mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-07 01:21:31 -06:00
Merge branch 'shadps4-emu:main' into ime-fixes-again
This commit is contained in:
commit
a22d035bef
77
.github/ISSUE_TEMPLATE/rfc.yaml
vendored
Normal file
77
.github/ISSUE_TEMPLATE/rfc.yaml
vendored
Normal file
@ -0,0 +1,77 @@
|
||||
# SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
# Docs - https://docs.github.com/en/communities/using-templates-to-encourage-useful-issues-and-pull-requests/syntax-for-githubs-form-schema
|
||||
name: Request For Comments (RFC)
|
||||
description: Ask for feedback on major architectural changes or design choices
|
||||
title: "[RFC]: "
|
||||
labels: ["RFC"]
|
||||
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
## Important: Read First
|
||||
|
||||
RFCs are for major architectural changes, design direction, or changes that benefit from structured discussion before merge.
|
||||
|
||||
Please make an effort to search for an existing RFC or issue before opening a new one.
|
||||
|
||||
- type: checkboxes
|
||||
id: checklist
|
||||
attributes:
|
||||
label: Checklist
|
||||
options:
|
||||
- label: I have searched for a similar RFC or issue in this repository and did not find one.
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: motivation
|
||||
attributes:
|
||||
label: Motivation
|
||||
description: |
|
||||
Explain the problem this RFC is trying to solve.
|
||||
|
||||
Describe why the current design is insufficient and why this change is worth discussing now.
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: proposed_change
|
||||
attributes:
|
||||
label: Proposed Change
|
||||
description: |
|
||||
Describe the proposed change in enough detail for maintainers and contributors to evaluate it.
|
||||
|
||||
Include the high-level design, affected areas, and any important constraints.
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: feedback_period
|
||||
attributes:
|
||||
label: Feedback Period
|
||||
description: |
|
||||
State the intended review window for this RFC.
|
||||
|
||||
Example: one week, two weeks, or until specific maintainers have reviewed it.
|
||||
placeholder: "Example: 1 week"
|
||||
validations:
|
||||
required: false
|
||||
|
||||
- type: textarea
|
||||
id: cc_list
|
||||
attributes:
|
||||
label: CC List
|
||||
description: |
|
||||
List any maintainers or contributors you want to explicitly notify for feedback.
|
||||
validations:
|
||||
required: false
|
||||
|
||||
- type: textarea
|
||||
id: additional_context
|
||||
attributes:
|
||||
label: Any Other Things
|
||||
description: |
|
||||
Add any other relevant context, tradeoffs, diagrams, migration notes, or links to related work.
|
||||
validations:
|
||||
required: false
|
||||
10
.github/workflows/build.yml
vendored
10
.github/workflows/build.yml
vendored
@ -27,7 +27,7 @@ jobs:
|
||||
continue-on-error: true
|
||||
steps:
|
||||
- uses: actions/checkout@v6
|
||||
- uses: fsfe/reuse-action@v5
|
||||
- uses: fsfe/reuse-action@v6
|
||||
|
||||
clang-format:
|
||||
runs-on: ubuntu-24.04
|
||||
@ -99,7 +99,7 @@ jobs:
|
||||
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel $env:NUMBER_OF_PROCESSORS
|
||||
|
||||
- name: Upload Windows SDL artifact
|
||||
uses: actions/upload-artifact@v6
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: shadps4-win64-sdl-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}
|
||||
path: ${{github.workspace}}/build/shadPS4.exe
|
||||
@ -150,7 +150,7 @@ jobs:
|
||||
mv ${{github.workspace}}/build/shadps4 upload
|
||||
mv ${{github.workspace}}/build/MoltenVK_icd.json upload
|
||||
mv ${{github.workspace}}/build/libMoltenVK.dylib upload
|
||||
- uses: actions/upload-artifact@v6
|
||||
- uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: shadps4-macos-sdl-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}
|
||||
path: upload/
|
||||
@ -200,7 +200,7 @@ jobs:
|
||||
run: |
|
||||
ls -la ${{ github.workspace }}/build/shadps4
|
||||
|
||||
- uses: actions/upload-artifact@v6
|
||||
- uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: shadps4-ubuntu64-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}
|
||||
path: ${{ github.workspace }}/build/shadps4
|
||||
@ -211,7 +211,7 @@ jobs:
|
||||
- name: Package and Upload Linux SDL artifact
|
||||
run: |
|
||||
tar cf shadps4-linux-sdl.tar.gz -C ${{github.workspace}}/build shadps4
|
||||
- uses: actions/upload-artifact@v6
|
||||
- uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: shadps4-linux-sdl-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}
|
||||
path: Shadps4-sdl.AppImage
|
||||
|
||||
@ -295,8 +295,15 @@ set(AUDIO_LIB src/core/libraries/audio/audioin.cpp
|
||||
src/core/libraries/audio/audioout_backend.h
|
||||
src/core/libraries/audio/audioout_error.h
|
||||
src/core/libraries/audio/sdl_audio_out.cpp
|
||||
src/core/libraries/audio/openal_audio_out.cpp
|
||||
src/core/libraries/audio/openal_manager.h
|
||||
src/core/libraries/ngs2/ngs2.cpp
|
||||
src/core/libraries/ngs2/ngs2.h
|
||||
src/core/libraries/audio3d/audio3d.cpp
|
||||
src/core/libraries/audio3d/audio3d_openal.cpp
|
||||
src/core/libraries/audio3d/audio3d_openal.h
|
||||
src/core/libraries/audio3d/audio3d.h
|
||||
src/core/libraries/audio3d/audio3d_error.h
|
||||
)
|
||||
|
||||
set(GNM_LIB src/core/libraries/gnmdriver/gnmdriver.cpp
|
||||
@ -873,6 +880,12 @@ set(CORE src/core/aerolib/stubs.cpp
|
||||
src/core/tls.h
|
||||
src/core/emulator_state.cpp
|
||||
src/core/emulator_state.h
|
||||
src/core/emulator_settings.cpp
|
||||
src/core/emulator_settings.h
|
||||
src/core/user_manager.cpp
|
||||
src/core/user_manager.h
|
||||
src/core/user_settings.cpp
|
||||
src/core/user_settings.h
|
||||
)
|
||||
|
||||
if (ARCHITECTURE STREQUAL "x86_64")
|
||||
|
||||
@ -6,6 +6,7 @@
|
||||
#include <filesystem>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
|
||||
#include "assert.h"
|
||||
#include "bit_field.h"
|
||||
@ -73,6 +74,7 @@ class ElfInfo {
|
||||
|
||||
std::filesystem::path splash_path{};
|
||||
std::filesystem::path game_folder{};
|
||||
std::vector<std::string> npCommIds{};
|
||||
|
||||
public:
|
||||
static constexpr u32 FW_10 = 0x1000000;
|
||||
@ -139,6 +141,10 @@ public:
|
||||
[[nodiscard]] const std::filesystem::path& GetGameFolder() const {
|
||||
return game_folder;
|
||||
}
|
||||
|
||||
[[nodiscard]] const std::vector<std::string> GetNpCommIds() const {
|
||||
return npCommIds;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace Common
|
||||
|
||||
@ -14,7 +14,6 @@
|
||||
#endif
|
||||
|
||||
#include "common/bounded_threadsafe_queue.h"
|
||||
#include "common/config.h"
|
||||
#include "common/debug.h"
|
||||
#include "common/io_file.h"
|
||||
#include "common/logging/backend.h"
|
||||
@ -24,6 +23,7 @@
|
||||
#include "common/path_util.h"
|
||||
#include "common/string_util.h"
|
||||
#include "common/thread.h"
|
||||
#include "core/emulator_settings.h"
|
||||
|
||||
namespace Common::Log {
|
||||
|
||||
@ -141,7 +141,7 @@ public:
|
||||
const auto& log_dir = GetUserPath(PathType::LogDir);
|
||||
std::filesystem::create_directory(log_dir);
|
||||
Filter filter;
|
||||
filter.ParseFilterString(Config::getLogFilter());
|
||||
filter.ParseFilterString(EmulatorSettings.GetLogFilter());
|
||||
const auto& log_file_path = log_file.empty() ? LOG_FILE : log_file;
|
||||
instance = std::unique_ptr<Impl, decltype(&Deleter)>(
|
||||
new Impl(log_dir / log_file_path, filter), Deleter);
|
||||
@ -185,7 +185,7 @@ public:
|
||||
|
||||
void PushEntry(Class log_class, Level log_level, const char* filename, unsigned int line_num,
|
||||
const char* function, const char* format, const fmt::format_args& args) {
|
||||
if (!filter.CheckMessage(log_class, log_level) || !Config::getLoggingEnabled()) {
|
||||
if (!filter.CheckMessage(log_class, log_level) || !EmulatorSettings.IsLogEnabled()) {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -213,7 +213,7 @@ public:
|
||||
using std::chrono::microseconds;
|
||||
using std::chrono::steady_clock;
|
||||
|
||||
if (Config::groupIdenticalLogs()) {
|
||||
if (EmulatorSettings.IsIdenticalLogGrouped()) {
|
||||
std::unique_lock entry_loc(_mutex);
|
||||
|
||||
if (_last_entry.message == message) {
|
||||
@ -226,7 +226,7 @@ public:
|
||||
}
|
||||
|
||||
if (_last_entry.counter >= 1) {
|
||||
if (Config::getLogType() == "async") {
|
||||
if (EmulatorSettings.GetLogType() == "async") {
|
||||
message_queue.EmplaceWait(_last_entry);
|
||||
} else {
|
||||
ForEachBackend([this](auto& backend) { backend.Write(this->_last_entry); });
|
||||
@ -258,7 +258,7 @@ public:
|
||||
.counter = 1,
|
||||
};
|
||||
|
||||
if (Config::getLogType() == "async") {
|
||||
if (EmulatorSettings.GetLogType() == "async") {
|
||||
message_queue.EmplaceWait(entry);
|
||||
} else {
|
||||
ForEachBackend([&entry](auto& backend) { backend.Write(entry); });
|
||||
@ -296,14 +296,14 @@ private:
|
||||
}
|
||||
|
||||
void StopBackendThread() {
|
||||
if (Config::groupIdenticalLogs()) {
|
||||
if (EmulatorSettings.IsIdenticalLogGrouped()) {
|
||||
// log last message
|
||||
if (_last_entry.counter >= 2) {
|
||||
_last_entry.message += " x" + std::to_string(_last_entry.counter);
|
||||
}
|
||||
|
||||
if (_last_entry.counter >= 1) {
|
||||
if (Config::getLogType() == "async") {
|
||||
if (EmulatorSettings.GetLogType() == "async") {
|
||||
message_queue.EmplaceWait(_last_entry);
|
||||
} else {
|
||||
ForEachBackend([this](auto& backend) { backend.Write(this->_last_entry); });
|
||||
|
||||
@ -164,6 +164,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
|
||||
CLS(Input) \
|
||||
CLS(Tty) \
|
||||
CLS(KeyManager) \
|
||||
CLS(EmuSettings) \
|
||||
CLS(Loader)
|
||||
|
||||
// GetClassName is a macro defined by Windows.h, grrr...
|
||||
|
||||
@ -132,6 +132,7 @@ enum class Class : u8 {
|
||||
Input, ///< Input emulation
|
||||
Tty, ///< Debug output from emu
|
||||
KeyManager, ///< Key management system
|
||||
EmuSettings, /// Emulator settings system
|
||||
Count ///< Total number of logging classes
|
||||
};
|
||||
|
||||
|
||||
@ -8,7 +8,6 @@
|
||||
#include <string>
|
||||
#include <nlohmann/json.hpp>
|
||||
#include <pugixml.hpp>
|
||||
#include "common/config.h"
|
||||
#include "common/elf_info.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/path_util.h"
|
||||
|
||||
@ -129,6 +129,7 @@ static auto UserPaths = [] {
|
||||
create_path(PathType::CustomConfigs, user_dir / CUSTOM_CONFIGS);
|
||||
create_path(PathType::CacheDir, user_dir / CACHE_DIR);
|
||||
create_path(PathType::FontsDir, user_dir / FONTS_DIR);
|
||||
create_path(PathType::HomeDir, user_dir / HOME_DIR);
|
||||
|
||||
std::ofstream notice_file(user_dir / CUSTOM_TROPHY / "Notice.txt");
|
||||
if (notice_file.is_open()) {
|
||||
|
||||
@ -26,6 +26,7 @@ enum class PathType {
|
||||
CustomConfigs, // Where custom files for different games are stored.
|
||||
CacheDir, // Where pipeline and shader cache is stored.
|
||||
FontsDir, // Where dumped system fonts are stored.
|
||||
HomeDir, // PS4 home directory
|
||||
};
|
||||
|
||||
constexpr auto PORTABLE_DIR = "user";
|
||||
@ -46,6 +47,7 @@ constexpr auto CUSTOM_TROPHY = "custom_trophy";
|
||||
constexpr auto CUSTOM_CONFIGS = "custom_configs";
|
||||
constexpr auto CACHE_DIR = "cache";
|
||||
constexpr auto FONTS_DIR = "fonts";
|
||||
constexpr auto HOME_DIR = "home";
|
||||
|
||||
// Filenames
|
||||
constexpr auto LOG_FILE = "shad_log.txt";
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
@ -7,6 +7,7 @@
|
||||
#include "common/types.h"
|
||||
|
||||
#include <cstddef>
|
||||
#include <vector>
|
||||
|
||||
namespace Serialization {
|
||||
|
||||
|
||||
@ -1,14 +1,14 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <map>
|
||||
#include "common/alignment.h"
|
||||
#include "common/arch.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/elf_info.h"
|
||||
#include "common/error.h"
|
||||
#include "core/address_space.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/kernel/memory.h"
|
||||
#include "core/memory.h"
|
||||
#include "libraries/error_codes.h"
|
||||
@ -187,7 +187,7 @@ struct AddressSpace::Impl {
|
||||
user_size = supported_user_max - USER_MIN - 1;
|
||||
|
||||
// Increase BackingSize to account for config options.
|
||||
BackingSize += Config::getExtraDmemInMbytes() * 1_MB;
|
||||
BackingSize += EmulatorSettings.GetExtraDmemInMBytes() * 1_MB;
|
||||
|
||||
// Allocate backing file that represents the total physical memory.
|
||||
backing_handle = CreateFileMapping2(INVALID_HANDLE_VALUE, nullptr, FILE_MAP_ALL_ACCESS,
|
||||
@ -606,7 +606,7 @@ enum PosixPageProtection {
|
||||
|
||||
struct AddressSpace::Impl {
|
||||
Impl() {
|
||||
BackingSize += Config::getExtraDmemInMbytes() * 1_MB;
|
||||
BackingSize += EmulatorSettings.GetExtraDmemInMBytes() * 1_MB;
|
||||
// Allocate virtual address placeholder for our address space.
|
||||
system_managed_size = SystemManagedSize;
|
||||
system_reserved_size = SystemReservedSize;
|
||||
|
||||
@ -7,10 +7,10 @@
|
||||
#include <imgui.h>
|
||||
|
||||
#include "SDL3/SDL_log.h"
|
||||
#include "common/config.h"
|
||||
#include "common/singleton.h"
|
||||
#include "common/types.h"
|
||||
#include "core/debug_state.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/emulator_state.h"
|
||||
#include "imgui/imgui_std.h"
|
||||
#include "imgui_internal.h"
|
||||
@ -110,11 +110,11 @@ void L::DrawMenuBar() {
|
||||
EndDisabled();
|
||||
|
||||
if (Button("Save")) {
|
||||
Config::setFsrEnabled(fsr.enable);
|
||||
Config::setRcasEnabled(fsr.use_rcas);
|
||||
Config::setRcasAttenuation(static_cast<int>(fsr.rcas_attenuation * 1000));
|
||||
Config::save(Common::FS::GetUserPath(Common::FS::PathType::UserDir) /
|
||||
"config.toml");
|
||||
EmulatorSettings.SetFsrEnabled(fsr.enable);
|
||||
EmulatorSettings.SetRcasEnabled(fsr.use_rcas);
|
||||
EmulatorSettings.SetRcasAttenuation(
|
||||
static_cast<int>(fsr.rcas_attenuation * 1000));
|
||||
EmulatorSettings.Save();
|
||||
CloseCurrentPopup();
|
||||
}
|
||||
|
||||
@ -311,7 +311,7 @@ static void LoadSettings(const char* line) {
|
||||
|
||||
void L::SetupSettings() {
|
||||
frame_graph.is_open = true;
|
||||
show_simple_fps = Config::getShowFpsCounter();
|
||||
show_simple_fps = EmulatorSettings.IsShowFpsCounter();
|
||||
|
||||
using SettingLoader = void (*)(const char*);
|
||||
|
||||
@ -472,7 +472,7 @@ void L::Draw() {
|
||||
if (ImGui::Begin("Volume Window", &show_volume,
|
||||
ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoDecoration |
|
||||
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDocking)) {
|
||||
Text("Volume: %d", Config::getVolumeSlider());
|
||||
Text("Volume: %d", EmulatorSettings.GetVolumeSlider());
|
||||
}
|
||||
End();
|
||||
}
|
||||
|
||||
@ -1,11 +1,11 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "frame_graph.h"
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/singleton.h"
|
||||
#include "core/debug_state.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "imgui.h"
|
||||
#include "imgui_internal.h"
|
||||
|
||||
@ -29,7 +29,7 @@ void FrameGraph::DrawFrameGraph() {
|
||||
return;
|
||||
}
|
||||
|
||||
float target_dt = 1.0f / (float)Config::vblankFreq();
|
||||
float target_dt = 1.0f / (float)EmulatorSettings.GetVblankFrequency();
|
||||
float cur_pos_x = pos.x + full_width;
|
||||
pos.y += FRAME_GRAPH_PADDING_Y;
|
||||
const float final_pos_y = pos.y + FRAME_GRAPH_HEIGHT;
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
@ -8,9 +8,9 @@
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "common/config.h"
|
||||
#include "common/elf_info.h"
|
||||
#include "common/path_util.h"
|
||||
#include "core/emulator_settings.h"
|
||||
|
||||
namespace Core::Devtools::Widget {
|
||||
|
||||
@ -23,7 +23,7 @@ public:
|
||||
bool open = false;
|
||||
|
||||
static bool IsSystemModule(const std::filesystem::path& path) {
|
||||
const auto sys_modules_path = Config::getSysModulesPath();
|
||||
const auto sys_modules_path = EmulatorSettings.GetSysModulesDir();
|
||||
|
||||
const auto abs_path = std::filesystem::absolute(path).lexically_normal();
|
||||
const auto abs_sys_path = std::filesystem::absolute(sys_modules_path).lexically_normal();
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <fstream>
|
||||
@ -8,11 +8,11 @@
|
||||
#include <imgui.h>
|
||||
|
||||
#include "common.h"
|
||||
#include "common/config.h"
|
||||
#include "common/path_util.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/debug_state.h"
|
||||
#include "core/devtools/options.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "imgui/imgui_std.h"
|
||||
#include "sdl_window.h"
|
||||
#include "video_core/renderer_vulkan/vk_presenter.h"
|
||||
@ -244,8 +244,8 @@ void ShaderList::Draw() {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Config::collectShadersForDebug()) {
|
||||
DrawCenteredText("Enable 'CollectShader' in config to see shaders");
|
||||
if (!EmulatorSettings.IsShaderCollect()) {
|
||||
DrawCenteredText("Enable 'shader_collect' in config to see shaders");
|
||||
End();
|
||||
return;
|
||||
}
|
||||
|
||||
647
src/core/emulator_settings.cpp
Normal file
647
src/core/emulator_settings.cpp
Normal file
@ -0,0 +1,647 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include <fstream>
|
||||
#include <iomanip>
|
||||
#include <map>
|
||||
#include <common/path_util.h>
|
||||
#include <common/scm_rev.h>
|
||||
#include <toml.hpp>
|
||||
#include "common/logging/log.h"
|
||||
#include "emulator_settings.h"
|
||||
#include "emulator_state.h"
|
||||
|
||||
#include <SDL3/SDL_messagebox.h>
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
// ── Singleton storage ─────────────────────────────────────────────────
|
||||
std::shared_ptr<EmulatorSettingsImpl> EmulatorSettingsImpl::s_instance = nullptr;
|
||||
std::mutex EmulatorSettingsImpl::s_mutex;
|
||||
|
||||
// ── nlohmann helpers for std::filesystem::path ───────────────────────
|
||||
namespace nlohmann {
|
||||
template <>
|
||||
struct adl_serializer<std::filesystem::path> {
|
||||
static void to_json(json& j, const std::filesystem::path& p) {
|
||||
j = p.string();
|
||||
}
|
||||
static void from_json(const json& j, std::filesystem::path& p) {
|
||||
p = j.get<std::string>();
|
||||
}
|
||||
};
|
||||
} // namespace nlohmann
|
||||
|
||||
namespace toml {
|
||||
// why is it so hard to avoid exceptions with this library
|
||||
template <typename T>
|
||||
std::optional<T> get_optional(const toml::value& v, const std::string& key) {
|
||||
if (!v.is_table())
|
||||
return std::nullopt;
|
||||
const auto& tbl = v.as_table();
|
||||
auto it = tbl.find(key);
|
||||
if (it == tbl.end())
|
||||
return std::nullopt;
|
||||
|
||||
if constexpr (std::is_same_v<T, int>) {
|
||||
if (it->second.is_integer()) {
|
||||
return static_cast<int>(toml::get<int>(it->second));
|
||||
}
|
||||
} else if constexpr (std::is_same_v<T, unsigned int>) {
|
||||
if (it->second.is_integer()) {
|
||||
return static_cast<u32>(toml::get<unsigned int>(it->second));
|
||||
}
|
||||
} else if constexpr (std::is_same_v<T, double>) {
|
||||
if (it->second.is_floating()) {
|
||||
return toml::get<double>(it->second);
|
||||
}
|
||||
} else if constexpr (std::is_same_v<T, std::string>) {
|
||||
if (it->second.is_string()) {
|
||||
return toml::get<std::string>(it->second);
|
||||
}
|
||||
} else if constexpr (std::is_same_v<T, std::filesystem::path>) {
|
||||
if (it->second.is_string()) {
|
||||
return toml::get<std::string>(it->second);
|
||||
}
|
||||
} else if constexpr (std::is_same_v<T, bool>) {
|
||||
if (it->second.is_boolean()) {
|
||||
return toml::get<bool>(it->second);
|
||||
}
|
||||
} else {
|
||||
static_assert([] { return false; }(), "Unsupported type in get_optional<T>");
|
||||
}
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
} // namespace toml
|
||||
|
||||
// ── Helpers ───────────────────────────────────────────────────────────
|
||||
|
||||
void EmulatorSettingsImpl::PrintChangedSummary(const std::vector<std::string>& changed) {
|
||||
if (changed.empty()) {
|
||||
LOG_DEBUG(EmuSettings, "No game-specific overrides applied");
|
||||
return;
|
||||
}
|
||||
LOG_DEBUG(EmuSettings, "Game-specific overrides applied:");
|
||||
for (const auto& k : changed)
|
||||
LOG_DEBUG(EmuSettings, " * {}", k);
|
||||
}
|
||||
|
||||
// ── Singleton ────────────────────────────────────────────────────────
|
||||
EmulatorSettingsImpl::EmulatorSettingsImpl() = default;
|
||||
|
||||
EmulatorSettingsImpl::~EmulatorSettingsImpl() {
|
||||
Save();
|
||||
}
|
||||
|
||||
std::shared_ptr<EmulatorSettingsImpl> EmulatorSettingsImpl::GetInstance() {
|
||||
std::lock_guard lock(s_mutex);
|
||||
if (!s_instance)
|
||||
s_instance = std::make_shared<EmulatorSettingsImpl>();
|
||||
return s_instance;
|
||||
}
|
||||
|
||||
void EmulatorSettingsImpl::SetInstance(std::shared_ptr<EmulatorSettingsImpl> instance) {
|
||||
std::lock_guard lock(s_mutex);
|
||||
s_instance = std::move(instance);
|
||||
}
|
||||
|
||||
// --------------------
|
||||
// General helpers
|
||||
// --------------------
|
||||
bool EmulatorSettingsImpl::AddGameInstallDir(const std::filesystem::path& dir, bool enabled) {
|
||||
for (const auto& d : m_general.install_dirs.value)
|
||||
if (d.path == dir)
|
||||
return false;
|
||||
m_general.install_dirs.value.push_back({dir, enabled});
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<std::filesystem::path> EmulatorSettingsImpl::GetGameInstallDirs() const {
|
||||
std::vector<std::filesystem::path> out;
|
||||
for (const auto& d : m_general.install_dirs.value)
|
||||
if (d.enabled)
|
||||
out.push_back(d.path);
|
||||
return out;
|
||||
}
|
||||
|
||||
const std::vector<GameInstallDir>& EmulatorSettingsImpl::GetAllGameInstallDirs() const {
|
||||
return m_general.install_dirs.value;
|
||||
}
|
||||
|
||||
void EmulatorSettingsImpl::SetAllGameInstallDirs(const std::vector<GameInstallDir>& dirs) {
|
||||
m_general.install_dirs.value = dirs;
|
||||
}
|
||||
|
||||
void EmulatorSettingsImpl::RemoveGameInstallDir(const std::filesystem::path& dir) {
|
||||
auto iterator =
|
||||
std::find_if(m_general.install_dirs.value.begin(), m_general.install_dirs.value.end(),
|
||||
[&dir](const GameInstallDir& install_dir) { return install_dir.path == dir; });
|
||||
if (iterator != m_general.install_dirs.value.end()) {
|
||||
m_general.install_dirs.value.erase(iterator);
|
||||
}
|
||||
}
|
||||
|
||||
void EmulatorSettingsImpl::SetGameInstallDirEnabled(const std::filesystem::path& dir,
|
||||
bool enabled) {
|
||||
auto iterator =
|
||||
std::find_if(m_general.install_dirs.value.begin(), m_general.install_dirs.value.end(),
|
||||
[&dir](const GameInstallDir& install_dir) { return install_dir.path == dir; });
|
||||
if (iterator != m_general.install_dirs.value.end()) {
|
||||
iterator->enabled = enabled;
|
||||
}
|
||||
}
|
||||
|
||||
void EmulatorSettingsImpl::SetGameInstallDirs(
|
||||
const std::vector<std::filesystem::path>& dirs_config) {
|
||||
m_general.install_dirs.value.clear();
|
||||
for (const auto& dir : dirs_config) {
|
||||
m_general.install_dirs.value.push_back({dir, true});
|
||||
}
|
||||
}
|
||||
|
||||
const std::vector<bool> EmulatorSettingsImpl::GetGameInstallDirsEnabled() {
|
||||
std::vector<bool> enabled_dirs;
|
||||
for (const auto& dir : m_general.install_dirs.value) {
|
||||
enabled_dirs.push_back(dir.enabled);
|
||||
}
|
||||
return enabled_dirs;
|
||||
}
|
||||
|
||||
std::filesystem::path EmulatorSettingsImpl::GetHomeDir() {
|
||||
if (m_general.home_dir.value.empty()) {
|
||||
return Common::FS::GetUserPath(Common::FS::PathType::HomeDir);
|
||||
}
|
||||
return m_general.home_dir.value;
|
||||
}
|
||||
|
||||
void EmulatorSettingsImpl::SetHomeDir(const std::filesystem::path& dir) {
|
||||
m_general.home_dir.value = dir;
|
||||
}
|
||||
|
||||
std::filesystem::path EmulatorSettingsImpl::GetSysModulesDir() {
|
||||
if (m_general.sys_modules_dir.value.empty()) {
|
||||
return Common::FS::GetUserPath(Common::FS::PathType::SysModuleDir);
|
||||
}
|
||||
return m_general.sys_modules_dir.value;
|
||||
}
|
||||
|
||||
void EmulatorSettingsImpl::SetSysModulesDir(const std::filesystem::path& dir) {
|
||||
m_general.sys_modules_dir.value = dir;
|
||||
}
|
||||
|
||||
std::filesystem::path EmulatorSettingsImpl::GetFontsDir() {
|
||||
if (m_general.font_dir.value.empty()) {
|
||||
return Common::FS::GetUserPath(Common::FS::PathType::FontsDir);
|
||||
}
|
||||
return m_general.font_dir.value;
|
||||
}
|
||||
|
||||
void EmulatorSettingsImpl::SetFontsDir(const std::filesystem::path& dir) {
|
||||
m_general.font_dir.value = dir;
|
||||
}
|
||||
|
||||
// ── Game-specific override management ────────────────────────────────
|
||||
void EmulatorSettingsImpl::ClearGameSpecificOverrides() {
|
||||
ClearGroupOverrides(m_general);
|
||||
ClearGroupOverrides(m_debug);
|
||||
ClearGroupOverrides(m_input);
|
||||
ClearGroupOverrides(m_audio);
|
||||
ClearGroupOverrides(m_gpu);
|
||||
ClearGroupOverrides(m_vulkan);
|
||||
LOG_DEBUG(EmuSettings, "All game-specific overrides cleared");
|
||||
}
|
||||
|
||||
void EmulatorSettingsImpl::ResetGameSpecificValue(const std::string& key) {
|
||||
// Walk every overrideable group until we find the matching key.
|
||||
auto tryGroup = [&key](auto& group) {
|
||||
for (auto& item : group.GetOverrideableFields()) {
|
||||
if (key == item.key) {
|
||||
item.reset_game_specific(&group);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
};
|
||||
if (tryGroup(m_general))
|
||||
return;
|
||||
if (tryGroup(m_debug))
|
||||
return;
|
||||
if (tryGroup(m_input))
|
||||
return;
|
||||
if (tryGroup(m_audio))
|
||||
return;
|
||||
if (tryGroup(m_gpu))
|
||||
return;
|
||||
if (tryGroup(m_vulkan))
|
||||
return;
|
||||
LOG_WARNING(EmuSettings, "ResetGameSpecificValue: key '{}' not found", key);
|
||||
}
|
||||
|
||||
bool EmulatorSettingsImpl::Save(const std::string& serial) {
|
||||
try {
|
||||
if (!serial.empty()) {
|
||||
const auto cfgDir = Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs);
|
||||
std::filesystem::create_directories(cfgDir);
|
||||
const auto path = cfgDir / (serial + ".json");
|
||||
|
||||
json j = json::object();
|
||||
|
||||
json generalObj = json::object();
|
||||
SaveGroupGameSpecific(m_general, generalObj);
|
||||
j["General"] = generalObj;
|
||||
|
||||
json debugObj = json::object();
|
||||
SaveGroupGameSpecific(m_debug, debugObj);
|
||||
j["Debug"] = debugObj;
|
||||
|
||||
json inputObj = json::object();
|
||||
SaveGroupGameSpecific(m_input, inputObj);
|
||||
j["Input"] = inputObj;
|
||||
|
||||
json audioObj = json::object();
|
||||
SaveGroupGameSpecific(m_audio, audioObj);
|
||||
j["Audio"] = audioObj;
|
||||
|
||||
json gpuObj = json::object();
|
||||
SaveGroupGameSpecific(m_gpu, gpuObj);
|
||||
j["GPU"] = gpuObj;
|
||||
|
||||
json vulkanObj = json::object();
|
||||
SaveGroupGameSpecific(m_vulkan, vulkanObj);
|
||||
j["Vulkan"] = vulkanObj;
|
||||
|
||||
std::ofstream out(path);
|
||||
if (!out) {
|
||||
LOG_ERROR(EmuSettings, "Failed to open game config for writing: {}", path.string());
|
||||
return false;
|
||||
}
|
||||
out << std::setw(2) << j;
|
||||
return !out.fail();
|
||||
|
||||
} else {
|
||||
// ── Global config.json ─────────────────────────────────────
|
||||
const auto path =
|
||||
Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "config.json";
|
||||
|
||||
SetConfigVersion(Common::g_scm_rev);
|
||||
|
||||
json j;
|
||||
j["General"] = m_general;
|
||||
j["Debug"] = m_debug;
|
||||
j["Input"] = m_input;
|
||||
j["Audio"] = m_audio;
|
||||
j["GPU"] = m_gpu;
|
||||
j["Vulkan"] = m_vulkan;
|
||||
|
||||
// Read the existing file so we can preserve keys unknown to this build
|
||||
json existing = json::object();
|
||||
if (std::ifstream existingIn{path}; existingIn.good()) {
|
||||
try {
|
||||
existingIn >> existing;
|
||||
} catch (...) {
|
||||
existing = json::object();
|
||||
}
|
||||
}
|
||||
|
||||
// Merge: update each section's known keys, but leave unknown keys intact
|
||||
for (auto& [section, val] : j.items()) {
|
||||
if (existing.contains(section) && existing[section].is_object() && val.is_object())
|
||||
existing[section].update(val); // overwrites known keys, keeps unknown ones
|
||||
else
|
||||
existing[section] = val;
|
||||
}
|
||||
|
||||
std::ofstream out(path);
|
||||
if (!out) {
|
||||
LOG_ERROR(EmuSettings, "Failed to open config for writing: {}", path.string());
|
||||
return false;
|
||||
}
|
||||
out << std::setw(2) << existing;
|
||||
return !out.fail();
|
||||
}
|
||||
} catch (const std::exception& e) {
|
||||
LOG_ERROR(EmuSettings, "Error saving settings: {}", e.what());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// ── Load ──────────────────────────────────────────────────────────────
|
||||
|
||||
bool EmulatorSettingsImpl::Load(const std::string& serial) {
|
||||
try {
|
||||
if (serial.empty()) {
|
||||
// ── Global config ──────────────────────────────────────────
|
||||
const auto userDir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
|
||||
const auto configPath = userDir / "config.json";
|
||||
LOG_DEBUG(EmuSettings, "Loading global config from: {}", configPath.string());
|
||||
|
||||
if (std::ifstream in{configPath}; in.good()) {
|
||||
json gj;
|
||||
in >> gj;
|
||||
|
||||
auto mergeGroup = [&gj](auto& group, const char* section) {
|
||||
if (!gj.contains(section))
|
||||
return;
|
||||
json current = group;
|
||||
current.update(gj.at(section));
|
||||
group = current.get<std::remove_reference_t<decltype(group)>>();
|
||||
};
|
||||
|
||||
mergeGroup(m_general, "General");
|
||||
mergeGroup(m_debug, "Debug");
|
||||
mergeGroup(m_input, "Input");
|
||||
mergeGroup(m_audio, "Audio");
|
||||
mergeGroup(m_gpu, "GPU");
|
||||
mergeGroup(m_vulkan, "Vulkan");
|
||||
|
||||
LOG_DEBUG(EmuSettings, "Global config loaded successfully");
|
||||
} else {
|
||||
if (std::filesystem::exists(Common::FS::GetUserPath(Common::FS::PathType::UserDir) /
|
||||
"config.toml")) {
|
||||
SDL_MessageBoxButtonData btns[2]{
|
||||
{0, 0, "No"},
|
||||
{0, 1, "Yes"},
|
||||
};
|
||||
SDL_MessageBoxData msg_box{
|
||||
0,
|
||||
nullptr,
|
||||
"Config Migration",
|
||||
"The shadPS4 config backend has been updated, and you only have "
|
||||
"the old version of the config. Do you wish to update it "
|
||||
"automatically, or continue with the default config?",
|
||||
2,
|
||||
btns,
|
||||
nullptr,
|
||||
};
|
||||
int result = 1;
|
||||
SDL_ShowMessageBox(&msg_box, &result);
|
||||
if (result == 1) {
|
||||
if (TransferSettings()) {
|
||||
Save();
|
||||
return true;
|
||||
} else {
|
||||
SDL_ShowSimpleMessageBox(0, "Config Migration",
|
||||
"Error transferring settings, exiting.",
|
||||
nullptr);
|
||||
std::quick_exit(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
LOG_DEBUG(EmuSettings, "Global config not found - using defaults");
|
||||
SetDefaultValues();
|
||||
Save();
|
||||
}
|
||||
if (GetConfigVersion() != Common::g_scm_rev) {
|
||||
Save();
|
||||
}
|
||||
return true;
|
||||
} else {
|
||||
// ── Per-game override file ─────────────────────────────────
|
||||
// Never reloads global settings. Only applies
|
||||
// game_specific_value overrides on top of the already-loaded
|
||||
// base configuration.
|
||||
const auto gamePath =
|
||||
Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs) / (serial + ".json");
|
||||
LOG_DEBUG(EmuSettings, "Applying game config: {}", gamePath.string());
|
||||
|
||||
if (!std::filesystem::exists(gamePath)) {
|
||||
LOG_DEBUG(EmuSettings, "No game-specific config found for {}", serial);
|
||||
return false;
|
||||
}
|
||||
|
||||
std::ifstream in(gamePath);
|
||||
if (!in) {
|
||||
LOG_ERROR(EmuSettings, "Failed to open game config: {}", gamePath.string());
|
||||
return false;
|
||||
}
|
||||
|
||||
json gj;
|
||||
in >> gj;
|
||||
|
||||
std::vector<std::string> changed;
|
||||
|
||||
// ApplyGroupOverrides now correctly stores values as
|
||||
// game_specific_value (see make_override in the header).
|
||||
// ConfigMode::Default will then resolve them at getter call
|
||||
// time without ever touching the base values.
