, 1},
{0x8e, -1, 0, 2049, "libSceVideodec", g_libSceVideodec_modules, 3},
{0x8f, -1, 0, 1, "libSceMove", g_libSceMove_modules, 1},
{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0x91, -1, 0, 1, "libScePadTracker", g_libScePadTracker_modules, 2},
{0x92, -1, 0, 1, "libSceDepth", g_libSceDepth_modules, 2},
{0x93, -1, 0, 4, "libSceHand", g_libSceHand_modules, 1},
{0x95, -1, 0, 1, "libSceIme", g_libSceIme_modules, 2},
{0x96, -1, 0, 1, "libSceImeDialog", g_libSceImeDialog_modules, 2},
{0x80000015, -1, 0, 1, "libSceVdecCore", g_libSceVdecCore_modules, 1},
{0x97, -1, 0, 1, "libSceNpParty", g_libSceNpParty_modules, 2},
{0x80000003, -1, 0, 1, "libSceAvcap", g_libSceAvcap_modules, 2},
{0x98, -1, 0, 1, "libSceFontFt", g_libSceFontFt_modules, 1},
{0x99, -1, 0, 1, "libSceFreeTypeOt", g_libSceFreeTypeOt_modules, 1},
{0x9a, -1, 0, 1, "libSceFreeTypeOl", g_libSceFreeTypeOl_modules, 1},
{0x9b, -1, 0, 1, "libSceFreeTypeOptOl", g_libSceFreeTypeOptOl_modules, 1},
{0x9c, -1, 0, 1, "libSceScreenShot", g_libSceScreenShot_modules, 3},
{0x9d, -1, 0, 1, "libSceNpAuth", g_libSceNpAuth_modules, 3},
{0x1b, -1, 0, 1, "libSceVoiceQos", g_libSceVoiceQos_modules, 5},
{0x80000004, -1, 0, 1, "libSceSysCore", g_libSceSysCore_modules, 2},
{0xbc, -1, 0, 1, "libSceM4aacEnc", g_libSceM4aacEnc_modules, 2},
{0xbd, -1, 0, 1, "libSceAudiodecCpu", g_libSceAudiodecCpu_modules, 1},
{0x80000007, -1, 0, 1, "libSceCdlgUtilServer", g_libSceCdlgUtilServer_modules, 2},
{0x9f, -1, 0, 9, "libSceSulpha", g_libSceSulpha_debug_modules, 1},
{0xa0, -1, 0, 1, "libSceSaveDataDialog", g_libSceSaveDataDialog_modules, 4},
{0xa2, -1, 0, 1, "libSceInvitationDialog", g_libSceInvitationDialog_modules, 1},
{0xa3, -1, 0, 2057, "libSceKeyboard", g_libSceKeyboard_debug_modules, 1},
{0x106, -1, 0, 2049, "libSceKeyboard", g_libSceKeyboard_modules, 1},
{0xa4, -1, 0, 1, "libSceMsgDialog", g_libSceMsgDialog_modules, 1},
{0xa5, -1, 0, 1, "libSceAvPlayer", g_libSceAvPlayer_modules, 1},
{0xa6, -1, 0, 1, "libSceContentExport", g_libSceContentExport_modules, 1},
{0x80000012, -1, 0, 2, "libSceVisionManager", g_libSceVisionManager_modules, 1},
{0x80000013, -1, 0, 2, "libSceAc3Enc", g_libSceAc3Enc_modules, 2},
{0x80000014, -1, 0, 1, "libSceAppInstUtil", g_libSceAppInstUtil_modules, 1},
{0x80000016, -1, 0, 514, "libSceVencCore", g_libSceVencCore_modules, 1},
{0xa7, -1, 0, 1, "libSceAudio3d", g_libSceAudio3d_modules, 1},
{0xa8, -1, 0, 1, "libSceNpCommerce", g_libSceNpCommerce_modules, 1},
{0x80000017, -1, 0, 1, "libSceHidControl", g_libSceHidControl_modules, 1},
{0xa9, -1, 0, 1, "libSceMouse", g_libSceMouse_modules, 1},
{0xaa, -1, 0, 1, "libSceCompanionHttpd", g_libSceCompanionHttpd_modules, 1},
{0xab, -1, 0, 1, "libSceWebBrowserDialog", g_libSceWebBrowserDialog_modules, 1},
{0xac, -1, 0, 1, "libSceErrorDialog", g_libSceErrorDialog_modules, 1},
{0xad, -1, 0, 1, "libSceNpTrophy", g_libSceNpTrophy_modules, 1},
{0x0, -1, 0, 1, "ulobjmgr", g_ulobjmgr_modules, 1},
{0xae, -1, 0, 1, "libSceVideoCoreInterface", g_libSceVideoCoreInterface_modules, 1},
{0xaf, -1, 0, 1, "libSceVideoCoreServerInterface", g_libSceVideoCoreServerInterface_modules,
1},
{0x8000001b, -1, 0, 1, "libSceNpSns", g_libSceNpSns_modules, 1},
{0xb0, -1, 0, 1, "libSceNpSnsFacebookDialog", g_libSceNpSnsFacebookDialog_modules, 2},
{0xb1, -1, 0, 1, "libSceMoveTracker", g_libSceMoveTracker_modules, 1},
{0xb2, -1, 0, 1, "libSceNpProfileDialog", g_libSceNpProfileDialog_modules, 1},
{0xb3, -1, 0, 1, "libSceNpFriendListDialog", g_libSceNpFriendListDialog_modules, 1},
{0xb4, -1, 0, 1, "libSceAppContent", g_libSceAppContent_modules, 1},
{0x80000027, -1, 0, 2, "libSceMarlin", g_libSceMarlin_modules, 1},
{0x80000028, -1, 0, 2, "libSceDtsEnc", g_libSceDtsEnc_modules, 2},
{0xb5, -1, 0, 1, "libSceNpSignaling", g_libSceNpSignaling_modules, 1},
{0xb6, -1, 0, 1, "libSceRemoteplay", g_libSceRemoteplay_modules, 1},
{0xb7, -1, 0, 1, "libSceUsbd", g_libSceUsbd_modules, 1},
{0xb8, -1, 0, 1, "libSceGameCustomDataDialog", g_libSceGameCustomDataDialog_modules, 1},
{0xb9, -1, 0, 1, "libSceNpEulaDialog", g_libSceNpEulaDialog_modules, 1},
{0xba, -1, 0, 1, "libSceRandom", g_libSceRandom_modules, 1},
{0x80000029, -1, 0, 2, "libSceDipsw", g_libSceDipsw_modules, 1},
{0x86, -1, 0, 4, "libSceS3DConversion", g_libSceS3DConversion_modules, 1},
{0x8000003e, -1, 0, 9, "libSceOttvCapture", g_libSceOttvCapture_debug_modules, 1},
{0x8000002a, -1, 0, 1, "libSceBgft", g_libSceBgft_modules, 1},
{0xbe, -1, 0, 1, "libSceAudiodecCpuDdp", g_libSceAudiodecCpuDdp_modules, 1},
{0xc0, -1, 0, 1, "libSceAudiodecCpuM4aac", g_libSceAudiodecCpuM4aac_modules, 1},
{0x8000002b, -1, 0, 2, "libSceAudiodecCpuDts", g_libSceAudiodecCpuDts_modules, 1},
{0xc9, -1, 0, 1, "libSceAudiodecCpuDtsHdLbr", g_libSceAudiodecCpuDtsHdLbr_modules, 1},
{0x8000002d, -1, 0, 2, "libSceAudiodecCpuDtsHdMa", g_libSceAudiodecCpuDtsHdMa_modules, 1},
{0x8000002e, -1, 0, 2, "libSceAudiodecCpuLpcm", g_libSceAudiodecCpuLpcm_modules, 1},
{0xc1, -1, 0, 1, "libSceBemp2sys", g_libSceBemp2sys_modules, 1},
{0xc2, -1, 0, 1, "libSceBeisobmf", g_libSceBeisobmf_modules, 1},
{0xc3, -1, 0, 1, "libScePlayReady", g_libScePlayReady_modules, 1},
{0xc4, -1, 0, 1, "libSceVideoNativeExtEssential", g_libSceVideoNativeExtEssential_modules, 1},
{0xc5, -1, 0, 1, "libSceZlib", g_libSceZlib_modules, 1},
{0x8000002f, -1, 0, 1, "libSceIduUtil", g_libSceIduUtil_modules, 1},
{0x80000030, -1, 0, 1, "libScePsm", g_libScePsm_modules, 1},
{0xc6, -1, 0, 1, "libSceDtcpIp", g_libSceDtcpIp_modules, 1},
{0x80000031, -1, 0, 1, "libSceKbEmulate", g_libSceKbEmulate_modules, 1},
{0x80000032, -1, 0, 2, "libSceAppChecker", g_libSceAppChecker_modules, 1},
{0x80000033, -1, 0, 1, "libSceNpGriefReport", g_libSceNpGriefReport_modules, 1},
{0xc7, -1, 0, 1, "libSceContentSearch", g_libSceContentSearch_modules, 1},
{0xc8, -1, 0, 1, "libSceShareUtility", g_libSceShareUtility_modules, 1},
{0x80000034, -1, 0, 1, "libSceWeb", g_libSceWeb_modules, 6},
{0x8000006a, -1, 0, 1, "libSceWebKit2", g_libSceWebKit2_modules, 30},
{0xca, -1, 0, 9, "libSceDeci4h", g_libSceDeci4h_debug_modules, 1},
{0xcb, -1, 0, 4, "libSceHeadTracker", g_libSceHeadTracker_modules, 1},
{0xcc, -1, 0, 1, "libSceGameUpdate", g_libSceGameUpdate_modules, 2},
{0xcd, -1, 0, 1, "libSceAutoMounterClient", g_libSceAutoMounterClient_modules, 2},
{0xce, -1, 0, 1, "libSceSystemGesture", g_libSceSystemGesture_modules, 1},
{0x80000035, -1, 0, 1, "libSceVdecSavc", g_libSceVdecSavc_modules, 1},
{0x80000036, -1, 0, 1, "libSceVdecSavc2", g_libSceVdecSavc2_modules, 1},
{0xcf, -1, 0, 2049, "libSceVideodec2", g_libSceVideodec2_modules, 3},
{0xd0, -1, 0, 1, "libSceVdecwrap", g_libSceVdecwrap_modules, 2},
{0x80000037, -1, 0, 1, "libSceVshctl", g_libSceVshctl_modules, 1},
{0xd1, -1, 0, 1, "libSceAt9Enc", g_libSceAt9Enc_modules, 1},
{0xd2, -1, 0, 1, "libSceConvertKeycode", g_libSceConvertKeycode_modules, 1},
{0x80000039, -1, 0, 1, "libSceGpuException", g_libSceGpuException_modules, 1},
{0xd3, -1, 0, 1, "libSceSharePlay", g_libSceSharePlay_modules, 1},
{0x8000003a, -1, 0, 2, "libSceAudiodReport", g_libSceAudiodReport_modules, 1},
{0x8000003b, -1, 0, 2, "libSceSulphaDrv", g_libSceSulphaDrv_modules, 1},
{0xd4, -1, 0, 1, "libSceHmd", g_libSceHmd_modules, 1},
{0xd5, -1, 0, 1, "libSceUsbStorage", g_libSceUsbStorage_modules, 2},
{0x8000003c, -1, 0, 1, "libSceVdecShevc", g_libSceVdecShevc_modules, 1},
{0xd6, -1, 0, 1, "libSceUsbStorageDialog", g_libSceUsbStorageDialog_modules, 1},
{0xd8, -1, 0, 4, "libSceFaceTracker", g_libSceFaceTracker_modules, 2},
{0xd9, -1, 0, 4, "libSceHandTracker", g_libSceHandTracker_modules, 1},
{0xda, -1, 0, 1, "libSceNpSnsYouTubeDialog", g_libSceNpSnsYouTubeDialog_modules, 2},
{0xed, -1, 0, 1, "libSceVrTracker", g_libSceVrTracker_modules, 6},
{0xdc, -1, 0, 1, "libSceProfileCacheExternal", g_libSceProfileCacheExternal_modules, 2},
{0x8000003f, -1, 0, 1, "libSceBackupRestoreUtil", g_libSceBackupRestoreUtil_modules, 1},
{0xdd, -1, 0, 1, "libSceMusicPlayerService", g_libSceMusicPlayerService_modules, 2},
{0x0, -1, 0, 1, "libSceMusicCoreServerClientJsEx", g_libSceMusicCoreServerClientJsEx_modules,
1},
{0xde, -1, 0, 1, "libSceSpSysCallWrapper", g_libSceSpSysCallWrapper_modules, 3},
{0xdf, -1, 0, 1, "libScePs2EmuMenuDialog", g_libScePs2EmuMenuDialog_modules, 1},
{0xe0, -1, 0, 1, "libSceNpSnsDailyMotionDialog", g_libSceNpSnsDailyMotionDialog_modules, 1},
{0xe1, -1, 0, 1, "libSceAudiodecCpuHevag", g_libSceAudiodecCpuHevag_modules, 1},
{0xe2, -1, 0, 1, "libSceLoginDialog", g_libSceLoginDialog_modules, 2},
{0xe3, -1, 0, 1, "libSceLoginService", g_libSceLoginService_modules, 2},
{0xe4, -1, 0, 1, "libSceSigninDialog", g_libSceSigninDialog_modules, 2},
