mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-29 23:41:19 -06:00
cut version of emulator settings to support custom sysfonts folder
This commit is contained in:
parent
a0014a8853
commit
aba1d8242f
@ -128,10 +128,10 @@ static auto UserPaths = [] {
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create_path(PathType::CustomTrophy, user_dir / CUSTOM_TROPHY);
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create_path(PathType::CustomConfigs, user_dir / CUSTOM_CONFIGS);
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create_path(PathType::CacheDir, user_dir / CACHE_DIR);
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create_path(PathType::FontDir, user_dir / FONT_DIR);
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create_path(PathType::FontDir, user_dir / SYSFONTS_DIR);
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// subdirectory for fonts
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std::filesystem::create_directory(user_dir / FONT_DIR / "font");
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std::filesystem::create_directory(user_dir / FONT_DIR / "font2");
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std::filesystem::create_directory(user_dir / SYSFONTS_DIR / "font");
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std::filesystem::create_directory(user_dir / SYSFONTS_DIR / "font2");
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std::ofstream notice_file(user_dir / CUSTOM_TROPHY / "Notice.txt");
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if (notice_file.is_open()) {
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@ -148,7 +148,7 @@ static auto UserPaths = [] {
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notice_file.close();
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}
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std::ofstream font_instructions(user_dir / FONT_DIR / "Instructions.txt");
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std::ofstream font_instructions(user_dir / SYSFONTS_DIR / "Instructions.txt");
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if (font_instructions.is_open()) {
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font_instructions << "Place /preinst/common/font contents into font folder\n"
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"Place /system/common/font2 contents into font2 folder\n";
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@ -45,7 +45,7 @@ constexpr auto METADATA_DIR = "game_data";
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constexpr auto CUSTOM_TROPHY = "custom_trophy";
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constexpr auto CUSTOM_CONFIGS = "custom_configs";
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constexpr auto CACHE_DIR = "cache";
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constexpr auto FONT_DIR = "sys_fonts";
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constexpr auto SYSFONTS_DIR = "sys_fonts";
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// Filenames
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constexpr auto LOG_FILE = "shad_log.txt";
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293
src/core/emulator_settings.cpp
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293
src/core/emulator_settings.cpp
Normal file
@ -0,0 +1,293 @@
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// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <fstream>
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#include <iomanip>
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#include <iostream>
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#include <common/path_util.h>
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#include "emulator_settings.h"
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using json = nlohmann::json;
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std::shared_ptr<EmulatorSettings> EmulatorSettings::s_instance = nullptr;
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std::mutex EmulatorSettings::s_mutex;
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namespace nlohmann {
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template <>
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struct adl_serializer<std::filesystem::path> {
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static void to_json(json& j, const std::filesystem::path& p) {
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j = p.string();
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}
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static void from_json(const json& j, std::filesystem::path& p) {
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p = j.get<std::string>();
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}
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};
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} // namespace nlohmann
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// --------------------
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// Print summary
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// --------------------
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void EmulatorSettings::PrintChangedSummary(const std::vector<std::string>& changed) {
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if (changed.empty()) {
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std::cout << "[Settings] No game-specific overrides applied\n";
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return;
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}
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std::cout << "[Settings] Game-specific overrides applied:\n";
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for (const auto& k : changed)
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std::cout << " * " << k << "\n";
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}
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// --------------------
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// ctor/dtor + singleton
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// --------------------
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EmulatorSettings::EmulatorSettings() {
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// Load();
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}
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EmulatorSettings::~EmulatorSettings() {
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Save();
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}
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std::shared_ptr<EmulatorSettings> EmulatorSettings::GetInstance() {
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std::lock_guard<std::mutex> lock(s_mutex);
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if (!s_instance)
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s_instance = std::make_shared<EmulatorSettings>();
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return s_instance;
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}
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void EmulatorSettings::SetInstance(std::shared_ptr<EmulatorSettings> instance) {
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std::lock_guard<std::mutex> lock(s_mutex);
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s_instance = instance;
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}
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// --------------------
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// General helpers
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// --------------------
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std::filesystem::path EmulatorSettings::GetSysFontsDir() {
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if (m_general.sys_fonts_dir.value.empty()) {
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return Common::FS::GetUserPath(Common::FS::PathType::FontDir);
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}
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return m_general.sys_fonts_dir.value;
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}
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void EmulatorSettings::SetSysFontsDir(const std::filesystem::path& dir) {
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m_general.sys_fonts_dir.value = dir;
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}
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// --------------------
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// Save
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// --------------------
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bool EmulatorSettings::Save(const std::string& serial) const {
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try {
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if (!serial.empty()) {
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const std::filesystem::path cfgDir =