|
||||
if (gj.contains("General"))
|
||||
ApplyGroupOverrides(m_general, gj.at("General"), changed);
|
||||
if (gj.contains("Debug"))
|
||||
ApplyGroupOverrides(m_debug, gj.at("Debug"), changed);
|
||||
if (gj.contains("Input"))
|
||||
ApplyGroupOverrides(m_input, gj.at("Input"), changed);
|
||||
if (gj.contains("Audio"))
|
||||
ApplyGroupOverrides(m_audio, gj.at("Audio"), changed);
|
||||
if (gj.contains("GPU"))
|
||||
ApplyGroupOverrides(m_gpu, gj.at("GPU"), changed);
|
||||
if (gj.contains("Vulkan"))
|
||||
ApplyGroupOverrides(m_vulkan, gj.at("Vulkan"), changed);
|
||||
|
||||
PrintChangedSummary(changed);
|
||||
EmulatorState::GetInstance()->SetGameSpecifigConfigUsed(true);
|
||||
return true;
|
||||
}
|
||||
} catch (const std::exception& e) {
|
||||
LOG_ERROR(EmuSettings, "Error loading settings: {}", e.what());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void EmulatorSettingsImpl::SetDefaultValues() {
|
||||
m_general = GeneralSettings{};
|
||||
m_debug = DebugSettings{};
|
||||
m_input = InputSettings{};
|
||||
m_audio = AudioSettings{};
|
||||
m_gpu = GPUSettings{};
|
||||
m_vulkan = VulkanSettings{};
|
||||
}
|
||||
|
||||
bool EmulatorSettingsImpl::TransferSettings() {
|
||||
toml::value og_data;
|
||||
json new_data = json::object();
|
||||
try {
|
||||
auto path = Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "config.toml";
|
||||
std::ifstream ifs;
|
||||
ifs.exceptions(std::ifstream::failbit | std::ifstream::badbit);
|
||||
ifs.open(path, std::ios_base::binary);
|
||||
og_data = toml::parse(ifs, std::string{fmt::UTF(path.filename().u8string()).data});
|
||||
} catch (std::exception& ex) {
|
||||
fmt::print("Got exception trying to load config file. Exception: {}\n", ex.what());
|
||||
return false;
|
||||
}
|
||||
auto setFromToml = [&]<typename T>(Setting<T>& n, toml::value const& t, std::string k) {
|
||||
n = toml::get_optional<T>(t, k).value_or(n.default_value);
|
||||
};
|
||||
if (og_data.contains("General")) {
|
||||
const toml::value& general = og_data.at("General");
|
||||
auto& s = m_general;
|
||||
|
||||
setFromToml(s.volume_slider, general, "volumeSlider");
|
||||
setFromToml(s.neo_mode, general, "isPS4Pro");
|
||||
setFromToml(s.dev_kit_mode, general, "isDevKit");
|
||||
setFromToml(s.psn_signed_in, general, "isPSNSignedIn");
|
||||
setFromToml(s.trophy_popup_disabled, general, "isTrophyPopupDisabled");
|
||||
setFromToml(s.trophy_notification_duration, general, "trophyNotificationDuration");
|
||||
setFromToml(s.discord_rpc_enabled, general, "enableDiscordRPC");
|
||||
setFromToml(s.log_filter, general, "logFilter");
|
||||
setFromToml(s.log_type, general, "logType");
|
||||
setFromToml(s.identical_log_grouped, general, "isIdenticalLogGrouped");
|
||||
setFromToml(s.show_splash, general, "showSplash");
|
||||
setFromToml(s.trophy_notification_side, general, "sideTrophy");
|
||||
setFromToml(s.connected_to_network, general, "isConnectedToNetwork");
|
||||
setFromToml(s.sys_modules_dir, general, "sysModulesPath");
|
||||
setFromToml(s.font_dir, general, "fontsPath");
|
||||
// setFromToml(, general, "userName");
|
||||
// setFromToml(s.defaultControllerID, general, "defaultControllerID");
|
||||
}
|
||||
|
||||
if (og_data.contains("Input")) {
|
||||
const toml::value& input = og_data.at("Input");
|
||||
auto& s = m_input;
|
||||
|
||||
setFromToml(s.cursor_state, input, "cursorState");
|
||||
setFromToml(s.cursor_hide_timeout, input, "cursorHideTimeout");
|
||||
setFromToml(s.use_special_pad, input, "useSpecialPad");
|
||||
setFromToml(s.special_pad_class, input, "specialPadClass");
|
||||
setFromToml(s.motion_controls_enabled, input, "isMotionControlsEnabled");
|
||||
setFromToml(s.use_unified_input_config, input, "useUnifiedInputConfig");
|
||||
setFromToml(s.background_controller_input, input, "backgroundControllerInput");
|
||||
setFromToml(s.usb_device_backend, input, "usbDeviceBackend");
|
||||
}
|
||||
|
||||
if (og_data.contains("Audio")) {
|
||||
const toml::value& audio = og_data.at("Audio");
|
||||
auto& s = m_audio;
|
||||
|
||||
setFromToml(s.sdl_mic_device, audio, "micDevice");
|
||||
setFromToml(s.sdl_main_output_device, audio, "mainOutputDevice");
|
||||
setFromToml(s.sdl_padSpk_output_device, audio, "padSpkOutputDevice");
|
||||
}
|
||||
|
||||
if (og_data.contains("GPU")) {
|
||||
const toml::value& gpu = og_data.at("GPU");
|
||||
auto& s = m_gpu;
|
||||
|
||||
setFromToml(s.window_width, gpu, "screenWidth");
|
||||
setFromToml(s.window_height, gpu, "screenHeight");
|
||||
setFromToml(s.internal_screen_width, gpu, "internalScreenWidth");
|
||||
setFromToml(s.internal_screen_height, gpu, "internalScreenHeight");
|
||||
setFromToml(s.null_gpu, gpu, "nullGpu");
|
||||
setFromToml(s.copy_gpu_buffers, gpu, "copyGPUBuffers");
|
||||
setFromToml(s.readbacks_mode, gpu, "readbacksMode");
|
||||
setFromToml(s.readback_linear_images_enabled, gpu, "readbackLinearImages");
|
||||
setFromToml(s.direct_memory_access_enabled, gpu, "directMemoryAccess");
|
||||
setFromToml(s.dump_shaders, gpu, "dumpShaders");
|
||||
setFromToml(s.patch_shaders, gpu, "patchShaders");
|
||||
setFromToml(s.vblank_frequency, gpu, "vblankFrequency");
|
||||
setFromToml(s.full_screen, gpu, "Fullscreen");
|
||||
setFromToml(s.full_screen_mode, gpu, "FullscreenMode");
|
||||
setFromToml(s.present_mode, gpu, "presentMode");
|
||||
setFromToml(s.hdr_allowed, gpu, "allowHDR");
|
||||
setFromToml(s.fsr_enabled, gpu, "fsrEnabled");
|
||||
setFromToml(s.rcas_enabled, gpu, "rcasEnabled");
|
||||
setFromToml(s.rcas_attenuation, gpu, "rcasAttenuation");
|
||||
}
|
||||
|
||||
if (og_data.contains("Vulkan")) {
|
||||
const toml::value& vk = og_data.at("Vulkan");
|
||||
auto& s = m_vulkan;
|
||||
|
||||
setFromToml(s.gpu_id, vk, "gpuId");
|
||||
setFromToml(s.vkvalidation_enabled, vk, "validation");
|
||||
setFromToml(s.vkvalidation_core_enabled, vk, "validation_core");
|
||||
setFromToml(s.vkvalidation_sync_enabled, vk, "validation_sync");
|
||||
setFromToml(s.vkvalidation_gpu_enabled, vk, "validation_gpu");
|
||||
setFromToml(s.vkcrash_diagnostic_enabled, vk, "crashDiagnostic");
|
||||
setFromToml(s.vkhost_markers, vk, "hostMarkers");
|
||||
setFromToml(s.vkguest_markers, vk, "guestMarkers");
|
||||
setFromToml(s.renderdoc_enabled, vk, "rdocEnable");
|
||||
setFromToml(s.pipeline_cache_enabled, vk, "pipelineCacheEnable");
|
||||
setFromToml(s.pipeline_cache_archived, vk, "pipelineCacheArchive");
|
||||
}
|
||||
|
||||
if (og_data.contains("Debug")) {
|
||||
const toml::value& debug = og_data.at("Debug");
|
||||
auto& s = m_debug;
|
||||
|
||||
setFromToml(s.debug_dump, debug, "DebugDump");
|
||||
setFromToml(s.separate_logging_enabled, debug, "isSeparateLogFilesEnabled");
|
||||
setFromToml(s.shader_collect, debug, "CollectShader");
|
||||
setFromToml(s.log_enabled, debug, "logEnabled");
|
||||
setFromToml(m_general.show_fps_counter, debug, "showFpsCounter");
|
||||
}
|
||||
|
||||
if (og_data.contains("Settings")) {
|
||||
const toml::value& settings = og_data.at("Settings");
|
||||
auto& s = m_general;
|
||||
setFromToml(s.console_language, settings, "consoleLanguage");
|
||||
}
|
||||
|
||||
if (og_data.contains("GUI")) {
|
||||
const toml::value& gui = og_data.at("GUI");
|
||||
auto& s = m_general;
|
||||
|
||||
// Transfer install directories
|
||||
try {
|
||||
const auto install_dir_array =
|
||||
toml::find_or<std::vector<std::string>>(gui, "installDirs", {});
|
||||
std::vector<bool> install_dirs_enabled;
|
||||
|
||||
try {
|
||||
install_dirs_enabled = toml::find<std::vector<bool>>(gui, "installDirsEnabled");
|
||||
} catch (...) {
|
||||
// If it does not exist, assume that all are enabled.
|
||||
install_dirs_enabled.resize(install_dir_array.size(), true);
|
||||
}
|
||||
|
||||
if (install_dirs_enabled.size() < install_dir_array.size()) {
|
||||
install_dirs_enabled.resize(install_dir_array.size(), true);
|
||||
}
|
||||
|
||||
std::vector<GameInstallDir> settings_install_dirs;
|
||||
for (size_t i = 0; i < install_dir_array.size(); i++) {
|
||||
settings_install_dirs.push_back(
|
||||
{std::filesystem::path{install_dir_array[i]}, install_dirs_enabled[i]});
|
||||
}
|
||||
s.install_dirs.value = settings_install_dirs;
|
||||
} catch (const std::exception& e) {
|
||||
LOG_WARNING(EmuSettings, "Failed to transfer install directories: {}", e.what());
|
||||
}
|
||||
|
||||
// Transfer addon install directory
|
||||
try {
|
||||
std::string addon_install_dir_str;
|
||||
if (gui.contains("addonInstallDir")) {
|
||||
const auto& addon_value = gui.at("addonInstallDir");
|
||||
if (addon_value.is_string()) {
|
||||
addon_install_dir_str = toml::get<std::string>(addon_value);
|
||||
if (!addon_install_dir_str.empty()) {
|
||||
s.addon_install_dir.value = std::filesystem::path{addon_install_dir_str};
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (const std::exception& e) {
|
||||
LOG_WARNING(EmuSettings, "Failed to transfer addon install directory: {}", e.what());
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<std::string> EmulatorSettingsImpl::GetAllOverrideableKeys() const {
|
||||
std::vector<std::string> keys;
|
||||
auto addGroup = [&keys](const auto& fields) {
|
||||
for (const auto& item : fields)
|
||||
keys.push_back(item.key);
|
||||
};
|
||||
addGroup(m_general.GetOverrideableFields());
|
||||
addGroup(m_debug.GetOverrideableFields());
|
||||
addGroup(m_input.GetOverrideableFields());
|
||||
addGroup(m_audio.GetOverrideableFields());
|
||||
addGroup(m_gpu.GetOverrideableFields());
|
||||
addGroup(m_vulkan.GetOverrideableFields());
|
||||
return keys;
|
||||
}
|
||||
636
src/core/emulator_settings.h
Normal file
636
src/core/emulator_settings.h
Normal file
@ -0,0 +1,636 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <nlohmann/json.hpp>
|
||||
#include "common/logging/log.h"
|
||||
#include "common/types.h"
|
||||
|
||||
#define EmulatorSettings (*EmulatorSettingsImpl::GetInstance())
|
||||
|
||||
enum HideCursorState : int {
|
||||
Never,
|
||||
Idle,
|
||||
Always,
|
||||
};
|
||||
|
||||
enum UsbBackendType : int {
|
||||
Real,
|
||||
SkylandersPortal,
|
||||
InfinityBase,
|
||||
DimensionsToypad,
|
||||
};
|
||||
|
||||
enum GpuReadbacksMode : int {
|
||||
Disabled,
|
||||
Relaxed,
|
||||
Precise,
|
||||
};
|
||||
|
||||
enum class ConfigMode {
|
||||
Default,
|
||||
Global,
|
||||
Clean,
|
||||
};
|
||||
|
||||
enum AudioBackend : int {
|
||||
SDL,
|
||||
OpenAL,
|
||||
// Add more backends as needed
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
struct Setting {
|
||||
T default_value{};
|
||||
T value{};
|
||||
std::optional<T> game_specific_value{};
|
||||
|
||||
Setting() = default;
|
||||
// Single-argument ctor: initialises both default_value and value so
|
||||
// that CleanMode can always recover the intended factory default.
|
||||
/*implicit*/ Setting(T init) : default_value(std::move(init)), value(default_value) {}
|
||||
|
||||
/// Return the active value under the given mode.
|
||||
T get(ConfigMode mode = ConfigMode::Default) const {
|
||||
switch (mode) {
|
||||
case ConfigMode::Default:
|
||||
return game_specific_value.value_or(value);
|
||||
case ConfigMode::Global:
|
||||
return value;
|
||||
case ConfigMode::Clean:
|
||||
return default_value;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
/// Write v to the base layer.
|
||||
/// Game-specific overrides are applied exclusively via Load(serial)
|
||||
void set(const T& v) {
|
||||
value = v;
|
||||
}
|
||||
|
||||
/// Discard the game-specific override; subsequent get(Default) will
|
||||
/// fall back to the base value.
|
||||
void reset_game_specific() {
|
||||
game_specific_value = std::nullopt;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
void to_json(nlohmann::json& j, const Setting<T>& s) {
|
||||
j = s.value;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void from_json(const nlohmann::json& j, Setting<T>& s) {
|
||||
s.value = j.get<T>();
|
||||
}
|
||||
|
||||
struct OverrideItem {
|
||||
const char* key;
|
||||
std::function<void(void* group_ptr, const nlohmann::json& entry,
|
||||
std::vector<std::string>& changed)>
|
||||
apply;
|
||||
/// Return the value that should be written to the per-game config file.
|
||||
/// Falls back to base value if no game-specific override is set.
|
||||
std::function<nlohmann::json(const void* group_ptr)> get_for_save;
|
||||
|
||||
/// Clear game_specific_value for this field.
|
||||
std::function<void(void* group_ptr)> reset_game_specific;
|
||||
};
|
||||
|
||||
template <typename Struct, typename T>
|
||||
inline OverrideItem make_override(const char* key, Setting<T> Struct::* member) {
|
||||
return OverrideItem{
|
||||
key,
|
||||
[member, key](void* base, const nlohmann::json& entry, std::vector<std::string>& changed) {
|
||||
LOG_DEBUG(EmuSettings, "[make_override] Processing key: {}", key);
|
||||
LOG_DEBUG(EmuSettings, "[make_override] Entry JSON: {}", entry.dump());
|
||||
Struct* obj = reinterpret_cast<Struct*>(base);
|
||||
Setting<T>& dst = obj->*member;
|
||||
try {
|
||||
T newValue = entry.get<T>();
|
||||
LOG_DEBUG(EmuSettings, "[make_override] Parsed value: {}", newValue);
|
||||
LOG_DEBUG(EmuSettings, "[make_override] Current value: {}", dst.value);
|
||||
if (dst.value != newValue) {
|
||||
std::ostringstream oss;
|
||||
oss << key << " ( " << dst.value << " → " << newValue << " )";
|
||||
changed.push_back(oss.str());
|
||||
LOG_DEBUG(EmuSettings, "[make_override] Recorded change: {}", oss.str());
|
||||
}
|
||||
dst.game_specific_value = newValue;
|
||||
LOG_DEBUG(EmuSettings, "[make_override] Successfully updated {}", key);
|
||||
} catch (const std::exception& e) {
|
||||
LOG_ERROR(EmuSettings, "[make_override] ERROR parsing {}: {}", key, e.what());
|
||||
LOG_ERROR(EmuSettings, "[make_override] Entry was: {}", entry.dump());
|
||||
LOG_ERROR(EmuSettings, "[make_override] Type name: {}", entry.type_name());
|
||||
}
|
||||
},
|
||||
|
||||
// --- get_for_save -------------------------------------------
|
||||
// Returns game_specific_value when present, otherwise base value.
|
||||
// This means a freshly-opened game-specific dialog still shows
|
||||
// useful (current-global) values rather than empty entries.
|
||||
[member](const void* base) -> nlohmann::json {
|
||||
const Struct* obj = reinterpret_cast<const Struct*>(base);
|
||||
const Setting<T>& src = obj->*member;
|
||||
return nlohmann::json(src.game_specific_value.value_or(src.value));
|
||||
},
|
||||
|
||||
// --- reset_game_specific ------------------------------------
|
||||
[member](void* base) {
|
||||
Struct* obj = reinterpret_cast<Struct*>(base);
|
||||
(obj->*member).reset_game_specific();
|
||||
}};
|
||||
}
|
||||
|
||||
// -------------------------------
|
||||
// Support types
|
||||
// -------------------------------
|
||||
struct GameInstallDir {
|
||||
std::filesystem::path path;
|
||||
bool enabled;
|
||||
};
|
||||
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(GameInstallDir, path, enabled)
|
||||
|
||||
// -------------------------------
|
||||
// General settings
|
||||
// -------------------------------
|
||||
struct GeneralSettings {
|
||||
Setting<std::vector<GameInstallDir>> install_dirs;
|
||||
Setting<std::filesystem::path> addon_install_dir;
|
||||
Setting<std::filesystem::path> home_dir;
|
||||
Setting<std::filesystem::path> sys_modules_dir;
|
||||
Setting<std::filesystem::path> font_dir;
|
||||
|
||||
Setting<int> volume_slider{100};
|
||||
Setting<bool> neo_mode{false};
|
||||
Setting<bool> dev_kit_mode{false};
|
||||
Setting<int> extra_dmem_in_mbytes{0};
|
||||
Setting<bool> psn_signed_in{false};
|
||||
Setting<bool> trophy_popup_disabled{false};
|
||||
Setting<double> trophy_notification_duration{6.0};
|
||||
Setting<std::string> trophy_notification_side{"right"};
|
||||
Setting<std::string> log_filter{""};
|
||||
Setting<std::string> log_type{"sync"};
|
||||
Setting<bool> show_splash{false};
|
||||
Setting<bool> identical_log_grouped{true};
|
||||
Setting<bool> connected_to_network{false};
|
||||
Setting<bool> discord_rpc_enabled{false};
|
||||
Setting<bool> show_fps_counter{false};
|
||||
Setting<int> console_language{1};
|
||||
|
||||
// return a vector of override descriptors (runtime, but tiny)
|
||||
std::vector<OverrideItem> GetOverrideableFields() const {
|
||||
return std::vector<OverrideItem>{
|
||||
make_override<GeneralSettings>("volume_slider", &GeneralSettings::volume_slider),
|
||||
make_override<GeneralSettings>("neo_mode", &GeneralSettings::neo_mode),
|
||||
make_override<GeneralSettings>("dev_kit_mode", &GeneralSettings::dev_kit_mode),
|
||||
make_override<GeneralSettings>("extra_dmem_in_mbytes",
|
||||
&GeneralSettings::extra_dmem_in_mbytes),
|
||||
make_override<GeneralSettings>("psn_signed_in", &GeneralSettings::psn_signed_in),
|
||||
make_override<GeneralSettings>("trophy_popup_disabled",
|
||||
&GeneralSettings::trophy_popup_disabled),
|
||||
make_override<GeneralSettings>("trophy_notification_duration",
|
||||
&GeneralSettings::trophy_notification_duration),
|
||||
make_override<GeneralSettings>("log_filter", &GeneralSettings::log_filter),
|
||||
make_override<GeneralSettings>("log_type", &GeneralSettings::log_type),
|
||||
make_override<GeneralSettings>("identical_log_grouped",
|
||||
&GeneralSettings::identical_log_grouped),
|
||||
make_override<GeneralSettings>("show_splash", &GeneralSettings::show_splash),
|
||||
make_override<GeneralSettings>("trophy_notification_side",
|
||||
&GeneralSettings::trophy_notification_side),
|
||||
make_override<GeneralSettings>("connected_to_network",
|
||||
&GeneralSettings::connected_to_network)};
|
||||
}
|
||||
};
|
||||
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(GeneralSettings, install_dirs, addon_install_dir, home_dir,
|
||||
sys_modules_dir, font_dir, volume_slider, neo_mode, dev_kit_mode,
|
||||
extra_dmem_in_mbytes, psn_signed_in, trophy_popup_disabled,
|
||||
trophy_notification_duration, log_filter, log_type, show_splash,
|
||||
identical_log_grouped, trophy_notification_side,
|
||||
connected_to_network, discord_rpc_enabled, show_fps_counter,
|
||||
console_language)
|
||||
|
||||
// -------------------------------
|
||||
// Debug settings
|
||||
// -------------------------------
|
||||
struct DebugSettings {
|
||||
Setting<bool> separate_logging_enabled{false}; // specific
|
||||
Setting<bool> debug_dump{false}; // specific
|
||||
Setting<bool> shader_collect{false}; // specific
|
||||
Setting<bool> log_enabled{true}; // specific
|
||||
Setting<std::string> config_version{""}; // specific
|
||||
|
||||
std::vector<OverrideItem> GetOverrideableFields() const {
|
||||
return std::vector<OverrideItem>{
|
||||
make_override<DebugSettings>("debug_dump", &DebugSettings::debug_dump),
|
||||
make_override<DebugSettings>("shader_collect", &DebugSettings::shader_collect),
|
||||
make_override<DebugSettings>("separate_logging_enabled",
|
||||
&DebugSettings::separate_logging_enabled),
|
||||
make_override<DebugSettings>("log_enabled", &DebugSettings::log_enabled)};
|
||||
}
|
||||
};
|
||||
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(DebugSettings, separate_logging_enabled, debug_dump,
|
||||
shader_collect, log_enabled, config_version)
|
||||
|
||||
// -------------------------------
|
||||
// Input settings
|
||||
// -------------------------------
|
||||
|
||||
struct InputSettings {
|
||||
Setting<int> cursor_state{HideCursorState::Idle}; // specific
|
||||
Setting<int> cursor_hide_timeout{5}; // specific
|
||||
Setting<int> usb_device_backend{UsbBackendType::Real}; // specific
|
||||
Setting<bool> use_special_pad{false};
|
||||
Setting<int> special_pad_class{1};
|
||||
Setting<bool> motion_controls_enabled{true}; // specific
|
||||
Setting<bool> use_unified_input_config{true};
|
||||
Setting<std::string> default_controller_id{""};
|
||||
Setting<bool> background_controller_input{false}; // specific
|
||||
Setting<s32> camera_id{-1};
|
||||
|
||||
std::vector<OverrideItem> GetOverrideableFields() const {
|
||||
return std::vector<OverrideItem>{
|
||||
make_override<InputSettings>("cursor_state", &InputSettings::cursor_state),
|
||||
make_override<InputSettings>("cursor_hide_timeout",
|
||||
&InputSettings::cursor_hide_timeout),
|
||||
make_override<InputSettings>("usb_device_backend", &InputSettings::usb_device_backend),
|
||||
make_override<InputSettings>("motion_controls_enabled",
|
||||
&InputSettings::motion_controls_enabled),
|
||||
make_override<InputSettings>("background_controller_input",
|
||||
&InputSettings::background_controller_input),
|
||||
make_override<InputSettings>("camera_id", &InputSettings::camera_id)};
|
||||
}
|
||||
};
|
||||
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(InputSettings, cursor_state, cursor_hide_timeout,
|
||||
usb_device_backend, use_special_pad, special_pad_class,
|
||||
motion_controls_enabled, use_unified_input_config,
|
||||
default_controller_id, background_controller_input, camera_id)
|
||||
// -------------------------------
|
||||
// Audio settings
|
||||
// -------------------------------
|
||||
struct AudioSettings {
|
||||
Setting<u32> audio_backend{AudioBackend::SDL};
|
||||
Setting<std::string> sdl_mic_device{"Default Device"};
|
||||
Setting<std::string> sdl_main_output_device{"Default Device"};
|
||||
Setting<std::string> sdl_padSpk_output_device{"Default Device"};
|
||||
Setting<std::string> openal_mic_device{"Default Device"};
|
||||
Setting<std::string> openal_main_output_device{"Default Device"};
|
||||
Setting<std::string> openal_padSpk_output_device{"Default Device"};
|
||||
|
||||
std::vector<OverrideItem> GetOverrideableFields() const {
|
||||
return std::vector<OverrideItem>{
|
||||
make_override<AudioSettings>("audio_backend", &AudioSettings::audio_backend),
|
||||
make_override<AudioSettings>("sdl_mic_device", &AudioSettings::sdl_mic_device),
|
||||
make_override<AudioSettings>("sdl_main_output_device",
|
||||
&AudioSettings::sdl_main_output_device),
|
||||
make_override<AudioSettings>("sdl_padSpk_output_device",
|
||||
&AudioSettings::sdl_padSpk_output_device),
|
||||
make_override<AudioSettings>("openal_mic_device", &AudioSettings::openal_mic_device),
|
||||
make_override<AudioSettings>("openal_main_output_device",
|
||||
&AudioSettings::openal_main_output_device),
|
||||
make_override<AudioSettings>("openal_padSpk_output_device",
|
||||
&AudioSettings::openal_padSpk_output_device)};
|
||||
}
|
||||
};
|
||||
|
||||
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(AudioSettings, audio_backend, sdl_mic_device,
|
||||
sdl_main_output_device, sdl_padSpk_output_device,
|
||||
openal_mic_device, openal_main_output_device,
|
||||
openal_padSpk_output_device)
|
||||
|
||||
// -------------------------------
|
||||
// GPU settings
|
||||
// -------------------------------
|
||||
struct GPUSettings {
|
||||
Setting<u32> window_width{1280};
|
||||
Setting<u32> window_height{720};
|
||||
Setting<u32> internal_screen_width{1280};
|
||||
Setting<u32> internal_screen_height{720};
|
||||
Setting<bool> null_gpu{false};
|
||||
Setting<bool> copy_gpu_buffers{false};
|
||||
Setting<u32> readbacks_mode{GpuReadbacksMode::Disabled};
|
||||
Setting<bool> readback_linear_images_enabled{false};
|
||||
Setting<bool> direct_memory_access_enabled{false};
|
||||
Setting<bool> dump_shaders{false};
|
||||
Setting<bool> patch_shaders{false};
|
||||
Setting<u32> vblank_frequency{60};
|
||||
Setting<bool> full_screen{false};
|
||||
Setting<std::string> full_screen_mode{"Windowed"};
|
||||
Setting<std::string> present_mode{"Mailbox"};
|
||||
Setting<bool> hdr_allowed{false};
|
||||
Setting<bool> fsr_enabled{false};
|
||||
Setting<bool> rcas_enabled{true};
|
||||
Setting<int> rcas_attenuation{250};
|
||||
// TODO add overrides
|
||||
std::vector<OverrideItem> GetOverrideableFields() const {
|
||||
return std::vector<OverrideItem>{
|
||||
make_override<GPUSettings>("null_gpu", &GPUSettings::null_gpu),
|
||||
make_override<GPUSettings>("copy_gpu_buffers", &GPUSettings::copy_gpu_buffers),
|
||||
make_override<GPUSettings>("full_screen", &GPUSettings::full_screen),
|
||||
make_override<GPUSettings>("full_screen_mode", &GPUSettings::full_screen_mode),
|
||||
make_override<GPUSettings>("present_mode", &GPUSettings::present_mode),
|
||||
make_override<GPUSettings>("window_height", &GPUSettings::window_height),
|
||||
make_override<GPUSettings>("window_width", &GPUSettings::window_width),
|
||||
make_override<GPUSettings>("hdr_allowed", &GPUSettings::hdr_allowed),
|
||||
make_override<GPUSettings>("fsr_enabled", &GPUSettings::fsr_enabled),
|
||||
make_override<GPUSettings>("rcas_enabled", &GPUSettings::rcas_enabled),
|
||||
make_override<GPUSettings>("rcas_attenuation", &GPUSettings::rcas_attenuation),
|
||||
make_override<GPUSettings>("dump_shaders", &GPUSettings::dump_shaders),
|
||||
make_override<GPUSettings>("patch_shaders", &GPUSettings::patch_shaders),
|
||||
make_override<GPUSettings>("readbacks_mode", &GPUSettings::readbacks_mode),
|
||||
make_override<GPUSettings>("readback_linear_images_enabled",
|
||||
&GPUSettings::readback_linear_images_enabled),
|
||||
make_override<GPUSettings>("direct_memory_access_enabled",
|
||||
&GPUSettings::direct_memory_access_enabled),
|
||||
make_override<GPUSettings>("vblank_frequency", &GPUSettings::vblank_frequency),
|
||||
};
|
||||
}
|
||||
};
|
||||
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(GPUSettings, window_width, window_height, internal_screen_width,
|
||||
internal_screen_height, null_gpu, copy_gpu_buffers,
|
||||
readbacks_mode, readback_linear_images_enabled,
|
||||
direct_memory_access_enabled, dump_shaders, patch_shaders,
|
||||
vblank_frequency, full_screen, full_screen_mode, present_mode,
|
||||
hdr_allowed, fsr_enabled, rcas_enabled, rcas_attenuation)
|
||||
// -------------------------------
|
||||
// Vulkan settings
|
||||
// -------------------------------
|
||||
struct VulkanSettings {
|
||||
Setting<s32> gpu_id{-1};
|
||||
Setting<bool> renderdoc_enabled{false};
|
||||
Setting<bool> vkvalidation_enabled{false};
|
||||
Setting<bool> vkvalidation_core_enabled{true};
|
||||
Setting<bool> vkvalidation_sync_enabled{false};
|
||||
Setting<bool> vkvalidation_gpu_enabled{false};
|
||||
Setting<bool> vkcrash_diagnostic_enabled{false};
|
||||
Setting<bool> vkhost_markers{false};
|
||||
Setting<bool> vkguest_markers{false};
|
||||
Setting<bool> pipeline_cache_enabled{false};
|
||||
Setting<bool> pipeline_cache_archived{false};
|
||||
std::vector<OverrideItem> GetOverrideableFields() const {
|
||||
return std::vector<OverrideItem>{
|
||||
make_override<VulkanSettings>("gpu_id", &VulkanSettings::gpu_id),
|
||||
make_override<VulkanSettings>("renderdoc_enabled", &VulkanSettings::renderdoc_enabled),
|
||||
make_override<VulkanSettings>("vkvalidation_enabled",
|
||||
&VulkanSettings::vkvalidation_enabled),
|
||||
make_override<VulkanSettings>("vkvalidation_core_enabled",
|
||||
&VulkanSettings::vkvalidation_core_enabled),
|
||||
make_override<VulkanSettings>("vkvalidation_sync_enabled",
|
||||
&VulkanSettings::vkvalidation_sync_enabled),
|
||||
make_override<VulkanSettings>("vkvalidation_gpu_enabled",
|
||||
&VulkanSettings::vkvalidation_gpu_enabled),
|
||||
make_override<VulkanSettings>("vkcrash_diagnostic_enabled",
|
||||
&VulkanSettings::vkcrash_diagnostic_enabled),
|
||||
make_override<VulkanSettings>("vkhost_markers", &VulkanSettings::vkhost_markers),
|
||||
make_override<VulkanSettings>("vkguest_markers", &VulkanSettings::vkguest_markers),
|
||||
make_override<VulkanSettings>("pipeline_cache_enabled",
|
||||
&VulkanSettings::pipeline_cache_enabled),
|
||||
make_override<VulkanSettings>("pipeline_cache_archived",
|
||||
&VulkanSettings::pipeline_cache_archived),
|
||||
};
|
||||
}
|
||||
};
|
||||
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(VulkanSettings, gpu_id, renderdoc_enabled, vkvalidation_enabled,
|
||||
vkvalidation_core_enabled, vkvalidation_sync_enabled,
|
||||
vkvalidation_gpu_enabled, vkcrash_diagnostic_enabled,
|
||||
vkhost_markers, vkguest_markers, pipeline_cache_enabled,
|
||||
pipeline_cache_archived)
|
||||
|
||||
// -------------------------------
|
||||
// Main manager
|
||||
// -------------------------------
|
||||
class EmulatorSettingsImpl {
|
||||
public:
|
||||
EmulatorSettingsImpl();
|
||||
~EmulatorSettingsImpl();
|
||||
|
||||
static std::shared_ptr<EmulatorSettingsImpl> GetInstance();
|
||||
static void SetInstance(std::shared_ptr<EmulatorSettingsImpl> instance);
|
||||
|
||||
bool Save(const std::string& serial = "");
|
||||
bool Load(const std::string& serial = "");
|
||||
void SetDefaultValues();
|
||||
bool TransferSettings();
|
||||
|
||||
// Config mode
|
||||
ConfigMode GetConfigMode() const {
|
||||
return m_configMode;
|
||||
}
|
||||
void SetConfigMode(ConfigMode mode) {
|
||||
m_configMode = mode;
|
||||
}
|
||||
|
||||
//
|
||||
// Game-specific override management
|
||||
/// Clears all per-game overrides. Call this when a game exits so
|
||||
/// the emulator reverts to global settings.
|
||||
void ClearGameSpecificOverrides();
|
||||
|
||||
/// Reset a single field's game-specific override by its JSON ke
|
||||
void ResetGameSpecificValue(const std::string& key);
|
||||
|
||||
// general accessors
|
||||
bool AddGameInstallDir(const std::filesystem::path& dir, bool enabled = true);
|
||||
std::vector<std::filesystem::path> GetGameInstallDirs() const;
|
||||
void SetAllGameInstallDirs(const std::vector<GameInstallDir>& dirs);
|
||||
void RemoveGameInstallDir(const std::filesystem::path& dir);
|
||||
void SetGameInstallDirEnabled(const std::filesystem::path& dir, bool enabled);
|
||||
void SetGameInstallDirs(const std::vector<std::filesystem::path>& dirs_config);
|
||||
const std::vector<bool> GetGameInstallDirsEnabled();
|
||||
const std::vector<GameInstallDir>& GetAllGameInstallDirs() const;
|
||||
|
||||
std::filesystem::path GetHomeDir();
|
||||
void SetHomeDir(const std::filesystem::path& dir);
|
||||
std::filesystem::path GetSysModulesDir();
|
||||
void SetSysModulesDir(const std::filesystem::path& dir);
|
||||
std::filesystem::path GetFontsDir();
|
||||
void SetFontsDir(const std::filesystem::path& dir);
|
||||
|
||||
private:
|
||||
GeneralSettings m_general{};
|
||||
DebugSettings m_debug{};
|
||||
InputSettings m_input{};
|
||||
AudioSettings m_audio{};
|
||||
GPUSettings m_gpu{};
|
||||
VulkanSettings m_vulkan{};
|
||||
ConfigMode m_configMode{ConfigMode::Default};
|
||||
|
||||
static std::shared_ptr<EmulatorSettingsImpl> s_instance;
|
||||
static std::mutex s_mutex;
|
||||
|
||||
/// Apply overrideable fields from groupJson into group.game_specific_value.
|
||||
template <typename Group>
|
||||
void ApplyGroupOverrides(Group& group, const nlohmann::json& groupJson,
|
||||
std::vector<std::string>& changed) {
|
||||
for (auto& item : group.GetOverrideableFields()) {
|
||||
if (!groupJson.contains(item.key))
|
||||
continue;
|
||||
item.apply(&group, groupJson.at(item.key), changed);
|
||||
}
|
||||
}
|
||||
|
||||
// Write all overrideable fields from group into out (for game-specific save).
|
||||
template <typename Group>
|
||||
static void SaveGroupGameSpecific(const Group& group, nlohmann::json& out) {
|
||||
for (auto& item : group.GetOverrideableFields())
|
||||
out[item.key] = item.get_for_save(&group);
|
||||
}
|
||||
|
||||
// Discard every game-specific override in group.
