mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-03-25 20:20:21 -06:00
New Crowdin updates (#3427)
* New translations en_us.ts (Korean) * New translations en_us.ts (Turkish) * New translations en_us.ts (Spanish) * New translations en_us.ts (Polish) * New translations en_us.ts (Albanian) * New translations en_us.ts (Ukrainian) * New translations en_us.ts (German) * New translations en_us.ts (Greek) * New translations en_us.ts (Vietnamese) * New translations en_us.ts (Indonesian) * New translations en_us.ts (Romanian) * New translations en_us.ts (French) * New translations en_us.ts (Arabic) * New translations en_us.ts (Catalan) * New translations en_us.ts (Danish) * New translations en_us.ts (Finnish) * New translations en_us.ts (Hungarian) * New translations en_us.ts (Italian) * New translations en_us.ts (Japanese) * New translations en_us.ts (Korean) * New translations en_us.ts (Lithuanian) * New translations en_us.ts (Dutch) * New translations en_us.ts (Portuguese) * New translations en_us.ts (Russian) * New translations en_us.ts (Slovenian) * New translations en_us.ts (Swedish) * New translations en_us.ts (Chinese Simplified) * New translations en_us.ts (Chinese Traditional) * New translations en_us.ts (Portuguese, Brazilian) * New translations en_us.ts (Persian) * New translations en_us.ts (Norwegian Bokmal) * New translations en_us.ts (Serbian (Latin)) * New translations en_us.ts (Urdu (Pakistan)) * New translations en_us.ts (Russian) * New translations en_us.ts (Portuguese, Brazilian) * New translations en_us.ts (Catalan) * New translations en_us.ts (Italian) * New translations en_us.ts (Spanish) * New translations en_us.ts (Chinese Simplified) * New translations en_us.ts (Albanian) * New translations en_us.ts (Albanian) * New translations en_us.ts (Turkish) * New translations en_us.ts (Turkish) * New translations en_us.ts (Spanish) * New translations en_us.ts (Polish) * New translations en_us.ts (Albanian) * New translations en_us.ts (Ukrainian) * New translations en_us.ts (German) * New translations en_us.ts (Greek) * New translations en_us.ts (Vietnamese) * New translations en_us.ts (Indonesian) * New translations en_us.ts (Romanian) * New translations en_us.ts (French) * New translations en_us.ts (Arabic) * New translations en_us.ts (Catalan) * New translations en_us.ts (Danish) * New translations en_us.ts (Finnish) * New translations en_us.ts (Hungarian) * New translations en_us.ts (Italian) * New translations en_us.ts (Japanese) * New translations en_us.ts (Korean) * New translations en_us.ts (Lithuanian) * New translations en_us.ts (Dutch) * New translations en_us.ts (Portuguese) * New translations en_us.ts (Russian) * New translations en_us.ts (Slovenian) * New translations en_us.ts (Swedish) * New translations en_us.ts (Chinese Simplified) * New translations en_us.ts (Chinese Traditional) * New translations en_us.ts (Portuguese, Brazilian) * New translations en_us.ts (Persian) * New translations en_us.ts (Norwegian Bokmal) * New translations en_us.ts (Serbian (Latin)) * New translations en_us.ts (Urdu (Pakistan)) * New translations en_us.ts (Norwegian Bokmal) * New translations en_us.ts (Catalan) * New translations en_us.ts (Swedish) * New translations en_us.ts (Italian) * New translations en_us.ts (Chinese Simplified) * New translations en_us.ts (Polish)
This commit is contained in:
parent
babe19dcd4
commit
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@ -1991,10 +1991,6 @@ Nightly: نُسخ تحتوي على أحدث الميزات، لكنها أقل
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<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
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<translation>تجميع برامج التظليل:\n يجب أن تقوم بتشغيل هذا لتعديل برامج التظليل باستخدام قائمة تصحيح الأخطاء (Ctrl + F10).</translation>
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</message>
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<message>
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<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
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<translation>تشخيص الأعطال:\nيقوم بإنشاء ملف بصيغة .yaml يحتوي على معلومات عن حالة Vulkan في وقت حدوث العطل.\nمفيد لتصحيح أخطاء 'فصل الجهاز'. إذا قمت بتشغيل هذا من الأفضل أن تقوم بتشغيل "استضافة علامات تصحيح الأخطاء" و "ضيف علامات تصحيح الأخطاء".\nلا يعمل على وحدة معالجة رسوم إنتل.\nتحتاج لتشغيل التحقق من طبقات Vulkan و مجموعة تطوير البرامج الخاصة بـVulkan من أجل أن يعمل هذا.</translation>
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</message>
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<message>
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<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
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<translation>تمكين إعادة القراءة:\nفعّل استرجاع وكتابة بيانات الذاكرة الرسومية (GPU).\nمطلوب لتشغيل بعض الألعاب بشكل صحيح.\nقد يسبب مشكلة في الأداء أو الاستقرار.</translation>
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@ -2180,6 +2176,18 @@ Nightly: نُسخ تحتوي على أحدث الميزات، لكنها أقل
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<translation>⚠️ تحذير: هذه الميزات تجريبية ويُفضّل عدم تفعيلها إلا إذا طُلب منك، أو إذا كانت مطلوبة لتشغيل لُعْبَة معينة.
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إذا كان لديك أي استفسار، يُرجى السؤال في مجتمع Discord الخاص بـمحاكي الظل PS4.</translation>
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</message>
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<message>
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<source>Enable Background Controller Input</source>
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<translation type="unfinished">Enable Background Controller Input</translation>
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</message>
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<message>
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<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
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<translation type="unfinished">Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</translation>
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</message>
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<message>
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<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
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<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
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</message>
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</context>
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<context>
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<name>TrophyViewer</name>
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@ -1990,10 +1990,6 @@
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<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
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<translation>Recopilar shaders:\nHas de tenir activada aquesta opció per editar els shaders amb el menú de depurador (Ctrl + F10).</translation>
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</message>
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<message>
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<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
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<translation>Diagnòstiques de fallides:\nCrea un fitxer .yaml amb informació sobre l'estat de Vulkan en el moment de fer fallida.\nÉs útil per depurar errors del tipus 'Dispositiu perdut'. Si aquesta opció està activada, caldria activar els marcadors de depuració de convidat.\nNo funciona en les targetes gràfiques de Intel.\nCal activar la validació de capes de Vulkan i el SDK de Vulkan perquè funcioni.</translation>
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</message>
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<message>
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<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
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<translation>Actica Readbacks:\nActiva readbacks i writebacks a la memòria de la targeta gràfica.\nAixò és necessari pel funcionament correcte en alguns jocs.\nPot causar inestabilitat i/o errors de rendiment.</translation>
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@ -2178,6 +2174,18 @@
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<source>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</source>
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<translation>AVÍS: Aquestes funcions son experimentals i no haurien de ser activades a no ser que t'ho demanin, o que el joc ho necessiti. Pregunta en el Discord de shadPS4 si tens dubtes.</translation>
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</message>
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<message>
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<source>Enable Background Controller Input</source>
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<translation>Activa l'entrada del controlador en segon pla</translation>
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</message>
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<message>
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<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
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<translation>Activa l'entrada del controlador en segon pla:\nPermet a shadPS4 per detectar l'entrada del controlador quan la finestra del joc ja no té el focus.</translation>
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</message>
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<message>
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<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
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<translation>Diagnòstiques de fallides:\nCrea un fitxer .yaml amb informació sobre l'estat de Vulkan en el moment de fer fallida.\nÉs útil per depurar errors del tipus 'Dispositiu perdut'. Si aquesta opció està activada, caldria activar els marcadors de depuració de convidat.\nCal activar la validació de capes de Vulkan i el SDK de Vulkan perquè funcioni.</translation>
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</message>
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</context>
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<context>
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<name>TrophyViewer</name>
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@ -1990,10 +1990,6 @@