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Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs);
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std::filesystem::create_directories(cfgDir);
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const std::filesystem::path path = cfgDir / (serial + ".json");
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json j = json::object();
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// Only write overrideable fields for each group
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json generalObj = json::object();
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for (auto& item : m_general.GetOverrideableFields()) {
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json whole = m_general;
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if (whole.contains(item.key))
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generalObj[item.key] = whole[item.key];
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}
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j["General"] = generalObj;
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// Debug
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/* json debugObj = json::object();
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for (auto& item : m_debug.GetOverrideableFields()) {
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json whole = m_debug;
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if (whole.contains(item.key))
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debugObj[item.key] = whole[item.key];
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}
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j["Debug"] = debugObj;
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// Input
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json inputObj = json::object();
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for (auto& item : m_input.GetOverrideableFields()) {
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json whole = m_input;
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if (whole.contains(item.key))
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inputObj[item.key] = whole[item.key];
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}
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j["Input"] = inputObj;
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// Audio
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json audioObj = json::object();
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for (auto& item : m_audio.GetOverrideableFields()) {
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json whole = m_audio;
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if (whole.contains(item.key))
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audioObj[item.key] = whole[item.key];
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}
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j["Audio"] = audioObj;
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// GPU
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json gpuObj = json::object();
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for (auto& item : m_gpu.GetOverrideableFields()) {
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json whole = m_gpu;
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if (whole.contains(item.key))
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gpuObj[item.key] = whole[item.key];
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}
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j["GPU"] = gpuObj;
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// Vulkan
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json vulkanObj = json::object();
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for (auto& item : m_vulkan.GetOverrideableFields()) {
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json whole = m_vulkan;
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if (whole.contains(item.key))
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vulkanObj[item.key] = whole[item.key];
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}
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j["Vulkan"] = vulkanObj;*/
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std::ofstream out(path);
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if (!out.is_open()) {
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std::cerr << "Failed to open file for writing: " << path << std::endl;
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return false;
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}
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out << std::setw(4) << j;
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out.flush();
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if (out.fail()) {
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std::cerr << "Failed to write settings to: " << path << std::endl;
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return false;
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}
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return true;
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} else {
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const std::filesystem::path path =
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Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "config.json";
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json j;
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j["General"] = m_general;
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/* j["Debug"] = m_debug;
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j["Input"] = m_input;
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j["Audio"] = m_audio;
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j["GPU"] = m_gpu;
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j["Vulkan"] = m_vulkan;
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j["Users"] = m_userManager.GetUsers();*/
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std::ofstream out(path);
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if (!out.is_open()) {
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std::cerr << "Failed to open file for writing: " << path << std::endl;
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return false;
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}
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out << std::setw(4) << j;
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out.flush();
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if (out.fail()) {
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std::cerr << "Failed to write settings to: " << path << std::endl;
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return false;
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}
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return true;
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}
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} catch (const std::exception& e) {
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std::cerr << "Error saving settings: " << e.what() << std::endl;
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return false;
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}
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}
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// --------------------
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// Load
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// --------------------
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bool EmulatorSettings::Load(const std::string& serial) {
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try {
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const std::filesystem::path userDir =
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Common::FS::GetUserPath(Common::FS::PathType::UserDir);
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const std::filesystem::path configPath = userDir / "config.json";
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// Load global config if exists
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if (std::ifstream globalIn{configPath}; globalIn.good()) {
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json gj;
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globalIn >> gj;
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if (gj.contains("General")) {
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json current = m_general; // JSON from existing struct with all defaults
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current.update(gj.at("General")); // merge only fields present in file
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m_general = current.get<GeneralSettings>(); // convert back
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}
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/* if (gj.contains("Debug")) {
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json current = m_debug;
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current.update(gj.at("Debug"));