|
||||
template <typename Group>
|
||||
static void ClearGroupOverrides(Group& group) {
|
||||
for (auto& item : group.GetOverrideableFields())
|
||||
item.reset_game_specific(&group);
|
||||
}
|
||||
|
||||
static void PrintChangedSummary(const std::vector<std::string>& changed);
|
||||
|
||||
public:
|
||||
// Add these getters to access overrideable fields
|
||||
std::vector<OverrideItem> GetGeneralOverrideableFields() const {
|
||||
return m_general.GetOverrideableFields();
|
||||
}
|
||||
std::vector<OverrideItem> GetDebugOverrideableFields() const {
|
||||
return m_debug.GetOverrideableFields();
|
||||
}
|
||||
std::vector<OverrideItem> GetInputOverrideableFields() const {
|
||||
return m_input.GetOverrideableFields();
|
||||
}
|
||||
std::vector<OverrideItem> GetAudioOverrideableFields() const {
|
||||
return m_audio.GetOverrideableFields();
|
||||
}
|
||||
std::vector<OverrideItem> GetGPUOverrideableFields() const {
|
||||
return m_gpu.GetOverrideableFields();
|
||||
}
|
||||
std::vector<OverrideItem> GetVulkanOverrideableFields() const {
|
||||
return m_vulkan.GetOverrideableFields();
|
||||
}
|
||||
std::vector<std::string> GetAllOverrideableKeys() const;
|
||||
|
||||
#define SETTING_FORWARD(group, Name, field) \
|
||||
auto Get##Name() const { \
|
||||
return (group).field.get(m_configMode); \
|
||||
} \
|
||||
void Set##Name(const decltype((group).field.value)& v) { \
|
||||
(group).field.value = v; \
|
||||
}
|
||||
#define SETTING_FORWARD_BOOL(group, Name, field) \
|
||||
bool Is##Name() const { \
|
||||
return (group).field.get(m_configMode); \
|
||||
} \
|
||||
void Set##Name(bool v) { \
|
||||
(group).field.value = v; \
|
||||
}
|
||||
#define SETTING_FORWARD_BOOL_READONLY(group, Name, field) \
|
||||
bool Is##Name() const { \
|
||||
return (group).field.get(m_configMode); \
|
||||
}
|
||||
|
||||
// General settings
|
||||
SETTING_FORWARD(m_general, VolumeSlider, volume_slider)
|
||||
SETTING_FORWARD_BOOL(m_general, Neo, neo_mode)
|
||||
SETTING_FORWARD_BOOL(m_general, DevKit, dev_kit_mode)
|
||||
SETTING_FORWARD(m_general, ExtraDmemInMBytes, extra_dmem_in_mbytes)
|
||||
SETTING_FORWARD_BOOL(m_general, PSNSignedIn, psn_signed_in)
|
||||
SETTING_FORWARD_BOOL(m_general, TrophyPopupDisabled, trophy_popup_disabled)
|
||||
SETTING_FORWARD(m_general, TrophyNotificationDuration, trophy_notification_duration)
|
||||
SETTING_FORWARD(m_general, TrophyNotificationSide, trophy_notification_side)
|
||||
SETTING_FORWARD_BOOL(m_general, ShowSplash, show_splash)
|
||||
SETTING_FORWARD_BOOL(m_general, IdenticalLogGrouped, identical_log_grouped)
|
||||
SETTING_FORWARD(m_general, AddonInstallDir, addon_install_dir)
|
||||
SETTING_FORWARD(m_general, LogFilter, log_filter)
|
||||
SETTING_FORWARD(m_general, LogType, log_type)
|
||||
SETTING_FORWARD_BOOL(m_general, ConnectedToNetwork, connected_to_network)
|
||||
SETTING_FORWARD_BOOL(m_general, DiscordRPCEnabled, discord_rpc_enabled)
|
||||
SETTING_FORWARD_BOOL(m_general, ShowFpsCounter, show_fps_counter)
|
||||
SETTING_FORWARD(m_general, ConsoleLanguage, console_language)
|
||||
|
||||
// Audio settings
|
||||
SETTING_FORWARD(m_audio, AudioBackend, audio_backend)
|
||||
SETTING_FORWARD(m_audio, SDLMicDevice, sdl_mic_device)
|
||||
SETTING_FORWARD(m_audio, SDLMainOutputDevice, sdl_main_output_device)
|
||||
SETTING_FORWARD(m_audio, SDLPadSpkOutputDevice, sdl_padSpk_output_device)
|
||||
SETTING_FORWARD(m_audio, OpenALMicDevice, openal_mic_device)
|
||||
SETTING_FORWARD(m_audio, OpenALMainOutputDevice, openal_main_output_device)
|
||||
SETTING_FORWARD(m_audio, OpenALPadSpkOutputDevice, openal_padSpk_output_device)
|
||||
|
||||
// Debug settings
|
||||
SETTING_FORWARD_BOOL(m_debug, SeparateLoggingEnabled, separate_logging_enabled)
|
||||
SETTING_FORWARD_BOOL(m_debug, DebugDump, debug_dump)
|
||||
SETTING_FORWARD_BOOL(m_debug, ShaderCollect, shader_collect)
|
||||
SETTING_FORWARD_BOOL(m_debug, LogEnabled, log_enabled)
|
||||
SETTING_FORWARD(m_debug, ConfigVersion, config_version)
|
||||
|
||||
// GPU Settings
|
||||
SETTING_FORWARD_BOOL(m_gpu, NullGPU, null_gpu)
|
||||
SETTING_FORWARD_BOOL(m_gpu, DumpShaders, dump_shaders)
|
||||
SETTING_FORWARD_BOOL(m_gpu, CopyGpuBuffers, copy_gpu_buffers)
|
||||
SETTING_FORWARD_BOOL(m_gpu, FullScreen, full_screen)
|
||||
SETTING_FORWARD(m_gpu, FullScreenMode, full_screen_mode)
|
||||
SETTING_FORWARD(m_gpu, PresentMode, present_mode)
|
||||
SETTING_FORWARD(m_gpu, WindowHeight, window_height)
|
||||
SETTING_FORWARD(m_gpu, WindowWidth, window_width)
|
||||
SETTING_FORWARD(m_gpu, InternalScreenHeight, internal_screen_height)
|
||||
SETTING_FORWARD(m_gpu, InternalScreenWidth, internal_screen_width)
|
||||
SETTING_FORWARD_BOOL(m_gpu, HdrAllowed, hdr_allowed)
|
||||
SETTING_FORWARD_BOOL(m_gpu, FsrEnabled, fsr_enabled)
|
||||
SETTING_FORWARD_BOOL(m_gpu, RcasEnabled, rcas_enabled)
|
||||
SETTING_FORWARD(m_gpu, RcasAttenuation, rcas_attenuation)
|
||||
SETTING_FORWARD(m_gpu, ReadbacksMode, readbacks_mode)
|
||||
SETTING_FORWARD_BOOL(m_gpu, ReadbackLinearImagesEnabled, readback_linear_images_enabled)
|
||||
SETTING_FORWARD_BOOL(m_gpu, DirectMemoryAccessEnabled, direct_memory_access_enabled)
|
||||
SETTING_FORWARD_BOOL_READONLY(m_gpu, PatchShaders, patch_shaders)
|
||||
|
||||
u32 GetVblankFrequency() {
|
||||
if (m_gpu.vblank_frequency.value < 60) {
|
||||
m_gpu.vblank_frequency.value = 60;
|
||||
}
|
||||
return m_gpu.vblank_frequency.value;
|
||||
}
|
||||
void SetVblankFrequency(const u32& v) {
|
||||
if (v < 60) {
|
||||
m_gpu.vblank_frequency.value = 60;
|
||||
} else {
|
||||
m_gpu.vblank_frequency.value = v;
|
||||
}
|
||||
}
|
||||
|
||||
// Input Settings
|
||||
SETTING_FORWARD(m_input, CursorState, cursor_state)
|
||||
SETTING_FORWARD(m_input, CursorHideTimeout, cursor_hide_timeout)
|
||||
SETTING_FORWARD(m_input, UsbDeviceBackend, usb_device_backend)
|
||||
SETTING_FORWARD_BOOL(m_input, MotionControlsEnabled, motion_controls_enabled)
|
||||
SETTING_FORWARD_BOOL(m_input, BackgroundControllerInput, background_controller_input)
|
||||
SETTING_FORWARD(m_input, DefaultControllerId, default_controller_id)
|
||||
SETTING_FORWARD_BOOL(m_input, UsingSpecialPad, use_special_pad)
|
||||
SETTING_FORWARD(m_input, SpecialPadClass, special_pad_class)
|
||||
SETTING_FORWARD_BOOL(m_input, UseUnifiedInputConfig, use_unified_input_config)
|
||||
SETTING_FORWARD(m_input, CameraId, camera_id)
|
||||
|
||||
// Vulkan settings
|
||||
SETTING_FORWARD(m_vulkan, GpuId, gpu_id)
|
||||
SETTING_FORWARD_BOOL(m_vulkan, RenderdocEnabled, renderdoc_enabled)
|
||||
SETTING_FORWARD_BOOL(m_vulkan, VkValidationEnabled, vkvalidation_enabled)
|
||||
SETTING_FORWARD_BOOL(m_vulkan, VkValidationCoreEnabled, vkvalidation_core_enabled)
|
||||
SETTING_FORWARD_BOOL(m_vulkan, VkValidationSyncEnabled, vkvalidation_sync_enabled)
|
||||
SETTING_FORWARD_BOOL(m_vulkan, VkValidationGpuEnabled, vkvalidation_gpu_enabled)
|
||||
SETTING_FORWARD_BOOL(m_vulkan, VkCrashDiagnosticEnabled, vkcrash_diagnostic_enabled)
|
||||
SETTING_FORWARD_BOOL(m_vulkan, VkHostMarkersEnabled, vkhost_markers)
|
||||
SETTING_FORWARD_BOOL(m_vulkan, VkGuestMarkersEnabled, vkguest_markers)
|
||||
SETTING_FORWARD_BOOL(m_vulkan, PipelineCacheEnabled, pipeline_cache_enabled)
|
||||
SETTING_FORWARD_BOOL(m_vulkan, PipelineCacheArchived, pipeline_cache_archived)
|
||||
|
||||
#undef SETTING_FORWARD
|
||||
#undef SETTING_FORWARD_BOOL
|
||||
#undef SETTING_FORWARD_BOOL_READONLY
|
||||
};
|
||||
@ -2,7 +2,6 @@
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include "common/config.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/file_sys/devices/logger.h"
|
||||
#include "core/file_sys/devices/nop_device.h"
|
||||
|
||||
@ -8,12 +8,12 @@
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/memory_patcher.h"
|
||||
#include "common/thread.h"
|
||||
#include "common/types.h"
|
||||
#include "core/debug_state.h"
|
||||
#include "core/debugger.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/emulator_state.h"
|
||||
#include "core/libraries/audio/audioout.h"
|
||||
#include "input/input_handler.h"
|
||||
@ -153,7 +153,7 @@ void IPC::InputLoop() {
|
||||
} else if (cmd == "ADJUST_VOLUME") {
|
||||
int value = static_cast<int>(next_u64());
|
||||
bool is_game_specific = next_u64() != 0;
|
||||
Config::setVolumeSlider(value, is_game_specific);
|
||||
EmulatorSettings.SetVolumeSlider(value);
|
||||
Libraries::AudioOut::AdjustVol();
|
||||
} else if (cmd == "SET_FSR") {
|
||||
bool use_fsr = next_u64() != 0;
|
||||
|
||||
@ -5,9 +5,9 @@
|
||||
|
||||
#include "app_content.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/singleton.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/file_format/psf.h"
|
||||
#include "core/file_sys/fs.h"
|
||||
#include "core/libraries/app_content/app_content_error.h"
|
||||
@ -57,7 +57,7 @@ int PS4_SYSV_ABI sceAppContentAddcontMount(u32 service_label,
|
||||
OrbisAppContentMountPoint* mount_point) {
|
||||
LOG_INFO(Lib_AppContent, "called");
|
||||
|
||||
const auto& addon_path = Config::getAddonInstallDir() / title_id;
|
||||
const auto& addon_path = EmulatorSettings.GetAddonInstallDir() / title_id;
|
||||
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
|
||||
|
||||
// Determine which loaded additional content this entitlement label is for.
|
||||
@ -282,7 +282,7 @@ int PS4_SYSV_ABI sceAppContentInitialize(const OrbisAppContentInitParam* initPar
|
||||
LOG_ERROR(Lib_AppContent, "(DUMMY) called");
|
||||
auto* param_sfo = Common::Singleton<PSF>::Instance();
|
||||
|
||||
const auto addons_dir = Config::getAddonInstallDir();
|
||||
const auto addons_dir = EmulatorSettings.GetAddonInstallDir();
|
||||
if (const auto value = param_sfo->GetString("TITLE_ID"); value.has_value()) {
|
||||
title_id = *value;
|
||||
} else {
|
||||
|
||||
@ -3,6 +3,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <core/libraries/system/userservice.h>
|
||||
#include "common/types.h"
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <memory>
|
||||
@ -6,10 +6,9 @@
|
||||
#include <shared_mutex>
|
||||
#include <stop_token>
|
||||
#include <thread>
|
||||
#include <core/emulator_settings.h>
|
||||
#include <magic_enum/magic_enum.hpp>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/thread.h"
|
||||
#include "core/libraries/audio/audioout.h"
|
||||
@ -206,7 +205,11 @@ s32 PS4_SYSV_ABI sceAudioOutInit() {
|
||||
return ORBIS_AUDIO_OUT_ERROR_ALREADY_INIT;
|
||||
}
|
||||
|
||||
audio = std::make_unique<SDLAudioOut>();
|
||||
if (EmulatorSettings.GetAudioBackend() == AudioBackend::OpenAL) {
|
||||
audio = std::make_unique<OpenALAudioOut>();
|
||||
} else {
|
||||
audio = std::make_unique<SDLAudioOut>();
|
||||
}
|
||||
|
||||
LOG_INFO(Lib_AudioOut, "Audio system initialized");
|
||||
return ORBIS_OK;
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
@ -31,4 +31,9 @@ public:
|
||||
std::unique_ptr<PortBackend> Open(PortOut& port) override;
|
||||
};
|
||||
|
||||
class OpenALAudioOut final : public AudioOutBackend {
|
||||
public:
|
||||
std::unique_ptr<PortBackend> Open(PortOut& port) override;
|
||||
};
|
||||
|
||||
} // namespace Libraries::AudioOut
|
||||
|
||||
832
src/core/libraries/audio/openal_audio_out.cpp
Normal file
832
src/core/libraries/audio/openal_audio_out.cpp
Normal file
@ -0,0 +1,832 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include <atomic>
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
#include <AL/al.h>
|
||||
#include <AL/alc.h>
|
||||
#include <alext.h>
|
||||
#include <queue>
|
||||
#include "common/logging/log.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/audio/audioout.h"
|
||||
#include "core/libraries/audio/audioout_backend.h"
|
||||
#include "core/libraries/audio/openal_manager.h"
|
||||
#include "core/libraries/kernel/threads.h"
|
||||
|
||||
// SIMD support detection
|
||||
#if defined(__x86_64__) || defined(_M_X64)
|
||||
#include <immintrin.h>
|
||||
#define HAS_SSE2
|
||||
#endif
|
||||
|
||||
namespace Libraries::AudioOut {
|
||||
|
||||
// Volume constants
|
||||
constexpr float VOLUME_0DB = 32768.0f; // 1 << 15
|
||||
constexpr float INV_VOLUME_0DB = 1.0f / VOLUME_0DB;
|
||||
constexpr float VOLUME_EPSILON = 0.001f;
|
||||
// Timing constants
|
||||
constexpr u64 VOLUME_CHECK_INTERVAL_US = 50000; // Check every 50ms
|
||||
constexpr u64 MIN_SLEEP_THRESHOLD_US = 10;
|
||||
constexpr u64 TIMING_RESYNC_THRESHOLD_US = 100000; // Resync if >100ms behind
|
||||
|
||||
// OpenAL constants
|
||||
constexpr ALsizei NUM_BUFFERS = 6;
|
||||
constexpr ALsizei BUFFER_QUEUE_THRESHOLD = 2; // Queue more buffers when below this
|
||||
|
||||
// Channel positions
|
||||
enum ChannelPos : u8 {
|
||||
FL = 0,
|
||||
FR = 1,
|
||||
FC = 2,
|
||||
LF = 3,
|
||||
SL = 4,
|
||||
SR = 5,
|
||||
BL = 6,
|
||||
BR = 7,
|
||||
STD_SL = 6,
|
||||
STD_SR = 7,
|
||||
STD_BL = 4,
|
||||
STD_BR = 5
|
||||
};
|
||||
|
||||
class OpenALPortBackend : public PortBackend {
|
||||
public:
|
||||
explicit OpenALPortBackend(const PortOut& port)
|
||||
: frame_size(port.format_info.FrameSize()), guest_buffer_size(port.BufferSize()),
|
||||
buffer_frames(port.buffer_frames), sample_rate(port.sample_rate),
|
||||
num_channels(port.format_info.num_channels), is_float(port.format_info.is_float),
|
||||
is_std(port.format_info.is_std), channel_layout(port.format_info.channel_layout),
|
||||
device_registered(false), device_name(GetDeviceName(port.type)) {
|
||||
|
||||
if (!Initialize(port.type)) {
|
||||
LOG_ERROR(Lib_AudioOut, "Failed to initialize OpenAL audio backend");
|
||||
}
|
||||
}
|
||||
|
||||
~OpenALPortBackend() override {
|
||||
// Unregister port before cleanup
|
||||
if (device_registered) {
|
||||
OpenALDevice::GetInstance().UnregisterPort(device_name);
|
||||
}
|
||||
Cleanup();
|
||||
}
|
||||
|
||||
void Output(void* ptr) override {
|
||||
if (!source || !convert) [[unlikely]] {
|
||||
return;
|
||||
}
|
||||
if (ptr == nullptr) [[unlikely]] {
|
||||
return;
|
||||
}
|
||||
if (!device_context->MakeCurrent(device_name)) {
|
||||
return;
|
||||
}
|
||||
|
||||
UpdateVolumeIfChanged();
|
||||
const u64 current_time = Kernel::sceKernelGetProcessTime();
|
||||
|
||||
// Convert audio data ONCE per call
|
||||
if (use_native_float) {
|
||||
convert(ptr, al_buffer_float.data(), buffer_frames, nullptr);
|
||||
} else {
|
||||
convert(ptr, al_buffer_s16.data(), buffer_frames, nullptr);
|
||||
}
|
||||
|
||||
// Reclaim processed buffers
|
||||
ALint processed = 0;
|
||||
alGetSourcei(source, AL_BUFFERS_PROCESSED, &processed);
|
||||
|
||||
while (processed > 0) {
|
||||
ALuint buffer_id;
|
||||
alSourceUnqueueBuffers(source, 1, &buffer_id);
|
||||
if (alGetError() == AL_NO_ERROR) {
|
||||
available_buffers.push_back(buffer_id);
|
||||
processed--;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Queue buffer
|
||||
if (!available_buffers.empty()) {
|
||||
ALuint buffer_id = available_buffers.back();
|
||||
available_buffers.pop_back();
|
||||
|
||||
if (use_native_float) {
|
||||
alBufferData(buffer_id, format, al_buffer_float.data(), buffer_size_bytes,
|
||||
sample_rate);
|
||||
} else {
|
||||
alBufferData(buffer_id, format, al_buffer_s16.data(), buffer_size_bytes,
|
||||
sample_rate);
|
||||
}
|
||||
alSourceQueueBuffers(source, 1, &buffer_id);
|
||||
}
|
||||
|
||||
// Check state and queue health
|
||||
ALint state = 0;
|
||||
ALint queued = 0;
|
||||
alGetSourcei(source, AL_SOURCE_STATE, &state);
|
||||
alGetSourcei(source, AL_BUFFERS_QUEUED, &queued);
|
||||
|
||||
if (state != AL_PLAYING && queued > 0) {
|
||||
LOG_DEBUG(Lib_AudioOut, "Audio underrun detected (queued: {}), restarting source",
|
||||
queued);
|
||||
alSourcePlay(source);
|
||||
}
|
||||
|
||||
// Only sleep if we have healthy buffer queue
|
||||
if (queued >= 2) {
|
||||
HandleTiming(current_time);
|
||||
} else {
|
||||
next_output_time = current_time + period_us;
|
||||
}
|
||||
|
||||
last_output_time.store(current_time, std::memory_order_release);
|
||||
output_count++;
|
||||
}
|
||||
void SetVolume(const std::array<int, 8>& ch_volumes) override {
|
||||
if (!device_context->MakeCurrent(device_name)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!source) [[unlikely]] {
|
||||
return;
|
||||
}
|
||||
|
||||
float max_channel_gain = 0.0f;
|
||||
const u32 channels_to_check = std::min(num_channels, 8u);
|
||||
|
||||
for (u32 i = 0; i < channels_to_check; i++) {
|
||||
const float channel_gain = static_cast<float>(ch_volumes[i]) * INV_VOLUME_0DB;
|
||||
max_channel_gain = std::max(max_channel_gain, channel_gain);
|
||||
}
|
||||
|
||||
const float slider_gain = EmulatorSettings.GetVolumeSlider() * 0.01f;
|
||||
const float total_gain = max_channel_gain * slider_gain;
|
||||
|
||||
const float current = current_gain.load(std::memory_order_acquire);
|
||||
if (std::abs(total_gain - current) < VOLUME_EPSILON) {
|
||||
return;
|
||||
}
|
||||
|
||||
alSourcef(source, AL_GAIN, total_gain);
|
||||
|
||||
ALenum error = alGetError();
|
||||
if (error == AL_NO_ERROR) {
|
||||
current_gain.store(total_gain, std::memory_order_release);
|
||||
LOG_DEBUG(Lib_AudioOut,
|
||||
"Set combined audio gain to {:.3f} (channel: {:.3f}, slider: {:.3f})",
|
||||
total_gain, max_channel_gain, slider_gain);
|
||||
} else {
|
||||
LOG_ERROR(Lib_AudioOut, "Failed to set OpenAL source gain: {}",
|
||||
GetALErrorString(error));
|
||||
}
|
||||
}
|
||||
|
||||
u64 GetLastOutputTime() const {
|
||||
return last_output_time.load(std::memory_order_acquire);
|
||||
}
|
||||
|
||||
private:
|
||||
bool Initialize(OrbisAudioOutPort type) {
|
||||
// Register this port with the device manager
|
||||
if (!OpenALDevice::GetInstance().RegisterPort(device_name)) {
|
||||
if (device_name == "None") {
|
||||
LOG_INFO(Lib_AudioOut, "Audio device disabled for port type {}",
|
||||
static_cast<int>(type));
|
||||
} else {
|
||||
LOG_ERROR(Lib_AudioOut, "Failed to register OpenAL device '{}'", device_name);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
device_registered = true;
|
||||
device_context = &OpenALDevice::GetInstance();
|
||||
|
||||
// Make this device's context current
|
||||
if (!device_context->MakeCurrent(device_name)) {
|
||||
LOG_ERROR(Lib_AudioOut, "Failed to make OpenAL context current for device '{}'",
|
||||
device_name);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Log device info
|
||||
LOG_INFO(Lib_AudioOut, "Using OpenAL device for port type {}: '{}'", static_cast<int>(type),
|
||||
device_name);
|
||||
|
||||
// Calculate timing parameters
|
||||
period_us = (1000000ULL * buffer_frames + sample_rate / 2) / sample_rate;
|
||||
|
||||
// Check for AL_EXT_FLOAT32 extension
|
||||
has_float_ext = alIsExtensionPresent("AL_EXT_FLOAT32");
|
||||
if (has_float_ext && is_float) {
|
||||
LOG_INFO(Lib_AudioOut, "AL_EXT_FLOAT32 extension detected - using native float format");
|
||||
}
|
||||
|
||||
// Determine OpenAL format
|
||||
if (!DetermineOpenALFormat()) {
|
||||
LOG_ERROR(Lib_AudioOut, "Unsupported audio format for OpenAL");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Allocate buffers based on format
|
||||
if (use_native_float) {
|
||||
al_buffer_float.resize(buffer_frames * num_channels);
|
||||
buffer_size_bytes = buffer_frames * num_channels * sizeof(float);
|
||||
} else {
|
||||
al_buffer_s16.resize(buffer_frames * num_channels);
|
||||
buffer_size_bytes = buffer_frames * num_channels * sizeof(s16);
|
||||
}
|
||||
|
||||
// Select optimal converter function
|
||||
if (!SelectConverter()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Generate OpenAL source and buffers
|
||||
if (!CreateOpenALObjects()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Initialize current gain
|
||||
current_gain.store(EmulatorSettings.GetVolumeSlider() * 0.01f, std::memory_order_relaxed);
|
||||
alSourcef(source, AL_GAIN, current_gain.load(std::memory_order_relaxed));
|
||||
|
||||
// Prime buffers with silence
|
||||
if (use_native_float) {
|
||||
std::vector<float> silence(buffer_frames * num_channels, 0.0f);
|
||||
for (size_t i = 0; i < buffers.size() - 1; i++) {
|
||||
ALuint buffer_id = available_buffers.back();
|
||||
available_buffers.pop_back();
|
||||
alBufferData(buffer_id, format, silence.data(), buffer_size_bytes, sample_rate);
|
||||
alSourceQueueBuffers(source, 1, &buffer_id);
|
||||
}
|
||||
} else {
|
||||
std::vector<s16> silence(buffer_frames * num_channels, 0);
|
||||
for (size_t i = 0; i < buffers.size() - 1; i++) {
|
||||
ALuint buffer_id = available_buffers.back();
|
||||
available_buffers.pop_back();
|
||||
alBufferData(buffer_id, format, silence.data(), buffer_size_bytes, sample_rate);
|
||||
alSourceQueueBuffers(source, 1, &buffer_id);
|
||||
}
|
||||
}
|
||||
|
||||
alSourcePlay(source);
|
||||
|
||||
LOG_INFO(Lib_AudioOut,
|
||||
"Initialized OpenAL backend ({} Hz, {} ch, {} format, {}) for device '{}'",
|
||||
sample_rate, num_channels, is_float ? "float" : "int16",
|
||||
use_native_float ? "native" : "converted", device_name);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Cleanup() {
|
||||
if (!device_context || !device_context->MakeCurrent(device_name)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (source) {
|
||||
alSourceStop(source);
|
||||
|
||||
ALint queued = 0;
|
||||
alGetSourcei(source, AL_BUFFERS_QUEUED, &queued);
|
||||
while (queued-- > 0) {
|
||||
ALuint buf;
|
||||
alSourceUnqueueBuffers(source, 1, &buf);
|
||||
}
|
||||
|
||||
alDeleteSources(1, &source);
|
||||
source = 0;
|
||||
}
|
||||
|
||||
if (!buffers.empty()) {
|
||||
alDeleteBuffers(static_cast<ALsizei>(buffers.size()), buffers.data());
|
||||
buffers.clear();
|
||||
}
|
||||
}
|
||||
|
||||
std::string GetDeviceName(OrbisAudioOutPort type) const {
|
||||
switch (type) {
|
||||
case OrbisAudioOutPort::Main:
|
||||
case OrbisAudioOutPort::Bgm:
|
||||
return EmulatorSettings.GetOpenALMainOutputDevice();
|
||||
case OrbisAudioOutPort::PadSpk:
|
||||
return EmulatorSettings.GetOpenALPadSpkOutputDevice();
|
||||
default:
|
||||
return EmulatorSettings.GetOpenALMainOutputDevice();
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateVolumeIfChanged() {
|
||||
const u64 current_time = Kernel::sceKernelGetProcessTime();
|
||||
|
||||
if (current_time - last_volume_check_time < VOLUME_CHECK_INTERVAL_US) {
|
||||
return;
|
||||
}
|
||||
|
||||
last_volume_check_time = current_time;
|
||||
|
||||
const float config_volume = EmulatorSettings.GetVolumeSlider() * 0.01f;
|
||||
const float stored_gain = current_gain.load(std::memory_order_acquire);
|
||||
|
||||
if (std::abs(config_volume - stored_gain) > VOLUME_EPSILON) {
|
||||
alSourcef(source, AL_GAIN, config_volume);
|
||||
|
||||
ALenum error = alGetError();
|
||||
if (error == AL_NO_ERROR) {
|
||||
current_gain.store(config_volume, std::memory_order_release);
|
||||
LOG_DEBUG(Lib_AudioOut, "Updated audio gain to {:.3f}", config_volume);
|
||||
} else {
|
||||
LOG_ERROR(Lib_AudioOut, "Failed to set audio gain: {}", GetALErrorString(error));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HandleTiming(u64 current_time) {
|
||||
if (next_output_time == 0) [[unlikely]] {
|
||||
next_output_time = current_time + period_us;
|
||||
return;
|
||||
}
|
||||
|
||||
const s64 time_diff = static_cast<s64>(current_time - next_output_time);
|
||||
|
||||
if (time_diff > static_cast<s64>(TIMING_RESYNC_THRESHOLD_US)) [[unlikely]] {
|
||||
next_output_time = current_time + period_us;
|
||||
} else if (time_diff < 0) {
|
||||
const u64 time_to_wait = static_cast<u64>(-time_diff);
|
||||
next_output_time += period_us;
|
||||
|
||||
if (time_to_wait > MIN_SLEEP_THRESHOLD_US) {
|
||||
const u64 sleep_duration = time_to_wait - MIN_SLEEP_THRESHOLD_US;
|
||||
std::this_thread::sleep_for(std::chrono::microseconds(sleep_duration));
|
||||
}
|
||||
} else {
|
||||
next_output_time += period_us;
|
||||
}
|
||||
}
|
||||
|
||||
bool DetermineOpenALFormat() {
|
||||
// Try to use native float formats if extension is available
|
||||
if (is_float && has_float_ext) {
|
||||
switch (num_channels) {
|
||||
case 1:
|
||||
format = AL_FORMAT_MONO_FLOAT32;
|
||||
use_native_float = true;
|
||||
return true;
|
||||
case 2:
|
||||
format = AL_FORMAT_STEREO_FLOAT32;
|
||||
use_native_float = true;
|
||||
return true;
|
||||
case 4:
|
||||
format = alGetEnumValue("AL_FORMAT_QUAD32");
|
||||
if (format != 0 && alGetError() == AL_NO_ERROR) {
|
||||
use_native_float = true;
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
format = alGetEnumValue("AL_FORMAT_51CHN32");
|
||||
if (format != 0 && alGetError() == AL_NO_ERROR) {
|
||||
use_native_float = true;
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
format = alGetEnumValue("AL_FORMAT_71CHN32");
|
||||
if (format != 0 && alGetError() == AL_NO_ERROR) {
|
||||
use_native_float = true;
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
LOG_WARNING(
|
||||
Lib_AudioOut,
|
||||
"Float format for {} channels not supported, falling back to S16 conversion",
|
||||
num_channels);
|
||||
}
|
||||
|
||||
// Fall back to S16 formats (with conversion if needed)
|
||||
use_native_float = false;
|
||||
|
||||
if (is_float) {
|
||||
// Will need to convert float to S16
|
||||
format = AL_FORMAT_MONO16;
|
||||
|
||||
switch (num_channels) {
|
||||
case 1:
|
||||
format = AL_FORMAT_MONO16;
|
||||
break;
|
||||
case 2:
|
||||
format = AL_FORMAT_STEREO16;
|
||||
break;
|
||||
case 6:
|
||||
format = alGetEnumValue("AL_FORMAT_51CHN16");
|
||||
if (format == 0 || alGetError() != AL_NO_ERROR) {
|
||||
LOG_WARNING(Lib_AudioOut, "5.1 format not supported, falling back to stereo");
|
||||
format = AL_FORMAT_STEREO16;
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
format = alGetEnumValue("AL_FORMAT_71CHN16");
|
||||
if (format == 0 || alGetError() != AL_NO_ERROR) {
|
||||
LOG_WARNING(Lib_AudioOut, "7.1 format not supported, falling back to stereo");
|
||||
format = AL_FORMAT_STEREO16;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Lib_AudioOut, "Unsupported float channel count: {}", num_channels);
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
// Native 16-bit integer formats
|
||||
switch (num_channels) {
|
||||
case 1:
|
||||
format = AL_FORMAT_MONO16;
|
||||
break;
|
||||
case 2:
|
||||
format = AL_FORMAT_STEREO16;
|
||||
break;
|
||||
case 6:
|
||||
format = alGetEnumValue("AL_FORMAT_51CHN16");
|
||||
if (format == 0 || alGetError() != AL_NO_ERROR) {
|
||||
LOG_WARNING(Lib_AudioOut, "5.1 format not supported, falling back to stereo");
|
||||
format = AL_FORMAT_STEREO16;
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
format = alGetEnumValue("AL_FORMAT_71CHN16");
|
||||
if (format == 0 || alGetError() != AL_NO_ERROR) {
|
||||
LOG_WARNING(Lib_AudioOut, "7.1 format not supported, falling back to stereo");
|
||||
format = AL_FORMAT_STEREO16;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Lib_AudioOut, "Unsupported S16 channel count: {}", num_channels);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CreateOpenALObjects() {
|
||||
alGenSources(1, &source);
|
||||
if (alGetError() != AL_NO_ERROR) {
|
||||
LOG_ERROR(Lib_AudioOut, "Failed to generate OpenAL source");
|
||||
return false;
|
||||
}
|
||||
|
||||
buffers.resize(NUM_BUFFERS);
|
||||
alGenBuffers(static_cast<ALsizei>(buffers.size()), buffers.data());
|
||||
if (alGetError() != AL_NO_ERROR) {
|
||||
LOG_ERROR(Lib_AudioOut, "Failed to generate OpenAL buffers");
|
||||
alDeleteSources(1, &source);
|
||||
source = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
available_buffers = buffers;
|
||||
|
||||
alSourcef(source, AL_PITCH, 1.0f);
|
||||
alSourcef(source, AL_GAIN, 1.0f);
|
||||
alSource3f(source, AL_POSITION, 0.0f, 0.0f, 0.0f);
|
||||
alSource3f(source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
||||
alSourcei(source, AL_LOOPING, AL_FALSE);
|
||||
alSourcei(source, AL_SOURCE_RELATIVE, AL_TRUE);
|
||||
|
||||
LOG_DEBUG(Lib_AudioOut, "Created OpenAL source {} with {} buffers", source, buffers.size());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SelectConverter() {
|
||||
if (is_float && use_native_float) {
|
||||
// Native float - just copy/remap if needed
|
||||
switch (num_channels) {
|
||||
case 1:
|
||||
convert = &ConvertF32Mono;
|
||||
break;
|
||||
case 2:
|
||||
convert = &ConvertF32Stereo;
|
||||
break;
|
||||
case 8:
|
||||
convert = is_std ? &ConvertF32Std8CH : &ConvertF32_8CH;
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Lib_AudioOut, "Unsupported float channel count: {}", num_channels);
|
||||
return false;
|
||||
}
|
||||
} else if (is_float && !use_native_float) {
|
||||
// Float to S16 conversion needed
|
||||
switch (num_channels) {
|
||||
case 1:
|
||||
convert = &ConvertF32ToS16Mono;
|
||||
break;
|
||||
case 2:
|
||||
#ifdef HAS_SSE2
|
||||
convert = &ConvertF32ToS16StereoSIMD;
|
||||
#else
|
||||
convert = &ConvertF32ToS16Stereo;
|
||||
#endif
|
||||
break;
|
||||
case 8:
|
||||
#ifdef HAS_SSE2
|
||||
convert = is_std ? &ConvertF32ToS16Std8CH : &ConvertF32ToS16_8CH_SIMD;
|
||||
#else
|
||||
convert = is_std ? &ConvertF32ToS16Std8CH : &ConvertF32ToS16_8CH;
|
||||
#endif
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Lib_AudioOut, "Unsupported float channel count: {}", num_channels);
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
// S16 native - just copy
|
||||
switch (num_channels) {
|
||||
case 1:
|
||||
convert = &ConvertS16Mono;
|
||||
break;
|
||||
case 2:
|
||||
convert = &ConvertS16Stereo;
|
||||
break;
|
||||
case 8:
|
||||
convert = &ConvertS16_8CH;
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Lib_AudioOut, "Unsupported S16 channel count: {}", num_channels);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
const char* GetALErrorString(ALenum error) {
|
||||
switch (error) {
|
||||
case AL_NO_ERROR:
|
||||
return "AL_NO_ERROR";
|
||||
case AL_INVALID_NAME:
|
||||
return "AL_INVALID_NAME";
|
||||
case AL_INVALID_ENUM:
|
||||
return "AL_INVALID_ENUM";
|
||||
case AL_INVALID_VALUE:
|
||||
return "AL_INVALID_VALUE";
|
||||
case AL_INVALID_OPERATION:
|
||||
return "AL_INVALID_OPERATION";
|
||||
case AL_OUT_OF_MEMORY:
|
||||
return "AL_OUT_OF_MEMORY";
|
||||
default:
|
||||
return "Unknown AL error";
|
||||
}
|
||||
}
|
||||
|
||||
// Converter function type
|
||||
using ConverterFunc = void (*)(const void* src, void* dst, u32 frames, const float* volumes);
|
||||
|
||||
static inline s16 OrbisFloatToS16(float v) {
|
||||
if (std::abs(v) < 1.0e-20f)
|
||||
v = 0.0f;
|
||||
|
||||
// Sony behavior: +1.0f -> 32767, -1.0f -> -32768
|
||||
const float scaled = v * 32768.0f;
|
||||
|
||||
if (scaled >= 32767.0f)
|
||||
return 32767;
|
||||
if (scaled <= -32768.0f)
|
||||
return -32768;
|
||||
|
||||
return static_cast<s16>(scaled + (scaled >= 0 ? 0.5f : -0.5f));
|
||||
}
|
||||
static void ConvertS16Mono(const void* src, void* dst, u32 frames, const float*) {
|
||||
const s16* s = static_cast<const s16*>(src);
|
||||
s16* d = static_cast<s16*>(dst);
|
||||
std::memcpy(d, s, frames * sizeof(s16));
|
||||
}
|
||||
|
||||
static void ConvertS16Stereo(const void* src, void* dst, u32 frames, const float*) {
|
||||
const s16* s = static_cast<const s16*>(src);
|
||||
s16* d = static_cast<s16*>(dst);
|
||||
|
||||
const u32 num_samples = frames << 1;
|
||||
std::memcpy(d, s, num_samples * sizeof(s16));
|
||||
}
|
||||
|
||||
static void ConvertS16_8CH(const void* src, void* dst, u32 frames, const float*) {
|
||||
const s16* s = static_cast<const s16*>(src);
|
||||
s16* d = static_cast<s16*>(dst);
|
||||
|
||||
const u32 num_samples = frames << 3;
|
||||
std::memcpy(d, s, num_samples * sizeof(s16));
|
||||
}
|
||||
|
||||
// Float passthrough converters (for AL_EXT_FLOAT32)
|
||||
static void ConvertF32Mono(const void* src, void* dst, u32 frames, const float*) {
|
||||
const float* s = static_cast<const float*>(src);
|
||||
float* d = static_cast<float*>(dst);
|
||||
std::memcpy(d, s, frames * sizeof(float));
|
||||
}
|
||||
|
||||
static void ConvertF32Stereo(const void* src, void* dst, u32 frames, const float*) {
|
||||
const float* s = static_cast<const float*>(src);
|
||||
float* d = static_cast<float*>(dst);
|
||||
std::memcpy(d, s, frames * 2 * sizeof(float));
|
||||
}
|
||||
|
||||
static void ConvertF32_8CH(const void* src, void* dst, u32 frames, const float*) {
|
||||
const float* s = static_cast<const float*>(src);
|
||||
float* d = static_cast<float*>(dst);
|
||||
std::memcpy(d, s, frames * 8 * sizeof(float));
|
||||
}
|
||||
|
||||
static void ConvertF32Std8CH(const void* src, void* dst, u32 frames, const float*) {
|
||||
const float* s = static_cast<const float*>(src);
|
||||
float* d = static_cast<float*>(dst);
|
||||
|
||||
for (u32 i = 0; i < frames; i++) {
|
||||
const u32 offset = i << 3;
|
||||
d[offset + FL] = s[offset + FL];
|
||||
d[offset + FR] = s[offset + FR];
|
||||
d[offset + FC] = s[offset + FC];
|
||||
d[offset + LF] = s[offset + LF];
|
||||
d[offset + SL] = s[offset + STD_SL];
|
||||
d[offset + SR] = s[offset + STD_SR];
|
||||
d[offset + BL] = s[offset + STD_BL];
|
||||
d[offset + BR] = s[offset + STD_BR];
|
||||
}
|
||||
}
|
||||
|
||||
// Float to S16 converters for OpenAL
|
||||
static void ConvertF32ToS16Mono(const void* src, void* dst, u32 frames, const float*) {
|
||||
const float* s = static_cast<const float*>(src);
|
||||
s16* d = static_cast<s16*>(dst);
|
||||
|
||||
for (u32 i = 0; i < frames; i++)
|
||||
d[i] = OrbisFloatToS16(s[i]);
|
||||
}
|
||||
#ifdef HAS_SSE2
|
||||
static void ConvertF32ToS16StereoSIMD(const void* src, void* dst, u32 frames, const float*) {
|
||||
const float* s = static_cast<const float*>(src);
|
||||
s16* d = static_cast<s16*>(dst);
|
||||
|
||||
const __m128 scale = _mm_set1_ps(32768.0f);
|
||||
const __m128 min_val = _mm_set1_ps(-32768.0f);
|
||||
const __m128 max_val = _mm_set1_ps(32767.0f);
|
||||
|
||||
const u32 num_samples = frames << 1;
|
||||
u32 i = 0;
|
||||
|
||||
// Process 8 samples at a time
|
||||
for (; i + 8 <= num_samples; i += 8) {
|
||||
// Load 8 floats
|
||||
__m128 f1 = _mm_loadu_ps(&s[i]);
|
||||