{0xe5, -1, 0, 1, "libSceVdecsw", g_libSceVdecsw_modules, 3},
{0x8000006d, -1, 0, 1, "libSceOrbisCompat", g_libSceOrbisCompat_modules, 24},
{0x0, -1, 0, 1, "libSceCoreIPC", g_libSceCoreIPC_modules, 1},
{0xe6, -1, 0, 1, "libSceCustomMusicCore", g_libSceCustomMusicCore_modules, 12},
{0xe7, -1, 0, 1, "libSceJson2", g_libSceJson2_modules, 1},
{0xe8, -1, 0, 4, "libSceAudioLatencyEstimation", g_libSceAudioLatencyEstimation_modules, 1},
{0xe9, -1, 0, 1, "libSceWkFontConfig", g_libSceWkFontConfig_modules, 1},
{0xea, -1, 0, 2, "libSceVorbisDec", g_libSceVorbisDec_modules, 3},
{0x80000041, -1, 0, 1, "libSceTtsCoreEnUs", g_libSceTtsCoreEnUs_modules, 1},
{0x80000042, -1, 0, 1, "libSceTtsCoreJp", g_libSceTtsCoreJp_modules, 1},
{0x80000043, -1, 0, 1, "libSceOpusCeltEnc", g_libSceOpusCeltEnc_modules, 2},
{0x80000044, -1, 0, 1, "libSceOpusCeltDec", g_libSceOpusCeltDec_modules, 2},
{0x80000045, -1, 0, 2, "libSceLoginMgrServer", g_libSceLoginMgrServer_modules, 1},
{0xeb, -1, 0, 1, "libSceHmdSetupDialog", g_libSceHmdSetupDialog_modules, 1},
{0x80000046, -1, 0, 1, "libSceVideoOutSecondary", g_libSceVideoOutSecondary_modules, 6},
{0xee, -1, 0, 1, "libSceContentDelete", g_libSceContentDelete_modules, 1},
{0xef, -1, 0, 1, "libSceImeBackend", g_libSceImeBackend_modules, 1},
{0xf0, -1, 0, 1, "libSceNetCtlApDialog", g_libSceNetCtlApDialog_modules, 1},
{0x80000047, -1, 0, 1, "libSceGnmResourceRegistration",
g_libSceGnmResourceRegistration_modules, 1},
{0xf1, -1, 0, 1, "libScePlayGoDialog", g_libScePlayGoDialog_modules, 1},
{0xf2, -1, 0, 1, "libSceSocialScreen", g_libSceSocialScreen_modules, 7},
{0xf3, -1, 0, 1, "libSceEditMp4", g_libSceEditMp4_modules, 1},
{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0xf5, -1, 0, 1, "libScePsmKitSystem", g_libScePsmKitSystem_modules, 1},
{0xf6, -1, 0, 1, "libSceTextToSpeech", g_libSceTextToSpeech_modules, 1},
{0xf7, -1, 0, 2052, "libSceNpToolkit", g_libSceNpToolkit_modules, 1},
{0xf8, -1, 0, 1, "libSceCustomMusicService", g_libSceCustomMusicService_modules, 2},
{0xf9, -1, 0, 1, "libSceClSysCallWrapper", g_libSceClSysCallWrapper_modules, 11},
{0x80000049, -1, 0, 1, "libSceScm", g_libSceScm_modules, 1},
{0xfa, -1, 0, 1, "libSceSystemLogger", g_libSceSystemLogger_modules, 2},
{0xfb, -1, 0, 1, "libSceBluetoothHid", g_libSceBluetoothHid_modules, 1},
{0x80000050, -1, 0, 1, "libSceAvPlayerStreaming", g_libSceAvPlayerStreaming_modules, 1},
{0x80000051, -1, 0, 2, "libSceAudiodecCpuAlac", g_libSceAudiodecCpuAlac_modules, 1},
{0xfc, -1, 0, 1, "libSceVideoDecoderArbitration", g_libSceVideoDecoderArbitration_modules, 1},
{0xfd, -1, 0, 1, "libSceVrServiceDialog", g_libSceVrServiceDialog_modules, 1},
{0xfe, -1, 0, 4, "libSceJobManager", g_libSceJobManager_modules, 2},
{0x80000053, -1, 0, 2, "libSceAudiodecCpuFlac", g_libSceAudiodecCpuFlac_modules, 1},
{0x103, -1, 0, 1, "libSceSrcUtl", g_libSceSrcUtl_modules, 2},
{0x80000055, -1, 0, 2, "libSceS3da", g_libSceS3da_modules, 1},
{0x80000056, -1, 0, 2, "libSceDseehx", g_libSceDseehx_modules, 1},
{0xff, -1, 0, 1, "libSceShareFactoryUtil", g_libSceShareFactoryUtil_modules, 1},
{0x80000057, -1, 0, 1, "libSceDataTransfer", g_libSceDataTransfer_modules, 1},
{0x100, -1, 0, 1, "libSceSocialScreenDialog", g_libSceSocialScreenDialog_modules, 1},
{0x80000058, -1, 0, 1, "libSceAbstractStorage", g_libSceAbstractStorage_modules, 1},
{0x80000059, -1, 0, 1, "libSceImageUtil", g_libSceImageUtil_modules, 1},
{0x8000005a, -1, 0, 1, "libSceMetadataReaderWriter", g_libSceMetadataReaderWriter_modules, 1},
{0x8000005b, -1, 0, 1, "libSceJpegParser", g_libSceJpegParser_modules, 1},
{0x8000005c, -1, 0, 1, "libSceGvMp4Parser", g_libSceGvMp4Parser_modules, 1},
{0x8000005d, -1, 0, 1, "libScePngParser", g_libScePngParser_modules, 1},
{0x8000005e, -1, 0, 1, "libSceGifParser", g_libSceGifParser_modules, 1},
{0x101, -1, 0, 1, "libSceNpSnsDialog", g_libSceNpSnsDialog_modules, 2},
{0x8000005f, -1, 0, 1, "libSceAbstractLocal", g_libSceAbstractLocal_modules, 1},
{0x80000060, -1, 0, 1, "libSceAbstractFacebook", g_libSceAbstractFacebook_modules, 1},
{0x80000061, -1, 0, 1, "libSceAbstractYoutube", g_libSceAbstractYoutube_modules, 1},
{0x80000062, -1, 0, 1, "libSceAbstractTwitter", g_libSceAbstractTwitter_modules, 1},
{0x80000063, -1, 0, 1, "libSceAbstractDailymotion", g_libSceAbstractDailymotion_modules, 1},
{0x102, -1, 0, 2052, "libSceNpToolkit2", g_libSceNpToolkit2_modules, 1},
{0x80000064, -1, 0, 1, "libScePrecompiledShaders", g_libScePrecompiledShaders_modules, 1},
{0x104, -1, 0, 1, "libSceDiscId", g_libSceDiscId_modules, 1},
{0x80000065, -1, 0, 1, "libSceLibreSsl", g_libSceLibreSsl_modules, 2},
{0x80000066, -1, 0, 2, "libSceFsInternalForVsh", g_libSceFsInternalForVsh_modules, 1},
{0x105, -1, 0, 1, "libSceNpUniversalDataSystem", g_libSceNpUniversalDataSystem_modules, 1},
{0x80000067, -1, 0, 1, "libSceDolbyVision", g_libSceDolbyVision_modules, 1},
{0x80000068, -1, 0, 1, "libSceOpusSilkEnc", g_libSceOpusSilkEnc_modules, 2},
{0x80000069, -1, 0, 1, "libSceOpusDec", g_libSceOpusDec_modules, 2},
{0x8000006b, -1, 0, 1, "libSceWebKit2Secure", g_libSceWebKit2Secure_modules, 34},
{0x8000006c, -1, 0, 1, "libSceJscCompiler", g_libSceJscCompiler_modules, 1},
{0x8000006e, -1, 0, 1, "libSceJitBridge", g_libSceJitBridge_modules, 4},
{0x0, -1, 0, 1, "libScePigletv2VSH", g_libScePigletv2VSH_modules, 4},
{0x8000006f, -1, 0, 4096, "libSceJitBridge", g_libSceJitBridge_common_ex_modules, 4},
{0x80000070, -1, 0, 4096, "libSceJscCompiler", g_libSceJscCompiler_common_ex_modules, 1},
{0x80000071, -1, 0, 4096, "libSceOrbisCompat", g_libSceOrbisCompat_common_ex_modules, 24},
{0x80000072, -1, 0, 4096, "libSceWeb", g_libSceWeb_common_ex_modules, 6},
{0x80000073, -1, 0, 4096, "libSceWebKit2", g_libSceWebKit2_common_ex_modules, 30},
{0x80000074, -1, 0, 4096, "libSceWebKit2Secure", g_libSceWebKit2Secure_common_ex_modules, 34},
{0x0, -1, 0, 4096, "libScePrecompiledShaders", g_libScePrecompiledShaders_common_ex_modules,
1},
{0x107, -1, 0, 1, "libSceGic", g_libSceGic_modules, 1},
{0x80000076, -1, 0, 1, "libSceRnpsAppMgr", g_libSceRnpsAppMgr_modules, 1},
{0x80000077, -1, 0, 1, "libSceAsyncStorageInternal", g_libSceAsyncStorageInternal_modules, 1},
{0x80000078, -1, 0, 1, "libSceHttpCache", g_libSceHttpCache_modules, 1},
{0x108, -1, 0, 1, "libScePlayReady2", g_libScePlayReady2_modules, 1},
{0x109, -1, 0, 9, "libSceHdrScopes", g_libSceHdrScopes_debug_modules, 1},
{0x80000079, -1, 0, 1, "libSceNKWeb", g_libSceNKWeb_modules, 1},
{0x8000007a, -1, 0, 1, "libSceNKWebKit", g_libSceNKWebKit_modules, 2},
{0x0, -1, 0, 1, "libSceNKWebKitRequirements", g_libSceNKWebKitRequirements_modules, 1},
{0x8000007c, -1, 0, 1, "libSceVnaInternal", g_libSceVnaInternal_modules, 1},
{0x8000007d, -1, 0, 1, "libSceVnaWebsocket", g_libSceVnaWebsocket_modules, 1},
{0x10c, -1, 0, 1, "libSceCesCs", g_libSceCesCs_modules, 1},
{0x8000008a, -1, 0, 2, "libSceComposite", g_libSceComposite_modules, 1},
{0x8000008b, -1, 0, 1, "libSceCompositeExt", g_libSceCompositeExt_modules, 1},
{0x116, -1, 0, 1, "libSceHubAppUtil", g_libSceHubAppUtil_modules, 1},
{0x80000098, -1, 0, 1, "libScePosixForWebKit", g_libScePosixForWebKit_modules, 1},
{0x11a, -1, 0, 1, "libSceNpPartner001", g_libSceNpPartner001_modules, 1},
{0x112, -1, 0, 1, "libSceNpSessionSignaling", g_libSceNpSessionSignaling_modules, 75},
{0x10d, -1, 0, 1, "libScePlayerInvitationDialog", g_libScePlayerInvitationDialog_modules, 1},
{0x115, -1, 0, 4, "libSceNpCppWebApi", g_libSceNpCppWebApi_modules, 42},
{0x113, -1, 0, 1, "libSceNpEntitlementAccess", g_libSceNpEntitlementAccess_modules, 1},
{0x8000009a, -1, 0, 2, "libSceNpRemotePlaySessionSignaling",
g_libSceNpRemotePlaySessionSignaling_modules, 76},
{0x800000b8, -1, 0, 1, "libSceLibreSsl3", g_libSceLibreSsl3_modules, 2},
{0x800000b1, -1, 0, 1, "libcurl", g_libcurl_modules, 2},
{0x800000aa, -1, 0, 1, "libicu", g_libicu_modules, 2},
{0x800000ac, -1, 0, 1, "libcairo", g_libcairo_modules, 9},
{0x0, -1, 0, 1, "libfontconfig", g_libfontconfig_modules, 1},
{0x0, -1, 0, 1, "libfreetype", g_libfreetype_modules, 1},
{0x0, -1, 0, 1, "libharfbuzz", g_libharfbuzz_modules, 1},
{0x800000ab, -1, 0, 1, "libpng16", g_libpng16_modules, 2},
{0x12f, -1, 0, 1, "libSceFontGs", g_libSceFontGs_modules, 1},
{0x800000c0, -1, 0, 1, "libSceGLSlimClientVSH", g_libSceGLSlimClientVSH_modules, 1},
{0x800000c1, -1, 0, 1, "libSceGLSlimServerVSH", g_libSceGLSlimServerVSH_modules, 1},
{0x135, -1, 0, 4, "libSceFontGsm", g_libSceFontGsm_modules, 1},
{0x138, -1, 0, 1, "libSceNpPartnerSubscription", g_libSceNpPartnerSubscription_modules, 1},
{0x139, -1, 0, 1, "libSceNpAuthAuthorizedAppDialog", g_libSceNpAuthAuthorizedAppDialog_modules,
1}});
} // namespace Libraries::SysModule

