Core: Minor code cleanup (#4166)

* Log filters cleanup

* Clearer dialog options for config update

* Smaller button labels

These don't auto-resize, and I don't want to read SDL's docs for something so small.
This commit is contained in:
Stephen Miller 2026-03-24 01:40:18 -05:00 committed by GitHub
parent f450405f35
commit bb9c223d42
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GPG Key ID: B5690EEEBB952194
5 changed files with 37 additions and 43 deletions

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@ -68,6 +68,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
CLS(Common) \
SUB(Common, Filesystem) \
SUB(Common, Memory) \
CLS(KeyManager) \
CLS(Core) \
SUB(Core, Linker) \
SUB(Core, Devices) \
@ -80,7 +81,6 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Kernel, Event) \
SUB(Kernel, Sce) \
CLS(Lib) \
SUB(Lib, LibC) \
SUB(Lib, LibcInternal) \
SUB(Lib, Kernel) \
SUB(Lib, Pad) \
@ -117,7 +117,6 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Lib, NpSnsFacebookDialog) \
SUB(Lib, NpPartner) \
SUB(Lib, Screenshot) \
SUB(Lib, LibCInternal) \
SUB(Lib, AppContent) \
SUB(Lib, Rtc) \
SUB(Lib, Rudp) \
@ -163,8 +162,6 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
CLS(ImGui) \
CLS(Input) \
CLS(Tty) \
CLS(KeyManager) \
CLS(EmuSettings) \
CLS(Loader)
// GetClassName is a macro defined by Windows.h, grrr...

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@ -34,6 +34,7 @@ enum class Class : u8 {
Common, ///< Library routines
Common_Filesystem, ///< Filesystem interface library
Common_Memory, ///< Memory mapping and management functions
KeyManager, ///< Key management system
Core, ///< LLE emulation core
Core_Linker, ///< The module linker
Core_Devices, ///< Devices emulation
@ -44,10 +45,9 @@ enum class Class : u8 {
Kernel_Fs, ///< The filesystem implementation of the kernel.
Kernel_Vmm, ///< The virtual memory implementation of the kernel.
Kernel_Event, ///< The event management implementation of the kernel.
Kernel_Sce, ///< The sony specific interfaces provided by the kernel.
Kernel_Sce, ///< The Sony-specific interfaces provided by the kernel.
Lib, ///< HLE implementation of system library. Each major library
///< should have its own subclass.
Lib_LibC, ///< The LibC implementation.
Lib_LibcInternal, ///< The LibcInternal implementation.
Lib_Kernel, ///< The LibKernel implementation.
Lib_Pad, ///< The LibScePad implementation.
@ -83,7 +83,6 @@ enum class Class : u8 {
Lib_NpProfileDialog, ///< The LibSceNpProfileDialog implementation
Lib_NpSnsFacebookDialog, ///< The LibSceNpSnsFacebookDialog implementation
Lib_Screenshot, ///< The LibSceScreenshot implementation
Lib_LibCInternal, ///< The LibCInternal implementation.
Lib_AppContent, ///< The LibSceAppContent implementation.
Lib_Rtc, ///< The LibSceRtc implementation.
Lib_Rudp, ///< The LibSceRudp implementation.
@ -131,8 +130,6 @@ enum class Class : u8 {
Loader, ///< ROM loader
Input, ///< Input emulation
Tty, ///< Debug output from emu
KeyManager, ///< Key management system
EmuSettings, /// Emulator settings system
Count ///< Total number of logging classes
};