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m_debug = current.get<DebugSettings>();
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}
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if (gj.contains("Input")) {
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json current = m_input;
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current.update(gj.at("Input"));
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m_input = current.get<InputSettings>();
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}
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if (gj.contains("Audio")) {
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json current = m_audio;
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current.update(gj.at("Audio"));
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m_audio = current.get<AudioSettings>();
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}
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if (gj.contains("GPU")) {
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json current = m_gpu;
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current.update(gj.at("GPU"));
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m_gpu = current.get<GPUSettings>();
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}
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if (gj.contains("Vulkan")) {
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json current = m_vulkan;
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current.update(gj.at("Vulkan"));
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m_vulkan = current.get<VulkanSettings>();
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}
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if (gj.contains("Users"))
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m_userManager.GetUsers() = gj.at("Users").get<Users>();*/
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} else {
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SetDefaultValues();
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// ensure a default user exists
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/* if (m_userManager.GetUsers().user.empty())
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m_userManager.GetUsers().user = m_userManager.CreateDefaultUser();*/
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Save();
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}
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// Load per-game overrides and apply
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if (!serial.empty()) {
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const std::filesystem::path gamePath =
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Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs) / (serial + ".json");
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if (!std::filesystem::exists(gamePath))
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return false;
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std::ifstream in(gamePath);
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if (!in.is_open())
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return false;
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json gj;
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in >> gj;
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std::vector<std::string> changed;
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if (gj.contains("General")) {
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ApplyGroupOverrides<GeneralSettings>(m_general, gj.at("General"), changed);
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}
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if (gj.contains("Debug")) {
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ApplyGroupOverrides<DebugSettings>(m_debug, gj.at("Debug"), changed);
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}
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if (gj.contains("Input")) {
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ApplyGroupOverrides<InputSettings>(m_input, gj.at("Input"), changed);
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}
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if (gj.contains("Audio")) {
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ApplyGroupOverrides<AudioSettings>(m_audio, gj.at("Audio"), changed);
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}
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if (gj.contains("GPU")) {
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ApplyGroupOverrides<GPUSettings>(m_gpu, gj.at("GPU"), changed);
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}
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if (gj.contains("Vulkan")) {
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ApplyGroupOverrides<VulkanSettings>(m_vulkan, gj.at("Vulkan"), changed);
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}
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PrintChangedSummary(changed);
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return true;
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}
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return true;
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} catch (const std::exception& e) {
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std::cerr << "Error loading settings: " << e.what() << std::endl;
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return false;
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}
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}
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void EmulatorSettings::SetDefaultValues() {
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m_general = GeneralSettings{};
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m_debug = DebugSettings{};
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m_input = InputSettings{};
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m_audio = AudioSettings{};
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m_gpu = GPUSettings{};
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m_vulkan = VulkanSettings{};
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}
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194
src/core/emulator_settings.h
Normal file
194
src/core/emulator_settings.h
Normal file
@ -0,0 +1,194 @@
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// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <filesystem>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <vector>
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#include <nlohmann/json.hpp>
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#include "common/types.h"
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// -------------------------------
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// Generic Setting wrapper
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// -------------------------------
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template <typename T>
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struct Setting {
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T value{};
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};
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template <typename T>
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void to_json(nlohmann::json& j, const Setting<T>& s) {
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j = s.value;
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}
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template <typename T>
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void from_json(const nlohmann::json& j, Setting<T>& s) {
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s.value = j.get<T>();
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}
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// -------------------------------
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// Helper to describe a per-field override action
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// -------------------------------
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struct OverrideItem {
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const char* key;
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// apply(basePtrToStruct, jsonEntry, changedFields)
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std::function<void(void*, const nlohmann::json&, std::vector<std::string>&)> apply;
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};
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// Helper factory: create an OverrideItem binding a pointer-to-member
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template <typename Struct, typename T>
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inline OverrideItem make_override(const char* key, Setting<T> Struct::* member) {
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return OverrideItem{key, [member, key](void* base, const nlohmann::json& entry,