View File

@ -1,169 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#define MAGIC_ENUM_RANGE_MIN 0
#define MAGIC_ENUM_RANGE_MAX 300
#include <magic_enum/magic_enum.hpp>
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/kernel/process.h"
#include "core/libraries/libs.h"
#include "core/libraries/system/sysmodule.h"
#include "core/libraries/system/system_error.h"
namespace Libraries::SysModule {
int PS4_SYSV_ABI sceSysmoduleGetModuleHandleInternal() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceSysmoduleGetModuleInfoForUnwind(VAddr addr, s32 flags,
Kernel::OrbisModuleInfoForUnwind* info) {
LOG_TRACE(Lib_SysModule, "sceSysmoduleGetModuleInfoForUnwind(addr=0x{:X}, flags=0x{:X})", addr,
flags);
s32 res = Kernel::sceKernelGetModuleInfoForUnwind(addr, flags, info);
if (res != 0) {
return res;
}
static constexpr std::array<std::string_view, 17> modules_to_hide = {
"libc.prx",
"libc.sprx",
"libSceAudioLatencyEstimation.prx",
"libSceFace.prx",
"libSceFaceTracker.prx",
"libSceFios2.prx",
"libSceFios2.sprx",
"libSceFontGsm.prx",
"libSceHand.prx",
"libSceHandTracker.prx",
"libSceHeadTracker.prx",
"libSceJobManager.prx",
"libSceNpCppWebApi.prx",
"libSceNpToolkit.prx",
"libSceNpToolkit2.prx",
"libSceS3DConversion.prx",
"libSceSmart.prx",
};
const std::string_view module_name = info->name.data();
if (std::ranges::find(modules_to_hide, module_name) != modules_to_hide.end()) {
std::ranges::fill(info->name, '\0');
}
return res;
}
int PS4_SYSV_ABI sceSysmoduleIsCalledFromSysModule() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSysmoduleIsCameraPreloaded() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSysmoduleIsLoaded(OrbisSysModule id) {
LOG_ERROR(Lib_SysModule, "(DUMMY) called module = {}", magic_enum::enum_name(id));
if (static_cast<u16>(id) == 0) {
LOG_ERROR(Lib_SysModule, "Invalid sysmodule ID: {:#x}", static_cast<u16>(id));
return ORBIS_SYSMODULE_INVALID_ID;
}
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSysmoduleIsLoadedInternal(OrbisSysModuleInternal id) {
LOG_ERROR(Lib_SysModule, "(DUMMY) called module = {:#x}", static_cast<u32>(id));
if ((static_cast<u32>(id) & 0x7FFFFFFF) == 0) {
LOG_ERROR(Lib_SysModule, "Invalid internal sysmodule ID: {:#x}", static_cast<u32>(id));
return ORBIS_SYSMODULE_INVALID_ID;
}
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSysmoduleLoadModule(OrbisSysModule id) {
LOG_ERROR(Lib_SysModule, "(DUMMY) called module = {}", magic_enum::enum_name(id));
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSysmoduleLoadModuleByNameInternal() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSysmoduleLoadModuleInternal() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSysmoduleLoadModuleInternalWithArg() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSysmoduleMapLibcForLibkernel() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSysmodulePreloadModuleForLibkernel() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSysmoduleUnloadModule() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSysmoduleUnloadModuleByNameInternal() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSysmoduleUnloadModuleInternal() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSysmoduleUnloadModuleInternalWithArg() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
void RegisterLib(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("D8cuU4d72xM", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleGetModuleHandleInternal);
LIB_FUNCTION("4fU5yvOkVG4", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleGetModuleInfoForUnwind);
LIB_FUNCTION("ctfO7dQ7geg", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleIsCalledFromSysModule);
LIB_FUNCTION("no6T3EfiS3E", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleIsCameraPreloaded);
LIB_FUNCTION("fMP5NHUOaMk", "libSceSysmodule", 1, "libSceSysmodule", sceSysmoduleIsLoaded);
LIB_FUNCTION("ynFKQ5bfGks", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleIsLoadedInternal);
LIB_FUNCTION("g8cM39EUZ6o", "libSceSysmodule", 1, "libSceSysmodule", sceSysmoduleLoadModule);
LIB_FUNCTION("CU8m+Qs+HN4", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleLoadModuleByNameInternal);
LIB_FUNCTION("39iV5E1HoCk", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleLoadModuleInternal);
LIB_FUNCTION("hHrGoGoNf+s", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleLoadModuleInternalWithArg);
LIB_FUNCTION("lZ6RvVl0vo0", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleMapLibcForLibkernel);
LIB_FUNCTION("DOO+zuW1lrE", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmodulePreloadModuleForLibkernel);
LIB_FUNCTION("eR2bZFAAU0Q", "libSceSysmodule", 1, "libSceSysmodule", sceSysmoduleUnloadModule);
LIB_FUNCTION("vpTHmA6Knvg", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleUnloadModuleByNameInternal);
LIB_FUNCTION("vXZhrtJxkGc", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleUnloadModuleInternal);
LIB_FUNCTION("aKa6YfBKZs4", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleUnloadModuleInternalWithArg);
};
} // namespace Libraries::SysModule

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@ -1,194 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
#include "core/libraries/kernel/process.h"
namespace Core::Loader {
class SymbolsResolver;
}
namespace Libraries::SysModule {
enum class OrbisSysModule : u16 {
ORBIS_SYSMODULE_INVALID = 0x0000,
ORBIS_SYSMODULE_FIBER = 0x0006, // libSceFiber.sprx
ORBIS_SYSMODULE_ULT = 0x0007, // libSceUlt.sprx
ORBIS_SYSMODULE_NGS2 = 0x000B, // libSceNgs2.sprx
ORBIS_SYSMODULE_XML = 0x0017, // libSceXml.sprx
ORBIS_SYSMODULE_NP_UTILITY = 0x0019, // libSceNpUtility.sprx
ORBIS_SYSMODULE_VOICE = 0x001A, // libSceVoice.sprx
ORBIS_SYSMODULE_VOICEQOS = 0x001B, // libSceVoiceQos.sprx
ORBIS_SYSMODULE_NP_MATCHING2 = 0x001C, // libSceNpMatching2.sprx
ORBIS_SYSMODULE_NP_SCORE_RANKING = 0x001E, // libSceNpScoreRanking.sprx
ORBIS_SYSMODULE_RUDP = 0x0021, // libSceRudp.sprx
ORBIS_SYSMODULE_NP_TUS = 0x002C, // libSceNpTus.sprx
ORBIS_SYSMODULE_FACE = 0x0038, // libSceFace.sprx
ORBIS_SYSMODULE_SMART = 0x0039, // libSceSmart.sprx
ORBIS_SYSMODULE_JSON = 0x0080, // libSceJson.sprx
ORBIS_SYSMODULE_GAME_LIVE_STREAMING = 0x0081, // libSceGameLiveStreaming.sprx
ORBIS_SYSMODULE_COMPANION_UTIL = 0x0082, // libSceCompanionUtil.sprx
ORBIS_SYSMODULE_PLAYGO = 0x0083, // libScePlayGo.sprx
ORBIS_SYSMODULE_FONT = 0x0084, // libSceFont.sprx
ORBIS_SYSMODULE_VIDEO_RECORDING = 0x0085, // libSceVideoRecording.sprx
ORBIS_SYSMODULE_S3DCONVERSION = 0x0086, // libSceS3DConversion
ORBIS_SYSMODULE_AUDIODEC = 0x0088, // libSceAudiodec.sprx
ORBIS_SYSMODULE_JPEG_DEC = 0x008A, // libSceJpegDec.sprx
ORBIS_SYSMODULE_JPEG_ENC = 0x008B, // libSceJpegEnc.sprx
ORBIS_SYSMODULE_PNG_DEC = 0x008C, // libScePngDec.sprx
ORBIS_SYSMODULE_PNG_ENC = 0x008D, // libScePngEnc.sprx
ORBIS_SYSMODULE_VIDEODEC = 0x008E, // libSceVideodec.sprx
ORBIS_SYSMODULE_MOVE = 0x008F, // libSceMove.sprx
ORBIS_SYSMODULE_PAD_TRACKER = 0x0091, // libScePadTracker.sprx
ORBIS_SYSMODULE_DEPTH = 0x0092, // libSceDepth.sprx
ORBIS_SYSMODULE_HAND = 0x0093, // libSceHand.sprx
ORBIS_SYSMODULE_LIBIME = 0x0095, // libSceIme.sprx
ORBIS_SYSMODULE_IME_DIALOG = 0x0096, // libSceImeDialog.sprx
ORBIS_SYSMODULE_NP_PARTY = 0x0097, // libSceNpParty.sprx
ORBIS_SYSMODULE_FONT_FT = 0x0098, // libSceFontFt.sprx
ORBIS_SYSMODULE_FREETYPE_OT = 0x0099, // libSceFreeTypeOt.sprx
ORBIS_SYSMODULE_FREETYPE_OL = 0x009A, // libSceFreeTypeOl.sprx
ORBIS_SYSMODULE_FREETYPE_OPT_OL = 0x009B, // libSceFreeTypeOptOl.sprx
ORBIS_SYSMODULE_SCREEN_SHOT = 0x009C, // libSceScreenShot.sprx
ORBIS_SYSMODULE_NP_AUTH = 0x009D, // libSceNpAuth.sprx
ORBIS_SYSMODULE_SULPHA = 0x009F,
ORBIS_SYSMODULE_SAVE_DATA_DIALOG = 0x00A0, // libSceSaveDataDialog.sprx
ORBIS_SYSMODULE_INVITATION_DIALOG = 0x00A2, // libSceInvitationDialog.sprx
ORBIS_SYSMODULE_DEBUG_KEYBOARD = 0x00A3,
ORBIS_SYSMODULE_MESSAGE_DIALOG = 0x00A4, // libSceMsgDialog.sprx
ORBIS_SYSMODULE_AV_PLAYER = 0x00A5, // libSceAvPlayer.sprx
ORBIS_SYSMODULE_CONTENT_EXPORT = 0x00A6, // libSceContentExport.sprx
ORBIS_SYSMODULE_AUDIO_3D = 0x00A7, // libSceAudio3d.sprx
ORBIS_SYSMODULE_NP_COMMERCE = 0x00A8, // libSceNpCommerce.sprx
ORBIS_SYSMODULE_MOUSE = 0x00A9, // libSceMouse.sprx
ORBIS_SYSMODULE_COMPANION_HTTPD = 0x00AA, // libSceCompanionHttpd.sprx
ORBIS_SYSMODULE_WEB_BROWSER_DIALOG = 0x00AB, // libSceWebBrowserDialog.sprx
ORBIS_SYSMODULE_ERROR_DIALOG = 0x00AC, // libSceErrorDialog.sprx
ORBIS_SYSMODULE_NP_TROPHY = 0x00AD, // libSceNpTrophy.sprx
ORBIS_SYSMODULE_VIDEO_CORE_IF = 0x00AE, // libSceVideoCoreInterface.sprx
ORBIS_SYSMODULE_VIDEO_CORE_SERVER_IF = 0x00AF, // libSceVideoCoreServerInterface.sprx
ORBIS_SYSMODULE_NP_SNS_FACEBOOK = 0x00B0, // libSceNpSnsFacebookDialog.sprx
ORBIS_SYSMODULE_MOVE_TRACKER = 0x00B1, // libSceMoveTracker.sprx
ORBIS_SYSMODULE_NP_PROFILE_DIALOG = 0x00B2, // libSceNpProfileDialog.sprx
ORBIS_SYSMODULE_NP_FRIEND_LIST_DIALOG = 0x00B3, // libSceNpFriendListDialog.sprx
ORBIS_SYSMODULE_APP_CONTENT = 0x00B4, // libSceAppContent.sprx
ORBIS_SYSMODULE_NP_SIGNALING = 0x00B5, // libSceNpSignaling.sprx
ORBIS_SYSMODULE_REMOTE_PLAY = 0x00B6, // libSceRemoteplay.sprx
ORBIS_SYSMODULE_USBD = 0x00B7, // libSceUsbd.sprx
ORBIS_SYSMODULE_GAME_CUSTOM_DATA_DIALOG = 0x00B8, // libSceGameCustomDataDialog.sprx
ORBIS_SYSMODULE_NP_EULA_DIALOG = 0x00B9, // libSceNpEulaDialog.sprx
ORBIS_SYSMODULE_RANDOM = 0x00BA, // libSceRandom.sprx
ORBIS_SYSMODULE_RESERVED2 = 0x00BB,
ORBIS_SYSMODULE_M4AAC_ENC = 0x00BC, // libSceM4aacEnc.sprx
ORBIS_SYSMODULE_AUDIODEC_CPU = 0x00BD, // libSceAudiodecCpu.sprx
ORBIS_SYSMODULE_AUDIODEC_CPU_DDP = 0x00BE, // libSceAudiodecCpuDdp.sprx
ORBIS_SYSMODULE_AUDIODEC_CPU_M4AAC = 0x00C0, // libSceAudiodecCpuM4aac.sprx
ORBIS_SYSMODULE_BEMP2_SYS = 0x00C1, // libSceBemp2sys.sprx
ORBIS_SYSMODULE_BEISOBMF = 0x00C2, // libSceBeisobmf.sprx
ORBIS_SYSMODULE_PLAY_READY = 0x00C3, // libScePlayReady.sprx
ORBIS_SYSMODULE_VIDEO_NATIVE_EXT_ESSENTIAL = 0x00C4, // libSceVideoNativeExtEssential.sprx
ORBIS_SYSMODULE_ZLIB = 0x00C5, // libSceZlib.sprx
ORBIS_SYSMODULE_DTCP_IP = 0x00C6, // libSceDtcpIp.sprx
ORBIS_SYSMODULE_CONTENT_SEARCH = 0x00C7, // libSceContentSearch.sprx
ORBIS_SYSMODULE_SHARE_UTILITY = 0x00C8, // libSceShareUtility.sprx
ORBIS_SYSMODULE_AUDIODEC_CPU_DTS_HD_LBR = 0x00C9, // libSceAudiodecCpuDtsHdLbr.sprx
ORBIS_SYSMODULE_DECI4H = 0x00CA,
ORBIS_SYSMODULE_HEAD_TRACKER = 0x00CB, // libSceHeadTracker.sprx
ORBIS_SYSMODULE_GAME_UPDATE = 0x00CC, // libSceGameUpdate.sprx
ORBIS_SYSMODULE_AUTO_MOUNTER_CLIENT = 0x00CD, // libSceAutoMounterClient.sprx
ORBIS_SYSMODULE_SYSTEM_GESTURE = 0x00CE, // libSceSystemGesture.sprx
ORBIS_SYSMODULE_VIDEODEC2 = 0x00CF, // libSceVideodec2.sprx
ORBIS_SYSMODULE_VDECWRAP = 0x00D0, // libSceVdecwrap.sprx
ORBIS_SYSMODULE_AT9_ENC = 0x00D1, // libSceAt9Enc.sprx
ORBIS_SYSMODULE_CONVERT_KEYCODE = 0x00D2, // libSceConvertKeycode.sprx
ORBIS_SYSMODULE_SHARE_PLAY = 0x00D3, // libSceSharePlay.sprx
ORBIS_SYSMODULE_HMD = 0x00D4, // libSceHmd.sprx
ORBIS_SYSMODULE_USB_STORAGE = 0x00D5, // libSceUsbStorage.sprx
ORBIS_SYSMODULE_USB_STORAGE_DIALOG = 0x00D6, // libSceUsbStorageDialog.sprx
ORBIS_SYSMODULE_DISC_MAP = 0x00D7, // libSceDiscMap.sprx
ORBIS_SYSMODULE_FACE_TRACKER = 0x00D8, // libSceFaceTracker.sprx
ORBIS_SYSMODULE_HAND_TRACKER = 0x00D9, // libSceHandTracker.sprx
ORBIS_SYSMODULE_NP_SNS_YOUTUBE_DIALOG = 0x00DA, // libSceNpSnsYouTubeDialog.sprx
ORBIS_SYSMODULE_PROFILE_CACHE_EXTERNAL = 0x00DC, // libSceProfileCacheExternal.sprx
ORBIS_SYSMODULE_MUSIC_PLAYER_SERVICE = 0x00DD, // libSceMusicPlayerService.sprx
ORBIS_SYSMODULE_SP_SYS_CALL_WRAPPER = 0x00DE, // libSceSpSysCallWrapper.sprx
ORBIS_SYSMODULE_PS2_EMU_MENU_DIALOG = 0x00DF, // libScePs2EmuMenuDialog.sprx
ORBIS_SYSMODULE_NP_SNS_DAILYMOTION_DIALOG = 0x00E0, // libSceNpSnsDailyMotionDialog.sprx
ORBIS_SYSMODULE_AUDIODEC_CPU_HEVAG = 0x00E1, // libSceAudiodecCpuHevag.sprx
ORBIS_SYSMODULE_LOGIN_DIALOG = 0x00E2, // libSceLoginDialog.sprx
ORBIS_SYSMODULE_LOGIN_SERVICE = 0x00E3, // libSceLoginService.sprx
ORBIS_SYSMODULE_SIGNIN_DIALOG = 0x00E4, // libSceSigninDialog.sprx
ORBIS_SYSMODULE_VDECSW = 0x00E5, // libSceVdecsw.sprx
ORBIS_SYSMODULE_CUSTOM_MUSIC_CORE = 0x00E6, // libSceCustomMusicCore.sprx
ORBIS_SYSMODULE_JSON2 = 0x00E7, // libSceJson2.sprx
ORBIS_SYSMODULE_AUDIO_LATENCY_ESTIMATION = 0x00E8, // libSceAudioLatencyEstimation.sprx
ORBIS_SYSMODULE_WK_FONT_CONFIG = 0x00E9, // libSceWkFontConfig.sprx
ORBIS_SYSMODULE_VORBIS_DEC = 0x00EA, // libSceVorbisDec.sprx
ORBIS_SYSMODULE_HMD_SETUP_DIALOG = 0x00EB, // libSceHmdSetupDialog.sprx
ORBIS_SYSMODULE_RESERVED28 = 0x00EC,
ORBIS_SYSMODULE_VR_TRACKER = 0x00ED, // libSceVrTracker.sprx
ORBIS_SYSMODULE_CONTENT_DELETE = 0x00EE, // libSceContentDelete.sprx
ORBIS_SYSMODULE_IME_BACKEND = 0x00EF, // libSceImeBackend.sprx
ORBIS_SYSMODULE_NET_CTL_AP_DIALOG = 0x00F0, // libSceNetCtlApDialog.sprx
ORBIS_SYSMODULE_PLAYGO_DIALOG = 0x00F1, // libScePlayGoDialog.sprx
ORBIS_SYSMODULE_SOCIAL_SCREEN = 0x00F2, // libSceSocialScreen.sprx
ORBIS_SYSMODULE_EDIT_MP4 = 0x00F3, // libSceEditMp4.sprx
ORBIS_SYSMODULE_PSM_KIT_SYSTEM = 0x00F5, // libScePsmKitSystem.sprx
ORBIS_SYSMODULE_TEXT_TO_SPEECH = 0x00F6, // libSceTextToSpeech.sprx
ORBIS_SYSMODULE_NP_TOOLKIT = 0x00F7, // libSceNpToolkit.sprx
ORBIS_SYSMODULE_CUSTOM_MUSIC_SERVICE = 0x00F8, // libSceCustomMusicService.sprx
ORBIS_SYSMODULE_CL_SYS_CALL_WRAPPER = 0x00F9, // libSceClSysCallWrapper.sprx
ORBIS_SYSMODULE_SYSTEM_LOGGER = 0x00FA, // libSceSystemLogger.sprx
ORBIS_SYSMODULE_BLUETOOTH_HID = 0x00FB, // libSceBluetoothHid.sprx
ORBIS_SYSMODULE_VIDEO_DECODER_ARBITRATION = 0x00FC, // libSceVideoDecoderArbitration.sprx
ORBIS_SYSMODULE_VR_SERVICE_DIALOG = 0x00FD, // libSceVrServiceDialog.sprx
ORBIS_SYSMODULE_JOB_MANAGER = 0x00FE, // libSceJobManager.sprx
ORBIS_SYSMODULE_SHARE_FACTORY_UTIL = 0x00FF, // libSceShareFactoryUtil.sprx
ORBIS_SYSMODULE_SOCIAL_SCREEN_DIALOG = 0x0100, // libSceSocialScreenDialog.sprx
ORBIS_SYSMODULE_NP_SNS_DIALOG = 0x0101, // libSceNpSnsDialog.sprx
ORBIS_SYSMODULE_NP_TOOLKIT2 = 0x0102, // libSceNpToolkit2.sprx
ORBIS_SYSMODULE_SRC_UTL = 0x0103, // libSceSrcUtl.sprx
ORBIS_SYSMODULE_DISC_ID = 0x0104, // libSceDiscId.sprx
ORBIS_SYSMODULE_NP_UNIVERSAL_DATA_SYSTEM = 0x0105, // libSceNpUniversalDataSystem.sprx
ORBIS_SYSMODULE_KEYBOARD = 0x0106, // libSceKeyboard.sprx
ORBIS_SYSMODULE_GIC = 0x0107, // libSceGic.sprx
ORBIS_SYSMODULE_PLAY_READY2 = 0x0108, // libScePlayReady2.sprx
ORBIS_SYSMODULE_CES_CS = 0x010c, // libSceCesCs.sprx
ORBIS_SYSMODULE_PLAYER_INVITATION_DIALOG = 0x010d, // libScePlayerInvitationDialog.sprx
ORBIS_SYSMODULE_NP_SESSION_SIGNALING = 0x0112, // libSceNpSessionSignaling.sprx
ORBIS_SYSMODULE_NP_ENTITLEMENT_ACCESS = 0x0113, // libSceNpEntitlementAccess.sprx
ORBIS_SYSMODULE_NP_CPP_WEB_API = 0x0115, // libSceNpCppWebApi.sprx
ORBIS_SYSMODULE_HUB_APP_UTIL = 0x0116, // libSceHubAppUtil.sprx
ORBIS_SYSMODULE_NP_PARTNER001 = 0x011a, // libSceNpPartner001.sprx
ORBIS_SYSMODULE_FONT_GS = 0x012f, // libSceFontGs.sprx
ORBIS_SYSMODULE_FONT_GSM = 0x0135, // libSceFontGsm.sprx
ORBIS_SYSMODULE_NP_PARTNER_SUBSCRIPTION = 0x0138, // libSceNpPartnerSubscription.sprx
ORBIS_SYSMODULE_NP_AUTH_AUTHORIZED_APP_DIALOG = 0x0139, // libSceNpAuthAuthorizedAppDialog.sprx
};
enum class OrbisSysModuleInternal : u32 {
ORBIS_SYSMODULE_INTERNAL_RAZOR_CPU = 0x80000019, // libSceRazorCpu.sprx
};
int PS4_SYSV_ABI sceSysmoduleGetModuleHandleInternal();
s32 PS4_SYSV_ABI sceSysmoduleGetModuleInfoForUnwind(VAddr addr, s32 flags,
Kernel::OrbisModuleInfoForUnwind* info);
int PS4_SYSV_ABI sceSysmoduleIsCalledFromSysModule();
int PS4_SYSV_ABI sceSysmoduleIsCameraPreloaded();
int PS4_SYSV_ABI sceSysmoduleIsLoaded(OrbisSysModule id);
int PS4_SYSV_ABI sceSysmoduleIsLoadedInternal(OrbisSysModuleInternal id);
int PS4_SYSV_ABI sceSysmoduleLoadModule(OrbisSysModule id);
int PS4_SYSV_ABI sceSysmoduleLoadModuleByNameInternal();
int PS4_SYSV_ABI sceSysmoduleLoadModuleInternal();
int PS4_SYSV_ABI sceSysmoduleLoadModuleInternalWithArg();
int PS4_SYSV_ABI sceSysmoduleMapLibcForLibkernel();
int PS4_SYSV_ABI sceSysmodulePreloadModuleForLibkernel();
int PS4_SYSV_ABI sceSysmoduleUnloadModule();
int PS4_SYSV_ABI sceSysmoduleUnloadModuleByNameInternal();
int PS4_SYSV_ABI sceSysmoduleUnloadModuleInternal();
int PS4_SYSV_ABI sceSysmoduleUnloadModuleInternalWithArg();
void RegisterLib(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::SysModule

