Merge branch 'shadps4-emu:main' into gr2fix

This commit is contained in:
Valdis Bogdāns 2026-03-19 00:17:27 +02:00 committed by GitHub
commit fdff068072
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91 changed files with 3107 additions and 1011 deletions

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@ -8,8 +8,8 @@ if [[ -z $GITHUB_WORKSPACE ]]; then
fi
# Prepare Tools for building the AppImage
wget -q https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-x86_64.AppImage
wget -q https://github.com/linuxdeploy/linuxdeploy-plugin-checkrt/releases/download/continuous/linuxdeploy-plugin-checkrt-x86_64.sh
wget --waitretry=3 --read-timeout=20 --timeout=15 --tries=5 -q https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-x86_64.AppImage
wget --waitretry=3 --read-timeout=20 --timeout=15 --tries=5 -q https://github.com/linuxdeploy/linuxdeploy-plugin-checkrt/releases/download/continuous/linuxdeploy-plugin-checkrt-x86_64.sh
chmod a+x linuxdeploy-x86_64.AppImage
chmod a+x linuxdeploy-plugin-checkrt-x86_64.sh

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@ -26,14 +26,14 @@ jobs:
runs-on: ubuntu-24.04
continue-on-error: true
steps:
- uses: actions/checkout@v5
- uses: actions/checkout@v6
- uses: fsfe/reuse-action@v5
clang-format:
runs-on: ubuntu-24.04
continue-on-error: true
steps:
- uses: actions/checkout@v5
- uses: actions/checkout@v6
with:
fetch-depth: 0
- name: Install
@ -46,7 +46,7 @@ jobs:
env:
COMMIT_RANGE: ${{ github.event.pull_request.base.sha }}..${{ github.event.pull_request.head.sha }}
run: ./.ci/clang-format.sh
get-info:
runs-on: ubuntu-24.04
outputs:
@ -54,7 +54,7 @@ jobs:
shorthash: ${{ steps.vars.outputs.shorthash }}
fullhash: ${{ steps.vars.outputs.fullhash }}
steps:
- uses: actions/checkout@v5
- uses: actions/checkout@v6
- name: Get date and git hash
id: vars
run: |
@ -69,23 +69,23 @@ jobs:
runs-on: windows-2025
needs: get-info
steps:
- uses: actions/checkout@v5
- uses: actions/checkout@v6
with:
submodules: recursive
- name: Cache CMake Configuration
uses: actions/cache@v4
uses: actions/cache@v5
env:
cache-name: ${{ runner.os }}-sdl-ninja-cache-cmake-configuration
with:
path: |
path: |
${{github.workspace}}/build
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
restore-keys: |
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.19
uses: hendrikmuhs/ccache-action@v1.2.21
env:
cache-name: ${{ runner.os }}-sdl-cache-cmake-build
with:
@ -99,7 +99,7 @@ jobs:
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel $env:NUMBER_OF_PROCESSORS
- name: Upload Windows SDL artifact
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v6
with:
name: shadps4-win64-sdl-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}
path: ${{github.workspace}}/build/shadPS4.exe
@ -108,7 +108,7 @@ jobs:
runs-on: macos-15
needs: get-info
steps:
- uses: actions/checkout@v5
- uses: actions/checkout@v6
with:
submodules: recursive
@ -118,18 +118,18 @@ jobs:
xcode-version: latest
- name: Cache CMake Configuration
uses: actions/cache@v4
env:
uses: actions/cache@v5
env:
cache-name: ${{ runner.os }}-sdl-cache-cmake-configuration
with:
path: |
${{github.workspace}}/build
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
restore-keys: |
${{ env.cache-name }}-
with:
path: |
${{github.workspace}}/build
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
restore-keys: |
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.19
uses: hendrikmuhs/ccache-action@v1.2.21
env:
cache-name: ${{runner.os}}-sdl-cache-cmake-build
with:
@ -150,7 +150,7 @@ jobs:
mv ${{github.workspace}}/build/shadps4 upload
mv ${{github.workspace}}/build/MoltenVK_icd.json upload
mv ${{github.workspace}}/build/libMoltenVK.dylib upload
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v6
with:
name: shadps4-macos-sdl-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}
path: upload/
@ -159,7 +159,7 @@ jobs:
runs-on: ubuntu-24.04
needs: get-info
steps:
- uses: actions/checkout@v5
- uses: actions/checkout@v6
with:
submodules: recursive
@ -172,18 +172,18 @@ jobs:
run: sudo apt-get update && sudo apt install -y libx11-dev libxext-dev libwayland-dev libdecor-0-dev libxkbcommon-dev libglfw3-dev libgles2-mesa-dev libfuse2 clang-19 mold build-essential libasound2-dev libpulse-dev libopenal-dev libudev-dev libxcursor-dev libxi-dev libxss-dev libxtst-dev
- name: Cache CMake Configuration
uses: actions/cache@v4
env:
uses: actions/cache@v5
env:
cache-name: ${{ runner.os }}-sdl-cache-cmake-configuration
with:
path: |
${{github.workspace}}/build
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
restore-keys: |
${{ env.cache-name }}-
with:
path: |
${{github.workspace}}/build
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
restore-keys: |
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.19
uses: hendrikmuhs/ccache-action@v1.2.21
env:
cache-name: ${{ runner.os }}-sdl-cache-cmake-build
with:
@ -195,23 +195,23 @@ jobs:
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel $(nproc)
- name: Package and Upload Linux(ubuntu64) SDL artifact
- name: Package and Upload Linux(ubuntu64) SDL artifact
run: |
ls -la ${{ github.workspace }}/build/shadps4
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v6
with:
name: shadps4-ubuntu64-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}
path: ${{ github.workspace }}/build/shadps4
- name: Run AppImage packaging script
run: ./.github/linux-appimage-sdl.sh
- name: Package and Upload Linux SDL artifact
run: |
tar cf shadps4-linux-sdl.tar.gz -C ${{github.workspace}}/build shadps4
- uses: actions/upload-artifact@v4
- uses: actions/upload-artifact@v6
with:
name: shadps4-linux-sdl-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}
path: Shadps4-sdl.AppImage
@ -220,7 +220,7 @@ jobs:
runs-on: ubuntu-24.04
needs: get-info
steps:
- uses: actions/checkout@v5
- uses: actions/checkout@v6
with:
submodules: recursive
@ -228,18 +228,18 @@ jobs:
run: sudo apt-get update && sudo apt install -y libx11-dev libxext-dev libwayland-dev libdecor-0-dev libxkbcommon-dev libglfw3-dev libgles2-mesa-dev libfuse2 gcc-14 mold build-essential libasound2-dev libpulse-dev libopenal-dev libudev-dev libxcursor-dev libxi-dev libxss-dev libxtst-dev
- name: Cache CMake Configuration
uses: actions/cache@v4
env:
uses: actions/cache@v5
env:
cache-name: ${{ runner.os }}-sdl-gcc-cache-cmake-configuration
with:
path: |
${{github.workspace}}/build
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
restore-keys: |
${{ env.cache-name }}-
with:
path: |
${{github.workspace}}/build
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
restore-keys: |
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.19
uses: hendrikmuhs/ccache-action@v1.2.21
env:
cache-name: ${{ runner.os }}-sdl-gcc-cache-cmake-build
with:
@ -258,7 +258,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Download all artifacts
uses: actions/download-artifact@v5
uses: actions/download-artifact@v8
with:
path: ./artifacts
@ -266,7 +266,7 @@ jobs:
run: |
chmod -R a+x ./artifacts/shadps4-linux-sdl-*
chmod -R a+x ./artifacts/shadps4-macos-sdl-*
- name: Compress individual directories (without parent directory)
run: |
cd ./artifacts
@ -277,7 +277,7 @@ jobs:
(cd "$dir_name" && zip -r "../${dir_name}.zip" .)
fi
done
- name: Get latest release information
id: get_latest_release
env:
@ -351,52 +351,52 @@ jobs:
upload_url="https://uploads.github.com/repos/$REPO/releases/$release_id/assets?name=$filename"
curl -X POST -H "Authorization: token $GITHUB_TOKEN" -H "Content-Type: application/octet-stream" --data-binary @"$file" "$upload_url"
done
- name: Get current pre-release information
env:
GITHUB_TOKEN: ${{ secrets.SHADPS4_TOKEN_REPO }}
run: |
api_url="https://api.github.com/repos/${{ github.repository }}/releases"
# Get all releases (sorted by date)
releases=$(curl -H "Authorization: token $GITHUB_TOKEN" "$api_url")
# Capture the most recent pre-release (assuming the first one is the latest)
current_release=$(echo "$releases" | jq -c '.[] | select(.prerelease == true) | .published_at' | sort -r | head -n 1)
# Remove extra quotes from captured date
current_release=$(echo $current_release | tr -d '"')
# Export the current published_at to be available for the next step
echo "CURRENT_PUBLISHED_AT=$current_release" >> $GITHUB_ENV
- name: Delete old pre-releases and tags
env:
GITHUB_TOKEN: ${{ secrets.SHADPS4_TOKEN_REPO }}
run: |
api_url="https://api.github.com/repos/${{ github.repository }}/releases"
# Get current pre-releases
releases=$(curl -H "Authorization: token $GITHUB_TOKEN" "$api_url")
# Remove extra quotes from captured date
CURRENT_PUBLISHED_AT=$(echo $CURRENT_PUBLISHED_AT | tr -d '"')
# Convert CURRENT_PUBLISHED_AT para timestamp Unix
current_published_ts=$(date -d "$CURRENT_PUBLISHED_AT" +%s)
# Identify pre-releases
echo "$releases" | jq -c '.[] | select(.prerelease == true)' | while read -r release; do
release_date=$(echo "$release" | jq -r '.published_at')
release_id=$(echo "$release" | jq -r '.id')
release_tag=$(echo "$release" | jq -r '.tag_name')
# Remove extra quotes from captured date
release_date=$(echo $release_date | tr -d '"')
# Convert release_date para timestamp Unix
release_date_ts=$(date -d "$release_date" +%s)
# Compare timestamps and delete old pre-releases
if [[ "$release_date_ts" -lt "$current_published_ts" ]]; then
echo "Deleting old pre-release: $release_id from $release_date with tag: $release_tag"

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@ -202,7 +202,7 @@ execute_process(
# Set Version
set(EMULATOR_VERSION_MAJOR "0")
set(EMULATOR_VERSION_MINOR "14")
set(EMULATOR_VERSION_MINOR "15")
set(EMULATOR_VERSION_PATCH "1")
set_source_files_properties(src/shadps4.rc PROPERTIES COMPILE_DEFINITIONS "EMULATOR_VERSION_MAJOR=${EMULATOR_VERSION_MAJOR};EMULATOR_VERSION_MINOR=${EMULATOR_VERSION_MINOR};EMULATOR_VERSION_PATCH=${EMULATOR_VERSION_PATCH}")
@ -414,9 +414,12 @@ set(SYSTEM_LIBS src/core/libraries/system/commondialog.cpp
src/core/libraries/save_data/dialog/savedatadialog.h
src/core/libraries/save_data/dialog/savedatadialog_ui.cpp
src/core/libraries/save_data/dialog/savedatadialog_ui.h
src/core/libraries/system/sysmodule.cpp
src/core/libraries/system/sysmodule.h
src/core/libraries/system/system_error.h
src/core/libraries/sysmodule/sysmodule.cpp
src/core/libraries/sysmodule/sysmodule.h
src/core/libraries/sysmodule/sysmodule_internal.cpp
src/core/libraries/sysmodule/sysmodule_internal.h
src/core/libraries/sysmodule/sysmodule_error.h
src/core/libraries/sysmodule/sysmodule_table.h
src/core/libraries/system/systemservice.cpp
src/core/libraries/system/systemservice.h
src/core/libraries/system/systemservice_error.h

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@ -38,7 +38,10 @@
<category translate="no">Game</category>
</categories>
<releases>
<release version="0.14.0" date="2026-02-07">
<release version="0.15.0" date="2026-03-17">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.15.0</url>
</release>
<release version="0.14.0" date="2026-02-07">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.14.0</url>
</release>
<release version="0.13.0" date="2025-12-24">

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@ -172,7 +172,7 @@ static ConfigEntry<u32> internalScreenWidth(1280);
static ConfigEntry<u32> internalScreenHeight(720);
static ConfigEntry<bool> isNullGpu(false);
static ConfigEntry<bool> shouldCopyGPUBuffers(false);
static ConfigEntry<bool> readbacksEnabled(false);
static ConfigEntry<int> readbacksMode(GpuReadbacksMode::Disabled);
static ConfigEntry<bool> readbackLinearImagesEnabled(false);
static ConfigEntry<bool> directMemoryAccessEnabled(false);
static ConfigEntry<bool> shouldDumpShaders(false);
@ -440,8 +440,8 @@ bool copyGPUCmdBuffers() {
return shouldCopyGPUBuffers.get();
}
bool readbacks() {
return readbacksEnabled.get();
int getReadbacksMode() {
return readbacksMode.get();
}
bool readbackLinearImages() {
@ -591,8 +591,8 @@ void setCopyGPUCmdBuffers(bool enable, bool is_game_specific) {
shouldCopyGPUBuffers.set(enable, is_game_specific);
}
void setReadbacks(bool enable, bool is_game_specific) {
readbacksEnabled.set(enable, is_game_specific);
void setReadbacksMode(int mode, bool is_game_specific) {
readbacksMode.set(mode, is_game_specific);
}
void setReadbackLinearImages(bool enable, bool is_game_specific) {
@ -943,7 +943,7 @@ void load(const std::filesystem::path& path, bool is_game_specific) {
internalScreenHeight.setFromToml(gpu, "internalScreenHeight", is_game_specific);
isNullGpu.setFromToml(gpu, "nullGpu", is_game_specific);
shouldCopyGPUBuffers.setFromToml(gpu, "copyGPUBuffers", is_game_specific);
readbacksEnabled.setFromToml(gpu, "readbacks", is_game_specific);
readbacksMode.setFromToml(gpu, "readbacksMode", is_game_specific);
readbackLinearImagesEnabled.setFromToml(gpu, "readbackLinearImages", is_game_specific);
directMemoryAccessEnabled.setFromToml(gpu, "directMemoryAccess", is_game_specific);
shouldDumpShaders.setFromToml(gpu, "dumpShaders", is_game_specific);
@ -1119,7 +1119,7 @@ void save(const std::filesystem::path& path, bool is_game_specific) {
windowHeight.setTomlValue(data, "GPU", "screenHeight", is_game_specific);
isNullGpu.setTomlValue(data, "GPU", "nullGpu", is_game_specific);
shouldCopyGPUBuffers.setTomlValue(data, "GPU", "copyGPUBuffers", is_game_specific);
readbacksEnabled.setTomlValue(data, "GPU", "readbacks", is_game_specific);
readbacksMode.setTomlValue(data, "GPU", "readbacksMode", is_game_specific);
readbackLinearImagesEnabled.setTomlValue(data, "GPU", "readbackLinearImages", is_game_specific);
shouldDumpShaders.setTomlValue(data, "GPU", "dumpShaders", is_game_specific);
vblankFrequency.setTomlValue(data, "GPU", "vblankFrequency", is_game_specific);
@ -1218,7 +1218,7 @@ void setDefaultValues(bool is_game_specific) {
// Entries with game-specific settings that are in the game-specific setings GUI but not in
// the global settings GUI
if (is_game_specific) {
readbacksEnabled.set(false, is_game_specific);
readbacksMode.set(GpuReadbacksMode::Disabled, is_game_specific);
readbackLinearImagesEnabled.set(false, is_game_specific);
isNeo.set(false, is_game_specific);
isDevKit.set(false, is_game_specific);

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@ -23,6 +23,12 @@ struct GameInstallDir {
enum HideCursorState : int { Never, Idle, Always };
enum GpuReadbacksMode : int {
Disabled,
Relaxed,
Precise,
};
void load(const std::filesystem::path& path, bool is_game_specific = false);
void save(const std::filesystem::path& path, bool is_game_specific = false);
void resetGameSpecificValue(std::string entry);
@ -63,8 +69,8 @@ bool nullGpu();
void setNullGpu(bool enable, bool is_game_specific = false);
bool copyGPUCmdBuffers();
void setCopyGPUCmdBuffers(bool enable, bool is_game_specific = false);
bool readbacks();
void setReadbacks(bool enable, bool is_game_specific = false);
int getReadbacksMode();
void setReadbacksMode(int mode, bool is_game_specific = false);
bool readbackLinearImages();
void setReadbackLinearImages(bool enable, bool is_game_specific = false);
bool directMemoryAccess();

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@ -88,7 +88,10 @@ public:
static constexpr u32 FW_50 = 0x5000000;
static constexpr u32 FW_55 = 0x5500000;
static constexpr u32 FW_60 = 0x6000000;
static constexpr u32 FW_70 = 0x7000000;
static constexpr u32 FW_75 = 0x7500000;
static constexpr u32 FW_80 = 0x8000000;
static constexpr u32 FW_115 = 0x11500000;
static ElfInfo& Instance() {
return *Singleton<ElfInfo>::Instance();

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@ -19,7 +19,7 @@ namespace Core::AeroLib {
// and to longer compile / CI times
//
// Must match STUBS_LIST define
constexpr u32 MAX_STUBS = 1024;
constexpr u32 MAX_STUBS = 2048;
u64 UnresolvedStub() {
LOG_ERROR(Core, "Returning zero to {}", __builtin_return_address(0));
@ -61,8 +61,9 @@ static u32 UsedStubEntries;
#define XREP_256(x) XREP_128(x) XREP_128(x + 128)
#define XREP_512(x) XREP_256(x) XREP_256(x + 256)
#define XREP_1024(x) XREP_512(x) XREP_512(x + 512)
#define XREP_2048(x) XREP_1024(x) XREP_1024(x + 1024)
#define STUBS_LIST XREP_1024(0)
#define STUBS_LIST XREP_2048(0)
static u64 (*stub_handlers[MAX_STUBS])() = {STUBS_LIST};

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@ -788,14 +788,11 @@ static bool PatchesIllegalInstructionHandler(void* context) {
ZydisDecodedOperand operands[ZYDIS_MAX_OPERAND_COUNT];
const auto status =
Common::Decoder::Instance()->decodeInstruction(instruction, operands, code_address);
if (ZYAN_SUCCESS(status) && instruction.mnemonic == ZydisMnemonic::ZYDIS_MNEMONIC_UD2)
[[unlikely]] {
UNREACHABLE_MSG("ud2 at code address {:#x}", reinterpret_cast<u64>(code_address));
}
UNREACHABLE_MSG("Failed to patch address {:x} -- mnemonic: {}",
reinterpret_cast<u64>(code_address),
ZYAN_SUCCESS(status) ? ZydisMnemonicGetString(instruction.mnemonic)
: "Failed to decode");
LOG_ERROR(Core, "Failed to patch address {:x} -- mnemonic: {}",
reinterpret_cast<u64>(code_address),
ZYAN_SUCCESS(status) ? ZydisMnemonicGetString(instruction.mnemonic)
: "Failed to decode");
return false;
}
}

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@ -113,6 +113,7 @@ bool PSF::Encode(const std::filesystem::path& filepath) const {
LOG_ERROR(Core, "Failed to write PSF file. Written {} Expected {}", written,
psf_buffer.size());
}
file.Close();
return written == psf_buffer.size();
}

