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https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-02 19:08:03 -06:00
fixed some duplicated stuff
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f7efd87055
@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <fstream>
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@ -127,7 +127,6 @@ static auto UserPaths = [] {
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create_path(PathType::MetaDataDir, user_dir / METADATA_DIR);
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create_path(PathType::CustomTrophy, user_dir / CUSTOM_TROPHY);
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create_path(PathType::CustomConfigs, user_dir / CUSTOM_CONFIGS);
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create_path(PathType::HomeDir, user_dir / HOME_DIR);
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create_path(PathType::CacheDir, user_dir / CACHE_DIR);
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create_path(PathType::FontsDir, user_dir / FONTS_DIR);
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create_path(PathType::HomeDir, user_dir / HOME_DIR);
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@ -24,7 +24,6 @@ enum class PathType {
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MetaDataDir, // Where game metadata (e.g. trophies and menu backgrounds) is stored.
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CustomTrophy, // Where custom files for trophies are stored.
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CustomConfigs, // Where custom files for different games are stored.
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HomeDir, // PS4 home directory
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CacheDir, // Where pipeline and shader cache is stored.
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FontsDir, // Where dumped system fonts are stored.
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HomeDir, // PS4 home directory
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@ -46,7 +45,6 @@ constexpr auto PATCHES_DIR = "patches";
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constexpr auto METADATA_DIR = "game_data";
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constexpr auto CUSTOM_TROPHY = "custom_trophy";
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constexpr auto CUSTOM_CONFIGS = "custom_configs";
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constexpr auto HOME_DIR = "home";
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constexpr auto CACHE_DIR = "cache";
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constexpr auto FONTS_DIR = "fonts";
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constexpr auto HOME_DIR = "home";
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@ -2,7 +2,6 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/logging/log.h"
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#include "core/emulator_settings.h"
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#include "core/libraries/error_codes.h"
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#include "core/libraries/libs.h"
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#include "usbd.h"
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@ -14,7 +14,6 @@
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#endif
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#include "common/debug.h"
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#include "common/types.h"
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#include "core/emulator_settings.h"
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#include "video_core/buffer_cache/region_definitions.h"
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#include "video_core/page_manager.h"
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@ -7,7 +7,6 @@
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#include "common/thread.h"
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#include "core/emulator_settings.h"
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#include "core/emulator_settings.h"
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#include "video_core/cache_storage.h"
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#include "video_core/renderer_vulkan/vk_instance.h"
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#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
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