General Misses (0.15.1 WIP part 6) (#4165)

* fixes

* fixed a few more config misses

* missed include
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georgemoralis 2026-03-23 22:38:05 +02:00 committed by GitHub
parent d0a4718fb9
commit f450405f35
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7 changed files with 17 additions and 43 deletions

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@ -93,7 +93,8 @@ void EmulatorSettingsImpl::PrintChangedSummary(const std::vector<std::string>& c
EmulatorSettingsImpl::EmulatorSettingsImpl() = default; EmulatorSettingsImpl::EmulatorSettingsImpl() = default;
EmulatorSettingsImpl::~EmulatorSettingsImpl() { EmulatorSettingsImpl::~EmulatorSettingsImpl() {
Save(); if (m_loaded)
Save();
} }
std::shared_ptr<EmulatorSettingsImpl> EmulatorSettingsImpl::GetInstance() { std::shared_ptr<EmulatorSettingsImpl> EmulatorSettingsImpl::GetInstance() {
@ -380,6 +381,7 @@ bool EmulatorSettingsImpl::Load(const std::string& serial) {
SDL_ShowMessageBox(&msg_box, &result); SDL_ShowMessageBox(&msg_box, &result);
if (result == 1) { if (result == 1) {
if (TransferSettings()) { if (TransferSettings()) {
m_loaded = true;
Save(); Save();
return true; return true;
} else { } else {
@ -397,6 +399,7 @@ bool EmulatorSettingsImpl::Load(const std::string& serial) {
if (GetConfigVersion() != Common::g_scm_rev) { if (GetConfigVersion() != Common::g_scm_rev) {
Save(); Save();
} }
m_loaded = true;
return true; return true;
} else { } else {
// ── Per-game override file ───────────────────────────────── // ── Per-game override file ─────────────────────────────────

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@ -465,6 +465,8 @@ private:
VulkanSettings m_vulkan{}; VulkanSettings m_vulkan{};
ConfigMode m_configMode{ConfigMode::Default}; ConfigMode m_configMode{ConfigMode::Default};
bool m_loaded{false};
static std::shared_ptr<EmulatorSettingsImpl> s_instance; static std::shared_ptr<EmulatorSettingsImpl> s_instance;
static std::mutex s_mutex; static std::mutex s_mutex;

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@ -318,38 +318,6 @@ s32 PS4_SYSV_ABI sceKernelMapFlexibleMemory(void** addr_in_out, u64 len, s32 pro
return sceKernelMapNamedFlexibleMemory(addr_in_out, len, prot, flags, "anon"); return sceKernelMapNamedFlexibleMemory(addr_in_out, len, prot, flags, "anon");
} }
s32 PS4_SYSV_ABI sceKernelMapNamedSystemFlexibleMemory(void** addr_in_out, u64 len, s32 prot,
s32 flags, const char* name) {
LOG_INFO(Kernel_Vmm, "in_addr = {}, len = {:#x}, prot = {:#x}, flags = {:#x}, name = '{}'",
fmt::ptr(*addr_in_out), len, prot, flags, name);
if (len == 0 || !Common::Is16KBAligned(len)) {
LOG_ERROR(Kernel_Vmm, "len is 0 or not 16kb multiple");
return ORBIS_KERNEL_ERROR_EINVAL;
}
if (name == nullptr) {
LOG_ERROR(Kernel_Vmm, "name is invalid!");
return ORBIS_KERNEL_ERROR_EFAULT;
}
if (std::strlen(name) >= ORBIS_KERNEL_MAXIMUM_NAME_LENGTH) {
LOG_ERROR(Kernel_Vmm, "name exceeds 32 bytes!");
return ORBIS_KERNEL_ERROR_ENAMETOOLONG;
}
VAddr in_addr = reinterpret_cast<VAddr>(*addr_in_out);
if (in_addr == 0) {
in_addr = 0x880000000;
}
const auto mem_prot = static_cast<Core::MemoryProt>(prot);
const auto map_flags = static_cast<Core::MemoryMapFlags>(flags);
auto* memory = Core::Memory::Instance();
const auto ret = memory->MapMemory(addr_in_out, in_addr, len, mem_prot, map_flags,
Core::VMAType::Stack, name);
LOG_INFO(Kernel_Vmm, "out_addr = {}", fmt::ptr(*addr_in_out));
return ret;
}
s32 PS4_SYSV_ABI sceKernelQueryMemoryProtection(void* addr, void** start, void** end, u32* prot) { s32 PS4_SYSV_ABI sceKernelQueryMemoryProtection(void* addr, void** start, void** end, u32* prot) {
auto* memory = Core::Memory::Instance(); auto* memory = Core::Memory::Instance();
return memory->QueryProtection(std::bit_cast<VAddr>(addr), start, end, prot); return memory->QueryProtection(std::bit_cast<VAddr>(addr), start, end, prot);
@ -865,7 +833,6 @@ void RegisterMemory(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("PGhQHd-dzv8", "libkernel", 1, "libkernel", sceKernelMmap); LIB_FUNCTION("PGhQHd-dzv8", "libkernel", 1, "libkernel", sceKernelMmap);
LIB_FUNCTION("cQke9UuBQOk", "libkernel", 1, "libkernel", sceKernelMunmap); LIB_FUNCTION("cQke9UuBQOk", "libkernel", 1, "libkernel", sceKernelMunmap);
LIB_FUNCTION("mL8NDH86iQI", "libkernel", 1, "libkernel", sceKernelMapNamedFlexibleMemory); LIB_FUNCTION("mL8NDH86iQI", "libkernel", 1, "libkernel", sceKernelMapNamedFlexibleMemory);
LIB_FUNCTION("kc+LEEIYakc", "libkernel", 1, "libkernel", sceKernelMapNamedSystemFlexibleMemory);
LIB_FUNCTION("aNz11fnnzi4", "libkernel", 1, "libkernel", sceKernelAvailableFlexibleMemorySize); LIB_FUNCTION("aNz11fnnzi4", "libkernel", 1, "libkernel", sceKernelAvailableFlexibleMemorySize);
LIB_FUNCTION("aNz11fnnzi4", "libkernel_avlfmem", 1, "libkernel", LIB_FUNCTION("aNz11fnnzi4", "libkernel_avlfmem", 1, "libkernel",
sceKernelAvailableFlexibleMemorySize); sceKernelAvailableFlexibleMemorySize);

