Merge branch 'main' into user_and_settings

This commit is contained in:
georgemoralis 2026-01-09 20:00:12 +02:00 committed by GitHub
commit d427b96f17
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GPG Key ID: B5690EEEBB952194
12 changed files with 208 additions and 38 deletions

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@ -844,6 +844,8 @@ set(CORE src/core/aerolib/stubs.cpp
src/core/emulator_settings.h
src/core/user_manager.cpp
src/core/user_manager.h
src/core/emulator_state.cpp
src/core/emulator_state.h
)
if (ARCHITECTURE STREQUAL "x86_64")

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@ -146,7 +146,9 @@ static ConfigEntry<std::array<std::string, 4>> userNames({
static ConfigEntry<bool> useUnifiedInputConfig(true);
// Debug
static ConfigEntry<bool> isFpsColor(true);
static ConfigEntry<bool> isDebugDump(false);
static ConfigEntry<bool> isShaderDebug(false);
static ConfigEntry<bool> isSeparateLogFilesEnabled(false);
static ConfigEntry<bool> showFpsCounter(false);
// Settings
@ -161,7 +163,24 @@ static string config_version = Common::g_scm_rev;
// These entries aren't stored in the config
static bool overrideControllerColor = false;
static int controllerCustomColorRGB[3] = {0, 0, 255};
static bool load_auto_patches = true;
std::filesystem::path getSysModulesPath() {
if (sys_modules_path.empty()) {
return Common::FS::GetUserPath(Common::FS::PathType::SysModuleDir);
}
return sys_modules_path;
}
void setSysModulesPath(const std::filesystem::path& path) {
sys_modules_path = path;
}
int getVolumeSlider() {
return volumeSlider.get();
}
bool allowHDR() {
return isHDRAllowed.get();
}
bool GetUseUnifiedInputConfig() {
return useUnifiedInputConfig.get();
@ -211,10 +230,6 @@ std::string getUserName(int id) {
return userNames.get()[id];
}
bool fpsColor() {
return isFpsColor.get();
}
bool getShowFpsCounter() {
return showFpsCounter.get();
}
@ -231,11 +246,64 @@ u32 GetLanguage() {
return m_language.get();
}
bool getLoadAutoPatches() {
return load_auto_patches;
bool getSeparateLogFilesEnabled() {
return isSeparateLogFilesEnabled.get();
}
void setLoadAutoPatches(bool enable) {
load_auto_patches = enable;
bool getPSNSignedIn() {
return isPSNSignedIn.get();
}
void setPSNSignedIn(bool sign, bool is_game_specific) {
isPSNSignedIn.set(sign, is_game_specific);
}
string getDefaultControllerID() {
return defaultControllerID.get();
}
void setDefaultControllerID(string id) {
defaultControllerID.base_value = id;
}
bool getBackgroundControllerInput() {
return backgroundControllerInput.get();
}
void setBackgroundControllerInput(bool enable, bool is_game_specific) {
backgroundControllerInput.set(enable, is_game_specific);
}
bool getFsrEnabled() {
return fsrEnabled.get();
}
void setFsrEnabled(bool enable, bool is_game_specific) {
fsrEnabled.set(enable, is_game_specific);
}
bool getRcasEnabled() {
return rcasEnabled.get();
}
void setRcasEnabled(bool enable, bool is_game_specific) {
rcasEnabled.set(enable, is_game_specific);
}
int getRcasAttenuation() {
return rcasAttenuation.get();
}
void setRcasAttenuation(int value, bool is_game_specific) {
rcasAttenuation.set(value, is_game_specific);
}
int getUsbDeviceBackend() {
return usbDeviceBackend.get();
}
void setUsbDeviceBackend(int value, bool is_game_specific) {
usbDeviceBackend.set(value, is_game_specific);
}
void load(const std::filesystem::path& path, bool is_game_specific) {
@ -273,7 +341,9 @@ void load(const std::filesystem::path& path, bool is_game_specific) {
string current_version = {};
if (data.contains("Debug")) {
const toml::value& debug = data.at("Debug");
isFpsColor.setFromToml(debug, "FPSColor", is_game_specific);
isDebugDump.setFromToml(debug, "DebugDump", is_game_specific);
isSeparateLogFilesEnabled.setFromToml(debug, "isSeparateLogFilesEnabled", is_game_specific);
isShaderDebug.setFromToml(debug, "CollectShader", is_game_specific);
showFpsCounter.setFromToml(debug, "showFpsCounter", is_game_specific);
current_version = toml::find_or<std::string>(debug, "ConfigVersion", current_version);
}
@ -358,7 +428,9 @@ void save(const std::filesystem::path& path, bool is_game_specific) {
// Do not save these entries in the game-specific dialog since they are not in the GUI
data["Input"]["useUnifiedInputConfig"] = useUnifiedInputConfig.base_value;
data["Debug"]["FPSColor"] = isFpsColor.base_value;
data["GPU"]["internalScreenWidth"] = internalScreenWidth.base_value;
data["GPU"]["internalScreenHeight"] = internalScreenHeight.base_value;
data["GPU"]["patchShaders"] = shouldPatchShaders.base_value;
data["Debug"]["showFpsCounter"] = showFpsCounter.base_value;
}
@ -391,7 +463,6 @@ void setDefaultValues(bool is_game_specific) {
controllerCustomColorRGB[2] = 255;
// Debug
isFpsColor.base_value = true;
showFpsCounter.base_value = false;
}
}