__m128 f2 = _mm_loadu_ps(&s[i + 4]);
|
||||
|
||||
// Scale and clamp
|
||||
f1 = _mm_mul_ps(f1, scale);
|
||||
f2 = _mm_mul_ps(f2, scale);
|
||||
f1 = _mm_max_ps(f1, min_val);
|
||||
f2 = _mm_max_ps(f2, min_val);
|
||||
f1 = _mm_min_ps(f1, max_val);
|
||||
f2 = _mm_min_ps(f2, max_val);
|
||||
|
||||
// Convert to int32
|
||||
__m128i i1 = _mm_cvtps_epi32(f1);
|
||||
__m128i i2 = _mm_cvtps_epi32(f2);
|
||||
|
||||
// Pack to int16
|
||||
__m128i packed = _mm_packs_epi32(i1, i2);
|
||||
|
||||
// Store
|
||||
_mm_storeu_si128(reinterpret_cast<__m128i*>(&d[i]), packed);
|
||||
}
|
||||
|
||||
// Handle remaining samples
|
||||
for (; i < num_samples; i++) {
|
||||
d[i] = OrbisFloatToS16(s[i]);
|
||||
}
|
||||
}
|
||||
#elif
|
||||
static void ConvertF32ToS16Stereo(const void* src, void* dst, u32 frames, const float*) {
|
||||
const float* s = static_cast<const float*>(src);
|
||||
s16* d = static_cast<s16*>(dst);
|
||||
|
||||
const u32 num_samples = frames << 1;
|
||||
for (u32 i = 0; i < num_samples; i++)
|
||||
d[i] = OrbisFloatToS16(s[i]);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef HAS_SSE2
|
||||
static void ConvertF32ToS16_8CH_SIMD(const void* src, void* dst, u32 frames, const float*) {
|
||||
const float* s = static_cast<const float*>(src);
|
||||
s16* d = static_cast<s16*>(dst);
|
||||
|
||||
const __m128 scale = _mm_set1_ps(32768.0f);
|
||||
const __m128 min_val = _mm_set1_ps(-32768.0f);
|
||||
const __m128 max_val = _mm_set1_ps(32767.0f);
|
||||
|
||||
const u32 num_samples = frames << 3;
|
||||
u32 i = 0;
|
||||
|
||||
// Process 8 samples at a time (1 frame of 8CH audio)
|
||||
for (; i + 8 <= num_samples; i += 8) {
|
||||
__m128 f1 = _mm_loadu_ps(&s[i]);
|
||||
__m128 f2 = _mm_loadu_ps(&s[i + 4]);
|
||||
|
||||
f1 = _mm_mul_ps(f1, scale);
|
||||
f2 = _mm_mul_ps(f2, scale);
|
||||
f1 = _mm_max_ps(_mm_min_ps(f1, max_val), min_val);
|
||||
f2 = _mm_max_ps(_mm_min_ps(f2, max_val), min_val);
|
||||
|
||||
__m128i i1 = _mm_cvtps_epi32(f1);
|
||||
__m128i i2 = _mm_cvtps_epi32(f2);
|
||||
__m128i packed = _mm_packs_epi32(i1, i2);
|
||||
|
||||
_mm_storeu_si128(reinterpret_cast<__m128i*>(&d[i]), packed);
|
||||
}
|
||||
|
||||
for (; i < num_samples; i++) {
|
||||
d[i] = OrbisFloatToS16(s[i]);
|
||||
}
|
||||
}
|
||||
#elif
|
||||
static void ConvertF32ToS16_8CH(const void* src, void* dst, u32 frames, const float*) {
|
||||
const float* s = static_cast<const float*>(src);
|
||||
s16* d = static_cast<s16*>(dst);
|
||||
|
||||
const u32 num_samples = frames << 3;
|
||||
for (u32 i = 0; i < num_samples; i++)
|
||||
d[i] = OrbisFloatToS16(s[i]);
|
||||
}
|
||||
#endif
|
||||
static void ConvertF32ToS16Std8CH(const void* src, void* dst, u32 frames, const float*) {
|
||||
const float* s = static_cast<const float*>(src);
|
||||
s16* d = static_cast<s16*>(dst);
|
||||
|
||||
for (u32 i = 0; i < frames; i++) {
|
||||
const u32 offset = i << 3;
|
||||
|
||||
d[offset + FL] = OrbisFloatToS16(s[offset + FL]);
|
||||
d[offset + FR] = OrbisFloatToS16(s[offset + FR]);
|
||||
d[offset + FC] = OrbisFloatToS16(s[offset + FC]);
|
||||
d[offset + LF] = OrbisFloatToS16(s[offset + LF]);
|
||||
d[offset + SL] = OrbisFloatToS16(s[offset + STD_SL]);
|
||||
d[offset + SR] = OrbisFloatToS16(s[offset + STD_SR]);
|
||||
d[offset + BL] = OrbisFloatToS16(s[offset + STD_BL]);
|
||||
d[offset + BR] = OrbisFloatToS16(s[offset + STD_BR]);
|
||||
}
|
||||
}
|
||||
|
||||
// Audio format parameters
|
||||
const u32 frame_size;
|
||||
const u32 guest_buffer_size;
|
||||
const u32 buffer_frames;
|
||||
const u32 sample_rate;
|
||||
const u32 num_channels;
|
||||
const bool is_float;
|
||||
const bool is_std;
|
||||
const std::array<int, 8> channel_layout;
|
||||
|
||||
alignas(64) u64 period_us{0};
|
||||
alignas(64) std::atomic<u64> last_output_time{0};
|
||||
u64 next_output_time{0};
|
||||
u64 last_volume_check_time{0};
|
||||
u32 output_count{0};
|
||||
|
||||
// OpenAL objects
|
||||
OpenALDevice* device_context{nullptr};
|
||||
ALuint source{0};
|
||||
std::vector<ALuint> buffers;
|
||||
std::vector<ALuint> available_buffers;
|
||||
ALenum format{AL_FORMAT_STEREO16};
|
||||
|
||||
// Buffer management
|
||||
u32 buffer_size_bytes{0};
|
||||
std::vector<s16> al_buffer_s16; // For S16 formats
|
||||
std::vector<float> al_buffer_float; // For float formats
|
||||
|
||||
// Extension support
|
||||
bool has_float_ext{false};
|
||||
bool use_native_float{false};
|
||||
|
||||
// Converter function pointer
|
||||
ConverterFunc convert{nullptr};
|
||||
|
||||
// Volume management
|
||||
alignas(64) std::atomic<float> current_gain{1.0f};
|
||||
|
||||
std::string device_name;
|
||||
bool device_registered;
|
||||
};
|
||||
|
||||
std::unique_ptr<PortBackend> OpenALAudioOut::Open(PortOut& port) {
|
||||
return std::make_unique<OpenALPortBackend>(port);
|
||||
}
|
||||
|
||||
} // namespace Libraries::AudioOut
|
||||
226
src/core/libraries/audio/openal_manager.h
Normal file
226
src/core/libraries/audio/openal_manager.h
Normal file
@ -0,0 +1,226 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
#pragma once
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include <AL/al.h>
|
||||
#include <AL/alc.h>
|
||||
|
||||
namespace Libraries::AudioOut {
|
||||
|
||||
struct DeviceContext {
|
||||
ALCdevice* device{nullptr};
|
||||
ALCcontext* context{nullptr};
|
||||
std::string device_name;
|
||||
int port_count{0};
|
||||
|
||||
bool IsValid() const {
|
||||
return device != nullptr && context != nullptr;
|
||||
}
|
||||
|
||||
void Cleanup() {
|
||||
if (context) {
|
||||
alcDestroyContext(context);
|
||||
context = nullptr;
|
||||
}
|
||||
if (device) {
|
||||
alcCloseDevice(device);
|
||||
device = nullptr;
|
||||
}
|
||||
port_count = 0;
|
||||
}
|
||||
};
|
||||
|
||||
class OpenALDevice {
|
||||
public:
|
||||
static OpenALDevice& GetInstance() {
|
||||
static OpenALDevice instance;
|
||||
return instance;
|
||||
}
|
||||
|
||||
// Register a port that uses this device
|
||||
bool RegisterPort(const std::string& device_name) {
|
||||
std::lock_guard<std::mutex> lock(mutex);
|
||||
|
||||
// Handle "Default Device" alias
|
||||
std::string actual_device_name = device_name;
|
||||
if (actual_device_name.empty() || actual_device_name == "Default Device") {
|
||||
actual_device_name = GetDefaultDeviceName();
|
||||
}
|
||||
|
||||
// Find or create device context for this device name
|
||||
auto it = devices.find(actual_device_name);
|
||||
if (it != devices.end()) {
|
||||
// Device exists, increment count
|
||||
it->second.port_count++;
|
||||
LOG_INFO(Lib_AudioOut, "Reusing OpenAL device '{}', port count: {}", actual_device_name,
|
||||
it->second.port_count);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Create new device
|
||||
DeviceContext ctx;
|
||||
if (!InitializeDevice(ctx, actual_device_name)) {
|
||||
LOG_ERROR(Lib_AudioOut, "Failed to initialize OpenAL device '{}'", actual_device_name);
|
||||
return false;
|
||||
}
|
||||
|
||||
ctx.port_count = 1;
|
||||
devices[actual_device_name] = ctx;
|
||||
|
||||
LOG_INFO(Lib_AudioOut, "Created new OpenAL device '{}'", actual_device_name);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Unregister a port
|
||||
void UnregisterPort(const std::string& device_name) {
|
||||
std::lock_guard<std::mutex> lock(mutex);
|
||||
|
||||
std::string actual_device_name = device_name;
|
||||
if (actual_device_name.empty() || actual_device_name == "Default Device") {
|
||||
actual_device_name = GetDefaultDeviceName();
|
||||
}
|
||||
|
||||
auto it = devices.find(actual_device_name);
|
||||
if (it != devices.end()) {
|
||||
it->second.port_count--;
|
||||
LOG_INFO(Lib_AudioOut, "Port unregistered from '{}', remaining ports: {}",
|
||||
actual_device_name, it->second.port_count);
|
||||
|
||||
if (it->second.port_count <= 0) {
|
||||
LOG_INFO(Lib_AudioOut, "Cleaning up OpenAL device '{}'", actual_device_name);
|
||||
it->second.Cleanup();
|
||||
devices.erase(it);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool MakeCurrent(const std::string& device_name) {
|
||||
std::lock_guard<std::mutex> lock(mutex);
|
||||
|
||||
std::string actual_device_name = device_name;
|
||||
if (actual_device_name.empty() || actual_device_name == "Default Device") {
|
||||
actual_device_name = GetDefaultDeviceName();
|
||||
}
|
||||
|
||||
auto it = devices.find(actual_device_name);
|
||||
if (it == devices.end() || !it->second.IsValid()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Store current device for this thread (simplified - in practice you might want
|
||||
// thread-local storage)
|
||||
current_context = it->second.context;
|
||||
return alcMakeContextCurrent(it->second.context);
|
||||
}
|
||||
|
||||
void ReleaseContext() {
|
||||
std::lock_guard<std::mutex> lock(mutex);
|
||||
alcMakeContextCurrent(nullptr);
|
||||
current_context = nullptr;
|
||||
}
|
||||
|
||||
// Get the default device name
|
||||
static std::string GetDefaultDeviceName() {
|
||||
const ALCchar* default_device = alcGetString(nullptr, ALC_DEFAULT_DEVICE_SPECIFIER);
|
||||
return default_device ? default_device : "Default Device";
|
||||
}
|
||||
|
||||
// Check if device enumeration is supported
|
||||
static bool IsDeviceEnumerationSupported() {
|
||||
return alcIsExtensionPresent(nullptr, "ALC_ENUMERATION_EXT") ||
|
||||
alcIsExtensionPresent(nullptr, "ALC_ENUMERATE_ALL_EXT");
|
||||
}
|
||||
|
||||
// Get list of available devices
|
||||
static std::vector<std::string> GetAvailableDevices() {
|
||||
std::vector<std::string> devices_list;
|
||||
|
||||
if (!alcIsExtensionPresent(nullptr, "ALC_ENUMERATION_EXT"))
|
||||
return devices_list;
|
||||
|
||||
const ALCchar* devices = nullptr;
|
||||
if (alcIsExtensionPresent(nullptr, "ALC_ENUMERATE_ALL_EXT")) {
|
||||
devices = alcGetString(nullptr, ALC_ALL_DEVICES_SPECIFIER);
|
||||
} else {
|
||||
devices = alcGetString(nullptr, ALC_DEVICE_SPECIFIER);
|
||||
}
|
||||
|
||||
if (!devices)
|
||||
return devices_list;
|
||||
|
||||
const ALCchar* ptr = devices;
|
||||
while (*ptr != '\0') {
|
||||
devices_list.emplace_back(ptr);
|
||||
ptr += std::strlen(ptr) + 1;
|
||||
}
|
||||
|
||||
return devices_list;
|
||||
}
|
||||
|
||||
private:
|
||||
OpenALDevice() = default;
|
||||
~OpenALDevice() {
|
||||
std::lock_guard<std::mutex> lock(mutex);
|
||||
for (auto& [name, ctx] : devices) {
|
||||
ctx.Cleanup();
|
||||
}
|
||||
devices.clear();
|
||||
}
|
||||
|
||||
OpenALDevice(const OpenALDevice&) = delete;
|
||||
OpenALDevice& operator=(const OpenALDevice&) = delete;
|
||||
|
||||
bool InitializeDevice(DeviceContext& ctx, const std::string& device_name) {
|
||||
// Handle disabled audio
|
||||
if (device_name == "None") {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Open the requested device
|
||||
if (device_name.empty() || device_name == "Default Device") {
|
||||
ctx.device = alcOpenDevice(nullptr);
|
||||
} else {
|
||||
ctx.device = alcOpenDevice(device_name.c_str());
|
||||
if (!ctx.device) {
|
||||
LOG_WARNING(Lib_AudioOut, "Device '{}' not found, falling back to default",
|
||||
device_name);
|
||||
ctx.device = alcOpenDevice(nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
if (!ctx.device) {
|
||||
LOG_ERROR(Lib_AudioOut, "Failed to open OpenAL device");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create context
|
||||
ctx.context = alcCreateContext(ctx.device, nullptr);
|
||||
if (!ctx.context) {
|
||||
LOG_ERROR(Lib_AudioOut, "Failed to create OpenAL context");
|
||||
alcCloseDevice(ctx.device);
|
||||
ctx.device = nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get actual device name
|
||||
const ALCchar* actual_name = nullptr;
|
||||
if (alcIsExtensionPresent(nullptr, "ALC_ENUMERATE_ALL_EXT")) {
|
||||
actual_name = alcGetString(ctx.device, ALC_ALL_DEVICES_SPECIFIER);
|
||||
} else {
|
||||
actual_name = alcGetString(ctx.device, ALC_DEVICE_SPECIFIER);
|
||||
}
|
||||
ctx.device_name = actual_name ? actual_name : "Unknown";
|
||||
|
||||
LOG_INFO(Lib_AudioOut, "OpenAL device initialized: '{}'", ctx.device_name);
|
||||
return true;
|
||||
}
|
||||
|
||||
std::unordered_map<std::string, DeviceContext> devices;
|
||||
mutable std::mutex mutex;
|
||||
ALCcontext* current_context{nullptr}; // For thread-local tracking
|
||||
};
|
||||
|
||||
} // namespace Libraries::AudioOut
|
||||
@ -3,8 +3,8 @@
|
||||
|
||||
#include <cstring>
|
||||
#include <SDL3/SDL.h>
|
||||
#include <common/config.h>
|
||||
#include <common/logging/log.h>
|
||||
#include <core/emulator_settings.h>
|
||||
#include "audioin.h"
|
||||
#include "audioin_backend.h"
|
||||
|
||||
@ -21,7 +21,7 @@ public:
|
||||
fmt.channels = static_cast<Uint8>(port.channels_num);
|
||||
fmt.freq = static_cast<int>(port.freq);
|
||||
|
||||
std::string micDevStr = Config::getMicDevice();
|
||||
std::string micDevStr = EmulatorSettings.GetSDLMicDevice();
|
||||
uint32_t devId = 0;
|
||||
if (micDevStr == "None") {
|
||||
nullDevice = true;
|
||||
|
||||
@ -9,8 +9,8 @@
|
||||
#include <SDL3/SDL_audio.h>
|
||||
#include <SDL3/SDL_hints.h>
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/audio/audioout.h"
|
||||
#include "core/libraries/audio/audioout_backend.h"
|
||||
#include "core/libraries/kernel/threads.h"
|
||||
@ -110,7 +110,7 @@ public:
|
||||
max_channel_gain = std::max(max_channel_gain, channel_gain);
|
||||
}
|
||||
|
||||
const float slider_gain = Config::getVolumeSlider() * 0.01f; // Faster than /100.0f
|
||||
const float slider_gain = EmulatorSettings.GetVolumeSlider() * 0.01f; // Faster than /100.0f
|
||||
const float total_gain = max_channel_gain * slider_gain;
|
||||
|
||||
const float current = current_gain.load(std::memory_order_acquire);
|
||||
@ -156,7 +156,7 @@ private:
|
||||
}
|
||||
|
||||
// Initialize current gain
|
||||
current_gain.store(Config::getVolumeSlider() * 0.01f, std::memory_order_relaxed);
|
||||
current_gain.store(EmulatorSettings.GetVolumeSlider() * 0.01f, std::memory_order_relaxed);
|
||||
|
||||
if (!SelectConverter()) {
|
||||
FreeAlignedBuffer();
|
||||
@ -201,7 +201,7 @@ private:
|
||||
|
||||
last_volume_check_time = current_time;
|
||||
|
||||
const float config_volume = Config::getVolumeSlider() * 0.01f;
|
||||
const float config_volume = EmulatorSettings.GetVolumeSlider() * 0.01f;
|
||||
const float stored_gain = current_gain.load(std::memory_order_acquire);
|
||||
|
||||
// Only update if the difference is significant
|
||||
@ -368,11 +368,11 @@ private:
|
||||
switch (type) {
|
||||
case OrbisAudioOutPort::Main:
|
||||
case OrbisAudioOutPort::Bgm:
|
||||
return Config::getMainOutputDevice();
|
||||
return EmulatorSettings.GetSDLMainOutputDevice();
|
||||
case OrbisAudioOutPort::PadSpk:
|
||||
return Config::getPadSpkOutputDevice();
|
||||
return EmulatorSettings.GetSDLPadSpkOutputDevice();
|
||||
default:
|
||||
return Config::getMainOutputDevice();
|
||||
return EmulatorSettings.GetSDLMainOutputDevice();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
997
src/core/libraries/audio3d/audio3d_openal.cpp
Normal file
997
src/core/libraries/audio3d/audio3d_openal.cpp
Normal file
@ -0,0 +1,997 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include <vector>
|
||||
#include <magic_enum/magic_enum.hpp>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/libraries/audio/audioout.h"
|
||||
#include "core/libraries/audio/audioout_error.h"
|
||||
#include "core/libraries/audio3d/audio3d_error.h"
|
||||
#include "core/libraries/audio3d/audio3d_openal.h"
|
||||
#include "core/libraries/error_codes.h"
|
||||
#include "core/libraries/libs.h"
|
||||
|
||||
namespace Libraries::Audio3dOpenAL {
|
||||
|
||||
static constexpr u32 AUDIO3D_SAMPLE_RATE = 48000;
|
||||
|
||||
static constexpr AudioOut::OrbisAudioOutParamFormat AUDIO3D_OUTPUT_FORMAT =
|
||||
AudioOut::OrbisAudioOutParamFormat::S16Stereo;
|
||||
static constexpr u32 AUDIO3D_OUTPUT_NUM_CHANNELS = 2;
|
||||
|
||||
static std::unique_ptr<Audio3dState> state;
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dAudioOutClose(const s32 handle) {
|
||||
LOG_INFO(Lib_Audio3d, "called, handle = {}", handle);
|
||||
|
||||
// Remove from any port that was tracking this handle.
|
||||
if (state) {
|
||||
for (auto& [port_id, port] : state->ports) {
|
||||
std::scoped_lock lock{port.mutex};
|
||||
auto& handles = port.audioout_handles;
|
||||
handles.erase(std::remove(handles.begin(), handles.end(), handle), handles.end());
|
||||
}
|
||||
}
|
||||
|
||||
return AudioOut::sceAudioOutClose(handle);
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dAudioOutOpen(
|
||||
const OrbisAudio3dPortId port_id, const Libraries::UserService::OrbisUserServiceUserId user_id,
|
||||
s32 type, const s32 index, const u32 len, const u32 freq,
|
||||
const AudioOut::OrbisAudioOutParamExtendedInformation param) {
|
||||
LOG_INFO(Lib_Audio3d,
|
||||
"called, port_id = {}, user_id = {}, type = {}, index = {}, len = {}, freq = {}",
|
||||
port_id, user_id, type, index, len, freq);
|
||||
|
||||
if (!state->ports.contains(port_id)) {
|
||||
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
|
||||
}
|
||||
|
||||
std::scoped_lock lock{state->ports[port_id].mutex};
|
||||
if (len != state->ports[port_id].parameters.granularity) {
|
||||
LOG_ERROR(Lib_Audio3d, "len != state->ports[port_id].parameters.granularity");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
const s32 handle = sceAudioOutOpen(user_id, static_cast<AudioOut::OrbisAudioOutPort>(type),
|
||||
index, len, freq, param);
|
||||
if (handle < 0) {
|
||||
return handle;
|
||||
}
|
||||
|
||||
// Track this handle in the port so sceAudio3dPortFlush can use it for sync.
|
||||
state->ports[port_id].audioout_handles.push_back(handle);
|
||||
return handle;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dAudioOutOutput(const s32 handle, void* ptr) {
|
||||
LOG_DEBUG(Lib_Audio3d, "called, handle = {}, ptr = {}", handle, ptr);
|
||||
|
||||
if (!ptr) {
|
||||
LOG_ERROR(Lib_Audio3d, "!ptr");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
if (handle < 0 || (handle & 0xFFFF) > 25) {
|
||||
LOG_ERROR(Lib_Audio3d, "handle < 0 || (handle & 0xFFFF) > 25");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
|
||||
}
|
||||
|
||||
return AudioOut::sceAudioOutOutput(handle, ptr);
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dAudioOutOutputs(AudioOut::OrbisAudioOutOutputParam* param,
|
||||
const u32 num) {
|
||||
LOG_DEBUG(Lib_Audio3d, "called, param = {}, num = {}", static_cast<void*>(param), num);
|
||||
|
||||
if (!param || !num) {
|
||||
LOG_ERROR(Lib_Audio3d, "!param || !num");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
return AudioOut::sceAudioOutOutputs(param, num);
|
||||
}
|
||||
|
||||
static s32 ConvertAndEnqueue(std::deque<AudioData>& queue, const OrbisAudio3dPcm& pcm,
|
||||
const u32 num_channels, const u32 granularity) {
|
||||
if (!pcm.sample_buffer || !pcm.num_samples) {
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
const u32 bytes_per_sample =
|
||||
(pcm.format == OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_S16) ? sizeof(s16) : sizeof(float);
|
||||
|
||||
// Always allocate exactly granularity samples (zeroed = silence for padding).
|
||||
const u32 dst_bytes = granularity * num_channels * bytes_per_sample;
|
||||
u8* copy = static_cast<u8*>(std::calloc(1, dst_bytes));
|
||||
if (!copy) {
|
||||
return ORBIS_AUDIO3D_ERROR_OUT_OF_MEMORY;
|
||||
}
|
||||
|
||||
// Copy min(provided, granularity) samples — extra are dropped, shortage stays zero.
|
||||
const u32 samples_to_copy = std::min(pcm.num_samples, granularity);
|
||||
std::memcpy(copy, pcm.sample_buffer, samples_to_copy * num_channels * bytes_per_sample);
|
||||
|
||||
queue.emplace_back(AudioData{
|
||||
.sample_buffer = copy,
|
||||
.num_samples = granularity,
|
||||
.num_channels = num_channels,
|
||||
.format = pcm.format,
|
||||
});
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dBedWrite(const OrbisAudio3dPortId port_id, const u32 num_channels,
|
||||
const OrbisAudio3dFormat format, void* buffer,
|
||||
const u32 num_samples) {
|
||||
return sceAudio3dBedWrite2(port_id, num_channels, format, buffer, num_samples,
|
||||
OrbisAudio3dOutputRoute::ORBIS_AUDIO3D_OUTPUT_BOTH, false);
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dBedWrite2(const OrbisAudio3dPortId port_id, const u32 num_channels,
|
||||
const OrbisAudio3dFormat format, void* buffer,
|
||||
const u32 num_samples,
|
||||
const OrbisAudio3dOutputRoute output_route,
|
||||
const bool restricted) {
|
||||
LOG_DEBUG(
|
||||
Lib_Audio3d,
|
||||
"called, port_id = {}, num_channels = {}, format = {}, num_samples = {}, output_route "
|
||||
"= {}, restricted = {}",
|
||||
port_id, num_channels, magic_enum::enum_name(format), num_samples,
|
||||
magic_enum::enum_name(output_route), restricted);
|
||||
|
||||
if (!state->ports.contains(port_id)) {
|
||||
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
|
||||
}
|
||||
|
||||
if (output_route > OrbisAudio3dOutputRoute::ORBIS_AUDIO3D_OUTPUT_BOTH) {
|
||||
LOG_ERROR(Lib_Audio3d, "output_route > ORBIS_AUDIO3D_OUTPUT_BOTH");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
if (format > OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_FLOAT) {
|
||||
LOG_ERROR(Lib_Audio3d, "format > ORBIS_AUDIO3D_FORMAT_FLOAT");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
if (num_channels != 2 && num_channels != 6 && num_channels != 8) {
|
||||
LOG_ERROR(Lib_Audio3d, "num_channels must be 2, 6, or 8");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
if (!buffer || !num_samples) {
|
||||
LOG_ERROR(Lib_Audio3d, "!buffer || !num_samples");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
if (format == OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_FLOAT) {
|
||||
if ((reinterpret_cast<uintptr_t>(buffer) & 3) != 0) {
|
||||
LOG_ERROR(Lib_Audio3d, "buffer & 3 != 0");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
} else if (format == OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_S16) {
|
||||
if ((reinterpret_cast<uintptr_t>(buffer) & 1) != 0) {
|
||||
LOG_ERROR(Lib_Audio3d, "buffer & 1 != 0");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
}
|
||||
|
||||
std::scoped_lock lock{state->ports[port_id].mutex};
|
||||
return ConvertAndEnqueue(state->ports[port_id].bed_queue,
|
||||
OrbisAudio3dPcm{
|
||||
.format = format,
|
||||
.sample_buffer = buffer,
|
||||
.num_samples = num_samples,
|
||||
},
|
||||
num_channels, state->ports[port_id].parameters.granularity);
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dCreateSpeakerArray() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dDeleteSpeakerArray() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dGetDefaultOpenParameters(OrbisAudio3dOpenParameters* params) {
|
||||
LOG_DEBUG(Lib_Audio3d, "called");
|
||||
if (params) {
|
||||
auto default_params = OrbisAudio3dOpenParameters{
|
||||
.size_this = 0x20,
|
||||
.granularity = 0x100,
|
||||
.rate = OrbisAudio3dRate::ORBIS_AUDIO3D_RATE_48000,
|
||||
.max_objects = 512,
|
||||
.queue_depth = 2,
|
||||
.buffer_mode = OrbisAudio3dBufferMode::ORBIS_AUDIO3D_BUFFER_ADVANCE_AND_PUSH,
|
||||
};
|
||||
memcpy(params, &default_params, 0x20);
|
||||
}
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMemorySize() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMixCoefficients() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMixCoefficients2() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dInitialize(const s64 reserved) {
|
||||
LOG_INFO(Lib_Audio3d, "called, reserved = {}", reserved);
|
||||
|
||||
if (reserved != 0) {
|
||||
LOG_ERROR(Lib_Audio3d, "reserved != 0");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
if (state) {
|
||||
LOG_ERROR(Lib_Audio3d, "already initialized");
|
||||
return ORBIS_AUDIO3D_ERROR_NOT_READY;
|
||||
}
|
||||
|
||||
state = std::make_unique<Audio3dState>();
|
||||
|
||||
if (const auto init_ret = AudioOut::sceAudioOutInit();
|
||||
init_ret < 0 && init_ret != ORBIS_AUDIO_OUT_ERROR_ALREADY_INIT) {
|
||||
return init_ret;
|
||||
}
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dObjectReserve(const OrbisAudio3dPortId port_id,
|
||||
OrbisAudio3dObjectId* object_id) {
|
||||
LOG_INFO(Lib_Audio3d, "called, port_id = {}, object_id = {}", port_id,
|
||||
static_cast<void*>(object_id));
|
||||
|
||||
if (!object_id) {
|
||||
LOG_ERROR(Lib_Audio3d, "!object_id");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
*object_id = ORBIS_AUDIO3D_OBJECT_INVALID;
|
||||
|
||||
if (!state->ports.contains(port_id)) {
|
||||
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
|
||||
}
|
||||
|
||||
auto& port = state->ports[port_id];
|
||||
std::scoped_lock lock{port.mutex};
|
||||
|
||||
// Enforce the max_objects limit set at PortOpen time.
|
||||
if (port.objects.size() >= port.parameters.max_objects) {
|
||||
LOG_ERROR(Lib_Audio3d, "port has no available objects (max_objects = {})",
|
||||
port.parameters.max_objects);
|
||||
return ORBIS_AUDIO3D_ERROR_OUT_OF_RESOURCES;
|
||||
}
|
||||
|
||||
// Counter lives in the Port so it resets when the port is closed and reopened.
|
||||
do {
|
||||
++port.next_object_id;
|
||||
} while (port.next_object_id == 0 ||
|
||||
port.next_object_id == static_cast<u32>(ORBIS_AUDIO3D_OBJECT_INVALID) ||
|
||||
port.objects.contains(port.next_object_id));
|
||||
|
||||
*object_id = port.next_object_id;
|
||||
port.objects.emplace(*object_id, ObjectState{});
|
||||
LOG_INFO(Lib_Audio3d, "reserved object_id = {}", *object_id);
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dObjectSetAttribute(const OrbisAudio3dPortId port_id,
|
||||
const OrbisAudio3dObjectId object_id,
|
||||
const OrbisAudio3dAttributeId attribute_id,
|
||||
const void* attribute, const u64 attribute_size) {
|
||||
LOG_DEBUG(Lib_Audio3d, "called, port_id = {}, object_id = {}, attribute_id = {:#x}, size = {}",
|
||||
port_id, object_id, static_cast<u32>(attribute_id), attribute_size);
|
||||
|
||||
if (!state->ports.contains(port_id)) {
|
||||
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
|
||||
}
|
||||
|
||||
auto& port = state->ports[port_id];
|
||||
std::scoped_lock lock{port.mutex};
|
||||
if (!port.objects.contains(object_id)) {
|
||||
LOG_DEBUG(Lib_Audio3d, "object_id {} not reserved (race with Unreserve?), no-op",
|
||||
object_id);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
if (!attribute_size &&
|
||||
attribute_id != OrbisAudio3dAttributeId::ORBIS_AUDIO3D_ATTRIBUTE_RESET_STATE) {
|
||||
LOG_ERROR(Lib_Audio3d, "!attribute_size for non-reset attribute");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
auto& obj = port.objects[object_id];
|
||||
|
||||
// RESET_STATE clears all attributes and queued PCM; it takes no value.
|
||||
if (attribute_id == OrbisAudio3dAttributeId::ORBIS_AUDIO3D_ATTRIBUTE_RESET_STATE) {
|
||||
for (auto& data : obj.pcm_queue) {
|
||||
std::free(data.sample_buffer);
|
||||
}
|
||||
obj.pcm_queue.clear();
|
||||
obj.persistent_attributes.clear();
|
||||
LOG_DEBUG(Lib_Audio3d, "RESET_STATE for object {}", object_id);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
// Store the attribute so it's available when we implement it.
|
||||
const auto* src = static_cast<const u8*>(attribute);
|
||||
obj.persistent_attributes[static_cast<u32>(attribute_id)].assign(src, src + attribute_size);
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dObjectSetAttributes(const OrbisAudio3dPortId port_id,
|
||||
OrbisAudio3dObjectId object_id,
|
||||
const u64 num_attributes,
|
||||
const OrbisAudio3dAttribute* attribute_array) {
|
||||
LOG_DEBUG(Lib_Audio3d,
|
||||
"called, port_id = {}, object_id = {}, num_attributes = {}, attribute_array = {}",
|
||||
port_id, object_id, num_attributes, fmt::ptr(attribute_array));
|
||||
|
||||
if (!state->ports.contains(port_id)) {
|
||||
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
|
||||
}
|
||||
|
||||
if (!num_attributes || !attribute_array) {
|
||||
LOG_ERROR(Lib_Audio3d, "!num_attributes || !attribute_array");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
auto& port = state->ports[port_id];
|
||||
std::scoped_lock lock{port.mutex};
|
||||
if (!port.objects.contains(object_id)) {
|
||||
LOG_DEBUG(Lib_Audio3d, "object_id {} not reserved", object_id);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
auto& obj = port.objects[object_id];
|
||||
|
||||
// First pass: handle RESET_STATE.
|
||||
for (u64 i = 0; i < num_attributes; i++) {
|
||||
if (attribute_array[i].attribute_id ==
|
||||
OrbisAudio3dAttributeId::ORBIS_AUDIO3D_ATTRIBUTE_RESET_STATE) {
|
||||
for (auto& data : obj.pcm_queue) {
|
||||
std::free(data.sample_buffer);
|
||||
}
|
||||
obj.pcm_queue.clear();
|
||||
obj.persistent_attributes.clear();
|
||||
LOG_DEBUG(Lib_Audio3d, "RESET_STATE for object {}", object_id);
|
||||
break; // Only one reset is needed even if listed multiple times.
|
||||
}
|
||||
}
|
||||
|
||||
// Second pass: apply all other attributes.
|
||||
for (u64 i = 0; i < num_attributes; i++) {
|
||||
const auto& attr = attribute_array[i];
|
||||
|
||||
switch (attr.attribute_id) {
|
||||
case OrbisAudio3dAttributeId::ORBIS_AUDIO3D_ATTRIBUTE_RESET_STATE:
|
||||
break; // Already applied in first pass above.
|
||||
case OrbisAudio3dAttributeId::ORBIS_AUDIO3D_ATTRIBUTE_PCM: {
|
||||
if (attr.value_size < sizeof(OrbisAudio3dPcm)) {
|
||||
LOG_ERROR(Lib_Audio3d, "PCM attribute value_size too small");
|
||||
continue;
|
||||
}
|
||||
const auto pcm = static_cast<OrbisAudio3dPcm*>(attr.value);
|
||||
// Object audio is always mono (1 channel).
|
||||
if (const auto ret =
|
||||
ConvertAndEnqueue(obj.pcm_queue, *pcm, 1, port.parameters.granularity);
|
||||
ret != ORBIS_OK) {
|
||||
return ret;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
// Store the other attributes in the ObjectState so they're available when we
|
||||
// implement them.
|
||||
if (attr.value && attr.value_size > 0) {
|
||||
const auto* src = static_cast<const u8*>(attr.value);
|
||||
obj.persistent_attributes[static_cast<u32>(attr.attribute_id)].assign(
|
||||
src, src + attr.value_size);
|
||||
}
|
||||
LOG_DEBUG(Lib_Audio3d, "Stored attribute {:#x} for object {}",
|
||||
static_cast<u32>(attr.attribute_id), object_id);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dObjectUnreserve(const OrbisAudio3dPortId port_id,
|
||||
const OrbisAudio3dObjectId object_id) {
|
||||
LOG_DEBUG(Lib_Audio3d, "called, port_id = {}, object_id = {}", port_id, object_id);
|
||||
|
||||
if (!state->ports.contains(port_id)) {
|
||||
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
|
||||
}
|
||||
|
||||
auto& port = state->ports[port_id];
|
||||
std::scoped_lock lock{port.mutex};
|
||||
|
||||
if (!port.objects.contains(object_id)) {
|
||||
LOG_ERROR(Lib_Audio3d, "object_id not reserved");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_OBJECT;
|
||||
}
|
||||
|
||||
// Free any queued PCM audio for this object.
|
||||
for (auto& data : port.objects[object_id].pcm_queue) {
|
||||
std::free(data.sample_buffer);
|
||||
}
|
||||
|
||||
port.objects.erase(object_id);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortAdvance(const OrbisAudio3dPortId port_id) {
|
||||
LOG_DEBUG(Lib_Audio3d, "called, port_id = {}", port_id);
|
||||
|
||||
if (!state->ports.contains(port_id)) {
|
||||
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
|
||||
}
|
||||
|
||||
auto& port = state->ports[port_id];
|
||||
|
||||
if (port.parameters.buffer_mode == OrbisAudio3dBufferMode::ORBIS_AUDIO3D_BUFFER_NO_ADVANCE) {
|
||||
LOG_ERROR(Lib_Audio3d, "port doesn't have advance capability");
|
||||
return ORBIS_AUDIO3D_ERROR_NOT_SUPPORTED;
|
||||
}
|
||||
|
||||
if (port.mixed_queue.size() >= port.parameters.queue_depth) {
|
||||
LOG_WARNING(Lib_Audio3d, "mixed queue full (depth={}), dropping advance",
|
||||
port.parameters.queue_depth);
|
||||
return ORBIS_AUDIO3D_ERROR_NOT_READY;
|
||||
}
|
||||
|
||||
const u32 granularity = port.parameters.granularity;
|
||||
const u32 out_samples = granularity * AUDIO3D_OUTPUT_NUM_CHANNELS;
|
||||
|
||||
// ---- FLOAT MIX BUFFER ----
|
||||
float* mix_float = static_cast<float*>(std::calloc(out_samples, sizeof(float)));
|
||||
if (!mix_float)
|
||||
return ORBIS_AUDIO3D_ERROR_OUT_OF_MEMORY;
|
||||
|
||||
auto mix_in = [&](std::deque<AudioData>& queue, const float gain) {
|
||||
if (queue.empty())
|
||||
return;
|
||||
|
||||
// default gain is 0.0 — objects with no GAIN set are silent.
|
||||
if (gain == 0.0f) {
|
||||
AudioData data = queue.front();
|
||||
queue.pop_front();
|
||||
std::free(data.sample_buffer);
|
||||
return;
|
||||
}
|
||||
|
||||
AudioData data = queue.front();
|
||||
queue.pop_front();
|
||||
|
||||
const u32 frames = std::min(granularity, data.num_samples);
|
||||
const u32 channels = data.num_channels;
|
||||
|
||||
if (data.format == OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_S16) {
|
||||
const s16* src = reinterpret_cast<const s16*>(data.sample_buffer);
|
||||
|
||||
for (u32 i = 0; i < frames; i++) {
|
||||
float left = 0.0f;
|
||||
float right = 0.0f;
|
||||
|
||||
if (channels == 1) {
|
||||
float v = src[i] / 32768.0f;
|
||||
left = v;
|
||||
right = v;
|
||||
} else {
|
||||
left = src[i * channels + 0] / 32768.0f;
|
||||
right = src[i * channels + 1] / 32768.0f;
|
||||
}
|
||||
|
||||
mix_float[i * 2 + 0] += left * gain;
|
||||
mix_float[i * 2 + 1] += right * gain;
|
||||
}
|
||||
} else { // FLOAT input
|
||||
const float* src = reinterpret_cast<const float*>(data.sample_buffer);
|
||||
|
||||
for (u32 i = 0; i < frames; i++) {
|
||||
float left = 0.0f;
|
||||
float right = 0.0f;
|
||||
|
||||
if (channels == 1) {
|
||||
left = src[i];
|
||||
right = src[i];
|
||||
} else {
|
||||
left = src[i * channels + 0];
|
||||
right = src[i * channels + 1];
|
||||
}
|
||||
|
||||
mix_float[i * 2 + 0] += left * gain;
|
||||
mix_float[i * 2 + 1] += right * gain;
|
||||
}
|
||||
}
|
||||
|
||||
std::free(data.sample_buffer);
|
||||
};
|
||||
|
||||
// Bed is mixed at full gain (1.0).