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@ -81,12 +81,12 @@ std::optional<T> get_optional(const toml::value& v, const std::string& key) {
void EmulatorSettingsImpl::PrintChangedSummary(const std::vector<std::string>& changed) {
if (changed.empty()) {
LOG_DEBUG(EmuSettings, "No game-specific overrides applied");
LOG_DEBUG(Config, "No game-specific overrides applied");
return;
}
LOG_DEBUG(EmuSettings, "Game-specific overrides applied:");
LOG_DEBUG(Config, "Game-specific overrides applied:");
for (const auto& k : changed)
LOG_DEBUG(EmuSettings, " * {}", k);
LOG_DEBUG(Config, " * {}", k);
}
// ── Singleton ────────────────────────────────────────────────────────
@ -212,7 +212,7 @@ void EmulatorSettingsImpl::ClearGameSpecificOverrides() {
ClearGroupOverrides(m_audio);
ClearGroupOverrides(m_gpu);
ClearGroupOverrides(m_vulkan);
LOG_DEBUG(EmuSettings, "All game-specific overrides cleared");
LOG_DEBUG(Config, "All game-specific overrides cleared");
}
void EmulatorSettingsImpl::ResetGameSpecificValue(const std::string& key) {
@ -238,7 +238,7 @@ void EmulatorSettingsImpl::ResetGameSpecificValue(const std::string& key) {
return;
if (tryGroup(m_vulkan))
return;
LOG_WARNING(EmuSettings, "ResetGameSpecificValue: key '{}' not found", key);
LOG_WARNING(Config, "ResetGameSpecificValue: key '{}' not found", key);
}
bool EmulatorSettingsImpl::Save(const std::string& serial) {
@ -276,7 +276,7 @@ bool EmulatorSettingsImpl::Save(const std::string& serial) {
std::ofstream out(path);
if (!out) {
LOG_ERROR(EmuSettings, "Failed to open game config for writing: {}", path.string());
LOG_ERROR(Config, "Failed to open game config for writing: {}", path.string());
return false;
}
out << std::setw(2) << j;
@ -317,14 +317,14 @@ bool EmulatorSettingsImpl::Save(const std::string& serial) {
std::ofstream out(path);
if (!out) {
LOG_ERROR(EmuSettings, "Failed to open config for writing: {}", path.string());
LOG_ERROR(Config, "Failed to open config for writing: {}", path.string());
return false;
}
out << std::setw(2) << existing;
return !out.fail();
}
} catch (const std::exception& e) {
LOG_ERROR(EmuSettings, "Error saving settings: {}", e.what());
LOG_ERROR(Config, "Error saving settings: {}", e.what());
return false;
}
}
@ -337,7 +337,7 @@ bool EmulatorSettingsImpl::Load(const std::string& serial) {
// ── Global config ──────────────────────────────────────────
const auto userDir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
const auto configPath = userDir / "config.json";
LOG_DEBUG(EmuSettings, "Loading global config from: {}", configPath.string());
LOG_DEBUG(Config, "Loading global config from: {}", configPath.string());
if (std::ifstream in{configPath}; in.good()) {
json gj;
@ -358,13 +358,13 @@ bool EmulatorSettingsImpl::Load(const std::string& serial) {
mergeGroup(m_gpu, "GPU");
mergeGroup(m_vulkan, "Vulkan");
LOG_DEBUG(EmuSettings, "Global config loaded successfully");
LOG_DEBUG(Config, "Global config loaded successfully");
} else {
if (std::filesystem::exists(Common::FS::GetUserPath(Common::FS::PathType::UserDir) /
"config.toml")) {
SDL_MessageBoxButtonData btns[2]{
{0, 0, "No"},
{0, 1, "Yes"},
{0, 0, "Defaults"},
{0, 1, "Update"},
};
SDL_MessageBoxData msg_box{
0,
@ -392,7 +392,7 @@ bool EmulatorSettingsImpl::Load(const std::string& serial) {
}
}
}
LOG_DEBUG(EmuSettings, "Global config not found - using defaults");
LOG_DEBUG(Config, "Global config not found - using defaults");
SetDefaultValues();
Save();
}
@ -408,16 +408,16 @@ bool EmulatorSettingsImpl::Load(const std::string& serial) {
// base configuration.
const auto gamePath =
Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs) / (serial + ".json");
LOG_DEBUG(EmuSettings, "Applying game config: {}", gamePath.string());
LOG_DEBUG(Config, "Applying game config: {}", gamePath.string());
if (!std::filesystem::exists(gamePath)) {
LOG_DEBUG(EmuSettings, "No game-specific config found for {}", serial);
LOG_DEBUG(Config, "No game-specific config found for {}", serial);
return false;
}
std::ifstream in(gamePath);
if (!in) {
LOG_ERROR(EmuSettings, "Failed to open game config: {}", gamePath.string());
LOG_ERROR(Config, "Failed to open game config: {}", gamePath.string());
return false;
}
@ -448,7 +448,7 @@ bool EmulatorSettingsImpl::Load(const std::string& serial) {
return true;
}
} catch (const std::exception& e) {
LOG_ERROR(EmuSettings, "Error loading settings: {}", e.what());
LOG_ERROR(Config, "Error loading settings: {}", e.what());
return false;
}
}
@ -611,7 +611,7 @@ bool EmulatorSettingsImpl::TransferSettings() {
}
s.install_dirs.value = settings_install_dirs;
} catch (const std::exception& e) {
LOG_WARNING(EmuSettings, "Failed to transfer install directories: {}", e.what());
LOG_WARNING(Config, "Failed to transfer install directories: {}", e.what());
}
// Transfer addon install directory
@ -627,7 +627,7 @@ bool EmulatorSettingsImpl::TransferSettings() {
}
}
} catch (const std::exception& e) {
LOG_WARNING(EmuSettings, "Failed to transfer addon install directory: {}", e.what());
LOG_WARNING(Config, "Failed to transfer addon install directory: {}", e.what());
}
}