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@ -1,7 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <SDL3/SDL_audio.h>
#include <algorithm>
#include <vector>
#include <magic_enum/magic_enum.hpp>
#include "common/assert.h"
@ -20,12 +21,21 @@ static constexpr u32 AUDIO3D_SAMPLE_RATE = 48000;
static constexpr AudioOut::OrbisAudioOutParamFormat AUDIO3D_OUTPUT_FORMAT =
AudioOut::OrbisAudioOutParamFormat::S16Stereo;
static constexpr u32 AUDIO3D_OUTPUT_NUM_CHANNELS = 2;
static constexpr u32 AUDIO3D_OUTPUT_BUFFER_FRAMES = 0x100;
static std::unique_ptr<Audio3dState> state;
s32 PS4_SYSV_ABI sceAudio3dAudioOutClose(const s32 handle) {
LOG_INFO(Lib_Audio3d, "called, handle = {}", handle);
// Remove from any port that was tracking this handle.
if (state) {
for (auto& [port_id, port] : state->ports) {
std::scoped_lock lock{port.mutex};
auto& handles = port.audioout_handles;
handles.erase(std::remove(handles.begin(), handles.end(), handle), handles.end());
}
}
return AudioOut::sceAudioOutClose(handle);
}
@ -42,13 +52,21 @@ s32 PS4_SYSV_ABI sceAudio3dAudioOutOpen(
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
std::scoped_lock lock{state->ports[port_id].mutex};
if (len != state->ports[port_id].parameters.granularity) {
LOG_ERROR(Lib_Audio3d, "len != state->ports[port_id].parameters.granularity");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
return sceAudioOutOpen(user_id, static_cast<AudioOut::OrbisAudioOutPort>(type), index, len,
freq, param);
const s32 handle = sceAudioOutOpen(user_id, static_cast<AudioOut::OrbisAudioOutPort>(type),
index, len, freq, param);
if (handle < 0) {
return handle;
}
// Track this handle in the port so sceAudio3dPortFlush can use it for sync.
state->ports[port_id].audioout_handles.push_back(handle);
return handle;
}
s32 PS4_SYSV_ABI sceAudio3dAudioOutOutput(const s32 handle, void* ptr) {
@ -79,34 +97,31 @@ s32 PS4_SYSV_ABI sceAudio3dAudioOutOutputs(AudioOut::OrbisAudioOutOutputParam* p
return AudioOut::sceAudioOutOutputs(param, num);
}
static s32 PortQueueAudio(Port& port, const OrbisAudio3dPcm& pcm, const u32 num_channels) {
// Audio3d output is configured for stereo signed 16-bit PCM. Convert the data to match.
const SDL_AudioSpec src_spec = {
.format = pcm.format == OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_S16 ? SDL_AUDIO_S16LE
: SDL_AUDIO_F32LE,
.channels = static_cast<int>(num_channels),
.freq = AUDIO3D_SAMPLE_RATE,
};
constexpr SDL_AudioSpec dst_spec = {
.format = SDL_AUDIO_S16LE,
.channels = AUDIO3D_OUTPUT_NUM_CHANNELS,
.freq = AUDIO3D_SAMPLE_RATE,
};
const auto src_size = pcm.num_samples *
(pcm.format == OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_S16 ? 2 : 4) *
num_channels;
static s32 ConvertAndEnqueue(std::deque<AudioData>& queue, const OrbisAudio3dPcm& pcm,
const u32 num_channels, const u32 granularity) {
if (!pcm.sample_buffer || !pcm.num_samples) {
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
u8* dst_data;
int dst_len;
if (!SDL_ConvertAudioSamples(&src_spec, static_cast<u8*>(pcm.sample_buffer),
static_cast<int>(src_size), &dst_spec, &dst_data, &dst_len)) {
LOG_ERROR(Lib_Audio3d, "SDL_ConvertAudioSamples failed: {}", SDL_GetError());
const u32 bytes_per_sample =
(pcm.format == OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_S16) ? sizeof(s16) : sizeof(float);
// Always allocate exactly granularity samples (zeroed = silence for padding).
const u32 dst_bytes = granularity * num_channels * bytes_per_sample;
u8* copy = static_cast<u8*>(std::calloc(1, dst_bytes));
if (!copy) {
return ORBIS_AUDIO3D_ERROR_OUT_OF_MEMORY;
}
port.queue.emplace_back(AudioData{
.sample_buffer = dst_data,
.num_samples = pcm.num_samples,
// Copy min(provided, granularity) samples — extra are dropped, shortage stays zero.
const u32 samples_to_copy = std::min(pcm.num_samples, granularity);
std::memcpy(copy, pcm.sample_buffer, samples_to_copy * num_channels * bytes_per_sample);
queue.emplace_back(AudioData{
.sample_buffer = copy,
.num_samples = granularity,
.num_channels = num_channels,
.format = pcm.format,
});
return ORBIS_OK;
}
@ -145,8 +160,8 @@ s32 PS4_SYSV_ABI sceAudio3dBedWrite2(const OrbisAudio3dPortId port_id, const u32
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
if (num_channels != 2 && num_channels != 8) {
LOG_ERROR(Lib_Audio3d, "num_channels != 2 && num_channels != 8");
if (num_channels != 2 && num_channels != 6 && num_channels != 8) {
LOG_ERROR(Lib_Audio3d, "num_channels must be 2, 6, or 8");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
@ -167,13 +182,14 @@ s32 PS4_SYSV_ABI sceAudio3dBedWrite2(const OrbisAudio3dPortId port_id, const u32
}
}
return PortQueueAudio(state->ports[port_id],
OrbisAudio3dPcm{
.format = format,
.sample_buffer = buffer,
.num_samples = num_samples,
},
num_channels);
std::scoped_lock lock{state->ports[port_id].mutex};
return ConvertAndEnqueue(state->ports[port_id].bed_queue,
OrbisAudio3dPcm{
.format = format,
.sample_buffer = buffer,
.num_samples = num_samples,
},
num_channels, state->ports[port_id].parameters.granularity);
}
s32 PS4_SYSV_ABI sceAudio3dCreateSpeakerArray() {
@ -237,15 +253,6 @@ s32 PS4_SYSV_ABI sceAudio3dInitialize(const s64 reserved) {
return init_ret;
}
AudioOut::OrbisAudioOutParamExtendedInformation ext_info{};
ext_info.data_format.Assign(AUDIO3D_OUTPUT_FORMAT);
state->audio_out_handle =
AudioOut::sceAudioOutOpen(0xFF, AudioOut::OrbisAudioOutPort::Audio3d, 0,
AUDIO3D_OUTPUT_BUFFER_FRAMES, AUDIO3D_SAMPLE_RATE, ext_info);
if (state->audio_out_handle < 0) {
return state->audio_out_handle;
}
return ORBIS_OK;
}
@ -254,18 +261,84 @@ s32 PS4_SYSV_ABI sceAudio3dObjectReserve(const OrbisAudio3dPortId port_id,
LOG_INFO(Lib_Audio3d, "called, port_id = {}, object_id = {}", port_id,
static_cast<void*>(object_id));
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
if (!object_id) {
LOG_ERROR(Lib_Audio3d, "!object_id");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
static int last_id = 0;
*object_id = ++last_id;
*object_id = ORBIS_AUDIO3D_OBJECT_INVALID;
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
auto& port = state->ports[port_id];
std::scoped_lock lock{port.mutex};
// Enforce the max_objects limit set at PortOpen time.
if (port.objects.size() >= port.parameters.max_objects) {
LOG_ERROR(Lib_Audio3d, "port has no available objects (max_objects = {})",
port.parameters.max_objects);
return ORBIS_AUDIO3D_ERROR_OUT_OF_RESOURCES;
}
// counter lives in the Port so it resets when the port is closed and reopened,
do {
++port.next_object_id;
} while (port.next_object_id == 0 || port.next_object_id == ORBIS_AUDIO3D_OBJECT_INVALID ||
port.objects.contains(port.next_object_id));
*object_id = port.next_object_id;
port.objects.emplace(*object_id, ObjectState{});
LOG_INFO(Lib_Audio3d, "reserved object_id = {}", *object_id);
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dObjectSetAttribute(const OrbisAudio3dPortId port_id,
const OrbisAudio3dObjectId object_id,
const OrbisAudio3dAttributeId attribute_id,
const void* attribute, const u64 attribute_size) {
LOG_DEBUG(Lib_Audio3d, "called, port_id = {}, object_id = {}, attribute_id = {:#x}, size = {}",
port_id, object_id, static_cast<u32>(attribute_id), attribute_size);
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
auto& port = state->ports[port_id];
std::scoped_lock lock{port.mutex};
if (!port.objects.contains(object_id)) {
LOG_DEBUG(Lib_Audio3d, "object_id {} not reserved (race with Unreserve?), no-op",
object_id);
return ORBIS_OK;
}
if (!attribute_size &&
attribute_id != OrbisAudio3dAttributeId::ORBIS_AUDIO3D_ATTRIBUTE_RESET_STATE) {
LOG_ERROR(Lib_Audio3d, "!attribute_size for non-reset attribute");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
auto& obj = port.objects[object_id];
// RESET_STATE clears all attributes and queued PCM; it takes no value.
if (attribute_id == OrbisAudio3dAttributeId::ORBIS_AUDIO3D_ATTRIBUTE_RESET_STATE) {
for (auto& data : obj.pcm_queue) {
std::free(data.sample_buffer);
}
obj.pcm_queue.clear();
obj.persistent_attributes.clear();
LOG_DEBUG(Lib_Audio3d, "RESET_STATE for object {}", object_id);
return ORBIS_OK;
}
// we don't handle any attributes yet, but store them in the ObjectState so they're available
// when we do
const auto* src = static_cast<const u8*>(attribute);
obj.persistent_attributes[static_cast<u32>(attribute_id)].assign(src, src + attribute_size);
return ORBIS_OK;
}
@ -283,32 +356,95 @@ s32 PS4_SYSV_ABI sceAudio3dObjectSetAttributes(const OrbisAudio3dPortId port_id,
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
auto& port = state->ports[port_id];
if (!num_attributes || !attribute_array) {
LOG_ERROR(Lib_Audio3d, "!num_attributes || !attribute_array");
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
auto& port = state->ports[port_id];
std::scoped_lock lock{port.mutex};
if (!port.objects.contains(object_id)) {
LOG_DEBUG(Lib_Audio3d, "object_id {} not reserved", object_id);
return ORBIS_OK;
}
auto& obj = port.objects[object_id];
for (u64 i = 0; i < num_attributes; i++) {
if (attribute_array[i].attribute_id ==
OrbisAudio3dAttributeId::ORBIS_AUDIO3D_ATTRIBUTE_RESET_STATE) {
for (auto& data : obj.pcm_queue) {
std::free(data.sample_buffer);
}
obj.pcm_queue.clear();
obj.persistent_attributes.clear();
LOG_DEBUG(Lib_Audio3d, "RESET_STATE for object {}", object_id);
break; // Only one reset is needed even if listed multiple times.
}
}
// apply all other attributes.
for (u64 i = 0; i < num_attributes; i++) {
const auto& attribute = attribute_array[i];
switch (attribute.attribute_id) {
case OrbisAudio3dAttributeId::ORBIS_AUDIO3D_ATTRIBUTE_RESET_STATE:
break; // Already applied in first pass above.
case OrbisAudio3dAttributeId::ORBIS_AUDIO3D_ATTRIBUTE_PCM: {
if (attribute.value_size < sizeof(OrbisAudio3dPcm)) {
LOG_ERROR(Lib_Audio3d, "PCM attribute value_size too small");
continue;
}
const auto pcm = static_cast<OrbisAudio3dPcm*>(attribute.value);
// Object audio has 1 channel.
if (const auto ret = PortQueueAudio(port, *pcm, 1); ret != ORBIS_OK) {
// Object audio is always mono (1 channel).
if (const auto ret =
ConvertAndEnqueue(obj.pcm_queue, *pcm, 1, port.parameters.granularity);
ret != ORBIS_OK) {
return ret;
}
break;
}
default:
LOG_ERROR(Lib_Audio3d, "Unsupported attribute ID: {:#x}",
static_cast<u32>(attribute.attribute_id));
default: {
// store the other attributes in the ObjectState so they're available when we implement
// them
if (attribute.value && attribute.value_size > 0) {
const auto* src = static_cast<const u8*>(attribute.value);
obj.persistent_attributes[static_cast<u32>(attribute.attribute_id)].assign(
src, src + attribute.value_size);
}
LOG_DEBUG(Lib_Audio3d, "Stored attribute {:#x} for object {}",
static_cast<u32>(attribute.attribute_id), object_id);
break;
}
}
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dObjectUnreserve() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
s32 PS4_SYSV_ABI sceAudio3dObjectUnreserve(const OrbisAudio3dPortId port_id,
const OrbisAudio3dObjectId object_id) {
LOG_DEBUG(Lib_Audio3d, "called, port_id = {}, object_id = {}", port_id, object_id);
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
auto& port = state->ports[port_id];
std::scoped_lock lock{port.mutex};
if (!port.objects.contains(object_id)) {
LOG_ERROR(Lib_Audio3d, "object_id not reserved");
return ORBIS_AUDIO3D_ERROR_INVALID_OBJECT;
}
// Free any queued PCM audio for this object.
for (auto& data : port.objects[object_id].pcm_queue) {
std::free(data.sample_buffer);
}
port.objects.erase(object_id);
return ORBIS_OK;
}
@ -320,32 +456,164 @@ s32 PS4_SYSV_ABI sceAudio3dPortAdvance(const OrbisAudio3dPortId port_id) {
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
if (state->ports[port_id].parameters.buffer_mode ==
OrbisAudio3dBufferMode::ORBIS_AUDIO3D_BUFFER_NO_ADVANCE) {
auto& port = state->ports[port_id];
if (port.parameters.buffer_mode == OrbisAudio3dBufferMode::ORBIS_AUDIO3D_BUFFER_NO_ADVANCE) {
LOG_ERROR(Lib_Audio3d, "port doesn't have advance capability");
return ORBIS_AUDIO3D_ERROR_NOT_SUPPORTED;
}
auto& port = state->ports[port_id];
if (port.current_buffer.has_value()) {
// Free existing buffer before replacing.
SDL_free(port.current_buffer->sample_buffer);
if (port.mixed_queue.size() >= port.parameters.queue_depth) {
LOG_WARNING(Lib_Audio3d, "mixed queue full (depth={}), dropping advance",
port.parameters.queue_depth);
return ORBIS_AUDIO3D_ERROR_NOT_READY;
}
if (!port.queue.empty()) {
port.current_buffer = port.queue.front();
port.queue.pop_front();
} else {
// Nothing to advance to.
LOG_DEBUG(Lib_Audio3d, "Port advance with no buffer queued");
port.current_buffer = std::nullopt;
const u32 granularity = port.parameters.granularity;
const u32 out_samples = granularity * AUDIO3D_OUTPUT_NUM_CHANNELS;
// ---- FLOAT MIX BUFFER ----
float* mix_float = static_cast<float*>(std::calloc(out_samples, sizeof(float)));
if (!mix_float)
return ORBIS_AUDIO3D_ERROR_OUT_OF_MEMORY;
auto mix_in = [&](std::deque<AudioData>& queue, const float gain) {
if (queue.empty())
return;
// default gain is 0.0 — objects with no GAIN set are silent.
if (gain == 0.0f) {
AudioData data = queue.front();
queue.pop_front();
std::free(data.sample_buffer);
return;
}
AudioData data = queue.front();
queue.pop_front();
const u32 frames = std::min(granularity, data.num_samples);
const u32 channels = data.num_channels;
if (data.format == OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_S16) {
const s16* src = reinterpret_cast<const s16*>(data.sample_buffer);
for (u32 i = 0; i < frames; i++) {
float left = 0.0f;
float right = 0.0f;
if (channels == 1) {
float v = src[i] / 32768.0f;
left = v;
right = v;
} else {
left = src[i * channels + 0] / 32768.0f;
right = src[i * channels + 1] / 32768.0f;
}
mix_float[i * 2 + 0] += left * gain;
mix_float[i * 2 + 1] += right * gain;
}
} else { // FLOAT input
const float* src = reinterpret_cast<const float*>(data.sample_buffer);
for (u32 i = 0; i < frames; i++) {
float left = 0.0f;
float right = 0.0f;
if (channels == 1) {
left = src[i];
right = src[i];
} else {
left = src[i * channels + 0];
right = src[i * channels + 1];
}
mix_float[i * 2 + 0] += left * gain;
mix_float[i * 2 + 1] += right * gain;
}
}
std::free(data.sample_buffer);
};
// Bed is mixed at full gain (1.0)
mix_in(port.bed_queue, 1.0f);
// Mix all object PCM queues, applying each object's GAIN persistent attribute.
for (auto& [obj_id, obj] : port.objects) {
float gain = 0.0f;
const auto gain_key =
static_cast<u32>(OrbisAudio3dAttributeId::ORBIS_AUDIO3D_ATTRIBUTE_GAIN);
if (obj.persistent_attributes.contains(gain_key)) {
const auto& blob = obj.persistent_attributes.at(gain_key);
if (blob.size() >= sizeof(float)) {
std::memcpy(&gain, blob.data(), sizeof(float));
}
}
mix_in(obj.pcm_queue, gain);
}
s16* mix_s16 = static_cast<s16*>(std::malloc(out_samples * sizeof(s16)));
if (!mix_s16) {
std::free(mix_float);
return ORBIS_AUDIO3D_ERROR_OUT_OF_MEMORY;
}
for (u32 i = 0; i < out_samples; i++) {
float v = std::clamp(mix_float[i], -1.0f, 1.0f);
mix_s16[i] = static_cast<s16>(v * 32767.0f);
}
std::free(mix_float);
port.mixed_queue.push_back(AudioData{.sample_buffer = reinterpret_cast<u8*>(mix_s16),
.num_samples = granularity,
.num_channels = AUDIO3D_OUTPUT_NUM_CHANNELS,
.format = OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_S16});
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortClose(const OrbisAudio3dPortId port_id) {
LOG_INFO(Lib_Audio3d, "called, port_id = {}", port_id);
s32 PS4_SYSV_ABI sceAudio3dPortClose() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
auto& port = state->ports[port_id];
{
std::scoped_lock lock{port.mutex};
if (port.audio_out_handle >= 0) {
AudioOut::sceAudioOutClose(port.audio_out_handle);
port.audio_out_handle = -1;
}
for (const s32 handle : port.audioout_handles) {
AudioOut::sceAudioOutClose(handle);
}
port.audioout_handles.clear();
for (auto& data : port.mixed_queue) {
std::free(data.sample_buffer);
}
for (auto& data : port.bed_queue) {
std::free(data.sample_buffer);
}
for (auto& [obj_id, obj] : port.objects) {
for (auto& data : obj.pcm_queue) {
std::free(data.sample_buffer);
}
}
}
state->ports.erase(port_id);
return ORBIS_OK;
}
@ -359,8 +627,65 @@ s32 PS4_SYSV_ABI sceAudio3dPortDestroy() {
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortFlush() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
s32 PS4_SYSV_ABI sceAudio3dPortFlush(const OrbisAudio3dPortId port_id) {
LOG_DEBUG(Lib_Audio3d, "called, port_id = {}", port_id);
if (!state->ports.contains(port_id)) {
LOG_ERROR(Lib_Audio3d, "!state->ports.contains(port_id)");
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
auto& port = state->ports[port_id];
std::scoped_lock lock{port.mutex};
if (!port.audioout_handles.empty()) {
for (const s32 handle : port.audioout_handles) {
const s32 ret = AudioOut::sceAudioOutOutput(handle, nullptr);
if (ret < 0) {
return ret;
}
}
return ORBIS_OK;
}
if (port.mixed_queue.empty()) {
// Only mix if there's actually something to mix.
if (!port.bed_queue.empty() ||
std::any_of(port.objects.begin(), port.objects.end(),
[](const auto& kv) { return !kv.second.pcm_queue.empty(); })) {
const s32 ret = sceAudio3dPortAdvance(port_id);
if (ret != ORBIS_OK && ret != ORBIS_AUDIO3D_ERROR_NOT_READY) {
return ret;
}
}
}
if (port.mixed_queue.empty()) {
return ORBIS_OK;
}
if (port.audio_out_handle < 0) {
AudioOut::OrbisAudioOutParamExtendedInformation ext_info{};
ext_info.data_format.Assign(AUDIO3D_OUTPUT_FORMAT);
port.audio_out_handle =
AudioOut::sceAudioOutOpen(0xFF, AudioOut::OrbisAudioOutPort::Audio3d, 0,
port.parameters.granularity, AUDIO3D_SAMPLE_RATE, ext_info);
if (port.audio_out_handle < 0) {
return port.audio_out_handle;
}
}
// Drain all queued mixed frames, blocking on each until consumed.
while (!port.mixed_queue.empty()) {
AudioData frame = port.mixed_queue.front();
port.mixed_queue.pop_front();
const s32 ret = AudioOut::sceAudioOutOutput(port.audio_out_handle, frame.sample_buffer);
std::free(frame.sample_buffer);
if (ret < 0) {
return ret;
}
}
return ORBIS_OK;
}
@ -398,15 +723,17 @@ s32 PS4_SYSV_ABI sceAudio3dPortGetQueueLevel(const OrbisAudio3dPortId port_id, u
return ORBIS_AUDIO3D_ERROR_INVALID_PARAMETER;
}
const auto port = state->ports[port_id];
const size_t size = port.queue.size();
const auto& port = state->ports[port_id];
std::scoped_lock lock{port.mutex};
const size_t size = port.mixed_queue.size();
if (queue_level) {
*queue_level = size;
*queue_level = static_cast<u32>(size);
}
if (queue_available) {
*queue_available = port.parameters.queue_depth - size;
const u32 depth = port.parameters.queue_depth;
*queue_available = (size < depth) ? static_cast<u32>(depth - size) : 0u;
}
return ORBIS_OK;
@ -446,7 +773,10 @@ s32 PS4_SYSV_ABI sceAudio3dPortOpen(const Libraries::UserService::OrbisUserServi
}
*port_id = id;
std::memcpy(&state->ports[id].parameters, parameters, parameters->size_this);
auto& port = state->ports[id];
std::memcpy(
&port.parameters, parameters,
std::min(parameters->size_this, static_cast<u64>(sizeof(OrbisAudio3dOpenParameters))));
return ORBIS_OK;
}
@ -461,24 +791,96 @@ s32 PS4_SYSV_ABI sceAudio3dPortPush(const OrbisAudio3dPortId port_id,
return ORBIS_AUDIO3D_ERROR_INVALID_PORT;
}
const auto& port = state->ports[port_id];
auto& port = state->ports[port_id];
if (port.parameters.buffer_mode !=
OrbisAudio3dBufferMode::ORBIS_AUDIO3D_BUFFER_ADVANCE_AND_PUSH) {
LOG_ERROR(Lib_Audio3d, "port doesn't have push capability");
return ORBIS_AUDIO3D_ERROR_NOT_SUPPORTED;
}
if (!port.current_buffer.has_value()) {
// Nothing to push.
LOG_DEBUG(Lib_Audio3d, "Port push with no buffer ready");
const u32 depth = port.parameters.queue_depth;
if (port.audio_out_handle < 0) {
AudioOut::OrbisAudioOutParamExtendedInformation ext_info{};
ext_info.data_format.Assign(AUDIO3D_OUTPUT_FORMAT);
port.audio_out_handle =
AudioOut::sceAudioOutOpen(0xFF, AudioOut::OrbisAudioOutPort::Audio3d, 0,
port.parameters.granularity, AUDIO3D_SAMPLE_RATE, ext_info);
if (port.audio_out_handle < 0)
return port.audio_out_handle;
}
// Function that submits exactly one frame (if available)
auto submit_one_frame = [&](bool& submitted) -> s32 {
AudioData frame;
{
std::scoped_lock lock{port.mutex};
if (port.mixed_queue.empty()) {
submitted = false;
return ORBIS_OK;
}
frame = port.mixed_queue.front();
port.mixed_queue.pop_front();
}
const s32 ret = AudioOut::sceAudioOutOutput(port.audio_out_handle, frame.sample_buffer);
std::free(frame.sample_buffer);
if (ret < 0)
return ret;
submitted = true;
return ORBIS_OK;
};
// if not full, return immediately
{
std::scoped_lock lock{port.mutex};
if (port.mixed_queue.size() < depth) {
return ORBIS_OK;
}
}
// Submit one frame to free space
bool submitted = false;
s32 ret = submit_one_frame(submitted);
if (ret < 0)
return ret;
if (!submitted)
return ORBIS_OK;
// ASYNC: free exactly one slot and return
if (blocking == OrbisAudio3dBlocking::ORBIS_AUDIO3D_BLOCKING_ASYNC) {
return ORBIS_OK;
}
// TODO: Implement asynchronous blocking mode.
const auto& [sample_buffer, num_samples] = port.current_buffer.value();
return AudioOut::sceAudioOutOutput(state->audio_out_handle, sample_buffer);
}
// SYNC: ensure at least one slot is free
// (drain until size < depth)
while (true) {
{
std::scoped_lock lock{port.mutex};
if (port.mixed_queue.size() < depth)
break;
}
bool drained = false;
ret = submit_one_frame(drained);
if (ret < 0)
return ret;
if (!drained)
break;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceAudio3dPortQueryDebug() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
return ORBIS_OK;
@ -532,9 +934,15 @@ s32 PS4_SYSV_ABI sceAudio3dTerminate() {
return ORBIS_AUDIO3D_ERROR_NOT_READY;
}
AudioOut::sceAudioOutOutput(state->audio_out_handle, nullptr);
AudioOut::sceAudioOutClose(state->audio_out_handle);
state.release();
std::vector<OrbisAudio3dPortId> port_ids;
for (const auto& [id, _] : state->ports) {
port_ids.push_back(id);
}
for (const auto id : port_ids) {
sceAudio3dPortClose(id);
}
state.reset();
return ORBIS_OK;
}
@ -557,6 +965,7 @@ void RegisterLib(Core::Loader::SymbolsResolver* sym) {
sceAudio3dGetSpeakerArrayMixCoefficients2);
LIB_FUNCTION("UmCvjSmuZIw", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dInitialize);
LIB_FUNCTION("jO2tec4dJ2M", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dObjectReserve);
LIB_FUNCTION("V1FBFpNIAzk", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dObjectSetAttribute);
LIB_FUNCTION("4uyHN9q4ZeU", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dObjectSetAttributes);
LIB_FUNCTION("1HXxo-+1qCw", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dObjectUnreserve);
LIB_FUNCTION("lw0qrdSjZt8", "libSceAudio3d", 1, "libSceAudio3d", sceAudio3dPortAdvance);