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@ -1,8 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
constexpr int ORBIS_SYSMODULE_INVALID_ID = 0x805A1000;
constexpr int ORBIS_SYSMODULE_NOT_LOADED = 0x805A1001;
constexpr int ORBIS_SYSMODULE_LOCK_FAILED = 0x805A10FF;

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@ -1,10 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cstdlib>
#include "common/config.h"
#include "common/logging/log.h"
#include "common/singleton.h"
#include "core/emulator_settings.h"
#include "core/file_sys/fs.h"
#include "core/libraries/libs.h"
#include "core/libraries/system/systemservice.h"
@ -18,7 +17,7 @@ std::queue<OrbisSystemServiceEvent> g_event_queue;
std::mutex g_event_queue_mutex;
bool IsSplashVisible() {
return Config::showSplash() && g_splash_status;
return EmulatorSettings.IsShowSplash() && g_splash_status;
}
int PS4_SYSV_ABI sceAppMessagingClearEventFlag() {
@ -1918,7 +1917,7 @@ s32 PS4_SYSV_ABI sceSystemServiceParamGetInt(OrbisSystemServiceParamId param_id,
}
switch (param_id) {
case OrbisSystemServiceParamId::Lang:
*value = Config::GetLanguage();
*value = EmulatorSettings.GetConsoleLanguage();
break;
case OrbisSystemServiceParamId::DateFormat:
*value = u32(OrbisSystemParamDateFormat::FmtDDMMYYYY);

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@ -1,12 +1,19 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/config.h"
#include <queue>
#include "common/logging/log.h"
#include <core/user_settings.h>
#include <queue>
#include "common/singleton.h"
#include "core/emulator_settings.h"
#include "core/libraries/libs.h"
#include "core/libraries/system/userservice.h"
#include "core/libraries/system/userservice_error.h"
#include "core/tls.h"
#include "input/controller.h"
namespace Libraries::UserService {
@ -105,15 +112,23 @@ int PS4_SYSV_ABI sceUserServiceGetDiscPlayerFlag() {
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceUserServiceGetEvent(OrbisUserServiceEvent* event) {
LOG_TRACE(Lib_UserService, "(DUMMY) called");
// fake a loggin event
static bool logged_in = false;
std::queue<OrbisUserServiceEvent> user_service_event_queue = {};
if (!logged_in) {
logged_in = true;
event->event = OrbisUserServiceEventType::Login;
event->userId = 1;
void AddUserServiceEvent(const OrbisUserServiceEvent e) {
LOG_DEBUG(Lib_UserService, "Event added to queue: {} {}", (u8)e.event, e.userId);
user_service_event_queue.push(e);
}
s32 PS4_SYSV_ABI sceUserServiceGetEvent(OrbisUserServiceEvent* event) {
LOG_TRACE(Lib_UserService, "called");
if (!user_service_event_queue.empty()) {
OrbisUserServiceEvent& temp = user_service_event_queue.front();
event->event = temp.event;
event->userId = temp.userId;
user_service_event_queue.pop();
LOG_INFO(Lib_UserService, "Event processed by the game: {} {}", (u8)temp.event,
temp.userId);
return ORBIS_OK;
}
@ -496,8 +511,7 @@ s32 PS4_SYSV_ABI sceUserServiceGetInitialUser(int* user_id) {
LOG_ERROR(Lib_UserService, "user_id is null");
return ORBIS_USER_SERVICE_ERROR_INVALID_ARGUMENT;
}
// select first user (TODO add more)
*user_id = 1;
*user_id = UserManagement.GetDefaultUser().user_id;
return ORBIS_OK;
}
@ -567,20 +581,29 @@ int PS4_SYSV_ABI sceUserServiceGetLoginFlag() {
}
s32 PS4_SYSV_ABI sceUserServiceGetLoginUserIdList(OrbisUserServiceLoginUserIdList* userIdList) {
LOG_DEBUG(Lib_UserService, "called");
if (userIdList == nullptr) {
LOG_ERROR(Lib_UserService, "user_id is null");
LOG_ERROR(Lib_UserService, "userIdList is null");
return ORBIS_USER_SERVICE_ERROR_INVALID_ARGUMENT;
}
// TODO only first user, do the others as well
userIdList->user_id[0] = 1;
userIdList->user_id[1] = ORBIS_USER_SERVICE_USER_ID_INVALID;
userIdList->user_id[2] = ORBIS_USER_SERVICE_USER_ID_INVALID;
userIdList->user_id[3] = ORBIS_USER_SERVICE_USER_ID_INVALID;
// Initialize all slots to invalid (-1)
for (int i = 0; i < ORBIS_USER_SERVICE_MAX_LOGIN_USERS; i++) {
userIdList->user_id[i] = ORBIS_USER_SERVICE_USER_ID_INVALID;
}
auto& user_manager = UserManagement;
auto logged_in_users = user_manager.GetLoggedInUsers();
for (int i = 0; i < ORBIS_USER_SERVICE_MAX_LOGIN_USERS; i++) {
s32 id =
logged_in_users[i] ? logged_in_users[i]->user_id : ORBIS_USER_SERVICE_USER_ID_INVALID;
userIdList->user_id[i] = id;
LOG_DEBUG(Lib_UserService, "Slot {}: User ID {} (port {})", i, id,
logged_in_users[i] ? logged_in_users[i]->player_index : -1);
}
return ORBIS_OK;
}
int PS4_SYSV_ABI sceUserServiceGetMicLevel() {
LOG_ERROR(Lib_UserService, "(STUBBED) called");
return ORBIS_OK;
@ -1048,7 +1071,7 @@ s32 PS4_SYSV_ABI sceUserServiceGetUserColor(int user_id, OrbisUserServiceUserCol
LOG_ERROR(Lib_UserService, "color is null");
return ORBIS_USER_SERVICE_ERROR_INVALID_ARGUMENT;
}
*color = OrbisUserServiceUserColor::Blue;
*color = (OrbisUserServiceUserColor)UserManagement.GetUserByID(user_id)->user_color;
return ORBIS_OK;
}
@ -1068,12 +1091,18 @@ int PS4_SYSV_ABI sceUserServiceGetUserGroupNum() {
}
s32 PS4_SYSV_ABI sceUserServiceGetUserName(int user_id, char* user_name, std::size_t size) {
LOG_DEBUG(Lib_UserService, "called user_id = {} ,size = {} ", user_id, size);
LOG_DEBUG(Lib_UserService, "called user_id = {}, size = {} ", user_id, size);
if (user_name == nullptr) {
LOG_ERROR(Lib_UserService, "user_name is null");
return ORBIS_USER_SERVICE_ERROR_INVALID_ARGUMENT;
}
std::string name = Config::getUserName();
std::string name = "shadPS4";
auto const* u = UserManagement.GetUserByID(user_id);
if (u != nullptr) {
name = u->user_name;
} else {
LOG_ERROR(Lib_UserService, "No user found");
}
if (size < name.length()) {
LOG_ERROR(Lib_UserService, "buffer is too short");
return ORBIS_USER_SERVICE_ERROR_BUFFER_TOO_SHORT;

