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Common: Restore old log filter behavior (#4336)
* Restore old log filter behavior Not sure exactly why this hadn't happened yet. * Suggested change * Update documentation to include changes * Remove mention of debug log class Debug is both a valid class and level, kinda confusing to use it as an example in my opinion. * Error instead of assert * Missing include
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@ -64,13 +64,13 @@ You can configure the emulator by editing the `config.toml` file found in the `u
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- It can be beneficial to set this to `false` for better performance.
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- When communicating about issues with games and the log messages aren't clear due to potentially confusing order, set this to `true` and send that log instead.
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- `filter`: Sets the logging category for various logging classes.
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- Format: `<class>=<level>,...`
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- Multiple classes can be set by separating them with a comma. (example: `Render=warning,Debug=critical,Lib.Pad=error`)
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- Format: `<class>:<level> ...`
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- Multiple classes can be set by separating them with a space. (example: `Render:Warning Lib.Pad:Error`)
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- Sub-classes can be specified in the same format as seen in the console/log (such as `Core.Linker`).
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- Valid log levels: `trace, debug, info, warning, error, critical` - in this order, setting a level silences all levels preceding it and logs every level after it.
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- Valid log levels: `trace, debug, info, warning, error, critical, off` - in this order, setting a level silences all levels preceding it and logs every level after it.
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- Examples:
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- If the log is being spammed with messages coming from Lib.Pad, you can use `Lib.Pad=critical` to only log critical-level messages.
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- If you'd like to mute everything, but still want to receive messages from Vulkan rendering: `off,Render.Vulkan=info` (if you want critical at least `critical,Render.Vulkan=info`)
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- If the log is being spammed with messages coming from Lib.Pad, you can use `Lib.Pad:Critical` to only log critical-level messages.
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- If you'd like to mute everything, but still want to receive messages from Vulkan rendering: `*:Off Render.Vulkan:Info` (if you want critical at least `*:Critical Render.Vulkan:Info`)
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- `skipDuplicate`: Skip same lines with a `Skipped N duplicate messages..` message (`true`/`false`)
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- By default, the emulator will skip same lines for `maxSkipDuration` milliseconds.
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- `append`: Append log to the existing file (`true`/`false`)
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@ -2,6 +2,7 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <cstdlib>
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#include <iostream>
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#include <string>
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#include "common/assert.h"
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@ -200,12 +201,17 @@ void Setup(std::string_view log_filename) {
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std::unordered_map<std::string, spdlog::level> log_level_per_class;
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if (EmulatorSettings.IsLogEnable()) {
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for (const auto class_level : std::views::split(EmulatorSettings.GetLogFilter(), ',')) {
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for (const auto class_level : std::views::split(EmulatorSettings.GetLogFilter(), ' ')) {
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const auto class_level_pair =
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std::views::split(class_level, '=') | std::ranges::to<std::vector<std::string>>();
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std::views::split(class_level, ':') | std::ranges::to<std::vector<std::string>>();
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if (class_level_pair.size() == 1) {
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default_log_level = spdlog::level_from_str(class_level_pair.front() |
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if (class_level_pair.size() != 2) {
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std::cerr << "bad log filter provided" << std::endl;
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continue;
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}
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if (class_level_pair.front()[0] == '*') {
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default_log_level = spdlog::level_from_str(class_level_pair.back() |
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std::ranges::to<std::string>());
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} else {
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log_level_per_class[class_level_pair.front() | std::ranges::to<std::string>()] =
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