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@ -28,12 +28,18 @@ std::string getTrophyKey();
void setTrophyKey(std::string key);
u32 GetLanguage();
void setLanguage(u32 language, bool is_game_specific = false);
bool fpsColor(); // no set
void setUseSpecialPad(bool use);
bool getUseSpecialPad();
void setSpecialPadClass(int type);
int getSpecialPadClass();
bool getPSNSignedIn();
void setPSNSignedIn(bool sign, bool is_game_specific = false);
bool patchShaders(); // no set
bool getShowFpsCounter();
void setShowFpsCounter(bool enable, bool is_game_specific = false);
void setUserName(const std::string& name, bool is_game_specific = false);
bool getLoadAutoPatches();
void setLoadAutoPatches(bool enable);
std::filesystem::path getSysModulesPath();
void setSysModulesPath(const std::filesystem::path& path);
// TODO
std::string getUserName(int id);

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
@ -12,6 +12,7 @@
#include "common/elf_info.h"
#include "common/logging/log.h"
#include "common/path_util.h"
#include "core/emulator_state.h"
#include "core/file_format/psf.h"
#include "memory_patcher.h"
@ -192,7 +193,7 @@ void OnGameLoaded() {
} else {
ApplyPatchesFromXML(file_path);
}
} else if (Config::getLoadAutoPatches()) {
} else if (EmulatorState::GetInstance()->IsAutoPatchesLoadEnabled()) {
for (auto const& repo : std::filesystem::directory_iterator(patch_dir)) {
if (!repo.is_directory()) {
continue;

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@ -12,6 +12,7 @@
#include "common/types.h"
#include "core/debug_state.h"
#include "core/emulator_settings.h"
#include "core/emulator_state.h"
#include "imgui/imgui_std.h"
#include "imgui_internal.h"
#include "options.h"
@ -274,14 +275,10 @@ void L::DrawAdvanced() {
void L::DrawSimple() {
const float frameRate = DebugState.Framerate;
if (Config::fpsColor()) {
if (frameRate < 10) {
PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.0f, 0.0f, 1.0f)); // Red
} else if (frameRate >= 10 && frameRate < 20) {
PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.5f, 0.0f, 1.0f)); // Orange
} else {
PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 1.0f, 1.0f, 1.0f)); // White
}
if (frameRate < 10) {
PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.0f, 0.0f, 1.0f)); // Red
} else if (frameRate >= 10 && frameRate < 20) {
PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.5f, 0.0f, 1.0f)); // Orange
} else {
PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 1.0f, 1.0f, 1.0f)); // White
}

