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Add logging when modified files exist
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@ -292,6 +292,13 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
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}
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}
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std::filesystem::path mods_folder = game_folder;
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mods_folder += "-mods";
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if (std::filesystem::exists(mods_folder) && !std::filesystem::is_empty(mods_folder)) {
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LOG_INFO(Loader, "Files found in game mods folder");
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}
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// Create stdin/stdout/stderr
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Common::Singleton<FileSys::HandleTable>::Instance()->CreateStdHandles();
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