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@ -5,6 +5,7 @@
#include <mutex> #include <mutex>
#include <variant> #include <variant>
#include <core/emulator_settings.h>
#include "common/config.h" #include "common/config.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "core/libraries/error_codes.h" #include "core/libraries/error_codes.h"
@ -784,7 +785,7 @@ void DeregisterNpCallback(std::string key) {
} }
void RegisterLib(Core::Loader::SymbolsResolver* sym) { void RegisterLib(Core::Loader::SymbolsResolver* sym) {
g_signed_in = Config::getPSNSignedIn(); g_signed_in = EmulatorSettings.IsPSNSignedIn();
LIB_FUNCTION("GpLQDNKICac", "libSceNpManager", 1, "libSceNpManager", sceNpCreateRequest); LIB_FUNCTION("GpLQDNKICac", "libSceNpManager", 1, "libSceNpManager", sceNpCreateRequest);
LIB_FUNCTION("eiqMCt9UshI", "libSceNpManager", 1, "libSceNpManager", sceNpCreateAsyncRequest); LIB_FUNCTION("eiqMCt9UshI", "libSceNpManager", 1, "libSceNpManager", sceNpCreateAsyncRequest);

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@ -223,8 +223,7 @@ s32 loadModuleInternal(s32 index, s32 argc, const void* argv, s32* res_out) {
{"libSceAudiodec.sprx", nullptr}, {"libSceAudiodec.sprx", nullptr},
{"libSceFont.sprx", &Libraries::Font::RegisterlibSceFont}, {"libSceFont.sprx", &Libraries::Font::RegisterlibSceFont},
{"libSceFontFt.sprx", &Libraries::FontFt::RegisterlibSceFontFt}, {"libSceFontFt.sprx", &Libraries::FontFt::RegisterlibSceFontFt},
{"libSceFreeTypeOt.sprx", nullptr}, {"libSceFreeTypeOt.sprx", nullptr}});
{"libScePadTracker.sprx", nullptr}});
// Iterate through the allowed array // Iterate through the allowed array
const auto it = std::ranges::find_if( const auto it = std::ranges::find_if(

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@ -23,6 +23,7 @@
#include "common/io_file.h" #include "common/io_file.h"
#include "common/path_util.h" #include "common/path_util.h"
#include "core/devtools/layer.h" #include "core/devtools/layer.h"
#include "core/emulator_settings.h"
#include "core/emulator_state.h" #include "core/emulator_state.h"
#include "input/controller.h" #include "input/controller.h"
#include "input/input_mouse.h" #include "input/input_mouse.h"
@ -598,13 +599,13 @@ void ControllerOutput::FinalizeUpdate() {
PushSDLEvent(SDL_EVENT_RDOC_CAPTURE); PushSDLEvent(SDL_EVENT_RDOC_CAPTURE);
break; break;
case HOTKEY_VOLUME_UP: case HOTKEY_VOLUME_UP:
Config::setVolumeSlider(std::clamp(Config::getVolumeSlider() + 10, 0, 500), EmulatorSettings.SetVolumeSlider(
is_game_specific); std::clamp(EmulatorSettings.GetVolumeSlider() + 10, 0, 500));
Overlay::ShowVolume(); Overlay::ShowVolume();
break; break;
case HOTKEY_VOLUME_DOWN: case HOTKEY_VOLUME_DOWN:
Config::setVolumeSlider(std::clamp(Config::getVolumeSlider() - 10, 0, 500), EmulatorSettings.SetVolumeSlider(
is_game_specific); std::clamp(EmulatorSettings.GetVolumeSlider() - 10, 0, 500));
Overlay::ShowVolume(); Overlay::ShowVolume();
break; break;
case HOTKEY_QUIT: case HOTKEY_QUIT:

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@ -24,6 +24,7 @@
#ifdef __APPLE__ #ifdef __APPLE__
#include "SDL3/SDL_metal.h" #include "SDL3/SDL_metal.h"
#endif #endif
#include <core/emulator_settings.h>
namespace Input { namespace Input {
@ -323,9 +324,9 @@ WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_
} }
if (!error) { if (!error) {
SDL_SetWindowFullscreenMode( SDL_SetWindowFullscreenMode(
window, Config::getFullscreenMode() == "Fullscreen" ? displayMode : NULL); window, EmulatorSettings.GetFullScreenMode() == "Fullscreen" ? displayMode : NULL);
} }
SDL_SetWindowFullscreen(window, Config::getIsFullscreen()); SDL_SetWindowFullscreen(window, EmulatorSettings.IsFullScreen());
SDL_SyncWindow(window); SDL_SyncWindow(window);
SDL_InitSubSystem(SDL_INIT_GAMEPAD); SDL_InitSubSystem(SDL_INIT_GAMEPAD);