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Restored support for loading the libSceAudiodec system module
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@ -529,7 +529,8 @@ void Emulator::LoadSystemModules(const std::string& game_serial) {
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{"libSceJson.sprx", nullptr},
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{"libSceJson.sprx", nullptr},
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{"libSceJson2.sprx", nullptr},
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{"libSceJson2.sprx", nullptr},
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{"libSceLibcInternal.sprx", &Libraries::LibcInternal::RegisterLib},
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{"libSceLibcInternal.sprx", &Libraries::LibcInternal::RegisterLib},
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{"libSceCesCs.sprx", nullptr}});
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{"libSceCesCs.sprx", nullptr},
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{"libSceAudiodec.sprx", nullptr}});
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std::vector<std::filesystem::path> found_modules;
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std::vector<std::filesystem::path> found_modules;
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const auto& sys_module_path = Config::getSysModulesPath();
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const auto& sys_module_path = Config::getSysModulesPath();
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