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// reference :
// https://github.com/OpenOrbis/OpenOrbis-PS4-Toolchain/blob/master/include/orbis/_types/user.h
@ -57,6 +57,8 @@ struct OrbisUserServiceEvent {
OrbisUserServiceUserId userId;
};
void AddUserServiceEvent(const OrbisUserServiceEvent e);
int PS4_SYSV_ABI sceUserServiceInitializeForShellCore();
int PS4_SYSV_ABI sceUserServiceTerminateForShellCore();
int PS4_SYSV_ABI sceUserServiceDestroyUser();

View File

@ -1,7 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/config.h"
#include "common/logging/log.h"
#include "common/singleton.h"
#include "core/libraries/libs.h"

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/logging/log.h"
@ -9,7 +9,7 @@
#include <fmt/format.h>
#include <libusb.h>
#include "common/config.h"
#include "core/emulator_settings.h"
namespace Libraries::Usbd {
@ -457,14 +457,14 @@ int PS4_SYSV_ABI Func_D56B43060720B1E0() {
}
void RegisterLib(Core::Loader::SymbolsResolver* sym) {
switch (Config::getUsbDeviceBackend()) {
case Config::SkylandersPortal:
switch (EmulatorSettings.GetUsbDeviceBackend()) {
case UsbBackendType::SkylandersPortal:
usb_backend = std::make_shared<SkylandersPortalBackend>();
break;
case Config::InfinityBase:
case UsbBackendType::InfinityBase:
usb_backend = std::make_shared<InfinityBaseBackend>();
break;
case Config::DimensionsToypad:
case UsbBackendType::DimensionsToypad:
usb_backend = std::make_shared<DimensionsToypadBackend>();
break;
default:

View File

@ -1,11 +1,11 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "common/config.h"
#include "common/debug.h"
#include "common/thread.h"
#include "core/debug_state.h"
#include "core/emulator_settings.h"
#include "core/libraries/kernel/time.h"
#include "core/libraries/videoout/driver.h"
#include "core/libraries/videoout/videoout_error.h"
@ -268,7 +268,8 @@ void VideoOutDriver::SubmitFlipInternal(VideoOutPort* port, s32 index, s64 flip_
}
void VideoOutDriver::PresentThread(std::stop_token token) {
const std::chrono::nanoseconds vblank_period(1000000000 / Config::vblankFreq());
const std::chrono::nanoseconds vblank_period(1000000000 /
EmulatorSettings.GetVblankFrequency());
Common::SetCurrentThreadName("shadPS4:PresentThread");
Common::SetCurrentThreadRealtime(vblank_period);

View File

@ -1,10 +1,10 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "common/config.h"
#include "common/elf_info.h"
#include "common/logging/log.h"
#include "core/emulator_settings.h"
#include "core/libraries/libs.h"
#include "core/libraries/system/userservice.h"
#include "core/libraries/videoout/driver.h"
@ -455,8 +455,8 @@ s32 PS4_SYSV_ABI sceVideoOutSetWindowModeMargins(s32 handle, s32 top, s32 bottom
}
void RegisterLib(Core::Loader::SymbolsResolver* sym) {
driver = std::make_unique<VideoOutDriver>(Config::getInternalScreenWidth(),
Config::getInternalScreenHeight());
driver = std::make_unique<VideoOutDriver>(EmulatorSettings.GetInternalScreenWidth(),
EmulatorSettings.GetInternalScreenHeight());
LIB_FUNCTION("SbU3dwp80lQ", "libSceVideoOut", 1, "libSceVideoOut", sceVideoOutGetFlipStatus);
LIB_FUNCTION("U46NwOiJpys", "libSceVideoOut", 1, "libSceVideoOut", sceVideoOutSubmitFlip);

View File

@ -4,7 +4,6 @@
#include "common/alignment.h"
#include "common/arch.h"
#include "common/assert.h"
#include "common/config.h"
#include "common/elf_info.h"
#include "common/logging/log.h"
#include "common/path_util.h"
@ -13,14 +12,20 @@
#include "core/aerolib/aerolib.h"
#include "core/aerolib/stubs.h"
#include "core/devtools/widget/module_list.h"
#include "core/emulator_settings.h"
#include "core/libraries/kernel/kernel.h"
#include "core/libraries/kernel/memory.h"
#include "core/libraries/kernel/threads.h"
#include "core/libraries/sysmodule/sysmodule.h"
#include "core/linker.h"
#include "core/memory.h"
#include "core/tls.h"
#include "ipc/ipc.h"
#ifndef _WIN32
#include <signal.h>
#endif
namespace Core {
static PS4_SYSV_ABI void ProgramExitFunc() {
@ -56,7 +61,7 @@ Linker::Linker() : memory{Memory::Instance()} {}
Linker::~Linker() = default;
void Linker::Execute(const std::vector<std::string>& args) {
if (Config::debugDump()) {
if (EmulatorSettings.IsDebugDump()) {
DebugDump();
}
@ -106,11 +111,17 @@ void Linker::Execute(const std::vector<std::string>& args) {
main_thread.Run([this, module, &args](std::stop_token) {
Common::SetCurrentThreadName("Game:Main");
#ifndef _WIN32 // Clear any existing signal mask for game threads.
sigset_t emptyset;
sigemptyset(&emptyset);
pthread_sigmask(SIG_SETMASK, &emptyset, nullptr);
#endif
if (auto& ipc = IPC::Instance()) {
ipc.WaitForStart();
}
LoadSharedLibraries();
// Have libSceSysmodule preload our libraries.
Libraries::SysModule::sceSysmodulePreloadModuleForLibkernel();
// Simulate libSceGnmDriver initialization, which maps a chunk of direct memory.
// Some games fail without accurately emulating this behavior.
@ -350,8 +361,10 @@ bool Linker::Resolve(const std::string& name, Loader::SymbolType sym_type, Modul
return_info->virtual_address = AeroLib::GetStub(sr.name.c_str());
return_info->name = "Unknown !!!";
}
LOG_ERROR(Core_Linker, "Linker: Stub resolved {} as {} (lib: {}, mod: {})", sr.name,
return_info->name, library->name, module->name);
if (library->name != "libc" && library->name != "libSceFios2") {
LOG_WARNING(Core_Linker, "Linker: Stub resolved {} as {} (lib: {}, mod: {})", sr.name,
return_info->name, library->name, module->name);
}
return false;
}

View File

@ -54,17 +54,16 @@ struct EntryParams {
};
struct HeapAPI {
PS4_SYSV_ABI void* (*heap_malloc)(size_t);
PS4_SYSV_ABI void* (*heap_malloc)(u64);
PS4_SYSV_ABI void (*heap_free)(void*);
PS4_SYSV_ABI void* (*heap_calloc)(size_t, size_t);
PS4_SYSV_ABI void* (*heap_realloc)(void*, size_t);
PS4_SYSV_ABI void* (*heap_memalign)(size_t, size_t);
PS4_SYSV_ABI int (*heap_posix_memalign)(void**, size_t, size_t);
// NOTE: Fields below may be inaccurate
PS4_SYSV_ABI int (*heap_reallocalign)(void);
PS4_SYSV_ABI void (*heap_malloc_stats)(void);
PS4_SYSV_ABI int (*heap_malloc_stats_fast)(void);
PS4_SYSV_ABI size_t (*heap_malloc_usable_size)(void*);
PS4_SYSV_ABI void* (*heap_calloc)(u64, u64);
PS4_SYSV_ABI void* (*heap_realloc)(void*, u64);
PS4_SYSV_ABI void* (*heap_memalign)(u64, u64);
PS4_SYSV_ABI s32 (*heap_posix_memalign)(void**, u64, u64);
PS4_SYSV_ABI s32 (*heap_reallocalign)(void*, u64, u64);
PS4_SYSV_ABI s32 (*heap_malloc_stats)(void*);
PS4_SYSV_ABI s32 (*heap_malloc_stats_fast)(void*);
PS4_SYSV_ABI u64 (*heap_malloc_usable_size)(void*);
};
using AppHeapAPI = HeapAPI*;
@ -125,11 +124,10 @@ public:
}
}
void LoadSharedLibraries() {
void RelocateAllImports() {
std::scoped_lock lk{mutex};
for (auto& module : m_modules) {
if (module->IsSharedLib()) {
module->Start(0, nullptr, nullptr);
}
Relocate(module.get());
}
}

View File

@ -3,9 +3,9 @@
#include "common/alignment.h"
#include "common/assert.h"
#include "common/config.h"
#include "common/debug.h"
#include "common/elf_info.h"
#include "core/emulator_settings.h"
#include "core/file_sys/fs.h"
#include "core/libraries/kernel/memory.h"
#include "core/libraries/kernel/orbis_error.h"
@ -37,11 +37,11 @@ void MemoryManager::SetupMemoryRegions(u64 flexible_size, bool use_extended_mem1
bool use_extended_mem2) {
const bool is_neo = ::Libraries::Kernel::sceKernelIsNeoMode();
auto total_size = is_neo ? ORBIS_KERNEL_TOTAL_MEM_PRO : ORBIS_KERNEL_TOTAL_MEM;
if (Config::isDevKitConsole()) {
if (EmulatorSettings.IsDevKit()) {
total_size = is_neo ? ORBIS_KERNEL_TOTAL_MEM_DEV_PRO : ORBIS_KERNEL_TOTAL_MEM_DEV;
}
s32 extra_dmem = Config::getExtraDmemInMbytes();
if (Config::getExtraDmemInMbytes() != 0) {
s32 extra_dmem = EmulatorSettings.GetExtraDmemInMBytes();
if (extra_dmem != 0) {
LOG_WARNING(Kernel_Vmm,
"extraDmemInMbytes is {} MB! Old Direct Size: {:#x} -> New Direct Size: {:#x}",
extra_dmem, total_size, total_size + extra_dmem * 1_MB);
@ -1223,13 +1223,16 @@ s32 MemoryManager::SetDirectMemoryType(VAddr addr, u64 size, s32 memory_type) {
// Increment phys_handle
phys_handle++;
}
// Check if VMA can be merged with adjacent areas after physical area modifications.
vma_handle = MergeAdjacent(vma_map, vma_handle);
}
current_addr += size_in_vma;
remaining_size -= size_in_vma;
vma_handle++;
// Check if VMA can be merged with adjacent areas after modifications.
vma_handle = MergeAdjacent(vma_map, vma_handle);
if (vma_handle->second.base + vma_handle->second.size <= current_addr) {
// If we're now in the next VMA, then go to the next handle.
vma_handle++;
}
}
return ORBIS_OK;
@ -1262,10 +1265,15 @@ void MemoryManager::NameVirtualRange(VAddr virtual_addr, u64 size, std::string_v
vma.name = name;
}
}
it = MergeAdjacent(vma_map, it);
remaining_size -= size_in_vma;
current_addr += size_in_vma;
it++;
// Check if VMA can be merged with adjacent areas after modifications.
it = MergeAdjacent(vma_map, it);
if (it->second.base + it->second.size <= current_addr) {
// If we're now in the next VMA, then go to the next handle.
it++;
}
}
}

View File

@ -1,12 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include <vector>
#include "common/config.h"
#include "common/types.h"
#include "core/emulator_settings.h"
#include "core/loader/elf.h"
#include "core/loader/symbols_resolver.h"
@ -166,7 +166,7 @@ public:
}
bool IsSystemLib() {
auto system_path = Config::getSysModulesPath();
auto system_path = EmulatorSettings.GetSysModulesDir();
if (file.string().starts_with(system_path.string().c_str())) {
return true;
}

View File

@ -21,7 +21,7 @@
#ifndef _WIN32
namespace Libraries::Kernel {
void SigactionHandler(int native_signum, siginfo_t* inf, ucontext_t* raw_context);
extern std::array<SceKernelExceptionHandler, 32> Handlers;
extern std::array<OrbisKernelExceptionHandler, 32> Handlers;
} // namespace Libraries::Kernel
#endif
@ -86,7 +86,7 @@ void SignalHandler(int sig, siginfo_t* info, void* raw_context) {
if (!signals->DispatchAccessViolation(raw_context, info->si_addr)) {
// If the guest has installed a custom signal handler, and the access violation didn't
// come from HLE memory tracking, pass the signal on
if (Libraries::Kernel::Handlers[sig]) {
if (Libraries::Kernel::Handlers[Libraries::Kernel::NativeToOrbisSignal(sig)]) {
Libraries::Kernel::SigactionHandler(sig, info,
reinterpret_cast<ucontext_t*>(raw_context));
return;
@ -99,7 +99,7 @@ void SignalHandler(int sig, siginfo_t* info, void* raw_context) {
}
case SIGILL:
if (!signals->DispatchIllegalInstruction(raw_context)) {
if (Libraries::Kernel::Handlers[sig]) {
if (Libraries::Kernel::Handlers[Libraries::Kernel::NativeToOrbisSignal(sig)]) {
Libraries::Kernel::SigactionHandler(sig, info,
reinterpret_cast<ucontext_t*>(raw_context));
return;