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@ -112,26 +112,26 @@ inline OverrideItem make_override(const char* key, Setting<T> Struct::* member)
return OverrideItem{
key,
[member, key](void* base, const nlohmann::json& entry, std::vector<std::string>& changed) {
LOG_DEBUG(EmuSettings, "[make_override] Processing key: {}", key);
LOG_DEBUG(EmuSettings, "[make_override] Entry JSON: {}", entry.dump());
LOG_DEBUG(Config, "[make_override] Processing key: {}", key);
LOG_DEBUG(Config, "[make_override] Entry JSON: {}", entry.dump());
Struct* obj = reinterpret_cast<Struct*>(base);
Setting<T>& dst = obj->*member;
try {
T newValue = entry.get<T>();
LOG_DEBUG(EmuSettings, "[make_override] Parsed value: {}", newValue);
LOG_DEBUG(EmuSettings, "[make_override] Current value: {}", dst.value);
LOG_DEBUG(Config, "[make_override] Parsed value: {}", newValue);
LOG_DEBUG(Config, "[make_override] Current value: {}", dst.value);
if (dst.value != newValue) {
std::ostringstream oss;
oss << key << " ( " << dst.value << "" << newValue << " )";
changed.push_back(oss.str());
LOG_DEBUG(EmuSettings, "[make_override] Recorded change: {}", oss.str());
LOG_DEBUG(Config, "[make_override] Recorded change: {}", oss.str());
}
dst.game_specific_value = newValue;
LOG_DEBUG(EmuSettings, "[make_override] Successfully updated {}", key);
LOG_DEBUG(Config, "[make_override] Successfully updated {}", key);
} catch (const std::exception& e) {
LOG_ERROR(EmuSettings, "[make_override] ERROR parsing {}: {}", key, e.what());
LOG_ERROR(EmuSettings, "[make_override] Entry was: {}", entry.dump());
LOG_ERROR(EmuSettings, "[make_override] Type name: {}", entry.type_name());
LOG_ERROR(Config, "[make_override] ERROR parsing {}: {}", key, e.what());
LOG_ERROR(Config, "[make_override] Entry was: {}", entry.dump());
LOG_ERROR(Config, "[make_override] Type name: {}", entry.type_name());
}
},

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@ -44,13 +44,13 @@ bool UserSettingsImpl::Save() const {
std::ofstream out(path);
if (!out) {
LOG_ERROR(EmuSettings, "Failed to open user settings for writing: {}", path.string());
LOG_ERROR(Config, "Failed to open user settings for writing: {}", path.string());
return false;
}
out << std::setw(2) << j;
return !out.fail();
} catch (const std::exception& e) {
LOG_ERROR(EmuSettings, "Error saving user settings: {}", e.what());
LOG_ERROR(Config, "Error saving user settings: {}", e.what());
return false;
}
}
@ -59,7 +59,7 @@ bool UserSettingsImpl::Load() {
const auto path = Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "users.json";
try {
if (!std::filesystem::exists(path)) {
LOG_DEBUG(EmuSettings, "User settings file not found: {}", path.string());
LOG_DEBUG(Config, "User settings file not found: {}", path.string());
// Create default user if no file exists
if (m_userManager.GetUsers().user.empty()) {
m_userManager.GetUsers() = m_userManager.CreateDefaultUsers();
@ -70,7 +70,7 @@ bool UserSettingsImpl::Load() {
std::ifstream in(path);
if (!in) {
LOG_ERROR(EmuSettings, "Failed to open user settings: {}", path.string());
LOG_ERROR(Config, "Failed to open user settings: {}", path.string());
return false;
}
@ -97,10 +97,10 @@ bool UserSettingsImpl::Load() {
Save();
}
LOG_DEBUG(EmuSettings, "User settings loaded successfully");
LOG_DEBUG(Config, "User settings loaded successfully");
return true;
} catch (const std::exception& e) {
LOG_ERROR(EmuSettings, "Error loading user settings: {}", e.what());
LOG_ERROR(Config, "Error loading user settings: {}", e.what());
// Fall back to defaults
if (m_userManager.GetUsers().user.empty()) {
m_userManager.GetUsers() = m_userManager.CreateDefaultUsers();