mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-04 12:27:54 -06:00
Merge branch 'main' into audio3
This commit is contained in:
commit
f98e87ef71
@ -501,6 +501,8 @@ set(HLE_LIBC_INTERNAL_LIB src/core/libraries/libc_internal/libc_internal.cpp
|
||||
src/core/libraries/libc_internal/libc_internal_str.h
|
||||
src/core/libraries/libc_internal/libc_internal_math.cpp
|
||||
src/core/libraries/libc_internal/libc_internal_math.h
|
||||
src/core/libraries/libc_internal/libc_internal_threads.cpp
|
||||
src/core/libraries/libc_internal/libc_internal_threads.h
|
||||
src/core/libraries/libc_internal/printf.h
|
||||
)
|
||||
|
||||
@ -618,6 +620,7 @@ set(NP_LIBS src/core/libraries/np/np_error.h
|
||||
src/core/libraries/np/np_sns_facebook_dialog.h
|
||||
src/core/libraries/np/np_partner.cpp
|
||||
src/core/libraries/np/np_partner.h
|
||||
src/core/libraries/np/object_manager.h
|
||||
)
|
||||
|
||||
set(ZLIB_LIB src/core/libraries/zlib/zlib.cpp
|
||||
|
||||
@ -65,6 +65,9 @@ constexpr int ORBIS_KERNEL_O_DSYNC = 0x1000;
|
||||
constexpr int ORBIS_KERNEL_O_DIRECT = 0x00010000;
|
||||
constexpr int ORBIS_KERNEL_O_DIRECTORY = 0x00020000;
|
||||
|
||||
s32 PS4_SYSV_ABI posix_open(const char* path, s32 flags, u16 mode);
|
||||
s32 PS4_SYSV_ABI posix_close(s32 fd);
|
||||
s64 PS4_SYSV_ABI posix_lseek(s32 fd, s64 offset, s32 whence);
|
||||
s64 PS4_SYSV_ABI sceKernelWrite(s32 fd, const void* buf, u64 nbytes);
|
||||
s64 PS4_SYSV_ABI sceKernelRead(s32 fd, void* buf, u64 nbytes);
|
||||
s64 PS4_SYSV_ABI sceKernelPread(s32 fd, void* buf, u64 nbytes, s64 offset);
|
||||
|
||||
@ -28,6 +28,16 @@ int PS4_SYSV_ABI posix_pthread_create(PthreadT* thread, const PthreadAttrT* attr
|
||||
|
||||
int PS4_SYSV_ABI posix_pthread_join(PthreadT pthread, void** thread_return);
|
||||
|
||||
int PS4_SYSV_ABI posix_pthread_mutexattr_init(PthreadMutexAttrT* attr);
|
||||
int PS4_SYSV_ABI posix_pthread_mutexattr_settype(PthreadMutexAttrT* attr, PthreadMutexType type);
|
||||
int PS4_SYSV_ABI posix_pthread_mutexattr_destroy(PthreadMutexAttrT* attr);
|
||||
|
||||
int PS4_SYSV_ABI scePthreadMutexInit(PthreadMutexT* mutex, const PthreadMutexAttrT* mutex_attr,
|
||||
const char* name);
|
||||
int PS4_SYSV_ABI posix_pthread_mutex_lock(PthreadMutexT* mutex);
|
||||
int PS4_SYSV_ABI posix_pthread_mutex_unlock(PthreadMutexT* mutex);
|
||||
int PS4_SYSV_ABI posix_pthread_mutex_destroy(PthreadMutexT* mutex);
|
||||
|
||||
void RegisterThreads(Core::Loader::SymbolsResolver* sym);
|
||||
|
||||
class Thread {
|
||||
|
||||
@ -11,6 +11,7 @@
|
||||
#include "libc_internal_math.h"
|
||||
#include "libc_internal_memory.h"
|
||||
#include "libc_internal_str.h"
|
||||
#include "libc_internal_threads.h"
|
||||
#include "printf.h"
|
||||
|
||||
namespace Libraries::LibcInternal {
|
||||
@ -20,5 +21,11 @@ void RegisterLib(Core::Loader::SymbolsResolver* sym) {
|
||||
RegisterlibSceLibcInternalStr(sym);
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||||
RegisterlibSceLibcInternalMemory(sym);
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||||
RegisterlibSceLibcInternalIo(sym);
|
||||
RegisterlibSceLibcInternalThreads(sym);
|
||||
}
|
||||
|
||||
void ForceRegisterLib(Core::Loader::SymbolsResolver* sym) {
|
||||
// Used to forcibly enable HLEs for broken LLE functions.
|
||||
ForceRegisterlibSceLibcInternalIo(sym);
|
||||
}
|
||||
} // namespace Libraries::LibcInternal
|
||||
@ -15,4 +15,5 @@ namespace Libraries::LibcInternal {
|
||||
// so everything is just in the .cpp file
|
||||
|
||||
void RegisterLib(Core::Loader::SymbolsResolver* sym);
|
||||
void ForceRegisterLib(Core::Loader::SymbolsResolver* sym);
|
||||
} // namespace Libraries::LibcInternal
|
||||
@ -3,21 +3,484 @@
|
||||
|
||||
#include <cstdarg>
|
||||
#include <cstdio>
|
||||
#include <map>
|
||||
|
||||
#include <common/va_ctx.h>
|
||||
#include "common/alignment.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/libraries/error_codes.h"
|
||||
#include "core/libraries/kernel/file_system.h"
|
||||
#include "core/libraries/kernel/kernel.h"
|
||||
#include "core/libraries/kernel/posix_error.h"
|
||||
#include "core/libraries/libc_internal/libc_internal_io.h"
|
||||
#include "core/libraries/libc_internal/libc_internal_threads.h"
|
||||
#include "core/libraries/libs.h"
|
||||
#include "libc_internal_io.h"
|
||||
#include "printf.h"
|
||||
|
||||
namespace Libraries::LibcInternal {
|
||||
int PS4_SYSV_ABI internal_snprintf(char* s, size_t n, VA_ARGS) {
|
||||
|
||||
s32 PS4_SYSV_ABI internal_snprintf(char* s, u64 n, VA_ARGS) {
|
||||
VA_CTX(ctx);
|
||||
return snprintf_ctx(s, n, &ctx);
|
||||
}
|
||||
|
||||
std::map<s32, OrbisFILE*> g_files{};
|
||||
// Constants for tracking accurate file indexes.
|
||||
// Since the file struct is exposed to the application, accuracy is important.
|
||||
static constexpr s32 g_initial_files = 5;
|
||||
static constexpr s32 g_max_files = 0x100;
|
||||
|
||||
OrbisFILE* PS4_SYSV_ABI internal__Fofind() {
|
||||
u64 index = g_initial_files;
|
||||
while (index != g_max_files) {
|
||||
OrbisFILE* file = g_files[index];
|
||||
// If file doesn't exist, create it.
|
||||
if (file == nullptr) {
|
||||
file = new OrbisFILE();
|
||||
if (file == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
// Store new file in the array, initialize default values, and return it.
|
||||
g_files[index] = file;
|
||||
file->_Mode = 0x80;
|
||||
file->_Idx = index;
|
||||
return file;
|
||||
}
|
||||
// Special case, files with mode 0 are returned?
|
||||
if (file->_Mode == 0) {
|
||||
file->_Mode = 0xff7f;
|
||||
return file;
|
||||
}
|
||||
index++;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void PS4_SYSV_ABI internal__Lockfilelock(OrbisFILE* file) {
|
||||
if (file != nullptr && file->_Mutex != nullptr) {
|
||||
internal__Mtxlock(&file->_Mutex);
|
||||
}
|
||||
}
|
||||
|
||||
void PS4_SYSV_ABI internal__Unlockfilelock(OrbisFILE* file) {
|
||||
if (file != nullptr && file->_Mutex != nullptr) {
|
||||
internal__Mtxunlock(&file->_Mutex);
|
||||
}
|
||||
}
|
||||
|
||||
OrbisFILE* PS4_SYSV_ABI internal__Foprep(const char* path, const char* mode, OrbisFILE* file,
|
||||
s32 fd, s32 s_mode, s32 flag) {
|
||||
if (file == nullptr) {
|
||||
*Kernel::__Error() = POSIX_ENOMEM;
|
||||
}
|
||||
|
||||
// Preserve mode and index
|
||||
Libraries::Kernel::PthreadMutexT mtx = file->_Mutex;
|
||||
Libraries::Kernel::PthreadMutexT* mtx_ptr = &file->_Mutex;
|
||||
u8 file_index = file->_Idx;
|
||||
u16 file_mode = file->_Mode & 0x80;
|
||||
|
||||
// Real library does a memcpy using a static global FILE object.
|
||||
// This stored file is just zeros, with the only exception being a handle of -1.
|
||||
memset(file, 0, sizeof(OrbisFILE));
|
||||
file->_Handle = -1;
|
||||
|
||||
// Not sure what this magic is for, but I'll replicate it.
|
||||
u8* ptr = &file->_Cbuf;
|
||||
// Note: this field is supposed to be a pthread mutex.
|
||||
// Since we don't export pthread HLEs for other functions, I'll avoid handling this for now.
|
||||
file->_Mutex = nullptr;
|
||||
file->_Idx = file_index;
|
||||
file->_Buf = ptr;
|
||||
file->_Bend = &file->unk2;
|
||||
file->_Next = ptr;
|
||||
file->_Rend = ptr;
|
||||
file->_WRend = ptr;
|
||||
file->_Wend = ptr;
|
||||
file->_WWend = ptr;
|
||||
file->_Rback = ptr;
|
||||
file->_WRback = &file->unk1;
|
||||
|
||||
// Parse inputted mode string
|
||||
const char* mode_str = mode;
|
||||
u16 calc_mode = 0;
|
||||
u16 access_mode = 0;
|
||||
if (mode_str[0] == 'r') {
|
||||
calc_mode = 1 | file_mode;
|
||||
} else if (mode_str[0] == 'w') {
|
||||
calc_mode = 0x1a | file_mode;
|
||||
} else if (mode_str[0] == 'a') {
|
||||
calc_mode = 0x16 | file_mode;
|
||||
} else {
|
||||
// Closes the file and returns EINVAL.
|
||||
file->_Mode = file_mode;
|
||||
if (flag == 0) {
|
||||
internal__Mtxinit(mtx_ptr, nullptr);
|
||||
} else {
|
||||
file->_Mutex = mtx;
|
||||
internal__Unlockfilelock(file);
|
||||
}
|
||||
internal_fclose(file);
|
||||
*Kernel::__Error() = POSIX_EINVAL;
|
||||
return nullptr;
|
||||
}
|
||||
file->_Mode = calc_mode;
|
||||
|
||||
do {
|
||||
// This is all basically straight from decomp, need to cleanup at some point.
|
||||
if (mode_str[1] == '+') {
|
||||
file_mode = 3;
|
||||
if ((~calc_mode & 3) == 0) {
|
||||
break;
|
||||
}
|
||||
} else if (mode_str[1] != 'b') {
|
||||
file_mode = 0x20;
|
||||
if ((calc_mode & 0x20) != 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
mode_str++;
|
||||
calc_mode = file_mode | calc_mode;
|
||||
file->_Mode = calc_mode;
|
||||
} while (true);
|
||||
|
||||
if (path == nullptr && fd >= 0) {
|
||||
// I guess this is for some internal behavior?
|
||||
file->_Handle = fd;
|
||||
} else {
|
||||
fd = internal__Fopen(path, calc_mode, s_mode == 0x55);
|
||||
file->_Handle = fd;
|
||||
}
|
||||
|
||||
// Error case
|
||||
if (fd < 0) {
|
||||
// Closes the file, but ensures errno is unchanged.
|
||||
if (flag == 0) {
|
||||
internal__Mtxinit(mtx_ptr, nullptr);
|
||||
} else {
|
||||
file->_Mutex = mtx;
|
||||
internal__Unlockfilelock(file);
|
||||
}
|
||||
s32 old_errno = *Kernel::__Error();
|
||||
internal_fclose(file);
|
||||
*Kernel::__Error() = old_errno;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (flag == 0) {
|
||||
char mtx_name[0x20];
|
||||
std::snprintf(mtx_name, 0x20, "FileFD:0x%08X", fd);
|
||||
internal__Mtxinit(mtx_ptr, mtx_name);
|
||||
} else {
|
||||
file->_Mutex = mtx;
|
||||
}
|
||||
return file;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI internal__Fopen(const char* path, u16 mode, bool flag) {
|
||||
u32 large_mode = mode;
|
||||
u16 open_mode = 0600;
|
||||
if (!flag) {
|
||||
open_mode = 0666;
|
||||
}
|
||||
// Straight from decomp, should probably get cleaned up at some point.
|
||||
s32 creat_flag = large_mode << 5 & 0x200;
|
||||
s32 excl_flag = large_mode << 5 & 0x800;
|
||||
s32 misc_flags = (large_mode & 8) * 0x80 + (large_mode & 4) * 2;
|
||||
// Real library has an array for this, where large_mode & 3 is used as an index.
|
||||
// That array has values [0, 0, 1, 2], so this call should match the result.