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<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
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<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
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</message>
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<message>
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<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
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<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
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</message>
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<message>
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<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
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<translation type="unfinished">Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</translation>
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@ -2178,6 +2174,18 @@
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<source>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</source>
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<translation type="unfinished">WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</translation>
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</message>
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<message>
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<source>Enable Background Controller Input</source>
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<translation type="unfinished">Enable Background Controller Input</translation>
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</message>
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<message>
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<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
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<translation type="unfinished">Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</translation>
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</message>
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<message>
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<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
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<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
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</message>
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</context>
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<context>
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<name>TrophyViewer</name>
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@ -1989,10 +1989,6 @@ Einzigartige Inputs können nicht öfters als einmal gebunden werden. Input-Dupl
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<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
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<translation>Shader sammeln:\nSie müssen diese Option aktivieren, um Shader mit dem Debug-Menü (Strg + F10) bearbeiten zu können.</translation>
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</message>
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<message>
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<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
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<translation>Absturzdiagnose:\nErstellt eine .yaml-Datei mit Informationen über den Vulkan-Status zum Zeitpunkt des Absturzes.\nNützlich zum Debuggen von „Gerät verloren“-Fehlern. Wenn Sie dies aktiviert haben, sollten Sie Host- UND Gast-Debug-Markierungen aktivieren.\nFunktioniert nicht auf Intel-GPUs.\nDamit dies funktioniert, müssen Vulkan Validationsschichten aktiviert und das Vulkan SDK installiert sein.</translation>
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</message>
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<message>
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<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
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<translation type="unfinished">Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</translation>
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@ -2181,6 +2177,18 @@ Hinweis: Der Sound funktioniert nur in Qt-Versionen.</translation>
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<source>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</source>
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<translation type="unfinished">WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</translation>
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</message>
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<message>
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<source>Enable Background Controller Input</source>
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<translation type="unfinished">Enable Background Controller Input</translation>
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</message>
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<message>
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<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
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<translation type="unfinished">Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</translation>
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</message>
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<message>
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<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
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<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
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</message>
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</context>
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<context>
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<name>TrophyViewer</name>
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@ -1990,10 +1990,6 @@
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<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
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<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
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</message>
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<message>
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<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
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<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
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</message>
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<message>
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<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
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<translation type="unfinished">Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</translation>
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@ -2178,6 +2174,18 @@
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<source>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</source>
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<translation type="unfinished">WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</translation>
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</message>
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<message>
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<source>Enable Background Controller Input</source>
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<translation type="unfinished">Enable Background Controller Input</translation>
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</message>
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<message>
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<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
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<translation type="unfinished">Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</translation>
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</message>
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<message>
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<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
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<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
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</message>
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</context>
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<context>
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<name>TrophyViewer</name>
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@ -1990,10 +1990,6 @@
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<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
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<translation>Recopilar Shaders:\nNecesitas esto habilitado para editar shaders con el menú de depuración (Ctrl + F10).</translation>
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</message>
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<message>
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<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
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<translation>Diagnóstico de cuelgues:\nCrea un archivo .yaml con información sobre el estado de Vulkan en el momento del cuelgue.\nÚtil para depurar errores de tipo 'Dispositivo perdido' . Con esto activado, deberías habilitar los marcadores de depuración de Host E Invitado.\nNo funciona en GPUs de Intel.\nNecesitas activar las Capas de Validación de Vulkan y el SDK de Vulkan para que funcione.</translation>
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</message>
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<message>
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<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
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<translation>Habilitar Retrolectura:\nHabilita la lectura y escritura de memoria desde y hacia la GPU.\nNecesario para el correcto funcionamiento de algunos juegos.\nPuede afectar el rendimiento o causar inestabilidad.</translation>
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@ -2178,6 +2174,18 @@
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<source>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</source>
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<translation>ADVERTENCIA: Estas funciones son experimentales y no deben activarse a menos que se te haya indicado o que un juego lo requiera específicamente. Si tienes dudas, por favor consulta en el servidor de Discord de shadPS4.</translation>