View File

@ -10,10 +10,8 @@
#ifdef _WIN32
#define SIGSLEEP -1
#elif defined(__APPLE__)
#define SIGSLEEP SIGVTALRM
#else
#define SIGSLEEP SIGRTMAX
#define SIGSLEEP SIGVTALRM
#endif
namespace Core {

198
src/core/user_manager.cpp Normal file
View File

@ -0,0 +1,198 @@
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <filesystem>
#include <iostream>
#include <common/path_util.h>
#include "emulator_settings.h"
#include "libraries/system/userservice.h"
#include "user_manager.h"
#include "user_settings.h"
bool UserManager::AddUser(const User& user) {
for (const auto& u : m_users.user) {
if (u.user_id == user.user_id)
return false; // already exists
}
m_users.user.push_back(user);
// Create user home directory and subfolders
const auto user_dir = EmulatorSettings.GetHomeDir() / std::to_string(user.user_id);
std::error_code ec;
if (!std::filesystem::exists(user_dir)) {
std::filesystem::create_directory(user_dir, ec);
std::filesystem::create_directory(user_dir / "savedata", ec);
std::filesystem::create_directory(user_dir / "trophy", ec);
std::filesystem::create_directory(user_dir / "inputs", ec);
}
Save();
return true;
}
bool UserManager::RemoveUser(s32 user_id) {
auto it = std::remove_if(m_users.user.begin(), m_users.user.end(),
[user_id](const User& u) { return u.user_id == user_id; });
if (it == m_users.user.end())
return false; // not found
const auto user_dir = EmulatorSettings.GetHomeDir() / std::to_string(user_id);
if (std::filesystem::exists(user_dir)) {
std::error_code ec;
std::filesystem::remove_all(user_dir, ec);
}
m_users.user.erase(it, m_users.user.end());
Save();
return true;
}
bool UserManager::RenameUser(s32 user_id, const std::string& new_name) {
// Find user in the internal list
for (auto& user : m_users.user) {
if (user.user_id == user_id) {
if (user.user_name == new_name)
return true; // no change
user.user_name = new_name;
return true;
}
}
Save();
return false;
}
User* UserManager::GetUserByID(s32 user_id) {
for (auto& u : m_users.user) {
if (u.user_id == user_id)
return &u;
}
return nullptr;
}
User* UserManager::GetUserByPlayerIndex(s32 index) {
for (auto& u : m_users.user) {
if (u.player_index == index)
return &u;
}
return nullptr;
}
const std::vector<User>& UserManager::GetAllUsers() const {
return m_users.user;
}
Users UserManager::CreateDefaultUsers() {
Users default_users;
default_users.user = {
{
.user_id = 1000,
.user_name = "shadPS4",
.user_color = 1,
.player_index = 1,
},
{
.user_id = 1001,
.user_name = "shadPS4-2",
.user_color = 2,
.player_index = 2,
},
{
.user_id = 1002,
.user_name = "shadPS4-3",
.user_color = 3,
.player_index = 3,
},
{
.user_id = 1003,
.user_name = "shadPS4-4",
.user_color = 4,
.player_index = 4,
},
};
for (auto& u : default_users.user) {
const auto user_dir = EmulatorSettings.GetHomeDir() / std::to_string(u.user_id);
if (!std::filesystem::exists(user_dir)) {
std::filesystem::create_directory(user_dir);
std::filesystem::create_directory(user_dir / "savedata");
std::filesystem::create_directory(user_dir / "trophy");
std::filesystem::create_directory(user_dir / "inputs");
}
}
return default_users;
}
bool UserManager::SetDefaultUser(u32 user_id) {
auto it = std::find_if(m_users.user.begin(), m_users.user.end(),
[user_id](const User& u) { return u.user_id == user_id; });
if (it == m_users.user.end())
return false;
SetControllerPort(user_id, 1); // Set default user to port 1
return Save();
}
User UserManager::GetDefaultUser() {
return *GetUserByPlayerIndex(1);
}
void UserManager::SetControllerPort(u32 user_id, int port) {
for (auto& u : m_users.user) {
if (u.user_id != user_id && u.player_index == port)
u.player_index = -1;
if (u.user_id == user_id)
u.player_index = port;
}
Save();
}
// Returns a list of users that have valid home directories
std::vector<User> UserManager::GetValidUsers() const {
std::vector<User> result;
result.reserve(m_users.user.size());
const auto home_dir = EmulatorSettings.GetHomeDir();
for (const auto& user : m_users.user) {
const auto user_dir = home_dir / std::to_string(user.user_id);
if (std::filesystem::exists(user_dir)) {
result.push_back(user);
}
}
return result;
}
LoggedInUsers UserManager::GetLoggedInUsers() const {
return logged_in_users;
}
using namespace Libraries::UserService;
void UserManager::LoginUser(User* u, s32 player_index) {
if (!u) {
return;
}
u->logged_in = true;
// u->player_index = player_index;
AddUserServiceEvent({OrbisUserServiceEventType::Login, u->user_id});
logged_in_users[player_index - 1] = u;
}
void UserManager::LogoutUser(User* u) {
if (!u) {
return;
}
u->logged_in = false;
AddUserServiceEvent({OrbisUserServiceEventType::Logout, u->user_id});
logged_in_users[u->player_index - 1] = {};
}
bool UserManager::Save() const {
return UserSettings.Save();
}

60
src/core/user_manager.h Normal file
View File

@ -0,0 +1,60 @@
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <filesystem>
#include <string>
#include <vector>
#include <nlohmann/json.hpp>
#include "common/types.h"
struct User {
s32 user_id = -1;
std::string user_name = "";
u32 user_color;
int player_index = 0; // 1-4
bool logged_in = false;
};
struct Users {
std::vector<User> user{};
std::string commit_hash{};
};
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(User, user_id, user_color, user_name, player_index)
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(Users, user, commit_hash)
using LoggedInUsers = std::array<User*, 4>;
class UserManager {
public:
UserManager() = default;
bool AddUser(const User& user);
bool RemoveUser(s32 user_id);
bool RenameUser(s32 user_id, const std::string& new_name);
User* GetUserByID(s32 user_id);
User* GetUserByPlayerIndex(s32 index);
const std::vector<User>& GetAllUsers() const;
Users CreateDefaultUsers();
bool SetDefaultUser(u32 user_id);
User GetDefaultUser();
void SetControllerPort(u32 user_id, int port);
std::vector<User> GetValidUsers() const;
LoggedInUsers GetLoggedInUsers() const;
void LoginUser(User* u, s32 player_index);
void LogoutUser(User* u);
Users& GetUsers() {
return m_users;
}
const Users& GetUsers() const {
return m_users;
}
bool Save() const;
private:
Users m_users;
LoggedInUsers logged_in_users{};
};

110
src/core/user_settings.cpp Normal file
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@ -0,0 +1,110 @@
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <fstream>
#include <iomanip>
#include <map>
#include <common/path_util.h>
#include <common/scm_rev.h>
#include "common/logging/log.h"
#include "user_settings.h"
using json = nlohmann::json;
// Singleton storage
std::shared_ptr<UserSettingsImpl> UserSettingsImpl::s_instance = nullptr;
std::mutex UserSettingsImpl::s_mutex;
// Singleton
UserSettingsImpl::UserSettingsImpl() = default;
UserSettingsImpl::~UserSettingsImpl() {
Save();
}
std::shared_ptr<UserSettingsImpl> UserSettingsImpl::GetInstance() {
std::lock_guard lock(s_mutex);
if (!s_instance)
s_instance = std::make_shared<UserSettingsImpl>();
return s_instance;
}
void UserSettingsImpl::SetInstance(std::shared_ptr<UserSettingsImpl> instance) {
std::lock_guard lock(s_mutex);
s_instance = std::move(instance);
}
bool UserSettingsImpl::Save() const {
const auto path = Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "users.json";
try {
json j;
j["Users"] = m_userManager.GetUsers();
j["Users"]["commit_hash"] = std::string(Common::g_scm_rev);
std::ofstream out(path);
if (!out) {
LOG_ERROR(Config, "Failed to open user settings for writing: {}", path.string());
return false;
}
out << std::setw(2) << j;
return !out.fail();
} catch (const std::exception& e) {
LOG_ERROR(Config, "Error saving user settings: {}", e.what());
return false;
}
}
bool UserSettingsImpl::Load() {
const auto path = Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "users.json";
try {
if (!std::filesystem::exists(path)) {
LOG_DEBUG(Config, "User settings file not found: {}", path.string());
// Create default user if no file exists
if (m_userManager.GetUsers().user.empty()) {
m_userManager.GetUsers() = m_userManager.CreateDefaultUsers();
}
Save(); // Save default users
return false;
}
std::ifstream in(path);
if (!in) {
LOG_ERROR(Config, "Failed to open user settings: {}", path.string());
return false;
}
json j;
in >> j;
// Create a default Users object
auto default_users = m_userManager.CreateDefaultUsers();
// Convert default_users to json for merging
json default_json;
default_json["Users"] = default_users;
// Merge the loaded json with defaults (preserves existing data, adds missing fields)
if (j.contains("Users")) {
json current = default_json["Users"];
current.update(j["Users"]);
m_userManager.GetUsers() = current.get<Users>();
} else {
m_userManager.GetUsers() = default_users;
}
if (m_userManager.GetUsers().commit_hash != Common::g_scm_rev) {
Save();
}
LOG_DEBUG(Config, "User settings loaded successfully");
return true;
} catch (const std::exception& e) {
LOG_ERROR(Config, "Error loading user settings: {}", e.what());
// Fall back to defaults
if (m_userManager.GetUsers().user.empty()) {
m_userManager.GetUsers() = m_userManager.CreateDefaultUsers();
}
return false;
}
}

46
src/core/user_settings.h Normal file
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@ -0,0 +1,46 @@
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <filesystem>
#include <functional>
#include <memory>
#include <mutex>
#include <sstream>
#include <string>
#include <vector>
#include <nlohmann/json.hpp>
#include "common/logging/log.h"
#include "common/types.h"
#include "core/user_manager.h"
#define UserSettings (*UserSettingsImpl::GetInstance())
#define UserManagement UserSettings.GetUserManager()
// -------------------------------
// User settings
// -------------------------------
class UserSettingsImpl {
public:
UserSettingsImpl();
~UserSettingsImpl();
UserManager& GetUserManager() {
return m_userManager;
}
bool Save() const;
bool Load();
static std::shared_ptr<UserSettingsImpl> GetInstance();
static void SetInstance(std::shared_ptr<UserSettingsImpl> instance);
private:
UserManager m_userManager;
static std::shared_ptr<UserSettingsImpl> s_instance;
static std::mutex s_mutex;
};