|
||||
s32 access_flag = std::max<s32>((large_mode & 3) - 1, 0);
|
||||
s32 open_flags = creat_flag | misc_flags | excl_flag | access_flag;
|
||||
return Libraries::Kernel::posix_open(path, open_flags, open_mode);
|
||||
}
|
||||
|
||||
OrbisFILE* PS4_SYSV_ABI internal_fopen(const char* path, const char* mode) {
|
||||
std::scoped_lock lk{g_file_mtx};
|
||||
LOG_INFO(Lib_LibcInternal, "called, path {}, mode {}", path, mode);
|
||||
OrbisFILE* file = internal__Fofind();
|
||||
return internal__Foprep(path, mode, file, -1, 0, 0);
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI internal_fflush(OrbisFILE* file) {
|
||||
if (file == nullptr) {
|
||||
std::scoped_lock lk{g_file_mtx};
|
||||
s32 fflush_result = 0;
|
||||
for (auto& file : g_files) {
|
||||
s32 res = internal_fflush(file.second);
|
||||
if (res < 0) {
|
||||
fflush_result = -1;
|
||||
}
|
||||
}
|
||||
return fflush_result;
|
||||
}
|
||||
if ((file->_Mode & 0x2000) != 0) {
|
||||
internal__Lockfilelock(file);
|
||||
u16 file_mode = file->_Mode;
|
||||
u8* file_buf_start = file->_Buf;
|
||||
u8* file_buf_end = file->_Next;
|
||||
while (file_buf_start < file_buf_end) {
|
||||
u64 size_to_write = static_cast<u64>(file_buf_end - file_buf_start);
|
||||
s32 write_bytes =
|
||||
Libraries::Kernel::sceKernelWrite(file->_Handle, file_buf_start, size_to_write);
|
||||
if (write_bytes < 1) {
|
||||
file_buf_start = file->_Buf;
|
||||
file->_Next = file_buf_start;
|
||||
file->_Wend = file_buf_start;
|
||||
file->_WWend = file_buf_start;
|
||||
u8* off_mode = reinterpret_cast<u8*>(&file->_Mode) + 1;
|
||||
*off_mode = *off_mode | 2;
|
||||
internal__Unlockfilelock(file);
|
||||
return -1;
|
||||
}
|
||||
file_buf_end = file->_Next;
|
||||
file_buf_start += write_bytes;
|
||||
}
|
||||
file->_Next = file_buf_start;
|
||||
file->_Wend = file_buf_start;
|
||||
file->_WWend = file_buf_start;
|
||||
file->_Mode = file_mode & 0xdfff;
|
||||
internal__Unlockfilelock(file);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
s64 PS4_SYSV_ABI internal__Nnl(OrbisFILE* file, u8* val1, u8* val2) {
|
||||
if (val1 < val2) {
|
||||
return val2 - val1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI internal__Fspos(OrbisFILE* file, Orbisfpos_t* file_pos, s64 offset, s32 whence) {
|
||||
if ((file->_Mode & 3) == 0) {
|
||||
return -1;
|
||||
}
|
||||
if (internal_fflush(file) != 0) {
|
||||
return -1;
|
||||
}
|
||||
if (whence >= 3) {
|
||||
*Libraries::Kernel::__Error() = POSIX_EINVAL;
|
||||
return -1;
|
||||
}
|
||||
if (file_pos != nullptr) {
|
||||
offset = offset + file_pos->_Off;
|
||||
}
|
||||
if (whence == 1 && (file->_Mode & 0x1000) != 0) {
|
||||
s64 val1 = internal__Nnl(file, file->_Rback, &file->_Cbuf);
|
||||
u8* rsave_ptr = file->_Rsave;
|
||||
if (rsave_ptr == nullptr) {
|
||||
rsave_ptr = file->_Rend;
|
||||
}
|
||||
s64 val2 = internal__Nnl(file, file->_Next, rsave_ptr);
|
||||
s64 val3 = internal__Nnl(file, file->_Next, file->_WRend);
|
||||
offset = offset - (val1 + val2 + val3);
|
||||
}
|
||||
s64 result = 0;
|
||||
if (whence == 2 || (whence == 1 && offset != 0) || (whence == 0 && offset != -1)) {
|
||||
result = Libraries::Kernel::posix_lseek(file->_Handle, offset, whence);
|
||||
}
|
||||
if (result == -1) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
u16 file_mode = file->_Mode;
|
||||
if ((file_mode & 0x3000) != 0) {
|
||||
u8* file_buf = file->_Buf;
|
||||
file->_Next = file_buf;
|
||||
file->_Rend = file_buf;
|
||||
file->_WRend = file_buf;
|
||||
file->_Wend = file_buf;
|
||||
file->_WWend = file_buf;
|
||||
file->_Rback = &file->_Cbuf;
|
||||
file->_WRback = &file->unk1;
|
||||
file->_Rsave = nullptr;
|
||||
}
|
||||
if (file_pos != nullptr) {
|
||||
std::memcpy(&file->_Wstate, &file_pos->_Wstate, sizeof(Orbis_Mbstatet));
|
||||
}
|
||||
file->_Mode = file_mode & 0xceff;
|
||||
return 0;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI internal_fseek(OrbisFILE* file, s64 offset, s32 whence) {
|
||||
internal__Lockfilelock(file);
|
||||
LOG_TRACE(Lib_LibcInternal, "called, file handle {:#x}, offset {:#x}, whence {:#x}",
|
||||
file->_Handle, offset, whence);
|
||||
s32 result = internal__Fspos(file, nullptr, offset, whence);
|
||||
internal__Unlockfilelock(file);
|
||||
return result;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI internal__Frprep(OrbisFILE* file) {
|
||||
if (file->_Rend > file->_Next) {
|
||||
return 1;
|
||||
}
|
||||
if ((file->_Mode & 0x100) != 0) {
|
||||
return 0;
|
||||
}
|
||||
u16 mode = file->_Mode;
|
||||
if ((mode & 0xa001) != 1) {
|
||||
// Lot of magic here, might be valuable to figure out what this does.
|
||||
file->_Mode = (((mode ^ 0x8000) >> 0xf) << 0xe) | mode | 0x200;
|
||||
return -1;
|
||||
}
|
||||
|
||||
u8* file_buf = file->_Buf;
|
||||
if ((mode & 0x800) == 0 && file_buf == &file->_Cbuf) {
|
||||
// Allocate a new file buffer, for now, we'll use host malloc to create it.
|
||||
// When we have an HLE for malloc, that should be used instead.
|
||||
u8* new_buffer = std::bit_cast<u8*>(std::malloc(0x10000));
|
||||
if (new_buffer == nullptr) {
|
||||
file->_Buf = file_buf;
|
||||
file->_Bend = file_buf + 1;
|
||||
} else {
|
||||
file->_Mode = file->_Mode | 0x40;
|
||||
file->_Buf = new_buffer;
|
||||
file->_Bend = new_buffer + 0x10000;
|
||||
file->_WRend = new_buffer;
|
||||
file->_WWend = new_buffer;
|
||||
file_buf = new_buffer;
|
||||
}
|
||||
}
|
||||
file->_Next = file_buf;
|
||||
file->_Rend = file_buf;
|
||||
file->_Wend = file_buf;
|
||||
// Intentional shrinking here, library treats value as 32-bit.
|
||||
s32 read_result =
|
||||
Libraries::Kernel::sceKernelRead(file->_Handle, file_buf, file->_Bend - file_buf);
|
||||
if (read_result < 0) {
|
||||
u8* off_mode = reinterpret_cast<u8*>(&file->_Mode) + 1;
|
||||
*off_mode = *off_mode | 0x42;
|
||||
return -1;
|
||||
} else if (read_result != 0) {
|
||||
file->_Mode = file->_Mode | 0x5000;
|
||||
file->_Rend = file->_Rend + read_result;
|
||||
return 1;
|
||||
}
|
||||
file->_Mode = (file->_Mode & 0xaeff) | 0x4100;
|
||||
return 0;
|
||||
}
|
||||
|
||||
u64 PS4_SYSV_ABI internal_fread(char* ptr, u64 size, u64 nmemb, OrbisFILE* file) {
|
||||
if (size == 0 || nmemb == 0) {
|
||||
return 0;
|
||||
}
|
||||
internal__Lockfilelock(file);
|
||||
LOG_TRACE(Lib_LibcInternal, "called, file handle {:#x}, size {:#x}, nmemb {:#x}", file->_Handle,
|
||||
size, nmemb);
|
||||
s64 total_size = size * nmemb;
|
||||
s64 remaining_size = total_size;
|
||||
if ((file->_Mode & 0x4000) != 0) {
|
||||
while (remaining_size != 0) {
|
||||
u8* rback_ptr = file->_Rback;
|
||||
if (&file->_Cbuf <= rback_ptr) {
|
||||
break;
|
||||
}
|
||||
file->_Rback = rback_ptr + 1;
|
||||
*ptr = *rback_ptr;
|
||||
ptr++;
|
||||
remaining_size--;
|
||||
}
|
||||
}
|
||||
|
||||
while (remaining_size != 0) {
|
||||
u8* file_ptr = file->_Rsave;
|
||||
if (file_ptr == nullptr) {
|
||||
file_ptr = file->_Rend;
|
||||
} else {
|
||||
file->_Rend = file_ptr;
|
||||
file->_Rsave = nullptr;
|
||||
}
|
||||
u8* src = file->_Next;
|
||||
if (file_ptr <= src) {
|
||||
s32 res = internal__Frprep(file);
|
||||
if (res < 1) {
|
||||
internal__Unlockfilelock(file);
|
||||
return (total_size - remaining_size) / size;
|
||||
}
|
||||
src = file->_Next;
|
||||
file_ptr = file->_Rend;
|
||||
}
|
||||
u64 copy_bytes = std::min<u64>(file_ptr - src, remaining_size);
|
||||
std::memcpy(ptr, src, copy_bytes);
|
||||
file->_Next += copy_bytes;
|
||||
ptr += copy_bytes;
|
||||
remaining_size -= copy_bytes;
|
||||
}
|
||||
internal__Unlockfilelock(file);
|
||||
return (total_size - remaining_size) / size;
|
||||
}
|
||||
|
||||
void PS4_SYSV_ABI internal__Fofree(OrbisFILE* file) {
|
||||
u8* cbuf_ptr = &file->_Cbuf;
|
||||
s8 trunc_mode = static_cast<s8>(file->_Mode);
|
||||
|
||||
file->_Mode = 0;
|
||||
file->_Handle = -1;
|
||||
file->_Buf = cbuf_ptr;
|
||||
file->_Next = cbuf_ptr;
|
||||
file->_Rend = cbuf_ptr;
|
||||
file->_WRend = cbuf_ptr;
|
||||
file->_Wend = cbuf_ptr;
|
||||
file->_WWend = cbuf_ptr;
|
||||
file->_Rback = cbuf_ptr;
|
||||
file->_WRback = &file->unk1;
|
||||
if (trunc_mode < 0) {
|
||||
// Remove file from vector
|
||||
g_files.erase(file->_Idx);
|
||||
internal__Mtxdst(&file->_Mutex);
|
||||
free(file);
|
||||
}
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI internal_fclose(OrbisFILE* file) {
|
||||
if (file == nullptr) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
LOG_INFO(Lib_LibcInternal, "called, file handle {:#x}", file->_Handle);
|
||||
if ((file->_Mode & 3) == 0 || file->_Handle < 0) {
|
||||
std::scoped_lock lk{g_file_mtx};
|
||||
internal__Fofree(file);
|
||||
*Libraries::Kernel::__Error() = POSIX_EBADF;
|
||||
} else {
|
||||
s32 fflush_result = internal_fflush(file);
|
||||
std::scoped_lock lk{g_file_mtx};
|
||||
if ((file->_Mode & 0x40) != 0) {
|
||||
std::free(file->_Buf);
|
||||
}
|
||||
file->_Buf = nullptr;
|
||||
s32 close_result = Libraries::Kernel::posix_close(file->_Handle);
|
||||
internal__Fofree(file);
|
||||
// Need to figure out what exactly this means.
|
||||
return ~-(close_result == 0) | fflush_result;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void RegisterlibSceLibcInternalIo(Core::Loader::SymbolsResolver* sym) {
|
||||
LIB_FUNCTION("eLdDw6l0-bU", "libSceLibcInternal", 1, "libSceLibcInternal", internal_snprintf);
|
||||
LIB_FUNCTION("MUjC4lbHrK4", "libSceLibcInternal", 1, "libSceLibcInternal", internal_fflush);
|
||||
LIB_FUNCTION("xGT4Mc55ViQ", "libSceLibcInternal", 1, "libSceLibcInternal", internal__Fofind);
|
||||
LIB_FUNCTION("dREVnZkAKRE", "libSceLibcInternal", 1, "libSceLibcInternal", internal__Foprep);
|
||||
LIB_FUNCTION("sQL8D-jio7U", "libSceLibcInternal", 1, "libSceLibcInternal", internal__Fopen);
|
||||
LIB_FUNCTION("A+Y3xfrWLLo", "libSceLibcInternal", 1, "libSceLibcInternal", internal__Fspos);
|
||||
LIB_FUNCTION("Ss3108pBuZY", "libSceLibcInternal", 1, "libSceLibcInternal", internal__Nnl);
|
||||
LIB_FUNCTION("9s3P+LCvWP8", "libSceLibcInternal", 1, "libSceLibcInternal", internal__Frprep);
|
||||
LIB_FUNCTION("jVDuvE3s5Bs", "libSceLibcInternal", 1, "libSceLibcInternal", internal__Fofree);
|
||||
LIB_FUNCTION("vZkmJmvqueY", "libSceLibcInternal", 1, "libSceLibcInternal",
|
||||
internal__Lockfilelock);
|
||||
LIB_FUNCTION("0x7rx8TKy2Y", "libSceLibcInternal", 1, "libSceLibcInternal",
|
||||
internal__Unlockfilelock);
|
||||
}
|
||||
|
||||
void ForceRegisterlibSceLibcInternalIo(Core::Loader::SymbolsResolver* sym) {
|
||||
// Goal is to be minimally intrusive here to allow LLE for printf/stdout writes.