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</message>
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<message>
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<source>Enable Background Controller Input</source>
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<translation type="unfinished">Enable Background Controller Input</translation>
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</message>
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<message>
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<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
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<translation>.</translation>
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</message>
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<message>
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<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
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<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
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</message>
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</context>
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<context>
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<name>TrophyViewer</name>
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<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
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<translation>جمعآوری سایهزنها:\n برای ویرایش سایهزنها با منوی اشکالزدایی (Ctrl + F10) باید این گزینه فعال باشد.</translation>
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</message>
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<message>
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<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
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<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
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</message>
|
||||
<message>
|
||||
<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
|
||||
<translation type="unfinished">Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</translation>
|
||||
@ -2178,6 +2174,18 @@
|
||||
<source>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</source>
|
||||
<translation type="unfinished">WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Background Controller Input</source>
|
||||
<translation type="unfinished">Enable Background Controller Input</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
|
||||
<translation type="unfinished">Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>TrophyViewer</name>
|
||||
|
||||
@ -1990,10 +1990,6 @@
|
||||
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
|
||||
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
|
||||
<translation type="unfinished">Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</translation>
|
||||
@ -2178,6 +2174,18 @@
|
||||
<source>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</source>
|
||||
<translation type="unfinished">WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Background Controller Input</source>
|
||||
<translation type="unfinished">Enable Background Controller Input</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
|
||||
<translation type="unfinished">Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>TrophyViewer</name>
|
||||
|
||||
@ -1990,10 +1990,6 @@
|
||||
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
|
||||
<translation>Collecter les Shaders:\nVous devez activer cette option pour modifier les shaders avec le menu de débogage (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation>Diagnostic de crash:\nCrée un fichier .yaml avec des informations sur l'état de Vulkan au moment du crash.\nUtile pour déboguer les erreurs "Device lost". Si cette option est activée, vous devez aussi activer Marqueur de débogage hôte ET invité.\nNe marche pas pour les GPUs Intel.\nVous devez activer la couche de validation Vulkan ainsi que le Vulkan SDK pour que cela fonctionne.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
|
||||
<translation type="unfinished">Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</translation>
|
||||
@ -2178,6 +2174,18 @@
|
||||
<source>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</source>
|
||||
<translation type="unfinished">WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Background Controller Input</source>
|
||||
<translation type="unfinished">Enable Background Controller Input</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
|
||||
<translation type="unfinished">Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>TrophyViewer</name>
|
||||
|
||||
@ -1990,10 +1990,6 @@
|
||||
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
|
||||
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
|
||||
<translation type="unfinished">Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</translation>
|
||||
@ -2178,6 +2174,18 @@
|
||||
<source>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</source>
|
||||
<translation type="unfinished">WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Background Controller Input</source>
|
||||
<translation type="unfinished">Enable Background Controller Input</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
|
||||
<translation type="unfinished">Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>TrophyViewer</name>
|
||||
|
||||
@ -1990,10 +1990,6 @@
|
||||
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
|
||||
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
|
||||
<translation type="unfinished">Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</translation>
|
||||
@ -2178,6 +2174,18 @@
|
||||
<source>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</source>
|
||||
<translation type="unfinished">WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Background Controller Input</source>
|
||||
<translation type="unfinished">Enable Background Controller Input</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
|
||||
<translation type="unfinished">Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>TrophyViewer</name>
|
||||
|
||||
@ -1990,10 +1990,6 @@
|
||||
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
|
||||
<translation>Raccogli Shader:\nBisogna attivare questa opzione per poter modificare gli shader nel menu di debug (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation>Diagnostica Crash:\nCrea un file .yaml che contiene informazioni riguardo lo stato del renderer Vulkan nel momento in cui si verifica un crash.\nUtile per poter effettuare il debug degli errori di tipo "Device Lost". Se hai questa opzione attiva dovresti abilitare anche Marcatori di Debug Host e Guest.\nNon è funzionante su GPU Intel.\nVulkan Validation Layers deve essere abilitato e bisogna aver installato l'SDK Vulkan per poter utilizzare questa funzione.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
|
||||
<translation>Abilita Readbacks:\nAbilita letture di memoria GPU e writebacks.\nQuesto è necessario per un comportamento corretto in alcuni giochi.\nPotrebbe causare problemi di stabilità e/o prestazioni.</translation>
|
||||
@ -2178,6 +2174,18 @@
|
||||
<source>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</source>
|
||||
<translation>ATTENZIONE: Queste funzionalità sono sperimentali e non dovrebbero essere abilitate a meno che non sia stato indicato o che un gioco lo richieda. Si prega di chiedere informazioni nel server Discord shadPS4 se si è in dubbio.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Background Controller Input</source>
|
||||
<translation>Abilita Input del Controller in Secondo Piano</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
|
||||
<translation>Abilita Input del Controller in Secondo Piano:\nPermette a shadPS4 di ricevere comandi dal controller quando la finestra di gioco non è in primo piano.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation>Diagnostica Crash:\nCrea un file .yaml che contiene informazioni riguardo lo stato del renderer Vulkan nel momento in cui si verifica un crash.\nUtile per poter effettuare il debug degli errori di tipo 'Device Lost'. Se hai questa opzione attiva dovresti abilitare anche Marcatori di Debug Host e Guest. \nVulkan Validation Layers deve essere abilitato e bisogna aver installato l'SDK Vulkan per poter utilizzare questa funzione.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>TrophyViewer</name>
|
||||
|
||||
@ -1990,10 +1990,6 @@
|
||||
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
|
||||
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
|
||||
<translation type="unfinished">Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</translation>
|
||||
@ -2178,6 +2174,18 @@
|
||||
<source>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</source>
|
||||
<translation type="unfinished">WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Background Controller Input</source>
|
||||
<translation type="unfinished">Enable Background Controller Input</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
|
||||
<translation type="unfinished">Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>TrophyViewer</name>
|
||||
|
||||
@ -463,119 +463,119 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Face Buttons</source>
|
||||
<translation type="unfinished">Face Buttons</translation>
|
||||
<translation>페이스 버튼</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Right Stick Deadzone (def:2, max:127)</source>
|
||||
<translation type="unfinished">Right Stick Deadzone (def:2, max:127)</translation>
|
||||
<translation>오른쪽 스틱 데드존 (기본:2, 최대:127)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Right Deadzone</source>
|
||||
<translation type="unfinished">Right Deadzone</translation>
|
||||
<translation>오른쪽 데드존</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Right Stick</source>
|
||||
<translation type="unfinished">Right Stick</translation>
|
||||
<translation>오른쪽 스틱</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Color Adjustment</source>
|
||||
<translation type="unfinished">Color Adjustment</translation>
|
||||
<translation>색상 조정</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>R:</source>
|
||||
<translation type="unfinished">R:</translation>
|
||||
<translation>빨강:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>G:</source>
|
||||
<translation type="unfinished">G:</translation>
|
||||
<translation>초록:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>B:</source>
