Lib.GnmDriver: Implement sceGnmDrawIndirectMulti (#4083)

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Stephen Miller 2026-02-27 23:32:32 -06:00 committed by GitHub
parent 8bb29695ed
commit aae10ecdf7
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4 changed files with 67 additions and 5 deletions

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@ -627,10 +627,30 @@ int PS4_SYSV_ABI sceGnmDrawIndirectCountMulti() {
return ORBIS_OK;
}
int PS4_SYSV_ABI sceGnmDrawIndirectMulti() {
LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
UNREACHABLE();
return ORBIS_OK;
s32 PS4_SYSV_ABI sceGnmDrawIndirectMulti(u32* cmdbuf, u32 size, u32 data_offset, u32 max_count,
u32 shader_stage, u32 vertex_sgpr_offset,
u32 instance_sgpr_offset, u32 flags) {
LOG_TRACE(Lib_GnmDriver, "called");
if (cmdbuf && size == 11 && shader_stage < ShaderStages::Max && vertex_sgpr_offset < 0x10 &&
instance_sgpr_offset < 0x10) {
const auto predicate = flags & 1 ? PM4Predicate::PredEnable : PM4Predicate::PredDisable;
cmdbuf = WriteHeader<PM4ItOpcode::DrawIndirectMulti>(
cmdbuf, 4, PM4ShaderType::ShaderGraphics, predicate);
const auto sgpr_offset = indirect_sgpr_offsets[shader_stage];
cmdbuf[0] = data_offset;
cmdbuf[1] = vertex_sgpr_offset == 0 ? 0 : (vertex_sgpr_offset & 0xffffu) + sgpr_offset;
cmdbuf[2] = instance_sgpr_offset == 0 ? 0 : (instance_sgpr_offset & 0xffffu) + sgpr_offset;
cmdbuf[3] = max_count;
cmdbuf[4] = sizeof(DrawIndirectArgs);
cmdbuf[5] = sceKernelIsNeoMode() ? flags & 0xe0000000u | 2u : 2u; // auto index
cmdbuf += 6;
WriteTrailingNop<3>(cmdbuf);
return ORBIS_OK;
}
return -1;
}
u32 PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState(u32* cmdbuf, u32 size) {

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@ -60,7 +60,9 @@ s32 PS4_SYSV_ABI sceGnmDrawIndexOffset(u32* cmdbuf, u32 size, u32 index_offset,
s32 PS4_SYSV_ABI sceGnmDrawIndirect(u32* cmdbuf, u32 size, u32 data_offset, u32 shader_stage,
u32 vertex_sgpr_offset, u32 instance_sgpr_offset, u32 flags);
int PS4_SYSV_ABI sceGnmDrawIndirectCountMulti();
int PS4_SYSV_ABI sceGnmDrawIndirectMulti();
s32 PS4_SYSV_ABI sceGnmDrawIndirectMulti(u32* cmdbuf, u32 size, u32 data_offset, u32 max_count,
u32 shader_stage, u32 vertex_sgpr_offset,
u32 instance_sgpr_offset, u32 flags);
u32 PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState(u32* cmdbuf, u32 size);
u32 PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState175(u32* cmdbuf, u32 size);
u32 PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState200(u32* cmdbuf, u32 size);

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@ -501,6 +501,28 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
}
break;
}
case PM4ItOpcode::DrawIndirectMulti: {
const auto* draw_indirect =
reinterpret_cast<const PM4CmdDrawIndirectMulti*>(header);
const auto offset = draw_indirect->data_offset;
if (DebugState.DumpingCurrentReg()) {
DebugState.PushRegsDump(base_addr, reinterpret_cast<uintptr_t>(header), regs);
}
if (rasterizer) {
const auto cmd_address = reinterpret_cast<const void*>(header);
if (host_markers_enabled) {
rasterizer->ScopeMarkerBegin(
fmt::format("gfx:{}:DrawIndirectMulti", cmd_address));
rasterizer->DrawIndirect(false, indirect_args_addr, offset,
draw_indirect->stride, draw_indirect->count, 0);
rasterizer->ScopeMarkerEnd();
} else {
rasterizer->DrawIndirect(false, indirect_args_addr, offset,
draw_indirect->stride, draw_indirect->count, 0);
}
}
break;
}
case PM4ItOpcode::DrawIndexIndirect: {
const auto* draw_index_indirect =
reinterpret_cast<const PM4CmdDrawIndexIndirect*>(header);

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@ -1051,6 +1051,24 @@ struct PM4CmdDrawIndirect {
u32 draw_initiator; ///< Draw Initiator Register
};
struct PM4CmdDrawIndirectMulti {
PM4Type3Header header; ///< header
u32 data_offset; ///< Byte aligned offset where the required data structure starts
union {
u32 dw2;
BitField<0, 16, u32> base_vtx_loc; ///< Offset where the CP will write the
///< BaseVertexLocation it fetched from memory
};
union {
u32 dw3;
BitField<0, 16, u32> start_inst_loc; ///< Offset where the CP will write the
///< StartInstanceLocation it fetched from memory
};
u32 count; ///< Count of data structures to loop through before going to next packet
u32 stride; ///< Stride in memory from one data structure to the next
u32 draw_initiator; ///< Draw Initiator Register
};
struct DrawIndexedIndirectArgs {
u32 index_count_per_instance;
u32 instance_count;