|
||||
LIB_FUNCTION("xeYO4u7uyJ0", "libSceLibcInternal", 1, "libSceLibcInternal", internal_fopen);
|
||||
LIB_FUNCTION("rQFVBXp-Cxg", "libSceLibcInternal", 1, "libSceLibcInternal", internal_fseek);
|
||||
LIB_FUNCTION("lbB+UlZqVG0", "libSceLibcInternal", 1, "libSceLibcInternal", internal_fread);
|
||||
LIB_FUNCTION("uodLYyUip20", "libSceLibcInternal", 1, "libSceLibcInternal", internal_fclose);
|
||||
}
|
||||
|
||||
} // namespace Libraries::LibcInternal
|
||||
@ -3,12 +3,96 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <mutex>
|
||||
#include "common/types.h"
|
||||
#include "core/libraries/kernel/threads.h"
|
||||
|
||||
namespace Core::Loader {
|
||||
class SymbolsResolver;
|
||||
}
|
||||
|
||||
namespace Libraries::LibcInternal {
|
||||
|
||||
static std::recursive_mutex g_file_mtx{};
|
||||
|
||||
union Orbis__mbstate_t {
|
||||
u8 __mbstate8[128];
|
||||
s64 _mbstateL;
|
||||
};
|
||||
|
||||
struct Orbis_Mbstatet {
|
||||
u64 _Wchar;
|
||||
u16 _Byte, _State;
|
||||
s32 : 32;
|
||||
};
|
||||
|
||||
struct Orbisfpos_t {
|
||||
s64 _Off;
|
||||
Orbis_Mbstatet _Wstate;
|
||||
};
|
||||
|
||||
struct Orbis__sbuf {
|
||||
u8* _base;
|
||||
s32 _size;
|
||||
};
|
||||
|
||||
struct OrbisFILE {
|
||||
u16 _Mode;
|
||||
u8 _Idx;
|
||||
s32 _Handle;
|
||||
u8 *_Buf, *_Bend, *_Next;
|
||||
u8 *_Rend, *_Wend, *_Rback;
|
||||
u16 *_WRback, _WBack[2];
|
||||
u16 unk1;
|
||||
u8 *_Rsave, *_WRend, *_WWend;
|
||||
Orbis_Mbstatet _Wstate;
|
||||
u8* _Tmpnam;
|
||||
u8 _Back[6], _Cbuf;
|
||||
u8 unk2;
|
||||
Libraries::Kernel::PthreadMutexT _Mutex;
|
||||
u8* _p;
|
||||
s32 _r;
|
||||
s32 _w;
|
||||
s16 _flags;
|
||||
s16 _file;
|
||||
Orbis__sbuf _bf;
|
||||
s32 _lbfsize;
|
||||
void* _cookie;
|
||||
s32 PS4_SYSV_ABI (*_close)(void*);
|
||||
s32 PS4_SYSV_ABI (*_read)(void*, char*, s32);
|
||||
Orbisfpos_t PS4_SYSV_ABI (*_seek)(void*, Orbisfpos_t, s32);
|
||||
s32 (*_write)(void*, const char*, s32);
|
||||
Orbis__sbuf _ub;
|
||||
u8* _up;
|
||||
s32 _ur;
|
||||
u8 _ubuf[3];
|
||||
u8 _nbuf[1];
|
||||
Orbis__sbuf _lb;
|
||||
s32 _blksize;
|
||||
Orbisfpos_t _offset;
|
||||
void* _fl_mutex;
|
||||
void* _fl_owner;
|
||||
s32 _fl_count;
|
||||
s32 _orientation;
|
||||
Orbis__mbstate_t _mbstate;
|
||||
};
|
||||
|
||||
s32 PS4_SYSV_ABI internal_snprintf(char* s, u64 n, VA_ARGS);
|
||||
void PS4_SYSV_ABI internal__Lockfilelock(OrbisFILE* file);
|
||||
void PS4_SYSV_ABI internal__Unlockfilelock(OrbisFILE* file);
|
||||
OrbisFILE* PS4_SYSV_ABI internal__Fofind();
|
||||
OrbisFILE* PS4_SYSV_ABI internal__Foprep(const char* path, const char* mode, OrbisFILE* file,
|
||||
s32 fd, s32 flag1, s32 flag2);
|
||||
s32 PS4_SYSV_ABI internal__Fopen(const char* path, u16 mode, bool flag);
|
||||
OrbisFILE* PS4_SYSV_ABI internal_fopen(const char* path, const char* mode);
|
||||
s64 PS4_SYSV_ABI internal__Nnl(OrbisFILE* file, u8* val1, u8* val2);
|
||||
s32 PS4_SYSV_ABI internal__Fspos(OrbisFILE* file, Orbisfpos_t* file_pos, s64 offset, s32 whence);
|
||||
s32 PS4_SYSV_ABI internal_fflush(OrbisFILE* file);
|
||||
s32 PS4_SYSV_ABI internal_fseek(OrbisFILE* file, s64 offset, s32 whence);
|
||||
s32 PS4_SYSV_ABI internal__Frprep(OrbisFILE* file);
|
||||
u64 PS4_SYSV_ABI internal_fread(char* ptr, u64 size, u64 nmemb, OrbisFILE* file);
|
||||
s32 PS4_SYSV_ABI internal_fclose(OrbisFILE* file);
|
||||
|
||||
void RegisterlibSceLibcInternalIo(Core::Loader::SymbolsResolver* sym);
|
||||
void ForceRegisterlibSceLibcInternalIo(Core::Loader::SymbolsResolver* sym);
|
||||
} // namespace Libraries::LibcInternal
|
||||
65
src/core/libraries/libc_internal/libc_internal_threads.cpp
Normal file
65
src/core/libraries/libc_internal/libc_internal_threads.cpp
Normal file
@ -0,0 +1,65 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "core/libraries/kernel/threads.h"
|
||||
#include "core/libraries/libc_internal/libc_internal_threads.h"
|
||||
#include "core/libraries/libs.h"
|
||||
|
||||
namespace Libraries::LibcInternal {
|
||||
|
||||
void getMutexName(char* buf, u64 size, const char* name) {
|
||||
if (name != nullptr) {
|
||||
std::snprintf(buf, size, "SceLibcI_%s", name);
|
||||
} else {
|
||||
std::snprintf(buf, size, "SceLibcI");
|
||||
}
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI internal__Mtxinit(Libraries::Kernel::PthreadMutexT* mtx, const char* name) {
|
||||
char mtx_name[0x20];
|
||||
getMutexName(mtx_name, sizeof(mtx_name), name);
|
||||
|
||||
Libraries::Kernel::PthreadMutexAttrT attr{};
|
||||
s32 result = Libraries::Kernel::posix_pthread_mutexattr_init(&attr);
|
||||
if (result != 0) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
result = Libraries::Kernel::posix_pthread_mutexattr_settype(
|
||||
&attr, Libraries::Kernel::PthreadMutexType::Recursive);
|
||||
if (result == 0) {
|
||||
s32 mtx_init_result = Libraries::Kernel::scePthreadMutexInit(mtx, &attr, mtx_name);
|
||||
result = Libraries::Kernel::posix_pthread_mutexattr_destroy(&attr);
|
||||
if (mtx_init_result == 0 && result == 0) {
|
||||
return 0;
|
||||
}
|
||||
} else {
|
||||
Libraries::Kernel::posix_pthread_mutexattr_destroy(&attr);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI internal__Mtxlock(Libraries::Kernel::PthreadMutexT* mtx) {
|
||||
s32 result = Libraries::Kernel::posix_pthread_mutex_lock(mtx);
|
||||
return result != 0;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI internal__Mtxunlock(Libraries::Kernel::PthreadMutexT* mtx) {
|
||||
s32 result = Libraries::Kernel::posix_pthread_mutex_unlock(mtx);
|
||||
return result != 0;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI internal__Mtxdst(Libraries::Kernel::PthreadMutexT* mtx) {
|
||||
s32 result = Libraries::Kernel::posix_pthread_mutex_destroy(mtx);
|
||||
return result != 0;
|
||||
}
|
||||
|
||||
void RegisterlibSceLibcInternalThreads(Core::Loader::SymbolsResolver* sym) {
|
||||
LIB_FUNCTION("z7STeF6abuU", "libSceLibcInternal", 1, "libSceLibcInternal", internal__Mtxinit);
|
||||
LIB_FUNCTION("pE4Ot3CffW0", "libSceLibcInternal", 1, "libSceLibcInternal", internal__Mtxlock);
|
||||
LIB_FUNCTION("cMwgSSmpE5o", "libSceLibcInternal", 1, "libSceLibcInternal", internal__Mtxunlock);
|
||||
LIB_FUNCTION("LaPaA6mYA38", "libSceLibcInternal", 1, "libSceLibcInternal", internal__Mtxdst);
|
||||
}
|
||||
|
||||
} // namespace Libraries::LibcInternal
|
||||
22
src/core/libraries/libc_internal/libc_internal_threads.h
Normal file
22
src/core/libraries/libc_internal/libc_internal_threads.h
Normal file
@ -0,0 +1,22 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <mutex>
|
||||
#include "common/types.h"
|
||||
#include "core/libraries/kernel/threads.h"
|
||||
|
||||
namespace Core::Loader {
|
||||
class SymbolsResolver;
|
||||
}
|
||||
|
||||
namespace Libraries::LibcInternal {
|
||||
|
||||
s32 PS4_SYSV_ABI internal__Mtxinit(Libraries::Kernel::PthreadMutexT* mtx, const char* name);
|
||||
s32 PS4_SYSV_ABI internal__Mtxlock(Libraries::Kernel::PthreadMutexT* mtx);
|
||||
s32 PS4_SYSV_ABI internal__Mtxunlock(Libraries::Kernel::PthreadMutexT* mtx);
|
||||
s32 PS4_SYSV_ABI internal__Mtxdst(Libraries::Kernel::PthreadMutexT* mtx);
|
||||
|
||||
void RegisterlibSceLibcInternalThreads(Core::Loader::SymbolsResolver* sym);
|
||||
} // namespace Libraries::LibcInternal
|
||||
@ -81,6 +81,7 @@ namespace Libraries {
|
||||
void InitHLELibs(Core::Loader::SymbolsResolver* sym) {
|
||||
LOG_INFO(Lib_Kernel, "Initializing HLE libraries");
|
||||
Libraries::Kernel::RegisterLib(sym);
|
||||
Libraries::LibcInternal::ForceRegisterLib(sym);
|
||||
Libraries::GnmDriver::RegisterLib(sym);
|
||||
Libraries::VideoOut::RegisterLib(sym);
|
||||
Libraries::UserService::RegisterLib(sym);
|
||||
|
||||
@ -13,4 +13,12 @@ constexpr int ORBIS_NP_ERROR_INVALID_SIZE = 0x80550011;
|
||||
constexpr int ORBIS_NP_ERROR_ABORTED = 0x80550012;
|
||||
constexpr int ORBIS_NP_ERROR_REQUEST_MAX = 0x80550013;
|
||||
constexpr int ORBIS_NP_ERROR_REQUEST_NOT_FOUND = 0x80550014;
|
||||
constexpr int ORBIS_NP_ERROR_INVALID_ID = 0x80550015;
|
||||
constexpr int ORBIS_NP_ERROR_INVALID_ID = 0x80550015;
|
||||
|
||||
constexpr int ORBIS_NP_COMMUNITY_ERROR_INVALID_ARGUMENT = 0x80550704;
|
||||
constexpr int ORBIS_NP_COMMUNITY_ERROR_TOO_MANY_OBJECTS = 0x80550706;
|
||||
constexpr int ORBIS_NP_COMMUNITY_ERROR_INSUFFICIENT_ARGUMENT = 0x8055070c;
|
||||
constexpr int ORBIS_NP_COMMUNITY_ERROR_INVALID_ID = 0x8055070e;
|
||||
constexpr int ORBIS_NP_COMMUNITY_ERROR_INVALID_ALIGNMENT = 0x80550714;
|
||||
constexpr int ORBIS_NP_COMMUNITY_ERROR_TOO_MANY_SLOTID = 0x80550718;
|
||||
constexpr int ORBIS_NP_COMMUNITY_ERROR_TOO_MANY_NPID = 0x80550719;
|
||||
@ -93,6 +93,8 @@ struct OrbisNpCreateAsyncRequestParameter {
|
||||
void RegisterNpCallback(std::string key, std::function<void()> cb);
|
||||
void DeregisterNpCallback(std::string key);
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpGetNpId(Libraries::UserService::OrbisUserServiceUserId user_id,
|
||||
OrbisNpId* np_id);
|
||||
s32 PS4_SYSV_ABI sceNpGetOnlineId(Libraries::UserService::OrbisUserServiceUserId user_id,
|
||||
OrbisNpOnlineId* online_id);
|
||||
|
||||
|
||||
@ -1,15 +1,87 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <fstream>
|
||||
#include <future>
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "core/libraries/error_codes.h"
|
||||
#include "core/libraries/libs.h"
|
||||
#include "core/libraries/np/np_error.h"
|
||||
#include "core/libraries/np/np_manager.h"
|
||||
#include "core/libraries/np/np_tus.h"
|
||||
#include "core/libraries/np/np_types.h"
|
||||
#include "core/libraries/np/object_manager.h"
|
||||
#include "core/libraries/system/userservice.h"
|
||||
|
||||
namespace Libraries::Np::NpTus {
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTssCreateNpTitleCtx() {
|
||||
LOG_ERROR(Lib_NpTus, "(STUBBED) called");
|
||||
int PackReqId(int libCtxId, int reqId) {
|
||||
return ((libCtxId & 0xFFFF) << 16) | (reqId & 0xFFFF);
|
||||
}
|
||||
|
||||
std::pair<int, int> UnpackReqId(int reqId) {
|
||||
return {reqId >> 16, reqId & 0xFFFF};
|
||||
}
|
||||
|
||||
bool IsReqId(int id) {
|
||||
return id > (1 << 16);
|
||||
}
|
||||
|
||||
struct NpTusRequest {
|
||||
std::future<int> task;
|
||||
|
||||
void Start(auto lambda) {
|
||||
this->task = std::async(std::launch::async, lambda);
|
||||
}
|
||||
};
|
||||
|
||||
using NpTusRequestsManager =
|
||||
ObjectManager<NpTusRequest, 32, ORBIS_NP_COMMUNITY_ERROR_INVALID_ID,
|
||||
ORBIS_NP_COMMUNITY_ERROR_INVALID_ID, ORBIS_NP_COMMUNITY_ERROR_TOO_MANY_OBJECTS>;
|
||||
|
||||
struct NpTusTitleContext {
|
||||
u32 serviceLabel;
|
||||
OrbisNpId npId;
|
||||
NpTusRequestsManager requestsManager;
|
||||
|
||||
s32 GetRequest(int reqId, NpTusRequest** out) {
|
||||
NpTusRequest* req = nullptr;
|
||||
if (auto ret = requestsManager.GetObject(reqId, &req); ret < 0) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
*out = req;
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 DeleteRequest(int reqId) {
|
||||
return requestsManager.DeleteObject(reqId);
|
||||
}
|
||||
};
|
||||
|
||||
using NpTusContextManager =
|
||||
ObjectManager<NpTusTitleContext, 32, ORBIS_NP_COMMUNITY_ERROR_INVALID_ID,
|
||||
ORBIS_NP_COMMUNITY_ERROR_INVALID_ID, ORBIS_NP_COMMUNITY_ERROR_TOO_MANY_OBJECTS>;
|
||||
|
||||
static NpTusContextManager ctxManager;
|
||||
|
||||
s32 GetRequest(int requestId, NpTusRequest** out) {
|
||||
auto [ctxId, reqId] = UnpackReqId(requestId);
|
||||
|
||||
NpTusTitleContext* ctx = nullptr;
|
||||
if (auto ret = ctxManager.GetObject(ctxId, &ctx); ret < 0) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
NpTusRequest* req = nullptr;
|
||||
if (auto ret = ctx->GetRequest(reqId, &req); ret < 0) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
*out = req;
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
@ -33,9 +105,34 @@ s32 PS4_SYSV_ABI sceNpTusAddAndGetVariableVUserAsync() {
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTusCreateNpTitleCtx() {
|
||||
LOG_ERROR(Lib_NpTus, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
s32 PS4_SYSV_ABI sceNpTusCreateNpTitleCtx(OrbisNpServiceLabel serviceLabel, OrbisNpId* npId) {
|
||||
if (!npId) {
|
||||
return ORBIS_NP_COMMUNITY_ERROR_INSUFFICIENT_ARGUMENT;
|