|
||||
<translation type="unfinished">B:</translation>
|
||||
<translation>파랑:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Override Lightbar Color</source>
|
||||
<translation type="unfinished">Override Lightbar Color</translation>
|
||||
<translation>라이트 바 색상 오버라이드</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Override Color</source>
|
||||
<translation type="unfinished">Override Color</translation>
|
||||
<translation>색상 오버라이드</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Unable to Save</source>
|
||||
<translation type="unfinished">Unable to Save</translation>
|
||||
<translation>저장할 수 없음</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Cannot bind axis values more than once</source>
|
||||
<translation type="unfinished">Cannot bind axis values more than once</translation>
|
||||
<translation>축 값을 두 번 이상 바인딩할 수 없음</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Save</source>
|
||||
<translation type="unfinished">Save</translation>
|
||||
<translation>저장</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Apply</source>
|
||||
<translation type="unfinished">Apply</translation>
|
||||
<translation>적용</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Restore Defaults</source>
|
||||
<translation type="unfinished">Restore Defaults</translation>
|
||||
<translation>기본값으로 복원</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Cancel</source>
|
||||
<translation type="unfinished">Cancel</translation>
|
||||
<translation>취소</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>unmapped</source>
|
||||
<translation type="unfinished">unmapped</translation>
|
||||
<translation>맵핑되지 않음</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>L1</source>
|
||||
<translation type="unfinished">L1</translation>
|
||||
<translation>L1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>R1</source>
|
||||
<translation type="unfinished">R1</translation>
|
||||
<translation>R1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>L2</source>
|
||||
<translation type="unfinished">L2</translation>
|
||||
<translation>L2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Options</source>
|
||||
<translation type="unfinished">Options</translation>
|
||||
<translation>옵션</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>R2</source>
|
||||
<translation type="unfinished">R2</translation>
|
||||
<translation>R2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Touchpad Left</source>
|
||||
<translation type="unfinished">Touchpad Left</translation>
|
||||
<translation>터치패드 왼쪽</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Touchpad Center</source>
|
||||
<translation type="unfinished">Touchpad Center</translation>
|
||||
<translation>터치패드 중앙</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Touchpad Right</source>
|
||||
<translation type="unfinished">Touchpad Right</translation>
|
||||
<translation>터치패드 오른쪽</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Triangle</source>
|
||||
<translation type="unfinished">Triangle</translation>
|
||||
<translation>세모</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Square</source>
|
||||
<translation type="unfinished">Square</translation>
|
||||
<translation>네모</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Circle</source>
|
||||
<translation type="unfinished">Circle</translation>
|
||||
<translation>동그라미</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Cross</source>
|
||||
<translation type="unfinished">Cross</translation>
|
||||
<translation>엑스</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Cannot bind any unique input more than once. Duplicate inputs mapped to the following buttons:
|
||||
@ -587,11 +587,11 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Press a button</source>
|
||||
<translation type="unfinished">Press a button</translation>
|
||||
<translation>버튼을 누르세요</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Move analog stick</source>
|
||||
<translation type="unfinished">Move analog stick</translation>
|
||||
<translation>아날로그 스틱을 움직이세요</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>L1 and L2</source>
|
||||
@ -599,11 +599,11 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Active Gamepad</source>
|
||||
<translation type="unfinished">Active Gamepad</translation>
|
||||
<translation>게임패드 활성화</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Gamepad ID</source>
|
||||
<translation type="unfinished">Gamepad ID</translation>
|
||||
<translation>게임패드 ID</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Default Gamepad</source>
|
||||
@ -662,7 +662,7 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Error</source>
|
||||
<translation type="unfinished">Error</translation>
|
||||
<translation>오류</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Could not open the file for reading</source>
|
||||
@ -1990,10 +1990,6 @@
|
||||
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
|
||||
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
|
||||
<translation type="unfinished">Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</translation>
|
||||
@ -2178,6 +2174,18 @@
|
||||
<source>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</source>
|
||||
<translation type="unfinished">WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Background Controller Input</source>
|
||||
<translation type="unfinished">Enable Background Controller Input</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
|
||||
<translation type="unfinished">Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>TrophyViewer</name>
|
||||
|
||||
@ -1990,10 +1990,6 @@
|
||||
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
|
||||
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
|
||||
<translation type="unfinished">Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</translation>
|
||||
@ -2178,6 +2174,18 @@
|
||||
<source>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</source>
|
||||
<translation type="unfinished">WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Background Controller Input</source>
|
||||
<translation type="unfinished">Enable Background Controller Input</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
|
||||
<translation type="unfinished">Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>TrophyViewer</name>
|
||||
|
||||
@ -1990,10 +1990,6 @@
|
||||
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
|
||||
<translation>Lagre skyggeleggere:\nDu trenger dette for å redigere skyggeleggerne med feilsøkingsmenyen (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation>Krasjdiagnostikk:\nOppretter en .yaml-fil med informasjon om Vulkan-tilstanden ved krasj.\nNyttig for feilsøking 'Device lost' feil. Hvis dette brukes, burde du aktivere vert OG gjestefeilsøkingsmarkører.\nFunker ikke med Intel GPU-er.\nDu trenger Vulkan Validation Layers og Vulkan SDK for at dette skal fungere.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
|
||||
<translation>Bruk tilbakelesninger:\nTa i bruk tilbakelesninger og tilbakeskrivninger.\nDette kreves av noen spill for å fungere ordentlig.\nKan forårsake stabilitets- og/eller ytelsesproblemer.</translation>
|
||||
@ -2178,6 +2174,18 @@
|
||||
<source>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</source>
|
||||
<translation>Advarsel: Disse funksjonene er eksperimentelle og bør ikke tas i bruk med mindre du har fått beskjed om, eller et spill krever det. Spør i shadPS4-Discord-serveren dersom du har spørsmål.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Background Controller Input</source>
|
||||
<translation>Bruk kontroller inndata ved mangel på fokus</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
|
||||
<translation>Bruk kontroller inndata ved mangel på fokus:\n Tillater shadPS4 å oppdage kontroller inndata når spillvinduet ikke er i fokus. Nyttig for flerskjerm-oppsett.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation>Krasjdiagnostikk:\nOppretter en .yaml-fil med informasjon om Vulkan-tilstanden ved krasj.\nNyttig for feilsøking 'Device lost' feil. Hvis dette brukes, burde du aktivere vert OG gjestefeilsøkingsmarkører.\nDu trenger Vulkan Validation Layers og Vulkan SDK for at dette skal fungere.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>TrophyViewer</name>
|
||||
|
||||
@ -1990,10 +1990,6 @@
|
||||
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
|
||||
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
|
||||
<translation type="unfinished">Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</translation>
|
||||
@ -2178,6 +2174,18 @@
|
||||
<source>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</source>
|
||||
<translation type="unfinished">WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Background Controller Input</source>
|
||||
<translation type="unfinished">Enable Background Controller Input</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
|
||||
<translation type="unfinished">Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>TrophyViewer</name>
|
||||
|
||||
@ -595,59 +595,59 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>L1 and L2</source>
|
||||
<translation type="unfinished">L1 and L2</translation>
|
||||
<translation>L1 i L2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Active Gamepad</source>
|
||||
<translation type="unfinished">Active Gamepad</translation>
|
||||
<translation>Aktywny kontroler</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Gamepad ID</source>
|
||||
<translation type="unfinished">Gamepad ID</translation>
|
||||
<translation>Identyfikator kontrolera</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Default Gamepad</source>
|
||||
<translation type="unfinished">Default Gamepad</translation>
|
||||
<translation>Domyślny kontroler</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>No default selected</source>
|
||||
<translation type="unfinished">No default selected</translation>
|
||||
<translation>Brak domyślnego kontrolera</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>n/a</source>
|
||||
<translation type="unfinished">n/a</translation>
|
||||
<translation>n/d</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Set Active Gamepad as Default</source>
|
||||
<translation type="unfinished">Set Active Gamepad as Default</translation>
|
||||
<translation>Ustaw jako domyślny</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Remove Default Gamepad</source>
|
||||
<translation type="unfinished">Remove Default Gamepad</translation>
|
||||
<translation>Usuń domyślny kontroler</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>R1 and R2</source>
|
||||
<translation type="unfinished">R1 and R2</translation>
|
||||