View File

@ -3,7 +3,10 @@
#pragma once
#include <algorithm>
#include <mutex>
#include <optional>
#include <vector>
#include <queue>
#include "common/types.h"
@ -15,6 +18,8 @@ class SymbolsResolver;
namespace Libraries::Audio3d {
constexpr int ORBIS_AUDIO3D_OBJECT_INVALID = 0xFFFFFFFF;
enum class OrbisAudio3dRate : u32 {
ORBIS_AUDIO3D_RATE_48000 = 0,
};
@ -60,10 +65,21 @@ struct OrbisAudio3dPcm {
enum class OrbisAudio3dAttributeId : u32 {
ORBIS_AUDIO3D_ATTRIBUTE_PCM = 1,
ORBIS_AUDIO3D_ATTRIBUTE_POSITION = 2,
ORBIS_AUDIO3D_ATTRIBUTE_GAIN = 3,
ORBIS_AUDIO3D_ATTRIBUTE_SPREAD = 4,
ORBIS_AUDIO3D_ATTRIBUTE_PRIORITY = 5,
ORBIS_AUDIO3D_ATTRIBUTE_PASSTHROUGH = 6,
ORBIS_AUDIO3D_ATTRIBUTE_AMBISONICS = 7,
ORBIS_AUDIO3D_ATTRIBUTE_APPLICATION_SPECIFIC = 8,
ORBIS_AUDIO3D_ATTRIBUTE_RESET_STATE = 9,
ORBIS_AUDIO3D_ATTRIBUTE_RESTRICTED = 10,
ORBIS_AUDIO3D_ATTRIBUTE_OUTPUT_ROUTE = 11,
};
using OrbisAudio3dPortId = u32;
using OrbisAudio3dObjectId = u32;
using OrbisAudio3dAmbisonics = u32;
struct OrbisAudio3dAttribute {
OrbisAudio3dAttributeId attribute_id;
@ -75,17 +91,35 @@ struct OrbisAudio3dAttribute {
struct AudioData {
u8* sample_buffer;
u32 num_samples;
u32 num_channels{1}; // channels in sample_buffer
OrbisAudio3dFormat format{
OrbisAudio3dFormat::ORBIS_AUDIO3D_FORMAT_S16}; // format of sample_buffer
};
struct ObjectState {
std::deque<AudioData> pcm_queue;
std::unordered_map<u32, std::vector<u8>> persistent_attributes;
};
struct Port {
mutable std::recursive_mutex mutex;
OrbisAudio3dOpenParameters parameters{};
std::deque<AudioData> queue; // Only stores PCM buffers for now
std::optional<AudioData> current_buffer{};
// Opened lazily on the first sceAudio3dPortPush call.
s32 audio_out_handle{-1};
// Handles explicitly opened by the game via sceAudio3dAudioOutOpen.
std::vector<s32> audioout_handles;
// Reserved objects and their state.
std::unordered_map<OrbisAudio3dObjectId, ObjectState> objects;
// increasing counter for generating unique object IDs within this port.
OrbisAudio3dObjectId next_object_id{0};
// Bed audio queue
std::deque<AudioData> bed_queue;
// Mixed stereo frames ready to be consumed by sceAudio3dPortPush.
std::deque<AudioData> mixed_queue;
};
struct Audio3dState {
std::unordered_map<OrbisAudio3dPortId, Port> ports;
s32 audio_out_handle;
};
s32 PS4_SYSV_ABI sceAudio3dAudioOutClose(s32 handle);
@ -109,15 +143,20 @@ s32 PS4_SYSV_ABI sceAudio3dGetSpeakerArrayMixCoefficients2();
s32 PS4_SYSV_ABI sceAudio3dInitialize(s64 reserved);
s32 PS4_SYSV_ABI sceAudio3dObjectReserve(OrbisAudio3dPortId port_id,
OrbisAudio3dObjectId* object_id);
s32 PS4_SYSV_ABI sceAudio3dObjectSetAttribute(OrbisAudio3dPortId port_id,
OrbisAudio3dObjectId object_id,
OrbisAudio3dAttributeId attribute_id,
const void* attribute, u64 attribute_size);
s32 PS4_SYSV_ABI sceAudio3dObjectSetAttributes(OrbisAudio3dPortId port_id,
OrbisAudio3dObjectId object_id, u64 num_attributes,
const OrbisAudio3dAttribute* attribute_array);
s32 PS4_SYSV_ABI sceAudio3dObjectUnreserve();
s32 PS4_SYSV_ABI sceAudio3dObjectUnreserve(OrbisAudio3dPortId port_id,
OrbisAudio3dObjectId object_id);
s32 PS4_SYSV_ABI sceAudio3dPortAdvance(OrbisAudio3dPortId port_id);
s32 PS4_SYSV_ABI sceAudio3dPortClose();
s32 PS4_SYSV_ABI sceAudio3dPortClose(OrbisAudio3dPortId port_id);
s32 PS4_SYSV_ABI sceAudio3dPortCreate();
s32 PS4_SYSV_ABI sceAudio3dPortDestroy();
s32 PS4_SYSV_ABI sceAudio3dPortFlush();
s32 PS4_SYSV_ABI sceAudio3dPortFlush(OrbisAudio3dPortId port_id);
s32 PS4_SYSV_ABI sceAudio3dPortFreeState();
s32 PS4_SYSV_ABI sceAudio3dPortGetAttributesSupported();
s32 PS4_SYSV_ABI sceAudio3dPortGetList();

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@ -12,28 +12,28 @@ void* PS4_SYSV_ABI AvPlayer::Allocate(void* handle, u32 alignment, u32 size) {
const auto* const self = reinterpret_cast<AvPlayer*>(handle);
const auto allocate = self->m_init_data_original.memory_replacement.allocate;
const auto ptr = self->m_init_data_original.memory_replacement.object_ptr;
return Core::ExecuteGuest(allocate, ptr, alignment, size);
return allocate(ptr, alignment, size);
}
void PS4_SYSV_ABI AvPlayer::Deallocate(void* handle, void* memory) {
const auto* const self = reinterpret_cast<AvPlayer*>(handle);
const auto deallocate = self->m_init_data_original.memory_replacement.deallocate;
const auto ptr = self->m_init_data_original.memory_replacement.object_ptr;
return Core::ExecuteGuest(deallocate, ptr, memory);
return deallocate(ptr, memory);
}
void* PS4_SYSV_ABI AvPlayer::AllocateTexture(void* handle, u32 alignment, u32 size) {
const auto* const self = reinterpret_cast<AvPlayer*>(handle);
const auto allocate = self->m_init_data_original.memory_replacement.allocate_texture;
const auto ptr = self->m_init_data_original.memory_replacement.object_ptr;
return Core::ExecuteGuest(allocate, ptr, alignment, size);
return allocate(ptr, alignment, size);
}
void PS4_SYSV_ABI AvPlayer::DeallocateTexture(void* handle, void* memory) {
const auto* const self = reinterpret_cast<AvPlayer*>(handle);
const auto deallocate = self->m_init_data_original.memory_replacement.deallocate_texture;
const auto ptr = self->m_init_data_original.memory_replacement.object_ptr;
return Core::ExecuteGuest(deallocate, ptr, memory);
return deallocate(ptr, memory);
}
int PS4_SYSV_ABI AvPlayer::OpenFile(void* handle, const char* filename) {
@ -42,7 +42,7 @@ int PS4_SYSV_ABI AvPlayer::OpenFile(void* handle, const char* filename) {
const auto open = self->m_init_data_original.file_replacement.open;
const auto ptr = self->m_init_data_original.file_replacement.object_ptr;
return Core::ExecuteGuest(open, ptr, filename);
return open(ptr, filename);
}
int PS4_SYSV_ABI AvPlayer::CloseFile(void* handle) {
@ -51,7 +51,7 @@ int PS4_SYSV_ABI AvPlayer::CloseFile(void* handle) {
const auto close = self->m_init_data_original.file_replacement.close;
const auto ptr = self->m_init_data_original.file_replacement.object_ptr;
return Core::ExecuteGuest(close, ptr);
return close(ptr);
}
int PS4_SYSV_ABI AvPlayer::ReadOffsetFile(void* handle, u8* buffer, u64 position, u32 length) {
@ -60,7 +60,7 @@ int PS4_SYSV_ABI AvPlayer::ReadOffsetFile(void* handle, u8* buffer, u64 position
const auto read_offset = self->m_init_data_original.file_replacement.read_offset;
const auto ptr = self->m_init_data_original.file_replacement.object_ptr;
return Core::ExecuteGuest(read_offset, ptr, buffer, position, length);
return read_offset(ptr, buffer, position, length);
}
u64 PS4_SYSV_ABI AvPlayer::SizeFile(void* handle) {
@ -69,7 +69,7 @@ u64 PS4_SYSV_ABI AvPlayer::SizeFile(void* handle) {
const auto size = self->m_init_data_original.file_replacement.size;
const auto ptr = self->m_init_data_original.file_replacement.object_ptr;
return Core::ExecuteGuest(size, ptr);
return size(ptr);
}
AvPlayerInitData AvPlayer::StubInitData(const AvPlayerInitData& data) {

View File

@ -92,7 +92,7 @@ void AvPlayerState::DefaultEventCallback(void* opaque, AvPlayerEvents event_id,
const auto callback = self->m_event_replacement.event_callback;
const auto ptr = self->m_event_replacement.object_ptr;
if (callback != nullptr) {
Core::ExecuteGuest(callback, ptr, event_id, 0, event_data);
callback(ptr, event_id, 0, event_data);
}
}

View File

@ -627,10 +627,30 @@ int PS4_SYSV_ABI sceGnmDrawIndirectCountMulti() {
return ORBIS_OK;
}
int PS4_SYSV_ABI sceGnmDrawIndirectMulti() {
LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
UNREACHABLE();
return ORBIS_OK;
s32 PS4_SYSV_ABI sceGnmDrawIndirectMulti(u32* cmdbuf, u32 size, u32 data_offset, u32 max_count,
u32 shader_stage, u32 vertex_sgpr_offset,
u32 instance_sgpr_offset, u32 flags) {
LOG_TRACE(Lib_GnmDriver, "called");
if (cmdbuf && size == 11 && shader_stage < ShaderStages::Max && vertex_sgpr_offset < 0x10 &&
instance_sgpr_offset < 0x10) {
const auto predicate = flags & 1 ? PM4Predicate::PredEnable : PM4Predicate::PredDisable;
cmdbuf = WriteHeader<PM4ItOpcode::DrawIndirectMulti>(
cmdbuf, 4, PM4ShaderType::ShaderGraphics, predicate);
const auto sgpr_offset = indirect_sgpr_offsets[shader_stage];
cmdbuf[0] = data_offset;
cmdbuf[1] = vertex_sgpr_offset == 0 ? 0 : (vertex_sgpr_offset & 0xffffu) + sgpr_offset;
cmdbuf[2] = instance_sgpr_offset == 0 ? 0 : (instance_sgpr_offset & 0xffffu) + sgpr_offset;
cmdbuf[3] = max_count;
cmdbuf[4] = sizeof(DrawIndirectArgs);
cmdbuf[5] = sceKernelIsNeoMode() ? flags & 0xe0000000u | 2u : 2u; // auto index
cmdbuf += 6;
WriteTrailingNop<3>(cmdbuf);
return ORBIS_OK;
}
return -1;
}
u32 PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState(u32* cmdbuf, u32 size) {

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@ -60,7 +60,9 @@ s32 PS4_SYSV_ABI sceGnmDrawIndexOffset(u32* cmdbuf, u32 size, u32 index_offset,
s32 PS4_SYSV_ABI sceGnmDrawIndirect(u32* cmdbuf, u32 size, u32 data_offset, u32 shader_stage,
u32 vertex_sgpr_offset, u32 instance_sgpr_offset, u32 flags);
int PS4_SYSV_ABI sceGnmDrawIndirectCountMulti();
int PS4_SYSV_ABI sceGnmDrawIndirectMulti();
s32 PS4_SYSV_ABI sceGnmDrawIndirectMulti(u32* cmdbuf, u32 size, u32 data_offset, u32 max_count,
u32 shader_stage, u32 vertex_sgpr_offset,
u32 instance_sgpr_offset, u32 flags);
u32 PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState(u32* cmdbuf, u32 size);
u32 PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState175(u32* cmdbuf, u32 size);
u32 PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState200(u32* cmdbuf, u32 size);

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@ -99,16 +99,16 @@ public:
if (m_ime_mode) {
OrbisImeParam param = m_param.ime;
if (use_param_handler) {
Core::ExecuteGuest(param.handler, param.arg, event);
param.handler(param.arg, event);
} else {
Core::ExecuteGuest(handler, param.arg, event);
handler(param.arg, event);
}
} else {
OrbisImeKeyboardParam param = m_param.key;
if (use_param_handler) {
Core::ExecuteGuest(param.handler, param.arg, event);
param.handler(param.arg, event);
} else {
Core::ExecuteGuest(handler, param.arg, event);
handler(param.arg, event);
}
}
}

View File

@ -131,8 +131,7 @@ bool ImeDialogState::CallTextFilter() {
return false;
}
int ret =
Core::ExecuteGuest(text_filter, out_text, &out_text_length, src_text, src_text_length);
int ret = text_filter(out_text, &out_text_length, src_text, src_text_length);
if (ret != 0) {
return false;
@ -153,7 +152,7 @@ bool ImeDialogState::CallKeyboardFilter(const OrbisImeKeycode* src_keycode, u16*
return true;
}
int ret = Core::ExecuteGuest(keyboard_filter, src_keycode, out_keycode, out_status, nullptr);
int ret = keyboard_filter(src_keycode, out_keycode, out_status, nullptr);
return ret == 0;
}

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@ -37,7 +37,7 @@ struct OrbisWrapperImpl<PS4_SYSV_ABI R (*)(Args...), f> {
#define ORBIS(func) (Libraries::Kernel::OrbisWrapperImpl<decltype(&(func)), func>::wrap)
#define CURRENT_FIRMWARE_VERSION 0x13020011
#define CURRENT_FIRMWARE_VERSION 0x13500011
s32* PS4_SYSV_ABI __Error();

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@ -106,3 +106,5 @@ constexpr int ORBIS_KERNEL_ERROR_ECAPMODE = 0x8002005E;
constexpr int ORBIS_KERNEL_ERROR_ENOBLK = 0x8002005F;
constexpr int ORBIS_KERNEL_ERROR_EICV = 0x80020060;
constexpr int ORBIS_KERNEL_ERROR_ENOPLAYGOENT = 0x80020061;
constexpr int ORBIS_KERNEL_ERROR_ESDKVERSION = 0x80020063;
constexpr int ORBIS_KERNEL_ERROR_ESTART = 0x80020064;

View File

@ -7,6 +7,17 @@
namespace Libraries::Kernel {
void PS4_SYSV_ABI ClearStack() {
void* const stackaddr_attr = Libraries::Kernel::g_curthread->attr.stackaddr_attr;
void* volatile sp;
asm("mov %%rsp, %0" : "=rm"(sp));
// leave a safety net of 64 bytes for memset
const size_t size = ((uintptr_t)sp - (uintptr_t)stackaddr_attr) - 64;
void* volatile buf = alloca(size);
memset(buf, 0, size);
sp = nullptr;
}
void RegisterThreads(Core::Loader::SymbolsResolver* sym) {
RegisterMutex(sym);
RegisterCond(sym);

View File

@ -27,6 +27,7 @@ int PS4_SYSV_ABI posix_pthread_create(PthreadT* thread, const PthreadAttrT* attr
PthreadEntryFunc start_routine, void* arg);
int PS4_SYSV_ABI posix_pthread_join(PthreadT pthread, void** thread_return);
int PS4_SYSV_ABI posix_pthread_detach(PthreadT pthread);
int PS4_SYSV_ABI posix_pthread_mutexattr_init(PthreadMutexAttrT* attr);
int PS4_SYSV_ABI posix_pthread_mutexattr_settype(PthreadMutexAttrT* attr, PthreadMutexType type);
@ -40,6 +41,8 @@ int PS4_SYSV_ABI posix_pthread_mutex_destroy(PthreadMutexT* mutex);
void RegisterThreads(Core::Loader::SymbolsResolver* sym);
void PS4_SYSV_ABI ClearStack();
class Thread {
public:
explicit Thread() = default;

View File

@ -2,7 +2,9 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "core/libraries/kernel/kernel.h"
#include "core/libraries/kernel/orbis_error.h"
#include "core/libraries/kernel/posix_error.h"
#include "core/libraries/kernel/threads/exception.h"
#include "core/libraries/kernel/threads/pthread.h"
#include "core/libraries/libs.h"
@ -13,23 +15,24 @@
#else
#include <csignal>
#endif
#include <unordered_set>
namespace Libraries::Kernel {
#ifdef _WIN32
// Windows doesn't have native versions of these, and we don't need to use them either.
static s32 NativeToOrbisSignal(s32 s) {
s32 NativeToOrbisSignal(s32 s) {
return s;
}
static s32 OrbisToNativeSignal(s32 s) {
s32 OrbisToNativeSignal(s32 s) {
return s;
}
#else
static s32 NativeToOrbisSignal(s32 s) {
s32 NativeToOrbisSignal(s32 s) {
switch (s) {
case SIGHUP:
return POSIX_SIGHUP;
@ -89,12 +92,21 @@ static s32 NativeToOrbisSignal(s32 s) {
return POSIX_SIGUSR1;
case SIGUSR2:
return POSIX_SIGUSR2;
case _SIGEMT:
return POSIX_SIGEMT;
case _SIGINFO:
return POSIX_SIGINFO;
case 0:
return 128;
default:
if (s > 0 && s < 128) {
return s;
}
UNREACHABLE_MSG("Unknown signal {}", s);
}
}
static s32 OrbisToNativeSignal(s32 s) {
s32 OrbisToNativeSignal(s32 s) {
switch (s) {
case POSIX_SIGHUP:
return SIGHUP;
@ -108,6 +120,8 @@ static s32 OrbisToNativeSignal(s32 s) {
return SIGTRAP;
case POSIX_SIGABRT:
return SIGABRT;
case POSIX_SIGEMT:
return _SIGEMT;
case POSIX_SIGFPE:
return SIGFPE;
case POSIX_SIGKILL:
@ -150,22 +164,33 @@ static s32 OrbisToNativeSignal(s32 s) {
return SIGPROF;
case POSIX_SIGWINCH:
return SIGWINCH;
case POSIX_SIGINFO:
return _SIGINFO;
case POSIX_SIGUSR1:
return SIGUSR1;
case POSIX_SIGUSR2:
return SIGUSR2;
case 128:
return 0;
default:
if (s > 0 && s < 128) {
return s;
}
UNREACHABLE_MSG("Unknown signal {}", s);
}
}
#endif
std::array<SceKernelExceptionHandler, 32> Handlers{};
#ifdef __APPLE__
#define sigisemptyset(x) (*(x) == 0)
#endif
std::array<OrbisKernelExceptionHandler, 130> Handlers{};
#ifndef _WIN64
void SigactionHandler(int native_signum, siginfo_t* inf, ucontext_t* raw_context) {
const auto handler = Handlers[native_signum];
const auto handler = Handlers[NativeToOrbisSignal(native_signum)];
if (handler) {
auto ctx = Ucontext{};
#ifdef __APPLE__
@ -214,6 +239,8 @@ void SigactionHandler(int native_signum, siginfo_t* inf, ucontext_t* raw_context
ctx.uc_mcontext.mc_addr = reinterpret_cast<uint64_t>(inf->si_addr);
#endif
handler(NativeToOrbisSignal(native_signum), &ctx);
} else {
UNREACHABLE_MSG("Unhandled exception");
}
}
#else
@ -221,7 +248,7 @@ void ExceptionHandler(void* arg1, void* arg2, void* arg3, PCONTEXT context) {
const char* thrName = (char*)arg1;
int native_signum = reinterpret_cast<uintptr_t>(arg2);
LOG_INFO(Lib_Kernel, "Exception raised successfully on thread '{}'", thrName);
const auto handler = Handlers[native_signum];
const auto handler = Handlers[NativeToOrbisSignal(native_signum)];
if (handler) {
auto ctx = Ucontext{};
ctx.uc_mcontext.mc_r8 = context->R8;
@ -243,73 +270,105 @@ void ExceptionHandler(void* arg1, void* arg2, void* arg3, PCONTEXT context) {
ctx.uc_mcontext.mc_fs = context->SegFs;
ctx.uc_mcontext.mc_gs = context->SegGs;
handler(NativeToOrbisSignal(native_signum), &ctx);
} else {
UNREACHABLE_MSG("Unhandled exception");
}
}
#endif
int PS4_SYSV_ABI sceKernelInstallExceptionHandler(s32 signum, SceKernelExceptionHandler handler) {
if (signum > POSIX_SIGUSR2) {
return ORBIS_KERNEL_ERROR_EINVAL;
s32 PS4_SYSV_ABI posix_sigemptyset(Sigset* s) {
s->bits[0] = 0;
s->bits[1] = 0;
return 0;
}
bool PS4_SYSV_ABI posix_sigisemptyset(Sigset* s) {
return s->bits[0] == 0 && s->bits[1] == 0;
}
s32 PS4_SYSV_ABI posix_sigaction(s32 sig, Sigaction* act, Sigaction* oact) {
if (sig < 1 || sig > 128 || sig == POSIX_SIGTHR || sig == POSIX_SIGKILL ||
sig == POSIX_SIGSTOP) {
*__Error() = POSIX_EINVAL;
return ORBIS_FAIL;
}
#ifdef _WIN32
LOG_ERROR(Lib_Kernel, "(STUBBED) called, sig: {}", sig);
Handlers[sig] = reinterpret_cast<OrbisKernelExceptionHandler>(
act ? act->__sigaction_handler.sigaction : nullptr);
#else
s32 native_sig = OrbisToNativeSignal(sig);
if (native_sig == SIGVTALRM) {
LOG_ERROR(Lib_Kernel, "Guest is attempting to use the HLE-reserved signal {}!", sig);
*__Error() = POSIX_EINVAL;
return ORBIS_FAIL;
}
#ifndef __APPLE__
if (native_sig >= __SIGRTMIN && native_sig < SIGRTMIN) {
LOG_ERROR(Lib_Kernel, "Guest is attempting to use the HLE libc-reserved signal {}!", sig);
*__Error() = POSIX_EINVAL;
return ORBIS_FAIL;
}
#else
if (native_sig > SIGUSR2) {
LOG_ERROR(Lib_Kernel,
"Guest is attempting to use SIGRT signals, which aren't available on this "
"platform (signal: {})!",
sig);
}
LOG_INFO(Lib_Kernel, "Installing signal handler for {}", signum);
int const native_signum = OrbisToNativeSignal(signum);
#ifdef __APPLE__
ASSERT_MSG(native_signum != SIGVTALRM, "SIGVTALRM is HLE-reserved on macOS!");
#endif
ASSERT_MSG(!Handlers[native_signum], "Invalid parameters");
Handlers[native_signum] = handler;
#ifndef _WIN64
if (native_signum == SIGSEGV || native_signum == SIGBUS || native_signum == SIGILL) {
LOG_INFO(Lib_Kernel, "called, sig: {}, native sig: {}", sig, native_sig);
struct sigaction native_act{};
if (act) {
native_act.sa_flags = act->sa_flags; // todo check compatibility, on Linux it seems fine
native_act.sa_sigaction =
reinterpret_cast<decltype(native_act.sa_sigaction)>(SigactionHandler);
if (!posix_sigisemptyset(&act->sa_mask)) {
LOG_ERROR(Lib_Kernel, "Unhandled sa_mask: {:x}", act->sa_mask.bits[0]);
}
}
auto const prev_handler = Handlers[sig];
Handlers[sig] = reinterpret_cast<OrbisKernelExceptionHandler>(
act ? act->__sigaction_handler.sigaction : nullptr);
if (native_sig == SIGSEGV || native_sig == SIGBUS || native_sig == SIGILL) {
return ORBIS_OK; // These are handled in Core::SignalHandler
}
struct sigaction act = {};
act.sa_flags = SA_SIGINFO | SA_RESTART;
act.sa_sigaction = reinterpret_cast<decltype(act.sa_sigaction)>(SigactionHandler);
sigemptyset(&act.sa_mask);
sigaction(native_signum, &act, nullptr);
#endif
return ORBIS_OK;
}
int PS4_SYSV_ABI sceKernelRemoveExceptionHandler(s32 signum) {
if (signum > POSIX_SIGUSR2) {
return ORBIS_KERNEL_ERROR_EINVAL;
if (native_sig > 127) {
LOG_WARNING(Lib_Kernel, "We can't install a handler for native signal {}!", native_sig);
return ORBIS_OK;
}
int const native_signum = OrbisToNativeSignal(signum);
ASSERT_MSG(Handlers[native_signum], "Invalid parameters");
Handlers[native_signum] = nullptr;
#ifndef _WIN64
if (native_signum == SIGSEGV || native_signum == SIGBUS || native_signum == SIGILL) {
struct sigaction action{};
action.sa_sigaction = Core::SignalHandler;
action.sa_flags = SA_SIGINFO | SA_ONSTACK;
sigemptyset(&action.sa_mask);
ASSERT_MSG(sigaction(native_signum, &action, nullptr) == 0,
"Failed to reinstate original signal handler for signal {}", native_signum);
} else {
struct sigaction act = {};
act.sa_flags = SA_SIGINFO | SA_RESTART;
act.sa_sigaction = nullptr;
sigemptyset(&act.sa_mask);
sigaction(native_signum, &act, nullptr);
struct sigaction native_oact{};
s32 ret = sigaction(native_sig, act ? &native_act : nullptr, oact ? &native_oact : nullptr);
if (oact) {
oact->sa_flags = native_oact.sa_flags;
oact->__sigaction_handler.sigaction =
reinterpret_cast<decltype(oact->__sigaction_handler.sigaction)>(prev_handler);
if (!sigisemptyset(&native_oact.sa_mask)) {
LOG_ERROR(Lib_Kernel, "Unhandled sa_mask");
}
}
if (ret < 0) {
LOG_ERROR(Lib_Kernel, "sigaction failed: {}", strerror(errno));
*__Error() = ErrnoToSceKernelError(errno);
return ORBIS_FAIL;
}
#endif
return ORBIS_OK;
}
int PS4_SYSV_ABI sceKernelRaiseException(PthreadT thread, int signum) {
if (signum != POSIX_SIGUSR1) {
return ORBIS_KERNEL_ERROR_EINVAL;
s32 PS4_SYSV_ABI posix_pthread_kill(PthreadT thread, s32 sig) {
if (sig < 1 || sig > 128) { // off-by-one error?
return POSIX_EINVAL;
}
LOG_WARNING(Lib_Kernel, "Raising exception on thread '{}'", thread->name);
int const native_signum = OrbisToNativeSignal(signum);
LOG_WARNING(Lib_Kernel, "Raising signal {} on thread '{}'", sig, thread->name);
int const native_signum = OrbisToNativeSignal(sig);
#ifndef _WIN64
const auto pthr = reinterpret_cast<pthread_t>(thread->native_thr.GetHandle());
const auto ret = pthread_kill(pthr, native_signum);
if (ret != 0) {
LOG_ERROR(Kernel, "Failed to send exception signal to thread '{}': {}", thread->name,
strerror(ret));
strerror(errno));
}
#else
USER_APC_OPTION option;
@ -317,12 +376,73 @@ int PS4_SYSV_ABI sceKernelRaiseException(PthreadT thread, int signum) {
u64 res = NtQueueApcThreadEx(reinterpret_cast<HANDLE>(thread->native_thr.GetHandle()), option,
ExceptionHandler, (void*)thread->name.c_str(),
(void*)native_signum, nullptr);
(void*)(s64)native_signum, nullptr);
ASSERT(res == 0);
#endif
return ORBIS_OK;
}
// libkernel has a check in sceKernelInstallExceptionHandler and sceKernelRemoveExceptionHandler for
// validating if the application requested a handler for an allowed signal or not. However, that is
// just a wrapper for sigaction, which itself does not have any such restrictions, and therefore
// this check is ridiculously trivial to go around. This, however, means that we need to support all
// 127 - 3 possible signals, even if realistically, only homebrew will use most of them.
static std::unordered_set<s32> orbis_allowed_signals{
POSIX_SIGHUP, POSIX_SIGILL, POSIX_SIGFPE, POSIX_SIGBUS, POSIX_SIGSEGV, POSIX_SIGUSR1,
};
int PS4_SYSV_ABI sceKernelInstallExceptionHandler(s32 signum, OrbisKernelExceptionHandler handler) {
if (!orbis_allowed_signals.contains(signum)) {
return ORBIS_KERNEL_ERROR_EINVAL;
}
if (Handlers[signum] != nullptr) {
return ORBIS_KERNEL_ERROR_EAGAIN;
}
LOG_INFO(Lib_Kernel, "Installing signal handler for {}", signum);
Sigaction act = {};
act.sa_flags = POSIX_SA_SIGINFO | POSIX_SA_RESTART;
act.__sigaction_handler.sigaction =
reinterpret_cast<decltype(act.__sigaction_handler.sigaction)>(handler);
posix_sigemptyset(&act.sa_mask);
s32 ret = posix_sigaction(signum, &act, nullptr);
if (ret < 0) {
LOG_ERROR(Lib_Kernel, "Failed to add handler for signal {}: {}", signum,
strerror(*__Error()));
return ErrnoToSceKernelError(*__Error());
}
return ORBIS_OK;
}
int PS4_SYSV_ABI sceKernelRemoveExceptionHandler(s32 signum) {
if (!orbis_allowed_signals.contains(signum)) {
return ORBIS_KERNEL_ERROR_EINVAL;
}
int const native_signum = OrbisToNativeSignal(signum);
Handlers[signum] = nullptr;
Sigaction act = {};
act.sa_flags = POSIX_SA_SIGINFO;
act.__sigaction_handler.sigaction = nullptr;
posix_sigemptyset(&act.sa_mask);
s32 ret = posix_sigaction(signum, &act, nullptr);
if (ret < 0) {
LOG_ERROR(Lib_Kernel, "Failed to remove handler for signal {}: {}", signum,
strerror(*__Error()));
return ErrnoToSceKernelError(*__Error());
}
return ORBIS_OK;
}
int PS4_SYSV_ABI sceKernelRaiseException(PthreadT thread, int signum) {
if (signum != POSIX_SIGUSR1) {
return ORBIS_KERNEL_ERROR_EINVAL;
}
s32 ret = posix_pthread_kill(thread, signum);
if (ret < 0) {
return ErrnoToSceKernelError(ret);
}
return ret;
}
s32 PS4_SYSV_ABI sceKernelDebugRaiseException(s32 error, s64 unk) {
if (unk != 0) {
return ORBIS_KERNEL_ERROR_EINVAL;
@ -349,6 +469,13 @@ void RegisterException(Core::Loader::SymbolsResolver* sym) {
sceKernelDebugRaiseExceptionOnReleaseMode);
LIB_FUNCTION("WkwEd3N7w0Y", "libkernel", 1, "libkernel", sceKernelInstallExceptionHandler);
LIB_FUNCTION("Qhv5ARAoOEc", "libkernel", 1, "libkernel", sceKernelRemoveExceptionHandler);
LIB_FUNCTION("KiJEPEWRyUY", "libkernel", 1, "libkernel", posix_sigaction);
LIB_FUNCTION("+F7C-hdk7+E", "libkernel", 1, "libkernel", posix_sigemptyset);
LIB_FUNCTION("yH-uQW3LbX0", "libkernel", 1, "libkernel", posix_pthread_kill);
LIB_FUNCTION("KiJEPEWRyUY", "libScePosix", 1, "libkernel", posix_sigaction);
LIB_FUNCTION("+F7C-hdk7+E", "libScePosix", 1, "libkernel", posix_sigemptyset);
LIB_FUNCTION("yH-uQW3LbX0", "libScePosix", 1, "libkernel", posix_pthread_kill);
}
} // namespace Libraries::Kernel