View File

@ -10,11 +10,11 @@
#include <fmt/xchar.h>
#include <hwinfo/hwinfo.h>
#include "common/config.h"
#include "common/debug.h"
#include "common/logging/backend.h"
#include "common/logging/log.h"
#include "common/thread.h"
#include "core/emulator_settings.h"
#include "core/ipc/ipc.h"
#ifdef ENABLE_DISCORD_RPC
#include "common/discord_rpc_handler.h"
@ -28,24 +28,18 @@
#include "common/singleton.h"
#include "core/debugger.h"
#include "core/devtools/widget/module_list.h"
#include "core/emulator_settings.h"
#include "core/emulator_state.h"
#include "core/file_format/psf.h"
#include "core/file_format/trp.h"
#include "core/file_sys/fs.h"
#include "core/libraries/disc_map/disc_map.h"
#include "core/libraries/font/font.h"
#include "core/libraries/font/fontft.h"
#include "core/libraries/jpeg/jpegenc.h"
#include "core/libraries/kernel/kernel.h"
#include "core/libraries/libc_internal/libc_internal.h"
#include "core/libraries/libpng/pngenc.h"
#include "core/libraries/libs.h"
#include "core/libraries/ngs2/ngs2.h"
#include "core/libraries/np/np_trophy.h"
#include "core/libraries/rtc/rtc.h"
#include "core/libraries/save_data/save_backup.h"
#include "core/linker.h"
#include "core/memory.h"
#include "core/user_settings.h"
#include "emulator.h"
#include "video_core/cache_storage.h"
#include "video_core/renderdoc.h"
@ -58,6 +52,7 @@
#include <sys/wait.h>
#include <unistd.h>
#endif
#include <core/file_format/npbind.h>
Frontend::WindowSDL* g_window = nullptr;
@ -204,19 +199,23 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
}
game_info.game_folder = game_folder;
Config::load(Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs) / (id + ".toml"),
true);
if (std::filesystem::exists(Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs) /
(id + ".toml"))) {
EmulatorState::GetInstance()->SetGameSpecifigConfigUsed(true);
std::filesystem::path npbindPath = game_folder / "sce_sys/npbind.dat";
NPBindFile npbind;
if (!npbind.Load(npbindPath.string())) {
LOG_WARNING(Common_Filesystem, "Failed to load npbind.dat file");
} else {
EmulatorState::GetInstance()->SetGameSpecifigConfigUsed(false);
auto npCommIds = npbind.GetNpCommIds();
if (npCommIds.empty()) {
LOG_WARNING(Common_Filesystem, "No NPComm IDs found in npbind.dat");
} else {
game_info.npCommIds = std::move(npCommIds);
}
}
EmulatorSettings.Load(id);
// Initialize logging as soon as possible
if (!id.empty() && Config::getSeparateLogFilesEnabled()) {
if (!id.empty() && EmulatorSettings.IsSeparateLoggingEnabled()) {
Common::Log::Initialize(id + ".log");
} else {
Common::Log::Initialize();
@ -234,32 +233,35 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
LOG_INFO(Loader, "Description {}", Common::g_scm_desc);
LOG_INFO(Loader, "Remote {}", Common::g_scm_remote_url);
const bool has_game_config = std::filesystem::exists(
Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs) / (id + ".toml"));
LOG_INFO(Config, "Game-specific config exists: {}", has_game_config);
LOG_INFO(Config, "Game-specific config used: {}",
EmulatorState::GetInstance()->IsGameSpecifigConfigUsed());
LOG_INFO(Config, "General LogType: {}", Config::getLogType());
LOG_INFO(Config, "General isIdenticalLogGrouped: {}", Config::groupIdenticalLogs());
LOG_INFO(Config, "General isNeo: {}", Config::isNeoModeConsole());
LOG_INFO(Config, "General isDevKit: {}", Config::isDevKitConsole());
LOG_INFO(Config, "General isConnectedToNetwork: {}", Config::getIsConnectedToNetwork());
LOG_INFO(Config, "General isPsnSignedIn: {}", Config::getPSNSignedIn());
LOG_INFO(Config, "GPU isNullGpu: {}", Config::nullGpu());
LOG_INFO(Config, "GPU readbacksMode: {}", Config::getReadbacksMode());
LOG_INFO(Config, "GPU readbackLinearImages: {}", Config::readbackLinearImages());
LOG_INFO(Config, "GPU directMemoryAccess: {}", Config::directMemoryAccess());
LOG_INFO(Config, "GPU shouldDumpShaders: {}", Config::dumpShaders());
LOG_INFO(Config, "GPU vblankFrequency: {}", Config::vblankFreq());
LOG_INFO(Config, "GPU shouldCopyGPUBuffers: {}", Config::copyGPUCmdBuffers());
LOG_INFO(Config, "Vulkan gpuId: {}", Config::getGpuId());
LOG_INFO(Config, "Vulkan vkValidation: {}", Config::vkValidationEnabled());
LOG_INFO(Config, "Vulkan vkValidationCore: {}", Config::vkValidationCoreEnabled());
LOG_INFO(Config, "Vulkan vkValidationSync: {}", Config::vkValidationSyncEnabled());
LOG_INFO(Config, "Vulkan vkValidationGpu: {}", Config::vkValidationGpuEnabled());
LOG_INFO(Config, "Vulkan crashDiagnostics: {}", Config::getVkCrashDiagnosticEnabled());
LOG_INFO(Config, "Vulkan hostMarkers: {}", Config::getVkHostMarkersEnabled());
LOG_INFO(Config, "Vulkan guestMarkers: {}", Config::getVkGuestMarkersEnabled());
LOG_INFO(Config, "Vulkan rdocEnable: {}", Config::isRdocEnabled());
LOG_INFO(Config, "General LogType: {}", EmulatorSettings.GetLogType());
LOG_INFO(Config, "General isIdenticalLogGrouped: {}", EmulatorSettings.IsIdenticalLogGrouped());
LOG_INFO(Config, "General isNeo: {}", EmulatorSettings.IsNeo());
LOG_INFO(Config, "General isDevKit: {}", EmulatorSettings.IsDevKit());
LOG_INFO(Config, "General isConnectedToNetwork: {}", EmulatorSettings.IsConnectedToNetwork());
LOG_INFO(Config, "General isPsnSignedIn: {}", EmulatorSettings.IsPSNSignedIn());
LOG_INFO(Config, "GPU isNullGpu: {}", EmulatorSettings.IsNullGPU());
LOG_INFO(Config, "GPU readbacksMode: {}", EmulatorSettings.GetReadbacksMode());
LOG_INFO(Config, "GPU readbackLinearImages: {}",
EmulatorSettings.IsReadbackLinearImagesEnabled());
LOG_INFO(Config, "GPU directMemoryAccess: {}", EmulatorSettings.IsDirectMemoryAccessEnabled());
LOG_INFO(Config, "GPU shouldDumpShaders: {}", EmulatorSettings.IsDumpShaders());
LOG_INFO(Config, "GPU vblankFrequency: {}", EmulatorSettings.GetVblankFrequency());
LOG_INFO(Config, "GPU shouldCopyGPUBuffers: {}", EmulatorSettings.IsCopyGpuBuffers());
LOG_INFO(Config, "Vulkan gpuId: {}", EmulatorSettings.GetGpuId());
LOG_INFO(Config, "Vulkan vkValidation: {}", EmulatorSettings.IsVkValidationEnabled());
LOG_INFO(Config, "Vulkan vkValidationCore: {}", EmulatorSettings.IsVkValidationCoreEnabled());
LOG_INFO(Config, "Vulkan vkValidationSync: {}", EmulatorSettings.IsVkValidationSyncEnabled());
LOG_INFO(Config, "Vulkan vkValidationGpu: {}", EmulatorSettings.IsVkValidationGpuEnabled());
LOG_INFO(Config, "Vulkan crashDiagnostics: {}", EmulatorSettings.IsVkCrashDiagnosticEnabled());
LOG_INFO(Config, "Vulkan hostMarkers: {}", EmulatorSettings.IsVkHostMarkersEnabled());
LOG_INFO(Config, "Vulkan guestMarkers: {}", EmulatorSettings.IsVkGuestMarkersEnabled());
LOG_INFO(Config, "Vulkan rdocEnable: {}", EmulatorSettings.IsRenderdocEnabled());
LOG_INFO(Config, "Vulkan PipelineCacheEnabled: {}", EmulatorSettings.IsPipelineCacheEnabled());
LOG_INFO(Config, "Vulkan PipelineCacheArchived: {}",
EmulatorSettings.IsPipelineCacheArchived());
hwinfo::Memory ram;
hwinfo::OS os;
@ -295,7 +297,7 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
// Initialize components
memory = Core::Memory::Instance();
controller = Common::Singleton<Input::GameController>::Instance();
controllers = Common::Singleton<Input::GameControllers>::Instance();
linker = Common::Singleton<Core::Linker>::Instance();
// Load renderdoc module
@ -304,15 +306,28 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
// Initialize patcher and trophies
if (!id.empty()) {
MemoryPatcher::g_game_serial = id;
Libraries::Np::NpTrophy::game_serial = id;
const auto trophyDir =
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / id / "TrophyFiles";
if (!std::filesystem::exists(trophyDir)) {
TRP trp;
if (!trp.Extract(game_folder, id)) {
LOG_ERROR(Loader, "Couldn't extract trophies");
int index = 0;
for (std::string npCommId : game_info.npCommIds) {
const auto trophyDir =
Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "trophy" / npCommId;
if (!std::filesystem::exists(trophyDir)) {
TRP trp;
if (!trp.Extract(game_folder, index, npCommId, trophyDir)) {
LOG_ERROR(Loader, "Couldn't extract trophies");
}
}
for (User user : UserSettings.GetUserManager().GetValidUsers()) {
auto const user_trophy_file =
Common::FS::GetUserPath(Common::FS::PathType::HomeDir) /
std::to_string(user.user_id) / "trophy" / (npCommId + ".xml");
if (!std::filesystem::exists(user_trophy_file)) {
std::error_code discard;
std::filesystem::copy_file(trophyDir / "Xml" / "TROPCONF.XML", user_trophy_file,
discard);
}
}
index++;
}
}
@ -336,8 +351,9 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
Common::g_scm_branch, Common::g_scm_desc, game_title);
}
}
window = std::make_unique<Frontend::WindowSDL>(
Config::getWindowWidth(), Config::getWindowHeight(), controller, window_title);
window = std::make_unique<Frontend::WindowSDL>(EmulatorSettings.GetWindowWidth(),
EmulatorSettings.GetWindowHeight(), controllers,
window_title);
g_window = window.get();
@ -368,7 +384,7 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
VideoCore::SetOutputDir(mount_captures_dir, id);
// Mount system fonts
const auto& fonts_dir = Config::getFontsPath();
const auto& fonts_dir = EmulatorSettings.GetFontsDir();
if (!std::filesystem::exists(fonts_dir)) {
std::filesystem::create_directory(fonts_dir);
}
@ -405,20 +421,9 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
std::quick_exit(0);
}
// check if we have system modules to load
LoadSystemModules(game_info.game_serial);
// Load all prx from game's sce_module folder
mnt->IterateDirectory("/app0/sce_module", [this](const auto& path, const auto is_file) {
if (is_file) {
LOG_INFO(Loader, "Loading {}", fmt::UTF(path.u8string()));
linker->LoadModule(path);
}
});
#ifdef ENABLE_DISCORD_RPC
// Discord RPC
if (Config::getEnableDiscordRPC()) {
if (EmulatorSettings.IsDiscordRPCEnabled()) {
auto* rpc = Common::Singleton<DiscordRPCHandler::RPC>::Instance();
if (rpc->getRPCEnabled() == false) {
rpc->init();
@ -556,54 +561,6 @@ void Emulator::Restart(std::filesystem::path eboot_path,
std::quick_exit(0);
}
void Emulator::LoadSystemModules(const std::string& game_serial) {
constexpr auto ModulesToLoad = std::to_array<SysModules>(
{{"libSceNgs2.sprx", &Libraries::Ngs2::RegisterLib},
{"libSceUlt.sprx", nullptr},
{"libSceRtc.sprx", &Libraries::Rtc::RegisterLib},
{"libSceJpegDec.sprx", nullptr},
{"libSceJpegEnc.sprx", &Libraries::JpegEnc::RegisterLib},
{"libScePngEnc.sprx", &Libraries::PngEnc::RegisterLib},
{"libSceJson.sprx", nullptr},
{"libSceJson2.sprx", nullptr},
{"libSceLibcInternal.sprx", &Libraries::LibcInternal::RegisterLib},
{"libSceCesCs.sprx", nullptr},
{"libSceAudiodec.sprx", nullptr},
{"libSceFont.sprx", &Libraries::Font::RegisterlibSceFont},
{"libSceFontFt.sprx", &Libraries::FontFt::RegisterlibSceFontFt},
{"libSceFreeTypeOt.sprx", nullptr}});
std::vector<std::filesystem::path> found_modules;
const auto& sys_module_path = Config::getSysModulesPath();
for (const auto& entry : std::filesystem::directory_iterator(sys_module_path)) {
found_modules.push_back(entry.path());
}
for (const auto& [module_name, init_func] : ModulesToLoad) {
const auto it = std::ranges::find_if(
found_modules, [&](const auto& path) { return path.filename() == module_name; });
if (it != found_modules.end()) {
LOG_INFO(Loader, "Loading {}", it->string());
if (linker->LoadModule(*it) != -1) {
continue;
}
}
if (init_func) {
LOG_INFO(Loader, "Can't Load {} switching to HLE", module_name);
init_func(&linker->GetHLESymbols());
} else {
LOG_INFO(Loader, "No HLE available for {} module", module_name);
}
}
if (!game_serial.empty() && std::filesystem::exists(sys_module_path / game_serial)) {
for (const auto& entry :
std::filesystem::directory_iterator(sys_module_path / game_serial)) {
LOG_INFO(Loader, "Loading {} from game serial file {}", entry.path().string(),
game_serial);
linker->LoadModule(entry.path());
}
}
}
void Emulator::UpdatePlayTime(const std::string& serial) {
const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
const auto filePath = (user_dir / "play_time.txt").string();

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@ -43,7 +43,7 @@ private:
void LoadSystemModules(const std::string& game_serial);
Core::MemoryManager* memory;
Input::GameController* controller;
Input::GameControllers* controllers;
Core::Linker* linker;
std::unique_ptr<Frontend::WindowSDL> window;
std::chrono::steady_clock::time_point start_time;

View File

@ -1,13 +1,13 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <SDL3/SDL_events.h>
#include <imgui.h>
#include "common/config.h"
#include "common/path_util.h"
#include "core/debug_state.h"
#include "core/devtools/layer.h"
#include "core/emulator_settings.h"
#include "imgui/imgui_layer.h"
#include "imgui_core.h"
#include "imgui_impl_sdl3.h"
@ -219,7 +219,7 @@ void Render(const vk::CommandBuffer& cmdbuf, const vk::ImageView& image_view,
return;
}
if (Config::getVkHostMarkersEnabled()) {
if (EmulatorSettings.IsVkHostMarkersEnabled()) {
cmdbuf.beginDebugUtilsLabelEXT(vk::DebugUtilsLabelEXT{
.pLabelName = "ImGui Render",
});
@ -244,7 +244,7 @@ void Render(const vk::CommandBuffer& cmdbuf, const vk::ImageView& image_view,
cmdbuf.beginRendering(render_info);
Vulkan::RenderDrawData(*draw_data, cmdbuf);
cmdbuf.endRendering();
if (Config::getVkHostMarkersEnabled()) {
if (EmulatorSettings.IsVkHostMarkersEnabled()) {
cmdbuf.endDebugUtilsLabelEXT();
}
}

View File

@ -1,11 +1,11 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// Based on imgui_impl_sdl3.cpp from Dear ImGui repository
#include <imgui.h>
#include "common/config.h"
#include "core/debug_state.h"
#include "core/emulator_settings.h"
#include "core/memory.h"
#include "imgui_impl_sdl3.h"
#include "input/controller.h"
@ -396,7 +396,7 @@ bool ProcessEvent(const SDL_Event* event) {
if (mouse_pos.x != bd->prev_mouse_pos.x || mouse_pos.y != bd->prev_mouse_pos.y) {
bd->prev_mouse_pos.x = mouse_pos.x;
bd->prev_mouse_pos.y = mouse_pos.y;
if (Config::getCursorState() == Config::HideCursorState::Idle) {
if (EmulatorSettings.GetCursorState() == HideCursorState::Idle) {
bd->lastCursorMoveTime = bd->time;
}
}
@ -656,16 +656,16 @@ static void UpdateMouseCursor() {
return;
SdlData* bd = GetBackendData();
s16 cursorState = Config::getCursorState();
s16 cursorState = EmulatorSettings.GetCursorState();
ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None ||
cursorState == Config::HideCursorState::Always) {
cursorState == HideCursorState::Always) {
// Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
SDL_HideCursor();
} else if (cursorState == Config::HideCursorState::Idle &&
} else if (cursorState == HideCursorState::Idle &&
bd->time - bd->lastCursorMoveTime >=
Config::getCursorHideTimeout() * SDL_GetPerformanceFrequency()) {
EmulatorSettings.GetCursorHideTimeout() * SDL_GetPerformanceFrequency()) {
bool wasCursorVisible = SDL_CursorVisible();
SDL_HideCursor();
@ -737,9 +737,8 @@ static void UpdateGamepads() {
ImGuiIO& io = ImGui::GetIO();
SdlData* bd = GetBackendData();
auto controller = Common::Singleton<Input::GameController>::Instance();
auto engine = controller->GetEngine();
SDL_Gamepad* SDLGamepad = engine->m_gamepad;
auto& controllers = *Common::Singleton<Input::GameControllers>::Instance();
SDL_Gamepad* SDLGamepad = controllers[0]->m_sdl_gamepad;
// Update list of gamepads to use
if (bd->want_update_gamepads_list && bd->gamepad_mode != ImGui_ImplSDL3_GamepadMode_Manual) {
if (SDLGamepad) {