<translation>R1 i R2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>ID: </source>
|
||||
<translation type="unfinished">ID: </translation>
|
||||
<translation>ID: </translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Default Controller Selected</source>
|
||||
<translation type="unfinished">Default Controller Selected</translation>
|
||||
<translation>Wybrano domyślny kontroler</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Active controller set as default</source>
|
||||
<translation type="unfinished">Active controller set as default</translation>
|
||||
<translation>Aktywny kontroler ustawiono jako domyślny</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Default Controller Removed</source>
|
||||
<translation type="unfinished">Default Controller Removed</translation>
|
||||
<translation>Usunięto domyślny kontroler</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Default controller setting removed</source>
|
||||
<translation type="unfinished">Default controller setting removed</translation>
|
||||
<translation>Usunięto ustawienia domyślnego kontrolera</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
@ -1553,7 +1553,7 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Customize Hotkeys</source>
|
||||
<translation type="unfinished">Customize Hotkeys</translation>
|
||||
<translation>Dostosuj skróty klawiszowe</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
@ -1648,15 +1648,15 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Microphone</source>
|
||||
<translation type="unfinished">Microphone</translation>
|
||||
<translation>Mikrofon</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>None</source>
|
||||
<translation type="unfinished">None</translation>
|
||||
<translation>Brak</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Default Device</source>
|
||||
<translation type="unfinished">Default Device</translation>
|
||||
<translation>Urządzenie domyślne</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>s</source>
|
||||
@ -1760,11 +1760,11 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Readbacks</source>
|
||||
<translation type="unfinished">Enable Readbacks</translation>
|
||||
<translation>Włącz odczyt zwrotny</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Readback Linear Images</source>
|
||||
<translation type="unfinished">Enable Readback Linear Images</translation>
|
||||
<translation>Włącz odczyt zwrotny obrazów liniowych</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Update</source>
|
||||
@ -1990,17 +1990,13 @@
|
||||
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
|
||||
<translation>Zbieranie cieni:\nPotrzebujesz tej opcji aby edytować cienie za pomocą menu debugowania (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation>Diagnostyka awarii:\nTworzy plik .yaml z informacjami o stanie Vulkan w momencie awarii.\nPrzydatne do debugowania błędów 'DEVICE LOST' . Jeśli ta opcja jest włączona, powinieneś włączyć "Znaczniki błędów gospodarza" oraz "Znaczniki błędów gościa".\nNie działa na kartach graficznych Intela.\nOpcja "Włącz warstwy walidacji Vulkan" i Vulkan SDK jest wymagana do działania.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
|
||||
<translation type="unfinished">Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</translation>
|
||||
<translation>Odczyt zwrotny:\nWłącz odczyt i zapis zwrotny do GPU.\nNiektóre gry wymagają tej opcji, żeby funkcjonować poprawnie.\nMoże powodować problemy ze stabilnością i/lub wydajnością.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Readback Linear Images:\nEnables async downloading of GPU modified linear images.\nMight fix issues in some games.</source>
|
||||
<translation type="unfinished">Enable Readback Linear Images:\nEnables async downloading of GPU modified linear images.\nMight fix issues in some games.</translation>
|
||||
<translation>Odczyt zwrotny obrazów liniowych:\nWłącza asynchroniczne pobieranie obrazów liniowych zmodyfikowanych przez GPU.\nMoże naprawić błędy w niektórych grach.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</source>
|
||||
@ -2168,15 +2164,27 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>100%</source>
|
||||
<translation type="unfinished">100%</translation>
|
||||
<translation>100%</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Experimental Features</source>
|
||||
<translation type="unfinished">Experimental Features</translation>
|
||||
<translation>Funkcje eksperymentalne</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</source>
|
||||
<translation type="unfinished">WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</translation>
|
||||
<translation>UWAGA: Te funkcje są eksperymentalne. Nie włączaj ich, jeśli członek zespołu nie dał Ci takiej instrukcji, lub jeśli gra tego nie wymaga. Jeśli masz pytania, dołącz do naszego serwera na Discordzie.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Background Controller Input</source>
|
||||
<translation>Używaj kontrolera w tle</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
|
||||
<translation>Używaj kontrolera w tle:\nPozwól na rejestrację wejścia z kontrolera, kiedy okno nie jest aktywne.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation>Diagnostyka awarii:\nTworzy plik .yaml z informacjami o stanie Vulkan w momencie awarii.\nPrzydatne do debugowania błędów 'DEVICE LOST'. Jeśli ta opcja jest włączona, powinieneś włączyć "Znaczniki błędów gospodarza" oraz "Znaczniki błędów gościa".\nOpcja "Włącz warstwy walidacji Vulkan" i Vulkan SDK jest wymagana do działania.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
@ -2210,71 +2218,71 @@
|
||||
<name>hotkeys</name>
|
||||
<message>
|
||||
<source>Customize Hotkeys</source>
|
||||
<translation type="unfinished">Customize Hotkeys</translation>
|
||||
<translation>Dostosuj skróty klawiszowe</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Controller Hotkeys</source>
|
||||
<translation type="unfinished">Controller Hotkeys</translation>
|
||||
<translation>Skróty kontrolera</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Show FPS Counter</source>
|
||||
<translation type="unfinished">Show FPS Counter</translation>
|
||||
<translation>Pokaż licznik klatek</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>unmapped</source>
|
||||
<translation type="unfinished">unmapped</translation>
|
||||
<translation>nieprzypisane</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Stop Emulator</source>
|
||||
<translation type="unfinished">Stop Emulator</translation>
|
||||
<translation>Zatrzymaj emulator</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Toggle Fullscreen</source>
|
||||
<translation type="unfinished">Toggle Fullscreen</translation>
|
||||
<translation>Przełącz tryb pełnoekranowy</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Toggle Pause</source>
|
||||
<translation type="unfinished">Toggle Pause</translation>
|
||||
<translation>Przełącz pauzę</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Keyboard Hotkeys</source>
|
||||
<translation type="unfinished">Keyboard Hotkeys</translation>
|
||||
<translation>Skróty klawiatury</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Show Fps Counter: F10</source>
|
||||
<translation type="unfinished">Show Fps Counter: F10</translation>
|
||||
<translation>Pokaż licznik klatek: F10</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Stop Emulator: n/a</source>
|
||||
<translation type="unfinished">Stop Emulator: n/a</translation>
|
||||
<translation>Zatrzymaj emulator: n/a</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Toggle Fullscreen: F11</source>
|
||||
<translation type="unfinished">Toggle Fullscreen: F11</translation>
|
||||
<translation>Przełącz tryb pełnoekranowy: F11</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Toggle Pause: F9</source>
|
||||
<translation type="unfinished">Toggle Pause: F9</translation>
|
||||
<translation>Przełącz pauzę: F9</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Tip: Up to three inputs can be assigned for each function</source>
|
||||
<translation type="unfinished">Tip: Up to three inputs can be assigned for each function</translation>
|
||||
<translation>Porada: Dla każdej funkcji mogą zostać przypisane maksymalnie 3 wejścia</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Save</source>
|
||||
<translation type="unfinished">Save</translation>
|
||||
<translation>Zapisz</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Apply</source>
|
||||
<translation type="unfinished">Apply</translation>
|
||||
<translation>Zastosuj</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Cancel</source>
|
||||
<translation type="unfinished">Cancel</translation>
|
||||
<translation>Anuluj</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Press a button</source>
|
||||
<translation type="unfinished">Press a button</translation>
|
||||
<translation>Naciśnij przycisk</translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
||||
|
||||
@ -1990,10 +1990,6 @@
|
||||
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
|
||||
<translation>Coletar Shaders:\nVocê precisa dessa opção ativada para editar shaders com o menu de depuração (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation>Diagnóstico de Falhas:\nCria um arquivo .yaml com informações sobre o estado do Vulkan no momento da falha.\nÚtil para depuração de erros de 'Device lost'. Se isto estiver ativado, você deve habilitar os Marcadores de Depuração de Host E DE Convidado.\nNão funciona em GPUs Intel.\nVocê precisa ter as Camadas de Validação Vulkan habilitadas e o Vulkan SDK para que isso funcione.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
|
||||
<translation>Ativar Readbacks:\nAtive a leitura e gravação da memória da GPU.\nIsso é necessário para o funcionamento adequado de alguns jogos.\nPode causar instabilidade e/ou impactar o desempenho.</translation>
|
||||
@ -2178,6 +2174,18 @@
|
||||
<source>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</source>
|
||||
<translation>AVISO: Esses recursos são experimentais e só devem ser ativados se você foi instruído a fazê-lo ou um jogo requer isso. Por favor, pergunte no servidor do Discord shadPS4 se você tiver alguma dúvida.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Background Controller Input</source>
|
||||
<translation>Ativar Controle em Segundo plano</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
|
||||
<translation>Ativar Controle em Segundo plano:\nPermitir que o shadPS4 detecte entradas do controle quando a janela do jogo não está em foco.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>TrophyViewer</name>
|
||||
|
||||
@ -1990,10 +1990,6 @@
|
||||