View File

@ -11,7 +11,7 @@ class SymbolsResolver;
namespace Libraries::Kernel {
using SceKernelExceptionHandler = PS4_SYSV_ABI void (*)(int, void*);
using OrbisKernelExceptionHandler = PS4_SYSV_ABI void (*)(int, void*);
constexpr s32 POSIX_SIGHUP = 1;
constexpr s32 POSIX_SIGINT = 2;
@ -47,6 +47,23 @@ constexpr s32 POSIX_SIGUSR2 = 31;
constexpr s32 POSIX_SIGTHR = 32;
constexpr s32 POSIX_SIGLIBRT = 33;
#ifdef __linux__
constexpr s32 _SIGEMT = 128;
constexpr s32 _SIGINFO = 129;
#elif !defined(_WIN32)
constexpr s32 _SIGEMT = SIGEMT;
constexpr s32 _SIGINFO = SIGINFO;
#endif
constexpr s32 POSIX_SA_NOCLDSTOP = 1;
constexpr s32 POSIX_SA_NOCLDWAIT = 2;
constexpr s32 POSIX_SA_SIGINFO = 4;
constexpr s32 POSIX_SA_ONSTACK = 0x08000000;
constexpr s32 POSIX_SA_RESTART = 0x10000000;
constexpr s32 POSIX_SA_NODEFER = 0x40000000;
constexpr s32 POSIX_SA_RESETHAND = 0x80000000;
constexpr s32 POSIX_SA_RESTORER = 0x04000000;
struct Mcontext {
u64 mc_onstack;
u64 mc_rdi;
@ -101,17 +118,74 @@ struct Sigset {
u64 bits[2];
};
union Sigval {
/* Members as suggested by Annex C of POSIX 1003.1b. */
int sival_int;
void* sival_ptr;
/* 6.0 compatibility */
int sigval_int;
void* sigval_ptr;
};
struct Siginfo {
int _si_signo; /* signal number */
int _si_errno; /* errno association */
/*
* Cause of signal, one of the SI_ macros or signal-specific
* values, i.e. one of the FPE_... values for SIGFPE. This
* value is equivalent to the second argument to an old-style
* FreeBSD signal handler.
*/
int _si_code; /* signal code */
s32 _si_pid; /* sending process */
u32 _si_uid; /* sender's ruid */
int _si_status; /* exit value */
void* _si_addr; /* faulting instruction */
union Sigval _si_value; /* signal value */
union {
struct {
int _trapno; /* machine specific trap code */
} _fault;
struct {
int _timerid;
int _overrun;
} _timer;
struct {
int _mqd;
} _mesgq;
struct {
long _band; /* band event for SIGPOLL */
} _poll; /* was this ever used ? */
struct {
long __spare1__;
int __spare2__[7];
} __spare__;
} _reason;
};
struct Sigaction {
union {
void (*handler)(int);
void (*sigaction)(int, struct Siginfo*, void*);
} __sigaction_handler;
int sa_flags;
Sigset sa_mask;
};
struct Ucontext {
struct Sigset uc_sigmask;
int field1_0x10[12];
struct Mcontext uc_mcontext;
struct Ucontext* uc_link;
struct ExStack uc_stack;
Mcontext uc_mcontext;
Ucontext* uc_link;
ExStack uc_stack;
int uc_flags;
int __spare[4];
int field7_0x4f4[3];
};
s32 NativeToOrbisSignal(s32 s);
s32 OrbisToNativeSignal(s32 s);
void RegisterException(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Kernel

View File

@ -199,10 +199,17 @@ static void RunThread(void* arg) {
g_curthread = curthread;
Common::SetCurrentThreadName(curthread->name.c_str());
DebugState.AddCurrentThreadToGuestList();
Core::InitializeTLS();
curthread->native_thr.Initialize();
// Clear the stack before running the guest thread
if (False(g_curthread->attr.flags & PthreadAttrFlags::StackUser)) {
ClearStack();
}
/* Run the current thread's start routine with argument: */
curthread->native_thr.Initialize();
void* ret = Core::ExecuteGuest(curthread->start_routine, curthread->arg);
void* ret = curthread->start_routine(curthread->arg);
/* Remove thread from tracking */
DebugState.RemoveCurrentThreadFromGuestList();
@ -235,7 +242,7 @@ int PS4_SYSV_ABI posix_pthread_create_name_np(PthreadT* thread, const PthreadAtt
new_thread->attr.sched_policy = curthread->attr.sched_policy;
}
static int TidCounter = 1;
static std::atomic<int> TidCounter = 1;
new_thread->tid = ++TidCounter;
if (new_thread->attr.stackaddr_attr == nullptr) {
@ -658,6 +665,7 @@ void RegisterThread(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("Z4QosVuAsA0", "libkernel", 1, "libkernel", posix_pthread_once);
LIB_FUNCTION("EotR8a3ASf4", "libkernel", 1, "libkernel", posix_pthread_self);
LIB_FUNCTION("OxhIB8LB-PQ", "libkernel", 1, "libkernel", posix_pthread_create);
LIB_FUNCTION("Jmi+9w9u0E4", "libkernel", 1, "libkernel", posix_pthread_create_name_np);
LIB_FUNCTION("lZzFeSxPl08", "libkernel", 1, "libkernel", posix_pthread_setcancelstate);
LIB_FUNCTION("CBNtXOoef-E", "libkernel", 1, "libkernel", posix_sched_get_priority_max);
LIB_FUNCTION("m0iS6jNsXds", "libkernel", 1, "libkernel", posix_sched_get_priority_min);

View File

@ -84,7 +84,7 @@ void _thread_cleanupspecific() {
* destructor:
*/
lk.unlock();
Core::ExecuteGuest(destructor, data);
destructor(data);
lk.lock();
}
}

View File

@ -57,10 +57,10 @@
#include "core/libraries/screenshot/screenshot.h"
#include "core/libraries/share_play/shareplay.h"
#include "core/libraries/signin_dialog/signindialog.h"
#include "core/libraries/sysmodule/sysmodule.h"
#include "core/libraries/system/commondialog.h"
#include "core/libraries/system/msgdialog.h"
#include "core/libraries/system/posix.h"
#include "core/libraries/system/sysmodule.h"
#include "core/libraries/system/systemservice.h"
#include "core/libraries/system/userservice.h"
#include "core/libraries/system_gesture/system_gesture.h"

View File

@ -935,18 +935,24 @@ int PS4_SYSV_ABI sceHttpUriParse(OrbisHttpUriElement* out, const char* srcUri, v
pathLength++;
}
// Ensure the path starts with '/'
if (pathLength > 0 && pathStart[0] != '/') {
if (pathLength > 0) {
// Prepend '/' to the path
requiredSize += pathLength + 2; // Include '/' and null terminator
if (pool && prepare < requiredSize) {
LOG_ERROR(Lib_Http, "out of memory");
LOG_ERROR(Lib_Http, "out of memory, provided size: {}, required size: {}",
prepare, requiredSize);
return ORBIS_HTTP_ERROR_OUT_OF_MEMORY;
}
if (out && pool) {
out->path = (char*)pool + (requiredSize - pathLength - 2);
out->username = (char*)pool + (requiredSize - pathLength - 3);
out->password = (char*)pool + (requiredSize - pathLength - 3);
out->hostname = (char*)pool + (requiredSize - pathLength - 3);
out->query = (char*)pool + (requiredSize - pathLength - 3);
out->fragment = (char*)pool + (requiredSize - pathLength - 3);
out->username[0] = '\0';
out->path[0] = '/'; // Add leading '/'
memcpy(out->path + 1, pathStart, pathLength);
out->path[pathLength + 1] = '\0';
@ -969,6 +975,19 @@ int PS4_SYSV_ABI sceHttpUriParse(OrbisHttpUriElement* out, const char* srcUri, v
// Move past the path
offset += pathLength;
} else {
// Parse the path (everything after the slashes)
char* pathStart = (char*)srcUri + offset;
u64 pathLength = 0;
while (pathStart[pathLength] && pathStart[pathLength] != '?' &&
pathStart[pathLength] != '#') {
pathLength++;
}
if (pathLength > 0) {
requiredSize += pathLength + 3; // Add '/' and null terminator, and the dummy
// null character for the other fields
}
}
}

View File

@ -887,6 +887,10 @@ int PS4_SYSV_ABI sceNetEpollWait(OrbisNetId epollid, OrbisNetEpollEvent* events,
}
file->resolver->Resolve();
if (file->resolver->resolution_error != ORBIS_OK) {
// Resolution failed, shouldn't appear.
continue;
}
const auto it =
std::ranges::find_if(epoll->events, [&](auto& el) { return el.first == rid; });
@ -1402,8 +1406,21 @@ int PS4_SYSV_ABI sceNetResolverDestroy(OrbisNetId resolverid) {
}
int PS4_SYSV_ABI sceNetResolverGetError(OrbisNetId resolverid, s32* status) {
LOG_ERROR(Lib_Net, "(STUBBED) called rid = {}", resolverid);
*status = 0;
if (!status) {
LOG_ERROR(Lib_Net, "status == nullptr");
*sceNetErrnoLoc() = ORBIS_NET_EINVAL;
return ORBIS_NET_ERROR_EINVAL;
}
auto file = FDTable::Instance()->GetResolver(resolverid);
if (!file) {
LOG_ERROR(Lib_Net, "invalid resolverid {}", resolverid);
*sceNetErrnoLoc() = ORBIS_NET_EBADF;
return ORBIS_NET_ERROR_EBADF;
}
*status = file->resolver->resolution_error;
LOG_INFO(Lib_Net, "called rid = {}, error = {:#x}", resolverid, static_cast<u32>(*status));
return ORBIS_OK;
}
@ -1425,10 +1442,17 @@ int PS4_SYSV_ABI sceNetResolverStartNtoa(OrbisNetId resolverid, const char* host
auto file = FDTable::Instance()->GetResolver(resolverid);
if (!file) {
LOG_ERROR(Lib_Net, "invalid resolverid {}", resolverid);
*sceNetErrnoLoc() = ORBIS_NET_EBADF;
return ORBIS_NET_ERROR_EBADF;
}
if (!Config::getIsConnectedToNetwork()) {
*sceNetErrnoLoc() = ORBIS_NET_RESOLVER_ENODNS;
file->resolver->resolution_error = ORBIS_NET_ERROR_RESOLVER_ENODNS;
return ORBIS_NET_ERROR_RESOLVER_ENODNS;
}
if ((flags & ORBIS_NET_RESOLVER_ASYNC) != 0) {
return file->resolver->ResolveAsync(hostname, addr, timeout, retry, flags);
}

View File

@ -50,7 +50,7 @@ void NetCtlInternal::CheckCallback() {
: ORBIS_NET_CTL_EVENT_TYPE_DISCONNECTED;
for (const auto [func, arg] : callbacks) {
if (func != nullptr) {
Core::ExecuteGuest(func, event, arg);
func(event, arg);
}
}
}
@ -61,7 +61,7 @@ void NetCtlInternal::CheckNpToolkitCallback() {
: ORBIS_NET_CTL_EVENT_TYPE_DISCONNECTED;
for (const auto [func, arg] : nptool_callbacks) {
if (func != nullptr) {
Core::ExecuteGuest(func, event, arg);
func(event, arg);
}
}
}

View File

@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "common/config.h"
#include "common/singleton.h"
#include "common/types.h"
#include "core/libraries/error_codes.h"
@ -26,11 +27,19 @@ int Resolver::ResolveAsync(const char* hostname, OrbisNetInAddr* addr, int timeo
}
void Resolver::Resolve() {
if (!Config::getIsConnectedToNetwork()) {
resolution_error = ORBIS_NET_ERROR_RESOLVER_ENODNS;
return;
}
if (async_resolution) {
auto* netinfo = Common::Singleton<NetUtil::NetUtilInternal>::Instance();
auto ret = netinfo->ResolveHostname(async_resolution->hostname, async_resolution->addr);
resolution_error = ret;
if (ret != ORBIS_OK) {
// Resolver errors are stored as ORBIS_NET_ERROR values.
resolution_error = -ret | ORBIS_NET_ERROR_BASE;
}
} else {
LOG_ERROR(Lib_Net, "async resolution has not been set-up");
}

View File

@ -18,6 +18,8 @@ public:
int ResolveAsync(const char* hostname, OrbisNetInAddr* addr, int timeout, int retry, int flags);
void Resolve();
int resolution_error = ORBIS_OK;
private:
struct AsyncResolution {
const char* hostname;
@ -31,7 +33,6 @@ private:
int poolid;
int flags;
std::optional<AsyncResolution> async_resolution{};
int resolution_error = ORBIS_OK;
std::mutex m_mutex;
};

View File

@ -430,6 +430,15 @@ int PosixSocket::Connect(const OrbisNetSockaddr* addr, u32 namelen) {
sockaddr addr2;
convertOrbisNetSockaddrToPosix(addr, &addr2);
int result = ::connect(sock, &addr2, sizeof(sockaddr_in));
#ifdef _WIN32
// Winsock returns EWOULDBLOCK where real hardware returns EINPROGRESS
// Step in here on errors to address this.
if (result == -1) {
if (WSAGetLastError() == WSAEWOULDBLOCK) {
WSASetLastError(WSAEINPROGRESS);
}
}
#endif
LOG_DEBUG(Lib_Net, "raw connect result = {}, errno = {}", result,
result == -1 ? Common::GetLastErrorMsg() : "none");
return ConvertReturnErrorCode(result);

View File

@ -5,6 +5,7 @@
#include "core/libraries/error_codes.h"
#include "core/libraries/libs.h"
#include "core/libraries/network/ssl2.h"
#include "core/libraries/network/ssl2_error.h"
namespace Libraries::Ssl2 {
@ -108,8 +109,19 @@ int PS4_SYSV_ABI sceSslEnableVerifyOption() {
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslFreeCaCerts() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
int PS4_SYSV_ABI sceSslFreeCaCerts(s32 ssl_ctx_id, OrbisSslCaCerts* certs) {
LOG_ERROR(Lib_Ssl2, "(DUMMY) called");
if (certs == nullptr) {
return ORBIS_SSL_ERROR_INVALID_ARGUMENT;
}
if (certs->certs != nullptr) {
for (s32 data = 0; data < certs->num; data++) {
free(certs->certs[data].ptr);
}
delete (certs->certs);
}
// delete (certs->pool);
return ORBIS_OK;
}
@ -128,17 +140,18 @@ int PS4_SYSV_ABI sceSslGetAlpnSelected() {
return ORBIS_OK;
}
struct OrbisSslCaCerts {
void* certs;
u64 num;
void* pool;
};
int PS4_SYSV_ABI sceSslGetCaCerts(int sslCtxId, OrbisSslCaCerts* certs) {
// check if it is same as libSceSsl
int PS4_SYSV_ABI sceSslGetCaCerts(s32 ssl_ctx_id, OrbisSslCaCerts* certs) {
LOG_ERROR(Lib_Ssl2, "(DUMMY) called");
certs->certs = nullptr;
certs->num = 0;
if (certs == nullptr) {
return ORBIS_SSL_ERROR_INVALID_ARGUMENT;
}
// Allocate a buffer to store dummy data in.
const char* dummy_data = "dummy";
u64 dummy_length = strlen(dummy_data) + 1;
char* data = static_cast<char*>(malloc(dummy_length));
strncpy(data, dummy_data, dummy_length);
certs->certs = new OrbisSslData{data, dummy_length};
certs->num = 1;
certs->pool = nullptr;
return ORBIS_OK;
}

View File

@ -10,5 +10,17 @@ class SymbolsResolver;
}
namespace Libraries::Ssl2 {
struct OrbisSslData {
char* ptr;
u64 size;
};
struct OrbisSslCaCerts {
OrbisSslData* certs;
u64 num;
void* pool;
};
void RegisterLib(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Ssl2

View File

@ -0,0 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "core/libraries/error_codes.h"
constexpr int ORBIS_SSL_ERROR_INVALID_ARGUMENT = 0x8095F007;

View File

@ -28,8 +28,11 @@ int PS4_SYSV_ABI sys_connect(OrbisNetId s, const OrbisNetSockaddr* addr, u32 add
if (returncode >= 0) {
return returncode;
}
LOG_ERROR(Lib_Net, "s = {} ({}) returned error code: {}", s, file->m_guest_name,
(u32)*Libraries::Kernel::__Error());
u32 error = *Libraries::Kernel::__Error();
// Don't log EINPROGRESS or EISCONN, these are normal to see from non-blocking communication.
if (error != ORBIS_NET_EINPROGRESS && error != ORBIS_NET_EISCONN) {
LOG_ERROR(Lib_Net, "s = {} ({}) returned error code: {}", s, file->m_guest_name, error);
}
return -1;
}
@ -59,8 +62,13 @@ int PS4_SYSV_ABI sys_accept(OrbisNetId s, OrbisNetSockaddr* addr, u32* paddrlen)
LOG_DEBUG(Lib_Net, "s = {} ({})", s, file->m_guest_name);
auto new_sock = file->socket->Accept(addr, paddrlen);
if (!new_sock) {
LOG_ERROR(Lib_Net, "s = {} ({}) returned error code creating new socket for accepting: {}",
s, file->m_guest_name, (u32)*Libraries::Kernel::__Error());
u32 error = *Libraries::Kernel::__Error();
// Don't log EWOULDBLOCK, this is normal to see from non-blocking communication.
if (error != ORBIS_NET_EWOULDBLOCK) {
LOG_ERROR(Lib_Net,
"s = {} ({}) returned error code creating new socket for accepting: {}", s,
file->m_guest_name, error);
}
return -1;
}
auto fd = FDTable::Instance()->CreateHandle();
@ -396,8 +404,11 @@ s64 PS4_SYSV_ABI sys_recvfrom(OrbisNetId s, void* buf, u64 len, int flags, Orbis
if (returncode >= 0) {
return returncode;
}
LOG_ERROR(Lib_Net, "s = {} ({}) returned error code: {}", s, file->m_guest_name,
(u32)*Libraries::Kernel::__Error());
// Don't log EWOULDBLOCK, this is normal to see from non-blocking communication.
u32 error = *Libraries::Kernel::__Error();
if (error != ORBIS_NET_EWOULDBLOCK) {
LOG_ERROR(Lib_Net, "s = {} ({}) returned error code: {}", s, file->m_guest_name, error);
}
return -1;
}

