use cpp file for function

This commit is contained in:
rainmakerv2 2026-03-29 11:58:19 +08:00
parent 1018660ad7
commit f19731683b
3 changed files with 64 additions and 53 deletions

View File

@ -1091,6 +1091,7 @@ set(IMGUI src/imgui/imgui_config.h
src/imgui/imgui_layer.h
src/imgui/imgui_std.h
src/imgui/imgui_texture.h
src/imgui/imgui_translations.cpp
src/imgui/imgui_translations.h
src/imgui/renderer/imgui_core.cpp
src/imgui/renderer/imgui_core.h
@ -1275,4 +1276,4 @@ install(TARGETS shadps4 BUNDLE DESTINATION .)
else()
enable_testing()
add_subdirectory(tests)
endif()
endif()

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@ -0,0 +1,58 @@
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/emulator_settings.h"
#include "imgui_translations.h"
namespace ImguiTranslate {
const std::map<u32, std::map<std::string, std::string>> langMap = {
{0, JapaneseMap},
// {1, EnglishUsMap}, - not used
{2, FrenchMap},
{3, SpanishMap},
{4, GermanMap},
{5, ItalianMap},
{6, DutchMap},
{7, PortugesePtMap},
{8, RussianMap},
{9, KoreanMap},
{10, ChineseTraditionalMap},
{11, ChineseSimplifiedMap},
{12, FinnishMap},
{13, SwedishMap},
{14, DanishMap},
{15, NorwegianMap},
{16, PolishMap},
{17, PortugeseBrMap},
// {18, "English (UK)"}, - not used
{19, TurkishMap},
{20, SpanishLatinAmericanMap},
{21, ArabicMap},
{22, FrenchCanadaMap},
{23, CzechMap},
{24, HungarianMap},
{25, GreekMap},
{26, RomanianMap},
{27, ThaiMap},
{28, VietnameseMap},
{29, IndonesianMap},
{30, UkranianMap},
};
std::string tr(std::string input) {
// since we're coding in English
if (EmulatorSettings.GetConsoleLanguage() == 1 || EmulatorSettings.GetConsoleLanguage() == 18)
return input;
const std::map<std::string, std::string> translationTable =
langMap.at(EmulatorSettings.GetConsoleLanguage());
if (!translationTable.contains(input)) {
return input;
}
return translationTable.at(input);
}
} // namespace ImguiTranslate

View File

@ -2,8 +2,11 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <map>
#include <string>
#include "core/emulator_settings.h"
namespace ImguiTranslate {
std::string tr(std::string input);
///////////// ImGui Translation Tables
@ -130,55 +133,4 @@ const std::map<std::string, std::string> UkranianMap = {
///////////// End ImGui Translation Tables
const std::map<u32, std::map<std::string, std::string>> langMap = {
{0, JapaneseMap},
// {1, EnglishUsMap}, - not used
{2, FrenchMap},
{3, SpanishMap},
{4, GermanMap},
{5, ItalianMap},
{6, DutchMap},
{7, PortugesePtMap},
{8, RussianMap},
{9, KoreanMap},
{10, ChineseTraditionalMap},
{11, ChineseSimplifiedMap},
{12, FinnishMap},
{13, SwedishMap},
{14, DanishMap},
{15, NorwegianMap},
{16, PolishMap},
{17, PortugeseBrMap},
// {18, "English (UK)"}, - not used
{19, TurkishMap},
{20, SpanishLatinAmericanMap},
{21, ArabicMap},
{22, FrenchCanadaMap},
{23, CzechMap},
{24, HungarianMap},
{25, GreekMap},
{26, RomanianMap},
{27, ThaiMap},
{28, VietnameseMap},
{29, IndonesianMap},
{30, UkranianMap},
};
namespace ImguiTranslate {
std::string tr(std::string input) {
// since we're coding in English
if (EmulatorSettings.GetConsoleLanguage() == 1 || EmulatorSettings.GetConsoleLanguage() == 18)
return input;
const std::map<std::string, std::string> translationTable =
langMap.at(EmulatorSettings.GetConsoleLanguage());
if (!translationTable.contains(input)) {
return input;
}
return translationTable.at(input);
}
} // namespace ImguiTranslate