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
|
||||
<translation>Recolher Shaders:\nIrá precisar desta opção ativada para editar shaders com o menu de depuração (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation>Diagnóstico de Falhas:\nCria um ficheiro .yaml com informações sobre o estado do Vulkan no momento da falha.\nÚtil para depuração de erros de 'Device lost'. Se isto estiver ativado, deverá ativar os Marcadores de Depuração de Host E DE Convidado.\nNão funciona em GPUs Intel.\nPrecisa também de ter as Camadas de Validação Vulkan ativadas e o Vulkan SDK instalado para funcionar.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
|
||||
<translation type="unfinished">Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</translation>
|
||||
@ -2178,6 +2174,18 @@
|
||||
<source>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</source>
|
||||
<translation type="unfinished">WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Background Controller Input</source>
|
||||
<translation type="unfinished">Enable Background Controller Input</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
|
||||
<translation type="unfinished">Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>TrophyViewer</name>
|
||||
|
||||
@ -1990,10 +1990,6 @@
|
||||
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
|
||||
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
|
||||
<translation type="unfinished">Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</translation>
|
||||
@ -2178,6 +2174,18 @@
|
||||
<source>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</source>
|
||||
<translation type="unfinished">WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Background Controller Input</source>
|
||||
<translation type="unfinished">Enable Background Controller Input</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
|
||||
<translation type="unfinished">Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>TrophyViewer</name>
|
||||
|
||||
@ -1990,10 +1990,6 @@
|
||||
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
|
||||
<translation>Собирать шейдеры:\nВам необходимо включить эту функцию для редактирования шейдеров с помощью меню отладки (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation>Диагностика сбоев:\nСоздает .yaml-файл с информацией о состоянии Vulkan в момент падения.\nПолезно для отладки ошибок 'Device lost'. Если эта функция включена, вам следует включить Маркеры отладки хоста и Гостя.\nНе работает на видеокартах Intel.\nДля работы вам необходимо включить Слои валидации Vulkan и установить Vulkan SDK.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
|
||||
<translation>Включить считывание:\nВключить считывание и запись в память GPU.\nЭто требуется для правильного поведения в некоторых играх. \nМожет вызвать проблемы со стабильностью/производительностью.</translation>
|
||||
@ -2178,6 +2174,18 @@
|
||||
<source>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</source>
|
||||
<translation>ВНИМАНИЕ: Эти функции являются экспериментальными и не должны включаться, если вы не знаете об обратном, или если этого не требует игра. Если у вас есть вопросы, задавайте их на Discord сервере shadPS4.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Background Controller Input</source>
|
||||
<translation>Включить фоновый ввод контроллера</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
|
||||
<translation>Включить фоновый ввод контроллера:\nРазрешить shadPS4 определять ввод контроллера, когда окно игры не в фокусе.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>TrophyViewer</name>
|
||||
|
||||
@ -1990,10 +1990,6 @@
|
||||
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
|
||||
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
|
||||
<translation type="unfinished">Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</translation>
|
||||
@ -2178,6 +2174,18 @@
|
||||
<source>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</source>
|
||||
<translation type="unfinished">WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Background Controller Input</source>
|
||||
<translation type="unfinished">Enable Background Controller Input</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
|
||||
<translation type="unfinished">Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>TrophyViewer</name>
|
||||
|
||||
@ -595,59 +595,59 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>L1 and L2</source>
|
||||
<translation type="unfinished">L1 and L2</translation>
|
||||
<translation>L1 dhe L2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Active Gamepad</source>
|
||||
<translation type="unfinished">Active Gamepad</translation>
|
||||
<translation>Doreza Aktive</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Gamepad ID</source>
|
||||
<translation type="unfinished">Gamepad ID</translation>
|
||||
<translation>ID-ja e Dorezës</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Default Gamepad</source>
|
||||
<translation type="unfinished">Default Gamepad</translation>
|
||||
<translation>Doreza e Paracaktuar</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>No default selected</source>
|
||||
<translation type="unfinished">No default selected</translation>
|
||||
<translation>Asnjë paracaktim i përzgjedhur</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>n/a</source>
|
||||
<translation type="unfinished">n/a</translation>
|
||||
<translation>n/a</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Set Active Gamepad as Default</source>
|
||||
<translation type="unfinished">Set Active Gamepad as Default</translation>
|
||||
<translation>Përcakto Dorezën Aktive si të Paracaktuar</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Remove Default Gamepad</source>
|
||||
<translation type="unfinished">Remove Default Gamepad</translation>
|
||||
<translation>Hiq Dorezën e Paracaktuar</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>R1 and R2</source>
|
||||
<translation type="unfinished">R1 and R2</translation>
|
||||
<translation>R1 dhe R2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>ID: </source>
|
||||
<translation type="unfinished">ID: </translation>
|
||||
<translation>ID: </translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Default Controller Selected</source>
|
||||
<translation type="unfinished">Default Controller Selected</translation>
|
||||
<translation>Doreza e Paracaktuar u Përzgjodh</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Active controller set as default</source>
|
||||
<translation type="unfinished">Active controller set as default</translation>
|
||||
<translation>Doreza aktive është vendosur si paracaktim</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Default Controller Removed</source>
|
||||
<translation type="unfinished">Default Controller Removed</translation>
|
||||
<translation>Doreza e Paracaktuar u Hoq</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Default controller setting removed</source>
|
||||
<translation type="unfinished">Default controller setting removed</translation>
|
||||
<translation>Cilësimi i dorezës të paracaktuar u hoq</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
@ -1553,7 +1553,7 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Customize Hotkeys</source>
|
||||
<translation type="unfinished">Customize Hotkeys</translation>
|
||||
<translation>Personalizo Shkurtoret</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
@ -1648,15 +1648,15 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Microphone</source>
|
||||
<translation type="unfinished">Microphone</translation>
|
||||
<translation>Mikrofoni</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>None</source>
|
||||
<translation type="unfinished">None</translation>
|
||||
<translation>Asnjë</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Default Device</source>
|
||||
<translation type="unfinished">Default Device</translation>
|
||||
<translation>Pajisja e Paracaktuar</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>s</source>
|
||||
@ -1760,11 +1760,11 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Readbacks</source>
|
||||
<translation type="unfinished">Enable Readbacks</translation>
|
||||
<translation>Aktivo Rikthimet e Leximit (Readbacks)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Readback Linear Images</source>
|
||||
<translation type="unfinished">Enable Readback Linear Images</translation>
|
||||
<translation>Aktivo Rikthimin e Leximit për Imazhet Lineare</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Update</source>
|
||||
@ -1990,17 +1990,13 @@
|
||||
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
|
||||
<translation>Mblidh Shader-at:\nDuhet ta aktivizosh këtë për të redaktuar shader-at me menynë e korrigjimit (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation>Diagnoza e rënies:\nKrijon një skedar .yaml me informacion rreth gjendjes së Vulkan-it në momentin e rënies.\nE dobishme për zgjidhjen e gabimeve 'Device lost'. Nëse e ke aktivizuar këtë, duhet të aktivizosh Shënjuesit e korrigjimit të host-it DHE të guest-it.\nNuk punon me GPU-t Intel.\nDuhet të kesh aktivizuar Shtresat e Vlefshmërisë Vulkan dhe Vulkan SDK që kjo të punojë.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
|
||||
<translation type="unfinished">Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</translation>
|
||||
<translation>Aktivo Rikthimet e Leximit (Readbacks):\nAktivizo rikthimet dhe rishkrimet e kujtesës së GPU-së.\nKjo është e domosdoshme për funksionimin e duhur në disa lojëra.\nMund të shkaktojë probleme qëndrueshmërie dhe/ose performance.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Readback Linear Images:\nEnables async downloading of GPU modified linear images.\nMight fix issues in some games.</source>
|
||||
<translation type="unfinished">Enable Readback Linear Images:\nEnables async downloading of GPU modified linear images.\nMight fix issues in some games.</translation>
|
||||
<translation>Aktivo Rikthimin e Leximit për Imazhet Lineare:\nAktivizon shkarkimin asinkron të imazheve lineare të modifikuara nga GPU-ja.\nMund të rregullojë probleme në disa lojëra.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</source>
|
||||
@ -2168,15 +2164,27 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>100%</source>
|
||||
<translation type="unfinished">100%</translation>
|
||||
<translation>100%</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Experimental Features</source>
|
||||
<translation type="unfinished">Experimental Features</translation>
|
||||
<translation>Veçori Eksperimentale</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</source>
|