|
||||
mix_in(port.bed_queue, 1.0f);
|
||||
|
||||
// Mix all object PCM queues, applying each object's GAIN persistent attribute.
|
||||
for (auto& [obj_id, obj] : port.objects) {
|
||||
float gain = 0.0f;
|
||||
const auto gain_key =
|
||||
static_cast<u32>(OrbisAudio3dAttributeId::ORBIS_AUDIO3D_ATTRIBUTE_GAIN);
|
||||
if (obj.persistent_attributes.contains(gain_key)) {
|
||||
const auto& blob = obj.persistent_attributes.at(gain_key);
|
||||
if (blob.size() >= sizeof(float)) {
|
||||
std::memcpy(&gain, blob.data(), sizeof(float));
|
||||
}
|
||||
}
|
||||
mix_in(obj.pcm_queue, gain);
|
||||
}
|
||||
|
||||
s16* mix_s16 = static_cast<s16*>(std::malloc(out_samples * sizeof(s16)));
|
||||
if (!mix_s16) {
|
||||
std::free(mix_float);
|
||||
return ORBIS_AUDIO3D_ERROR_OUT_OF_MEMORY;
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < out_samples; i++) {
|
||||
float v = std::clamp(mix_float[i], -1.0f, 1.0f);
|
||||
mix_s16[i] = static_cast<s16>(v * 32767.0f);
|
||||
}
|
||||
|
||||
std::free(mix_float);
|
||||
|
||||
port.mixed_queue.push_back(AudioData{.sample_buffer = reinterpret_cast<u8*>(mix_s16),
|
||||
.num_samples = granularity,
|
||||
.num_channels = AUDIO3D_OUTPUT_NUM_CHANNELS,
|
||||
.format = OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_S16});
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortClose(const OrbisAudio3dPortId port_id) {
|
||||
LOG_INFO(Lib_Audio3d, "called, port_id = {}", port_id);
|
||||
|
||||
if (!state->ports.contains(port_id)) {
|
||||
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
|
||||
}
|
||||
|
||||
auto& port = state->ports[port_id];
|
||||
{
|
||||
std::scoped_lock lock{port.mutex};
|
||||
|
||||
if (port.audio_out_handle >= 0) {
|
||||
AudioOut::sceAudioOutClose(port.audio_out_handle);
|
||||
port.audio_out_handle = -1;
|
||||
}
|
||||
|
||||
for (const s32 handle : port.audioout_handles) {
|
||||
AudioOut::sceAudioOutClose(handle);
|
||||
}
|
||||
port.audioout_handles.clear();
|
||||
|
||||
for (auto& data : port.mixed_queue) {
|
||||
std::free(data.sample_buffer);
|
||||
}
|
||||
|
||||
for (auto& data : port.bed_queue) {
|
||||
std::free(data.sample_buffer);
|
||||
}
|
||||
|
||||
for (auto& [obj_id, obj] : port.objects) {
|
||||
for (auto& data : obj.pcm_queue) {
|
||||
std::free(data.sample_buffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
state->ports.erase(port_id);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortCreate() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortDestroy() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortFlush(const OrbisAudio3dPortId port_id) {
|
||||
LOG_DEBUG(Lib_Audio3d, "called, port_id = {}", port_id);
|
||||
|
||||
if (!state->ports.contains(port_id)) {
|
||||
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
|
||||
}
|
||||
|
||||
auto& port = state->ports[port_id];
|
||||
std::scoped_lock lock{port.mutex};
|
||||
|
||||
if (!port.audioout_handles.empty()) {
|
||||
for (const s32 handle : port.audioout_handles) {
|
||||
const s32 ret = AudioOut::sceAudioOutOutput(handle, nullptr);
|
||||
if (ret < 0) {
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
if (port.mixed_queue.empty()) {
|
||||
// Only mix if there's actually something to mix.
|
||||
if (!port.bed_queue.empty() ||
|
||||
std::any_of(port.objects.begin(), port.objects.end(),
|
||||
[](const auto& kv) { return !kv.second.pcm_queue.empty(); })) {
|
||||
const s32 ret = sceAudio3dPortAdvance(port_id);
|
||||
if (ret != ORBIS_OK && ret != ORBIS_AUDIO3D_ERROR_NOT_READY) {
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (port.mixed_queue.empty()) {
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
if (port.audio_out_handle < 0) {
|
||||
AudioOut::OrbisAudioOutParamExtendedInformation ext_info{};
|
||||
ext_info.data_format.Assign(AUDIO3D_OUTPUT_FORMAT);
|
||||
port.audio_out_handle =
|
||||
AudioOut::sceAudioOutOpen(0xFF, AudioOut::OrbisAudioOutPort::Audio3d, 0,
|
||||
port.parameters.granularity, AUDIO3D_SAMPLE_RATE, ext_info);
|
||||
if (port.audio_out_handle < 0) {
|
||||
return port.audio_out_handle;
|
||||
}
|
||||
}
|
||||
|
||||
// Drain all queued mixed frames, blocking on each until consumed.
|
||||
while (!port.mixed_queue.empty()) {
|
||||
AudioData frame = port.mixed_queue.front();
|
||||
port.mixed_queue.pop_front();
|
||||
const s32 ret = AudioOut::sceAudioOutOutput(port.audio_out_handle, frame.sample_buffer);
|
||||
std::free(frame.sample_buffer);
|
||||
if (ret < 0) {
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortFreeState() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortGetAttributesSupported() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortGetList() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortGetParameters() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortGetQueueLevel(const OrbisAudio3dPortId port_id, u32* queue_level,
|
||||
u32* queue_available) {
|
||||
LOG_DEBUG(Lib_Audio3d, "called, port_id = {}, queue_level = {}, queue_available = {}", port_id,
|
||||
static_cast<void*>(queue_level), static_cast<void*>(queue_available));
|
||||
|
||||
if (!state->ports.contains(port_id)) {
|
||||
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
|
||||
}
|
||||
|
||||
if (!queue_level && !queue_available) {
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
const auto& port = state->ports[port_id];
|
||||
std::scoped_lock lock{port.mutex};
|
||||
const size_t size = port.mixed_queue.size();
|
||||
|
||||
if (queue_level) {
|
||||
*queue_level = static_cast<u32>(size);
|
||||
}
|
||||
|
||||
if (queue_available) {
|
||||
const u32 depth = port.parameters.queue_depth;
|
||||
*queue_available = (size < depth) ? static_cast<u32>(depth - size) : 0u;
|
||||
}
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortGetState() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortGetStatus() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortOpen(const Libraries::UserService::OrbisUserServiceUserId user_id,
|
||||
const OrbisAudio3dOpenParameters* parameters,
|
||||
OrbisAudio3dPortId* port_id) {
|
||||
LOG_INFO(Lib_Audio3d, "called, user_id = {}, parameters = {}, id = {}", user_id,
|
||||
static_cast<const void*>(parameters), static_cast<void*>(port_id));
|
||||
|
||||
if (!state) {
|
||||
LOG_ERROR(Lib_Audio3d, "!initialized");
|
||||
return ORBIS_AUDIO3D_ERROR_NOT_READY;
|
||||
}
|
||||
|
||||
if (!parameters || !port_id) {
|
||||
LOG_ERROR(Lib_Audio3d, "!parameters || !id");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
const int id = static_cast<int>(state->ports.size()) + 1;
|
||||
|
||||
if (id > 3) {
|
||||
LOG_ERROR(Lib_Audio3d, "id > 3");
|
||||
return ORBIS_AUDIO3D_ERROR_OUT_OF_RESOURCES;
|
||||
}
|
||||
|
||||
*port_id = id;
|
||||
auto& port = state->ports[id];
|
||||
std::memcpy(
|
||||
&port.parameters, parameters,
|
||||
std::min(parameters->size_this, static_cast<u64>(sizeof(OrbisAudio3dOpenParameters))));
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortPush(const OrbisAudio3dPortId port_id,
|
||||
const OrbisAudio3dBlocking blocking) {
|
||||
LOG_DEBUG(Lib_Audio3d, "called, port_id = {}, blocking = {}", port_id,
|
||||
magic_enum::enum_name(blocking));
|
||||
|
||||
if (!state->ports.contains(port_id)) {
|
||||
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
|
||||
}
|
||||
|
||||
auto& port = state->ports[port_id];
|
||||
|
||||
if (port.parameters.buffer_mode !=
|
||||
OrbisAudio3dBufferMode::ORBIS_AUDIO3D_BUFFER_ADVANCE_AND_PUSH) {
|
||||
LOG_ERROR(Lib_Audio3d, "port doesn't have push capability");
|
||||
return ORBIS_AUDIO3D_ERROR_NOT_SUPPORTED;
|
||||
}
|
||||
|
||||
const u32 depth = port.parameters.queue_depth;
|
||||
|
||||
if (port.audio_out_handle < 0) {
|
||||
AudioOut::OrbisAudioOutParamExtendedInformation ext_info{};
|
||||
ext_info.data_format.Assign(AUDIO3D_OUTPUT_FORMAT);
|
||||
|
||||
port.audio_out_handle =
|
||||
AudioOut::sceAudioOutOpen(0xFF, AudioOut::OrbisAudioOutPort::Audio3d, 0,
|
||||
port.parameters.granularity, AUDIO3D_SAMPLE_RATE, ext_info);
|
||||
|
||||
if (port.audio_out_handle < 0)
|
||||
return port.audio_out_handle;
|
||||
}
|
||||
|
||||
// Function that submits exactly one frame (if available).
|
||||
auto submit_one_frame = [&](bool& submitted) -> s32 {
|
||||
AudioData frame;
|
||||
{
|
||||
std::scoped_lock lock{port.mutex};
|
||||
|
||||
if (port.mixed_queue.empty()) {
|
||||
submitted = false;
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
frame = port.mixed_queue.front();
|
||||
port.mixed_queue.pop_front();
|
||||
}
|
||||
|
||||
const s32 ret = AudioOut::sceAudioOutOutput(port.audio_out_handle, frame.sample_buffer);
|
||||
std::free(frame.sample_buffer);
|
||||
|
||||
if (ret < 0)
|
||||
return ret;
|
||||
|
||||
submitted = true;
|
||||
return ORBIS_OK;
|
||||
};
|
||||
|
||||
// If not full, return immediately.
|
||||
{
|
||||
std::scoped_lock lock{port.mutex};
|
||||
if (port.mixed_queue.size() < depth) {
|
||||
return ORBIS_OK;
|
||||
}
|
||||
}
|
||||
|
||||
// Submit one frame to free space.
|
||||
bool submitted = false;
|
||||
s32 ret = submit_one_frame(submitted);
|
||||
if (ret < 0)
|
||||
return ret;
|
||||
|
||||
if (!submitted)
|
||||
return ORBIS_OK;
|
||||
|
||||
// ASYNC: free exactly one slot and return.
|
||||
if (blocking == OrbisAudio3dBlocking::ORBIS_AUDIO3D_BLOCKING_ASYNC) {
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
// SYNC: ensure at least one slot is free (drain until size < depth).
|
||||
while (true) {
|
||||
{
|
||||
std::scoped_lock lock{port.mutex};
|
||||
if (port.mixed_queue.size() < depth)
|
||||
break;
|
||||
}
|
||||
|
||||
bool drained = false;
|
||||
ret = submit_one_frame(drained);
|
||||
if (ret < 0)
|
||||
return ret;
|
||||
|
||||
if (!drained)
|
||||
break;
|
||||
}
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortQueryDebug() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortSetAttribute(const OrbisAudio3dPortId port_id,
|
||||
const OrbisAudio3dAttributeId attribute_id,
|
||||
void* attribute, const u64 attribute_size) {
|
||||
LOG_INFO(Lib_Audio3d,
|
||||
"called, port_id = {}, attribute_id = {}, attribute = {}, attribute_size = {}",
|
||||
port_id, static_cast<u32>(attribute_id), attribute, attribute_size);
|
||||
|
||||
if (!state->ports.contains(port_id)) {
|
||||
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
|
||||
}
|
||||
|
||||
if (!attribute) {
|
||||
LOG_ERROR(Lib_Audio3d, "!attribute");
|
||||
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
// TODO
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dReportRegisterHandler() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dReportUnregisterHandler() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dSetGpuRenderer() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dStrError() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dTerminate() {
|
||||
LOG_INFO(Lib_Audio3d, "called");
|
||||
|
||||
if (!state) {
|
||||
return ORBIS_AUDIO3D_ERROR_NOT_READY;
|
||||
}
|
||||
|
||||
std::vector<OrbisAudio3dPortId> port_ids;
|
||||
for (const auto& [id, _] : state->ports) {
|
||||
port_ids.push_back(id);
|
||||
}
|
||||
for (const auto id : port_ids) {
|
||||
sceAudio3dPortClose(id);
|
||||
}
|
||||
|
||||
state.reset();
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
void RegisterLib(Core::Loader::SymbolsResolver* sym) {
|
||||
LIB_FUNCTION("pZlOm1aF3aA", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dAudioOutClose);
|
||||
LIB_FUNCTION("ucEsi62soTo", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dAudioOutOpen);
|
||||
LIB_FUNCTION("7NYEzJ9SJbM", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dAudioOutOutput);
|
||||
LIB_FUNCTION("HbxYY27lK6E", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dAudioOutOutputs);
|
||||
LIB_FUNCTION("9tEwE0GV0qo", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dBedWrite);
|
||||
LIB_FUNCTION("xH4Q9UILL3o", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dBedWrite2);
|
||||
LIB_FUNCTION("lvWMW6vEqFU", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dCreateSpeakerArray);
|
||||
LIB_FUNCTION("8hm6YdoQgwg", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dDeleteSpeakerArray);
|
||||
LIB_FUNCTION("Im+jOoa5WAI", "libSceAudio3d", 1, "libSceAudio3d",
|
||||
sceAudio3dGetDefaultOpenParameters);
|
||||
LIB_FUNCTION("kEqqyDkmgdI", "libSceAudio3d", 1, "libSceAudio3d",
|
||||
sceAudio3dGetSpeakerArrayMemorySize);
|
||||
LIB_FUNCTION("-R1DukFq7Dk", "libSceAudio3d", 1, "libSceAudio3d",
|
||||
sceAudio3dGetSpeakerArrayMixCoefficients);
|
||||
LIB_FUNCTION("-Re+pCWvwjQ", "libSceAudio3d", 1, "libSceAudio3d",
|
||||
sceAudio3dGetSpeakerArrayMixCoefficients2);
|
||||
LIB_FUNCTION("UmCvjSmuZIw", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dInitialize);
|
||||
LIB_FUNCTION("jO2tec4dJ2M", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dObjectReserve);
|
||||
LIB_FUNCTION("V1FBFpNIAzk", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dObjectSetAttribute);
|
||||
LIB_FUNCTION("4uyHN9q4ZeU", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dObjectSetAttributes);
|
||||
LIB_FUNCTION("1HXxo-+1qCw", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dObjectUnreserve);
|
||||
LIB_FUNCTION("lw0qrdSjZt8", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortAdvance);
|
||||
LIB_FUNCTION("OyVqOeVNtSk", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortClose);
|
||||
LIB_FUNCTION("UHFOgVNz0kk", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortCreate);
|
||||
LIB_FUNCTION("Mw9mRQtWepY", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortDestroy);
|
||||
LIB_FUNCTION("ZOGrxWLgQzE", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortFlush);
|
||||
LIB_FUNCTION("uJ0VhGcxCTQ", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortFreeState);
|
||||
LIB_FUNCTION("9ZA23Ia46Po", "libSceAudio3d", 1, "libSceAudio3d",
|
||||
sceAudio3dPortGetAttributesSupported);
|
||||
LIB_FUNCTION("SEggctIeTcI", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortGetList);
|
||||
LIB_FUNCTION("flPcUaXVXcw", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortGetParameters);
|
||||
LIB_FUNCTION("YaaDbDwKpFM", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortGetQueueLevel);
|
||||
LIB_FUNCTION("CKHlRW2E9dA", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortGetState);
|
||||
LIB_FUNCTION("iRX6GJs9tvE", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortGetStatus);
|
||||
LIB_FUNCTION("XeDDK0xJWQA", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortOpen);
|
||||
LIB_FUNCTION("VEVhZ9qd4ZY", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortPush);
|
||||
LIB_FUNCTION("-pzYDZozm+M", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortQueryDebug);
|
||||
LIB_FUNCTION("Yq9bfUQ0uJg", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortSetAttribute);
|
||||
LIB_FUNCTION("QfNXBrKZeI0", "libSceAudio3d", 1, "libSceAudio3d",
|
||||
sceAudio3dReportRegisterHandler);
|
||||
LIB_FUNCTION("psv2gbihC1A", "libSceAudio3d", 1, "libSceAudio3d",
|
||||
sceAudio3dReportUnregisterHandler);
|
||||
LIB_FUNCTION("yEYXcbAGK14", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dSetGpuRenderer);
|
||||
LIB_FUNCTION("Aacl5qkRU6U", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dStrError);
|
||||
LIB_FUNCTION("WW1TS2iz5yc", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dTerminate);
|
||||
}
|
||||
|
||||
} // namespace Libraries::Audio3dOpenAL
|
||||
181
src/core/libraries/audio3d/audio3d_openal.h
Normal file
181
src/core/libraries/audio3d/audio3d_openal.h
Normal file
@ -0,0 +1,181 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
#include <queue>
|
||||
|
||||
#include "common/types.h"
|
||||
#include "core/libraries/audio/audioout.h"
|
||||
|
||||
namespace Core::Loader {
|
||||
class SymbolsResolver;
|
||||
}
|
||||
|
||||
namespace Libraries::Audio3dOpenAL {
|
||||
|
||||
constexpr int ORBIS_AUDIO3D_OBJECT_INVALID = 0xFFFFFFFF;
|
||||
|
||||
enum class OrbisAudio3dRate : u32 {
|
||||
ORBIS_AUDIO3D_RATE_48000 = 0,
|
||||
};
|
||||
|
||||
enum class OrbisAudio3dBufferMode : u32 {
|
||||
ORBIS_AUDIO3D_BUFFER_NO_ADVANCE = 0,
|
||||
ORBIS_AUDIO3D_BUFFER_ADVANCE_NO_PUSH = 1,
|
||||
ORBIS_AUDIO3D_BUFFER_ADVANCE_AND_PUSH = 2,
|
||||
};
|
||||
|
||||
struct OrbisAudio3dOpenParameters {
|
||||
u64 size_this;
|
||||
u32 granularity;
|
||||
OrbisAudio3dRate rate;
|
||||
u32 max_objects;
|
||||
u32 queue_depth;
|
||||
OrbisAudio3dBufferMode buffer_mode;
|
||||
int : 32;
|
||||
u32 num_beds;
|
||||
};
|
||||
|
||||
enum class OrbisAudio3dFormat : u32 {
|
||||
ORBIS_AUDIO3D_FORMAT_S16 = 0,
|
||||
ORBIS_AUDIO3D_FORMAT_FLOAT = 1,
|
||||
};
|
||||
|
||||
enum class OrbisAudio3dOutputRoute : u32 {
|
||||
ORBIS_AUDIO3D_OUTPUT_BOTH = 0,
|
||||
ORBIS_AUDIO3D_OUTPUT_HMU_ONLY = 1,
|
||||
ORBIS_AUDIO3D_OUTPUT_TV_ONLY = 2,
|
||||
};
|
||||
|
||||
enum class OrbisAudio3dBlocking : u32 {
|
||||
ORBIS_AUDIO3D_BLOCKING_ASYNC = 0,
|
||||
ORBIS_AUDIO3D_BLOCKING_SYNC = 1,
|
||||
};
|
||||
|
||||
struct OrbisAudio3dPcm {
|
||||
OrbisAudio3dFormat format;
|
||||
void* sample_buffer;
|
||||
u32 num_samples;
|
||||
};
|
||||
|
||||
enum class OrbisAudio3dAttributeId : u32 {
|
||||
ORBIS_AUDIO3D_ATTRIBUTE_PCM = 1,
|
||||
ORBIS_AUDIO3D_ATTRIBUTE_POSITION = 2,
|
||||
ORBIS_AUDIO3D_ATTRIBUTE_GAIN = 3,
|
||||
ORBIS_AUDIO3D_ATTRIBUTE_SPREAD = 4,
|
||||
ORBIS_AUDIO3D_ATTRIBUTE_PRIORITY = 5,
|
||||
ORBIS_AUDIO3D_ATTRIBUTE_PASSTHROUGH = 6,
|
||||
ORBIS_AUDIO3D_ATTRIBUTE_AMBISONICS = 7,
|
||||
ORBIS_AUDIO3D_ATTRIBUTE_APPLICATION_SPECIFIC = 8,
|
||||
ORBIS_AUDIO3D_ATTRIBUTE_RESET_STATE = 9,
|
||||
ORBIS_AUDIO3D_ATTRIBUTE_RESTRICTED = 10,
|
||||
ORBIS_AUDIO3D_ATTRIBUTE_OUTPUT_ROUTE = 11,
|
||||
};
|
||||
|
||||
using OrbisAudio3dPortId = u32;
|
||||
using OrbisAudio3dObjectId = u32;
|
||||
using OrbisAudio3dAmbisonics = u32;
|
||||
|
||||
struct OrbisAudio3dAttribute {
|
||||
OrbisAudio3dAttributeId attribute_id;
|
||||
int : 32;
|
||||
void* value;
|
||||
u64 value_size;
|
||||
};
|
||||
|
||||
struct AudioData {
|
||||
u8* sample_buffer;
|
||||
u32 num_samples;
|
||||
u32 num_channels{1};
|
||||
OrbisAudio3dFormat format{OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_S16};
|
||||
};
|
||||
|
||||
struct ObjectState {
|
||||
std::deque<AudioData> pcm_queue;
|
||||
std::unordered_map<u32, std::vector<u8>> persistent_attributes;
|
||||
};
|
||||
|
||||
struct Port {
|
||||
mutable std::recursive_mutex mutex;
|
||||
OrbisAudio3dOpenParameters parameters{};
|
||||
// Opened lazily on the first sceAudio3dPortPush call.
|
||||
s32 audio_out_handle{-1};
|
||||
// Handles explicitly opened by the game via sceAudio3dAudioOutOpen.
|
||||
std::vector<s32> audioout_handles;
|
||||
// Reserved objects and their state.
|
||||
std::unordered_map<OrbisAudio3dObjectId, ObjectState> objects;
|
||||
// Increasing counter for generating unique object IDs within this port.
|
||||
OrbisAudio3dObjectId next_object_id{0};
|
||||
// Bed audio queue.
|
||||
std::deque<AudioData> bed_queue;
|
||||
// Mixed stereo frames ready to be consumed by sceAudio3dPortPush.
|
||||
std::deque<AudioData> mixed_queue;
|
||||
};
|
||||
|
||||
struct Audio3dState {
|
||||
std::unordered_map<OrbisAudio3dPortId, Port> ports;
|
||||
};
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dAudioOutClose(s32 handle);
|
||||
s32 PS4_SYSV_ABI sceAudio3dAudioOutOpen(OrbisAudio3dPortId port_id,
|
||||
Libraries::UserService::OrbisUserServiceUserId user_id,
|
||||
s32 type, s32 index, u32 len, u32 freq,
|
||||
AudioOut::OrbisAudioOutParamExtendedInformation param);
|
||||
s32 PS4_SYSV_ABI sceAudio3dAudioOutOutput(s32 handle, void* ptr);
|
||||
s32 PS4_SYSV_ABI sceAudio3dAudioOutOutputs(AudioOut::OrbisAudioOutOutputParam* param, u32 num);
|
||||
s32 PS4_SYSV_ABI sceAudio3dBedWrite(OrbisAudio3dPortId port_id, u32 num_channels,
|
||||
OrbisAudio3dFormat format, void* buffer, u32 num_samples);
|
||||
s32 PS4_SYSV_ABI sceAudio3dBedWrite2(OrbisAudio3dPortId port_id, u32 num_channels,
|
||||
OrbisAudio3dFormat format, void* buffer, u32 num_samples,
|
||||
OrbisAudio3dOutputRoute output_route, bool restricted);
|
||||
s32 PS4_SYSV_ABI sceAudio3dCreateSpeakerArray();
|
||||
s32 PS4_SYSV_ABI sceAudio3dDeleteSpeakerArray();
|
||||
s32 PS4_SYSV_ABI sceAudio3dGetDefaultOpenParameters(OrbisAudio3dOpenParameters* params);
|
||||
s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMemorySize();
|
||||
s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMixCoefficients();
|
||||
s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMixCoefficients2();
|
||||
s32 PS4_SYSV_ABI sceAudio3dInitialize(s64 reserved);
|
||||
s32 PS4_SYSV_ABI sceAudio3dObjectReserve(OrbisAudio3dPortId port_id,
|
||||
OrbisAudio3dObjectId* object_id);
|
||||
s32 PS4_SYSV_ABI sceAudio3dObjectSetAttribute(OrbisAudio3dPortId port_id,
|
||||
OrbisAudio3dObjectId object_id,
|
||||
OrbisAudio3dAttributeId attribute_id,
|
||||
const void* attribute, u64 attribute_size);
|
||||
s32 PS4_SYSV_ABI sceAudio3dObjectSetAttributes(OrbisAudio3dPortId port_id,
|
||||
OrbisAudio3dObjectId object_id, u64 num_attributes,
|
||||
const OrbisAudio3dAttribute* attribute_array);
|
||||
s32 PS4_SYSV_ABI sceAudio3dObjectUnreserve(OrbisAudio3dPortId port_id,
|
||||
OrbisAudio3dObjectId object_id);
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortAdvance(OrbisAudio3dPortId port_id);
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortClose(OrbisAudio3dPortId port_id);
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortCreate();
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortDestroy();
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortFlush(OrbisAudio3dPortId port_id);
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortFreeState();
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortGetAttributesSupported();
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortGetList();
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortGetParameters();
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortGetQueueLevel(OrbisAudio3dPortId port_id, u32* queue_level,
|
||||
u32* queue_available);
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortGetState();
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortGetStatus();
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortOpen(Libraries::UserService::OrbisUserServiceUserId user_id,
|
||||
const OrbisAudio3dOpenParameters* parameters,
|
||||
OrbisAudio3dPortId* port_id);
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortPush(OrbisAudio3dPortId port_id, OrbisAudio3dBlocking blocking);
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortQueryDebug();
|
||||
s32 PS4_SYSV_ABI sceAudio3dPortSetAttribute(OrbisAudio3dPortId port_id,
|
||||
OrbisAudio3dAttributeId attribute_id, void* attribute,
|
||||
u64 attribute_size);
|
||||
s32 PS4_SYSV_ABI sceAudio3dReportRegisterHandler();
|
||||
s32 PS4_SYSV_ABI sceAudio3dReportUnregisterHandler();
|
||||
s32 PS4_SYSV_ABI sceAudio3dSetGpuRenderer();
|
||||
s32 PS4_SYSV_ABI sceAudio3dStrError();
|
||||
s32 PS4_SYSV_ABI sceAudio3dTerminate();
|
||||
|
||||
void RegisterLib(Core::Loader::SymbolsResolver* sym);
|
||||
} // namespace Libraries::Audio3dOpenAL
|
||||
@ -3,17 +3,27 @@
|
||||
|
||||
#include "common/elf_info.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/camera/camera.h"
|
||||
#include "core/libraries/camera/camera_error.h"
|
||||
#include "core/libraries/error_codes.h"
|
||||
#include "core/libraries/kernel/process.h"
|
||||
#include "core/libraries/libs.h"
|
||||
|
||||
#include <utility>
|
||||
|
||||
#include <thread>
|
||||
#include "SDL3/SDL_camera.h"
|
||||
|
||||
namespace Libraries::Camera {
|
||||
|
||||
static bool g_library_opened = false;
|
||||
static s32 g_firmware_version = 0;
|
||||
static s32 g_handles = 0;
|
||||
static constexpr s32 c_width = 1280, c_height = 800;
|
||||
|
||||
SDL_Camera* sdl_camera = nullptr;
|
||||
OrbisCameraConfigExtention output_config0, output_config1;
|
||||
|
||||
s32 PS4_SYSV_ABI sceCameraAccGetData() {
|
||||
LOG_ERROR(Lib_Camera, "(STUBBED) called");
|
||||
@ -325,16 +335,126 @@ s32 PS4_SYSV_ABI sceCameraGetExposureGain(s32 handle, OrbisCameraChannel channel
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
static std::vector<u16> raw16_buffer1, raw16_buffer2;
|
||||
static std::vector<u8> raw8_buffer1, raw8_buffer2;
|
||||
|
||||
static void ConvertRGBA8888ToRAW16(const u8* src, u16* dst, int width, int height) {
|
||||
for (int y = 0; y < height; ++y) {
|
||||
const u8* row = src + y * width * 4;
|
||||
u16* outRow = dst + y * width;
|
||||
|
||||
for (int x = 0; x < width; ++x) {
|
||||
const u8* px = row + x * 4;
|
||||
|
||||
u16 b = u16(px[1]) << 4;
|
||||
u16 g = u16(px[2]) << 4;
|
||||
u16 r = u16(px[3]) << 4;
|
||||
|
||||
// BGGR Bayer layout
|
||||
// B G
|
||||
// G R
|
||||
bool evenRow = (y & 1) == 0;
|
||||
bool evenCol = (x & 1) == 0;
|
||||
|
||||
if (evenRow && evenCol) {
|
||||
outRow[x] = b;
|
||||
} else if (evenRow && !evenCol) {
|
||||
outRow[x] = g;
|
||||
} else if (!evenRow && evenCol) {
|
||||
outRow[x] = g;
|
||||
} else {
|
||||
outRow[x] = r;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void ConvertRGBA8888ToRAW8(const u8* src, u8* dst, int width, int height) {
|
||||
for (int y = 0; y < height; ++y) {
|
||||
const u8* row = src + y * width * 4;
|
||||
u8* outRow = dst + y * width;
|
||||
|
||||
for (int x = 0; x < width; ++x) {
|
||||
const u8* px = row + x * 4;
|
||||
|
||||
u8 b = px[1];
|
||||
u8 g = px[2];
|
||||
u8 r = px[3];
|
||||
|
||||
// BGGR Bayer layout
|
||||
// B G
|
||||
// G R
|
||||
bool evenRow = (y & 1) == 0;
|
||||
bool evenCol = (x & 1) == 0;
|
||||
|
||||
if (evenRow && evenCol) {
|
||||
outRow[x] = b;
|
||||
} else if (evenRow && !evenCol) {
|
||||
outRow[x] = g;
|
||||
} else if (!evenRow && evenCol) {
|
||||
outRow[x] = g;
|
||||
} else {
|
||||
outRow[x] = r;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceCameraGetFrameData(s32 handle, OrbisCameraFrameData* frame_data) {
|
||||
LOG_DEBUG(Lib_Camera, "called");
|
||||
if (handle < 1 || frame_data == nullptr || frame_data->sizeThis > 584) {
|
||||
return ORBIS_CAMERA_ERROR_PARAM;
|
||||
}
|
||||
if (!g_library_opened) {
|
||||
if (!g_library_opened || !sdl_camera) {
|
||||
return ORBIS_CAMERA_ERROR_NOT_OPEN;
|
||||
}
|
||||
if (EmulatorSettings.GetCameraId() == -1) {
|
||||
return ORBIS_CAMERA_ERROR_NOT_CONNECTED;
|
||||
}
|
||||
Uint64 timestampNS = 0;
|
||||
static SDL_Surface* frame = nullptr;
|
||||
if (frame) { // release previous frame, if it exists
|
||||
SDL_ReleaseCameraFrame(sdl_camera, frame);
|
||||
}
|
||||
frame = SDL_AcquireCameraFrame(sdl_camera, ×tampNS);
|
||||
|
||||
return ORBIS_CAMERA_ERROR_NOT_CONNECTED;
|
||||
if (!frame) {
|
||||
return ORBIS_CAMERA_ERROR_BUSY;
|
||||
}
|
||||
|
||||
switch (output_config0.format.formatLevel0) {
|
||||
case ORBIS_CAMERA_FORMAT_YUV422:
|
||||
frame_data->pFramePointerList[0][0] = frame->pixels;
|
||||
break;
|
||||
case ORBIS_CAMERA_FORMAT_RAW16:
|
||||
ConvertRGBA8888ToRAW16((u8*)frame->pixels, raw16_buffer1.data(), c_width, c_height);
|
||||
frame_data->pFramePointerList[0][0] = raw16_buffer1.data();
|
||||
break;
|
||||
case ORBIS_CAMERA_FORMAT_RAW8:
|
||||
ConvertRGBA8888ToRAW8((u8*)frame->pixels, raw8_buffer1.data(), c_width, c_height);
|
||||
frame_data->pFramePointerList[0][0] = raw8_buffer1.data();
|
||||
break;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
switch (output_config1.format.formatLevel0) {
|
||||
case ORBIS_CAMERA_FORMAT_YUV422:
|
||||
frame_data->pFramePointerList[1][0] = frame->pixels;
|
||||
break;
|
||||
case ORBIS_CAMERA_FORMAT_RAW16:
|
||||
ConvertRGBA8888ToRAW16((u8*)frame->pixels, raw16_buffer2.data(), c_width, c_height);
|
||||
frame_data->pFramePointerList[1][0] = raw16_buffer2.data();
|
||||
break;
|
||||
case ORBIS_CAMERA_FORMAT_RAW8:
|
||||
ConvertRGBA8888ToRAW8((u8*)frame->pixels, raw8_buffer2.data(), c_width, c_height);
|
||||
frame_data->pFramePointerList[1][0] = raw8_buffer2.data();
|
||||
break;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
frame_data->meta.format[0][0] = output_config0.format.formatLevel0;
|
||||
frame_data->meta.format[1][0] = output_config1.format.formatLevel0;
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceCameraGetGamma(s32 handle, OrbisCameraChannel channel, OrbisCameraGamma* gamma,
|
||||
@ -499,7 +619,7 @@ s32 PS4_SYSV_ABI sceCameraIsAttached(s32 index) {
|
||||
return ORBIS_CAMERA_ERROR_PARAM;
|
||||
}
|
||||
// 0 = disconnected, 1 = connected
|
||||
return 0;
|
||||
return EmulatorSettings.GetCameraId() == -1 ? 0 : 1;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceCameraIsConfigChangeDone() {
|
||||
@ -516,16 +636,16 @@ s32 PS4_SYSV_ABI sceCameraIsValidFrameData(s32 handle, OrbisCameraFrameData* fra
|
||||
return ORBIS_CAMERA_ERROR_NOT_OPEN;
|
||||
}
|
||||
|
||||
return ORBIS_OK;
|
||||
return 1; // valid
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceCameraOpen(Libraries::UserService::OrbisUserServiceUserId user_id, s32 type,
|
||||
s32 index, OrbisCameraOpenParameter* param) {
|
||||
LOG_INFO(Lib_Camera, "called");
|
||||
if (user_id != Libraries::UserService::ORBIS_USER_SERVICE_USER_ID_SYSTEM || type != 0 ||
|
||||
index != 0) {
|
||||
return ORBIS_CAMERA_ERROR_PARAM;
|
||||
}
|
||||
LOG_WARNING(Lib_Camera, "Cameras are not supported yet");
|
||||
|
||||
g_library_opened = true;
|
||||
return ++g_handles;
|
||||
@ -609,15 +729,44 @@ s32 PS4_SYSV_ABI sceCameraSetCalibData() {
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceCameraSetConfig(s32 handle, OrbisCameraConfig* config) {
|
||||
LOG_DEBUG(Lib_Camera, "called");
|
||||
LOG_INFO(Lib_Camera, "called");
|
||||
if (handle < 1 || config == nullptr || config->sizeThis != sizeof(OrbisCameraConfig)) {
|
||||
return ORBIS_CAMERA_ERROR_PARAM;
|
||||
}
|
||||
if (!g_library_opened) {
|
||||
return ORBIS_CAMERA_ERROR_NOT_OPEN;
|
||||
}
|
||||
if (EmulatorSettings.GetCameraId() == -1) {
|
||||
return ORBIS_CAMERA_ERROR_NOT_CONNECTED;
|
||||
}
|
||||
|
||||
return ORBIS_CAMERA_ERROR_NOT_CONNECTED;
|
||||
switch (config->configType) {
|
||||
case ORBIS_CAMERA_CONFIG_TYPE1:
|
||||
case ORBIS_CAMERA_CONFIG_TYPE2:
|
||||
case ORBIS_CAMERA_CONFIG_TYPE3:
|
||||
case ORBIS_CAMERA_CONFIG_TYPE4:
|
||||
output_config0 = camera_config_types[config->configType - 1][0];
|
||||
output_config1 = camera_config_types[config->configType - 1][1];
|
||||
break;
|
||||
case ORBIS_CAMERA_CONFIG_TYPE5:
|
||||
int sdk_ver;
|
||||
Libraries::Kernel::sceKernelGetCompiledSdkVersion(&sdk_ver);
|
||||
if (sdk_ver < Common::ElfInfo::FW_45) {
|
||||
return ORBIS_CAMERA_ERROR_UNKNOWN_CONFIG;
|
||||
}
|
||||
output_config0 = camera_config_types[config->configType - 1][0];
|
||||
output_config1 = camera_config_types[config->configType - 1][1];
|
||||
break;
|
||||
case ORBIS_CAMERA_CONFIG_EXTENTION:
|
||||
output_config0 = config->configExtention[0];
|
||||
output_config1 = config->configExtention[1];
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Lib_Camera, "Invalid config type {}", std::to_underlying(config->configType));
|
||||
return ORBIS_CAMERA_ERROR_PARAM;
|
||||
}
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceCameraSetConfigInternal(s32 handle, OrbisCameraConfig* config) {
|
||||
@ -851,7 +1000,7 @@ s32 PS4_SYSV_ABI sceCameraSetWhiteBalance(s32 handle, OrbisCameraChannel channel
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceCameraStart(s32 handle, OrbisCameraStartParameter* param) {
|
||||
LOG_DEBUG(Lib_Camera, "called");
|
||||
LOG_INFO(Lib_Camera, "called");
|
||||
if (handle < 1 || param == nullptr || param->sizeThis != sizeof(OrbisCameraStartParameter)) {
|
||||
return ORBIS_CAMERA_ERROR_PARAM;
|
||||
}
|
||||
@ -864,6 +1013,79 @@ s32 PS4_SYSV_ABI sceCameraStart(s32 handle, OrbisCameraStartParameter* param) {
|
||||
return ORBIS_CAMERA_ERROR_FORMAT_UNKNOWN;
|
||||
}
|
||||
|
||||
if (param->formatLevel[0] > 1 || param->formatLevel[1] > 1) {
|
||||
LOG_ERROR(Lib_Camera, "Downscaled image retrieval isn't supported yet!");
|
||||
}
|
||||
|
||||
SDL_CameraID* devices = NULL;
|
||||
int devcount = 0;
|
||||
devices = SDL_GetCameras(&devcount);
|
||||
if (devices == NULL) {
|
||||
LOG_ERROR(Lib_Camera, "Couldn't enumerate camera devices: {}", SDL_GetError());
|
||||
return ORBIS_CAMERA_ERROR_FATAL;
|
||||
} else if (devcount == 0) {
|
||||
LOG_INFO(Lib_Camera, "No camera devices connected");
|
||||
return ORBIS_CAMERA_ERROR_NOT_CONNECTED;
|
||||
}
|
||||
raw8_buffer1.resize(c_width * c_height);
|
||||
raw16_buffer1.resize(c_width * c_height);
|
||||
raw8_buffer2.resize(c_width * c_height);
|
||||
raw16_buffer2.resize(c_width * c_height);
|
||||
SDL_CameraSpec cam_spec{};
|
||||
switch (output_config0.format.formatLevel0) {
|
||||
case ORBIS_CAMERA_FORMAT_YUV422:
|
||||
cam_spec.format = SDL_PIXELFORMAT_YUY2;
|
||||
break;
|
||||
case ORBIS_CAMERA_FORMAT_RAW8:
|
||||
cam_spec.format = SDL_PIXELFORMAT_RGBA8888; // to be swizzled
|
||||
break;
|
||||
case ORBIS_CAMERA_FORMAT_RAW16:
|
||||
cam_spec.format = SDL_PIXELFORMAT_RGBA8888; // to be swizzled
|
||||
break;
|
||||
|
||||
default:
|
||||
LOG_ERROR(Lib_Camera, "Invalid format {}",
|
||||
std::to_underlying(output_config0.format.formatLevel0));
|
||||
break;
|
||||
}
|
||||
cam_spec.height = c_height;
|
||||
cam_spec.width = c_width;
|
||||
cam_spec.framerate_numerator = 60;
|
||||
cam_spec.framerate_denominator = 1;
|
||||
sdl_camera = SDL_OpenCamera(devices[EmulatorSettings.GetCameraId()], &cam_spec);
|
||||
LOG_INFO(Lib_Camera, "SDL backend in use: {}", SDL_GetCurrentCameraDriver());
|
||||
char const* camera_name = SDL_GetCameraName(devices[EmulatorSettings.GetCameraId()]);
|
||||
if (camera_name)
|
||||
LOG_INFO(Lib_Camera, "SDL camera name: {}", camera_name);
|
||||
SDL_CameraSpec spec;
|
||||
SDL_GetCameraFormat(sdl_camera, &spec);
|
||||
LOG_INFO(Lib_Camera, "SDL camera format: {:#x}", std::to_underlying(spec.format));
|
||||
LOG_INFO(Lib_Camera, "SDL camera framerate: {}",
|
||||
(float)spec.framerate_numerator / (float)spec.framerate_denominator);
|
||||
LOG_INFO(Lib_Camera, "SDL camera dimensions: {}x{}", spec.width, spec.height);
|
||||
|
||||
SDL_free(devices);
|
||||
|
||||
// "warm up" the device, as recommended by SDL
|
||||
u64 timestamp;
|
||||
SDL_Surface* frame = nullptr;
|
||||
frame = SDL_AcquireCameraFrame(sdl_camera, ×tamp);
|
||||
if (!frame) {
|
||||
for (int i = 0; i < 1000; i++) {
|
||||
frame = SDL_AcquireCameraFrame(sdl_camera, ×tamp);
|
||||
if (frame) {
|
||||
SDL_ReleaseCameraFrame(sdl_camera, frame);
|
||||
break;
|
||||
}
|
||||
std::this_thread::sleep_for(std::chrono::nanoseconds(10));
|
||||
}
|
||||
}
|
||||
|
||||
if (!sdl_camera) {
|
||||
LOG_ERROR(Lib_Camera, "Failed to open camera: {}", SDL_GetError());
|
||||
return ORBIS_CAMERA_ERROR_FATAL;
|
||||
}
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
|
||||
@ -102,6 +102,123 @@ struct OrbisCameraConfig {
|
||||
OrbisCameraConfigExtention configExtention[ORBIS_CAMERA_MAX_DEVICE_NUM];
|
||||
};
|
||||
|
||||
constexpr OrbisCameraConfigExtention camera_config_types[5][ORBIS_CAMERA_MAX_DEVICE_NUM]{
|
||||
{
|
||||
// type 1
|
||||
{
|
||||
.format =
|
||||
{
|
||||
.formatLevel0 = ORBIS_CAMERA_FORMAT_YUV422,
|
||||
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
|
||||
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
|
||||
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
|
||||
},
|
||||
.framerate = ORBIS_CAMERA_FRAMERATE_60,
|
||||
},
|
||||
{
|
||||
.format =
|
||||
{
|
||||
.formatLevel0 = ORBIS_CAMERA_FORMAT_RAW16,
|
||||
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
|
||||
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
|
||||
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
|
||||
},
|
||||
.framerate = ORBIS_CAMERA_FRAMERATE_60,
|
||||
},
|
||||
},
|
||||
{
|
||||
// type 2
|
||||
{
|
||||
.format =
|
||||
{
|
||||
.formatLevel0 = ORBIS_CAMERA_FORMAT_YUV422,
|
||||
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
},
|
||||
.framerate = ORBIS_CAMERA_FRAMERATE_60,
|
||||
},
|
||||
{
|
||||
.format =
|
||||
{
|
||||
.formatLevel0 = ORBIS_CAMERA_FORMAT_YUV422,
|
||||
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
},
|
||||
.framerate = ORBIS_CAMERA_FRAMERATE_60,
|
||||
},
|
||||
},
|
||||
{
|
||||
// type 3
|
||||
{
|
||||
.format =
|
||||
{
|
||||
.formatLevel0 = ORBIS_CAMERA_FORMAT_YUV422,
|
||||
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
|
||||
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
|
||||
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
|
||||
},
|
||||
.framerate = ORBIS_CAMERA_FRAMERATE_60,
|
||||
},
|
||||
{
|
||||
.format =
|
||||
{
|
||||
.formatLevel0 = ORBIS_CAMERA_FORMAT_YUV422,
|
||||
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
|
||||
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
|
||||
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_Y8,
|
||||
},
|
||||
.framerate = ORBIS_CAMERA_FRAMERATE_60,
|
||||
},
|
||||
},
|
||||
{
|
||||
// type 4
|
||||
{
|
||||
.format =
|
||||
{
|
||||
.formatLevel0 = ORBIS_CAMERA_FORMAT_RAW16,
|
||||
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
},
|
||||
.framerate = ORBIS_CAMERA_FRAMERATE_60,
|
||||
},
|
||||
{
|
||||
.format =
|
||||
{
|
||||
.formatLevel0 = ORBIS_CAMERA_FORMAT_RAW16,
|
||||
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
},
|
||||
.framerate = ORBIS_CAMERA_FRAMERATE_60,
|
||||
},
|
||||
},
|
||||
{
|
||||
// type 5
|
||||
{
|
||||
.format =
|
||||
{
|
||||
.formatLevel0 = ORBIS_CAMERA_FORMAT_YUV422,
|
||||
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
},
|
||||
.framerate = ORBIS_CAMERA_FRAMERATE_60,
|
||||
},
|
||||
{
|
||||
.format =
|
||||
{
|
||||
.formatLevel0 = ORBIS_CAMERA_FORMAT_RAW16,
|
||||
.formatLevel1 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
.formatLevel2 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
.formatLevel3 = ORBIS_CAMERA_SCALE_FORMAT_YUV422,
|
||||
},
|
||||
.framerate = ORBIS_CAMERA_FRAMERATE_60,
|
||||
},
|
||||
}};
|
||||
|
||||
enum OrbisCameraAecAgcTarget {
|
||||
ORBIS_CAMERA_ATTRIBUTE_AECAGC_TARGET_DEF = 0x00,
|
||||
ORBIS_CAMERA_ATTRIBUTE_AECAGC_TARGET_2_0 = 0x20,
|
||||
|
||||
@ -1,17 +1,17 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "gnm_error.h"
|
||||
#include "gnmdriver.h"
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/debug.h"
|
||||
#include "common/elf_info.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/slot_vector.h"
|
||||
#include "core/address_space.h"
|
||||
#include "core/debug_state.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/gnmdriver/gnm_error.h"
|
||||
#include "core/libraries/gnmdriver/gnmdriver_init.h"
|
||||
#include "core/libraries/kernel/orbis_error.h"
|
||||
@ -1172,13 +1172,14 @@ bool PS4_SYSV_ABI sceGnmIsUserPaEnabled() {
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceGnmLogicalCuIndexToPhysicalCuIndex() {
|
||||
LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
|
||||
LOG_TRACE(Lib_GnmDriver, "called");
|
||||
// Not available in retail firmware
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceGnmLogicalCuMaskToPhysicalCuMask() {
|
||||
LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
s32 PS4_SYSV_ABI sceGnmLogicalCuMaskToPhysicalCuMask(s64, s32 logical_cu_mask) {
|
||||
LOG_INFO(Lib_GnmDriver, "called, logical_cu_mask: {}", logical_cu_mask);
|
||||
return logical_cu_mask;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceGnmLogicalTcaUnitToPhysical() {
|
||||
@ -2874,7 +2875,7 @@ void RegisterLib(Core::Loader::SymbolsResolver* sym) {
|
||||
sdk_version = 0;
|
||||
}
|
||||
|
||||
if (Config::copyGPUCmdBuffers()) {
|
||||
if (EmulatorSettings.IsCopyGpuBuffers()) {
|
||||
liverpool->ReserveCopyBufferSpace();
|
||||
}
|
||||
|
||||
|
||||
@ -121,7 +121,7 @@ s32 PS4_SYSV_ABI sceGnmInsertWaitFlipDone(u32* cmdbuf, u32 size, s32 vo_handle,
|
||||
int PS4_SYSV_ABI sceGnmIsCoredumpValid();
|
||||
bool PS4_SYSV_ABI sceGnmIsUserPaEnabled();
|
||||
int PS4_SYSV_ABI sceGnmLogicalCuIndexToPhysicalCuIndex();
|
||||
int PS4_SYSV_ABI sceGnmLogicalCuMaskToPhysicalCuMask();
|
||||
s32 PS4_SYSV_ABI sceGnmLogicalCuMaskToPhysicalCuMask(s64, s32 logical_cu_mask);
|
||||
int PS4_SYSV_ABI sceGnmLogicalTcaUnitToPhysical();
|
||||
int PS4_SYSV_ABI sceGnmMapComputeQueue(u32 pipe_id, u32 queue_id, VAddr ring_base_addr,
|
||||
u32 ring_size_dw, u32* read_ptr_addr);
|
||||
|
||||
@ -1,9 +1,9 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/elf_info.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/file_sys/fs.h"
|
||||
#include "core/libraries/kernel/orbis_error.h"
|
||||
#include "core/libraries/kernel/process.h"
|
||||
@ -17,19 +17,19 @@ s32 PS4_SYSV_ABI sceKernelIsInSandbox() {
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceKernelIsNeoMode() {
|
||||
return Config::isNeoModeConsole() &&
|
||||
return EmulatorSettings.IsNeo() &&
|
||||
Common::ElfInfo::Instance().GetPSFAttributes().support_neo_mode;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceKernelHasNeoMode() {
|
||||
return Config::isNeoModeConsole();
|
||||
return EmulatorSettings.IsNeo();
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceKernelGetMainSocId() {
|
||||
// These hardcoded values are based on hardware observations.