View File

@ -160,13 +160,13 @@ s32 PS4_SYSV_ABI sceNgs2SystemCreateWithAllocator(const OrbisNgs2SystemOption* o
result = SystemSetup(option, &bufferInfo, 0, 0);
if (result >= 0) {
uintptr_t sysUserData = allocator->userData;
result = Core::ExecuteGuest(hostAlloc, &bufferInfo);
result = hostAlloc(&bufferInfo);
if (result >= 0) {
OrbisNgs2Handle* handleCopy = outHandle;
result = SystemSetup(option, &bufferInfo, hostFree, handleCopy);
if (result < 0) {
if (hostFree) {
Core::ExecuteGuest(hostFree, &bufferInfo);
hostFree(&bufferInfo);
}
}
}

View File

@ -333,6 +333,9 @@ static bool match(std::string_view str, std::string_view pattern) {
for (auto str_wild_it = str_it; str_wild_it <= str.end(); ++str_wild_it) {
if (match({str_wild_it, str.end()}, {pat_it + 1, pattern.end()})) {
return true;
} else if (str_wild_it == str.end()) {
// Avoid incrementing str_wild_it past str.end().
break;
}
}
return false;

View File

@ -0,0 +1,204 @@
// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <mutex>
#include "common/elf_info.h"
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/kernel/orbis_error.h"
#include "core/libraries/kernel/process.h"
#include "core/libraries/libs.h"
#include "core/libraries/sysmodule/sysmodule.h"
#include "core/libraries/sysmodule/sysmodule_error.h"
#include "core/libraries/sysmodule/sysmodule_internal.h"
#include "core/linker.h"
namespace Libraries::SysModule {
static std::mutex g_mutex{};
s32 PS4_SYSV_ABI sceSysmoduleGetModuleHandleInternal(OrbisSysModuleInternal id, s32* handle) {
LOG_INFO(Lib_SysModule, "called");
if ((id & 0x7fffffff) == 0) {
return ORBIS_SYSMODULE_INVALID_ID;
}
std::scoped_lock lk{g_mutex};
return getModuleHandle(id, handle);
}
s32 PS4_SYSV_ABI sceSysmoduleGetModuleInfoForUnwind(VAddr addr, s32 flags,
Kernel::OrbisModuleInfoForUnwind* info) {
LOG_TRACE(Lib_SysModule, "sceSysmoduleGetModuleInfoForUnwind called");
s32 res = Kernel::sceKernelGetModuleInfoForUnwind(addr, flags, info);
if (res != ORBIS_OK) {
return res;
}
if (shouldHideName(info->name.data())) {
std::ranges::fill(info->name, '\0');
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceSysmoduleIsCalledFromSysModule() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceSysmoduleIsCameraPreloaded() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceSysmoduleIsLoaded(OrbisSysModule id) {
if (id == 0) {
return ORBIS_SYSMODULE_INVALID_ID;
}
std::scoped_lock lk{g_mutex};
return getModuleHandle(id, nullptr);
}
s32 PS4_SYSV_ABI sceSysmoduleIsLoadedInternal(OrbisSysModuleInternal id) {
if ((id & 0x7fffffff) == 0) {
return ORBIS_SYSMODULE_INVALID_ID;
}
std::scoped_lock lk{g_mutex};
return getModuleHandle(id, nullptr);
}
s32 PS4_SYSV_ABI sceSysmoduleLoadModule(OrbisSysModule id) {
LOG_INFO(Lib_SysModule, "called, id = {:#x}", id);
s32 result = validateModuleId(id);
if (result < ORBIS_OK) {
return result;
}
// Only locks for internal loadModule call.
{
std::scoped_lock lk{g_mutex};
result = loadModule(id, 0, nullptr, nullptr);
}
if (result == ORBIS_KERNEL_ERROR_ESTART) {
s32 sdk_ver = 0;
result = Kernel::sceKernelGetCompiledSdkVersion(&sdk_ver);
if (sdk_ver < Common::ElfInfo::FW_115 || result != ORBIS_OK) {
return ORBIS_KERNEL_ERROR_EINVAL;
} else {
return ORBIS_KERNEL_ERROR_ESTART;
}
}
// The real library has some weird workaround for CUSA01478 and CUSA01495 here.
// Unless this is proven necessary, I don't plan to handle this.
return result;
}
s32 PS4_SYSV_ABI sceSysmoduleLoadModuleByNameInternal() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceSysmoduleLoadModuleInternal(OrbisSysModuleInternal id) {
LOG_INFO(Lib_SysModule, "called, id = {:#x}", id);
s32 result = validateModuleId(id);
if (result < ORBIS_OK) {
return result;
}
// This specific module ID is loaded unlocked.
if (id == 0x80000039) {
return loadModule(id, 0, nullptr, nullptr);
}
std::scoped_lock lk{g_mutex};
return loadModule(id, 0, nullptr, nullptr);
}
s32 PS4_SYSV_ABI sceSysmoduleLoadModuleInternalWithArg(OrbisSysModuleInternal id, s32 argc,
const void* argv, u64 unk, s32* res_out) {
LOG_INFO(Lib_SysModule, "called, id = {:#x}", id);
s32 result = validateModuleId(id);
if (result < ORBIS_OK) {
return result;
}
if (unk != 0) {
return ORBIS_SYSMODULE_INVALID_ID;
}
std::scoped_lock lk{g_mutex};
return loadModule(id, argc, argv, res_out);
}
s32 PS4_SYSV_ABI sceSysmoduleMapLibcForLibkernel() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceSysmodulePreloadModuleForLibkernel() {
LOG_DEBUG(Lib_SysModule, "called");
return preloadModulesForLibkernel();
}
s32 PS4_SYSV_ABI sceSysmoduleUnloadModule(OrbisSysModule id) {
LOG_ERROR(Lib_SysModule, "(STUBBED) called, id = {:#x}", id);
if (id == 0) {
return ORBIS_SYSMODULE_INVALID_ID;
}
std::scoped_lock lk{g_mutex};
return unloadModule(id, 0, nullptr, nullptr, false);
}
s32 PS4_SYSV_ABI sceSysmoduleUnloadModuleByNameInternal() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceSysmoduleUnloadModuleInternal() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceSysmoduleUnloadModuleInternalWithArg() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
void RegisterLib(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("D8cuU4d72xM", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleGetModuleHandleInternal);
LIB_FUNCTION("4fU5yvOkVG4", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleGetModuleInfoForUnwind);
LIB_FUNCTION("ctfO7dQ7geg", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleIsCalledFromSysModule);
LIB_FUNCTION("no6T3EfiS3E", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleIsCameraPreloaded);
LIB_FUNCTION("fMP5NHUOaMk", "libSceSysmodule", 1, "libSceSysmodule", sceSysmoduleIsLoaded);
LIB_FUNCTION("ynFKQ5bfGks", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleIsLoadedInternal);
LIB_FUNCTION("g8cM39EUZ6o", "libSceSysmodule", 1, "libSceSysmodule", sceSysmoduleLoadModule);
LIB_FUNCTION("CU8m+Qs+HN4", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleLoadModuleByNameInternal);
LIB_FUNCTION("39iV5E1HoCk", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleLoadModuleInternal);
LIB_FUNCTION("hHrGoGoNf+s", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleLoadModuleInternalWithArg);
LIB_FUNCTION("lZ6RvVl0vo0", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleMapLibcForLibkernel);
LIB_FUNCTION("DOO+zuW1lrE", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmodulePreloadModuleForLibkernel);
LIB_FUNCTION("eR2bZFAAU0Q", "libSceSysmodule", 1, "libSceSysmodule", sceSysmoduleUnloadModule);
LIB_FUNCTION("vpTHmA6Knvg", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleUnloadModuleByNameInternal);
LIB_FUNCTION("vXZhrtJxkGc", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleUnloadModuleInternal);
LIB_FUNCTION("aKa6YfBKZs4", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleUnloadModuleInternalWithArg);
};
} // namespace Libraries::SysModule

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// SPDX-FileCopyrightText: Copyright 2025-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
#include "core/libraries/kernel/process.h"
namespace Core::Loader {
class SymbolsResolver;
}
namespace Libraries::SysModule {
using OrbisSysModule = u16;
using OrbisSysModuleInternal = u32;
s32 PS4_SYSV_ABI sceSysmoduleGetModuleHandleInternal(OrbisSysModuleInternal id, s32* handle);
s32 PS4_SYSV_ABI sceSysmoduleGetModuleInfoForUnwind(VAddr addr, s32 flags,
Kernel::OrbisModuleInfoForUnwind* info);
s32 PS4_SYSV_ABI sceSysmoduleIsCalledFromSysModule();
s32 PS4_SYSV_ABI sceSysmoduleIsCameraPreloaded();
s32 PS4_SYSV_ABI sceSysmoduleIsLoaded(OrbisSysModule id);
s32 PS4_SYSV_ABI sceSysmoduleIsLoadedInternal(OrbisSysModuleInternal id);
s32 PS4_SYSV_ABI sceSysmoduleLoadModule(OrbisSysModule id);
s32 PS4_SYSV_ABI sceSysmoduleLoadModuleByNameInternal();
s32 PS4_SYSV_ABI sceSysmoduleLoadModuleInternal(OrbisSysModuleInternal id);
s32 PS4_SYSV_ABI sceSysmoduleLoadModuleInternalWithArg(OrbisSysModuleInternal id, s32 argc,
const void* argv, u64 unk, s32* res_out);
s32 PS4_SYSV_ABI sceSysmoduleMapLibcForLibkernel();
s32 PS4_SYSV_ABI sceSysmodulePreloadModuleForLibkernel();
s32 PS4_SYSV_ABI sceSysmoduleUnloadModule(OrbisSysModule id);
s32 PS4_SYSV_ABI sceSysmoduleUnloadModuleByNameInternal();
s32 PS4_SYSV_ABI sceSysmoduleUnloadModuleInternal();
s32 PS4_SYSV_ABI sceSysmoduleUnloadModuleInternalWithArg();
void RegisterLib(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::SysModule

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// SPDX-FileCopyrightText: Copyright 2024-2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
constexpr s32 ORBIS_SYSMODULE_INVALID_ID = 0x805A1000;
constexpr s32 ORBIS_SYSMODULE_NOT_LOADED = 0x805A1001;
constexpr s32 ORBIS_SYSMODULE_LOCK_FAILED = 0x805A10FF;

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// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "common/config.h"
#include "common/elf_info.h"
#include "common/logging/log.h"
#include "core/file_sys/fs.h"
#include "core/libraries/disc_map/disc_map.h"
#include "core/libraries/font/font.h"
#include "core/libraries/font/fontft.h"
#include "core/libraries/jpeg/jpegenc.h"
#include "core/libraries/kernel/kernel.h"
#include "core/libraries/kernel/orbis_error.h"
#include "core/libraries/libc_internal/libc_internal.h"
#include "core/libraries/libpng/pngenc.h"
#include "core/libraries/libs.h"
#include "core/libraries/ngs2/ngs2.h"
#include "core/libraries/rtc/rtc.h"
#include "core/libraries/sysmodule/sysmodule_error.h"
#include "core/libraries/sysmodule/sysmodule_internal.h"
#include "core/libraries/sysmodule/sysmodule_table.h"
#include "core/linker.h"
#include "emulator.h"
namespace Libraries::SysModule {
s32 getModuleHandle(s32 id, s32* handle) {
if (id == 0) {
return ORBIS_SYSMODULE_INVALID_ID;
}
for (OrbisSysmoduleModuleInternal mod : g_modules_array) {
if (mod.id != id) {
continue;
}
if (mod.is_loaded < 1) {
return ORBIS_SYSMODULE_NOT_LOADED;
}
if (handle != nullptr) {
*handle = mod.handle;
}
return ORBIS_OK;
}
return ORBIS_SYSMODULE_INVALID_ID;
}
bool shouldHideName(const char* module_name) {
for (u64 i = 0; i < g_num_modules; i++) {
OrbisSysmoduleModuleInternal mod = g_modules_array[i];
if ((mod.flags & OrbisSysmoduleModuleInternalFlags::IsGame) == 0) {
continue;
}
u64 name_length = std::strlen(mod.name);
char name_copy[0x100];
std::strncpy(name_copy, mod.name, sizeof(name_copy));
// Module table stores names without extensions, so check with .prx appended to the name.
std::strncpy(&name_copy[name_length], ".prx", 4);
s32 result = std::strncmp(module_name, name_copy, sizeof(name_copy));
if (result == 0) {
return true;
}
// libSceFios2 and libc are checked as both sprx or prx modules.
if (i == 3) {
result = std::strncmp(module_name, "libSceFios2.sprx", sizeof(name_copy));
} else if (i == 4) {
result = std::strncmp(module_name, "libc.sprx", sizeof(name_copy));
}
if (result == 0) {
return true;
}
}
return false;
}
bool isDebugModule(s32 id) {
for (OrbisSysmoduleModuleInternal mod : g_modules_array) {
if (mod.id == id && (mod.flags & OrbisSysmoduleModuleInternalFlags::IsDebug) != 0) {
return true;
}
}
return false;
}
bool validateModuleId(s32 id) {
if ((id & 0x7fffffff) == 0) {
return ORBIS_SYSMODULE_INVALID_ID;
}
s32 sdk_ver = 0;
ASSERT_MSG(!Kernel::sceKernelGetCompiledSdkVersion(&sdk_ver),
"Failed to retrieve compiled SDK version");
// libSceGameCustomDialog isn't loadable on SDK >= 7.50
if (id == 0xb8 && sdk_ver >= Common::ElfInfo::FW_75) {
return ORBIS_SYSMODULE_INVALID_ID;
}
// libSceNpSnsFacebookDialog isn't loadable on SDK >= 7.00
if (id == 0xb0 && sdk_ver >= Common::ElfInfo::FW_70) {
return ORBIS_SYSMODULE_INVALID_ID;
}
// libSceJson isn't loadable on SDK >= 3.00
if (id == 0x80 && sdk_ver >= Common::ElfInfo::FW_30) {
return ORBIS_SYSMODULE_INVALID_ID;
}
// Cannot load debug modules on retail hardware.
if (isDebugModule(id) && !Config::isDevKitConsole()) {
return ORBIS_SYSMODULE_INVALID_ID;
}
return ORBIS_OK;
}
s32 loadModuleInternal(s32 index, s32 argc, const void* argv, s32* res_out) {
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
auto* linker = Common::Singleton<Core::Linker>::Instance();
auto* game_info = Common::Singleton<Common::ElfInfo>::Instance();
// If the module is already loaded, increment is_loaded and return ORBIS_OK.
OrbisSysmoduleModuleInternal& mod = g_modules_array[index];
if (mod.is_loaded > 0) {
mod.is_loaded++;
return ORBIS_OK;
}
s32 start_result = 0;
// Most of the logic the actual module has here is to get the correct location of this module.
// Since we only care about a small subset of LLEs, we can simplify this logic.
if ((mod.flags & OrbisSysmoduleModuleInternalFlags::IsGame) != 0) {
std::string guest_path = std::string("/app0/sce_module/").append(mod.name);
guest_path.append(".prx");
const auto& host_path = mnt->GetHostPath(guest_path);
// For convenience, load through linker directly instead of loading through libkernel calls.
s32 result = linker->LoadAndStartModule(host_path, argc, argv, &start_result);
// If the module is missing, the library prints a very helpful message for developers.
// We'll just log an error.
if (result < 0) {
LOG_ERROR(Lib_SysModule, "Failed to load game library {}", guest_path);
return result;
} else {
// On success, the library validates module params and the module SDK version.
// We don't store the information this uses, so skip the proper checks.
mod.handle = result;
mod.is_loaded++;
}
} else {
// This is not a game library. We'll need to perform some checks,
// but we don't need to perform the path resolution logic the actual library has.
std::string mod_name = std::string(mod.name);
// libSceGnmDriver case
if (index == 0xd && Config::isDevKitConsole()) {
// There are some other checks involved here that I am not familiar with.
// Since we're not exactly running libSceGnmDriver LLE, this shouldn't matter too much.
mod_name.append("_padebug");
}
// libSceSsl2 case
if (index == 0x27 && false /*needs legacy ssl*/) {
// Replaces module name with libSceSsl (index 0x15)
mod_name.clear();
mod_name.append(g_modules_array[0x15].name);
}
// libSceVrTracker case
if (index == 0xb3 && Config::isDevKitConsole()) {
mod_name.append("_debug");
}
if ((mod.flags & OrbisSysmoduleModuleInternalFlags::IsNeo) == 0 &&
(mod.flags & OrbisSysmoduleModuleInternalFlags::IsNeoMode) != 0 &&
Kernel::sceKernelIsNeoMode() == 1) {
// PS4 Pro running in enhanced mode
mod_name.append("ForNeoMode");
} else if ((mod.flags & OrbisSysmoduleModuleInternalFlags::IsNeo) != 0 &&
Config::isNeoModeConsole()) {
// PS4 Pro running in base mode
mod_name.append("ForNeo");
}
// Append .sprx extension.
mod_name.append(".sprx");
// Now we need to check if the requested library is allowed to LLE.
// First, we allow all modules from game-specific sys_modules
const auto& sys_module_path = Config::getSysModulesPath();
const auto& game_specific_module_path =
sys_module_path / game_info->GameSerial() / mod_name;
if (std::filesystem::exists(game_specific_module_path)) {
// The requested module is present in the game-specific sys_modules, load it.
LOG_INFO(Loader, "Loading {} from game serial file {}", mod_name,
game_info->GameSerial());
s32 handle =
linker->LoadAndStartModule(game_specific_module_path, argc, argv, &start_result);
ASSERT_MSG(handle >= 0, "Failed to load module {}", mod_name);
mod.handle = handle;
mod.is_loaded++;
if (res_out != nullptr) {
*res_out = start_result;
}
return ORBIS_OK;
}
// We need to check a few things here.
// First, check if this is a module we allow LLE for.
static s32 stub_handle = 100;
constexpr auto ModulesToLoad = std::to_array<Core::SysModules>(
{{"libSceNgs2.sprx", &Libraries::Ngs2::RegisterLib},
{"libSceUlt.sprx", nullptr},
{"libSceRtc.sprx", &Libraries::Rtc::RegisterLib},
{"libSceJpegDec.sprx", nullptr},
{"libSceJpegEnc.sprx", &Libraries::JpegEnc::RegisterLib},
{"libScePngEnc.sprx", &Libraries::PngEnc::RegisterLib},
{"libSceJson.sprx", nullptr},
{"libSceJson2.sprx", nullptr},
{"libSceLibcInternal.sprx", &Libraries::LibcInternal::RegisterLib},
{"libSceCesCs.sprx", nullptr},
{"libSceAudiodec.sprx", nullptr},
{"libSceFont.sprx", &Libraries::Font::RegisterlibSceFont},
{"libSceFontFt.sprx", &Libraries::FontFt::RegisterlibSceFontFt},
{"libSceFreeTypeOt.sprx", nullptr}});
// Iterate through the allowed array
const auto it = std::ranges::find_if(
ModulesToLoad, [&](Core::SysModules module) { return mod_name == module.module_name; });
if (it == ModulesToLoad.end()) {
// Not an allowed LLE, stub success without warning.
mod.is_loaded++;
// Some internal checks rely on a handle, stub a valid one.
mod.handle = stub_handle++;
if (res_out != nullptr) {
*res_out = ORBIS_OK;
}
return ORBIS_OK;
}
// Allowed module, check if it exists
const auto& module_path = sys_module_path / mod_name;
if (std::filesystem::exists(module_path)) {
LOG_INFO(Loader, "Loading {}", mod_name);
s32 handle = linker->LoadAndStartModule(module_path, argc, argv, &start_result);
ASSERT_MSG(handle >= 0, "Failed to load module {}", mod_name);
mod.handle = handle;
} else {
// Allowed LLE that isn't present, log message
auto& [name, init_func] = *it;
if (init_func) {
LOG_INFO(Loader, "Can't Load {} switching to HLE", mod_name);
init_func(&linker->GetHLESymbols());
// When loading HLEs, we need to relocate imports
// This ensures later module loads can see our HLE functions.
linker->RelocateAllImports();
} else {
LOG_INFO(Loader, "No HLE available for {} module", mod_name);
}
mod.handle = stub_handle++;
}
// Mark module as loaded.
mod.is_loaded++;
}
// Only successful loads will reach here
if (res_out != nullptr) {
*res_out = start_result;
}
return ORBIS_OK;
}
s32 loadModule(s32 id, s32 argc, const void* argv, s32* res_out) {
// Retrieve the module to load from the table
OrbisSysmoduleModuleInternal requested_module{};
for (OrbisSysmoduleModuleInternal mod : g_modules_array) {
if (mod.id == id) {
requested_module = mod;
break;
}
}
if (requested_module.id != id || requested_module.id == 0) {
return ORBIS_SYSMODULE_INVALID_ID;
}
// Every module has a pointer to an array of indexes to modules that need loading.
if (requested_module.to_load == nullptr) {
// Seems like ORBIS_SYSMODULE_LOCK_FAILED is a generic internal error.
return ORBIS_SYSMODULE_LOCK_FAILED;
}
LOG_INFO(Lib_SysModule, "Loading {}", requested_module.name);
// Loop through every module that requires loading, in reverse order
for (s64 i = requested_module.num_to_load - 1; i >= 0; i--) {
// Modules flagged as debug modules only load for devkits
u32 mod_index = requested_module.to_load[i];
if ((!Config::isDevKitConsole() &&
g_modules_array[mod_index].flags & OrbisSysmoduleModuleInternalFlags::IsDebug) != 0) {
continue;
}
// Arguments and result should only be applied to the requested module
// Dependencies don't receive these values.
s32 result = 0;
if (i != 0) {
result = loadModuleInternal(mod_index, 0, nullptr, nullptr);
} else {
result = loadModuleInternal(mod_index, argc, argv, res_out);
}
// If loading any module fails, abort there.
if (result != ORBIS_OK) {
return result;
}
}
return ORBIS_OK;
}
s32 unloadModule(s32 id, s32 argc, const void* argv, s32* res_out, bool is_internal) {
OrbisSysmoduleModuleInternal mod{};
for (s32 i = 0; i < g_modules_array.size(); i++) {
mod = g_modules_array[i];
if (mod.id != id) {
continue;
}
// Skips checking libSceDiscMap
if (i == 0x22) {
continue;
}
// If the module is loaded once, and is part of the second preload list,
// then return OK and do nothing.
for (s32 index : g_preload_list_2) {
if (index == i && mod.is_loaded == 1) {
return ORBIS_OK;
}
}
// Found the correct module.
break;
}
// If we failed to locate the module, return invalid id.
if (mod.id != id || mod.id == 0) {
return ORBIS_SYSMODULE_INVALID_ID;
}
// If the module has no dependencies, then return an internal error.
if (mod.num_to_load == 0 || mod.to_load == nullptr) {
return ORBIS_SYSMODULE_LOCK_FAILED;
}
// Unload the module and it's dependencies
for (s64 i = 0; i < mod.num_to_load; i++) {
OrbisSysmoduleModuleInternal dep_mod = g_modules_array[mod.to_load[i]];
// If this is a debug module and we're not emulating a devkit, skip it.
if ((dep_mod.flags & OrbisSysmoduleModuleInternalFlags::IsDebug) != 0 &&
!Config::isDevKitConsole()) {
continue;
}
// If the module to unload is marked as unloaded, then return not loaded
if (dep_mod.is_loaded == 0) {
return ORBIS_SYSMODULE_NOT_LOADED;
}
// By this point, all necessary checks are performed, decrement the load count.
dep_mod.is_loaded--;
// Normally, this is where the real library would actually unload the module,
// through a call to sceKernelStopUnloadModule.
// As we don't implement module unloading, this behavior is skipped.
// Stub success during requested module unload.
if (i == 0 && res_out != nullptr) {
*res_out = ORBIS_OK;
}
}
return ORBIS_OK;
}
s32 preloadModulesForLibkernel() {
// For now, default to loading g_preload_list_3.
// As far as I can tell, g_preload_list_1 seems to be some sort of list with libs
// that games don't typically use, and g_preload_list_2 is just a reorganized version of 3.
s32 sdk_ver = 0;
ASSERT_MSG(Kernel::sceKernelGetCompiledSdkVersion(&sdk_ver) == 0,
"Failed to get compiled SDK version");
for (u32 module_index : g_preload_list_3) {
// As per usual, these are arrays of indexes for g_modules_array
// libSceDbg, libScePerf, libSceMat, and libSceRazorCpu_debug.
// These are skipped unless this console is a devkit.
if ((module_index == 0x12 || module_index == 0x1e || module_index == 0x24 ||
module_index == 0x26) &&
!Config::isDevKitConsole()) {
continue;
}
// libSceDiscMap case, skipped on newer SDK versions.
if (module_index == 0x22 && sdk_ver >= Common::ElfInfo::FW_20) {
continue;
}
// libSceDbgAssist is skipped on non-testkit consoles.
// For now, stub check to non-devkit.
if (module_index == 0x23 && !Config::isDevKitConsole()) {
continue;
}
// libSceRazorCpu, skipped for old non-devkit consoles.
if (module_index == 0x25 && sdk_ver < Common::ElfInfo::FW_45 &&
!Config::isDevKitConsole()) {
continue;
}
// libSceHttp2, skipped for SDK versions below 7.00.
if (module_index == 0x28 && sdk_ver < Common::ElfInfo::FW_70) {
continue;
}
// libSceNpWebApi2 and libSceNpGameIntent, skipped for SDK versions below 7.50
if ((module_index == 0x29 || module_index == 0x2a) && sdk_ver < Common::ElfInfo::FW_75) {
continue;
}
// Load the actual module
s32 result = loadModuleInternal(module_index, 0, nullptr, nullptr);
if (result != ORBIS_OK) {
// On real hardware, module preloading must succeed or the game will abort.
// To enable users to test homebrew easier, we'll log a critical error instead.
LOG_CRITICAL(Lib_SysModule, "Failed to preload {}, expect crashes",
g_modules_array[module_index].name);
}
}
return ORBIS_OK;
}
} // namespace Libraries::SysModule

