System modules should not consume the game's flexible memory

This commit is contained in:
ParantezTech 2026-02-21 03:23:15 +03:00
parent 7e2af62e56
commit da725d9312
3 changed files with 26 additions and 8 deletions

View File

@ -413,6 +413,7 @@ s32 MemoryManager::PoolCommit(VAddr virtual_addr, u64 size, MemoryProt prot, s32
new_vma.prot = prot;
new_vma.name = "anon";
new_vma.type = Core::VMAType::Pooled;
new_vma.is_system_module = false;
new_vma.phys_areas.clear();
// Find suitable physical addresses
@ -464,7 +465,8 @@ s32 MemoryManager::PoolCommit(VAddr virtual_addr, u64 size, MemoryProt prot, s32
MemoryManager::VMAHandle MemoryManager::CreateArea(VAddr virtual_addr, u64 size, MemoryProt prot,
MemoryMapFlags flags, VMAType type,
std::string_view name, u64 alignment) {
std::string_view name, u64 alignment,
bool is_system_module) {
// Locate the VMA representing the requested region
auto vma = FindVMA(virtual_addr)->second;
if (True(flags & MemoryMapFlags::Fixed)) {
@ -499,13 +501,15 @@ MemoryManager::VMAHandle MemoryManager::CreateArea(VAddr virtual_addr, u64 size,
new_vma.prot = prot;
new_vma.name = name;
new_vma.type = type;
new_vma.is_system_module = is_system_module;
new_vma.phys_areas.clear();
return new_vma_handle;
}
s32 MemoryManager::MapMemory(void** out_addr, VAddr virtual_addr, u64 size, MemoryProt prot,
MemoryMapFlags flags, VMAType type, std::string_view name,
bool validate_dmem, PAddr phys_addr, u64 alignment) {
bool validate_dmem, PAddr phys_addr, u64 alignment,
bool is_system_module) {
// Certain games perform flexible mappings on loop to determine
// the available flexible memory size. Questionable but we need to handle this.
if (type == VMAType::Flexible && flexible_usage + size > total_flexible_size) {
@ -579,7 +583,8 @@ s32 MemoryManager::MapMemory(void** out_addr, VAddr virtual_addr, u64 size, Memo
const u64 flexible_before = GetFlexibleMappedBytesInRangeLocked(virtual_addr, size);
// Create VMA representing this mapping.
auto new_vma_handle = CreateArea(virtual_addr, size, prot, flags, type, name, alignment);
auto new_vma_handle =
CreateArea(virtual_addr, size, prot, flags, type, name, alignment, is_system_module);
auto& new_vma = new_vma_handle->second;
auto mapped_addr = new_vma.base;
bool is_exec = True(prot & MemoryProt::CpuExec);
@ -757,7 +762,8 @@ s32 MemoryManager::MapFile(void** out_addr, VAddr virtual_addr, u64 size, Memory
const u64 flexible_before = GetFlexibleMappedBytesInRangeLocked(virtual_addr, size);
// Update VMA map and map to address space.
auto new_vma_handle = CreateArea(virtual_addr, size, prot, flags, VMAType::File, "anon", 0);
auto new_vma_handle =
CreateArea(virtual_addr, size, prot, flags, VMAType::File, "anon", 0, false);
auto& new_vma = new_vma_handle->second;
new_vma.fd = fd;
@ -841,6 +847,7 @@ s32 MemoryManager::PoolDecommit(VAddr virtual_addr, u64 size) {
vma.prot = MemoryProt::NoAccess;
vma.disallow_merge = false;
vma.name = "anon";
vma.is_system_module = false;
vma.phys_areas.clear();
MergeAdjacent(vma_map, new_it);
@ -942,6 +949,7 @@ u64 MemoryManager::UnmapBytesFromEntry(VAddr virtual_addr, VirtualMemoryArea vma
vma.phys_areas.clear();
vma.disallow_merge = false;
vma.name = "";
vma.is_system_module = false;
MergeAdjacent(vma_map, new_it);
if (vma_type != VMAType::Reserved && vma_type != VMAType::PoolReserved) {
@ -1400,7 +1408,11 @@ bool MemoryManager::IsFlexibleCommittedVma(const VirtualMemoryArea& vma) const {
}
// Non-phys-tracked mappings (code/stack/file) are committed through address-space map calls.
return vma.type == VMAType::Code || vma.type == VMAType::Stack || vma.type == VMAType::File;
if (vma.type == VMAType::Code) {
// System modules should not consume the game's flexible memory.
return !vma.is_system_module;
}
return vma.type == VMAType::Stack || vma.type == VMAType::File;
}
u64 MemoryManager::GetFlexibleMappedBytesInRangeLocked(VAddr virtual_addr, u64 size) const {

View File

@ -111,6 +111,7 @@ struct VirtualMemoryArea {
std::string name = "";
s32 fd = 0;
bool disallow_merge = false;
bool is_system_module = false;
bool Contains(VAddr addr, u64 size) const {
return addr >= base && (addr + size) <= (base + this->size);
@ -149,6 +150,9 @@ struct VirtualMemoryArea {
if (name.compare(next.name) != 0) {
return false;
}
if (is_system_module != next.is_system_module) {
return false;
}
return true;
}
@ -263,7 +267,8 @@ public:
s32 MapMemory(void** out_addr, VAddr virtual_addr, u64 size, MemoryProt prot,
MemoryMapFlags flags, VMAType type, std::string_view name = "anon",
bool validate_dmem = false, PAddr phys_addr = -1, u64 alignment = 0);
bool validate_dmem = false, PAddr phys_addr = -1, u64 alignment = 0,
bool is_system_module = false);
s32 MapFile(void** out_addr, VAddr virtual_addr, u64 size, MemoryProt prot,
MemoryMapFlags flags, s32 fd, s64 phys_addr);
@ -329,7 +334,7 @@ private:
}
VMAHandle CreateArea(VAddr virtual_addr, u64 size, MemoryProt prot, MemoryMapFlags flags,
VMAType type, std::string_view name, u64 alignment);
VMAType type, std::string_view name, u64 alignment, bool is_system_module);
VAddr SearchFree(VAddr virtual_addr, u64 size, u32 alignment);

View File

@ -113,9 +113,10 @@ void Module::LoadModuleToMemory(u32& max_tls_index) {
// Map module segments (and possible TLS trampolines)
void** out_addr = reinterpret_cast<void**>(&base_virtual_addr);
const bool is_system_module = IsSystemLib();
memory->MapMemory(out_addr, ModuleLoadBase, aligned_base_size,
MemoryProt::CpuReadWrite | MemoryProt::CpuExec, MemoryMapFlags::NoFlags,
VMAType::Code, name);
VMAType::Code, name, false, -1, 0, is_system_module);
LOG_INFO(Core_Linker, "Loading module {} to {}", name, fmt::ptr(*out_addr));
#ifdef ARCH_X86_64