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@ -0,0 +1,37 @@
// SPDX-FileCopyrightText: Copyright 2025-2026 shadLauncher4 Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "emulator_state.h"
std::shared_ptr<EmulatorState> EmulatorState::s_instance = nullptr;
std::mutex EmulatorState::s_mutex;
EmulatorState::EmulatorState() {}
EmulatorState::~EmulatorState() {}
std::shared_ptr<EmulatorState> EmulatorState::GetInstance() {
std::lock_guard<std::mutex> lock(s_mutex);
if (!s_instance)
s_instance = std::make_shared<EmulatorState>();
return s_instance;
}
void EmulatorState::SetInstance(std::shared_ptr<EmulatorState> instance) {
std::lock_guard<std::mutex> lock(s_mutex);
s_instance = instance;
}
bool EmulatorState::IsGameRunning() const {
return m_running;
}
void EmulatorState::SetGameRunning(bool running) {
m_running = running;
}
bool EmulatorState::IsAutoPatchesLoadEnabled() const {
return m_load_patches_auto;
}
void EmulatorState::SetAutoPatchesLoadEnabled(bool enable) {
m_load_patches_auto = enable;
}

29
src/core/emulator_state.h Normal file
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@ -0,0 +1,29 @@
// SPDX-FileCopyrightText: Copyright 2025-2026 shadLauncher4 Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <mutex>
class EmulatorState {
public:
EmulatorState();
~EmulatorState();
static std::shared_ptr<EmulatorState> GetInstance();
static void SetInstance(std::shared_ptr<EmulatorState> instance);
bool IsGameRunning() const;
void SetGameRunning(bool running);
bool IsAutoPatchesLoadEnabled() const;
void SetAutoPatchesLoadEnabled(bool enable);
private:
static std::shared_ptr<EmulatorState> s_instance;
static std::mutex s_mutex;
// state variables
bool m_running = false;
bool m_load_patches_auto = true;
};

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@ -15,6 +15,7 @@
#include "core/debug_state.h"
#include "core/debugger.h"
#include "core/emulator_settings.h"
#include "core/emulator_state.h"
#include "core/libraries/audio/audioout.h"
#include "input/input_handler.h"
#include "sdl_window.h"
@ -72,7 +73,7 @@ void IPC::Init() {
return;
}
Config::setLoadAutoPatches(false);
EmulatorState::GetInstance()->SetAutoPatchesLoadEnabled(false);
input_thread = std::jthread([this] {
Common::SetCurrentThreadName("IPC Read thread");

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@ -37,9 +37,11 @@ s32 PS4_SYSV_ABI sceKernelGetMainSocId() {
}
s32 PS4_SYSV_ABI sceKernelGetCompiledSdkVersion(s32* ver) {
s32 version = Common::ElfInfo::Instance().CompiledSdkVer();
*ver = version;
return (version >= 0) ? ORBIS_OK : ORBIS_KERNEL_ERROR_EINVAL;
if (!ver) {
return ORBIS_KERNEL_ERROR_EINVAL;
}
*ver = Common::ElfInfo::Instance().CompiledSdkVer();
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceKernelGetCpumode() {

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@ -181,8 +181,8 @@ s32 Linker::LoadAndStartModule(const std::filesystem::path& path, u64 args, cons
}
// Retrieve and verify proc param according to libkernel.
u64* param = module->GetProcParam<u64*>();
ASSERT_MSG(!param || param[0] >= 0x18, "Invalid module param size: {}", param[0]);
auto* param = module->GetProcParam<OrbisProcParam*>();
ASSERT_MSG(!param || param->size >= 0x18, "Invalid module param size: {}", param->size);
s32 ret = module->Start(args, argp, param);
if (pRes) {
*pRes = ret;