||||
}
|
||||
if (serviceLabel == ORBIS_NP_INVALID_SERVICE_LABEL) {
|
||||
return ORBIS_NP_COMMUNITY_ERROR_INVALID_ARGUMENT;
|
||||
}
|
||||
LOG_ERROR(Lib_NpTus, "serviceLabel = {}, npId->data = {}", serviceLabel, npId->handle.data);
|
||||
|
||||
return ctxManager.CreateObject(serviceLabel, *npId);
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTusCreateNpTitleCtxA(OrbisNpServiceLabel serviceLabel,
|
||||
Libraries::UserService::OrbisUserServiceUserId userId) {
|
||||
LOG_ERROR(Lib_NpTus, "serviceLabel = {}, userId = {}", serviceLabel, userId);
|
||||
OrbisNpId npId;
|
||||
auto ret = NpManager::sceNpGetNpId(userId, &npId);
|
||||
|
||||
if (ret < 0) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
return sceNpTusCreateNpTitleCtx(serviceLabel, &npId);
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTssCreateNpTitleCtx(OrbisNpServiceLabel serviceLabel, OrbisNpId* npId) {
|
||||
LOG_INFO(Lib_NpTus, "redirecting");
|
||||
return sceNpTusCreateNpTitleCtx(serviceLabel, npId);
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTusDeleteMultiSlotData() {
|
||||
@ -58,14 +155,33 @@ s32 PS4_SYSV_ABI sceNpTusDeleteMultiSlotVariableAsync() {
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTusGetData() {
|
||||
LOG_ERROR(Lib_NpTus, "(STUBBED) called");
|
||||
s32 PS4_SYSV_ABI sceNpTusGetDataAsync(int reqId, OrbisNpId* npId, OrbisNpTusSlotId slotId,
|
||||
OrbisNpTusDataStatus* dataStatus, u64 dataStatusSize,
|
||||
void* data, u64 dataSize, void* option) {
|
||||
LOG_INFO(
|
||||
Lib_NpTus,
|
||||
"reqId = {:#x}, slotId = {}, dataStatusSize = {}, data = {}, dataSize = {}, option = {}",
|
||||
reqId, slotId, dataStatusSize, data, dataSize, fmt::ptr(option));
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTusGetDataAsync() {
|
||||
LOG_ERROR(Lib_NpTus, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
s32 PS4_SYSV_ABI sceNpTusGetData(int reqId, OrbisNpId* npId, OrbisNpTusSlotId slotId,
|
||||
OrbisNpTusDataStatus* dataStatus, u64 dataStatusSize, void* data,
|
||||
u64 dataSize, void* option) {
|
||||
LOG_ERROR(
|
||||
Lib_NpTus,
|
||||
"reqId = {:#x}, slotId = {}, dataStatusSize = {}, data = {}, dataSize = {}, option = {}",
|
||||
reqId, slotId, dataStatusSize, data, dataSize, fmt::ptr(option));
|
||||
|
||||
auto ret = sceNpTusGetDataAsync(reqId, npId, slotId, dataStatus, dataStatusSize, data, dataSize,
|
||||
option);
|
||||
if (ret < 0) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
sceNpTusWaitAsync(reqId, &ret);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTusGetDataVUser() {
|
||||
@ -118,13 +234,45 @@ s32 PS4_SYSV_ABI sceNpTusGetMultiSlotDataStatusVUserAsync() {
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiSlotVariable() {
|
||||
LOG_ERROR(Lib_NpTus, "(STUBBED) called");
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiSlotVariableAsync(int reqId, OrbisNpId* npId,
|
||||
OrbisNpTusSlotId* slotIds, s64* variables,
|
||||
u64 variablesSize, int arrayLen, void* option) {
|
||||
LOG_INFO(Lib_NpTus,
|
||||
"reqId = {}, npId = {}, slotIds = {}, variables = {}, variablesSize = {}, arrayLen = "
|
||||
"{}, option = {}",
|
||||
reqId, npId ? npId->handle.data : "", fmt::ptr(slotIds), fmt::ptr(variables),
|
||||
variablesSize, arrayLen, fmt::ptr(option));
|
||||
|
||||
NpTusRequest* req = nullptr;
|
||||
if (auto ret = GetRequest(reqId, &req); ret < 0) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
req->Start([=]() {
|
||||
//
|
||||
return 0;
|
||||
});
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiSlotVariableAsync() {
|
||||
LOG_ERROR(Lib_NpTus, "(STUBBED) called");
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiSlotVariable(int reqId, OrbisNpId* npId, OrbisNpTusSlotId* slotIds,
|
||||
s64* variables, u64 variablesSize, int arrayLen,
|
||||
void* option) {
|
||||
LOG_INFO(Lib_NpTus,
|
||||
"reqId = {}, npId = {}, slotIds = {}, variables = {}, variablesSize = {}, arrayLen = "
|
||||
"{}, option = {}",
|
||||
reqId, npId ? npId->handle.data : "", fmt::ptr(slotIds), fmt::ptr(variables),
|
||||
variablesSize, arrayLen, fmt::ptr(option));
|
||||
|
||||
auto ret = sceNpTusGetMultiSlotVariableAsync(reqId, npId, slotIds, variables, variablesSize,
|
||||
arrayLen, option);
|
||||
if (ret < 0) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
sceNpTusWaitAsync(reqId, &ret);
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
@ -143,8 +291,24 @@ s32 PS4_SYSV_ABI sceNpTusGetMultiUserDataStatus() {
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiUserDataStatusAsync() {
|
||||
LOG_ERROR(Lib_NpTus, "(STUBBED) called");
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiUserDataStatusAsync(int reqId, OrbisNpId* npIds,
|
||||
OrbisNpTusSlotId slotId,
|
||||
OrbisNpTusDataStatus* statuses,
|
||||
u64 statusesBytes, int arrayLen,
|
||||
void* option) {
|
||||
LOG_ERROR(Lib_NpTus, "(STUBBED) reqId = {:#x}, slotId = {}, arrayLen = {}, option = {}", reqId,
|
||||
slotId, arrayLen, fmt::ptr(option));
|
||||
|
||||
NpTusRequest* req = nullptr;
|
||||
if (auto ret = GetRequest(reqId, &req); ret < 0) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
req->Start([=]() {
|
||||
//
|
||||
return 0;
|
||||
});
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
@ -178,13 +342,49 @@ s32 PS4_SYSV_ABI sceNpTusGetMultiUserVariableVUserAsync() {
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTusSetData() {
|
||||
LOG_ERROR(Lib_NpTus, "(STUBBED) called");
|
||||
s32 PS4_SYSV_ABI sceNpTusSetDataAsync(int reqId, OrbisNpId* npId, OrbisNpTusSlotId slotId,
|
||||
u64 totalSize, u64 sendSize, const void* data,
|
||||
const OrbisNpTusDataInfo* info, u64 infoSize,
|
||||
const OrbisNpId* lastChangedAuthor,
|
||||
Libraries::Rtc::OrbisRtcTick lastChanged, void* option) {
|
||||
LOG_INFO(Lib_NpTus,
|
||||
"reqId = {:#x}, npId = {}, slotId = {}, totalSize = {}, sendSize = {}, "
|
||||
"info->size = {}, infoSize = {}, lastChangedAuthor = {}",
|
||||
reqId, npId ? npId->handle.data : "", slotId, totalSize, sendSize,
|
||||
info ? info->size : 0, infoSize,
|
||||
lastChangedAuthor ? lastChangedAuthor->handle.data : "");
|
||||
|
||||
NpTusRequest* req = nullptr;
|
||||
if (auto ret = GetRequest(reqId, &req); ret < 0) {
|
||||
return ret;
|
||||
}
|
||||
req->Start([=]() {
|
||||
//
|
||||
return 0;
|
||||
});
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTusSetDataAsync() {
|
||||
LOG_ERROR(Lib_NpTus, "(STUBBED) called");
|
||||
s32 PS4_SYSV_ABI sceNpTusSetData(int reqId, OrbisNpId* npId, OrbisNpTusSlotId slotId, u64 totalSize,
|
||||
u64 sendSize, const void* data, const OrbisNpTusDataInfo* info,
|
||||
u64 infoSize, const OrbisNpId* lastChangedAuthor,
|
||||
Libraries::Rtc::OrbisRtcTick lastChanged, void* option) {
|
||||
LOG_INFO(Lib_NpTus,
|
||||
"reqId = {:#x}, npId = {}, slotId = {}, totalSize = {}, sendSize = {}, "
|
||||
"info->size = {}, infoSize = {}, lastChangedAuthor = {}",
|
||||
reqId, npId ? npId->handle.data : "", slotId, totalSize, sendSize,
|
||||
info ? info->size : 0, infoSize,
|
||||
lastChangedAuthor ? lastChangedAuthor->handle.data : "");
|
||||
|
||||
auto ret = sceNpTusSetDataAsync(reqId, npId, slotId, totalSize, sendSize, data, info, infoSize,
|
||||
lastChangedAuthor, lastChanged, option);
|
||||
if (ret < 0) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
sceNpTusWaitAsync(reqId, &ret);
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
@ -203,8 +403,39 @@ s32 PS4_SYSV_ABI sceNpTusSetMultiSlotVariable() {
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTusSetMultiSlotVariableAsync() {
|
||||
LOG_ERROR(Lib_NpTus, "(STUBBED) called");
|
||||
s32 PS4_SYSV_ABI sceNpTusSetMultiSlotVariableAsync(int reqId, OrbisNpId* npId,
|
||||
OrbisNpTusSlotId* slotIds, s64* variables,
|
||||
int arrayLen, void* option) {
|
||||
LOG_INFO(Lib_NpTus,
|
||||
"reqId = {}, npId = {}, slotIds = {}, variables = {}, arrayLen = {}, option = {}",
|
||||
reqId, npId ? npId->handle.data : "", fmt::ptr(slotIds), fmt::ptr(variables), arrayLen,
|
||||
fmt::ptr(option));
|
||||
|
||||
if (!slotIds || !variables) {
|
||||
return ORBIS_NP_COMMUNITY_ERROR_INSUFFICIENT_ARGUMENT;
|
||||
}
|
||||
if (arrayLen < 1 || option) {
|
||||
return ORBIS_NP_COMMUNITY_ERROR_INVALID_ARGUMENT;
|
||||
}
|
||||
if (arrayLen > 64) {
|
||||
return ORBIS_NP_COMMUNITY_ERROR_TOO_MANY_SLOTID;
|
||||
}
|
||||
if (std::ranges::any_of(
|
||||
std::vector<std::reference_wrapper<OrbisNpTusSlotId>>(slotIds, slotIds + arrayLen),
|
||||
[](auto id) { return id < 0; })) {
|
||||
return ORBIS_NP_COMMUNITY_ERROR_INVALID_ARGUMENT;
|
||||
}
|
||||
|
||||
NpTusRequest* req = nullptr;
|
||||
if (auto ret = GetRequest(reqId, &req); ret < 0) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
req->Start([=]() {
|
||||
//
|
||||
return 0;
|
||||
});
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
@ -228,19 +459,59 @@ s32 PS4_SYSV_ABI sceNpTusTryAndSetVariableVUserAsync() {
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTssCreateNpTitleCtxA() {
|
||||
LOG_ERROR(Lib_NpTus, "(STUBBED) called");
|
||||
s32 PS4_SYSV_ABI sceNpTssCreateNpTitleCtxA(OrbisNpServiceLabel serviceLabel,
|
||||
Libraries::UserService::OrbisUserServiceUserId userId) {
|
||||
LOG_DEBUG(Lib_NpTus, "redirecting");
|
||||
return sceNpTusCreateNpTitleCtxA(serviceLabel, userId);
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTssGetDataAsync(int reqId, OrbisNpTssSlotId slotId,
|
||||
OrbisNpTssDataStatus* dataStatus, u64 dataStatusSize,
|
||||
void* data, u64 dataSize, OrbisNpTssGetDataOptParam* option) {
|
||||
LOG_INFO(Lib_NpTus, "reqId = {:#x}, slotId = {}, dataStatusSize = {}, dataSize = {}", reqId,
|
||||
slotId, dataStatusSize, dataSize);
|
||||
|
||||
if (option && option->size != 0x20) {
|
||||
return ORBIS_NP_COMMUNITY_ERROR_INVALID_ALIGNMENT;
|
||||
}
|
||||
if (dataStatus && dataStatusSize != 0x18) {
|
||||
return ORBIS_NP_COMMUNITY_ERROR_INVALID_ALIGNMENT;
|
||||
}
|
||||
if (slotId < 0 || slotId > 15) {
|
||||
return ORBIS_NP_COMMUNITY_ERROR_INVALID_ARGUMENT;
|
||||
}
|
||||
|
||||
NpTusRequest* req = nullptr;
|
||||
if (auto ret = GetRequest(reqId, &req); ret < 0) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
req->Start([=]() {
|
||||
if (dataStatus) {
|
||||
dataStatus->status = OrbisNpTssStatus::Ok;
|
||||
dataStatus->contentLength = 0;
|
||||
}
|
||||
return 0;
|
||||
});
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTssGetData() {
|
||||
LOG_ERROR(Lib_NpTus, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
s32 PS4_SYSV_ABI sceNpTssGetData(int reqId, OrbisNpTssSlotId slotId,
|
||||
OrbisNpTssDataStatus* dataStatus, u64 dataStatusSize, void* data,
|
||||
u64 dataSize, OrbisNpTssGetDataOptParam* option) {
|
||||
LOG_INFO(Lib_NpTus, "reqId = {:#x}, slotId = {}, dataStatusSize = {}, dataSize = {}", reqId,
|
||||
slotId, dataStatusSize, dataSize);
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTssGetDataAsync() {
|
||||
LOG_ERROR(Lib_NpTus, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
auto ret =
|
||||
sceNpTssGetDataAsync(reqId, slotId, dataStatus, dataStatusSize, data, dataSize, option);
|
||||
if (ret < 0) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
sceNpTusWaitAsync(reqId, &ret);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTssGetSmallStorage() {
|
||||
@ -313,14 +584,20 @@ s32 PS4_SYSV_ABI sceNpTusChangeModeForOtherSaveDataOwners() {
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTusCreateNpTitleCtxA() {
|
||||
LOG_ERROR(Lib_NpTus, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
s32 PS4_SYSV_ABI sceNpTusCreateRequest(int libCtxId) {
|
||||
LOG_INFO(Lib_NpTus, "libCtxId = {}", libCtxId);
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTusCreateRequest() {
|
||||
LOG_ERROR(Lib_NpTus, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
NpTusTitleContext* ctx = nullptr;
|
||||
if (auto ret = ctxManager.GetObject(libCtxId, &ctx); ret < 0) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
auto req = ctx->requestsManager.CreateObject();
|
||||
if (req < 0) {
|
||||
return req;
|
||||
}
|
||||
|
||||
return PackReqId(libCtxId, req);
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTusCreateTitleCtx() {
|
||||