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std::vector<std::string>& changed) {
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if (!entry.is_object())
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return;
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Struct* obj = reinterpret_cast<Struct*>(base);
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Setting<T>& dst = obj->*member;
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Setting<T> tmp = entry.get<Setting<T>>();
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if (dst.value != tmp.value) {
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changed.push_back(std::string(key) + " ( " +
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nlohmann::json(dst.value).dump() + " → " +
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nlohmann::json(tmp.value).dump() + " )");
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}
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dst.value = tmp.value;
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}};
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}
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// -------------------------------
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// General settings
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// -------------------------------
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struct GeneralSettings {
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Setting<std::filesystem::path> sys_fonts_dir;
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std::vector<OverrideItem> GetOverrideableFields() const {
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return std::vector<OverrideItem>{};
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}
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};
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(GeneralSettings, sys_fonts_dir)
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// -------------------------------
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// Debug settings
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// -------------------------------
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struct DebugSettings {
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std::vector<OverrideItem> GetOverrideableFields() const {
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return std::vector<OverrideItem>{};
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}
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};
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//NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(DebugSettings)
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// -------------------------------
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// Input settings
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// -------------------------------
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struct InputSettings {
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std::vector<OverrideItem> GetOverrideableFields() const {
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return std::vector<OverrideItem>{};
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}
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};
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//NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(InputSettings)
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// -------------------------------
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// Audio settings
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// -------------------------------
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struct AudioSettings {
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std::vector<OverrideItem> GetOverrideableFields() const {
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return std::vector<OverrideItem>{};
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}
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};
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//NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(AudioSettings)
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// -------------------------------
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// GPU settings
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// -------------------------------
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struct GPUSettings {
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std::vector<OverrideItem> GetOverrideableFields() const {
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return std::vector<OverrideItem>{};
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}
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};
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//NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(GPUSettings)
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// -------------------------------
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// Vulkan settings
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// -------------------------------
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struct VulkanSettings {
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std::vector<OverrideItem> GetOverrideableFields() const {
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return std::vector<OverrideItem>{};
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}
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};
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//NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(VulkanSettings)
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// -------------------------------
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// Main manager
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// -------------------------------
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class EmulatorSettings {
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public:
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EmulatorSettings();
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~EmulatorSettings();
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static std::shared_ptr<EmulatorSettings> GetInstance();
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static void SetInstance(std::shared_ptr<EmulatorSettings> instance);
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bool Save(const std::string& serial = "") const;
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bool Load(const std::string& serial = "");
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void SetDefaultValues();
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// general accessors
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std::filesystem::path GetSysFontsDir();
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void SetSysFontsDir(const std::filesystem::path& dir);
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private:
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GeneralSettings m_general{};
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DebugSettings m_debug{};
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InputSettings m_input{};
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AudioSettings m_audio{};
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GPUSettings m_gpu{};
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VulkanSettings m_vulkan{};
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// UserManager m_userManager;
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||||
static std::shared_ptr<EmulatorSettings> s_instance;
|
||||
static std::mutex s_mutex;
|
||||
|
||||
// Generic helper that applies override descriptors for a specific group
|
||||
template <typename Group>
|
||||
void ApplyGroupOverrides(Group& group, const nlohmann::json& groupJson,
|
||||
std::vector<std::string>& changed) {
|
||||
for (auto& item : group.GetOverrideableFields()) {
|
||||
if (!groupJson.contains(item.key))
|
||||
continue;
|
||||
item.apply(&group, groupJson.at(item.key), changed);
|
||||
}
|
||||
}
|
||||
|
||||
static void PrintChangedSummary(const std::vector<std::string>& changed);
|
||||
|
||||
public:
|
||||
#define SETTING_FORWARD(group, Name, field) \
|
||||
auto Get##Name() const { \
|
||||
return group.field.value; \
|
||||
} \
|
||||
void Set##Name(const decltype(group.field.value)& v) { \
|
||||
group.field.value = v; \
|
||||
}
|
||||
#define SETTING_FORWARD_BOOL(group, Name, field) \
|
||||
auto Is##Name() const { \
|
||||
return group.field.value; \
|
||||
} \
|
||||
void Set##Name(const decltype(group.field.value)& v) { \
|
||||
group.field.value = v; \
|
||||
}
|
||||
#define SETTING_FORWARD_BOOL_READONLY(group, Name, field) \
|
||||
auto Is##Name() const { \
|
||||
return group.field.value; \
|
||||
}
|
||||
|
||||
#undef SETTING_FORWARD
|
||||
#undef SETTING_FORWARD_BOOL
|
||||
};
|
||||
Loading…
Reference in New Issue
Block a user