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// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
#include "core/libraries/kernel/process.h"
namespace Libraries::SysModule {
s32 getModuleHandle(s32 id, s32* handle);
bool shouldHideName(const char* module_name);
bool isDebugModule(s32 id);
bool validateModuleId(s32 id);
s32 loadModuleInternal(s32 index, s32 argc, const void* argv, s32* res_out);
s32 loadModule(s32 id, s32 argc, const void* argv, s32* res_out);
s32 unloadModule(s32 id, s32 argc, const void* argv, s32* res_out, bool is_internal);
s32 preloadModulesForLibkernel();
} // namespace Libraries::SysModule

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// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
namespace Libraries::SysModule {
/**
* libSceSysmodule hardcodes an array of valuable data about loading each PS4 module.
* This header stores the contents of this array, as dumped from 12.52's libSceSysmodule,
* and altered to fit within my simplified internal module struct.
*/
// This is an internal struct. Doesn't match the real one exactly.
struct OrbisSysmoduleModuleInternal {
u32 id; // User requested ID
s32 handle; // Handle of the module, once loaded
s32 is_loaded; // 0 by default, set to 1 once loaded.
s32 flags; // Miscellaneous details about the module
const char* name; // Name of the actual SPRX/PRX library
const u16* to_load; // Pointer to an array of modules to load
s32 num_to_load; // Number of indicies in the array of modules
};
// This enum contains helpful identifiers for some bits used in the flags of a module.
enum OrbisSysmoduleModuleInternalFlags : s32 {
IsCommon = 1, // Module is located in /system/common/lib
IsPriv = 2, // Module is located in /system/priv/lib
IsGame = 4, // Module is located in /app0/sce_module
IsDebug = 8, // Module should only be loaded on devkit/testkit consoles
IsNeo = 0x200, // Module should only be loaded on PS4 Pro consoles
IsNeoMode = 0x400, // Module should only be loaded for PS4 Pro running in enhanced mode
IsCommonEx = 0x1000, // Module is located in /system_ex/common_ex/lib
IsPrivEx = 0x2000, // Module is located in /system_ex/priv_ex/lib
};
// Array of module indexes to load in sceSysmodulePreloadModuleForLibkernel.
// The library has three versions of this array
u32 g_preload_list_1[36] = {0x24, 3, 4, 5, 6, 7, 8, 9, 0x25, 0xb, 0xc, 0xd,
0xe, 0xf, 0x10, 0x11, 0x1f, 0x12, 0x13, 0x14, 0x27, 0x28, 0x16, 0x17,
0x2a, 0x18, 0x29, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x26, 0x1e, 0x20, 0x21};
u32 g_preload_list_2[38] = {1, 2, 0x24, 0x22, 3, 4, 5, 6, 7, 8,
9, 0xb, 0xc, 0xd, 0xe, 0xf, 0x10, 0x11, 0x1f, 0x12,
0x23, 0x13, 0x14, 0x27, 0x28, 0x16, 0x17, 0x2a, 0x18, 0x29,
0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x25, 0x26, 0x1e};
u32 g_preload_list_3[38] = {1, 2, 0x24, 0x22, 3, 4, 5, 6, 7, 8,
9, 0x25, 0xb, 0xc, 0xd, 0xe, 0xf, 0x10, 0x11, 0x1f,
0x12, 0x23, 0x13, 0x14, 0x27, 0x28, 0x16, 0x17, 0x2a, 0x18,
0x29, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x26, 0x1e};
// Arrays of modules to load for each module.
// The stored values are valid indices to modules in g_modules_array.
u16 g_libSceNet_modules[1] = {5};
u16 g_libSceIpmi_modules[1] = {6};
u16 g_libSceMbus_modules[2] = {7, 6};
u16 g_libSceRegMgr_modules[1] = {8};
u16 g_libSceRtc_modules[1] = {9};
u16 g_libSceAvSetting_modules[3] = {11, 7, 6};
u16 g_libSceVideoOut_modules[3] = {12, 11, 7};
u16 g_libSceGnmDriver_modules[4] = {13, 12, 8, 37};
u16 g_libSceAudioOut_modules[4] = {14, 11, 7, 6};
u16 g_libSceAudioIn_modules[4] = {15, 14, 7, 6};
u16 g_libSceAjm_modules[1] = {16};
u16 g_libScePad_modules[2] = {17, 7};
u16 g_libSceDbg_debug_modules[1] = {18};
u16 g_libSceNetCtl_modules[2] = {19, 6};
u16 g_libSceHttp_modules[5] = {20, 39, 9, 19, 5};
u16 g_libSceSsl_modules[3] = {21, 9, 5};
u16 g_libSceNpCommon_modules[8] = {22, 20, 39, 19, 9, 8, 6, 5};
u16 g_libSceNpManager_modules[7] = {23, 22, 20, 39, 19, 9, 5};
u16 g_libSceNpWebApi_modules[7] = {24, 23, 22, 20, 39, 9, 5};
u16 g_libSceSaveData_modules[4] = {25, 27, 9, 6};
u16 g_libSceSystemService_modules[3] = {26, 8, 6};
u16 g_libSceUserService_modules[2] = {27, 6};
u16 g_libSceCommonDialog_modules[1] = {28};
u16 g_libSceSysUtil_modules[2] = {29, 8};
u16 g_libScePerf_debug_modules[3] = {30, 38, 37};
u16 g_libSceCamera_modules[2] = {31, 7};
u16 g_libSceDiscMap_modules[1] = {34};
u16 g_libSceDbgAssist_modules[1] = {35};
u16 g_libSceMat_debug_modules[1] = {36};
u16 g_libSceRazorCpu_modules[1] = {37};
u16 g_libSceRazorCpu_debug_debug_modules[2] = {38, 37};
u16 g_libSceSsl2_modules[3] = {39, 9, 5};
u16 g_libSceHttp2_modules[13] = {40, 20, 39, 9, 19, 5, 39, 9, 5, 9, 19, 6, 5};
u16 g_libSceNpWebApi2_modules[39] = {41, 23, 22, 20, 39, 19, 9, 5, 22, 20, 39, 19, 9,
8, 6, 5, 40, 20, 39, 9, 19, 5, 39, 9, 5, 9,
19, 6, 5, 20, 39, 9, 19, 5, 39, 9, 5, 9, 5};
u16 g_libSceNpGameIntent_modules[10] = {42, 22, 20, 39, 19, 9, 8, 6, 5, 6};
u16 g_libSceFiber_modules[5] = {49, 114, 30, 38, 37};
u16 g_libSceUlt_modules[6] = {50, 49, 114, 30, 38, 37};
u16 g_libSceNgs2_modules[2] = {51, 16};
u16 g_libSceXml_modules[1] = {52};
u16 g_libSceNpUtility_modules[5] = {53, 22, 20, 19, 5};
u16 g_libSceVoice_modules[4] = {54, 16, 15, 14};
u16 g_libSceNpMatching2_modules[7] = {55, 23, 22, 20, 39, 19, 5};
u16 g_libSceNpScoreRanking_modules[3] = {56, 23, 22};
u16 g_libSceRudp_modules[1] = {57};
u16 g_libSceNpTus_modules[3] = {58, 23, 22};
u16 g_libSceFace_modules[1] = {59};
u16 g_libSceSmart_modules[1] = {60};
u16 g_libSceJson_modules[1] = {61};
u16 g_libSceGameLiveStreaming_modules[2] = {62, 6};
u16 g_libSceCompanionUtil_modules[3] = {63, 7, 6};
u16 g_libScePlayGo_modules[1] = {64};
u16 g_libSceFont_modules[1] = {65};
u16 g_libSceVideoRecording_modules[2] = {66, 82};
u16 g_libSceAudiodec_modules[2] = {67, 16};
u16 g_libSceJpegDec_modules[1] = {68};
u16 g_libSceJpegEnc_modules[1] = {69};
u16 g_libScePngDec_modules[1] = {70};
u16 g_libScePngEnc_modules[1] = {71};
u16 g_libSceVideodec_modules[3] = {72, 80, 161};
u16 g_libSceMove_modules[1] = {73};
u16 g_libScePadTracker_modules[2] = {75, 17};
u16 g_libSceDepth_modules[2] = {76, 31};
u16 g_libSceHand_modules[1] = {77};
u16 g_libSceIme_modules[2] = {78, 6};
u16 g_libSceImeDialog_modules[2] = {79, 6};
u16 g_libSceVdecCore_modules[1] = {80};
u16 g_libSceNpParty_modules[2] = {81, 6};
u16 g_libSceAvcap_modules[2] = {82, 6};
u16 g_libSceFontFt_modules[1] = {83};
u16 g_libSceFreeTypeOt_modules[1] = {84};
u16 g_libSceFreeTypeOl_modules[1] = {85};
u16 g_libSceFreeTypeOptOl_modules[1] = {86};
u16 g_libSceScreenShot_modules[3] = {87, 29, 6};
u16 g_libSceNpAuth_modules[3] = {88, 22, 23};
u16 g_libSceVoiceQos_modules[5] = {89, 54, 16, 15, 14};
u16 g_libSceSysCore_modules[2] = {90, 6};
u16 g_libSceM4aacEnc_modules[2] = {91, 16};
u16 g_libSceAudiodecCpu_modules[1] = {92};
u16 g_libSceCdlgUtilServer_modules[2] = {93, 26};
u16 g_libSceSulpha_debug_modules[1] = {94};
u16 g_libSceSaveDataDialog_modules[4] = {95, 9, 28, 26};
u16 g_libSceInvitationDialog_modules[1] = {96};
u16 g_libSceKeyboard_debug_modules[1] = {97};
u16 g_libSceKeyboard_modules[1] = {98};
u16 g_libSceMsgDialog_modules[1] = {99};
u16 g_libSceAvPlayer_modules[1] = {100};
u16 g_libSceContentExport_modules[1] = {101};
u16 g_libSceVisionManager_modules[1] = {102};
u16 g_libSceAc3Enc_modules[2] = {103, 16};
u16 g_libSceAppInstUtil_modules[1] = {104};
u16 g_libSceVencCore_modules[1] = {105};
u16 g_libSceAudio3d_modules[1] = {106};
u16 g_libSceNpCommerce_modules[1] = {107};
u16 g_libSceHidControl_modules[1] = {108};
u16 g_libSceMouse_modules[1] = {109};
u16 g_libSceCompanionHttpd_modules[1] = {110};
u16 g_libSceWebBrowserDialog_modules[1] = {111};
u16 g_libSceErrorDialog_modules[1] = {112};
u16 g_libSceNpTrophy_modules[1] = {113};
u16 g_ulobjmgr_modules[1] = {114};
u16 g_libSceVideoCoreInterface_modules[1] = {115};
u16 g_libSceVideoCoreServerInterface_modules[1] = {116};
u16 g_libSceNpSns_modules[1] = {117};
u16 g_libSceNpSnsFacebookDialog_modules[2] = {118, 117};
u16 g_libSceMoveTracker_modules[1] = {119};
u16 g_libSceNpProfileDialog_modules[1] = {120};
u16 g_libSceNpFriendListDialog_modules[1] = {121};
u16 g_libSceAppContent_modules[1] = {122};
u16 g_libSceMarlin_modules[1] = {123};
u16 g_libSceDtsEnc_modules[2] = {124, 16};
u16 g_libSceNpSignaling_modules[1] = {125};
u16 g_libSceRemoteplay_modules[1] = {126};
u16 g_libSceUsbd_modules[1] = {127};
u16 g_libSceGameCustomDataDialog_modules[1] = {128};
u16 g_libSceNpEulaDialog_modules[1] = {129};
u16 g_libSceRandom_modules[1] = {130};
u16 g_libSceDipsw_modules[1] = {131};
u16 g_libSceS3DConversion_modules[1] = {132};
u16 g_libSceOttvCapture_debug_modules[1] = {133};
u16 g_libSceBgft_modules[1] = {134};
u16 g_libSceAudiodecCpuDdp_modules[1] = {135};
u16 g_libSceAudiodecCpuM4aac_modules[1] = {136};
u16 g_libSceAudiodecCpuDts_modules[1] = {137};
u16 g_libSceAudiodecCpuDtsHdLbr_modules[1] = {138};
u16 g_libSceAudiodecCpuDtsHdMa_modules[1] = {139};
u16 g_libSceAudiodecCpuLpcm_modules[1] = {140};
u16 g_libSceBemp2sys_modules[1] = {141};
u16 g_libSceBeisobmf_modules[1] = {142};
u16 g_libScePlayReady_modules[1] = {143};
u16 g_libSceVideoNativeExtEssential_modules[1] = {144};
u16 g_libSceZlib_modules[1] = {145};
u16 g_libSceIduUtil_modules[1] = {146};
u16 g_libScePsm_modules[1] = {147};
u16 g_libSceDtcpIp_modules[1] = {148};
u16 g_libSceKbEmulate_modules[1] = {149};
u16 g_libSceAppChecker_modules[1] = {150};
u16 g_libSceNpGriefReport_modules[1] = {151};
u16 g_libSceContentSearch_modules[1] = {152};
u16 g_libSceShareUtility_modules[1] = {153};
u16 g_libSceWeb_modules[6] = {154, 155, 147, 192, 27, 6};
u16 g_libSceWebKit2_modules[30] = {155, 266, 90, 6, 8, 255, 192, 116, 266, 90, 6, 8, 12, 11, 7,
17, 7, 26, 8, 6, 257, 130, 39, 9, 5, 19, 6, 5, 8, 9};
u16 g_libSceDeci4h_debug_modules[1] = {156};
u16 g_libSceHeadTracker_modules[1] = {157};
u16 g_libSceGameUpdate_modules[2] = {158, 6};
u16 g_libSceAutoMounterClient_modules[2] = {159, 6};
u16 g_libSceSystemGesture_modules[1] = {160};
u16 g_libSceVdecSavc_modules[1] = {161};
u16 g_libSceVdecSavc2_modules[1] = {162};
u16 g_libSceVideodec2_modules[3] = {163, 80, 162};
u16 g_libSceVdecwrap_modules[2] = {164, 80};
u16 g_libSceVshctl_modules[1] = {165};
u16 g_libSceAt9Enc_modules[1] = {166};
u16 g_libSceConvertKeycode_modules[1] = {167};
u16 g_libSceGpuException_modules[1] = {168};
u16 g_libSceSharePlay_modules[1] = {169};
u16 g_libSceAudiodReport_modules[1] = {170};
u16 g_libSceSulphaDrv_modules[1] = {171};
u16 g_libSceHmd_modules[1] = {172};
u16 g_libSceUsbStorage_modules[2] = {173, 6};
u16 g_libSceVdecShevc_modules[1] = {174};
u16 g_libSceUsbStorageDialog_modules[1] = {175};
u16 g_libSceFaceTracker_modules[2] = {176, 59};
u16 g_libSceHandTracker_modules[1] = {177};
u16 g_libSceNpSnsYouTubeDialog_modules[2] = {178, 117};
u16 g_libSceVrTracker_modules[6] = {179, 6, 172, 31, 17, 73};
u16 g_libSceProfileCacheExternal_modules[2] = {180, 6};
u16 g_libSceBackupRestoreUtil_modules[1] = {181};
u16 g_libSceMusicPlayerService_modules[2] = {182, 183};
u16 g_libSceMusicCoreServerClientJsEx_modules[1] = {183};
u16 g_libSceSpSysCallWrapper_modules[3] = {184, 19, 6};
u16 g_libScePs2EmuMenuDialog_modules[1] = {185};
u16 g_libSceNpSnsDailyMotionDialog_modules[1] = {186};
u16 g_libSceAudiodecCpuHevag_modules[1] = {187};
u16 g_libSceLoginDialog_modules[2] = {188, 6};
u16 g_libSceLoginService_modules[2] = {189, 6};
u16 g_libSceSigninDialog_modules[2] = {190, 6};
u16 g_libSceVdecsw_modules[3] = {191, 80, 162};
u16 g_libSceOrbisCompat_modules[24] = {192, 116, 266, 90, 6, 8, 12, 11, 7, 17, 7, 26,
8, 6, 257, 130, 39, 9, 5, 19, 6, 5, 8, 9};
u16 g_libSceCoreIPC_modules[1] = {193};
u16 g_libSceCustomMusicCore_modules[12] = {194, 29, 8, 27, 6, 14, 11, 7, 6, 11, 7, 6};
u16 g_libSceJson2_modules[1] = {195};
u16 g_libSceAudioLatencyEstimation_modules[1] = {196};
u16 g_libSceWkFontConfig_modules[1] = {197};
u16 g_libSceVorbisDec_modules[3] = {198, 67, 16};
u16 g_libSceTtsCoreEnUs_modules[1] = {199};
u16 g_libSceTtsCoreJp_modules[1] = {200};
u16 g_libSceOpusCeltEnc_modules[2] = {201, 16};
u16 g_libSceOpusCeltDec_modules[2] = {202, 16};
u16 g_libSceLoginMgrServer_modules[1] = {203};
u16 g_libSceHmdSetupDialog_modules[1] = {204};
u16 g_libSceVideoOutSecondary_modules[6] = {205, 82, 6, 12, 11, 7};
u16 g_libSceContentDelete_modules[1] = {206};
u16 g_libSceImeBackend_modules[1] = {207};
u16 g_libSceNetCtlApDialog_modules[1] = {208};
u16 g_libSceGnmResourceRegistration_modules[1] = {209};
u16 g_libScePlayGoDialog_modules[1] = {210};
u16 g_libSceSocialScreen_modules[7] = {211, 205, 82, 6, 12, 11, 7};
u16 g_libSceEditMp4_modules[1] = {212};
u16 g_libScePsmKitSystem_modules[1] = {221};
u16 g_libSceTextToSpeech_modules[1] = {222};
u16 g_libSceNpToolkit_modules[1] = {223};
u16 g_libSceCustomMusicService_modules[2] = {224, 183};
u16 g_libSceClSysCallWrapper_modules[11] = {225, 20, 39, 9, 19, 5, 39, 9, 5, 67, 16};
u16 g_libSceScm_modules[1] = {226};
u16 g_libSceSystemLogger_modules[2] = {227, 6};
u16 g_libSceBluetoothHid_modules[1] = {228};
u16 g_libSceAvPlayerStreaming_modules[1] = {229};
u16 g_libSceAudiodecCpuAlac_modules[1] = {230};
u16 g_libSceVideoDecoderArbitration_modules[1] = {231};
u16 g_libSceVrServiceDialog_modules[1] = {232};
u16 g_libSceJobManager_modules[2] = {233, 114};
u16 g_libSceAudiodecCpuFlac_modules[1] = {234};
u16 g_libSceSrcUtl_modules[2] = {235, 16};
u16 g_libSceS3da_modules[1] = {236};
u16 g_libSceDseehx_modules[1] = {237};
u16 g_libSceShareFactoryUtil_modules[1] = {238};
u16 g_libSceDataTransfer_modules[1] = {239};
u16 g_libSceSocialScreenDialog_modules[1] = {240};
u16 g_libSceAbstractStorage_modules[1] = {241};
u16 g_libSceImageUtil_modules[1] = {242};
u16 g_libSceMetadataReaderWriter_modules[1] = {243};
u16 g_libSceJpegParser_modules[1] = {244};
u16 g_libSceGvMp4Parser_modules[1] = {245};
u16 g_libScePngParser_modules[1] = {246};
u16 g_libSceGifParser_modules[1] = {247};
u16 g_libSceNpSnsDialog_modules[2] = {248, 117};
u16 g_libSceAbstractLocal_modules[1] = {249};
u16 g_libSceAbstractFacebook_modules[1] = {250};
u16 g_libSceAbstractYoutube_modules[1] = {251};
u16 g_libSceAbstractTwitter_modules[1] = {252};
u16 g_libSceAbstractDailymotion_modules[1] = {253};
u16 g_libSceNpToolkit2_modules[1] = {254};
u16 g_libScePrecompiledShaders_modules[1] = {255};
u16 g_libSceDiscId_modules[1] = {256};
u16 g_libSceLibreSsl_modules[2] = {257, 130};
u16 g_libSceFsInternalForVsh_modules[1] = {258};
u16 g_libSceNpUniversalDataSystem_modules[1] = {259};
u16 g_libSceDolbyVision_modules[1] = {260};
u16 g_libSceOpusSilkEnc_modules[2] = {261, 16};
u16 g_libSceOpusDec_modules[2] = {262, 16};
u16 g_libSceWebKit2Secure_modules[34] = {263, 265, 26, 8, 6, 266, 90, 6, 8, 255, 192, 116,
266, 90, 6, 8, 12, 11, 7, 17, 7, 26, 8, 6,
257, 130, 39, 9, 5, 19, 6, 5, 8, 9};
u16 g_libSceJscCompiler_modules[1] = {264};
u16 g_libSceJitBridge_modules[4] = {265, 26, 8, 6};
u16 g_libScePigletv2VSH_modules[4] = {266, 90, 6, 8};
u16 g_libSceJitBridge_common_ex_modules[4] = {267, 26, 8, 6};
u16 g_libSceJscCompiler_common_ex_modules[1] = {268};
u16 g_libSceOrbisCompat_common_ex_modules[24] = {269, 116, 266, 90, 6, 8, 12, 11, 7, 17, 7, 26,
8, 6, 257, 130, 39, 9, 5, 19, 6, 5, 8, 9};
u16 g_libSceWeb_common_ex_modules[6] = {270, 271, 147, 269, 27, 6};
u16 g_libSceWebKit2_common_ex_modules[30] = {271, 266, 90, 6, 8, 273, 269, 116, 266, 90,
6, 8, 12, 11, 7, 17, 7, 26, 8, 6,
257, 130, 39, 9, 5, 19, 6, 5, 8, 9};
u16 g_libSceWebKit2Secure_common_ex_modules[34] = {
272, 267, 26, 8, 6, 266, 90, 6, 8, 273, 269, 116, 266, 90, 6, 8, 12,
11, 7, 17, 7, 26, 8, 6, 257, 130, 39, 9, 5, 19, 6, 5, 8, 9};
u16 g_libScePrecompiledShaders_common_ex_modules[1] = {273};
u16 g_libSceGic_modules[1] = {274};
u16 g_libSceRnpsAppMgr_modules[1] = {275};
u16 g_libSceAsyncStorageInternal_modules[1] = {276};
u16 g_libSceHttpCache_modules[1] = {277};
u16 g_libScePlayReady2_modules[1] = {278};
u16 g_libSceHdrScopes_debug_modules[1] = {279};
u16 g_libSceNKWeb_modules[1] = {280};
u16 g_libSceNKWebKit_modules[2] = {281, 282};
u16 g_libSceNKWebKitRequirements_modules[1] = {282};
u16 g_libSceVnaInternal_modules[1] = {283};
u16 g_libSceVnaWebsocket_modules[1] = {284};
u16 g_libSceCesCs_modules[1] = {285};
u16 g_libSceComposite_modules[1] = {286};
u16 g_libSceCompositeExt_modules[1] = {287};
u16 g_libSceHubAppUtil_modules[1] = {288};
u16 g_libScePosixForWebKit_modules[1] = {289};
u16 g_libSceNpPartner001_modules[1] = {290};
u16 g_libSceNpSessionSignaling_modules[75] = {
291, 41, 23, 22, 20, 39, 19, 9, 5, 22, 20, 39, 19, 9, 8, 6, 5, 40, 20, 39, 9, 19, 5, 39, 9,
5, 9, 19, 6, 5, 20, 39, 9, 19, 5, 39, 9, 5, 9, 5, 22, 20, 39, 19, 9, 8, 6, 5, 23, 22,
20, 39, 19, 9, 5, 40, 20, 39, 9, 19, 5, 39, 9, 5, 9, 19, 6, 5, 39, 9, 5, 19, 6, 5, 9};
u16 g_libScePlayerInvitationDialog_modules[1] = {292};
u16 g_libSceNpCppWebApi_modules[42] = {293, 195, 41, 23, 22, 20, 39, 19, 9, 5, 22, 20, 39, 19,
9, 8, 6, 5, 40, 20, 39, 9, 19, 5, 39, 9, 5, 9,
19, 6, 5, 20, 39, 9, 19, 5, 39, 9, 5, 9, 5, 9};
u16 g_libSceNpEntitlementAccess_modules[1] = {294};
u16 g_libSceNpRemotePlaySessionSignaling_modules[76] = {
295, 291, 41, 23, 22, 20, 39, 19, 9, 5, 22, 20, 39, 19, 9, 8, 6, 5, 40,
20, 39, 9, 19, 5, 39, 9, 5, 9, 19, 6, 5, 20, 39, 9, 19, 5, 39, 9,
5, 9, 5, 22, 20, 39, 19, 9, 8, 6, 5, 23, 22, 20, 39, 19, 9, 5, 40,
20, 39, 9, 19, 5, 39, 9, 5, 9, 19, 6, 5, 39, 9, 5, 19, 6, 5, 9};
u16 g_libSceLibreSsl3_modules[2] = {296, 130};
u16 g_libcurl_modules[2] = {297, 289};
u16 g_libicu_modules[2] = {298, 289};
u16 g_libcairo_modules[9] = {299, 300, 301, 302, 303, 289, 298, 289, 289};
u16 g_libfontconfig_modules[1] = {300};
u16 g_libfreetype_modules[1] = {301};
u16 g_libharfbuzz_modules[1] = {302};
u16 g_libpng16_modules[2] = {303, 289};
u16 g_libSceFontGs_modules[1] = {304};
u16 g_libSceGLSlimClientVSH_modules[1] = {305};
u16 g_libSceGLSlimServerVSH_modules[1] = {306};
u16 g_libSceFontGsm_modules[1] = {307};
u16 g_libSceNpPartnerSubscription_modules[1] = {308};
u16 g_libSceNpAuthAuthorizedAppDialog_modules[1] = {309};
// This is the actual array of modules.
constexpr u64 g_num_modules = 310;
std::array<OrbisSysmoduleModuleInternal, g_num_modules> g_modules_array = std::to_array<
OrbisSysmoduleModuleInternal>(
{{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0x0, -1, 0, 1, "libkernel", nullptr, 0},
{0x0, -1, 0, 1, "libSceLibcInternal", nullptr, 0},
{0x0, -1, 0, 4, "libSceFios2", nullptr, 0},
{0x0, -1, 0, 4, "libc", nullptr, 0},
{0x8000001c, -1, 0, 1, "libSceNet", g_libSceNet_modules, 1},
{0x8000001d, -1, 0, 1, "libSceIpmi", g_libSceIpmi_modules, 1},
{0x8000001e, -1, 0, 1, "libSceMbus", g_libSceMbus_modules, 2},
{0x8000001f, -1, 0, 1, "libSceRegMgr", g_libSceRegMgr_modules, 1},
{0x80000020, -1, 0, 1, "libSceRtc", g_libSceRtc_modules, 1},
{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0x80000021, -1, 0, 1, "libSceAvSetting", g_libSceAvSetting_modules, 3},
{0x80000022, -1, 0, 1, "libSceVideoOut", g_libSceVideoOut_modules, 3},
{0x80000052, -1, 0, 1025, "libSceGnmDriver", g_libSceGnmDriver_modules, 4},
{0x80000001, -1, 0, 1, "libSceAudioOut", g_libSceAudioOut_modules, 4},
{0x80000002, -1, 0, 1, "libSceAudioIn", g_libSceAudioIn_modules, 4},
{0x80000023, -1, 0, 1, "libSceAjm", g_libSceAjm_modules, 1},
{0x80000024, -1, 0, 1, "libScePad", g_libScePad_modules, 2},
{0x80000025, -1, 0, 9, "libSceDbg", g_libSceDbg_debug_modules, 1},
{0x80000009, -1, 0, 1, "libSceNetCtl", g_libSceNetCtl_modules, 2},
{0x8000000a, -1, 0, 1, "libSceHttp", g_libSceHttp_modules, 5},
{0x0, -1, 0, 1, "libSceSsl", g_libSceSsl_modules, 3},
{0x8000000c, -1, 0, 1, "libSceNpCommon", g_libSceNpCommon_modules, 8},
{0x8000000d, -1, 0, 1, "libSceNpManager", g_libSceNpManager_modules, 7},
{0x8000000e, -1, 0, 1, "libSceNpWebApi", g_libSceNpWebApi_modules, 7},
{0x8000000f, -1, 0, 1, "libSceSaveData", g_libSceSaveData_modules, 4},
{0x80000010, -1, 0, 1, "libSceSystemService", g_libSceSystemService_modules, 3},