@ -368,24 +645,70 @@ s32 PS4_SYSV_ABI sceNpTusDeleteMultiSlotVariableVUserAsync() {
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTusDeleteNpTitleCtx() {
|
||||
LOG_ERROR(Lib_NpTus, "(STUBBED) called");
|
||||
s32 PS4_SYSV_ABI sceNpTusDeleteNpTitleCtx(int ctxId) {
|
||||
LOG_INFO(Lib_NpTus, "ctxId = {}", ctxId);
|
||||
|
||||
return ctxManager.DeleteObject(ctxId);
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTusDeleteRequest(int requestId) {
|
||||
LOG_INFO(Lib_NpTus, "requestId = {:#x}", requestId);
|
||||
|
||||
auto [ctxId, reqId] = UnpackReqId(requestId);
|
||||
|
||||
NpTusTitleContext* ctx = nullptr;
|
||||
if (auto ret = ctxManager.GetObject(ctxId, &ctx); ret < 0) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
return ctx->DeleteRequest(reqId);
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTusGetDataAAsync(int reqId, OrbisNpAccountId accountId,
|
||||
OrbisNpTusSlotId slotId, OrbisNpTusDataStatusA* dataStatus,
|
||||
u64 dataStatusSize, void* data, u64 dataSize, void* option) {
|
||||
LOG_INFO(Lib_NpTus,
|
||||
"reqId = {:#x}, accountId = {:#x}, slotId = {}, dataStatus = {}, dataStatusSize = {}, "
|
||||
"dataSize = {}",
|
||||
reqId, accountId, slotId, fmt::ptr(dataStatus), dataStatusSize, dataSize);
|
||||
|
||||
if (slotId < 0 || option) {
|
||||
return ORBIS_NP_COMMUNITY_ERROR_INVALID_ARGUMENT;
|
||||
}
|
||||
if (dataStatusSize != sizeof(OrbisNpTusDataStatusA)) {
|
||||
return ORBIS_NP_COMMUNITY_ERROR_INVALID_ARGUMENT;
|
||||
}
|
||||
|
||||
NpTusRequest* req = nullptr;
|
||||
if (auto ret = GetRequest(reqId, &req); ret < 0) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
req->Start([=]() {
|
||||
//
|
||||
return 0;
|
||||
});
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTusDeleteRequest() {
|
||||
LOG_ERROR(Lib_NpTus, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
s32 PS4_SYSV_ABI sceNpTusGetDataA(int reqId, OrbisNpAccountId accountId, OrbisNpTusSlotId slotId,
|
||||
OrbisNpTusDataStatusA* dataStatus, u64 dataStatusSize, void* data,
|
||||
u64 dataSize, void* option) {
|
||||
LOG_INFO(Lib_NpTus,
|
||||
"reqId = {:#x}, accountId = {:#x}, slotId = {}, dataStatus = {}, dataStatusSize = {}, "
|
||||
"dataSize = {}",
|
||||
reqId, accountId, slotId, fmt::ptr(dataStatus), dataStatusSize, dataSize);
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTusGetDataA() {
|
||||
LOG_ERROR(Lib_NpTus, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
auto ret = sceNpTusGetDataAAsync(reqId, accountId, slotId, dataStatus, dataStatusSize, data,
|
||||
dataSize, option);
|
||||
if (ret < 0) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTusGetDataAAsync() {
|
||||
LOG_ERROR(Lib_NpTus, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
sceNpTusWaitAsync(reqId, &ret);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTusGetDataAVUser() {
|
||||
@ -458,13 +781,62 @@ s32 PS4_SYSV_ABI sceNpTusGetFriendsVariableForCrossSaveAsync() {
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiSlotDataStatusA() {
|
||||
LOG_ERROR(Lib_NpTus, "(STUBBED) called");
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiSlotDataStatusAAsync(int reqId, OrbisNpAccountId accountId,
|
||||
OrbisNpTusSlotId* slotIds,
|
||||
OrbisNpTusDataStatusA* statuses,
|
||||
u64 statusesSize, int arrayLen,
|
||||
void* option) {
|
||||
LOG_ERROR(Lib_NpTus, "reqId = {:#x}, accountId = {}, arrayLen = {}, option = {}", reqId,
|
||||
accountId, arrayLen, fmt::ptr(option));
|
||||
|
||||
if (!slotIds || !statuses) {
|
||||
return ORBIS_NP_COMMUNITY_ERROR_INSUFFICIENT_ARGUMENT;
|
||||
}
|
||||
if (arrayLen < 1 || option) {
|
||||
return ORBIS_NP_COMMUNITY_ERROR_INVALID_ARGUMENT;
|
||||
}
|
||||
if (arrayLen * sizeof(OrbisNpTusDataStatusA) != statusesSize) {
|
||||
return ORBIS_NP_COMMUNITY_ERROR_INVALID_ALIGNMENT;
|
||||
}
|
||||
if (arrayLen > 64) {
|
||||
return ORBIS_NP_COMMUNITY_ERROR_TOO_MANY_SLOTID;
|
||||
}
|
||||
if (std::ranges::any_of(
|
||||
std::vector<std::reference_wrapper<OrbisNpTusSlotId>>(slotIds, slotIds + arrayLen),
|
||||
[](auto id) { return id < 0; })) {
|
||||
return ORBIS_NP_COMMUNITY_ERROR_INVALID_ARGUMENT;
|
||||
}
|
||||
|
||||
// if sdk_ver >= 5.50 clear the statuses array
|
||||
|
||||
NpTusRequest* req = nullptr;
|
||||
if (auto ret = GetRequest(reqId, &req); ret < 0) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
req->Start([=]() {
|
||||
//
|
||||
return 0;
|
||||
});
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiSlotDataStatusAAsync() {
|
||||
LOG_ERROR(Lib_NpTus, "(STUBBED) called");
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiSlotDataStatusA(int reqId, OrbisNpAccountId accountId,
|
||||
OrbisNpTusSlotId* slotIds,
|
||||
OrbisNpTusDataStatusA* statuses, u64 statusesSize,
|
||||
int arrayLen, void* option) {
|
||||
LOG_ERROR(Lib_NpTus, "reqId = {:#x}, accountId = {}, arrayLen = {}, option = {}", reqId,
|
||||
accountId, arrayLen, fmt::ptr(option));
|
||||
|
||||
auto ret = sceNpTusGetMultiSlotDataStatusAAsync(reqId, accountId, slotIds, statuses,
|
||||
statusesSize, arrayLen, option);
|
||||
if (ret < 0) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
sceNpTusWaitAsync(reqId, &ret);
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
@ -618,18 +990,72 @@ s32 PS4_SYSV_ABI sceNpTusGetMultiUserVariableForCrossSaveVUserAsync() {
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTusPollAsync() {
|
||||
LOG_ERROR(Lib_NpTus, "(STUBBED) called");
|
||||
s32 PS4_SYSV_ABI sceNpTusPollAsync(int reqId, int* result) {
|
||||
LOG_INFO(Lib_NpTus, "reqId = {:#x}", reqId);
|
||||
|
||||
NpTusRequest* req = nullptr;
|
||||
if (auto ret = GetRequest(reqId, &req); ret < 0) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
if (!req->task.valid()) {
|
||||
LOG_ERROR(Lib_NpTus, "request not started");
|
||||
return 1;
|
||||
}
|
||||
if (req->task.wait_for(std::chrono::seconds(0)) == std::future_status::ready) {
|
||||
LOG_DEBUG(Lib_NpTus, "request finished");
|
||||
if (result) {
|
||||
*result = req->task.get();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTusSetDataAAsync(int reqId, OrbisNpAccountId accountId,
|
||||
OrbisNpTusSlotId slotId, u64 totalSize, u64 sendSize,
|
||||
const void* data, const OrbisNpTusDataInfo* info,
|
||||
u64 infoSize, const OrbisNpAccountId* lastChangedAuthor,
|
||||
Libraries::Rtc::OrbisRtcTick* lastChanged, void* option) {
|
||||
LOG_INFO(Lib_NpTus,
|
||||
"reqId = {:#x}, accountId = {}, slotId = {}, totalSize = {}, sendSize = {}, "
|
||||
"info->size = {}, infoSize = {}, lastChangedAuthor = {}",
|
||||
reqId, accountId, slotId, totalSize, sendSize, info ? info->size : 0, infoSize,
|
||||
lastChangedAuthor ? *lastChangedAuthor : 0);
|
||||
|
||||
NpTusRequest* req = nullptr;
|
||||
if (auto ret = GetRequest(reqId, &req); ret < 0) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
req->Start([=]() {
|
||||
//
|
||||
return 0;
|
||||
});
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTusSetDataA() {
|
||||
LOG_ERROR(Lib_NpTus, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
s32 PS4_SYSV_ABI sceNpTusSetDataA(int reqId, OrbisNpAccountId accountId, OrbisNpTusSlotId slotId,
|
||||
u64 totalSize, u64 sendSize, const void* data,
|
||||
const OrbisNpTusDataInfo* info, u64 infoSize,
|
||||
const OrbisNpAccountId* lastChangedAuthor,
|
||||
Libraries::Rtc::OrbisRtcTick* lastChanged, void* option) {
|
||||
LOG_INFO(Lib_NpTus,
|
||||
"reqId = {:#x}, accountId = {}, slotId = {}, totalSize = {}, sendSize = {}, "
|
||||
"info->size = {}, infoSize = {}, lastChangedAuthor = {}",
|
||||
reqId, accountId, slotId, totalSize, sendSize, info ? info->size : 0, infoSize,
|
||||
lastChangedAuthor ? *lastChangedAuthor : 0);
|
||||
|
||||
auto ret = sceNpTusSetDataAAsync(reqId, accountId, slotId, totalSize, sendSize, data, info,
|
||||
infoSize, lastChangedAuthor, lastChanged, option);
|
||||
if (ret < 0) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
sceNpTusWaitAsync(reqId, &ret);
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTusSetDataAAsync() {
|
||||
LOG_ERROR(Lib_NpTus, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
@ -713,8 +1139,25 @@ s32 PS4_SYSV_ABI sceNpTusTryAndSetVariableForCrossSaveVUserAsync() {
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTusWaitAsync() {
|
||||
LOG_ERROR(Lib_NpTus, "(STUBBED) called");
|
||||
s32 PS4_SYSV_ABI sceNpTusWaitAsync(int reqId, int* result) {
|
||||
LOG_INFO(Lib_NpTus, "reqId = {:#x}", reqId);
|
||||
|
||||
NpTusRequest* req = nullptr;
|
||||
if (auto ret = GetRequest(reqId, &req); ret < 0) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
if (!req->task.valid()) {
|
||||
LOG_ERROR(Lib_NpTus, "request not started");
|
||||
return 1;
|
||||
}
|
||||
|
||||
req->task.wait();
|
||||
|
||||
LOG_DEBUG(Lib_NpTus, "request finished");
|
||||
if (result) {
|
||||
*result = req->task.get();
|
||||
}
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
|
||||
@ -4,6 +4,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "common/types.h"
|
||||
#include "core/libraries/rtc/rtc.h"
|
||||
|
||||
namespace Core::Loader {
|
||||
class SymbolsResolver;
|
||||
@ -11,148 +12,76 @@ class SymbolsResolver;
|
||||
|
||||
namespace Libraries::Np::NpTus {
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTssCreateNpTitleCtx();
|
||||
s32 PS4_SYSV_ABI sceNpTusAddAndGetVariable();
|
||||
s32 PS4_SYSV_ABI sceNpTusAddAndGetVariableAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusAddAndGetVariableVUser();
|
||||
s32 PS4_SYSV_ABI sceNpTusAddAndGetVariableVUserAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusCreateNpTitleCtx();
|
||||
s32 PS4_SYSV_ABI sceNpTusDeleteMultiSlotData();
|
||||
s32 PS4_SYSV_ABI sceNpTusDeleteMultiSlotDataAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusDeleteMultiSlotVariable();
|
||||
s32 PS4_SYSV_ABI sceNpTusDeleteMultiSlotVariableAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetData();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetDataAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetDataVUser();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetDataVUserAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetFriendsDataStatus();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetFriendsDataStatusAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetFriendsVariable();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetFriendsVariableAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiSlotDataStatus();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiSlotDataStatusAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiSlotDataStatusVUser();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiSlotDataStatusVUserAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiSlotVariable();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiSlotVariableAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiSlotVariableVUser();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiSlotVariableVUserAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiUserDataStatus();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiUserDataStatusAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiUserDataStatusVUser();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiUserDataStatusVUserAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiUserVariable();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiUserVariableAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiUserVariableVUser();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiUserVariableVUserAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusSetData();
|
||||
s32 PS4_SYSV_ABI sceNpTusSetDataAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusSetDataVUser();
|
||||
s32 PS4_SYSV_ABI sceNpTusSetDataVUserAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusSetMultiSlotVariable();
|
||||
s32 PS4_SYSV_ABI sceNpTusSetMultiSlotVariableAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusTryAndSetVariable();
|
||||
s32 PS4_SYSV_ABI sceNpTusTryAndSetVariableAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusTryAndSetVariableVUser();
|
||||
s32 PS4_SYSV_ABI sceNpTusTryAndSetVariableVUserAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTssCreateNpTitleCtxA();
