Merge branch 'main' into user_and_settings

This commit is contained in:
georgemoralis 2026-03-23 23:30:53 +02:00 committed by GitHub
commit b15b91d385
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GPG Key ID: B5690EEEBB952194
5 changed files with 8 additions and 36 deletions

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@ -93,7 +93,8 @@ void EmulatorSettingsImpl::PrintChangedSummary(const std::vector<std::string>& c
EmulatorSettingsImpl::EmulatorSettingsImpl() = default;
EmulatorSettingsImpl::~EmulatorSettingsImpl() {
Save();
if (m_loaded)
Save();
}
std::shared_ptr<EmulatorSettingsImpl> EmulatorSettingsImpl::GetInstance() {
@ -380,6 +381,7 @@ bool EmulatorSettingsImpl::Load(const std::string& serial) {
SDL_ShowMessageBox(&msg_box, &result);
if (result == 1) {
if (TransferSettings()) {
m_loaded = true;
Save();
return true;
} else {
@ -397,6 +399,7 @@ bool EmulatorSettingsImpl::Load(const std::string& serial) {
if (GetConfigVersion() != Common::g_scm_rev) {
Save();
}
m_loaded = true;
return true;
} else {
// ── Per-game override file ─────────────────────────────────

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@ -465,6 +465,8 @@ private:
VulkanSettings m_vulkan{};
ConfigMode m_configMode{ConfigMode::Default};
bool m_loaded{false};
static std::shared_ptr<EmulatorSettingsImpl> s_instance;
static std::mutex s_mutex;

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@ -318,38 +318,6 @@ s32 PS4_SYSV_ABI sceKernelMapFlexibleMemory(void** addr_in_out, u64 len, s32 pro
return sceKernelMapNamedFlexibleMemory(addr_in_out, len, prot, flags, "anon");
}
s32 PS4_SYSV_ABI sceKernelMapNamedSystemFlexibleMemory(void** addr_in_out, u64 len, s32 prot,
s32 flags, const char* name) {
LOG_INFO(Kernel_Vmm, "in_addr = {}, len = {:#x}, prot = {:#x}, flags = {:#x}, name = '{}'",
fmt::ptr(*addr_in_out), len, prot, flags, name);
if (len == 0 || !Common::Is16KBAligned(len)) {
LOG_ERROR(Kernel_Vmm, "len is 0 or not 16kb multiple");
return ORBIS_KERNEL_ERROR_EINVAL;
}
if (name == nullptr) {
LOG_ERROR(Kernel_Vmm, "name is invalid!");
return ORBIS_KERNEL_ERROR_EFAULT;
}
if (std::strlen(name) >= ORBIS_KERNEL_MAXIMUM_NAME_LENGTH) {
LOG_ERROR(Kernel_Vmm, "name exceeds 32 bytes!");
return ORBIS_KERNEL_ERROR_ENAMETOOLONG;
}
VAddr in_addr = reinterpret_cast<VAddr>(*addr_in_out);
if (in_addr == 0) {
in_addr = 0x880000000;
}
const auto mem_prot = static_cast<Core::MemoryProt>(prot);
const auto map_flags = static_cast<Core::MemoryMapFlags>(flags);
auto* memory = Core::Memory::Instance();
const auto ret = memory->MapMemory(addr_in_out, in_addr, len, mem_prot, map_flags,
Core::VMAType::Stack, name);
LOG_INFO(Kernel_Vmm, "out_addr = {}", fmt::ptr(*addr_in_out));
return ret;
}
s32 PS4_SYSV_ABI sceKernelQueryMemoryProtection(void* addr, void** start, void** end, u32* prot) {
auto* memory = Core::Memory::Instance();
return memory->QueryProtection(std::bit_cast<VAddr>(addr), start, end, prot);
@ -865,7 +833,6 @@ void RegisterMemory(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("PGhQHd-dzv8", "libkernel", 1, "libkernel", sceKernelMmap);
LIB_FUNCTION("cQke9UuBQOk", "libkernel", 1, "libkernel", sceKernelMunmap);
LIB_FUNCTION("mL8NDH86iQI", "libkernel", 1, "libkernel", sceKernelMapNamedFlexibleMemory);
LIB_FUNCTION("kc+LEEIYakc", "libkernel", 1, "libkernel", sceKernelMapNamedSystemFlexibleMemory);
LIB_FUNCTION("aNz11fnnzi4", "libkernel", 1, "libkernel", sceKernelAvailableFlexibleMemorySize);
LIB_FUNCTION("aNz11fnnzi4", "libkernel_avlfmem", 1, "libkernel",
sceKernelAvailableFlexibleMemorySize);

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@ -223,8 +223,7 @@ s32 loadModuleInternal(s32 index, s32 argc, const void* argv, s32* res_out) {
{"libSceAudiodec.sprx", nullptr},
{"libSceFont.sprx", &Libraries::Font::RegisterlibSceFont},
{"libSceFontFt.sprx", &Libraries::FontFt::RegisterlibSceFontFt},
{"libSceFreeTypeOt.sprx", nullptr},
{"libScePadTracker.sprx", nullptr}});
{"libSceFreeTypeOt.sprx", nullptr}});
// Iterate through the allowed array
const auto it = std::ranges::find_if(

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@ -26,6 +26,7 @@
#ifdef __APPLE__
#include "SDL3/SDL_metal.h"
#endif
#include <core/emulator_settings.h>
namespace Frontend {