|
||||
// Different models of PS4/PS4 Pro likely return slightly different values.
|
||||
LOG_DEBUG(Lib_Kernel, "called");
|
||||
if (Config::isNeoModeConsole()) {
|
||||
if (EmulatorSettings.IsNeo()) {
|
||||
return 0x740f30;
|
||||
}
|
||||
return 0x710f10;
|
||||
|
||||
@ -1,12 +1,12 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/config.h"
|
||||
#include "core/libraries/ajm/ajm.h"
|
||||
#include "core/libraries/app_content/app_content.h"
|
||||
#include "core/libraries/audio/audioin.h"
|
||||
#include "core/libraries/audio/audioout.h"
|
||||
#include "core/libraries/audio3d/audio3d.h"
|
||||
#include "core/libraries/audio3d/audio3d_openal.h"
|
||||
#include "core/libraries/avplayer/avplayer.h"
|
||||
#include "core/libraries/camera/camera.h"
|
||||
#include "core/libraries/companion/companion_httpd.h"
|
||||
@ -127,7 +127,11 @@ void InitHLELibs(Core::Loader::SymbolsResolver* sym) {
|
||||
Libraries::AvPlayer::RegisterLib(sym);
|
||||
Libraries::Videodec::RegisterLib(sym);
|
||||
Libraries::Videodec2::RegisterLib(sym);
|
||||
Libraries::Audio3d::RegisterLib(sym);
|
||||
if (EmulatorSettings.GetAudioBackend() == AudioBackend::OpenAL) {
|
||||
Libraries::Audio3dOpenAL::RegisterLib(sym);
|
||||
} else {
|
||||
Libraries::Audio3d::RegisterLib(sym);
|
||||
}
|
||||
Libraries::Ime::RegisterLib(sym);
|
||||
Libraries::GameLiveStreaming::RegisterLib(sym);
|
||||
Libraries::SharePlay::RegisterLib(sym);
|
||||
|
||||
@ -1447,7 +1447,7 @@ int PS4_SYSV_ABI sceNetResolverStartNtoa(OrbisNetId resolverid, const char* host
|
||||
return ORBIS_NET_ERROR_EBADF;
|
||||
}
|
||||
|
||||
if (!Config::getIsConnectedToNetwork()) {
|
||||
if (!EmulatorSettings.IsConnectedToNetwork()) {
|
||||
*sceNetErrnoLoc() = ORBIS_NET_RESOLVER_ENODNS;
|
||||
file->resolver->resolution_error = ORBIS_NET_ERROR_RESOLVER_ENODNS;
|
||||
return ORBIS_NET_ERROR_RESOLVER_ENODNS;
|
||||
|
||||
@ -1,9 +1,9 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include "common/config.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/network/net_ctl_codes.h"
|
||||
#include "core/libraries/network/net_ctl_obj.h"
|
||||
#include "core/tls.h"
|
||||
@ -46,8 +46,9 @@ s32 NetCtlInternal::RegisterNpToolkitCallback(OrbisNetCtlCallbackForNpToolkit fu
|
||||
|
||||
void NetCtlInternal::CheckCallback() {
|
||||
std::scoped_lock lock{m_mutex};
|
||||
const auto event = Config::getIsConnectedToNetwork() ? ORBIS_NET_CTL_EVENT_TYPE_IPOBTAINED
|
||||
: ORBIS_NET_CTL_EVENT_TYPE_DISCONNECTED;
|
||||
const auto event = EmulatorSettings.IsConnectedToNetwork()
|
||||
? ORBIS_NET_CTL_EVENT_TYPE_IPOBTAINED
|
||||
: ORBIS_NET_CTL_EVENT_TYPE_DISCONNECTED;
|
||||
for (const auto [func, arg] : callbacks) {
|
||||
if (func != nullptr) {
|
||||
func(event, arg);
|
||||
@ -57,8 +58,9 @@ void NetCtlInternal::CheckCallback() {
|
||||
|
||||
void NetCtlInternal::CheckNpToolkitCallback() {
|
||||
std::scoped_lock lock{m_mutex};
|
||||
const auto event = Config::getIsConnectedToNetwork() ? ORBIS_NET_CTL_EVENT_TYPE_IPOBTAINED
|
||||
: ORBIS_NET_CTL_EVENT_TYPE_DISCONNECTED;
|
||||
const auto event = EmulatorSettings.IsConnectedToNetwork()
|
||||
? ORBIS_NET_CTL_EVENT_TYPE_IPOBTAINED
|
||||
: ORBIS_NET_CTL_EVENT_TYPE_DISCONNECTED;
|
||||
for (const auto [func, arg] : nptool_callbacks) {
|
||||
if (func != nullptr) {
|
||||
func(event, arg);
|
||||
|
||||
@ -2,9 +2,9 @@
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/singleton.h"
|
||||
#include "common/types.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/error_codes.h"
|
||||
#include "net_error.h"
|
||||
#include "net_resolver.h"
|
||||
@ -27,7 +27,7 @@ int Resolver::ResolveAsync(const char* hostname, OrbisNetInAddr* addr, int timeo
|
||||
}
|
||||
|
||||
void Resolver::Resolve() {
|
||||
if (!Config::getIsConnectedToNetwork()) {
|
||||
if (!EmulatorSettings.IsConnectedToNetwork()) {
|
||||
resolution_error = ORBIS_NET_ERROR_RESOLVER_ENODNS;
|
||||
return;
|
||||
}
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#ifdef WIN32
|
||||
@ -13,8 +13,8 @@
|
||||
#endif
|
||||
|
||||
#include <common/singleton.h>
|
||||
#include "common/config.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/error_codes.h"
|
||||
#include "core/libraries/libs.h"
|
||||
#include "core/libraries/network/net_ctl_codes.h"
|
||||
@ -162,7 +162,7 @@ int PS4_SYSV_ABI sceNetCtlGetIfStat() {
|
||||
|
||||
int PS4_SYSV_ABI sceNetCtlGetInfo(int code, OrbisNetCtlInfo* info) {
|
||||
LOG_DEBUG(Lib_NetCtl, "code = {}", code);
|
||||
if (!Config::getIsConnectedToNetwork()) {
|
||||
if (!EmulatorSettings.IsConnectedToNetwork()) {
|
||||
return ORBIS_NET_CTL_ERROR_NOT_CONNECTED;
|
||||
}
|
||||
|
||||
@ -180,8 +180,8 @@ int PS4_SYSV_ABI sceNetCtlGetInfo(int code, OrbisNetCtlInfo* info) {
|
||||
info->mtu = 1500; // default value
|
||||
break;
|
||||
case ORBIS_NET_CTL_INFO_LINK:
|
||||
info->link = Config::getIsConnectedToNetwork() ? ORBIS_NET_CTL_LINK_CONNECTED
|
||||
: ORBIS_NET_CTL_LINK_DISCONNECTED;
|
||||
info->link = EmulatorSettings.IsConnectedToNetwork() ? ORBIS_NET_CTL_LINK_CONNECTED
|
||||
: ORBIS_NET_CTL_LINK_DISCONNECTED;
|
||||
break;
|
||||
case ORBIS_NET_CTL_INFO_IP_ADDRESS: {
|
||||
strcpy(info->ip_address,
|
||||
@ -318,7 +318,7 @@ int PS4_SYSV_ABI sceNetCtlGetScanInfoForSsidScanIpcInt() {
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceNetCtlGetState(int* state) {
|
||||
const auto connected = Config::getIsConnectedToNetwork();
|
||||
const auto connected = EmulatorSettings.IsConnectedToNetwork();
|
||||
LOG_DEBUG(Lib_NetCtl, "connected = {}", connected);
|
||||
const auto current_state =
|
||||
connected ? ORBIS_NET_CTL_STATE_IPOBTAINED : ORBIS_NET_CTL_STATE_DISCONNECTED;
|
||||
|
||||
@ -1,9 +1,9 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <mutex>
|
||||
#include "common/config.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/error_codes.h"
|
||||
#include "core/libraries/libs.h"
|
||||
#include "core/libraries/np/np_auth.h"
|
||||
@ -363,7 +363,7 @@ s32 PS4_SYSV_ABI sceNpAuthDeleteRequest(s32 req_id) {
|
||||
}
|
||||
|
||||
void RegisterLib(Core::Loader::SymbolsResolver* sym) {
|
||||
g_signed_in = Config::getPSNSignedIn();
|
||||
g_signed_in = EmulatorSettings.IsPSNSignedIn();
|
||||
|
||||
LIB_FUNCTION("6bwFkosYRQg", "libSceNpAuth", 1, "libSceNpAuth", sceNpAuthCreateRequest);
|
||||
LIB_FUNCTION("N+mr7GjTvr8", "libSceNpAuth", 1, "libSceNpAuth", sceNpAuthCreateAsyncRequest);
|
||||
|
||||
@ -5,7 +5,7 @@
|
||||
#include <mutex>
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/error_codes.h"
|
||||
#include "core/libraries/libs.h"
|
||||
#include "core/libraries/np/np_manager.h"
|
||||
@ -376,7 +376,7 @@ int PS4_SYSV_ABI sceNpMatching2ContextStart(OrbisNpMatching2ContextId ctxId, u64
|
||||
}
|
||||
|
||||
std::scoped_lock lk{g_events_mutex};
|
||||
if (Config::getIsConnectedToNetwork() && Config::getPSNSignedIn()) {
|
||||
if (EmulatorSettings.IsConnectedToNetwork() && EmulatorSettings.IsPSNSignedIn()) {
|
||||
g_ctx_events.emplace_back(ctxId, ORBIS_NP_MATCHING2_CONTEXT_EVENT_STARTED,
|
||||
ORBIS_NP_MATCHING2_EVENT_CAUSE_CONTEXT_ACTION, 0);
|
||||
} else {
|
||||
|
||||
@ -47,3 +47,4 @@ constexpr int ORBIS_NP_TROPHY_ERROR_INCONSISTENT_TITLE_CONF = 0x80551628;
|
||||
constexpr int ORBIS_NP_TROPHY_ERROR_TITLE_BACKGROUND = 0x80551629;
|
||||
constexpr int ORBIS_NP_TROPHY_ERROR_SCREENSHOT_DISABLED = 0x8055162B;
|
||||
constexpr int ORBIS_NP_TROPHY_ERROR_SCREENSHOT_DISPLAY_BUFFER_NOT_IN_USE = 0x8055162D;
|
||||
constexpr int ORBIS_NP_TROPHY_ERROR_TITLE_NOT_FOUND = 0x805516C2;
|
||||
|
||||
@ -1,8 +1,8 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/error_codes.h"
|
||||
#include "core/libraries/libs.h"
|
||||
#include "core/libraries/np/np_web_api2.h"
|
||||
@ -115,10 +115,10 @@ s32 PS4_SYSV_ABI sceNpWebApi2IntInitialize2(const OrbisNpWebApi2IntInitialize2Ar
|
||||
if (args == nullptr || args->struct_size != sizeof(OrbisNpWebApi2IntInitialize2Args)) {
|
||||
return ORBIS_NP_WEBAPI2_ERROR_INVALID_ARGUMENT;
|
||||
}
|
||||
LOG_ERROR(
|
||||
Lib_NpWebApi2,
|
||||
"(STUBBED) called, lib_http_ctx_id = {:#x}, pool_size = {:#x}, name = '{}', group = {:#x}",
|
||||
args->lib_http_ctx_id, args->pool_size, args->name, args->push_config_group);
|
||||
LOG_ERROR(Lib_NpWebApi2,
|
||||
"(STUBBED) called, lib_http_ctx_id = {:#x}, pool_size = {:#x}, name = '{}', "
|
||||
"group = {:#x}",
|
||||
args->lib_http_ctx_id, args->pool_size, args->name, args->push_config_group);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
@ -207,7 +207,7 @@ s32 PS4_SYSV_ABI sceNpWebApi2SendMultipartRequest() {
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpWebApi2SendRequest() {
|
||||
if (!Config::getPSNSignedIn()) {
|
||||
if (!EmulatorSettings.IsPSNSignedIn()) {
|
||||
LOG_INFO(Lib_NpWebApi2, "called, returning PSN signed out.");
|
||||
return ORBIS_NP_WEBAPI2_ERROR_NOT_SIGNED_IN;
|
||||
}
|
||||
|
||||
@ -1,8 +1,8 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/elf_info.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/kernel/process.h"
|
||||
#include "core/libraries/kernel/time.h"
|
||||
#include "core/libraries/network/http.h"
|
||||
@ -606,7 +606,7 @@ s32 sendRequest(s64 requestId, s32 partIndex, const void* pData, u64 dataSize, s
|
||||
unlockContext(context);
|
||||
|
||||
// Stubbing sceNpManagerIntGetSigninState call with a config check.
|
||||
if (!Config::getPSNSignedIn()) {
|
||||
if (!EmulatorSettings.IsPSNSignedIn()) {
|
||||
releaseRequest(request);
|
||||
releaseUserContext(user_context);
|
||||
releaseContext(context);
|
||||
@ -1025,7 +1025,7 @@ s32 createServicePushEventFilterInternal(
|
||||
auto& handle = context->handles[handleId];
|
||||
handle->userCount++;
|
||||
|
||||
if (pNpServiceName != nullptr && !Config::getPSNSignedIn()) {
|
||||
if (pNpServiceName != nullptr && !EmulatorSettings.IsPSNSignedIn()) {
|
||||
// Seems sceNpManagerIntGetUserList fails?
|
||||
LOG_DEBUG(Lib_NpWebApi, "Cannot create service push event while PSN is disabled");
|
||||
handle->userCount--;
|
||||
@ -1202,7 +1202,7 @@ s32 createExtendedPushEventFilterInternal(
|
||||
auto& handle = context->handles[handleId];
|
||||
handle->userCount++;
|
||||
|
||||
if (pNpServiceName != nullptr && !Config::getPSNSignedIn()) {
|
||||
if (pNpServiceName != nullptr && !EmulatorSettings.IsPSNSignedIn()) {
|
||||
// Seems sceNpManagerIntGetUserList fails?
|
||||
LOG_DEBUG(Lib_NpWebApi, "Cannot create extended push event while PSN is disabled");
|
||||
handle->userCount--;
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <chrono>
|
||||
@ -7,15 +7,10 @@
|
||||
#include <mutex>
|
||||
#include <cmrc/cmrc.hpp>
|
||||
#include <imgui.h>
|
||||
|
||||
#ifdef ENABLE_QT_GUI
|
||||
#include <qt_gui/background_music_player.h>
|
||||
#endif
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/path_util.h"
|
||||
#include "common/singleton.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/np/trophy_ui.h"
|
||||
#include "imgui/imgui_std.h"
|
||||
|
||||
@ -36,9 +31,9 @@ TrophyUI::TrophyUI(const std::filesystem::path& trophyIconPath, const std::strin
|
||||
const std::string_view& rarity)
|
||||
: trophy_name(trophyName), trophy_type(rarity) {
|
||||
|
||||
side = Config::sideTrophy();
|
||||
side = EmulatorSettings.GetTrophyNotificationSide();
|
||||
|
||||
trophy_timer = Config::getTrophyNotificationDuration();
|
||||
trophy_timer = EmulatorSettings.GetTrophyNotificationDuration();
|
||||
|
||||
if (std::filesystem::exists(trophyIconPath)) {
|
||||
trophy_icon = RefCountedTexture::DecodePngFile(trophyIconPath);
|
||||
@ -98,7 +93,7 @@ TrophyUI::TrophyUI(const std::filesystem::path& trophyIconPath, const std::strin
|
||||
return;
|
||||
}
|
||||
|
||||
MIX_SetMasterGain(mixer, static_cast<float>(Config::getVolumeSlider() / 100.f));
|
||||
MIX_SetMasterGain(mixer, static_cast<float>(EmulatorSettings.GetVolumeSlider() / 100.f));
|
||||
auto musicPathMp3 = CustomTrophy_Dir / "trophy.mp3";
|
||||
auto musicPathWav = CustomTrophy_Dir / "trophy.wav";
|
||||
|
||||
@ -284,7 +279,7 @@ void AddTrophyToQueue(const std::filesystem::path& trophyIconPath, const std::st
|
||||
const std::string_view& rarity) {
|
||||
std::lock_guard<std::mutex> lock(queueMtx);
|
||||
|
||||
if (Config::getisTrophyPopupDisabled()) {
|
||||
if (EmulatorSettings.IsTrophyPopupDisabled()) {
|
||||
return;
|
||||
} else if (current_trophy_ui.has_value()) {
|
||||
current_trophy_ui.reset();
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
@ -20,3 +20,6 @@ constexpr int ORBIS_PAD_ERROR_INVALID_BUFFER_LENGTH = 0x80920102;
|
||||
constexpr int ORBIS_PAD_ERROR_INVALID_REPORT_LENGTH = 0x80920103;
|
||||
constexpr int ORBIS_PAD_ERROR_INVALID_REPORT_ID = 0x80920104;
|
||||
constexpr int ORBIS_PAD_ERROR_SEND_AGAIN = 0x80920105;
|
||||
|
||||
constexpr s32 ORBIS_DEVICE_SERVICE_ERROR_INVALID_USER = 0x809b0001;
|
||||
constexpr s32 ORBIS_DEVICE_SERVICE_ERROR_USER_NOT_LOGIN = 0x809b0081;
|
||||
|
||||
@ -2,9 +2,9 @@
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/elf_info.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/file_sys/fs.h"
|
||||
#include "core/libraries/disc_map/disc_map.h"
|
||||
#include "core/libraries/font/font.h"
|
||||
@ -108,7 +108,7 @@ bool validateModuleId(s32 id) {
|
||||
}
|
||||
|
||||
// Cannot load debug modules on retail hardware.
|
||||
if (isDebugModule(id) && !Config::isDevKitConsole()) {
|
||||
if (isDebugModule(id) && !EmulatorSettings.IsDevKit()) {
|
||||
return ORBIS_SYSMODULE_INVALID_ID;
|
||||
}
|
||||
|
||||
@ -154,7 +154,7 @@ s32 loadModuleInternal(s32 index, s32 argc, const void* argv, s32* res_out) {
|
||||
std::string mod_name = std::string(mod.name);
|
||||
|
||||
// libSceGnmDriver case
|
||||
if (index == 0xd && Config::isDevKitConsole()) {
|
||||
if (index == 0xd && EmulatorSettings.IsDevKit()) {
|
||||
// There are some other checks involved here that I am not familiar with.
|
||||
// Since we're not exactly running libSceGnmDriver LLE, this shouldn't matter too much.
|
||||
mod_name.append("_padebug");
|
||||
@ -168,7 +168,7 @@ s32 loadModuleInternal(s32 index, s32 argc, const void* argv, s32* res_out) {
|
||||
}
|
||||
|
||||
// libSceVrTracker case
|
||||
if (index == 0xb3 && Config::isDevKitConsole()) {
|
||||
if (index == 0xb3 && EmulatorSettings.IsDevKit()) {
|
||||
mod_name.append("_debug");
|
||||
}
|
||||
|
||||
@ -178,7 +178,7 @@ s32 loadModuleInternal(s32 index, s32 argc, const void* argv, s32* res_out) {
|
||||
// PS4 Pro running in enhanced mode
|
||||
mod_name.append("ForNeoMode");
|
||||
} else if ((mod.flags & OrbisSysmoduleModuleInternalFlags::IsNeo) != 0 &&
|
||||
Config::isNeoModeConsole()) {
|
||||
EmulatorSettings.IsNeo()) {
|
||||
// PS4 Pro running in base mode
|
||||
mod_name.append("ForNeo");
|
||||
}
|
||||
@ -188,7 +188,7 @@ s32 loadModuleInternal(s32 index, s32 argc, const void* argv, s32* res_out) {
|
||||
|
||||
// Now we need to check if the requested library is allowed to LLE.
|
||||
// First, we allow all modules from game-specific sys_modules
|
||||
const auto& sys_module_path = Config::getSysModulesPath();
|
||||
const auto& sys_module_path = EmulatorSettings.GetSysModulesDir();
|
||||
const auto& game_specific_module_path =
|
||||
sys_module_path / game_info->GameSerial() / mod_name;
|
||||
if (std::filesystem::exists(game_specific_module_path)) {
|
||||
@ -223,7 +223,8 @@ s32 loadModuleInternal(s32 index, s32 argc, const void* argv, s32* res_out) {
|
||||
{"libSceAudiodec.sprx", nullptr},
|
||||
{"libSceFont.sprx", &Libraries::Font::RegisterlibSceFont},
|
||||
{"libSceFontFt.sprx", &Libraries::FontFt::RegisterlibSceFontFt},
|
||||
{"libSceFreeTypeOt.sprx", nullptr}});
|
||||
{"libSceFreeTypeOt.sprx", nullptr},
|
||||
{"libScePadTracker.sprx", nullptr}});
|
||||
|
||||
// Iterate through the allowed array
|
||||
const auto it = std::ranges::find_if(
|
||||
@ -299,7 +300,7 @@ s32 loadModule(s32 id, s32 argc, const void* argv, s32* res_out) {
|
||||
for (s64 i = requested_module.num_to_load - 1; i >= 0; i--) {
|
||||
// Modules flagged as debug modules only load for devkits
|
||||
u32 mod_index = requested_module.to_load[i];
|
||||
if ((!Config::isDevKitConsole() &&
|
||||
if ((!EmulatorSettings.IsDevKit() &&
|
||||
g_modules_array[mod_index].flags & OrbisSysmoduleModuleInternalFlags::IsDebug) != 0) {
|
||||
continue;
|
||||
}
|
||||
@ -361,7 +362,7 @@ s32 unloadModule(s32 id, s32 argc, const void* argv, s32* res_out, bool is_inter
|
||||
OrbisSysmoduleModuleInternal dep_mod = g_modules_array[mod.to_load[i]];
|
||||
// If this is a debug module and we're not emulating a devkit, skip it.
|
||||
if ((dep_mod.flags & OrbisSysmoduleModuleInternalFlags::IsDebug) != 0 &&
|
||||
!Config::isDevKitConsole()) {
|
||||
!EmulatorSettings.IsDevKit()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -398,7 +399,7 @@ s32 preloadModulesForLibkernel() {
|
||||
// These are skipped unless this console is a devkit.
|
||||
if ((module_index == 0x12 || module_index == 0x1e || module_index == 0x24 ||
|
||||
module_index == 0x26) &&
|
||||
!Config::isDevKitConsole()) {
|
||||
!EmulatorSettings.IsDevKit()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -409,13 +410,13 @@ s32 preloadModulesForLibkernel() {
|
||||
|
||||
// libSceDbgAssist is skipped on non-testkit consoles.
|
||||
// For now, stub check to non-devkit.
|
||||
if (module_index == 0x23 && !Config::isDevKitConsole()) {
|
||||
if (module_index == 0x23 && !EmulatorSettings.IsDevKit()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// libSceRazorCpu, skipped for old non-devkit consoles.
|
||||
if (module_index == 0x25 && sdk_ver < Common::ElfInfo::FW_45 &&
|
||||
!Config::isDevKitConsole()) {
|
||||
!EmulatorSettings.IsDevKit()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
@ -1,10 +1,10 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <cstdlib>
|
||||
#include "common/config.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/singleton.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/file_sys/fs.h"
|
||||
#include "core/libraries/libs.h"
|
||||
#include "core/libraries/system/systemservice.h"
|
||||
@ -18,7 +18,7 @@ std::queue<OrbisSystemServiceEvent> g_event_queue;
|
||||
std::mutex g_event_queue_mutex;
|
||||
|
||||
bool IsSplashVisible() {
|
||||
return Config::showSplash() && g_splash_status;
|
||||
return EmulatorSettings.IsShowSplash() && g_splash_status;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceAppMessagingClearEventFlag() {
|
||||
@ -1918,7 +1918,7 @@ s32 PS4_SYSV_ABI sceSystemServiceParamGetInt(OrbisSystemServiceParamId param_id,
|
||||
}
|
||||
switch (param_id) {
|
||||
case OrbisSystemServiceParamId::Lang:
|
||||
*value = Config::GetLanguage();
|
||||
*value = EmulatorSettings.GetConsoleLanguage();
|
||||
break;
|
||||
case OrbisSystemServiceParamId::DateFormat:
|
||||
*value = u32(OrbisSystemParamDateFormat::FmtDDMMYYYY);
|
||||
|
||||
@ -1,7 +1,6 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/singleton.h"
|
||||
#include "core/libraries/libs.h"
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/logging/log.h"
|
||||
@ -9,7 +9,7 @@
|
||||
#include <fmt/format.h>
|
||||
#include <libusb.h>
|
||||
|
||||
#include "common/config.h"
|
||||
#include "core/emulator_settings.h"
|
||||
|
||||
namespace Libraries::Usbd {
|
||||
|
||||
@ -457,14 +457,14 @@ int PS4_SYSV_ABI Func_D56B43060720B1E0() {
|
||||
}
|
||||
|
||||
void RegisterLib(Core::Loader::SymbolsResolver* sym) {
|
||||
switch (Config::getUsbDeviceBackend()) {
|
||||
case Config::SkylandersPortal:
|
||||
switch (EmulatorSettings.GetUsbDeviceBackend()) {
|
||||
case UsbBackendType::SkylandersPortal:
|
||||
usb_backend = std::make_shared<SkylandersPortalBackend>();
|
||||
break;
|
||||
case Config::InfinityBase:
|
||||
case UsbBackendType::InfinityBase:
|
||||
usb_backend = std::make_shared<InfinityBaseBackend>();
|
||||
break;
|
||||
case Config::DimensionsToypad:
|
||||
case UsbBackendType::DimensionsToypad:
|
||||
usb_backend = std::make_shared<DimensionsToypadBackend>();
|
||||
break;
|
||||
default:
|
||||
|
||||
@ -1,11 +1,11 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/debug.h"
|
||||
#include "common/thread.h"
|
||||
#include "core/debug_state.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/kernel/time.h"
|
||||
#include "core/libraries/videoout/driver.h"
|
||||
#include "core/libraries/videoout/videoout_error.h"
|
||||
@ -268,7 +268,8 @@ void VideoOutDriver::SubmitFlipInternal(VideoOutPort* port, s32 index, s64 flip_
|
||||
}
|
||||
|
||||
void VideoOutDriver::PresentThread(std::stop_token token) {
|
||||
const std::chrono::nanoseconds vblank_period(1000000000 / Config::vblankFreq());
|
||||
const std::chrono::nanoseconds vblank_period(1000000000 /
|
||||
EmulatorSettings.GetVblankFrequency());
|
||||
|
||||
Common::SetCurrentThreadName("shadPS4:PresentThread");
|
||||
Common::SetCurrentThreadRealtime(vblank_period);
|
||||
|
||||
@ -1,10 +1,10 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/elf_info.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/libs.h"
|
||||
#include "core/libraries/system/userservice.h"
|
||||
#include "core/libraries/videoout/driver.h"
|
||||
@ -455,8 +455,8 @@ s32 PS4_SYSV_ABI sceVideoOutSetWindowModeMargins(s32 handle, s32 top, s32 bottom
|
||||
}
|
||||
|
||||
void RegisterLib(Core::Loader::SymbolsResolver* sym) {
|
||||
driver = std::make_unique<VideoOutDriver>(Config::getInternalScreenWidth(),
|
||||
Config::getInternalScreenHeight());
|
||||
driver = std::make_unique<VideoOutDriver>(EmulatorSettings.GetInternalScreenWidth(),
|
||||
EmulatorSettings.GetInternalScreenHeight());
|
||||
|
||||
LIB_FUNCTION("SbU3dwp80lQ", "libSceVideoOut", 1, "libSceVideoOut", sceVideoOutGetFlipStatus);
|
||||
LIB_FUNCTION("U46NwOiJpys", "libSceVideoOut", 1, "libSceVideoOut", sceVideoOutSubmitFlip);
|
||||
|
||||
@ -4,7 +4,6 @@
|
||||
#include "common/alignment.h"
|
||||
#include "common/arch.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/elf_info.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/path_util.h"
|
||||
@ -13,6 +12,7 @@
|
||||
#include "core/aerolib/aerolib.h"
|
||||
#include "core/aerolib/stubs.h"
|
||||
#include "core/devtools/widget/module_list.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/kernel/kernel.h"
|
||||
#include "core/libraries/kernel/memory.h"
|
||||
#include "core/libraries/kernel/threads.h"
|
||||
@ -61,7 +61,7 @@ Linker::Linker() : memory{Memory::Instance()} {}
|
||||
Linker::~Linker() = default;
|
||||
|
||||
void Linker::Execute(const std::vector<std::string>& args) {
|
||||
if (Config::debugDump()) {
|
||||
if (EmulatorSettings.IsDebugDump()) {
|
||||
DebugDump();
|
||||
}
|
||||
|
||||
|
||||
@ -3,9 +3,9 @@
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/debug.h"
|
||||
#include "common/elf_info.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/file_sys/fs.h"
|
||||
#include "core/libraries/kernel/memory.h"
|
||||
#include "core/libraries/kernel/orbis_error.h"
|
||||
@ -37,11 +37,11 @@ void MemoryManager::SetupMemoryRegions(u64 flexible_size, bool use_extended_mem1
|
||||
bool use_extended_mem2) {
|
||||
const bool is_neo = ::Libraries::Kernel::sceKernelIsNeoMode();
|
||||
auto total_size = is_neo ? ORBIS_KERNEL_TOTAL_MEM_PRO : ORBIS_KERNEL_TOTAL_MEM;
|
||||
if (Config::isDevKitConsole()) {
|
||||
if (EmulatorSettings.IsDevKit()) {
|
||||
total_size = is_neo ? ORBIS_KERNEL_TOTAL_MEM_DEV_PRO : ORBIS_KERNEL_TOTAL_MEM_DEV;
|
||||
}
|
||||
s32 extra_dmem = Config::getExtraDmemInMbytes();
|
||||
if (Config::getExtraDmemInMbytes() != 0) {
|
||||
s32 extra_dmem = EmulatorSettings.GetExtraDmemInMBytes();
|
||||
if (extra_dmem != 0) {
|
||||
LOG_WARNING(Kernel_Vmm,
|
||||
"extraDmemInMbytes is {} MB! Old Direct Size: {:#x} -> New Direct Size: {:#x}",
|
||||
extra_dmem, total_size, total_size + extra_dmem * 1_MB);
|
||||
@ -1223,13 +1223,16 @@ s32 MemoryManager::SetDirectMemoryType(VAddr addr, u64 size, s32 memory_type) {
|
||||
// Increment phys_handle
|
||||
phys_handle++;
|
||||
}
|
||||
|
||||
// Check if VMA can be merged with adjacent areas after physical area modifications.