{0x80000011, -1, 0, 1, "libSceUserService", g_libSceUserService_modules, 2},
{0x80000018, -1, 0, 1, "libSceCommonDialog", g_libSceCommonDialog_modules, 1},
{0x80000026, -1, 0, 1, "libSceSysUtil", g_libSceSysUtil_modules, 2},
{0x80000019, -1, 0, 9, "libScePerf", g_libScePerf_debug_modules, 3},
{0x8000001a, -1, 0, 1, "libSceCamera", g_libSceCamera_modules, 2},
{0x0, -1, 0, 1, "libSceWebKit2ForVideoService", nullptr, 0},
{0x0, -1, 0, 1, "libSceOrbisCompatForVideoService", nullptr, 0},
{0xd7, -1, 0, 1, "libSceDiscMap", g_libSceDiscMap_modules, 1},
{0x8000003d, -1, 0, 129, "libSceDbgAssist", g_libSceDbgAssist_modules, 1},
{0x80000048, -1, 0, 9, "libSceMat", g_libSceMat_debug_modules, 1},
{0x0, -1, 0, 1, "libSceRazorCpu", g_libSceRazorCpu_modules, 1},
{0x80000075, -1, 0, 9, "libSceRazorCpu_debug", g_libSceRazorCpu_debug_debug_modules, 2},
{0x8000000b, -1, 0, 1, "libSceSsl2", g_libSceSsl2_modules, 3},
{0x8000008c, -1, 0, 1, "libSceHttp2", g_libSceHttp2_modules, 13},
{0x8000008f, -1, 0, 1, "libSceNpWebApi2", g_libSceNpWebApi2_modules, 39},
{0x8000008d, -1, 0, 1, "libSceNpGameIntent", g_libSceNpGameIntent_modules, 10},
{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0x6, -1, 0, 1, "libSceFiber", g_libSceFiber_modules, 5},
{0x7, -1, 0, 1, "libSceUlt", g_libSceUlt_modules, 6},
{0xb, -1, 0, 1, "libSceNgs2", g_libSceNgs2_modules, 2},
{0x17, -1, 0, 1, "libSceXml", g_libSceXml_modules, 1},
{0x19, -1, 0, 1, "libSceNpUtility", g_libSceNpUtility_modules, 5},
{0x1a, -1, 0, 1, "libSceVoice", g_libSceVoice_modules, 4},
{0x1c, -1, 0, 1, "libSceNpMatching2", g_libSceNpMatching2_modules, 7},
{0x1e, -1, 0, 1, "libSceNpScoreRanking", g_libSceNpScoreRanking_modules, 3},
{0x21, -1, 0, 1, "libSceRudp", g_libSceRudp_modules, 1},
{0x2c, -1, 0, 1, "libSceNpTus", g_libSceNpTus_modules, 3},
{0x38, -1, 0, 4, "libSceFace", g_libSceFace_modules, 1},
{0x39, -1, 0, 4, "libSceSmart", g_libSceSmart_modules, 1},
{0x80, -1, 0, 1, "libSceJson", g_libSceJson_modules, 1},
{0x81, -1, 0, 1, "libSceGameLiveStreaming", g_libSceGameLiveStreaming_modules, 2},
{0x82, -1, 0, 1, "libSceCompanionUtil", g_libSceCompanionUtil_modules, 3},
{0x83, -1, 0, 1, "libScePlayGo", g_libScePlayGo_modules, 1},
{0x84, -1, 0, 1, "libSceFont", g_libSceFont_modules, 1},
{0x85, -1, 0, 1, "libSceVideoRecording", g_libSceVideoRecording_modules, 2},
{0x88, -1, 0, 1, "libSceAudiodec", g_libSceAudiodec_modules, 2},
{0x8a, -1, 0, 1, "libSceJpegDec", g_libSceJpegDec_modules, 1},
{0x8b, -1, 0, 1, "libSceJpegEnc", g_libSceJpegEnc_modules, 1},
{0x8c, -1, 0, 1, "libScePngDec", g_libScePngDec_modules, 1},
{0x8d, -1, 0, 1, "libScePngEnc", g_libScePngEnc_modules, 1},
{0x8e, -1, 0, 2049, "libSceVideodec", g_libSceVideodec_modules, 3},
{0x8f, -1, 0, 1, "libSceMove", g_libSceMove_modules, 1},
{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0x91, -1, 0, 1, "libScePadTracker", g_libScePadTracker_modules, 2},
{0x92, -1, 0, 1, "libSceDepth", g_libSceDepth_modules, 2},
{0x93, -1, 0, 4, "libSceHand", g_libSceHand_modules, 1},
{0x95, -1, 0, 1, "libSceIme", g_libSceIme_modules, 2},
{0x96, -1, 0, 1, "libSceImeDialog", g_libSceImeDialog_modules, 2},
{0x80000015, -1, 0, 1, "libSceVdecCore", g_libSceVdecCore_modules, 1},
{0x97, -1, 0, 1, "libSceNpParty", g_libSceNpParty_modules, 2},
{0x80000003, -1, 0, 1, "libSceAvcap", g_libSceAvcap_modules, 2},
{0x98, -1, 0, 1, "libSceFontFt", g_libSceFontFt_modules, 1},
{0x99, -1, 0, 1, "libSceFreeTypeOt", g_libSceFreeTypeOt_modules, 1},
{0x9a, -1, 0, 1, "libSceFreeTypeOl", g_libSceFreeTypeOl_modules, 1},
{0x9b, -1, 0, 1, "libSceFreeTypeOptOl", g_libSceFreeTypeOptOl_modules, 1},
{0x9c, -1, 0, 1, "libSceScreenShot", g_libSceScreenShot_modules, 3},
{0x9d, -1, 0, 1, "libSceNpAuth", g_libSceNpAuth_modules, 3},
{0x1b, -1, 0, 1, "libSceVoiceQos", g_libSceVoiceQos_modules, 5},
{0x80000004, -1, 0, 1, "libSceSysCore", g_libSceSysCore_modules, 2},
{0xbc, -1, 0, 1, "libSceM4aacEnc", g_libSceM4aacEnc_modules, 2},
{0xbd, -1, 0, 1, "libSceAudiodecCpu", g_libSceAudiodecCpu_modules, 1},
{0x80000007, -1, 0, 1, "libSceCdlgUtilServer", g_libSceCdlgUtilServer_modules, 2},
{0x9f, -1, 0, 9, "libSceSulpha", g_libSceSulpha_debug_modules, 1},
{0xa0, -1, 0, 1, "libSceSaveDataDialog", g_libSceSaveDataDialog_modules, 4},
{0xa2, -1, 0, 1, "libSceInvitationDialog", g_libSceInvitationDialog_modules, 1},
{0xa3, -1, 0, 2057, "libSceKeyboard", g_libSceKeyboard_debug_modules, 1},
{0x106, -1, 0, 2049, "libSceKeyboard", g_libSceKeyboard_modules, 1},
{0xa4, -1, 0, 1, "libSceMsgDialog", g_libSceMsgDialog_modules, 1},
{0xa5, -1, 0, 1, "libSceAvPlayer", g_libSceAvPlayer_modules, 1},
{0xa6, -1, 0, 1, "libSceContentExport", g_libSceContentExport_modules, 1},
{0x80000012, -1, 0, 2, "libSceVisionManager", g_libSceVisionManager_modules, 1},
{0x80000013, -1, 0, 2, "libSceAc3Enc", g_libSceAc3Enc_modules, 2},
{0x80000014, -1, 0, 1, "libSceAppInstUtil", g_libSceAppInstUtil_modules, 1},
{0x80000016, -1, 0, 514, "libSceVencCore", g_libSceVencCore_modules, 1},
{0xa7, -1, 0, 1, "libSceAudio3d", g_libSceAudio3d_modules, 1},
{0xa8, -1, 0, 1, "libSceNpCommerce", g_libSceNpCommerce_modules, 1},
{0x80000017, -1, 0, 1, "libSceHidControl", g_libSceHidControl_modules, 1},
{0xa9, -1, 0, 1, "libSceMouse", g_libSceMouse_modules, 1},
{0xaa, -1, 0, 1, "libSceCompanionHttpd", g_libSceCompanionHttpd_modules, 1},
{0xab, -1, 0, 1, "libSceWebBrowserDialog", g_libSceWebBrowserDialog_modules, 1},
{0xac, -1, 0, 1, "libSceErrorDialog", g_libSceErrorDialog_modules, 1},
{0xad, -1, 0, 1, "libSceNpTrophy", g_libSceNpTrophy_modules, 1},
{0x0, -1, 0, 1, "ulobjmgr", g_ulobjmgr_modules, 1},
{0xae, -1, 0, 1, "libSceVideoCoreInterface", g_libSceVideoCoreInterface_modules, 1},
{0xaf, -1, 0, 1, "libSceVideoCoreServerInterface", g_libSceVideoCoreServerInterface_modules,
1},
{0x8000001b, -1, 0, 1, "libSceNpSns", g_libSceNpSns_modules, 1},
{0xb0, -1, 0, 1, "libSceNpSnsFacebookDialog", g_libSceNpSnsFacebookDialog_modules, 2},
{0xb1, -1, 0, 1, "libSceMoveTracker", g_libSceMoveTracker_modules, 1},
{0xb2, -1, 0, 1, "libSceNpProfileDialog", g_libSceNpProfileDialog_modules, 1},
{0xb3, -1, 0, 1, "libSceNpFriendListDialog", g_libSceNpFriendListDialog_modules, 1},
{0xb4, -1, 0, 1, "libSceAppContent", g_libSceAppContent_modules, 1},
{0x80000027, -1, 0, 2, "libSceMarlin", g_libSceMarlin_modules, 1},
{0x80000028, -1, 0, 2, "libSceDtsEnc", g_libSceDtsEnc_modules, 2},
{0xb5, -1, 0, 1, "libSceNpSignaling", g_libSceNpSignaling_modules, 1},
{0xb6, -1, 0, 1, "libSceRemoteplay", g_libSceRemoteplay_modules, 1},
{0xb7, -1, 0, 1, "libSceUsbd", g_libSceUsbd_modules, 1},
{0xb8, -1, 0, 1, "libSceGameCustomDataDialog", g_libSceGameCustomDataDialog_modules, 1},
{0xb9, -1, 0, 1, "libSceNpEulaDialog", g_libSceNpEulaDialog_modules, 1},
{0xba, -1, 0, 1, "libSceRandom", g_libSceRandom_modules, 1},
{0x80000029, -1, 0, 2, "libSceDipsw", g_libSceDipsw_modules, 1},
{0x86, -1, 0, 4, "libSceS3DConversion", g_libSceS3DConversion_modules, 1},
{0x8000003e, -1, 0, 9, "libSceOttvCapture", g_libSceOttvCapture_debug_modules, 1},
{0x8000002a, -1, 0, 1, "libSceBgft", g_libSceBgft_modules, 1},
{0xbe, -1, 0, 1, "libSceAudiodecCpuDdp", g_libSceAudiodecCpuDdp_modules, 1},
{0xc0, -1, 0, 1, "libSceAudiodecCpuM4aac", g_libSceAudiodecCpuM4aac_modules, 1},
{0x8000002b, -1, 0, 2, "libSceAudiodecCpuDts", g_libSceAudiodecCpuDts_modules, 1},
{0xc9, -1, 0, 1, "libSceAudiodecCpuDtsHdLbr", g_libSceAudiodecCpuDtsHdLbr_modules, 1},
{0x8000002d, -1, 0, 2, "libSceAudiodecCpuDtsHdMa", g_libSceAudiodecCpuDtsHdMa_modules, 1},
{0x8000002e, -1, 0, 2, "libSceAudiodecCpuLpcm", g_libSceAudiodecCpuLpcm_modules, 1},
{0xc1, -1, 0, 1, "libSceBemp2sys", g_libSceBemp2sys_modules, 1},
{0xc2, -1, 0, 1, "libSceBeisobmf", g_libSceBeisobmf_modules, 1},
{0xc3, -1, 0, 1, "libScePlayReady", g_libScePlayReady_modules, 1},
{0xc4, -1, 0, 1, "libSceVideoNativeExtEssential", g_libSceVideoNativeExtEssential_modules, 1},
{0xc5, -1, 0, 1, "libSceZlib", g_libSceZlib_modules, 1},
{0x8000002f, -1, 0, 1, "libSceIduUtil", g_libSceIduUtil_modules, 1},
{0x80000030, -1, 0, 1, "libScePsm", g_libScePsm_modules, 1},
{0xc6, -1, 0, 1, "libSceDtcpIp", g_libSceDtcpIp_modules, 1},
{0x80000031, -1, 0, 1, "libSceKbEmulate", g_libSceKbEmulate_modules, 1},
{0x80000032, -1, 0, 2, "libSceAppChecker", g_libSceAppChecker_modules, 1},
{0x80000033, -1, 0, 1, "libSceNpGriefReport", g_libSceNpGriefReport_modules, 1},
{0xc7, -1, 0, 1, "libSceContentSearch", g_libSceContentSearch_modules, 1},
{0xc8, -1, 0, 1, "libSceShareUtility", g_libSceShareUtility_modules, 1},
{0x80000034, -1, 0, 1, "libSceWeb", g_libSceWeb_modules, 6},
{0x8000006a, -1, 0, 1, "libSceWebKit2", g_libSceWebKit2_modules, 30},
{0xca, -1, 0, 9, "libSceDeci4h", g_libSceDeci4h_debug_modules, 1},
{0xcb, -1, 0, 4, "libSceHeadTracker", g_libSceHeadTracker_modules, 1},
{0xcc, -1, 0, 1, "libSceGameUpdate", g_libSceGameUpdate_modules, 2},
{0xcd, -1, 0, 1, "libSceAutoMounterClient", g_libSceAutoMounterClient_modules, 2},
{0xce, -1, 0, 1, "libSceSystemGesture", g_libSceSystemGesture_modules, 1},
{0x80000035, -1, 0, 1, "libSceVdecSavc", g_libSceVdecSavc_modules, 1},
{0x80000036, -1, 0, 1, "libSceVdecSavc2", g_libSceVdecSavc2_modules, 1},
{0xcf, -1, 0, 2049, "libSceVideodec2", g_libSceVideodec2_modules, 3},
{0xd0, -1, 0, 1, "libSceVdecwrap", g_libSceVdecwrap_modules, 2},
{0x80000037, -1, 0, 1, "libSceVshctl", g_libSceVshctl_modules, 1},
{0xd1, -1, 0, 1, "libSceAt9Enc", g_libSceAt9Enc_modules, 1},
{0xd2, -1, 0, 1, "libSceConvertKeycode", g_libSceConvertKeycode_modules, 1},
{0x80000039, -1, 0, 1, "libSceGpuException", g_libSceGpuException_modules, 1},
{0xd3, -1, 0, 1, "libSceSharePlay", g_libSceSharePlay_modules, 1},
{0x8000003a, -1, 0, 2, "libSceAudiodReport", g_libSceAudiodReport_modules, 1},
{0x8000003b, -1, 0, 2, "libSceSulphaDrv", g_libSceSulphaDrv_modules, 1},
{0xd4, -1, 0, 1, "libSceHmd", g_libSceHmd_modules, 1},
{0xd5, -1, 0, 1, "libSceUsbStorage", g_libSceUsbStorage_modules, 2},
{0x8000003c, -1, 0, 1, "libSceVdecShevc", g_libSceVdecShevc_modules, 1},
{0xd6, -1, 0, 1, "libSceUsbStorageDialog", g_libSceUsbStorageDialog_modules, 1},
{0xd8, -1, 0, 4, "libSceFaceTracker", g_libSceFaceTracker_modules, 2},
{0xd9, -1, 0, 4, "libSceHandTracker", g_libSceHandTracker_modules, 1},
{0xda, -1, 0, 1, "libSceNpSnsYouTubeDialog", g_libSceNpSnsYouTubeDialog_modules, 2},
{0xed, -1, 0, 1, "libSceVrTracker", g_libSceVrTracker_modules, 6},
{0xdc, -1, 0, 1, "libSceProfileCacheExternal", g_libSceProfileCacheExternal_modules, 2},
{0x8000003f, -1, 0, 1, "libSceBackupRestoreUtil", g_libSceBackupRestoreUtil_modules, 1},
{0xdd, -1, 0, 1, "libSceMusicPlayerService", g_libSceMusicPlayerService_modules, 2},
{0x0, -1, 0, 1, "libSceMusicCoreServerClientJsEx", g_libSceMusicCoreServerClientJsEx_modules,
1},
{0xde, -1, 0, 1, "libSceSpSysCallWrapper", g_libSceSpSysCallWrapper_modules, 3},
{0xdf, -1, 0, 1, "libScePs2EmuMenuDialog", g_libScePs2EmuMenuDialog_modules, 1},
{0xe0, -1, 0, 1, "libSceNpSnsDailyMotionDialog", g_libSceNpSnsDailyMotionDialog_modules, 1},
{0xe1, -1, 0, 1, "libSceAudiodecCpuHevag", g_libSceAudiodecCpuHevag_modules, 1},
{0xe2, -1, 0, 1, "libSceLoginDialog", g_libSceLoginDialog_modules, 2},
{0xe3, -1, 0, 1, "libSceLoginService", g_libSceLoginService_modules, 2},
{0xe4, -1, 0, 1, "libSceSigninDialog", g_libSceSigninDialog_modules, 2},
{0xe5, -1, 0, 1, "libSceVdecsw", g_libSceVdecsw_modules, 3},
{0x8000006d, -1, 0, 1, "libSceOrbisCompat", g_libSceOrbisCompat_modules, 24},
{0x0, -1, 0, 1, "libSceCoreIPC", g_libSceCoreIPC_modules, 1},
{0xe6, -1, 0, 1, "libSceCustomMusicCore", g_libSceCustomMusicCore_modules, 12},
{0xe7, -1, 0, 1, "libSceJson2", g_libSceJson2_modules, 1},
{0xe8, -1, 0, 4, "libSceAudioLatencyEstimation", g_libSceAudioLatencyEstimation_modules, 1},
{0xe9, -1, 0, 1, "libSceWkFontConfig", g_libSceWkFontConfig_modules, 1},
{0xea, -1, 0, 2, "libSceVorbisDec", g_libSceVorbisDec_modules, 3},
{0x80000041, -1, 0, 1, "libSceTtsCoreEnUs", g_libSceTtsCoreEnUs_modules, 1},
{0x80000042, -1, 0, 1, "libSceTtsCoreJp", g_libSceTtsCoreJp_modules, 1},
{0x80000043, -1, 0, 1, "libSceOpusCeltEnc", g_libSceOpusCeltEnc_modules, 2},
{0x80000044, -1, 0, 1, "libSceOpusCeltDec", g_libSceOpusCeltDec_modules, 2},
{0x80000045, -1, 0, 2, "libSceLoginMgrServer", g_libSceLoginMgrServer_modules, 1},
{0xeb, -1, 0, 1, "libSceHmdSetupDialog", g_libSceHmdSetupDialog_modules, 1},
{0x80000046, -1, 0, 1, "libSceVideoOutSecondary", g_libSceVideoOutSecondary_modules, 6},
{0xee, -1, 0, 1, "libSceContentDelete", g_libSceContentDelete_modules, 1},
{0xef, -1, 0, 1, "libSceImeBackend", g_libSceImeBackend_modules, 1},
{0xf0, -1, 0, 1, "libSceNetCtlApDialog", g_libSceNetCtlApDialog_modules, 1},
{0x80000047, -1, 0, 1, "libSceGnmResourceRegistration",
g_libSceGnmResourceRegistration_modules, 1},
{0xf1, -1, 0, 1, "libScePlayGoDialog", g_libScePlayGoDialog_modules, 1},
{0xf2, -1, 0, 1, "libSceSocialScreen", g_libSceSocialScreen_modules, 7},
{0xf3, -1, 0, 1, "libSceEditMp4", g_libSceEditMp4_modules, 1},
{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0x0, -1, 0, 0, nullptr, nullptr, 0},
{0xf5, -1, 0, 1, "libScePsmKitSystem", g_libScePsmKitSystem_modules, 1},
{0xf6, -1, 0, 1, "libSceTextToSpeech", g_libSceTextToSpeech_modules, 1},
{0xf7, -1, 0, 2052, "libSceNpToolkit", g_libSceNpToolkit_modules, 1},
{0xf8, -1, 0, 1, "libSceCustomMusicService", g_libSceCustomMusicService_modules, 2},
{0xf9, -1, 0, 1, "libSceClSysCallWrapper", g_libSceClSysCallWrapper_modules, 11},
{0x80000049, -1, 0, 1, "libSceScm", g_libSceScm_modules, 1},
{0xfa, -1, 0, 1, "libSceSystemLogger", g_libSceSystemLogger_modules, 2},
{0xfb, -1, 0, 1, "libSceBluetoothHid", g_libSceBluetoothHid_modules, 1},
{0x80000050, -1, 0, 1, "libSceAvPlayerStreaming", g_libSceAvPlayerStreaming_modules, 1},
{0x80000051, -1, 0, 2, "libSceAudiodecCpuAlac", g_libSceAudiodecCpuAlac_modules, 1},
{0xfc, -1, 0, 1, "libSceVideoDecoderArbitration", g_libSceVideoDecoderArbitration_modules, 1},
{0xfd, -1, 0, 1, "libSceVrServiceDialog", g_libSceVrServiceDialog_modules, 1},
{0xfe, -1, 0, 4, "libSceJobManager", g_libSceJobManager_modules, 2},
{0x80000053, -1, 0, 2, "libSceAudiodecCpuFlac", g_libSceAudiodecCpuFlac_modules, 1},
{0x103, -1, 0, 1, "libSceSrcUtl", g_libSceSrcUtl_modules, 2},
{0x80000055, -1, 0, 2, "libSceS3da", g_libSceS3da_modules, 1},
{0x80000056, -1, 0, 2, "libSceDseehx", g_libSceDseehx_modules, 1},
{0xff, -1, 0, 1, "libSceShareFactoryUtil", g_libSceShareFactoryUtil_modules, 1},
{0x80000057, -1, 0, 1, "libSceDataTransfer", g_libSceDataTransfer_modules, 1},
{0x100, -1, 0, 1, "libSceSocialScreenDialog", g_libSceSocialScreenDialog_modules, 1},
{0x80000058, -1, 0, 1, "libSceAbstractStorage", g_libSceAbstractStorage_modules, 1},
{0x80000059, -1, 0, 1, "libSceImageUtil", g_libSceImageUtil_modules, 1},
{0x8000005a, -1, 0, 1, "libSceMetadataReaderWriter", g_libSceMetadataReaderWriter_modules, 1},
{0x8000005b, -1, 0, 1, "libSceJpegParser", g_libSceJpegParser_modules, 1},
{0x8000005c, -1, 0, 1, "libSceGvMp4Parser", g_libSceGvMp4Parser_modules, 1},
{0x8000005d, -1, 0, 1, "libScePngParser", g_libScePngParser_modules, 1},
{0x8000005e, -1, 0, 1, "libSceGifParser", g_libSceGifParser_modules, 1},
{0x101, -1, 0, 1, "libSceNpSnsDialog", g_libSceNpSnsDialog_modules, 2},
{0x8000005f, -1, 0, 1, "libSceAbstractLocal", g_libSceAbstractLocal_modules, 1},
{0x80000060, -1, 0, 1, "libSceAbstractFacebook", g_libSceAbstractFacebook_modules, 1},
{0x80000061, -1, 0, 1, "libSceAbstractYoutube", g_libSceAbstractYoutube_modules, 1},
{0x80000062, -1, 0, 1, "libSceAbstractTwitter", g_libSceAbstractTwitter_modules, 1},
{0x80000063, -1, 0, 1, "libSceAbstractDailymotion", g_libSceAbstractDailymotion_modules, 1},
{0x102, -1, 0, 2052, "libSceNpToolkit2", g_libSceNpToolkit2_modules, 1},
{0x80000064, -1, 0, 1, "libScePrecompiledShaders", g_libScePrecompiledShaders_modules, 1},
{0x104, -1, 0, 1, "libSceDiscId", g_libSceDiscId_modules, 1},
{0x80000065, -1, 0, 1, "libSceLibreSsl", g_libSceLibreSsl_modules, 2},
{0x80000066, -1, 0, 2, "libSceFsInternalForVsh", g_libSceFsInternalForVsh_modules, 1},
{0x105, -1, 0, 1, "libSceNpUniversalDataSystem", g_libSceNpUniversalDataSystem_modules, 1},
{0x80000067, -1, 0, 1, "libSceDolbyVision", g_libSceDolbyVision_modules, 1},
{0x80000068, -1, 0, 1, "libSceOpusSilkEnc", g_libSceOpusSilkEnc_modules, 2},
{0x80000069, -1, 0, 1, "libSceOpusDec", g_libSceOpusDec_modules, 2},
{0x8000006b, -1, 0, 1, "libSceWebKit2Secure", g_libSceWebKit2Secure_modules, 34},
{0x8000006c, -1, 0, 1, "libSceJscCompiler", g_libSceJscCompiler_modules, 1},
{0x8000006e, -1, 0, 1, "libSceJitBridge", g_libSceJitBridge_modules, 4},
{0x0, -1, 0, 1, "libScePigletv2VSH", g_libScePigletv2VSH_modules, 4},
{0x8000006f, -1, 0, 4096, "libSceJitBridge", g_libSceJitBridge_common_ex_modules, 4},
{0x80000070, -1, 0, 4096, "libSceJscCompiler", g_libSceJscCompiler_common_ex_modules, 1},
{0x80000071, -1, 0, 4096, "libSceOrbisCompat", g_libSceOrbisCompat_common_ex_modules, 24},
{0x80000072, -1, 0, 4096, "libSceWeb", g_libSceWeb_common_ex_modules, 6},
{0x80000073, -1, 0, 4096, "libSceWebKit2", g_libSceWebKit2_common_ex_modules, 30},
{0x80000074, -1, 0, 4096, "libSceWebKit2Secure", g_libSceWebKit2Secure_common_ex_modules, 34},
{0x0, -1, 0, 4096, "libScePrecompiledShaders", g_libScePrecompiledShaders_common_ex_modules,
1},
{0x107, -1, 0, 1, "libSceGic", g_libSceGic_modules, 1},
{0x80000076, -1, 0, 1, "libSceRnpsAppMgr", g_libSceRnpsAppMgr_modules, 1},
{0x80000077, -1, 0, 1, "libSceAsyncStorageInternal", g_libSceAsyncStorageInternal_modules, 1},
{0x80000078, -1, 0, 1, "libSceHttpCache", g_libSceHttpCache_modules, 1},
{0x108, -1, 0, 1, "libScePlayReady2", g_libScePlayReady2_modules, 1},
{0x109, -1, 0, 9, "libSceHdrScopes", g_libSceHdrScopes_debug_modules, 1},
{0x80000079, -1, 0, 1, "libSceNKWeb", g_libSceNKWeb_modules, 1},
{0x8000007a, -1, 0, 1, "libSceNKWebKit", g_libSceNKWebKit_modules, 2},
{0x0, -1, 0, 1, "libSceNKWebKitRequirements", g_libSceNKWebKitRequirements_modules, 1},
{0x8000007c, -1, 0, 1, "libSceVnaInternal", g_libSceVnaInternal_modules, 1},
{0x8000007d, -1, 0, 1, "libSceVnaWebsocket", g_libSceVnaWebsocket_modules, 1},
{0x10c, -1, 0, 1, "libSceCesCs", g_libSceCesCs_modules, 1},
{0x8000008a, -1, 0, 2, "libSceComposite", g_libSceComposite_modules, 1},
{0x8000008b, -1, 0, 1, "libSceCompositeExt", g_libSceCompositeExt_modules, 1},
{0x116, -1, 0, 1, "libSceHubAppUtil", g_libSceHubAppUtil_modules, 1},
{0x80000098, -1, 0, 1, "libScePosixForWebKit", g_libScePosixForWebKit_modules, 1},
{0x11a, -1, 0, 1, "libSceNpPartner001", g_libSceNpPartner001_modules, 1},
{0x112, -1, 0, 1, "libSceNpSessionSignaling", g_libSceNpSessionSignaling_modules, 75},
{0x10d, -1, 0, 1, "libScePlayerInvitationDialog", g_libScePlayerInvitationDialog_modules, 1},
{0x115, -1, 0, 4, "libSceNpCppWebApi", g_libSceNpCppWebApi_modules, 42},
{0x113, -1, 0, 1, "libSceNpEntitlementAccess", g_libSceNpEntitlementAccess_modules, 1},
{0x8000009a, -1, 0, 2, "libSceNpRemotePlaySessionSignaling",
g_libSceNpRemotePlaySessionSignaling_modules, 76},
{0x800000b8, -1, 0, 1, "libSceLibreSsl3", g_libSceLibreSsl3_modules, 2},
{0x800000b1, -1, 0, 1, "libcurl", g_libcurl_modules, 2},
{0x800000aa, -1, 0, 1, "libicu", g_libicu_modules, 2},
{0x800000ac, -1, 0, 1, "libcairo", g_libcairo_modules, 9},
{0x0, -1, 0, 1, "libfontconfig", g_libfontconfig_modules, 1},
{0x0, -1, 0, 1, "libfreetype", g_libfreetype_modules, 1},
{0x0, -1, 0, 1, "libharfbuzz", g_libharfbuzz_modules, 1},
{0x800000ab, -1, 0, 1, "libpng16", g_libpng16_modules, 2},
{0x12f, -1, 0, 1, "libSceFontGs", g_libSceFontGs_modules, 1},
{0x800000c0, -1, 0, 1, "libSceGLSlimClientVSH", g_libSceGLSlimClientVSH_modules, 1},
{0x800000c1, -1, 0, 1, "libSceGLSlimServerVSH", g_libSceGLSlimServerVSH_modules, 1},
{0x135, -1, 0, 4, "libSceFontGsm", g_libSceFontGsm_modules, 1},
{0x138, -1, 0, 1, "libSceNpPartnerSubscription", g_libSceNpPartnerSubscription_modules, 1},
{0x139, -1, 0, 1, "libSceNpAuthAuthorizedAppDialog", g_libSceNpAuthAuthorizedAppDialog_modules,
1}});
} // namespace Libraries::SysModule

