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https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-27 21:35:26 -06:00
fossilised code elimination
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83ad83c8ef
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9a487010d7
@ -211,13 +211,6 @@ void IPC::InputLoop() {
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} else if (cmd == "RELOAD_INPUTS") {
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std::string config = next_str();
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Input::ParseInputConfig(config);
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} else if (cmd == "SET_ACTIVE_CONTROLLER") {
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std::string active_controller = next_str();
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GamepadSelect::SetSelectedGamepad(active_controller);
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SDL_Event checkGamepad;
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SDL_memset(&checkGamepad, 0, sizeof(checkGamepad));
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checkGamepad.type = SDL_EVENT_CHANGE_CONTROLLER;
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SDL_PushEvent(&checkGamepad);
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} else {
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std::cerr << ";UNKNOWN CMD: " << cmd << std::endl;
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}
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@ -411,7 +411,7 @@ int PS4_SYSV_ABI scePadRead(s32 handle, OrbisPadData* pData, s32 num) {
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int connected_count = 0;
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bool connected = false;
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std::vector<Input::State> states(64);
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auto controller_id = GamepadSelect::GetControllerIndexFromUserID(handle);
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auto controller_id = GameControllers::GetControllerIndexFromUserID(handle);
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if (!controller_id) {
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return ORBIS_PAD_ERROR_INVALID_HANDLE;
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}
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@ -444,7 +444,7 @@ int PS4_SYSV_ABI scePadReadHistory() {
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int PS4_SYSV_ABI scePadReadState(s32 handle, OrbisPadData* pData) {
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LOG_TRACE(Lib_Pad, "handle: {}", handle);
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auto controller_id = GamepadSelect::GetControllerIndexFromUserID(handle);
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auto controller_id = GameControllers::GetControllerIndexFromUserID(handle);
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if (!controller_id) {
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return ORBIS_PAD_ERROR_INVALID_HANDLE;
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}
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@ -465,7 +465,7 @@ int PS4_SYSV_ABI scePadReadStateExt() {
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int PS4_SYSV_ABI scePadResetLightBar(s32 handle) {
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LOG_INFO(Lib_Pad, "(DUMMY) called");
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auto controller_id = GamepadSelect::GetControllerIndexFromUserID(handle);
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auto controller_id = GameControllers::GetControllerIndexFromUserID(handle);
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if (!controller_id) {
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return ORBIS_PAD_ERROR_INVALID_HANDLE;
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}
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@ -488,7 +488,7 @@ int PS4_SYSV_ABI scePadResetLightBarAllByPortType() {
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int PS4_SYSV_ABI scePadResetOrientation(s32 handle) {
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LOG_INFO(Lib_Pad, "scePadResetOrientation called handle = {}", handle);
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auto controller_id = GamepadSelect::GetControllerIndexFromUserID(handle);
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auto controller_id = GameControllers::GetControllerIndexFromUserID(handle);
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if (!controller_id) {
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return ORBIS_PAD_ERROR_INVALID_HANDLE;
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}
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@ -545,7 +545,7 @@ int PS4_SYSV_ABI scePadSetLightBar(s32 handle, const OrbisPadLightBarParam* pPar
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if (GameControllers::GetOverrideControllerColor()) {
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return ORBIS_OK;
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}
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auto controller_id = GamepadSelect::GetControllerIndexFromUserID(handle);
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auto controller_id = GameControllers::GetControllerIndexFromUserID(handle);
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if (!controller_id) {
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return ORBIS_PAD_ERROR_INVALID_HANDLE;
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}
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@ -625,7 +625,7 @@ int PS4_SYSV_ABI scePadSetUserColor() {
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}
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int PS4_SYSV_ABI scePadSetVibration(s32 handle, const OrbisPadVibrationParam* pParam) {
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auto controller_id = GamepadSelect::GetControllerIndexFromUserID(handle);
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auto controller_id = GameControllers::GetControllerIndexFromUserID(handle);
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if (!controller_id) {
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return ORBIS_PAD_ERROR_INVALID_HANDLE;
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}
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@ -13,8 +13,6 @@
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#include "core/libraries/system/userservice.h"
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#include "input/controller.h"
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static std::string SelectedGamepad = "";
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namespace Input {
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using Libraries::Pad::OrbisPadButtonDataOffset;
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@ -376,55 +374,10 @@ u8 GameControllers::GetGamepadIndexFromJoystickId(SDL_JoystickID id) {
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return index;
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}
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} // namespace Input
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namespace GamepadSelect {
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int GetDefaultGamepad(SDL_JoystickID* gamepadIDs, int gamepadCount) {
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char GUIDbuf[33];
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if (EmulatorSettings.GetDefaultControllerId() != "") {
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for (int i = 0; i < gamepadCount; i++) {
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SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepadIDs[i]), GUIDbuf, 33);
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std::string currentGUID = std::string(GUIDbuf);
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if (currentGUID == EmulatorSettings.GetDefaultControllerId()) {
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return i;
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}
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}
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}
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return -1;
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}
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std::optional<u8> GetControllerIndexFromUserID(s32 user_id) {
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std::optional<u8> GameControllers::GetControllerIndexFromUserID(s32 user_id) {
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if (user_id < 1 || user_id > 4)
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return std::nullopt;
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return static_cast<u8>(user_id - 1);
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}
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int GetIndexfromGUID(SDL_JoystickID* gamepadIDs, int gamepadCount, std::string GUID) {
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char GUIDbuf[33];
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for (int i = 0; i < gamepadCount; i++) {
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SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepadIDs[i]), GUIDbuf, 33);
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std::string currentGUID = std::string(GUIDbuf);
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if (currentGUID == GUID) {
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return i;
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}
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}
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return -1;
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}
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std::string GetGUIDString(SDL_JoystickID* gamepadIDs, int index) {
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char GUIDbuf[33];
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SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepadIDs[index]), GUIDbuf, 33);
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std::string GUID = std::string(GUIDbuf);
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return GUID;
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}
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std::string GetSelectedGamepad() {
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return SelectedGamepad;
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}
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void SetSelectedGamepad(std::string GUID) {
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SelectedGamepad = GUID;
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}
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} // namespace GamepadSelect
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} // namespace Input
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@ -150,7 +150,6 @@ public:
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float gyro_buf[3] = {0.0f, 0.0f, 0.0f}, accel_buf[3] = {0.0f, 9.81f, 0.0f};
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u32 user_id = Libraries::UserService::ORBIS_USER_SERVICE_USER_ID_INVALID;
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SDL_Gamepad* m_sdl_gamepad = nullptr;
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SDL_JoystickID m_sdl_joystickid{};
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private:
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void PushState();
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@ -258,6 +257,7 @@ public:
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}
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static void TryOpenSDLControllers(GameControllers& controllers);
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static u8 GetGamepadIndexFromJoystickId(SDL_JoystickID id);
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static std::optional<u8> GetControllerIndexFromUserID(s32 user_id);
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static void CalculateOrientation(Libraries::Pad::OrbisFVector3& acceleration,
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Libraries::Pad::OrbisFVector3& angularVelocity,
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@ -279,13 +279,3 @@ public:
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};
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} // namespace Input
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namespace GamepadSelect {
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std::optional<u8> GetControllerIndexFromUserID(s32 user_id);
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int GetIndexfromGUID(SDL_JoystickID* gamepadIDs, int gamepadCount, std::string GUID);
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std::string GetGUIDString(SDL_JoystickID* gamepadIDs, int index);
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std::string GetSelectedGamepad();
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void SetSelectedGamepad(std::string GUID);
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} // namespace GamepadSelect
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