|
||||
vma_handle = MergeAdjacent(vma_map, vma_handle);
|
||||
}
|
||||
current_addr += size_in_vma;
|
||||
remaining_size -= size_in_vma;
|
||||
vma_handle++;
|
||||
|
||||
// Check if VMA can be merged with adjacent areas after modifications.
|
||||
vma_handle = MergeAdjacent(vma_map, vma_handle);
|
||||
if (vma_handle->second.base + vma_handle->second.size <= current_addr) {
|
||||
// If we're now in the next VMA, then go to the next handle.
|
||||
vma_handle++;
|
||||
}
|
||||
}
|
||||
|
||||
return ORBIS_OK;
|
||||
@ -1262,10 +1265,15 @@ void MemoryManager::NameVirtualRange(VAddr virtual_addr, u64 size, std::string_v
|
||||
vma.name = name;
|
||||
}
|
||||
}
|
||||
it = MergeAdjacent(vma_map, it);
|
||||
remaining_size -= size_in_vma;
|
||||
current_addr += size_in_vma;
|
||||
it++;
|
||||
|
||||
// Check if VMA can be merged with adjacent areas after modifications.
|
||||
it = MergeAdjacent(vma_map, it);
|
||||
if (it->second.base + it->second.size <= current_addr) {
|
||||
// If we're now in the next VMA, then go to the next handle.
|
||||
it++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -1,12 +1,12 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "common/config.h"
|
||||
#include "common/types.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/loader/elf.h"
|
||||
#include "core/loader/symbols_resolver.h"
|
||||
|
||||
@ -166,7 +166,7 @@ public:
|
||||
}
|
||||
|
||||
bool IsSystemLib() {
|
||||
auto system_path = Config::getSysModulesPath();
|
||||
auto system_path = EmulatorSettings.GetSysModulesDir();
|
||||
if (file.string().starts_with(system_path.string().c_str())) {
|
||||
return true;
|
||||
}
|
||||
|
||||
177
src/core/user_manager.cpp
Normal file
177
src/core/user_manager.cpp
Normal file
@ -0,0 +1,177 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <filesystem>
|
||||
#include <iostream>
|
||||
#include <common/path_util.h>
|
||||
#include "emulator_settings.h"
|
||||
#include "libraries/system/userservice.h"
|
||||
#include "user_manager.h"
|
||||
#include "user_settings.h"
|
||||
|
||||
bool UserManager::AddUser(const User& user) {
|
||||
for (const auto& u : m_users.user) {
|
||||
if (u.user_id == user.user_id)
|
||||
return false; // already exists
|
||||
}
|
||||
|
||||
m_users.user.push_back(user);
|
||||
|
||||
// Create user home directory and subfolders
|
||||
const auto user_dir = EmulatorSettings.GetHomeDir() / std::to_string(user.user_id);
|
||||
|
||||
std::error_code ec;
|
||||
if (!std::filesystem::exists(user_dir)) {
|
||||
std::filesystem::create_directory(user_dir, ec);
|
||||
std::filesystem::create_directory(user_dir / "savedata", ec);
|
||||
std::filesystem::create_directory(user_dir / "trophy", ec);
|
||||
std::filesystem::create_directory(user_dir / "inputs", ec);
|
||||
}
|
||||
|
||||
Save();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool UserManager::RemoveUser(s32 user_id) {
|
||||
auto it = std::remove_if(m_users.user.begin(), m_users.user.end(),
|
||||
[user_id](const User& u) { return u.user_id == user_id; });
|
||||
if (it == m_users.user.end())
|
||||
return false; // not found
|
||||
|
||||
const auto user_dir = EmulatorSettings.GetHomeDir() / std::to_string(user_id);
|
||||
|
||||
if (std::filesystem::exists(user_dir)) {
|
||||
std::error_code ec;
|
||||
std::filesystem::remove_all(user_dir, ec);
|
||||
}
|
||||
|
||||
m_users.user.erase(it, m_users.user.end());
|
||||
Save();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool UserManager::RenameUser(s32 user_id, const std::string& new_name) {
|
||||
// Find user in the internal list
|
||||
for (auto& user : m_users.user) {
|
||||
if (user.user_id == user_id) {
|
||||
if (user.user_name == new_name)
|
||||
return true; // no change
|
||||
|
||||
user.user_name = new_name;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
Save();
|
||||
return false;
|
||||
}
|
||||
|
||||
User* UserManager::GetUserByID(s32 user_id) {
|
||||
for (auto& u : m_users.user) {
|
||||
if (u.user_id == user_id)
|
||||
return &u;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
User* UserManager::GetUserByPlayerIndex(s32 index) {
|
||||
for (auto& u : m_users.user) {
|
||||
if (u.player_index == index)
|
||||
return &u;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const std::vector<User>& UserManager::GetAllUsers() const {
|
||||
return m_users.user;
|
||||
}
|
||||
|
||||
Users UserManager::CreateDefaultUsers() {
|
||||
Users default_users;
|
||||
default_users.user = {
|
||||
{
|
||||
.user_id = 1000,
|
||||
.user_name = "shadPS4",
|
||||
.user_color = 1,
|
||||
.player_index = 1,
|
||||
},
|
||||
{
|
||||
.user_id = 1001,
|
||||
.user_name = "shadPS4-2",
|
||||
.user_color = 2,
|
||||
.player_index = 2,
|
||||
},
|
||||
{
|
||||
.user_id = 1002,
|
||||
.user_name = "shadPS4-3",
|
||||
.user_color = 3,
|
||||
.player_index = 3,
|
||||
},
|
||||
{
|
||||
.user_id = 1003,
|
||||
.user_name = "shadPS4-4",
|
||||
.user_color = 4,
|
||||
.player_index = 4,
|
||||
},
|
||||
};
|
||||
|
||||
for (auto& u : default_users.user) {
|
||||
const auto user_dir = EmulatorSettings.GetHomeDir() / std::to_string(u.user_id);
|
||||
|
||||
if (!std::filesystem::exists(user_dir)) {
|
||||
std::filesystem::create_directory(user_dir);
|
||||
std::filesystem::create_directory(user_dir / "savedata");
|
||||
std::filesystem::create_directory(user_dir / "trophy");
|
||||
std::filesystem::create_directory(user_dir / "inputs");
|
||||
}
|
||||
}
|
||||
|
||||
return default_users;
|
||||
}
|
||||
|
||||
bool UserManager::SetDefaultUser(u32 user_id) {
|
||||
auto it = std::find_if(m_users.user.begin(), m_users.user.end(),
|
||||
[user_id](const User& u) { return u.user_id == user_id; });
|
||||
if (it == m_users.user.end())
|
||||
return false;
|
||||
|
||||
SetControllerPort(user_id, 1); // Set default user to port 1
|
||||
return Save();
|
||||
}
|
||||
|
||||
User UserManager::GetDefaultUser() {
|
||||
return *GetUserByPlayerIndex(1);
|
||||
}
|
||||
|
||||
void UserManager::SetControllerPort(u32 user_id, int port) {
|
||||
for (auto& u : m_users.user) {
|
||||
if (u.user_id != user_id && u.player_index == port)
|
||||
u.player_index = -1;
|
||||
if (u.user_id == user_id)
|
||||
u.player_index = port;
|
||||
}
|
||||
Save();
|
||||
}
|
||||
// Returns a list of users that have valid home directories
|
||||
std::vector<User> UserManager::GetValidUsers() const {
|
||||
std::vector<User> result;
|
||||
result.reserve(m_users.user.size());
|
||||
|
||||
const auto home_dir = EmulatorSettings.GetHomeDir();
|
||||
|
||||
for (const auto& user : m_users.user) {
|
||||
const auto user_dir = home_dir / std::to_string(user.user_id);
|
||||
if (std::filesystem::exists(user_dir)) {
|
||||
result.push_back(user);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
LoggedInUsers UserManager::GetLoggedInUsers() const {
|
||||
return logged_in_users;
|
||||
}
|
||||
|
||||
bool UserManager::Save() const {
|
||||
return UserSettings.Save();
|
||||
}
|
||||
58
src/core/user_manager.h
Normal file
58
src/core/user_manager.h
Normal file
@ -0,0 +1,58 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
#include <filesystem>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <nlohmann/json.hpp>
|
||||
#include "common/types.h"
|
||||
|
||||
struct User {
|
||||
s32 user_id = -1;
|
||||
std::string user_name = "";
|
||||
u32 user_color;
|
||||
int player_index = 0; // 1-4
|
||||
|
||||
bool logged_in = false;
|
||||
};
|
||||
|
||||
struct Users {
|
||||
std::vector<User> user{};
|
||||
std::string commit_hash{};
|
||||
};
|
||||
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(User, user_id, user_color, user_name, player_index)
|
||||
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(Users, user, commit_hash)
|
||||
|
||||
using LoggedInUsers = std::array<User*, 4>;
|
||||
|
||||
class UserManager {
|
||||
public:
|
||||
UserManager() = default;
|
||||
|
||||
bool AddUser(const User& user);
|
||||
bool RemoveUser(s32 user_id);
|
||||
bool RenameUser(s32 user_id, const std::string& new_name);
|
||||
User* GetUserByID(s32 user_id);
|
||||
User* GetUserByPlayerIndex(s32 index);
|
||||
const std::vector<User>& GetAllUsers() const;
|
||||
Users CreateDefaultUsers();
|
||||
bool SetDefaultUser(u32 user_id);
|
||||
User GetDefaultUser();
|
||||
void SetControllerPort(u32 user_id, int port);
|
||||
std::vector<User> GetValidUsers() const;
|
||||
LoggedInUsers GetLoggedInUsers() const;
|
||||
|
||||
Users& GetUsers() {
|
||||
return m_users;
|
||||
}
|
||||
const Users& GetUsers() const {
|
||||
return m_users;
|
||||
}
|
||||
|
||||
bool Save() const;
|
||||
|
||||
private:
|
||||
Users m_users;
|
||||
LoggedInUsers logged_in_users{};
|
||||
};
|
||||
110
src/core/user_settings.cpp
Normal file
110
src/core/user_settings.cpp
Normal file
@ -0,0 +1,110 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include <fstream>
|
||||
#include <iomanip>
|
||||
#include <map>
|
||||
#include <common/path_util.h>
|
||||
#include <common/scm_rev.h>
|
||||
#include "common/logging/log.h"
|
||||
#include "user_settings.h"
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
// Singleton storage
|
||||
std::shared_ptr<UserSettingsImpl> UserSettingsImpl::s_instance = nullptr;
|
||||
std::mutex UserSettingsImpl::s_mutex;
|
||||
|
||||
// Singleton
|
||||
UserSettingsImpl::UserSettingsImpl() = default;
|
||||
|
||||
UserSettingsImpl::~UserSettingsImpl() {
|
||||
Save();
|
||||
}
|
||||
|
||||
std::shared_ptr<UserSettingsImpl> UserSettingsImpl::GetInstance() {
|
||||
std::lock_guard lock(s_mutex);
|
||||
if (!s_instance)
|
||||
s_instance = std::make_shared<UserSettingsImpl>();
|
||||
return s_instance;
|
||||
}
|
||||
|
||||
void UserSettingsImpl::SetInstance(std::shared_ptr<UserSettingsImpl> instance) {
|
||||
std::lock_guard lock(s_mutex);
|
||||
s_instance = std::move(instance);
|
||||
}
|
||||
|
||||
bool UserSettingsImpl::Save() const {
|
||||
const auto path = Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "users.json";
|
||||
try {
|
||||
json j;
|
||||
j["Users"] = m_userManager.GetUsers();
|
||||
j["Users"]["commit_hash"] = std::string(Common::g_scm_rev);
|
||||
|
||||
std::ofstream out(path);
|
||||
if (!out) {
|
||||
LOG_ERROR(EmuSettings, "Failed to open user settings for writing: {}", path.string());
|
||||
return false;
|
||||
}
|
||||
out << std::setw(2) << j;
|
||||
return !out.fail();
|
||||
} catch (const std::exception& e) {
|
||||
LOG_ERROR(EmuSettings, "Error saving user settings: {}", e.what());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool UserSettingsImpl::Load() {
|
||||
const auto path = Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "users.json";
|
||||
try {
|
||||
if (!std::filesystem::exists(path)) {
|
||||
LOG_DEBUG(EmuSettings, "User settings file not found: {}", path.string());
|
||||
// Create default user if no file exists
|
||||
if (m_userManager.GetUsers().user.empty()) {
|
||||
m_userManager.GetUsers() = m_userManager.CreateDefaultUsers();
|
||||
}
|
||||
Save(); // Save default users
|
||||
return false;
|
||||
}
|
||||
|
||||
std::ifstream in(path);
|
||||
if (!in) {
|
||||
LOG_ERROR(EmuSettings, "Failed to open user settings: {}", path.string());
|
||||
return false;
|
||||
}
|
||||
|
||||
json j;
|
||||
in >> j;
|
||||
|
||||
// Create a default Users object
|
||||
auto default_users = m_userManager.CreateDefaultUsers();
|
||||
|
||||
// Convert default_users to json for merging
|
||||
json default_json;
|
||||
default_json["Users"] = default_users;
|
||||
|
||||
// Merge the loaded json with defaults (preserves existing data, adds missing fields)
|
||||
if (j.contains("Users")) {
|
||||
json current = default_json["Users"];
|
||||
current.update(j["Users"]);
|
||||
m_userManager.GetUsers() = current.get<Users>();
|
||||
} else {
|
||||
m_userManager.GetUsers() = default_users;
|
||||
}
|
||||
|
||||
if (m_userManager.GetUsers().commit_hash != Common::g_scm_rev) {
|
||||
Save();
|
||||
}
|
||||
|
||||
LOG_DEBUG(EmuSettings, "User settings loaded successfully");
|
||||
return true;
|
||||
} catch (const std::exception& e) {
|
||||
LOG_ERROR(EmuSettings, "Error loading user settings: {}", e.what());
|
||||
// Fall back to defaults
|
||||
if (m_userManager.GetUsers().user.empty()) {
|
||||
m_userManager.GetUsers() = m_userManager.CreateDefaultUsers();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
46
src/core/user_settings.h
Normal file
46
src/core/user_settings.h
Normal file
@ -0,0 +1,46 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <nlohmann/json.hpp>
|
||||
#include "common/logging/log.h"
|
||||
#include "common/types.h"
|
||||
#include "core/user_manager.h"
|
||||
|
||||
#define UserSettings (*UserSettingsImpl::GetInstance())
|
||||
|
||||
#define UserManagement UserSettings.GetUserManager()
|
||||
|
||||
// -------------------------------
|
||||
// User settings
|
||||
// -------------------------------
|
||||
|
||||
class UserSettingsImpl {
|
||||
public:
|
||||
UserSettingsImpl();
|
||||
~UserSettingsImpl();
|
||||
|
||||
UserManager& GetUserManager() {
|
||||
return m_userManager;
|
||||
}
|
||||
|
||||
bool Save() const;
|
||||
bool Load();
|
||||
|
||||
static std::shared_ptr<UserSettingsImpl> GetInstance();
|
||||
static void SetInstance(std::shared_ptr<UserSettingsImpl> instance);
|
||||
|
||||
private:
|
||||
UserManager m_userManager;
|
||||
|
||||
static std::shared_ptr<UserSettingsImpl> s_instance;
|
||||
static std::mutex s_mutex;
|
||||
};
|
||||
@ -10,11 +10,11 @@
|
||||
#include <fmt/xchar.h>
|
||||
#include <hwinfo/hwinfo.h>
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/debug.h"
|
||||
#include "common/logging/backend.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/thread.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/ipc/ipc.h"
|
||||
#ifdef ENABLE_DISCORD_RPC
|
||||
#include "common/discord_rpc_handler.h"
|
||||
@ -197,18 +197,16 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
|
||||
|
||||
game_info.game_folder = game_folder;
|
||||
|
||||
Config::load(Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs) / (id + ".toml"),
|
||||
true);
|
||||
|
||||
EmulatorSettings.Load(id);
|
||||
if (std::filesystem::exists(Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs) /
|
||||
(id + ".toml"))) {
|
||||
(id + ".json"))) {
|
||||
EmulatorState::GetInstance()->SetGameSpecifigConfigUsed(true);
|
||||
} else {
|
||||
EmulatorState::GetInstance()->SetGameSpecifigConfigUsed(false);
|
||||
}
|
||||
|
||||
// Initialize logging as soon as possible
|
||||
if (!id.empty() && Config::getSeparateLogFilesEnabled()) {
|
||||
if (!id.empty() && EmulatorSettings.IsSeparateLoggingEnabled()) {
|
||||
Common::Log::Initialize(id + ".log");
|
||||
} else {
|
||||
Common::Log::Initialize();
|
||||
@ -227,31 +225,35 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
|
||||
LOG_INFO(Loader, "Remote {}", Common::g_scm_remote_url);
|
||||
|
||||
const bool has_game_config = std::filesystem::exists(
|
||||
Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs) / (id + ".toml"));
|
||||
Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs) / (id + ".json"));
|
||||
LOG_INFO(Config, "Game-specific config exists: {}", has_game_config);
|
||||
|
||||
LOG_INFO(Config, "General LogType: {}", Config::getLogType());
|
||||
LOG_INFO(Config, "General isIdenticalLogGrouped: {}", Config::groupIdenticalLogs());
|
||||
LOG_INFO(Config, "General isNeo: {}", Config::isNeoModeConsole());
|
||||
LOG_INFO(Config, "General isDevKit: {}", Config::isDevKitConsole());
|
||||
LOG_INFO(Config, "General isConnectedToNetwork: {}", Config::getIsConnectedToNetwork());
|
||||
LOG_INFO(Config, "General isPsnSignedIn: {}", Config::getPSNSignedIn());
|
||||
LOG_INFO(Config, "GPU isNullGpu: {}", Config::nullGpu());
|
||||
LOG_INFO(Config, "GPU readbacksMode: {}", Config::getReadbacksMode());
|
||||
LOG_INFO(Config, "GPU readbackLinearImages: {}", Config::readbackLinearImages());
|
||||
LOG_INFO(Config, "GPU directMemoryAccess: {}", Config::directMemoryAccess());
|
||||
LOG_INFO(Config, "GPU shouldDumpShaders: {}", Config::dumpShaders());
|
||||
LOG_INFO(Config, "GPU vblankFrequency: {}", Config::vblankFreq());
|
||||
LOG_INFO(Config, "GPU shouldCopyGPUBuffers: {}", Config::copyGPUCmdBuffers());
|
||||
LOG_INFO(Config, "Vulkan gpuId: {}", Config::getGpuId());
|
||||
LOG_INFO(Config, "Vulkan vkValidation: {}", Config::vkValidationEnabled());
|
||||
LOG_INFO(Config, "Vulkan vkValidationCore: {}", Config::vkValidationCoreEnabled());
|
||||
LOG_INFO(Config, "Vulkan vkValidationSync: {}", Config::vkValidationSyncEnabled());
|
||||
LOG_INFO(Config, "Vulkan vkValidationGpu: {}", Config::vkValidationGpuEnabled());
|
||||
LOG_INFO(Config, "Vulkan crashDiagnostics: {}", Config::getVkCrashDiagnosticEnabled());
|
||||
LOG_INFO(Config, "Vulkan hostMarkers: {}", Config::getVkHostMarkersEnabled());
|
||||
LOG_INFO(Config, "Vulkan guestMarkers: {}", Config::getVkGuestMarkersEnabled());
|
||||
LOG_INFO(Config, "Vulkan rdocEnable: {}", Config::isRdocEnabled());
|
||||
LOG_INFO(Config, "General LogType: {}", EmulatorSettings.GetLogType());
|
||||
LOG_INFO(Config, "General isIdenticalLogGrouped: {}", EmulatorSettings.IsIdenticalLogGrouped());
|
||||
LOG_INFO(Config, "General isNeo: {}", EmulatorSettings.IsNeo());
|
||||
LOG_INFO(Config, "General isDevKit: {}", EmulatorSettings.IsDevKit());
|
||||
LOG_INFO(Config, "General isConnectedToNetwork: {}", EmulatorSettings.IsConnectedToNetwork());
|
||||
LOG_INFO(Config, "General isPsnSignedIn: {}", EmulatorSettings.IsPSNSignedIn());
|
||||
LOG_INFO(Config, "GPU isNullGpu: {}", EmulatorSettings.IsNullGPU());
|
||||
LOG_INFO(Config, "GPU readbacksMode: {}", EmulatorSettings.GetReadbacksMode());
|
||||
LOG_INFO(Config, "GPU readbackLinearImages: {}",
|
||||
EmulatorSettings.IsReadbackLinearImagesEnabled());
|
||||
LOG_INFO(Config, "GPU directMemoryAccess: {}", EmulatorSettings.IsDirectMemoryAccessEnabled());
|
||||
LOG_INFO(Config, "GPU shouldDumpShaders: {}", EmulatorSettings.IsDumpShaders());
|
||||
LOG_INFO(Config, "GPU vblankFrequency: {}", EmulatorSettings.GetVblankFrequency());
|
||||
LOG_INFO(Config, "GPU shouldCopyGPUBuffers: {}", EmulatorSettings.IsCopyGpuBuffers());
|
||||
LOG_INFO(Config, "Vulkan gpuId: {}", EmulatorSettings.GetGpuId());
|
||||
LOG_INFO(Config, "Vulkan vkValidation: {}", EmulatorSettings.IsVkValidationEnabled());
|
||||
LOG_INFO(Config, "Vulkan vkValidationCore: {}", EmulatorSettings.IsVkValidationCoreEnabled());
|
||||
LOG_INFO(Config, "Vulkan vkValidationSync: {}", EmulatorSettings.IsVkValidationSyncEnabled());
|
||||
LOG_INFO(Config, "Vulkan vkValidationGpu: {}", EmulatorSettings.IsVkValidationGpuEnabled());
|
||||
LOG_INFO(Config, "Vulkan crashDiagnostics: {}", EmulatorSettings.IsVkCrashDiagnosticEnabled());
|
||||
LOG_INFO(Config, "Vulkan hostMarkers: {}", EmulatorSettings.IsVkHostMarkersEnabled());
|
||||
LOG_INFO(Config, "Vulkan guestMarkers: {}", EmulatorSettings.IsVkGuestMarkersEnabled());
|
||||
LOG_INFO(Config, "Vulkan rdocEnable: {}", EmulatorSettings.IsRenderdocEnabled());
|
||||
LOG_INFO(Config, "Vulkan PipelineCacheEnabled: {}", EmulatorSettings.IsPipelineCacheEnabled());
|
||||
LOG_INFO(Config, "Vulkan PipelineCacheArchived: {}",
|
||||
EmulatorSettings.IsPipelineCacheArchived());
|
||||
|
||||
hwinfo::Memory ram;
|
||||
hwinfo::OS os;
|
||||
@ -328,8 +330,9 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
|
||||
Common::g_scm_branch, Common::g_scm_desc, game_title);
|
||||
}
|
||||
}
|
||||
window = std::make_unique<Frontend::WindowSDL>(
|
||||
Config::getWindowWidth(), Config::getWindowHeight(), controller, window_title);
|
||||
window = std::make_unique<Frontend::WindowSDL>(EmulatorSettings.GetWindowWidth(),
|
||||
EmulatorSettings.GetWindowHeight(), controller,
|
||||
window_title);
|
||||
|
||||
g_window = window.get();
|
||||
|
||||
@ -360,7 +363,7 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
|
||||
VideoCore::SetOutputDir(mount_captures_dir, id);
|
||||
|
||||
// Mount system fonts
|
||||
const auto& fonts_dir = Config::getFontsPath();
|
||||
const auto& fonts_dir = EmulatorSettings.GetFontsDir();
|
||||
if (!std::filesystem::exists(fonts_dir)) {
|
||||
std::filesystem::create_directory(fonts_dir);
|
||||
}
|
||||
@ -399,7 +402,7 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
|
||||
|
||||
#ifdef ENABLE_DISCORD_RPC
|
||||
// Discord RPC
|
||||
if (Config::getEnableDiscordRPC()) {
|
||||
if (EmulatorSettings.IsDiscordRPCEnabled()) {
|
||||
auto* rpc = Common::Singleton<DiscordRPCHandler::RPC>::Instance();
|
||||
if (rpc->getRPCEnabled() == false) {
|
||||
rpc->init();
|
||||
|
||||
@ -1,13 +1,13 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <SDL3/SDL_events.h>
|
||||
#include <imgui.h>
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/path_util.h"
|
||||
#include "core/debug_state.h"
|
||||
#include "core/devtools/layer.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "imgui/imgui_layer.h"
|
||||
#include "imgui_core.h"
|
||||
#include "imgui_impl_sdl3.h"
|
||||
@ -219,7 +219,7 @@ void Render(const vk::CommandBuffer& cmdbuf, const vk::ImageView& image_view,
|
||||
return;
|
||||
}
|
||||
|
||||
if (Config::getVkHostMarkersEnabled()) {
|
||||
if (EmulatorSettings.IsVkHostMarkersEnabled()) {
|
||||
cmdbuf.beginDebugUtilsLabelEXT(vk::DebugUtilsLabelEXT{
|
||||
.pLabelName = "ImGui Render",
|
||||
});
|
||||
@ -244,7 +244,7 @@ void Render(const vk::CommandBuffer& cmdbuf, const vk::ImageView& image_view,
|
||||
cmdbuf.beginRendering(render_info);
|
||||
Vulkan::RenderDrawData(*draw_data, cmdbuf);
|
||||
cmdbuf.endRendering();
|
||||
if (Config::getVkHostMarkersEnabled()) {
|
||||
if (EmulatorSettings.IsVkHostMarkersEnabled()) {
|
||||
cmdbuf.endDebugUtilsLabelEXT();
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,11 +1,11 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
// Based on imgui_impl_sdl3.cpp from Dear ImGui repository
|
||||
|
||||
#include <imgui.h>
|
||||
#include "common/config.h"
|
||||
#include "core/debug_state.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/memory.h"
|
||||
#include "imgui_impl_sdl3.h"
|
||||
#include "input/controller.h"
|
||||
@ -396,7 +396,7 @@ bool ProcessEvent(const SDL_Event* event) {
|
||||
if (mouse_pos.x != bd->prev_mouse_pos.x || mouse_pos.y != bd->prev_mouse_pos.y) {
|
||||
bd->prev_mouse_pos.x = mouse_pos.x;
|
||||
bd->prev_mouse_pos.y = mouse_pos.y;
|
||||
if (Config::getCursorState() == Config::HideCursorState::Idle) {
|
||||
if (EmulatorSettings.GetCursorState() == HideCursorState::Idle) {
|
||||
bd->lastCursorMoveTime = bd->time;
|
||||
}
|
||||
}
|
||||
@ -656,16 +656,16 @@ static void UpdateMouseCursor() {
|
||||
return;
|
||||
SdlData* bd = GetBackendData();
|
||||
|
||||
s16 cursorState = Config::getCursorState();
|
||||
s16 cursorState = EmulatorSettings.GetCursorState();
|
||||
ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
|
||||
if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None ||
|
||||
cursorState == Config::HideCursorState::Always) {
|
||||
cursorState == HideCursorState::Always) {
|
||||
// Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
|
||||
SDL_HideCursor();
|
||||
|
||||
} else if (cursorState == Config::HideCursorState::Idle &&
|
||||
} else if (cursorState == HideCursorState::Idle &&
|
||||
bd->time - bd->lastCursorMoveTime >=
|
||||
Config::getCursorHideTimeout() * SDL_GetPerformanceFrequency()) {
|
||||
EmulatorSettings.GetCursorHideTimeout() * SDL_GetPerformanceFrequency()) {
|
||||
|
||||
bool wasCursorVisible = SDL_CursorVisible();
|
||||
SDL_HideCursor();
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <deque>
|
||||
@ -6,11 +6,11 @@
|
||||
|
||||
#include <imgui.h>
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/io_file.h"
|
||||
#include "common/polyfill_thread.h"
|
||||
#include "common/stb.h"
|
||||
#include "common/thread.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "imgui_impl_vulkan.h"
|
||||
#include "texture_manager.h"
|
||||
|
||||
@ -152,7 +152,7 @@ void WorkerLoop() {
|
||||
g_job_list.pop_front();
|
||||
g_job_list_mtx.unlock();
|
||||
|
||||
if (Config::getVkCrashDiagnosticEnabled()) {
|
||||
if (EmulatorSettings.IsVkCrashDiagnosticEnabled()) {
|
||||
// FIXME: Crash diagnostic hangs when building the command buffer here
|
||||
continue;
|
||||
}
|
||||
|
||||
29
src/main.cpp
29
src/main.cpp
@ -9,6 +9,7 @@
|
||||
#include <CLI/CLI.hpp>
|
||||
#include <SDL3/SDL_messagebox.h>
|
||||
|
||||
#include <core/emulator_settings.h>
|
||||
#include <core/emulator_state.h>
|
||||
#include "common/config.h"
|
||||
#include "common/key_manager.h"
|
||||
@ -19,10 +20,10 @@
|
||||
#include "core/file_sys/fs.h"
|
||||
#include "core/ipc/ipc.h"
|
||||
#include "emulator.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#include <core/user_settings.h>
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
#ifdef _WIN32
|
||||
@ -33,6 +34,7 @@ int main(int argc, char* argv[]) {
|
||||
|
||||
auto emu_state = std::make_shared<EmulatorState>();
|
||||
EmulatorState::SetInstance(emu_state);
|
||||
UserSettings.Load();
|
||||
|
||||
const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
|
||||
Config::load(user_dir / "config.toml");
|
||||
@ -51,6 +53,11 @@ int main(int argc, char* argv[]) {
|
||||
}
|
||||
}
|
||||
|
||||
// Load configurations
|
||||
std::shared_ptr<EmulatorSettingsImpl> emu_settings = std::make_shared<EmulatorSettingsImpl>();
|
||||
EmulatorSettingsImpl::SetInstance(emu_settings);
|
||||
emu_settings->Load();
|
||||
|
||||
CLI::App app{"shadPS4 Emulator CLI"};
|
||||
|
||||
// ---- CLI state ----
|
||||
@ -120,15 +127,15 @@ int main(int argc, char* argv[]) {
|
||||
|
||||
// ---- Utility commands ----
|
||||
if (addGameFolder) {
|
||||
Config::addGameInstallDir(*addGameFolder);
|
||||
Config::save(user_dir / "config.toml");
|
||||
EmulatorSettings.AddGameInstallDir(*addGameFolder);
|
||||
EmulatorSettings.Save();
|
||||
std::cout << "Game folder successfully saved.\n";
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (setAddonFolder) {
|
||||
Config::setAddonInstallDir(*setAddonFolder);
|
||||
Config::save(user_dir / "config.toml");
|
||||
EmulatorSettings.SetAddonInstallDir(*setAddonFolder);
|
||||
EmulatorSettings.Save();
|
||||
std::cout << "Addon folder successfully saved.\n";
|
||||
return 0;
|
||||
}
|
||||
@ -160,9 +167,9 @@ int main(int argc, char* argv[]) {
|
||||
|
||||
if (fullscreenStr) {
|
||||
if (*fullscreenStr == "true") {
|
||||
Config::setIsFullscreen(true);
|
||||
EmulatorSettings.SetFullScreen(true);
|
||||
} else if (*fullscreenStr == "false") {
|
||||
Config::setIsFullscreen(false);
|
||||
EmulatorSettings.SetFullScreen(false);
|
||||
} else {
|
||||
std::cerr << "Error: Invalid argument for --fullscreen (use true|false)\n";
|
||||
return 1;
|
||||
@ -170,13 +177,13 @@ int main(int argc, char* argv[]) {
|
||||
}
|
||||
|
||||
if (showFps)
|
||||
Config::setShowFpsCounter(true);
|
||||
EmulatorSettings.SetShowFpsCounter(true);
|
||||
|
||||
if (configClean)
|
||||
Config::setConfigMode(Config::ConfigMode::Clean);
|
||||
EmulatorSettings.SetConfigMode(ConfigMode::Clean);
|
||||
|
||||
if (configGlobal)
|
||||
Config::setConfigMode(Config::ConfigMode::Global);
|
||||
EmulatorSettings.SetConfigMode(ConfigMode::Global);
|
||||
|
||||
if (logAppend)
|
||||
Common::Log::SetAppend();
|
||||
@ -186,7 +193,7 @@ int main(int argc, char* argv[]) {
|
||||
if (!std::filesystem::exists(ebootPath)) {
|
||||
bool found = false;
|
||||
constexpr int maxDepth = 5;
|
||||
for (const auto& installDir : Config::getGameInstallDirs()) {
|
||||
for (const auto& installDir : EmulatorSettings.GetGameInstallDirs()) {
|
||||
if (auto foundPath = Common::FS::FindGameByID(installDir, *gamePath, maxDepth)) {
|
||||
ebootPath = *foundPath;
|
||||
found = true;
|
||||
|
||||
@ -288,6 +288,9 @@ WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_
|
||||
if (!SDL_Init(SDL_INIT_VIDEO)) {
|
||||
UNREACHABLE_MSG("Failed to initialize SDL video subsystem: {}", SDL_GetError());
|
||||
}
|
||||
if (!SDL_Init(SDL_INIT_CAMERA)) {
|
||||
UNREACHABLE_MSG("Failed to initialize SDL camera subsystem: {}", SDL_GetError());
|
||||
}
|
||||
SDL_InitSubSystem(SDL_INIT_AUDIO);
|
||||
|
||||
SDL_PropertiesID props = SDL_CreateProperties();
|
||||
@ -323,6 +326,7 @@ WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_
|
||||
window, Config::getFullscreenMode() == "Fullscreen" ? displayMode : NULL);
|
||||
}
|
||||
SDL_SetWindowFullscreen(window, Config::getIsFullscreen());
|
||||
SDL_SyncWindow(window);
|
||||
|
||||
SDL_InitSubSystem(SDL_INIT_GAMEPAD);
|
||||
controller->SetEngine(std::make_unique<Input::SDLInputEngine>());
|
||||
|
||||
@ -1,8 +1,8 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_bounds.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
@ -58,7 +58,7 @@ Id EmitGetUserData(EmitContext& ctx, IR::ScalarReg reg) {
|
||||
|
||||
Id EmitReadConst(EmitContext& ctx, IR::Inst* inst, Id addr, Id offset) {
|
||||
const u32 flatbuf_off_dw = inst->Flags<u32>();
|
||||
if (!Config::directMemoryAccess()) {
|
||||
if (!EmulatorSettings.IsDirectMemoryAccessEnabled()) {
|
||||
return ctx.EmitFlatbufferLoad(ctx.ConstU32(flatbuf_off_dw));
|
||||
}
|
||||
// We can only provide a fallback for immediate offsets.
