Imgui: translations (#4124)

* WIP: imgui translations

* fallback to original strings if tables are incomplete

* reorder things a bit

* construct tables as consts

* Update imgui_translations.h
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rainmakerv2 2026-03-29 00:08:02 +08:00 committed by GitHub
parent df32a2076b
commit 96411a17cb
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2 changed files with 185 additions and 0 deletions

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@ -1091,6 +1091,7 @@ set(IMGUI src/imgui/imgui_config.h
src/imgui/imgui_layer.h
src/imgui/imgui_std.h
src/imgui/imgui_texture.h
src/imgui/imgui_translations.h
src/imgui/renderer/imgui_core.cpp
src/imgui/renderer/imgui_core.h
src/imgui/renderer/imgui_impl_sdl3.cpp

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@ -0,0 +1,184 @@
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <map>
#include "core/emulator_settings.h"
///////////// ImGui Translation Tables
// disable clang line limits for ease of translation
// clang-format off
const std::map<std::string, std::string> JapaneseMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> FrenchMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> FrenchCanadaMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> SpanishMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> SpanishLatinAmericanMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> GermanMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> ItalianMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> DutchMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> PortugesePtMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> PortugeseBrMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> RussianMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> KoreanMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> ChineseTraditionalMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> ChineseSimplifiedMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> FinnishMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> SwedishMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> DanishMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> NorwegianMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> PolishMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> TurkishMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> ArabicMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> CzechMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> HungarianMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> GreekMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> RomanianMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> ThaiMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> VietnameseMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> IndonesianMap = {
{"Trophy Earned", "Trophy Earned"},
};
const std::map<std::string, std::string> UkranianMap = {
{"Trophy Earned", "Trophy Earned"},
};
// clang-format on
///////////// End ImGui Translation Tables
const std::map<u32, std::map<std::string, std::string>> langMap = {
{0, JapaneseMap},
// {1, EnglishUsMap}, - not used
{2, FrenchMap},
{3, SpanishMap},
{4, GermanMap},
{5, ItalianMap},
{6, DutchMap},
{7, PortugesePtMap},
{8, RussianMap},
{9, KoreanMap},
{10, ChineseTraditionalMap},
{11, ChineseSimplifiedMap},
{12, FinnishMap},
{13, SwedishMap},
{14, DanishMap},
{15, NorwegianMap},
{16, PolishMap},
{17, PortugeseBrMap},
// {18, "English (UK)"}, - not used
{19, TurkishMap},
{20, SpanishLatinAmericanMap},
{21, ArabicMap},
{22, FrenchCanadaMap},
{23, CzechMap},
{24, HungarianMap},
{25, GreekMap},
{26, RomanianMap},
{27, ThaiMap},
{28, VietnameseMap},
{29, IndonesianMap},
{30, UkranianMap},
};
namespace ImguiTranslate {
std::string tr(std::string input) {
// since we're coding in English
if (EmulatorSettings.GetConsoleLanguage() == 1 || EmulatorSettings.GetConsoleLanguage() == 18)
return input;
const std::map<std::string, std::string> translationTable =
langMap.at(EmulatorSettings.GetConsoleLanguage());
if (!translationTable.contains(input)) {
return input;
}
return translationTable.at(input);
}
} // namespace ImguiTranslate