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@ -75,6 +75,25 @@ Emulator::Emulator() {
Emulator::~Emulator() {}
s32 ReadCompiledSdkVersion(const std::filesystem::path& file) {
Core::Loader::Elf elf;
elf.Open(file);
if (!elf.IsElfFile()) {
return 0;
}
const auto elf_pheader = elf.GetProgramHeader();
auto i_procparam = std::find_if(elf_pheader.begin(), elf_pheader.end(), [](const auto& entry) {
return entry.p_type == PT_SCE_PROCPARAM;
});
if (i_procparam != elf_pheader.end()) {
Core::OrbisProcParam param{};
elf.LoadSegment(u64(&param), i_procparam->p_offset, i_procparam->p_filesz);
return param.sdk_version;
}
return 0;
}
void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
std::optional<std::filesystem::path> p_game_folder) {
Common::SetCurrentThreadName("Main Thread");
@ -163,6 +182,9 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
}
}
auto guest_eboot_path = "/app0/" + eboot_name.generic_string();
const auto eboot_path = mnt->GetHostPath(guest_eboot_path);
auto& game_info = Common::ElfInfo::Instance();
game_info.initialized = true;
game_info.game_serial = id;
@ -170,7 +192,7 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
game_info.app_ver = app_version;
game_info.firmware_ver = fw_version & 0xFFF00000;
game_info.raw_firmware_ver = fw_version;
game_info.sdk_ver = sdk_version;
game_info.sdk_ver = ReadCompiledSdkVersion(eboot_path);
game_info.psf_attributes = psf_attributes;
const auto pic1_path = mnt->GetHostPath("/app0/sce_sys/pic1.png");
@ -259,7 +281,8 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
if (param_sfo_exists) {
LOG_INFO(Loader, "Game id: {} Title: {}", id, title);
LOG_INFO(Loader, "Fw: {:#x} App Version: {}", fw_version, app_version);
LOG_INFO(Loader, "Compiled SDK version: {:#x}", sdk_version);
LOG_INFO(Loader, "param.sfo SDK version: {:#x}", sdk_version);
LOG_INFO(Loader, "eboot SDK version: {:#x}", game_info.sdk_ver);
LOG_INFO(Loader, "PSVR Supported: {}", (bool)psf_attributes.support_ps_vr.Value());
LOG_INFO(Loader, "PSVR Required: {}", (bool)psf_attributes.require_ps_vr.Value());
}
@ -358,8 +381,6 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
Libraries::InitHLELibs(&linker->GetHLESymbols());
// Load the module with the linker
auto guest_eboot_path = "/app0/" + eboot_name.generic_string();
const auto eboot_path = mnt->GetHostPath(guest_eboot_path);
if (linker->LoadModule(eboot_path) == -1) {
LOG_CRITICAL(Loader, "Failed to load game's eboot.bin: {}",
Common::FS::PathToUTF8String(std::filesystem::absolute(eboot_path)));

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <SDL3/SDL_messagebox.h>
@ -8,6 +8,7 @@
#include "system_error"
#include "unordered_map"
#include <core/emulator_state.h>
#include <fmt/core.h>
#include "common/config.h"
#include "common/logging/backend.h"
@ -28,7 +29,9 @@ int main(int argc, char* argv[]) {
SetConsoleOutputCP(CP_UTF8);
#endif
IPC::Instance().Init();
// Init emulator state
std::shared_ptr<EmulatorState> m_emu_state = std::make_shared<EmulatorState>();
EmulatorState::SetInstance(m_emu_state);
// Load configurations
std::shared_ptr<EmulatorSettings> emu_settings = std::make_shared<EmulatorSettings>();
EmulatorSettings::SetInstance(emu_settings);