|
||||
s32 PS4_SYSV_ABI sceNpTssGetData();
|
||||
s32 PS4_SYSV_ABI sceNpTssGetDataAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTssGetSmallStorage();
|
||||
s32 PS4_SYSV_ABI sceNpTssGetSmallStorageAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTssGetStorage();
|
||||
s32 PS4_SYSV_ABI sceNpTssGetStorageAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusAbortRequest();
|
||||
s32 PS4_SYSV_ABI sceNpTusAddAndGetVariableA();
|
||||
s32 PS4_SYSV_ABI sceNpTusAddAndGetVariableAAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusAddAndGetVariableAVUser();
|
||||
s32 PS4_SYSV_ABI sceNpTusAddAndGetVariableAVUserAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusAddAndGetVariableForCrossSave();
|
||||
s32 PS4_SYSV_ABI sceNpTusAddAndGetVariableForCrossSaveAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusAddAndGetVariableForCrossSaveVUser();
|
||||
s32 PS4_SYSV_ABI sceNpTusAddAndGetVariableForCrossSaveVUserAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusChangeModeForOtherSaveDataOwners();
|
||||
s32 PS4_SYSV_ABI sceNpTusCreateNpTitleCtxA();
|
||||
s32 PS4_SYSV_ABI sceNpTusCreateRequest();
|
||||
s32 PS4_SYSV_ABI sceNpTusCreateTitleCtx();
|
||||
s32 PS4_SYSV_ABI sceNpTusDeleteMultiSlotDataA();
|
||||
s32 PS4_SYSV_ABI sceNpTusDeleteMultiSlotDataAAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusDeleteMultiSlotDataVUser();
|
||||
s32 PS4_SYSV_ABI sceNpTusDeleteMultiSlotDataVUserAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusDeleteMultiSlotVariableA();
|
||||
s32 PS4_SYSV_ABI sceNpTusDeleteMultiSlotVariableAAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusDeleteMultiSlotVariableVUser();
|
||||
s32 PS4_SYSV_ABI sceNpTusDeleteMultiSlotVariableVUserAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusDeleteNpTitleCtx();
|
||||
s32 PS4_SYSV_ABI sceNpTusDeleteRequest();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetDataA();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetDataAAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetDataAVUser();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetDataAVUserAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetDataForCrossSave();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetDataForCrossSaveAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetDataForCrossSaveVUser();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetDataForCrossSaveVUserAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetFriendsDataStatusA();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetFriendsDataStatusAAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetFriendsDataStatusForCrossSave();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetFriendsDataStatusForCrossSaveAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetFriendsVariableA();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetFriendsVariableAAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetFriendsVariableForCrossSave();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetFriendsVariableForCrossSaveAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiSlotDataStatusA();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiSlotDataStatusAAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiSlotDataStatusAVUser();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiSlotDataStatusAVUserAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiSlotDataStatusForCrossSave();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiSlotDataStatusForCrossSaveAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiSlotDataStatusForCrossSaveVUser();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiSlotDataStatusForCrossSaveVUserAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiSlotVariableA();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiSlotVariableAAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiSlotVariableAVUser();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiSlotVariableAVUserAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiSlotVariableForCrossSave();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiSlotVariableForCrossSaveAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiSlotVariableForCrossSaveVUser();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiSlotVariableForCrossSaveVUserAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiUserDataStatusA();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiUserDataStatusAAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiUserDataStatusAVUser();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiUserDataStatusAVUserAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiUserDataStatusForCrossSave();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiUserDataStatusForCrossSaveAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiUserDataStatusForCrossSaveVUser();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiUserDataStatusForCrossSaveVUserAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiUserVariableA();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiUserVariableAAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiUserVariableAVUser();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiUserVariableAVUserAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiUserVariableForCrossSave();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiUserVariableForCrossSaveAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiUserVariableForCrossSaveVUser();
|
||||
s32 PS4_SYSV_ABI sceNpTusGetMultiUserVariableForCrossSaveVUserAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusPollAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusSetDataA();
|
||||
s32 PS4_SYSV_ABI sceNpTusSetDataAAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusSetDataAVUser();
|
||||
s32 PS4_SYSV_ABI sceNpTusSetDataAVUserAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusSetMultiSlotVariableA();
|
||||
s32 PS4_SYSV_ABI sceNpTusSetMultiSlotVariableAAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusSetMultiSlotVariableVUser();
|
||||
s32 PS4_SYSV_ABI sceNpTusSetMultiSlotVariableVUserAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusSetThreadParam();
|
||||
s32 PS4_SYSV_ABI sceNpTusSetTimeout();
|
||||
s32 PS4_SYSV_ABI sceNpTusTryAndSetVariableA();
|
||||
s32 PS4_SYSV_ABI sceNpTusTryAndSetVariableAAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusTryAndSetVariableAVUser();
|
||||
s32 PS4_SYSV_ABI sceNpTusTryAndSetVariableAVUserAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusTryAndSetVariableForCrossSave();
|
||||
s32 PS4_SYSV_ABI sceNpTusTryAndSetVariableForCrossSaveAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusTryAndSetVariableForCrossSaveVUser();
|
||||
s32 PS4_SYSV_ABI sceNpTusTryAndSetVariableForCrossSaveVUserAsync();
|
||||
s32 PS4_SYSV_ABI sceNpTusWaitAsync();
|
||||
using OrbisNpTssSlotId = s32;
|
||||
using OrbisNpTusSlotId = s32;
|
||||
|
||||
struct OrbisNpTusVariable {
|
||||
OrbisNpId npId;
|
||||
int set;
|
||||
Libraries::Rtc::OrbisRtcTick lastChanged;
|
||||
u8 pad1[4];
|
||||
OrbisNpId lastChangedAuthor;
|
||||
s64 variable;
|
||||
s64 oldVariable;
|
||||
OrbisNpAccountId owner;
|
||||
OrbisNpAccountId lastChangedAuthorId;
|
||||
};
|
||||
|
||||
struct OrbisNpTusDataInfo {
|
||||
u64 size;
|
||||
u8 data[384];
|
||||
};
|
||||
|
||||
struct OrbisNpTusDataStatus {
|
||||
OrbisNpId npId;
|
||||
int set;
|
||||
Libraries::Rtc::OrbisRtcTick lastChanged;
|
||||
OrbisNpId lastChangedAuthor;
|
||||
u8 pad2[4];
|
||||
void* data;
|
||||
u64 dataSize;
|
||||
OrbisNpTusDataInfo info;
|
||||
};
|
||||
|
||||
static_assert(sizeof(OrbisNpTusDataStatus) == 0x1F0);
|
||||
|
||||
struct OrbisNpTusDataStatusA {
|
||||
OrbisNpOnlineId onlineId;
|
||||
u8 pad[16];
|
||||
int set;
|
||||
Libraries::Rtc::OrbisRtcTick lastChanged;
|
||||
OrbisNpOnlineId lastChangedAuthor;
|
||||
u8 pad2[20];
|
||||
void* data;
|
||||
u64 dataSize;
|
||||
OrbisNpTusDataInfo info;
|
||||
OrbisNpAccountId owner;
|
||||
OrbisNpAccountId lastChangedAuthorId;
|
||||
u8 pad3[16];
|
||||
};
|
||||
|
||||
static_assert(sizeof(OrbisNpTusDataStatusA) == 0x210);
|
||||
|
||||
enum class OrbisNpTssStatus : int {
|
||||
Ok = 0,
|
||||
Partial = 1,
|
||||
NotModified = 2,
|
||||
};
|
||||
|
||||
struct OrbisNpTssDataStatus {
|
||||
Libraries::Rtc::OrbisRtcTick modified;
|
||||
OrbisNpTssStatus status;
|
||||
u64 contentLength;
|
||||
};
|
||||
|
||||
struct OrbisNpTssGetDataOptParam {
|
||||
u64 size;
|
||||
u64* offset;
|
||||
u64* last;
|
||||
void* param;
|
||||
};
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpTusWaitAsync(int reqId, int* result);
|
||||
|
||||
void RegisterLib(Core::Loader::SymbolsResolver* sym);
|
||||
} // namespace Libraries::Np::NpTus
|
||||
@ -54,12 +54,12 @@ s32 PS4_SYSV_ABI sceNpWebApiCreateServicePushEventFilter(
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpWebApiDeletePushEventFilter(s32 libCtxId, s32 filterId) {
|
||||
LOG_INFO(Lib_NpWebApi, "called, libCtxId = {:#x}, filterId = {:#x}");
|
||||
LOG_INFO(Lib_NpWebApi, "called, libCtxId = {:#x}, filterId = {:#x}", libCtxId, filterId);
|
||||
return deletePushEventFilter(libCtxId, filterId);
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceNpWebApiDeleteServicePushEventFilter(s32 libCtxId, s32 filterId) {
|
||||
LOG_INFO(Lib_NpWebApi, "called, libCtxId = {:#x}, filterId = {:#x}");
|
||||
LOG_INFO(Lib_NpWebApi, "called, libCtxId = {:#x}, filterId = {:#x}", libCtxId, filterId);
|
||||
return deleteServicePushEventFilter(libCtxId, filterId);
|
||||
}
|
||||
|
||||
|
||||
56
src/core/libraries/np/object_manager.h
Normal file
56
src/core/libraries/np/object_manager.h
Normal file
@ -0,0 +1,56 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <array>
|
||||
#include <mutex>
|
||||
|
||||
template <typename T, size_t N, int INVALID_OBJECT_ID_ERROR, int OBJECT_NOT_FOUND_ERROR,
|
||||
int MAX_OBJECTS_ERROR>
|
||||
struct ObjectManager {
|
||||
s32 GetObject(int objectId, T** out) {
|
||||
std::scoped_lock lk{mutex};
|
||||
if (objectId < 1 || objectId > N) {
|
||||
return INVALID_OBJECT_ID_ERROR;
|
||||
}
|
||||
auto obj = objects[objectId - 1];
|
||||
if (!obj) {
|
||||
return OBJECT_NOT_FOUND_ERROR;
|
||||
}
|
||||
*out = obj;
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
s32 CreateObject(Args&&... args) {
|
||||
std::scoped_lock lk{mutex};
|
||||
|
||||
if (auto slot = std::ranges::find(objects, nullptr); slot != objects.end()) {
|
||||
*slot = new T{args...};
|
||||
|
||||
return std::ranges::distance(objects.begin(), slot) + 1;
|
||||
}
|
||||
|
||||
return MAX_OBJECTS_ERROR;
|
||||
}
|
||||
|
||||
s32 DeleteObject(int objectId) {
|
||||
std::scoped_lock lk{mutex};
|
||||
|
||||
if (objectId < 1 || objectId > N) {
|
||||
return INVALID_OBJECT_ID_ERROR;
|
||||
}
|
||||
auto obj = objects[objectId - 1];
|
||||
if (!obj) {
|
||||
return OBJECT_NOT_FOUND_ERROR;
|
||||
}
|
||||
|
||||
delete obj;
|
||||
objects[objectId - 1] = nullptr;
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
private:
|
||||
std::mutex mutex;
|
||||
std::array<T*, N> objects = {nullptr};
|
||||
};
|
||||
@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/config.h"
|
||||
@ -94,18 +94,6 @@ int PS4_SYSV_ABI scePadGetCapability() {
|
||||
|
||||
int PS4_SYSV_ABI scePadGetControllerInformation(s32 handle, OrbisPadControllerInformation* pInfo) {
|
||||
LOG_DEBUG(Lib_Pad, "called handle = {}", handle);
|
||||
if (handle < 0) {
|
||||
pInfo->touchPadInfo.pixelDensity = 1;
|
||||
pInfo->touchPadInfo.resolution.x = 1920;
|
||||
pInfo->touchPadInfo.resolution.y = 950;
|
||||
pInfo->stickInfo.deadZoneLeft = 1;
|
||||
pInfo->stickInfo.deadZoneRight = 1;
|
||||
pInfo->connectionType = ORBIS_PAD_PORT_TYPE_STANDARD;
|
||||
pInfo->connectedCount = 1;
|
||||
pInfo->connected = false;
|
||||
pInfo->deviceClass = OrbisPadDeviceClass::Standard;
|
||||
return ORBIS_OK;
|
||||
}
|
||||
pInfo->touchPadInfo.pixelDensity = 1;
|
||||
pInfo->touchPadInfo.resolution.x = 1920;
|
||||
pInfo->touchPadInfo.resolution.y = 950;
|
||||
@ -113,8 +101,12 @@ int PS4_SYSV_ABI scePadGetControllerInformation(s32 handle, OrbisPadControllerIn
|
||||
pInfo->stickInfo.deadZoneRight = 1;