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <deque>
@ -6,11 +6,11 @@
#include <imgui.h>
#include "common/assert.h"
#include "common/config.h"
#include "common/io_file.h"
#include "common/polyfill_thread.h"
#include "common/stb.h"
#include "common/thread.h"
#include "core/emulator_settings.h"
#include "imgui_impl_vulkan.h"
#include "texture_manager.h"
@ -152,7 +152,7 @@ void WorkerLoop() {
g_job_list.pop_front();
g_job_list_mtx.unlock();
if (Config::getVkCrashDiagnosticEnabled()) {
if (EmulatorSettings.IsVkCrashDiagnosticEnabled()) {
// FIXME: Crash diagnostic hangs when building the command buffer here
continue;
}

View File

@ -1,15 +1,20 @@
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <sstream>
#include <unordered_set>
#include <SDL3/SDL.h>
#include "common/config.h"
#include <common/elf_info.h>
#include <common/singleton.h>
#include "common/logging/log.h"
#include "controller.h"
#include "core/emulator_settings.h"
#include "core/libraries/kernel/time.h"
#include "core/libraries/pad/pad.h"
#include "core/libraries/system/userservice.h"
#include "core/user_settings.h"
#include "input/controller.h"
static std::string SelectedGamepad = "";
namespace Input {
using Libraries::Pad::OrbisPadButtonDataOffset;
@ -22,7 +27,15 @@ void State::OnButton(OrbisPadButtonDataOffset button, bool isPressed) {
}
}
void State::OnAxis(Axis axis, int value) {
void State::OnAxis(Axis axis, int value, bool smooth) {
auto const i = std::to_underlying(axis);
// forcibly finish the previous smoothing task by jumping to the end
axes[i] = axis_smoothing_end_values[i];
axis_smoothing_start_times[i] = time;
axis_smoothing_start_values[i] = axes[i];
axis_smoothing_end_values[i] = value;
axis_smoothing_flags[i] = smooth;
const auto toggle = [&](const auto button) {
if (value > 0) {
buttonsState |= button;
@ -40,7 +53,6 @@ void State::OnAxis(Axis axis, int value) {
default:
break;
}
axes[static_cast<int>(axis)] = value;
}
void State::OnTouchpad(int touchIndex, bool isDown, float x, float y) {
@ -61,6 +73,22 @@ void State::OnAccel(const float accel[3]) {
acceleration.z = accel[2];
}
void State::UpdateAxisSmoothing() {
for (int i = 0; i < std::to_underlying(Axis::AxisMax); i++) {
// if it's not to be smoothed or close enough, just jump to the end
if (!axis_smoothing_flags[i] || std::abs(axes[i] - axis_smoothing_end_values[i]) < 16) {
if (axes[i] != axis_smoothing_end_values[i]) {
axes[i] = axis_smoothing_end_values[i];
}
continue;
}
auto now = Libraries::Kernel::sceKernelGetProcessTime();
f32 t =
std::clamp((now - axis_smoothing_start_times[i]) / f32{axis_smoothing_time}, 0.f, 1.f);
axes[i] = s32(axis_smoothing_start_values[i] * (1 - t) + axis_smoothing_end_values[i] * t);
}
}
GameController::GameController() : m_states_queue(64) {}
void GameController::ReadState(State* state, bool* isConnected, int* connectedCount) {
@ -88,31 +116,82 @@ int GameController::ReadStates(State* states, int states_num, bool* isConnected,
return ret_num;
}
void GameController::Button(int id, OrbisPadButtonDataOffset button, bool is_pressed) {
void GameController::Button(OrbisPadButtonDataOffset button, bool is_pressed) {
m_state.OnButton(button, is_pressed);
PushState();
}
void GameController::Axis(int id, Input::Axis axis, int value) {
m_state.OnAxis(axis, value);
void GameController::Axis(Input::Axis axis, int value, bool smooth) {
m_state.OnAxis(axis, value, smooth);
PushState();
}
void GameController::Gyro(int id, const float gyro[3]) {
m_state.OnGyro(gyro);
void GameController::Gyro(int id) {
m_state.OnGyro(gyro_buf);
PushState();
}
void GameController::Acceleration(int id, const float acceleration[3]) {
m_state.OnAccel(acceleration);
void GameController::Acceleration(int id) {
m_state.OnAccel(accel_buf);
PushState();
}
void GameController::CalculateOrientation(Libraries::Pad::OrbisFVector3& acceleration,
Libraries::Pad::OrbisFVector3& angularVelocity,
float deltaTime,
Libraries::Pad::OrbisFQuaternion& lastOrientation,
Libraries::Pad::OrbisFQuaternion& orientation) {
void GameController::UpdateGyro(const float gyro[3]) {
std::scoped_lock l(m_states_queue_mutex);
std::memcpy(gyro_buf, gyro, sizeof(gyro_buf));
}
void GameController::UpdateAcceleration(const float acceleration[3]) {
std::scoped_lock l(m_states_queue_mutex);
std::memcpy(accel_buf, acceleration, sizeof(accel_buf));
}
void GameController::UpdateAxisSmoothing() {
m_state.UpdateAxisSmoothing();
}
void GameController::SetLightBarRGB(u8 r, u8 g, u8 b) {
colour = {r, g, b};
if (m_sdl_gamepad != nullptr) {
SDL_SetGamepadLED(m_sdl_gamepad, r, g, b);
}
}
void GameController::PollLightColour() {
if (m_sdl_gamepad != nullptr) {
SDL_SetGamepadLED(m_sdl_gamepad, colour.r, colour.g, colour.b);
}
}
bool GameController::SetVibration(u8 smallMotor, u8 largeMotor) {
if (m_sdl_gamepad != nullptr) {
return SDL_RumbleGamepad(m_sdl_gamepad, (smallMotor / 255.0f) * 0xFFFF,
(largeMotor / 255.0f) * 0xFFFF, -1);
}
return true;
}
void GameController::SetTouchpadState(int touchIndex, bool touchDown, float x, float y) {
if (touchIndex < 2) {
m_state.OnTouchpad(touchIndex, touchDown, x, y);
PushState();
}
}
std::array<std::optional<Colour>, 4> GameControllers::controller_override_colors{
std::nullopt, std::nullopt, std::nullopt, std::nullopt};
void GameControllers::CalculateOrientation(Libraries::Pad::OrbisFVector3& acceleration,
Libraries::Pad::OrbisFVector3& angularVelocity,
float deltaTime,
Libraries::Pad::OrbisFQuaternion& lastOrientation,
Libraries::Pad::OrbisFQuaternion& orientation) {
// avoid wildly off values coming from elapsed time between two samples
// being too high, such as on the first time the controller is polled
if (deltaTime > 1.0f) {
orientation = lastOrientation;
return;
}
Libraries::Pad::OrbisFQuaternion q = lastOrientation;
Libraries::Pad::OrbisFQuaternion ω = {angularVelocity.x, angularVelocity.y, angularVelocity.z,
0.0f};
@ -143,27 +222,100 @@ void GameController::CalculateOrientation(Libraries::Pad::OrbisFVector3& acceler
orientation.y, orientation.z, orientation.w);
}
void GameController::SetLightBarRGB(u8 r, u8 g, u8 b) {
if (!m_engine) {
return;
}
m_engine->SetLightBarRGB(r, g, b);
}
bool is_first_check = true;
void GameController::SetVibration(u8 smallMotor, u8 largeMotor) {
if (!m_engine) {
return;
}
m_engine->SetVibration(smallMotor, largeMotor);
}
void GameControllers::TryOpenSDLControllers() {
using namespace Libraries::UserService;
int controller_count;
s32 move_count = 0;
SDL_JoystickID* new_joysticks = SDL_GetGamepads(&controller_count);
LOG_INFO(Input, "{} controllers are currently connected", controller_count);
void GameController::SetTouchpadState(int touchIndex, bool touchDown, float x, float y) {
if (touchIndex < 2) {
m_state.OnTouchpad(touchIndex, touchDown, x, y);
PushState();
}
}
std::unordered_set<SDL_JoystickID> assigned_ids;
std::array<bool, 4> slot_taken{false, false, false, false};
for (int i = 0; i < 4; i++) {
SDL_Gamepad* pad = controllers[i]->m_sdl_gamepad;
if (pad) {
SDL_JoystickID id = SDL_GetGamepadID(pad);
bool still_connected = false;
ControllerType type = ControllerType::Standard;
for (int j = 0; j < controller_count; j++) {
if (new_joysticks[j] == id) {
still_connected = true;
assigned_ids.insert(id);
slot_taken[i] = true;
break;
}
}
if (!still_connected) {
auto u = UserManagement.GetUserByID(controllers[i]->user_id);
UserManagement.LogoutUser(u);
SDL_CloseGamepad(pad);
controllers[i]->m_sdl_gamepad = nullptr;
controllers[i]->user_id = -1;
slot_taken[i] = false;
}
}
}
for (int j = 0; j < controller_count; j++) {
SDL_JoystickID id = new_joysticks[j];
if (assigned_ids.contains(id))
continue;
SDL_Gamepad* pad = SDL_OpenGamepad(id);
if (!pad) {
continue;
}
for (int i = 0; i < 4; i++) {
if (!slot_taken[i]) {
auto u = UserManagement.GetUserByPlayerIndex(i + 1);
if (!u) {
LOG_INFO(Input, "User {} not found", i + 1);
continue; // for now, if you don't specify who Player N is in the config,
// Player N won't be registered at all
}
auto* c = controllers[i];
c->m_sdl_gamepad = pad;
LOG_INFO(Input, "Gamepad registered for slot {}! Handle: {}", i,
SDL_GetGamepadID(pad));
c->user_id = u->user_id;
slot_taken[i] = true;
UserManagement.LoginUser(u, i + 1);
if (EmulatorSettings.IsMotionControlsEnabled()) {
if (SDL_SetGamepadSensorEnabled(c->m_sdl_gamepad, SDL_SENSOR_GYRO, true)) {
c->gyro_poll_rate =
SDL_GetGamepadSensorDataRate(c->m_sdl_gamepad, SDL_SENSOR_GYRO);
LOG_INFO(Input, "Gyro initialized, poll rate: {}", c->gyro_poll_rate);
} else {
LOG_ERROR(Input, "Failed to initialize gyro controls for gamepad {}",
c->user_id);
}
if (SDL_SetGamepadSensorEnabled(c->m_sdl_gamepad, SDL_SENSOR_ACCEL, true)) {
c->accel_poll_rate =
SDL_GetGamepadSensorDataRate(c->m_sdl_gamepad, SDL_SENSOR_ACCEL);
LOG_INFO(Input, "Accel initialized, poll rate: {}", c->accel_poll_rate);
} else {
LOG_ERROR(Input, "Failed to initialize accel controls for gamepad {}",
c->user_id);
}
}
break;
}
}
}
if (is_first_check) [[unlikely]] {
is_first_check = false;
if (controller_count - move_count == 0) {
auto u = UserManagement.GetUserByPlayerIndex(1);
controllers[0]->user_id = u->user_id;
UserManagement.LoginUser(u, 1);
}
}
SDL_free(new_joysticks);
}
u8 GameController::GetTouchCount() {
return m_touch_count;
}
@ -215,73 +367,37 @@ void GameController::SetLastUpdate(std::chrono::steady_clock::time_point lastUpd
m_last_update = lastUpdate;
}
void GameController::SetEngine(std::unique_ptr<Engine> engine) {
m_engine = std::move(engine);
if (m_engine) {
m_engine->Init();
}
}
Engine* GameController::GetEngine() {
return m_engine.get();
}
void GameController::PushState() {
std::lock_guard lg(m_states_queue_mutex);
m_state.time = Libraries::Kernel::sceKernelGetProcessTime();
m_states_queue.Push(m_state);
}
u32 GameController::Poll() {
if (m_connected) {
PushState();
}
return 33;
}
} // namespace Input
namespace GamepadSelect {
int GetDefaultGamepad(SDL_JoystickID* gamepadIDs, int gamepadCount) {
char GUIDbuf[33];
if (Config::getDefaultControllerID() != "") {
for (int i = 0; i < gamepadCount; i++) {
SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepadIDs[i]), GUIDbuf, 33);
std::string currentGUID = std::string(GUIDbuf);
if (currentGUID == Config::getDefaultControllerID()) {
return i;
}
}
}
return -1;
}
int GetIndexfromGUID(SDL_JoystickID* gamepadIDs, int gamepadCount, std::string GUID) {
char GUIDbuf[33];
for (int i = 0; i < gamepadCount; i++) {
SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepadIDs[i]), GUIDbuf, 33);
std::string currentGUID = std::string(GUIDbuf);
if (currentGUID == GUID) {
u8 GameControllers::GetGamepadIndexFromJoystickId(SDL_JoystickID id) {
auto g = SDL_GetGamepadFromID(id);
ASSERT(g != nullptr);
for (int i = 0; i < 5; i++) {
if (controllers[i]->m_sdl_gamepad == g) {
return i;
}
}
// LOG_TRACE(Input, "Gamepad index: {}", index);
return -1;
}
std::string GetGUIDString(SDL_JoystickID* gamepadIDs, int index) {
char GUIDbuf[33];
SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepadIDs[index]), GUIDbuf, 33);
std::string GUID = std::string(GUIDbuf);
return GUID;
std::optional<u8> GameControllers::GetControllerIndexFromUserID(s32 user_id) {
auto const u = UserManagement.GetUserByID(user_id);
if (!u) {
return std::nullopt;
}
return u->player_index - 1;
}
std::string GetSelectedGamepad() {
return SelectedGamepad;
std::optional<u8> GameControllers::GetControllerIndexFromControllerID(s32 controller_id) {
if (controller_id < 1 || controller_id > 5) {
return std::nullopt;
}
return controller_id - 1;
}
void SetSelectedGamepad(std::string GUID) {
SelectedGamepad = GUID;
}
} // namespace GamepadSelect
} // namespace Input

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