||||
<translation type="unfinished">WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</translation>
|
||||
<translation>PARALAJMËRIM: Këto veçori janë eksperimentale dhe nuk duhet të aktivizohen, përveç nëse të është kërkuar të bësh kështu ose nëse një lojë e kërkon. Nëse ke ndonjë pyetje, pyet në serverin Discord të shadPS4.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Background Controller Input</source>
|
||||
<translation>Aktivo Hyrjen e Dorezës në Sfond</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
|
||||
<translation>Aktivo Hyrjen e Dorezës në Sfond:\nLejo shadPS4 të zbulojë hyrjet e kontrolluesit edhe kur dritarja e lojës nuk është e përqendruar.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
@ -2210,71 +2218,71 @@
|
||||
<name>hotkeys</name>
|
||||
<message>
|
||||
<source>Customize Hotkeys</source>
|
||||
<translation type="unfinished">Customize Hotkeys</translation>
|
||||
<translation>Personalizo Shkurtoret</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Controller Hotkeys</source>
|
||||
<translation type="unfinished">Controller Hotkeys</translation>
|
||||
<translation>Shkurtoret e Dorezës</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Show FPS Counter</source>
|
||||
<translation type="unfinished">Show FPS Counter</translation>
|
||||
<translation>Shfaq numëruesin e FPS-ve</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>unmapped</source>
|
||||
<translation type="unfinished">unmapped</translation>
|
||||
<translation>pacaktuar</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Stop Emulator</source>
|
||||
<translation type="unfinished">Stop Emulator</translation>
|
||||
<translation>Ndalo Emulatorin</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Toggle Fullscreen</source>
|
||||
<translation type="unfinished">Toggle Fullscreen</translation>
|
||||
<translation>Vendos/Hiq Ekranin e Plotë</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Toggle Pause</source>
|
||||
<translation type="unfinished">Toggle Pause</translation>
|
||||
<translation>Vendos/Hiq Pezullimin</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Keyboard Hotkeys</source>
|
||||
<translation type="unfinished">Keyboard Hotkeys</translation>
|
||||
<translation>Shkurtoret e Tastierës</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Show Fps Counter: F10</source>
|
||||
<translation type="unfinished">Show Fps Counter: F10</translation>
|
||||
<translation>Shfaq numëruesin e Fps-ve: F10</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Stop Emulator: n/a</source>
|
||||
<translation type="unfinished">Stop Emulator: n/a</translation>
|
||||
<translation>Ndalo Emulatorin: n/a</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Toggle Fullscreen: F11</source>
|
||||
<translation type="unfinished">Toggle Fullscreen: F11</translation>
|
||||
<translation>Vendos/Hiq Ekranin e Plotë: F11</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Toggle Pause: F9</source>
|
||||
<translation type="unfinished">Toggle Pause: F9</translation>
|
||||
<translation>Vendos/Hiq Pezullimin: F9</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Tip: Up to three inputs can be assigned for each function</source>
|
||||
<translation type="unfinished">Tip: Up to three inputs can be assigned for each function</translation>
|
||||
<translation>Këshillë: Deri në tre hyrje mund të caktohen për secilin funksion</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Save</source>
|
||||
<translation type="unfinished">Save</translation>
|
||||
<translation>Ruaj</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Apply</source>
|
||||
<translation type="unfinished">Apply</translation>
|
||||
<translation>Zbato</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Cancel</source>
|
||||
<translation type="unfinished">Cancel</translation>
|
||||
<translation>Anulo</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Press a button</source>
|
||||
<translation type="unfinished">Press a button</translation>
|
||||
<translation>Shtyp një buton</translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
||||
|
||||
@ -1990,10 +1990,6 @@
|
||||
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
|
||||
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
|
||||
<translation type="unfinished">Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</translation>
|
||||
@ -2178,6 +2174,18 @@
|
||||
<source>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</source>
|
||||
<translation type="unfinished">WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Background Controller Input</source>
|
||||
<translation type="unfinished">Enable Background Controller Input</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
|
||||
<translation type="unfinished">Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>TrophyViewer</name>
|
||||
|
||||
@ -1990,10 +1990,6 @@
|
||||
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
|
||||
<translation>Samla shaders:\nDu behöver aktivera detta för att redigera shaders med felsökningsmenyn (Ctrl + F10)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation>Krashdiagnostik:\nSkapar en .yaml-fil med information om Vulkan-tillståndet vid tid för kraschen.\nAnvändbart för felsökning av 'Device lost'-fel. Om du har aktiverat detta bör du aktivera felsökningsmarkörer för Värd OCH Gäst.\nFungerar inte på Intel GPUer.\nDu behöver aktivera Vulkan Validation Layers och Vulkan SDK för att detta ska fungera.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
|
||||
<translation>Aktivera återläsning:\nAktivera återläsning och återskrivning av GPU-minnet.\nDetta krävs för att vissa spel ska fungera korrekt.\nKan orsaka stabilitets- och/eller prestandaproblem.</translation>
|
||||
@ -2178,6 +2174,18 @@
|
||||
<source>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</source>
|
||||
<translation>VARNING: Dessa funktioner är experimentella och bör inte aktiveras om du inte har blivit tillsagd att göra det eller om ett spel kräver det. Fråga i shadPS4s Discord-server om du har några frågor.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Background Controller Input</source>
|
||||
<translation>Aktivera bakgrundsinmatning från handkontroll</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
|
||||
<translation>Aktivera bakgrundsinmatning från handkontroll:\nTillåt shadPS4 att upptäcka inmatningar från handkontrollen när spelfönstret inte är aktivt.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation>Kraschdiagnostik:\nSkapar en .yaml-fil med information om Vulkan-status vid kraschen.\nAnvändbart för felsökning av felmeddelanden om att enheten har förlorats. Om du har aktiverat detta bör du aktivera felsökningsmarkörer för både värd och gäst.\nDu måste ha Vulkan Validation Layers aktiverat och Vulkan SDK för att detta ska fungera.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>TrophyViewer</name>
|
||||
|
||||
@ -595,59 +595,59 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>L1 and L2</source>
|
||||
<translation type="unfinished">L1 and L2</translation>
|
||||
<translation>L1 ve L2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Active Gamepad</source>
|
||||
<translation type="unfinished">Active Gamepad</translation>
|
||||
<translation>Aktif Kontrolcü</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Gamepad ID</source>
|
||||
<translation type="unfinished">Gamepad ID</translation>
|
||||
<translation>Kontrolcü ID</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Default Gamepad</source>
|
||||
<translation type="unfinished">Default Gamepad</translation>
|
||||
<translation>Varsayılan Kontrolcü</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>No default selected</source>
|
||||
<translation type="unfinished">No default selected</translation>
|
||||
<translation>Varsayılan seçilmedi</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>n/a</source>
|
||||
<translation type="unfinished">n/a</translation>
|
||||
<translation>n/a</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Set Active Gamepad as Default</source>
|
||||
<translation type="unfinished">Set Active Gamepad as Default</translation>
|
||||
<translation>Aktif Kontrolcüyü Varsayılan Olarak Ayarla</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Remove Default Gamepad</source>
|
||||
<translation type="unfinished">Remove Default Gamepad</translation>
|
||||
<translation>Varsayılan Kontrolcüyü Kaldır</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>R1 and R2</source>
|
||||
<translation type="unfinished">R1 and R2</translation>
|
||||
<translation>R1 ve R2</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>ID: </source>
|
||||
<translation type="unfinished">ID: </translation>
|
||||
<translation>ID: </translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Default Controller Selected</source>
|
||||
<translation type="unfinished">Default Controller Selected</translation>
|
||||
<translation>Varsayılan Kontrolcü Seçildi</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Active controller set as default</source>
|
||||
<translation type="unfinished">Active controller set as default</translation>
|
||||
<translation>Aktif kontrolcü varsayılan olarak ayarlandı</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Default Controller Removed</source>
|
||||
<translation type="unfinished">Default Controller Removed</translation>
|
||||
<translation>Varsayılan Kontrolcü Kaldırıldı</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Default controller setting removed</source>
|
||||
<translation type="unfinished">Default controller setting removed</translation>
|
||||
<translation>Varsayılan kontrolcü ayarı kaldırıldı</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
@ -1553,7 +1553,7 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Customize Hotkeys</source>
|
||||
<translation type="unfinished">Customize Hotkeys</translation>
|
||||
<translation>Kısayol Tuşlarını Özelleştir</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
@ -1648,7 +1648,7 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Microphone</source>
|
||||
<translation type="unfinished">Microphone</translation>
|
||||
<translation>Mikrofon</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>None</source>
|
||||
@ -1764,7 +1764,7 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Readback Linear Images</source>
|
||||
<translation type="unfinished">Enable Readback Linear Images</translation>
|
||||
<translation>Lineer Görüntü Geri Okumayı Etkinleştir</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Update</source>
|
||||
@ -1990,10 +1990,6 @@
|
||||
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
|
||||