|
||||
|
||||
@ -1,9 +1,9 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/io_file.h"
|
||||
#include "common/path_util.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "shader_recompiler/frontend/decode.h"
|
||||
#include "shader_recompiler/frontend/fetch_shader.h"
|
||||
#include "shader_recompiler/frontend/translate/translate.h"
|
||||
@ -569,7 +569,7 @@ void Translator::EmitFetch(const GcnInst& inst) {
|
||||
const auto fetch_data = ParseFetchShader(info);
|
||||
ASSERT(fetch_data.has_value());
|
||||
|
||||
if (Config::dumpShaders()) {
|
||||
if (EmulatorSettings.IsDumpShaders()) {
|
||||
using namespace Common::FS;
|
||||
const auto dump_dir = GetUserPath(PathType::ShaderDir) / "dumps";
|
||||
if (!std::filesystem::exists(dump_dir)) {
|
||||
|
||||
@ -1,16 +1,15 @@
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <unordered_map>
|
||||
#include <boost/container/flat_map.hpp>
|
||||
#include <xbyak/xbyak.h>
|
||||
#include <xbyak/xbyak_util.h>
|
||||
#include "common/config.h"
|
||||
#include "common/io_file.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/path_util.h"
|
||||
#include "common/signal_context.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/signals.h"
|
||||
#include "shader_recompiler/info.h"
|
||||
#include "shader_recompiler/ir/breadth_first_search.h"
|
||||
@ -229,7 +228,7 @@ static void GenerateSrtProgram(Info& info, PassInfo& pass_info) {
|
||||
info.srt_info.walker_func_size =
|
||||
c.getCurr() - reinterpret_cast<const u8*>(info.srt_info.walker_func);
|
||||
|
||||
if (Config::dumpShaders()) {
|
||||
if (EmulatorSettings.IsDumpShaders()) {
|
||||
DumpSrtProgram(info, reinterpret_cast<const u8*>(info.srt_info.walker_func),
|
||||
info.srt_info.walker_func_size);
|
||||
}
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/config.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "shader_recompiler/ir/program.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
#include "video_core/buffer_cache/buffer_cache.h"
|
||||
@ -176,7 +176,7 @@ void CollectShaderInfoPass(IR::Program& program, const Profile& profile) {
|
||||
// info.readconst_types |= Info::ReadConstType::Immediate;
|
||||
}
|
||||
|
||||
if (!Config::directMemoryAccess()) {
|
||||
if (!EmulatorSettings.IsDirectMemoryAccessEnabled()) {
|
||||
info.uses_dma = false;
|
||||
info.readconst_types = Info::ReadConstType::None;
|
||||
}
|
||||
|
||||
@ -1,4 +1,5 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <map>
|
||||
@ -6,9 +7,9 @@
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/io_file.h"
|
||||
#include "common/path_util.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "shader_recompiler/ir/basic_block.h"
|
||||
#include "shader_recompiler/ir/program.h"
|
||||
#include "shader_recompiler/ir/value.h"
|
||||
@ -18,7 +19,7 @@ namespace Shader::IR {
|
||||
void DumpProgram(const Program& program, const Info& info, const std::string& type) {
|
||||
using namespace Common::FS;
|
||||
|
||||
if (!Config::dumpShaders()) {
|
||||
if (!EmulatorSettings.IsDumpShaders()) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@ -1,14 +1,14 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <boost/preprocessor/stringize.hpp>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/debug.h"
|
||||
#include "common/polyfill_thread.h"
|
||||
#include "common/thread.h"
|
||||
#include "core/debug_state.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/kernel/process.h"
|
||||
#include "core/libraries/videoout/driver.h"
|
||||
#include "core/memory.h"
|
||||
@ -229,8 +229,8 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
|
||||
ce_task = ProcessCeUpdate(ccb);
|
||||
RESUME_GFX(ce_task);
|
||||
}
|
||||
const bool host_markers_enabled = rasterizer && Config::getVkHostMarkersEnabled();
|
||||
const bool guest_markers_enabled = rasterizer && Config::getVkGuestMarkersEnabled();
|
||||
const bool host_markers_enabled = rasterizer && EmulatorSettings.IsVkHostMarkersEnabled();
|
||||
const bool guest_markers_enabled = rasterizer && EmulatorSettings.IsVkGuestMarkersEnabled();
|
||||
|
||||
const auto base_addr = reinterpret_cast<uintptr_t>(dcb.data());
|
||||
while (!dcb.empty()) {
|
||||
@ -899,7 +899,7 @@ template <bool is_indirect>
|
||||
Liverpool::Task Liverpool::ProcessCompute(std::span<const u32> acb, u32 vqid) {
|
||||
FIBER_ENTER(acb_task_name[vqid]);
|
||||
auto& queue = asc_queues[{vqid}];
|
||||
const bool host_markers_enabled = rasterizer && Config::getVkHostMarkersEnabled();
|
||||
const bool host_markers_enabled = rasterizer && EmulatorSettings.IsVkHostMarkersEnabled();
|
||||
|
||||
struct IndirectPatch {
|
||||
const PM4Header* header;
|
||||
@ -1202,7 +1202,7 @@ Liverpool::CmdBuffer Liverpool::CopyCmdBuffers(std::span<const u32> dcb, std::sp
|
||||
void Liverpool::SubmitGfx(std::span<const u32> dcb, std::span<const u32> ccb) {
|
||||
auto& queue = mapped_queues[GfxQueueId];
|
||||
|
||||
if (Config::copyGPUCmdBuffers()) {
|
||||
if (EmulatorSettings.IsCopyGpuBuffers()) {
|
||||
std::tie(dcb, ccb) = CopyCmdBuffers(dcb, ccb);
|
||||
}
|
||||
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
@ -11,6 +11,7 @@
|
||||
|
||||
#include "common/debug.h"
|
||||
#include "common/types.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "video_core/buffer_cache/region_manager.h"
|
||||
|
||||
namespace VideoCore {
|
||||
@ -73,7 +74,7 @@ public:
|
||||
// modified. If we need to flush the flush function is going to perform CPU
|
||||
// state change.
|
||||
std::scoped_lock lk{manager->lock};
|
||||
if (Config::getReadbacksMode() != Config::GpuReadbacksMode::Disabled &&
|
||||
if (EmulatorSettings.GetReadbacksMode() != GpuReadbacksMode::Disabled &&
|
||||
manager->template IsRegionModified<Type::GPU>(offset, size)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1,11 +1,11 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/div_ceil.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/emulator_settings.h"
|
||||
|
||||
#ifdef __linux__
|
||||
#include "common/adaptive_mutex.h"
|
||||
@ -95,7 +95,7 @@ public:
|
||||
}
|
||||
if constexpr (type == Type::CPU) {
|
||||
UpdateProtection<!enable, false>();
|
||||
} else if (Config::getReadbacksMode() == Config::GpuReadbacksMode::Precise) {
|
||||
} else if (EmulatorSettings.GetReadbacksMode() == GpuReadbacksMode::Precise) {
|
||||
UpdateProtection<enable, true>();
|
||||
}
|
||||
}
|
||||
@ -126,7 +126,7 @@ public:
|
||||
bits.UnsetRange(start_page, end_page);
|
||||
if constexpr (type == Type::CPU) {
|
||||
UpdateProtection<true, false>();
|
||||
} else if (Config::getReadbacksMode() != Config::GpuReadbacksMode::Disabled) {
|
||||
} else if (EmulatorSettings.GetReadbacksMode() != GpuReadbacksMode::Disabled) {
|
||||
UpdateProtection<false, true>();
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,11 +1,11 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/elf_info.h"
|
||||
#include "common/io_file.h"
|
||||
#include "common/polyfill_thread.h"
|
||||
#include "common/thread.h"
|
||||
#include "core/emulator_settings.h"
|
||||
|
||||
#include "video_core/cache_storage.h"
|
||||
#include "video_core/renderer_vulkan/vk_instance.h"
|
||||
@ -95,7 +95,7 @@ void DataBase::Open() {
|
||||
const auto& game_info = Common::ElfInfo::Instance();
|
||||
|
||||
using namespace Common::FS;
|
||||
if (Config::isPipelineCacheArchived()) {
|
||||
if (EmulatorSettings.IsPipelineCacheArchived()) {
|
||||
mz_zip_zero_struct(&zip_ar);
|
||||
|
||||
cache_path = GetUserPath(PathType::CacheDir) /
|
||||
@ -128,7 +128,7 @@ void DataBase::Close() {
|
||||
io_worker.request_stop();
|
||||
io_worker.join();
|
||||
|
||||
if (Config::isPipelineCacheArchived()) {
|
||||
if (EmulatorSettings.IsPipelineCacheArchived()) {
|
||||
mz_zip_writer_finalize_archive(&zip_ar);
|
||||
mz_zip_writer_end(&zip_ar);
|
||||
}
|
||||
@ -142,7 +142,7 @@ bool WriteVector(const BlobType type, std::filesystem::path&& path_, std::vector
|
||||
auto request = std::packaged_task<void()>{[=]() {
|
||||
auto path{path_};
|
||||
path.replace_extension(GetBlobFileExtension(type));
|
||||
if (Config::isPipelineCacheArchived()) {
|
||||
if (EmulatorSettings.IsPipelineCacheArchived()) {
|
||||
ASSERT_MSG(!ar_is_read_only,
|
||||
"The archive is read-only. Did you forget to call `FinishPreload`?");
|
||||
if (!mz_zip_writer_add_mem(&zip_ar, path.string().c_str(), v.data(),
|
||||
@ -169,7 +169,7 @@ template <typename T>
|
||||
void LoadVector(BlobType type, std::filesystem::path& path, std::vector<T>& v) {
|
||||
using namespace Common::FS;
|
||||
path.replace_extension(GetBlobFileExtension(type));
|
||||
if (Config::isPipelineCacheArchived()) {
|
||||
if (EmulatorSettings.IsPipelineCacheArchived()) {
|
||||
int index{-1};
|
||||
index = mz_zip_reader_locate_file(&zip_ar, path.string().c_str(), nullptr, 0);
|
||||
if (index < 0) {
|
||||
@ -192,7 +192,8 @@ bool DataBase::Save(BlobType type, const std::string& name, std::vector<u8>&& da
|
||||
return false;
|
||||
}
|
||||
|
||||
auto path = Config::isPipelineCacheArchived() ? std::filesystem::path{name} : cache_path / name;
|
||||
auto path = EmulatorSettings.IsPipelineCacheArchived() ? std::filesystem::path{name}
|
||||
: cache_path / name;
|
||||
return WriteVector(type, std::move(path), std::move(data));
|
||||
}
|
||||
|
||||
@ -201,7 +202,8 @@ bool DataBase::Save(BlobType type, const std::string& name, std::vector<u32>&& d
|
||||
return false;
|
||||
}
|
||||
|
||||
auto path = Config::isPipelineCacheArchived() ? std::filesystem::path{name} : cache_path / name;
|
||||
auto path = EmulatorSettings.IsPipelineCacheArchived() ? std::filesystem::path{name}
|
||||
: cache_path / name;
|
||||
return WriteVector(type, std::move(path), std::move(data));
|
||||
}
|
||||
|
||||
@ -210,7 +212,8 @@ void DataBase::Load(BlobType type, const std::string& name, std::vector<u8>& dat
|
||||
return;
|
||||
}
|
||||
|
||||
auto path = Config::isPipelineCacheArchived() ? std::filesystem::path{name} : cache_path / name;
|
||||
auto path = EmulatorSettings.IsPipelineCacheArchived() ? std::filesystem::path{name}
|
||||
: cache_path / name;
|
||||
return LoadVector(type, path, data);
|
||||
}
|
||||
|
||||
@ -219,13 +222,14 @@ void DataBase::Load(BlobType type, const std::string& name, std::vector<u32>& da
|
||||
return;
|
||||
}
|
||||
|
||||
auto path = Config::isPipelineCacheArchived() ? std::filesystem::path{name} : cache_path / name;
|
||||
auto path = EmulatorSettings.IsPipelineCacheArchived() ? std::filesystem::path{name}
|
||||
: cache_path / name;
|
||||
return LoadVector(type, path, data);
|
||||
}
|
||||
|
||||
void DataBase::ForEachBlob(BlobType type, const std::function<void(std::vector<u8>&& data)>& func) {
|
||||
const auto& ext = GetBlobFileExtension(type);
|
||||
if (Config::isPipelineCacheArchived()) {
|
||||
if (EmulatorSettings.IsPipelineCacheArchived()) {
|
||||
const auto num_files = mz_zip_reader_get_num_files(&zip_ar);
|
||||
for (int index = 0; index < num_files; ++index) {
|
||||
std::array<char, MZ_ZIP_MAX_ARCHIVE_FILENAME_SIZE> file_name{};
|
||||
@ -255,7 +259,7 @@ void DataBase::ForEachBlob(BlobType type, const std::function<void(std::vector<u
|
||||
}
|
||||
|
||||
void DataBase::FinishPreload() {
|
||||
if (Config::isPipelineCacheArchived()) {
|
||||
if (EmulatorSettings.IsPipelineCacheArchived()) {
|
||||
mz_zip_writer_init_from_reader(&zip_ar, cache_path.string().c_str());
|
||||
ar_is_read_only = false;
|
||||
}
|
||||
|
||||
@ -1,8 +1,8 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "video_core/renderdoc.h"
|
||||
|
||||
#include <renderdoc_app.h>
|
||||
@ -31,7 +31,7 @@ void LoadRenderDoc() {
|
||||
|
||||
// Check if we are running by RDoc GUI
|
||||
HMODULE mod = GetModuleHandleA("renderdoc.dll");
|
||||
if (!mod && Config::isRdocEnabled()) {
|
||||
if (!mod && EmulatorSettings.IsRenderdocEnabled()) {
|
||||
// If enabled in config, try to load RDoc runtime in offline mode
|
||||
HKEY h_reg_key;
|
||||
LONG result = RegOpenKeyExW(HKEY_LOCAL_MACHINE,
|
||||
@ -67,7 +67,7 @@ void LoadRenderDoc() {
|
||||
#endif
|
||||
// Check if we are running by RDoc GUI
|
||||
void* mod = dlopen(RENDERDOC_LIB, RTLD_NOW | RTLD_NOLOAD);
|
||||
if (!mod && Config::isRdocEnabled()) {
|
||||
if (!mod && EmulatorSettings.IsRenderdocEnabled()) {
|
||||
// If enabled in config, try to load RDoc runtime in offline mode
|
||||
if ((mod = dlopen(RENDERDOC_LIB, RTLD_NOW))) {
|
||||
const auto RENDERDOC_GetAPI =
|
||||
|
||||
@ -1,8 +1,8 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "video_core/host_shaders/fsr_comp.h"
|
||||
#include "video_core/renderer_vulkan/host_passes/fsr_pass.h"
|
||||
#include "video_core/renderer_vulkan/vk_platform.h"
|
||||
@ -164,7 +164,7 @@ vk::ImageView FsrPass::Render(vk::CommandBuffer cmdbuf, vk::ImageView input,
|
||||
CreateImages(img);
|
||||
}
|
||||
|
||||
if (Config::getVkHostMarkersEnabled()) {
|
||||
if (EmulatorSettings.IsVkHostMarkersEnabled()) {
|
||||
cmdbuf.beginDebugUtilsLabelEXT(vk::DebugUtilsLabelEXT{
|
||||
.pLabelName = "Host/FSR",
|
||||
});
|
||||
@ -387,7 +387,7 @@ vk::ImageView FsrPass::Render(vk::CommandBuffer cmdbuf, vk::ImageView input,
|
||||
.pImageMemoryBarriers = return_barrier.data(),
|
||||
});
|
||||
|
||||
if (Config::getVkHostMarkersEnabled()) {
|
||||
if (EmulatorSettings.IsVkHostMarkersEnabled()) {
|
||||
cmdbuf.endDebugUtilsLabelEXT();
|
||||
}
|
||||
|
||||
@ -407,6 +407,13 @@ void FsrPass::ResizeAndInvalidate(u32 width, u32 height) {
|
||||
void FsrPass::CreateImages(Img& img) const {
|
||||
img.dirty = false;
|
||||
|
||||
// Destroy previous resources before re-creating at new size.
|
||||
// Views first, then images (views reference the images).
|
||||
img.intermediary_image_view.reset();
|
||||
img.output_image_view.reset();
|
||||
img.intermediary_image.Destroy();
|
||||
img.output_image.Destroy();
|
||||
|
||||
vk::ImageCreateInfo image_create_info{
|
||||
.imageType = vk::ImageType::e2D,
|
||||
.format = vk::Format::eR16G16B16A16Sfloat,
|
||||
|
||||
@ -1,10 +1,10 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "video_core/renderer_vulkan/host_passes/pp_pass.h"
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "video_core/host_shaders/fs_tri_vert.h"
|
||||
#include "video_core/host_shaders/post_process_frag.h"
|
||||
#include "video_core/renderer_vulkan/vk_platform.h"
|
||||
@ -188,7 +188,7 @@ void PostProcessingPass::Create(vk::Device device, const vk::Format surface_form
|
||||
|
||||
void PostProcessingPass::Render(vk::CommandBuffer cmdbuf, vk::ImageView input,
|
||||
vk::Extent2D input_size, Frame& frame, Settings settings) {
|
||||
if (Config::getVkHostMarkersEnabled()) {
|
||||
if (EmulatorSettings.IsVkHostMarkersEnabled()) {
|
||||
cmdbuf.beginDebugUtilsLabelEXT(vk::DebugUtilsLabelEXT{
|
||||
.pLabelName = "Host/Post processing",
|
||||
});
|
||||
@ -279,7 +279,7 @@ void PostProcessingPass::Render(vk::CommandBuffer cmdbuf, vk::ImageView input,
|
||||
.pImageMemoryBarriers = &post_barrier,
|
||||
});
|
||||
|
||||
if (Config::getVkHostMarkersEnabled()) {
|
||||
if (EmulatorSettings.IsVkHostMarkersEnabled()) {
|
||||
cmdbuf.endDebugUtilsLabelEXT();
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,13 +1,13 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <ranges>
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/hash.h"
|
||||
#include "common/io_file.h"
|
||||
#include "common/path_util.h"
|
||||
#include "core/debug_state.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/info.h"
|
||||
#include "shader_recompiler/recompiler.h"
|
||||
@ -300,7 +300,7 @@ const GraphicsPipeline* PipelineCache::GetGraphicsPipeline() {
|
||||
RegisterPipelineData(graphics_key, pipeline_hash, sdata);
|
||||
++num_new_pipelines;
|
||||
|
||||
if (Config::collectShadersForDebug()) {
|
||||
if (EmulatorSettings.IsShaderCollect()) {
|
||||
for (auto stage = 0; stage < MaxShaderStages; ++stage) {
|
||||
if (infos[stage]) {
|
||||
auto& m = modules[stage];
|
||||
@ -329,7 +329,7 @@ const ComputePipeline* PipelineCache::GetComputePipeline() {
|
||||
RegisterPipelineData(compute_key, sdata);
|
||||
++num_new_pipelines;
|
||||
|
||||
if (Config::collectShadersForDebug()) {
|
||||
if (EmulatorSettings.IsShaderCollect()) {
|
||||
auto& m = modules[0];
|
||||
module_related_pipelines[m].emplace_back(compute_key);
|
||||
}
|
||||
@ -554,7 +554,7 @@ vk::ShaderModule PipelineCache::CompileModule(Shader::Info& info, Shader::Runtim
|
||||
vk::ShaderModule module;
|
||||
|
||||
auto patch = GetShaderPatch(info.pgm_hash, info.stage, perm_idx, "spv");
|
||||
const bool is_patched = patch && Config::patchShaders();
|
||||
const bool is_patched = patch && EmulatorSettings.IsPatchShaders();
|
||||
if (is_patched) {
|
||||
LOG_INFO(Loader, "Loaded patch for {} shader {:#x}", info.stage, info.pgm_hash);
|
||||
module = CompileSPV(*patch, instance.GetDevice());
|
||||
@ -566,7 +566,7 @@ vk::ShaderModule PipelineCache::CompileModule(Shader::Info& info, Shader::Runtim
|
||||
|
||||
const auto name = GetShaderName(info.stage, info.pgm_hash, perm_idx);
|
||||
Vulkan::SetObjectName(instance.GetDevice(), module, name);
|
||||
if (Config::collectShadersForDebug()) {
|
||||
if (EmulatorSettings.IsShaderCollect()) {
|
||||
DebugState.CollectShader(name, info.l_stage, module, spv, code,
|
||||
patch ? *patch : std::span<const u32>{}, is_patched);
|
||||
}
|
||||
@ -659,7 +659,7 @@ std::string PipelineCache::GetShaderName(Shader::Stage stage, u64 hash,
|
||||
|
||||
void PipelineCache::DumpShader(std::span<const u32> code, u64 hash, Shader::Stage stage,
|
||||
size_t perm_idx, std::string_view ext) {
|
||||
if (!Config::dumpShaders()) {
|
||||
if (!EmulatorSettings.IsDumpShaders()) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@ -1,8 +1,8 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/serdes.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "shader_recompiler/frontend/fetch_shader.h"
|
||||
#include "shader_recompiler/info.h"
|
||||
#include "video_core/cache_storage.h"
|
||||
@ -295,7 +295,7 @@ bool PipelineCache::LoadPipelineStage(Serialization::Archive& ar, size_t stage)
|
||||
}
|
||||
|
||||
void PipelineCache::WarmUp() {
|
||||
if (!Config::isPipelineCacheEnabled()) {
|
||||
if (!EmulatorSettings.IsPipelineCacheEnabled()) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
// Include the vulkan platform specific header
|
||||
@ -17,9 +17,9 @@
|
||||
#include <fmt/ranges.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/path_util.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "sdl_window.h"
|
||||
#include "video_core/renderer_vulkan/vk_platform.h"
|
||||
|
||||
@ -87,7 +87,7 @@ vk::SurfaceKHR CreateSurface(vk::Instance instance, const Frontend::WindowSDL& e
|
||||
UNREACHABLE();
|
||||
}
|
||||
} else if (window_info.type == Frontend::WindowSystemType::Wayland) {
|
||||
if (Config::isRdocEnabled()) {
|
||||
if (EmulatorSettings.IsRenderdocEnabled()) {
|
||||
LOG_ERROR(Render_Vulkan,
|
||||
"RenderDoc is not compatible with Wayland, use an X11 window instead.");
|
||||
}
|
||||
@ -200,7 +200,7 @@ std::vector<const char*> GetInstanceExtensions(Frontend::WindowSystemType window
|
||||
extensions.push_back(VK_KHR_SURFACE_EXTENSION_NAME);
|
||||
}
|
||||
|
||||
if (Config::allowHDR()) {
|
||||
if (EmulatorSettings.IsHdrAllowed()) {
|
||||
extensions.push_back(VK_EXT_SWAPCHAIN_COLOR_SPACE_EXTENSION_NAME);
|
||||
}
|
||||
|
||||
@ -306,9 +306,9 @@ vk::UniqueInstance CreateInstance(Frontend::WindowSystemType window_type, bool e
|
||||
LOG_INFO(Render_Vulkan, "Enabled instance layers: {}", layers_string);
|
||||
|
||||
// Validation settings
|
||||
vk::Bool32 enable_core = Config::vkValidationCoreEnabled() ? vk::True : vk::False;
|
||||
vk::Bool32 enable_sync = Config::vkValidationSyncEnabled() ? vk::True : vk::False;
|
||||
vk::Bool32 enable_gpuav = Config::vkValidationGpuEnabled() ? vk::True : vk::False;
|
||||
vk::Bool32 enable_core = EmulatorSettings.IsVkValidationCoreEnabled() ? vk::True : vk::False;
|
||||
vk::Bool32 enable_sync = EmulatorSettings.IsVkValidationSyncEnabled() ? vk::True : vk::False;
|
||||
vk::Bool32 enable_gpuav = EmulatorSettings.IsVkValidationGpuEnabled() ? vk::True : vk::False;
|
||||
|
||||
// Crash diagnostics settings
|
||||
static const auto crash_diagnostic_path =
|
||||
|
||||
@ -1,12 +1,12 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/debug.h"
|
||||
#include "common/elf_info.h"
|
||||
#include "common/singleton.h"
|
||||
#include "core/debug_state.h"
|
||||
#include "core/devtools/layer.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/libraries/system/systemservice.h"
|
||||
#include "imgui/renderer/imgui_core.h"
|
||||
#include "imgui/renderer/imgui_impl_vulkan.h"
|
||||
@ -104,8 +104,8 @@ static vk::Rect2D FitImage(s32 frame_width, s32 frame_height, s32 swapchain_widt
|
||||
|
||||
Presenter::Presenter(Frontend::WindowSDL& window_, AmdGpu::Liverpool* liverpool_)
|
||||
: window{window_}, liverpool{liverpool_},
|
||||
instance{window, Config::getGpuId(), Config::vkValidationEnabled(),
|
||||
Config::getVkCrashDiagnosticEnabled()},
|
||||
instance{window, EmulatorSettings.GetGpuId(), EmulatorSettings.IsVkValidationEnabled(),
|
||||
EmulatorSettings.IsVkCrashDiagnosticEnabled()},
|
||||
draw_scheduler{instance}, present_scheduler{instance}, flip_scheduler{instance},
|
||||
swapchain{instance, window},
|
||||
rasterizer{std::make_unique<Rasterizer>(instance, draw_scheduler, liverpool)},
|
||||
@ -124,9 +124,10 @@ Presenter::Presenter(Frontend::WindowSDL& window_, AmdGpu::Liverpool* liverpool_
|
||||
free_queue.push(&frame);
|
||||
}
|
||||
|
||||
fsr_settings.enable = Config::getFsrEnabled();
|
||||
fsr_settings.use_rcas = Config::getRcasEnabled();
|
||||
fsr_settings.rcas_attenuation = static_cast<float>(Config::getRcasAttenuation() / 1000.f);
|
||||
fsr_settings.enable = EmulatorSettings.IsFsrEnabled();
|
||||
fsr_settings.use_rcas = EmulatorSettings.IsRcasEnabled();
|
||||
fsr_settings.rcas_attenuation =
|
||||
static_cast<float>(EmulatorSettings.GetRcasAttenuation() / 1000.f);
|
||||
|
||||
fsr_pass.Create(device, instance.GetAllocator(), num_images);
|
||||
pp_pass.Create(device, swapchain.GetSurfaceFormat().format);
|
||||
@ -465,7 +466,7 @@ void Presenter::Present(Frame* frame, bool is_reusing_frame) {
|
||||
auto& scheduler = present_scheduler;
|
||||
const auto cmdbuf = scheduler.CommandBuffer();
|
||||
|
||||
if (Config::getVkHostMarkersEnabled()) {
|
||||
if (EmulatorSettings.IsVkHostMarkersEnabled()) {
|
||||
cmdbuf.beginDebugUtilsLabelEXT(vk::DebugUtilsLabelEXT{
|
||||
.pLabelName = "Present",
|
||||
});
|
||||
@ -577,7 +578,7 @@ void Presenter::Present(Frame* frame, bool is_reusing_frame) {
|
||||
ImGui::SetCursorPos(ImGui::GetCursorStartPos() + offset);
|
||||
ImGui::Image(game_texture, size);
|
||||
|
||||
if (Config::nullGpu()) {
|
||||
if (EmulatorSettings.IsNullGPU()) {
|
||||
Core::Devtools::Layer::DrawNullGpuNotice();
|
||||
}
|
||||
}
|
||||
@ -595,8 +596,7 @@ void Presenter::Present(Frame* frame, bool is_reusing_frame) {
|
||||
TracyVkCollect(profiler_ctx, cmdbuf);
|
||||
}
|
||||
}
|
||||
|
||||
if (Config::getVkHostMarkersEnabled()) {
|
||||
if (EmulatorSettings.IsVkHostMarkersEnabled()) {
|
||||
cmdbuf.endDebugUtilsLabelEXT();
|
||||
}
|
||||
|
||||
|
||||
@ -1,8 +1,8 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/debug.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/memory.h"
|
||||
#include "shader_recompiler/runtime_info.h"
|
||||
#include "video_core/amdgpu/liverpool.h"
|
||||
@ -38,7 +38,7 @@ Rasterizer::Rasterizer(const Instance& instance_, Scheduler& scheduler_,
|
||||
texture_cache{instance, scheduler, liverpool_, buffer_cache, page_manager},
|
||||
liverpool{liverpool_}, memory{Core::Memory::Instance()},
|
||||
pipeline_cache{instance, scheduler, liverpool} {
|
||||
if (!Config::nullGpu()) {
|
||||
if (!EmulatorSettings.IsNullGPU()) {
|
||||
liverpool->BindRasterizer(this);
|
||||
}
|
||||
memory->SetRasterizer(this);
|
||||
@ -1313,8 +1313,8 @@ void Rasterizer::UpdateColorBlendingState(const GraphicsPipeline* pipeline) cons
|
||||
}
|
||||
|
||||
void Rasterizer::ScopeMarkerBegin(const std::string_view& str, bool from_guest) {
|
||||
if ((from_guest && !Config::getVkGuestMarkersEnabled()) ||
|
||||
(!from_guest && !Config::getVkHostMarkersEnabled())) {
|
||||
if ((from_guest && !EmulatorSettings.IsVkGuestMarkersEnabled()) ||
|
||||
(!from_guest && !EmulatorSettings.IsVkHostMarkersEnabled())) {
|
||||
return;
|
||||
}
|
||||
const auto cmdbuf = scheduler.CommandBuffer();
|
||||
@ -1324,8 +1324,8 @@ void Rasterizer::ScopeMarkerBegin(const std::string_view& str, bool from_guest)
|
||||
}
|
||||
|
||||
void Rasterizer::ScopeMarkerEnd(bool from_guest) {
|
||||
if ((from_guest && !Config::getVkGuestMarkersEnabled()) ||
|
||||
(!from_guest && !Config::getVkHostMarkersEnabled())) {
|
||||
if ((from_guest && !EmulatorSettings.IsVkGuestMarkersEnabled()) ||
|
||||
(!from_guest && !EmulatorSettings.IsVkHostMarkersEnabled())) {
|
||||
return;
|
||||
}
|
||||
const auto cmdbuf = scheduler.CommandBuffer();
|
||||
@ -1333,8 +1333,8 @@ void Rasterizer::ScopeMarkerEnd(bool from_guest) {
|
||||
}
|
||||
|
||||
void Rasterizer::ScopedMarkerInsert(const std::string_view& str, bool from_guest) {
|
||||
if ((from_guest && !Config::getVkGuestMarkersEnabled()) ||
|
||||
(!from_guest && !Config::getVkHostMarkersEnabled())) {
|
||||
if ((from_guest && !EmulatorSettings.IsVkGuestMarkersEnabled()) ||
|
||||
(!from_guest && !EmulatorSettings.IsVkHostMarkersEnabled())) {
|
||||
return;
|
||||
}
|
||||
const auto cmdbuf = scheduler.CommandBuffer();
|
||||
@ -1345,8 +1345,8 @@ void Rasterizer::ScopedMarkerInsert(const std::string_view& str, bool from_guest
|
||||
|
||||
void Rasterizer::ScopedMarkerInsertColor(const std::string_view& str, const u32 color,
|
||||
bool from_guest) {
|
||||
if ((from_guest && !Config::getVkGuestMarkersEnabled()) ||
|
||||
(!from_guest && !Config::getVkHostMarkersEnabled())) {
|
||||
if ((from_guest && !EmulatorSettings.IsVkGuestMarkersEnabled()) ||
|
||||
(!from_guest && !EmulatorSettings.IsVkHostMarkersEnabled())) {
|
||||
return;
|
||||
}
|
||||
const auto cmdbuf = scheduler.CommandBuffer();
|
||||
|
||||
@ -1,11 +1,11 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include <limits>
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "imgui/renderer/imgui_core.h"
|
||||
#include "sdl_window.h"
|
||||
#include "video_core/renderer_vulkan/vk_instance.h"
|
||||
@ -164,7 +164,7 @@ void Swapchain::FindPresentFormat() {
|
||||
return format == SURFACE_FORMAT_HDR;
|
||||
}) != formats.end();
|
||||
// Also make sure that user allowed us to use HDR
|
||||
supports_hdr &= Config::allowHDR();
|
||||
supports_hdr &= EmulatorSettings.IsHdrAllowed();
|
||||
|
||||
// If there is a single undefined surface format, the device doesn't care, so we'll just use
|
||||
// RGBA sRGB.
|
||||
@ -199,7 +199,7 @@ void Swapchain::FindPresentMode() {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto requested_mode = Config::getPresentMode();
|
||||
const auto requested_mode = EmulatorSettings.GetPresentMode();
|
||||
if (requested_mode == "Mailbox") {
|
||||
present_mode = vk::PresentModeKHR::eMailbox;
|
||||
} else if (requested_mode == "Fifo") {
|
||||
@ -208,7 +208,7 @@ void Swapchain::FindPresentMode() {
|
||||
present_mode = vk::PresentModeKHR::eImmediate;
|
||||
} else {
|
||||
LOG_ERROR(Render_Vulkan, "Unknown present mode {}, defaulting to Mailbox.",
|
||||
Config::getPresentMode());
|
||||
EmulatorSettings.GetPresentMode());
|
||||
present_mode = vk::PresentModeKHR::eMailbox;
|
||||
}
|
||||
|
||||
|
||||
@ -82,6 +82,14 @@ UniqueImage::~UniqueImage() {
|
||||
}
|
||||
}
|
||||
|
||||
void UniqueImage::Destroy() {
|
||||
if (image) {
|
||||
vmaDestroyImage(allocator, image, allocation);
|
||||
image = vk::Image{};
|
||||
allocation = {};
|
||||
}
|
||||
}
|
||||
|
||||
void UniqueImage::Create(const vk::ImageCreateInfo& image_ci) {
|
||||
this->image_ci = image_ci;
|
||||
ASSERT(!image);
|
||||
@ -239,13 +247,11 @@ Image::Barriers Image::GetBarriers(vk::ImageLayout dst_layout, vk::AccessFlags2
|
||||
ASSERT(subres_idx < subresource_states.size());
|
||||
auto& state = subresource_states[subres_idx];
|
||||
|
||||
if (state.layout != dst_layout || state.access_mask != dst_mask ||
|
||||
static_cast<bool>(dst_mask &
|
||||
(vk::AccessFlagBits2::eTransferWrite |
|
||||
vk::AccessFlagBits2::eShaderWrite |
|
||||
vk::AccessFlagBits2::eColorAttachmentWrite |
|
||||
vk::AccessFlagBits2::eDepthStencilAttachmentWrite |
|
||||
vk::AccessFlagBits2::eMemoryWrite))) {
|
||||
constexpr auto write_flags = vk::AccessFlagBits2::eTransferWrite |
|
||||
vk::AccessFlagBits2::eShaderWrite |
|
||||
vk::AccessFlagBits2::eMemoryWrite;
|
||||
const bool is_write = static_cast<bool>(state.access_mask & write_flags);
|
||||
if (state.layout != dst_layout || state.access_mask != dst_mask || is_write) {
|
||||
barriers.emplace_back(vk::ImageMemoryBarrier2{
|
||||
.srcStageMask = state.pl_stage,
|
||||
.srcAccessMask = state.access_mask,
|
||||
@ -275,11 +281,10 @@ Image::Barriers Image::GetBarriers(vk::ImageLayout dst_layout, vk::AccessFlags2
|
||||
subresource_states.clear();
|
||||
}
|
||||
} else { // Full resource transition
|
||||
constexpr auto write_flags =
|
||||
vk::AccessFlagBits2::eTransferWrite | vk::AccessFlagBits2::eShaderWrite |
|
||||
vk::AccessFlagBits2::eColorAttachmentWrite |
|
||||
vk::AccessFlagBits2::eDepthStencilAttachmentWrite | vk::AccessFlagBits2::eMemoryWrite;
|
||||
const bool is_write = static_cast<bool>(dst_mask & write_flags);
|
||||
constexpr auto write_flags = vk::AccessFlagBits2::eTransferWrite |
|
||||
vk::AccessFlagBits2::eShaderWrite |
|
||||
vk::AccessFlagBits2::eMemoryWrite;
|
||||
const bool is_write = static_cast<bool>(last_state.access_mask & write_flags);
|
||||
if (last_state.layout == dst_layout && last_state.access_mask == dst_mask && !is_write) {
|
||||
return {};
|
||||
}
|
||||
@ -377,6 +382,8 @@ void Image::Upload(std::span<const vk::BufferImageCopy> upload_copies, vk::Buffe
|
||||
.bufferMemoryBarrierCount = 1,
|
||||
.pBufferMemoryBarriers = &post_barrier,
|
||||
});
|
||||
Transit(vk::ImageLayout::eGeneral,
|
||||
vk::AccessFlagBits2::eShaderRead | vk::AccessFlagBits2::eTransferRead, {});
|
||||
flags &= ~ImageFlagBits::Dirty;
|
||||
}
|
||||
|
||||
@ -647,8 +654,6 @@ void Image::CopyImageWithBuffer(Image& src_image, vk::Buffer buffer, u64 offset)
|
||||
|
||||
cmdbuf.copyBufferToImage(buffer, GetImage(), vk::ImageLayout::eTransferDstOptimal,
|
||||
buffer_copies);
|
||||
|
||||
// Match CopyImage: transition to general so shaders can sample the result.
|
||||
Transit(vk::ImageLayout::eGeneral,
|
||||
vk::AccessFlagBits2::eShaderRead | vk::AccessFlagBits2::eTransferRead, {});
|
||||
}
|
||||
@ -690,6 +695,8 @@ void Image::CopyMip(Image& src_image, u32 mip, u32 slice) {
|
||||
const auto cmdbuf = scheduler->CommandBuffer();
|
||||
cmdbuf.copyImage(src_image.GetImage(), src_image.backing->state.layout, GetImage(),
|
||||
backing->state.layout, image_copy);
|
||||
Transit(vk::ImageLayout::eGeneral,
|
||||
vk::AccessFlagBits2::eShaderRead | vk::AccessFlagBits2::eTransferRead, {});
|
||||
}
|
||||
|
||||
void Image::Resolve(Image& src_image, const VideoCore::SubresourceRange& mrt0_range,
|
||||
|
||||
@ -59,6 +59,8 @@ struct UniqueImage {
|
||||
|
||||
void Create(const vk::ImageCreateInfo& image_ci);
|
||||
|
||||
void Destroy();
|
||||
|
||||
operator vk::Image() const {
|
||||
return image;
|
||||
}
|
||||
|
||||
@ -1,12 +1,12 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <xxhash.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/debug.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "core/emulator_settings.h"
|
||||
#include "core/memory.h"
|
||||
#include "video_core/buffer_cache/buffer_cache.h"
|
||||
#include "video_core/page_manager.h"
|
||||
@ -641,7 +641,7 @@ ImageView& TextureCache::FindTexture(ImageId image_id, const ImageDesc& desc) {
|
||||
Image& image = slot_images[image_id];
|
||||
if (desc.type == BindingType::Storage) {
|
||||
image.flags |= ImageFlagBits::GpuModified;
|
||||
if (Config::readbackLinearImages() && !image.info.props.is_tiled &&
|
||||
if (EmulatorSettings.IsReadbackLinearImagesEnabled() && !image.info.props.is_tiled &&
|
||||
image.info.guest_address != 0) {
|
||||
download_images.emplace(image_id);
|
||||
}
|
||||
@ -653,7 +653,7 @@ ImageView& TextureCache::FindTexture(ImageId image_id, const ImageDesc& desc) {
|
||||
ImageView& TextureCache::FindRenderTarget(ImageId image_id, const ImageDesc& desc) {
|
||||
Image& image = slot_images[image_id];
|
||||
image.flags |= ImageFlagBits::GpuModified;
|
||||
if (Config::readbackLinearImages() && !image.info.props.is_tiled) {
|
||||
if (EmulatorSettings.IsReadbackLinearImagesEnabled() && !image.info.props.is_tiled) {
|
||||
download_images.emplace(image_id);
|
||||
}
|
||||
image.usage.render_target = 1u;
|
||||
|
||||
Loading…
Reference in New Issue
Block a user