|
||||
pInfo->connectionType = ORBIS_PAD_PORT_TYPE_STANDARD;
|
||||
pInfo->connectedCount = 1;
|
||||
pInfo->connected = true;
|
||||
pInfo->deviceClass = OrbisPadDeviceClass::Standard;
|
||||
if (handle < 0) {
|
||||
pInfo->connected = false;
|
||||
return ORBIS_OK;
|
||||
}
|
||||
pInfo->connected = true;
|
||||
if (Config::getUseSpecialPad()) {
|
||||
pInfo->connectionType = ORBIS_PAD_PORT_TYPE_SPECIAL;
|
||||
pInfo->deviceClass = (OrbisPadDeviceClass)Config::getSpecialPadClass();
|
||||
@ -302,20 +294,16 @@ int PS4_SYSV_ABI scePadOutputReport() {
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI scePadRead(s32 handle, OrbisPadData* pData, s32 num) {
|
||||
LOG_TRACE(Lib_Pad, "called");
|
||||
int connected_count = 0;
|
||||
bool connected = false;
|
||||
Input::State states[64];
|
||||
auto* controller = Common::Singleton<GameController>::Instance();
|
||||
const auto* engine = controller->GetEngine();
|
||||
int ret_num = controller->ReadStates(states, num, &connected, &connected_count);
|
||||
|
||||
int ProcessStates(s32 handle, OrbisPadData* pData, Input::State* states, s32 num, bool connected,
|
||||
u32 connected_count) {
|
||||
if (!connected) {
|
||||
ret_num = 1;
|
||||
pData[0] = {};
|
||||
pData[0].orientation = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
pData[0].connected = false;
|
||||
return 1;
|
||||
}
|
||||
|
||||
for (int i = 0; i < ret_num; i++) {
|
||||
for (int i = 0; i < num; i++) {
|
||||
pData[i].buttons = states[i].buttonsState;
|
||||
pData[i].leftStick.x = states[i].axes[static_cast<int>(Input::Axis::LeftX)];
|
||||
pData[i].leftStick.y = states[i].axes[static_cast<int>(Input::Axis::LeftY)];
|
||||
@ -323,20 +311,16 @@ int PS4_SYSV_ABI scePadRead(s32 handle, OrbisPadData* pData, s32 num) {
|
||||
pData[i].rightStick.y = states[i].axes[static_cast<int>(Input::Axis::RightY)];
|
||||
pData[i].analogButtons.l2 = states[i].axes[static_cast<int>(Input::Axis::TriggerLeft)];
|
||||
pData[i].analogButtons.r2 = states[i].axes[static_cast<int>(Input::Axis::TriggerRight)];
|
||||
pData[i].acceleration.x = states[i].acceleration.x;
|
||||
pData[i].acceleration.y = states[i].acceleration.y;
|
||||
pData[i].acceleration.z = states[i].acceleration.z;
|
||||
pData[i].angularVelocity.x = states[i].angularVelocity.x;
|
||||
pData[i].angularVelocity.y = states[i].angularVelocity.y;
|
||||
pData[i].angularVelocity.z = states[i].angularVelocity.z;
|
||||
pData[i].orientation = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
pData[i].acceleration.x = states[i].acceleration.x * 0.098;
|
||||
pData[i].acceleration.y = states[i].acceleration.y * 0.098;
|
||||
pData[i].acceleration.z = states[i].acceleration.z * 0.098;
|
||||
pData[i].angularVelocity.x = states[i].angularVelocity.x;
|
||||
pData[i].angularVelocity.y = states[i].angularVelocity.y;
|
||||
pData[i].angularVelocity.z = states[i].angularVelocity.z;
|
||||
pData[i].orientation = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
|
||||
auto* controller = Common::Singleton<GameController>::Instance();
|
||||
const auto* engine = controller->GetEngine();
|
||||
if (engine && handle == 1) {
|
||||
const auto gyro_poll_rate = engine->GetAccelPollRate();
|
||||
if (gyro_poll_rate != 0.0f) {
|
||||
@ -354,7 +338,6 @@ int PS4_SYSV_ABI scePadRead(s32 handle, OrbisPadData* pData, s32 num) {
|
||||
controller->SetLastOrientation(outputOrientation);
|
||||
}
|
||||
}
|
||||
|
||||
pData[i].touchData.touchNum =
|
||||
(states[i].touchpad[0].state ? 1 : 0) + (states[i].touchpad[1].state ? 1 : 0);
|
||||
|
||||
@ -409,7 +392,18 @@ int PS4_SYSV_ABI scePadRead(s32 handle, OrbisPadData* pData, s32 num) {
|
||||
pData[i].deviceUniqueDataLen = 0;
|
||||
}
|
||||
|
||||
return ret_num;
|
||||
return num;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI scePadRead(s32 handle, OrbisPadData* pData, s32 num) {
|
||||
LOG_TRACE(Lib_Pad, "called");
|
||||
int connected_count = 0;
|
||||
bool connected = false;
|
||||
std::vector<Input::State> states(64);
|
||||
auto* controller = Common::Singleton<GameController>::Instance();
|
||||
const auto* engine = controller->GetEngine();
|
||||
int ret_num = controller->ReadStates(states.data(), num, &connected, &connected_count);
|
||||
return ProcessStates(handle, pData, states.data(), ret_num, connected, connected_count);
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI scePadReadBlasterForTracker() {
|
||||
@ -439,95 +433,11 @@ int PS4_SYSV_ABI scePadReadState(s32 handle, OrbisPadData* pData) {
|
||||
}
|
||||
auto* controller = Common::Singleton<GameController>::Instance();
|
||||
const auto* engine = controller->GetEngine();
|
||||
int connectedCount = 0;
|
||||
bool isConnected = false;
|
||||
int connected_count = 0;
|
||||
bool connected = false;
|
||||
Input::State state;
|
||||
controller->ReadState(&state, &isConnected, &connectedCount);
|
||||
pData->buttons = state.buttonsState;
|
||||
pData->leftStick.x = state.axes[static_cast<int>(Input::Axis::LeftX)];
|
||||
pData->leftStick.y = state.axes[static_cast<int>(Input::Axis::LeftY)];
|
||||
pData->rightStick.x = state.axes[static_cast<int>(Input::Axis::RightX)];
|
||||
pData->rightStick.x = state.axes[static_cast<int>(Input::Axis::RightX)];
|
||||
pData->rightStick.y = state.axes[static_cast<int>(Input::Axis::RightY)];
|
||||
pData->analogButtons.l2 = state.axes[static_cast<int>(Input::Axis::TriggerLeft)];
|
||||
pData->analogButtons.r2 = state.axes[static_cast<int>(Input::Axis::TriggerRight)];
|
||||
pData->acceleration.x = state.acceleration.x * 0.098;
|
||||
pData->acceleration.y = state.acceleration.y * 0.098;
|
||||
pData->acceleration.z = state.acceleration.z * 0.098;
|
||||
pData->angularVelocity.x = state.angularVelocity.x;
|
||||
pData->angularVelocity.y = state.angularVelocity.y;
|
||||
pData->angularVelocity.z = state.angularVelocity.z;
|
||||
pData->orientation = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
|
||||
// Only do this on handle 1 for now
|
||||
if (engine && handle == 1) {
|
||||
auto now = std::chrono::steady_clock::now();
|
||||
float deltaTime =
|
||||
std::chrono::duration_cast<std::chrono::microseconds>(now - controller->GetLastUpdate())
|
||||
.count() /
|
||||
1000000.0f;
|
||||
controller->SetLastUpdate(now);
|
||||
Libraries::Pad::OrbisFQuaternion lastOrientation = controller->GetLastOrientation();
|
||||
Libraries::Pad::OrbisFQuaternion outputOrientation = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
GameController::CalculateOrientation(pData->acceleration, pData->angularVelocity, deltaTime,
|
||||
lastOrientation, outputOrientation);
|
||||
pData->orientation = outputOrientation;
|
||||
controller->SetLastOrientation(outputOrientation);
|
||||
}
|
||||
pData->touchData.touchNum =
|
||||
(state.touchpad[0].state ? 1 : 0) + (state.touchpad[1].state ? 1 : 0);
|
||||
|
||||
// Only do this on handle 1 for now
|
||||
if (handle == 1) {
|
||||
if (controller->GetTouchCount() >= 127) {
|
||||
controller->SetTouchCount(0);
|
||||
}
|
||||
|
||||
if (controller->GetSecondaryTouchCount() >= 127) {
|
||||
controller->SetSecondaryTouchCount(0);
|
||||
}
|
||||
|
||||
if (pData->touchData.touchNum == 1 && controller->GetPreviousTouchNum() == 0) {
|
||||
controller->SetTouchCount(controller->GetTouchCount() + 1);
|
||||
controller->SetSecondaryTouchCount(controller->GetTouchCount());
|
||||
} else if (pData->touchData.touchNum == 2 && controller->GetPreviousTouchNum() == 1) {
|
||||
controller->SetSecondaryTouchCount(controller->GetSecondaryTouchCount() + 1);
|
||||
} else if (pData->touchData.touchNum == 0 && controller->GetPreviousTouchNum() > 0) {
|
||||
if (controller->GetTouchCount() < controller->GetSecondaryTouchCount()) {
|
||||
controller->SetTouchCount(controller->GetSecondaryTouchCount());
|
||||
} else {
|
||||
if (controller->WasSecondaryTouchReset()) {
|
||||
controller->SetTouchCount(controller->GetSecondaryTouchCount());
|
||||
controller->UnsetSecondaryTouchResetBool();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
controller->SetPreviousTouchNum(pData->touchData.touchNum);
|
||||
|
||||
if (pData->touchData.touchNum == 1) {
|
||||
state.touchpad[0].ID = controller->GetTouchCount();
|
||||
state.touchpad[1].ID = 0;
|
||||
} else if (pData->touchData.touchNum == 2) {
|
||||
state.touchpad[0].ID = controller->GetTouchCount();
|
||||
state.touchpad[1].ID = controller->GetSecondaryTouchCount();
|
||||
}
|
||||
} else {
|
||||
state.touchpad[0].ID = 1;
|
||||
state.touchpad[1].ID = 2;
|
||||
}
|
||||
|
||||
pData->touchData.touch[0].x = state.touchpad[0].x;
|
||||
pData->touchData.touch[0].y = state.touchpad[0].y;
|
||||
pData->touchData.touch[0].id = state.touchpad[0].ID;
|
||||
pData->touchData.touch[1].x = state.touchpad[1].x;
|
||||
pData->touchData.touch[1].y = state.touchpad[1].y;
|
||||
pData->touchData.touch[1].id = state.touchpad[1].ID;
|
||||
pData->timestamp = state.time;
|
||||
pData->connected = true; // isConnected; //TODO fix me proper
|
||||
pData->connectedCount = 1; // connectedCount;
|
||||
pData->deviceUniqueDataLen = 0;
|
||||
|
||||
controller->ReadState(&state, &connected, &connected_count);
|
||||
ProcessStates(handle, pData, &state, 1, connected, connected_count);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
@ -61,110 +61,51 @@ void State::OnAccel(const float accel[3]) {
|
||||
acceleration.z = accel[2];
|
||||
}
|
||||
|
||||
GameController::GameController() {
|
||||
m_states_num = 0;
|
||||
m_last_state = State();
|
||||
}
|
||||
GameController::GameController() : m_states_queue(64) {}
|
||||
|
||||
void GameController::ReadState(State* state, bool* isConnected, int* connectedCount) {
|
||||
std::scoped_lock lock{m_mutex};
|
||||
|
||||
*isConnected = m_connected;
|
||||
*connectedCount = m_connected_count;
|
||||
*state = GetLastState();
|
||||
*state = m_state;
|
||||
}
|
||||
|
||||
int GameController::ReadStates(State* states, int states_num, bool* isConnected,
|
||||
int* connectedCount) {
|
||||
std::scoped_lock lock{m_mutex};
|
||||
|
||||
*isConnected = m_connected;
|
||||
*connectedCount = m_connected_count;
|
||||
|
||||
int ret_num = 0;
|
||||
|
||||
if (m_connected) {
|
||||
if (m_states_num == 0) {
|
||||
ret_num = 1;
|
||||
states[0] = m_last_state;
|
||||
} else {
|
||||
for (uint32_t i = 0; i < m_states_num; i++) {
|
||||
if (ret_num >= states_num) {
|
||||
break;
|
||||
}
|
||||
auto index = (m_first_state + i) % MAX_STATES;
|
||||
if (!m_private[index].obtained) {
|
||||
m_private[index].obtained = true;
|
||||
|
||||
states[ret_num++] = m_states[index];
|
||||
}
|
||||
std::lock_guard lg(m_states_queue_mutex);
|
||||
for (int i = 0; i < states_num; i++) {
|
||||
auto o_state = m_states_queue.Pop();
|
||||
if (!o_state) {
|
||||
break;
|
||||
}
|
||||
states[ret_num++] = *o_state;
|
||||
}
|
||||
}
|
||||
|
||||
return ret_num;
|
||||
}
|
||||
|
||||
State GameController::GetLastState() const {
|
||||
if (m_states_num == 0) {
|
||||
return m_last_state;
|
||||
}
|
||||
const u32 last = (m_first_state + m_states_num - 1) % MAX_STATES;
|
||||
return m_states[last];
|
||||
}
|
||||
|
||||
void GameController::AddState(const State& state) {
|
||||
if (m_states_num >= MAX_STATES) {
|
||||
m_states_num = MAX_STATES - 1;
|
||||
m_first_state = (m_first_state + 1) % MAX_STATES;
|
||||
}
|
||||
|
||||
const u32 index = (m_first_state + m_states_num) % MAX_STATES;
|
||||
m_states[index] = state;
|
||||
m_last_state = state;
|
||||
m_private[index].obtained = false;
|
||||
m_states_num++;
|
||||
}
|
||||
|
||||
void GameController::CheckButton(int id, OrbisPadButtonDataOffset button, bool is_pressed) {
|
||||
std::scoped_lock lock{m_mutex};
|
||||
auto state = GetLastState();
|
||||
|
||||
state.time = Libraries::Kernel::sceKernelGetProcessTime();
|
||||
state.OnButton(button, is_pressed);
|
||||
|
||||
AddState(state);
|
||||
void GameController::Button(int id, OrbisPadButtonDataOffset button, bool is_pressed) {
|
||||
m_state.OnButton(button, is_pressed);
|
||||
PushState();
|
||||
}
|
||||
|
||||
void GameController::Axis(int id, Input::Axis axis, int value) {
|
||||
std::scoped_lock lock{m_mutex};
|
||||
auto state = GetLastState();