<translation>Gölgelendiricileri Topla:\nHata ayıklama menüsüyle (Ctrl + F10) gölgelendiricileri düzenlemek için bunun etkinleştirilmesi gerekir.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation>Çökme Tanılamaları:\nÇökme anındaki Vulkan durumu hakkında bilgi içeren bir .yaml dosyası oluşturur.\n'Cihaz kayıp' hatalarını ayıklamak için kullanışlıdır. Bunu etkinleştirdiyseniz, Ana Bilgisayar ve Konuk Hata Ayıklama İşaretleyicileri'ni etkinleştirmelisiniz.\nIntel GPU'lar üzerinde çalışmaz.\nÇalışabilmesi için Vulkan Doğrulama Katmanları'nın etkinleştirilmesine ve Vulkan SDK'sine ihtiyacınız vardır.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
|
||||
<translation>Geri Okuma özelliğini etkinleştir:\nGPU belleğinden veri geri okuma ve yazmayı etkinleştirir.\nBazı oyunların doğru çalışması için gereklidir.\nKararlılık ve/veya performans sorunlarına neden olabilir.</translation>
|
||||
@ -2168,7 +2164,7 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>100%</source>
|
||||
<translation type="unfinished">100%</translation>
|
||||
<translation>100%</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Experimental Features</source>
|
||||
@ -2176,7 +2172,19 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</source>
|
||||
<translation type="unfinished">WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</translation>
|
||||
<translation>UYARI: Bu özellikler deneyseldir ve size söylenmediği ya da bir oyun ihtiyaç duymadığı sürece açılmamalıdır. Lütfen sorularınız varsa shadPS4 Discord sunucusuna sorunuz.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Background Controller Input</source>
|
||||
<translation>Arka Plan Kontrolcü Girişini Etkinleştir</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
|
||||
<translation>Enable Controller Background Input:\nOyun penceresi odaklanmadığında da shadPS4'ün kontrolcü girişlerini algılamasına izin ver.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
@ -2210,71 +2218,71 @@
|
||||
<name>hotkeys</name>
|
||||
<message>
|
||||
<source>Customize Hotkeys</source>
|
||||
<translation type="unfinished">Customize Hotkeys</translation>
|
||||
<translation>Kısayol Tuşlarını Özelleştir</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Controller Hotkeys</source>
|
||||
<translation type="unfinished">Controller Hotkeys</translation>
|
||||
<translation>Kontrolcü Kısayolları</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Show FPS Counter</source>
|
||||
<translation type="unfinished">Show FPS Counter</translation>
|
||||
<translation>FPS Sayacını Göster</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>unmapped</source>
|
||||
<translation type="unfinished">unmapped</translation>
|
||||
<translation>atanmamış</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Stop Emulator</source>
|
||||
<translation type="unfinished">Stop Emulator</translation>
|
||||
<translation>Emülatörü Durdur</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Toggle Fullscreen</source>
|
||||
<translation type="unfinished">Toggle Fullscreen</translation>
|
||||
<translation>Tam Ekrana Geç</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Toggle Pause</source>
|
||||
<translation type="unfinished">Toggle Pause</translation>
|
||||
<translation>Duraklat</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Keyboard Hotkeys</source>
|
||||
<translation type="unfinished">Keyboard Hotkeys</translation>
|
||||
<translation>Klavye Kısayolları</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Show Fps Counter: F10</source>
|
||||
<translation type="unfinished">Show Fps Counter: F10</translation>
|
||||
<translation>FPS Sayacını Göster: F10</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Stop Emulator: n/a</source>
|
||||
<translation type="unfinished">Stop Emulator: n/a</translation>
|
||||
<translation>Emülatörü Durdur: n/a</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Toggle Fullscreen: F11</source>
|
||||
<translation type="unfinished">Toggle Fullscreen: F11</translation>
|
||||
<translation>Tam Ekrana Geç: F11</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Toggle Pause: F9</source>
|
||||
<translation type="unfinished">Toggle Pause: F9</translation>
|
||||
<translation>Duraklat: F9</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Tip: Up to three inputs can be assigned for each function</source>
|
||||
<translation type="unfinished">Tip: Up to three inputs can be assigned for each function</translation>
|
||||
<translation>İpucu: Her bir işlev için en fazla üç giriş atanabilir</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Save</source>
|
||||
<translation type="unfinished">Save</translation>
|
||||
<translation>Kaydet</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Apply</source>
|
||||
<translation type="unfinished">Apply</translation>
|
||||
<translation>Uygula</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Cancel</source>
|
||||
<translation type="unfinished">Cancel</translation>
|
||||
<translation>İptal</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Press a button</source>
|
||||
<translation type="unfinished">Press a button</translation>
|
||||
<translation>Bir düğmeye bas</translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
||||
|
||||
@ -1990,10 +1990,6 @@
|
||||
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
|
||||
<translation>Збирати шейдери:\nВам потрібно увімкнути цю опцію, щоб редагувати шейдери за допомогою меню налагодження (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation>Діагностика збоїв:\nСтворює .yaml файл з інформацією про стан Vulkan на момент збою.\nКорисно для налагодження помилок 'Device lost'. Якщо у вас увімкнено цей параметр, вам слід увімкнути маркери налагодження Хоста ТА Гостя.\nНе працює на графічних процесорах Intel.\nДля цього вам потрібно увімкнути шари валідації Vulkan і мати Vulkan SDK.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
|
||||
<translation>Увімкнути відгуки:\nувімкнути відгуки та запис пам'яті GPU\nЦе потрібно для коректної поведінки у деяких іграх.\nМоже спричинити проблеми зі стабільністю та/або продуктивністю.</translation>
|
||||
@ -2178,6 +2174,18 @@
|
||||
<source>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</source>
|
||||
<translation>ПОПЕРЕДЖЕННЯ: Ці функції є експериментальними і не повинні бути ввімкнені, якщо вам не було сказано про це, або якщо цього вимагає гра. Будь ласка, запитуйте на Discord сервері shadPS4, якщо у вас виникнуть запитання.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Background Controller Input</source>
|
||||
<translation type="unfinished">Enable Background Controller Input</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
|
||||
<translation type="unfinished">Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>TrophyViewer</name>
|
||||
|
||||
@ -1992,10 +1992,6 @@
|
||||
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
|
||||
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
|
||||
<translation type="unfinished">Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</translation>
|
||||
@ -2180,6 +2176,18 @@
|
||||
<source>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</source>
|
||||
<translation type="unfinished">WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Background Controller Input</source>
|
||||
<translation type="unfinished">Enable Background Controller Input</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
|
||||
<translation type="unfinished">Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>TrophyViewer</name>
|
||||
|
||||
@ -1990,10 +1990,6 @@
|
||||
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
|
||||
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
|
||||
<translation type="unfinished">Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</translation>
|
||||
@ -2178,6 +2174,18 @@
|
||||
<source>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</source>
|
||||
<translation type="unfinished">WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Background Controller Input</source>
|
||||
<translation type="unfinished">Enable Background Controller Input</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
|
||||
<translation type="unfinished">Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>TrophyViewer</name>
|
||||
|
||||
@ -1990,10 +1990,6 @@
|
||||
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
|
||||
<translation>收集着色器:\n您需要启用此功能才能使用调试菜单(Ctrl + F10)编辑着色器。</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation>崩溃诊断:\n创建一个包含崩溃时 Vulkan 状态的 .yaml 文件。\n对于调试“Device lost”错误很有用。如果您启用了此功能,您应该同时启用 Host 和 Guest 调试标记。\n此功能在 Intel 显卡上不可用。\n您需要启用 Vulkan 验证层并安装 Vulkan SDK 才能使用此功能。</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
|
||||
<translation>启用Readbacks:\n启用 GPU 内存回读和回写功能。\n这是某些游戏中恰当运行所必需的。\n可能会导致稳定性以及性能问题。</translation>
|
||||
@ -2178,6 +2174,18 @@
|
||||
<source>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</source>
|
||||
<translation>警告:这些功能是实验性的,除非您被告知或者游戏需要的话,否则不应启用。 如果您有任何疑问,请在 shadPS4 Discord 服务器上提问。</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Background Controller Input</source>
|
||||
<translation>启用后台控制器输入</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
|
||||
<translation>启用控制器后台输入:\n允许ShadPS4在游戏窗口未焦点时检测控制器输入。</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation>崩溃诊断:\n创建一个包含崩溃时 Vulkan 状态的 .yaml 文件。\n对于调试“Device lost”错误很有用。如果您启用了此功能,您应该同时启用 Host 和 Guest 调试标记。\n此功能在 Intel 显卡上不可用。\n您需要启用 Vulkan 验证层和 Vulkan SDK 才能使用此功能。</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>TrophyViewer</name>
|
||||
|
||||
@ -1990,10 +1990,6 @@
|
||||
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
|
||||
<translation>收集著色器:\n您需要啟用此功能才能使用偵錯功能表 (Ctrl + F10) 編輯著色器。</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation>當機診斷:\n會建立一個 .yaml 檔案,其中包含有關當機時 Vulkan 狀態的資訊。 \n對於偵錯「'裝置遺失」的'錯誤很有用。如果啟用了此功能,則應啟用主機和來賓偵錯標記。 \n不適用於 Intel GPU。 \n你需要啟用 Vulkan 驗證層和 Vulkan SDK 才能使此功能如常運作。</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
|
||||
<translation type="unfinished">Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</translation>
|
||||
@ -2178,6 +2174,18 @@
|
||||
<source>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</source>
|
||||
<translation type="unfinished">WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Background Controller Input</source>
|
||||
<translation type="unfinished">Enable Background Controller Input</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
|
||||
<translation type="unfinished">Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
|
||||
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>TrophyViewer</name>
|
||||
|
||||
Loading…
Reference in New Issue
Block a user