From e16a59be820723bb9b2341e36b9b4e618fe930c5 Mon Sep 17 00:00:00 2001 From: Stephen Miller <56742918+StevenMiller123@users.noreply.github.com> Date: Thu, 9 Apr 2026 17:51:09 -0500 Subject: [PATCH] Use U64 for U64 value. (#4246) --- src/shader_recompiler/ir/passes/constant_propagation_pass.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/shader_recompiler/ir/passes/constant_propagation_pass.cpp b/src/shader_recompiler/ir/passes/constant_propagation_pass.cpp index a48679b3c..4926ad34a 100644 --- a/src/shader_recompiler/ir/passes/constant_propagation_pass.cpp +++ b/src/shader_recompiler/ir/passes/constant_propagation_pass.cpp @@ -196,7 +196,7 @@ void FoldUnpack32x2(IR::Block& block, IR::Inst& inst, IR::Opcode reverse) { const IR::Value value{inst.Arg(0)}; if (value.IsImmediate()) { IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; - const auto value_lo = ir.Imm32(value.U32()); + const auto value_lo = ir.Imm32(static_cast(value.U64())); const auto value_hi = ir.Imm32(static_cast(value.U64() >> 32)); inst.ReplaceUsesWithAndRemove(ir.CompositeConstruct(value_lo, value_hi)); return;