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just disable audioInOpen
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@ -124,8 +124,8 @@ int PS4_SYSV_ABI sceAudioInIsSharedDevice() {
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}
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int PS4_SYSV_ABI sceAudioInOpen() {
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LOG_ERROR(Lib_AudioIn, "(STUBBED) called");
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return ORBIS_OK;
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LOG_ERROR(Lib_AudioIn, "(DUMMY) called");
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return 0x80260005; // ports are full return
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}
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int PS4_SYSV_ABI sceAudioInOpenEx() {
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