|
||||
|
||||
state.time = Libraries::Kernel::sceKernelGetProcessTime();
|
||||
state.OnAxis(axis, value);
|
||||
|
||||
AddState(state);
|
||||
m_state.OnAxis(axis, value);
|
||||
PushState();
|
||||
}
|
||||
|
||||
void GameController::Gyro(int id, const float gyro[3]) {
|
||||
std::scoped_lock lock{m_mutex};
|
||||
auto state = GetLastState();
|
||||
state.time = Libraries::Kernel::sceKernelGetProcessTime();
|
||||
|
||||
// Update the angular velocity (gyro data)
|
||||
state.OnGyro(gyro);
|
||||
|
||||
AddState(state);
|
||||
m_state.OnGyro(gyro);
|
||||
PushState();
|
||||
}
|
||||
|
||||
void GameController::Acceleration(int id, const float acceleration[3]) {
|
||||
std::scoped_lock lock{m_mutex};
|
||||
auto state = GetLastState();
|
||||
state.time = Libraries::Kernel::sceKernelGetProcessTime();
|
||||
|
||||
// Update the acceleration values
|
||||
state.OnAccel(acceleration);
|
||||
|
||||
AddState(state);
|
||||
m_state.OnAccel(acceleration);
|
||||
PushState();
|
||||
}
|
||||
|
||||
void GameController::CalculateOrientation(Libraries::Pad::OrbisFVector3& acceleration,
|
||||
@ -206,7 +147,6 @@ void GameController::SetLightBarRGB(u8 r, u8 g, u8 b) {
|
||||
if (!m_engine) {
|
||||
return;
|
||||
}
|
||||
std::scoped_lock _{m_mutex};
|
||||
m_engine->SetLightBarRGB(r, g, b);
|
||||
}
|
||||
|
||||
@ -214,39 +154,29 @@ void GameController::SetVibration(u8 smallMotor, u8 largeMotor) {
|
||||
if (!m_engine) {
|
||||
return;
|
||||
}
|
||||
std::scoped_lock _{m_mutex};
|
||||
m_engine->SetVibration(smallMotor, largeMotor);
|
||||
}
|
||||
|
||||
void GameController::SetTouchpadState(int touchIndex, bool touchDown, float x, float y) {
|
||||
if (touchIndex < 2) {
|
||||
std::scoped_lock lock{m_mutex};
|
||||
auto state = GetLastState();
|
||||
|
||||
state.time = Libraries::Kernel::sceKernelGetProcessTime();
|
||||
state.OnTouchpad(touchIndex, touchDown, x, y);
|
||||
|
||||
AddState(state);
|
||||
m_state.OnTouchpad(touchIndex, touchDown, x, y);
|
||||
PushState();
|
||||
}
|
||||
}
|
||||
|
||||
u8 GameController::GetTouchCount() {
|
||||
std::scoped_lock lock{m_mutex};
|
||||
return m_touch_count;
|
||||
}
|
||||
|
||||
void GameController::SetTouchCount(u8 touchCount) {
|
||||
std::scoped_lock lock{m_mutex};
|
||||
m_touch_count = touchCount;
|
||||
}
|
||||
|
||||
u8 GameController::GetSecondaryTouchCount() {
|
||||
std::scoped_lock lock{m_mutex};
|
||||
return m_secondary_touch_count;
|
||||
}
|
||||
|
||||
void GameController::SetSecondaryTouchCount(u8 touchCount) {
|
||||
std::scoped_lock lock{m_mutex};
|
||||
m_secondary_touch_count = touchCount;
|
||||
if (touchCount == 0) {
|
||||
m_was_secondary_reset = true;
|
||||
@ -254,47 +184,38 @@ void GameController::SetSecondaryTouchCount(u8 touchCount) {
|
||||
}
|
||||
|
||||
u8 GameController::GetPreviousTouchNum() {
|
||||
std::scoped_lock lock{m_mutex};
|
||||
return m_previous_touchnum;
|
||||
}
|
||||
|
||||
void GameController::SetPreviousTouchNum(u8 touchNum) {
|
||||
std::scoped_lock lock{m_mutex};
|
||||
m_previous_touchnum = touchNum;
|
||||
}
|
||||
|
||||
bool GameController::WasSecondaryTouchReset() {
|
||||
std::scoped_lock lock{m_mutex};
|
||||
return m_was_secondary_reset;
|
||||
}
|
||||
|
||||
void GameController::UnsetSecondaryTouchResetBool() {
|
||||
std::scoped_lock lock{m_mutex};
|
||||
m_was_secondary_reset = false;
|
||||
}
|
||||
|
||||
void GameController::SetLastOrientation(Libraries::Pad::OrbisFQuaternion& orientation) {
|
||||
std::scoped_lock lock{m_mutex};
|
||||
m_orientation = orientation;
|
||||
}
|
||||
|
||||
Libraries::Pad::OrbisFQuaternion GameController::GetLastOrientation() {
|
||||
std::scoped_lock lock{m_mutex};
|
||||
return m_orientation;
|
||||
}
|
||||
|
||||
std::chrono::steady_clock::time_point GameController::GetLastUpdate() {
|
||||
std::scoped_lock lock{m_mutex};
|
||||
return m_last_update;
|
||||
}
|
||||
|
||||
void GameController::SetLastUpdate(std::chrono::steady_clock::time_point lastUpdate) {
|
||||
std::scoped_lock lock{m_mutex};
|
||||
m_last_update = lastUpdate;
|
||||
}
|
||||
|
||||
void GameController::SetEngine(std::unique_ptr<Engine> engine) {
|
||||
std::scoped_lock _{m_mutex};
|
||||
m_engine = std::move(engine);
|
||||
if (m_engine) {
|
||||
m_engine->Init();
|
||||
@ -305,24 +226,17 @@ Engine* GameController::GetEngine() {
|
||||
return m_engine.get();
|
||||
}
|
||||
|
||||
void GameController::PushState() {
|
||||
std::lock_guard lg(m_states_queue_mutex);
|
||||
m_state.time = Libraries::Kernel::sceKernelGetProcessTime();
|
||||
m_states_queue.Push(m_state);
|
||||
}
|
||||
|
||||
u32 GameController::Poll() {
|
||||
if (m_connected) {
|
||||
std::scoped_lock lock{m_mutex};
|
||||
auto time = Libraries::Kernel::sceKernelGetProcessTime();
|
||||
if (m_states_num == 0) {
|
||||
auto diff = (time - m_last_state.time) / 1000;
|
||||
if (diff >= 100) {
|
||||
AddState(GetLastState());
|
||||
}
|
||||
} else {
|
||||
auto index = (m_first_state - 1 + m_states_num) % MAX_STATES;
|
||||
auto diff = (time - m_states[index].time) / 1000;
|
||||
if (m_private[index].obtained && diff >= 100) {
|
||||
AddState(GetLastState());
|
||||
}
|
||||
}
|
||||
PushState();
|
||||
}
|
||||
return 100;
|
||||
return 33;
|
||||
}
|
||||
|
||||
} // namespace Input
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
@ -6,7 +6,10 @@
|
||||
#include <algorithm>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <vector>
|
||||
|
||||
#include <SDL3/SDL_gamepad.h>
|
||||
|
||||
#include "common/types.h"
|
||||
#include "core/libraries/pad/pad.h"
|
||||
|
||||
@ -63,7 +66,36 @@ inline int GetAxis(int min, int max, int value) {
|
||||
return std::clamp((255 * (value - min)) / (max - min), 0, 255);
|
||||
}
|
||||
|
||||
constexpr u32 MAX_STATES = 32;
|
||||
template <class T>
|
||||
class RingBufferQueue {
|
||||
public:
|
||||
RingBufferQueue(size_t size) : m_storage(size) {}
|
||||
|
||||
void Push(T item) {
|
||||
const size_t index = (m_begin + m_size) % m_storage.size();
|
||||
m_storage[index] = std::move(item);
|
||||
if (m_size < m_storage.size()) {
|
||||
m_size += 1;
|
||||
} else {
|
||||
m_begin = (m_begin + 1) % m_storage.size();
|
||||
}
|
||||
}
|
||||
|
||||
std::optional<T> Pop() {
|
||||
if (m_size == 0) {
|
||||
return {};
|
||||
}
|
||||
const size_t index = m_begin;
|
||||
m_begin = (m_begin + 1) % m_storage.size();
|
||||
m_size -= 1;
|
||||
return std::move(m_storage[index]);
|
||||
}
|
||||
|
||||
private:
|
||||
size_t m_begin = 0;
|
||||
size_t m_size = 0;
|
||||
std::vector<T> m_storage;
|
||||
};
|
||||
|
||||
class GameController {
|
||||
public:
|
||||
@ -72,9 +104,8 @@ public:
|
||||
|
||||
void ReadState(State* state, bool* isConnected, int* connectedCount);
|
||||
int ReadStates(State* states, int states_num, bool* isConnected, int* connectedCount);
|
||||
State GetLastState() const;
|
||||
void CheckButton(int id, Libraries::Pad::OrbisPadButtonDataOffset button, bool isPressed);
|
||||
void AddState(const State& state);
|
||||
|
||||
void Button(int id, Libraries::Pad::OrbisPadButtonDataOffset button, bool isPressed);
|
||||
void Axis(int id, Input::Axis axis, int value);
|
||||
void Gyro(int id, const float gyro[3]);
|
||||
void Acceleration(int id, const float acceleration[3]);
|
||||
@ -105,26 +136,22 @@ public:
|
||||
Libraries::Pad::OrbisFQuaternion& orientation);
|
||||
|
||||
private:
|
||||
struct StateInternal {
|
||||
bool obtained = false;
|
||||
};
|
||||
void PushState();
|
||||
|
||||
std::mutex m_mutex;
|
||||
bool m_connected = true;
|
||||
State m_last_state;
|
||||
int m_connected_count = 0;
|
||||
u32 m_states_num = 0;
|
||||
u32 m_first_state = 0;
|
||||
int m_connected_count = 1;
|
||||
u8 m_touch_count = 0;
|
||||
u8 m_secondary_touch_count = 0;
|
||||
u8 m_previous_touch_count = 0;
|
||||
u8 m_previous_touchnum = 0;
|
||||
bool m_was_secondary_reset = false;
|
||||
std::array<State, MAX_STATES> m_states;
|
||||
std::array<StateInternal, MAX_STATES> m_private;
|
||||
std::chrono::steady_clock::time_point m_last_update = {};
|
||||
Libraries::Pad::OrbisFQuaternion m_orientation = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
|
||||
State m_state;
|
||||
|
||||
std::mutex m_states_queue_mutex;
|
||||
RingBufferQueue<State> m_states_queue;
|
||||
|
||||
std::unique_ptr<Engine> m_engine = nullptr;
|
||||
};
|
||||
|
||||
|
||||
@ -557,15 +557,15 @@ void ControllerOutput::FinalizeUpdate() {
|
||||
switch (button) {
|
||||
case SDL_GAMEPAD_BUTTON_TOUCHPAD_LEFT:
|
||||
controller->SetTouchpadState(0, new_button_state, 0.25f, 0.5f);
|
||||
controller->CheckButton(0, SDLGamepadToOrbisButton(button), new_button_state);
|
||||
controller->Button(0, SDLGamepadToOrbisButton(button), new_button_state);
|
||||
break;
|
||||
case SDL_GAMEPAD_BUTTON_TOUCHPAD_CENTER:
|
||||
controller->SetTouchpadState(0, new_button_state, 0.50f, 0.5f);
|
||||
controller->CheckButton(0, SDLGamepadToOrbisButton(button), new_button_state);
|
||||
controller->Button(0, SDLGamepadToOrbisButton(button), new_button_state);
|
||||
break;
|
||||
case SDL_GAMEPAD_BUTTON_TOUCHPAD_RIGHT:
|
||||
controller->SetTouchpadState(0, new_button_state, 0.75f, 0.5f);
|
||||
controller->CheckButton(0, SDLGamepadToOrbisButton(button), new_button_state);
|
||||
controller->Button(0, SDLGamepadToOrbisButton(button), new_button_state);
|
||||
break;
|
||||
case LEFTJOYSTICK_HALFMODE:
|
||||
leftjoystick_halfmode = new_button_state;
|
||||
@ -617,7 +617,7 @@ void ControllerOutput::FinalizeUpdate() {
|
||||
SetMouseGyroRollMode(new_button_state);
|
||||
break;
|
||||
default: // is a normal key (hopefully)
|
||||
controller->CheckButton(0, SDLGamepadToOrbisButton(button), new_button_state);
|
||||
controller->Button(0, SDLGamepadToOrbisButton(button), new_button_state);
|
||||
break;
|
||||
}
|
||||
} else if (axis != SDL_GAMEPAD_AXIS_INVALID && positive_axis) {
|
||||
@ -648,12 +648,12 @@ void ControllerOutput::FinalizeUpdate() {
|
||||
case Axis::TriggerLeft:
|
||||
ApplyDeadzone(new_param, lefttrigger_deadzone);
|
||||
controller->Axis(0, c_axis, GetAxis(0x0, 0x7f, *new_param));
|
||||
controller->CheckButton(0, OrbisPadButtonDataOffset::L2, *new_param > 0x20);
|
||||
controller->Button(0, OrbisPadButtonDataOffset::L2, *new_param > 0x20);
|
||||
return;
|
||||
case Axis::TriggerRight:
|
||||
ApplyDeadzone(new_param, righttrigger_deadzone);
|
||||
controller->Axis(0, c_axis, GetAxis(0x0, 0x7f, *new_param));
|
||||
controller->CheckButton(0, OrbisPadButtonDataOffset::R2, *new_param > 0x20);
|
||||
controller->Button(0, OrbisPadButtonDataOffset::R2, *new_param > 0x20);
|
||||
return;
|
||||
default:
|
||||
break;
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <cmath>
|
||||
@ -104,8 +104,8 @@ void EmulateTouchpad(GameController* controller, u32 interval) {
|
||||
controller->SetTouchpadState(0, (mouse_buttons & SDL_BUTTON_LMASK) != 0,
|
||||
std::clamp(x / g_window->GetWidth(), 0.0f, 1.0f),
|
||||
std::clamp(y / g_window->GetHeight(), 0.0f, 1.0f));
|
||||
controller->CheckButton(0, Libraries::Pad::OrbisPadButtonDataOffset::TouchPad,
|
||||
(mouse_buttons & SDL_BUTTON_RMASK) != 0);
|
||||
controller->Button(0, Libraries::Pad::OrbisPadButtonDataOffset::TouchPad,
|
||||
(mouse_buttons & SDL_BUTTON_RMASK) != 0);
|
||||
}
|
||||
|
||||
void ApplyMouseInputBlockers() {
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "SDL3/SDL_events.h"
|
||||
@ -471,7 +471,7 @@ void WindowSDL::WaitEvent() {
|
||||
}
|
||||
|
||||
void WindowSDL::InitTimers() {
|
||||
SDL_AddTimer(100, &PollController, controller);
|
||||
SDL_AddTimer(33, &PollController, controller);
|
||||
SDL_AddTimer(33, Input::MousePolling, (void*)controller);
|
||||
}
|
||||
|
||||
@ -540,7 +540,7 @@ void WindowSDL::OnGamepadEvent(const SDL_Event* event) {
|
||||
// as it would break the entire touchpad handling
|
||||
// You can still bind other things to it though
|
||||
if (event->gbutton.button == SDL_GAMEPAD_BUTTON_TOUCHPAD) {
|
||||
controller->CheckButton(0, OrbisPadButtonDataOffset::TouchPad, input_down);
|
||||
controller->Button(0, OrbisPadButtonDataOffset::TouchPad, input_down);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user