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@ -1,169 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#define MAGIC_ENUM_RANGE_MIN 0
#define MAGIC_ENUM_RANGE_MAX 300
#include <magic_enum/magic_enum.hpp>
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/kernel/process.h"
#include "core/libraries/libs.h"
#include "core/libraries/system/sysmodule.h"
#include "core/libraries/system/system_error.h"
namespace Libraries::SysModule {
int PS4_SYSV_ABI sceSysmoduleGetModuleHandleInternal() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceSysmoduleGetModuleInfoForUnwind(VAddr addr, s32 flags,
Kernel::OrbisModuleInfoForUnwind* info) {
LOG_TRACE(Lib_SysModule, "sceSysmoduleGetModuleInfoForUnwind(addr=0x{:X}, flags=0x{:X})", addr,
flags);
s32 res = Kernel::sceKernelGetModuleInfoForUnwind(addr, flags, info);
if (res != 0) {
return res;
}
static constexpr std::array<std::string_view, 17> modules_to_hide = {
"libc.prx",
"libc.sprx",
"libSceAudioLatencyEstimation.prx",
"libSceFace.prx",
"libSceFaceTracker.prx",
"libSceFios2.prx",
"libSceFios2.sprx",
"libSceFontGsm.prx",
"libSceHand.prx",
"libSceHandTracker.prx",
"libSceHeadTracker.prx",
"libSceJobManager.prx",
"libSceNpCppWebApi.prx",
"libSceNpToolkit.prx",
"libSceNpToolkit2.prx",
"libSceS3DConversion.prx",
"libSceSmart.prx",
};
const std::string_view module_name = info->name.data();
if (std::ranges::find(modules_to_hide, module_name) != modules_to_hide.end()) {
std::ranges::fill(info->name, '\0');
}
return res;
}
int PS4_SYSV_ABI sceSysmoduleIsCalledFromSysModule() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSysmoduleIsCameraPreloaded() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSysmoduleIsLoaded(OrbisSysModule id) {
LOG_ERROR(Lib_SysModule, "(DUMMY) called module = {}", magic_enum::enum_name(id));
if (static_cast<u16>(id) == 0) {
LOG_ERROR(Lib_SysModule, "Invalid sysmodule ID: {:#x}", static_cast<u16>(id));
return ORBIS_SYSMODULE_INVALID_ID;
}
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSysmoduleIsLoadedInternal(OrbisSysModuleInternal id) {
LOG_ERROR(Lib_SysModule, "(DUMMY) called module = {:#x}", static_cast<u32>(id));
if ((static_cast<u32>(id) & 0x7FFFFFFF) == 0) {
LOG_ERROR(Lib_SysModule, "Invalid internal sysmodule ID: {:#x}", static_cast<u32>(id));
return ORBIS_SYSMODULE_INVALID_ID;
}
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSysmoduleLoadModule(OrbisSysModule id) {
LOG_ERROR(Lib_SysModule, "(DUMMY) called module = {}", magic_enum::enum_name(id));
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSysmoduleLoadModuleByNameInternal() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSysmoduleLoadModuleInternal() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSysmoduleLoadModuleInternalWithArg() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSysmoduleMapLibcForLibkernel() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSysmodulePreloadModuleForLibkernel() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSysmoduleUnloadModule() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSysmoduleUnloadModuleByNameInternal() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSysmoduleUnloadModuleInternal() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSysmoduleUnloadModuleInternalWithArg() {
LOG_ERROR(Lib_SysModule, "(STUBBED) called");
return ORBIS_OK;
}
void RegisterLib(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("D8cuU4d72xM", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleGetModuleHandleInternal);
LIB_FUNCTION("4fU5yvOkVG4", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleGetModuleInfoForUnwind);
LIB_FUNCTION("ctfO7dQ7geg", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleIsCalledFromSysModule);
LIB_FUNCTION("no6T3EfiS3E", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleIsCameraPreloaded);
LIB_FUNCTION("fMP5NHUOaMk", "libSceSysmodule", 1, "libSceSysmodule", sceSysmoduleIsLoaded);
LIB_FUNCTION("ynFKQ5bfGks", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleIsLoadedInternal);
LIB_FUNCTION("g8cM39EUZ6o", "libSceSysmodule", 1, "libSceSysmodule", sceSysmoduleLoadModule);
LIB_FUNCTION("CU8m+Qs+HN4", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleLoadModuleByNameInternal);
LIB_FUNCTION("39iV5E1HoCk", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleLoadModuleInternal);
LIB_FUNCTION("hHrGoGoNf+s", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleLoadModuleInternalWithArg);
LIB_FUNCTION("lZ6RvVl0vo0", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleMapLibcForLibkernel);
LIB_FUNCTION("DOO+zuW1lrE", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmodulePreloadModuleForLibkernel);
LIB_FUNCTION("eR2bZFAAU0Q", "libSceSysmodule", 1, "libSceSysmodule", sceSysmoduleUnloadModule);
LIB_FUNCTION("vpTHmA6Knvg", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleUnloadModuleByNameInternal);
LIB_FUNCTION("vXZhrtJxkGc", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleUnloadModuleInternal);
LIB_FUNCTION("aKa6YfBKZs4", "libSceSysmodule", 1, "libSceSysmodule",
sceSysmoduleUnloadModuleInternalWithArg);
};
} // namespace Libraries::SysModule

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@ -1,194 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
#include "core/libraries/kernel/process.h"
namespace Core::Loader {
class SymbolsResolver;
}
namespace Libraries::SysModule {
enum class OrbisSysModule : u16 {
ORBIS_SYSMODULE_INVALID = 0x0000,
ORBIS_SYSMODULE_FIBER = 0x0006, // libSceFiber.sprx
ORBIS_SYSMODULE_ULT = 0x0007, // libSceUlt.sprx
ORBIS_SYSMODULE_NGS2 = 0x000B, // libSceNgs2.sprx
ORBIS_SYSMODULE_XML = 0x0017, // libSceXml.sprx
ORBIS_SYSMODULE_NP_UTILITY = 0x0019, // libSceNpUtility.sprx
ORBIS_SYSMODULE_VOICE = 0x001A, // libSceVoice.sprx
ORBIS_SYSMODULE_VOICEQOS = 0x001B, // libSceVoiceQos.sprx
ORBIS_SYSMODULE_NP_MATCHING2 = 0x001C, // libSceNpMatching2.sprx
ORBIS_SYSMODULE_NP_SCORE_RANKING = 0x001E, // libSceNpScoreRanking.sprx
ORBIS_SYSMODULE_RUDP = 0x0021, // libSceRudp.sprx
ORBIS_SYSMODULE_NP_TUS = 0x002C, // libSceNpTus.sprx
ORBIS_SYSMODULE_FACE = 0x0038, // libSceFace.sprx
ORBIS_SYSMODULE_SMART = 0x0039, // libSceSmart.sprx
ORBIS_SYSMODULE_JSON = 0x0080, // libSceJson.sprx
ORBIS_SYSMODULE_GAME_LIVE_STREAMING = 0x0081, // libSceGameLiveStreaming.sprx
ORBIS_SYSMODULE_COMPANION_UTIL = 0x0082, // libSceCompanionUtil.sprx
ORBIS_SYSMODULE_PLAYGO = 0x0083, // libScePlayGo.sprx
ORBIS_SYSMODULE_FONT = 0x0084, // libSceFont.sprx
ORBIS_SYSMODULE_VIDEO_RECORDING = 0x0085, // libSceVideoRecording.sprx
ORBIS_SYSMODULE_S3DCONVERSION = 0x0086, // libSceS3DConversion
ORBIS_SYSMODULE_AUDIODEC = 0x0088, // libSceAudiodec.sprx
ORBIS_SYSMODULE_JPEG_DEC = 0x008A, // libSceJpegDec.sprx
ORBIS_SYSMODULE_JPEG_ENC = 0x008B, // libSceJpegEnc.sprx
ORBIS_SYSMODULE_PNG_DEC = 0x008C, // libScePngDec.sprx
ORBIS_SYSMODULE_PNG_ENC = 0x008D, // libScePngEnc.sprx
ORBIS_SYSMODULE_VIDEODEC = 0x008E, // libSceVideodec.sprx
ORBIS_SYSMODULE_MOVE = 0x008F, // libSceMove.sprx
ORBIS_SYSMODULE_PAD_TRACKER = 0x0091, // libScePadTracker.sprx
ORBIS_SYSMODULE_DEPTH = 0x0092, // libSceDepth.sprx
ORBIS_SYSMODULE_HAND = 0x0093, // libSceHand.sprx
ORBIS_SYSMODULE_LIBIME = 0x0095, // libSceIme.sprx
ORBIS_SYSMODULE_IME_DIALOG = 0x0096, // libSceImeDialog.sprx
ORBIS_SYSMODULE_NP_PARTY = 0x0097, // libSceNpParty.sprx
ORBIS_SYSMODULE_FONT_FT = 0x0098, // libSceFontFt.sprx
ORBIS_SYSMODULE_FREETYPE_OT = 0x0099, // libSceFreeTypeOt.sprx
ORBIS_SYSMODULE_FREETYPE_OL = 0x009A, // libSceFreeTypeOl.sprx
ORBIS_SYSMODULE_FREETYPE_OPT_OL = 0x009B, // libSceFreeTypeOptOl.sprx
ORBIS_SYSMODULE_SCREEN_SHOT = 0x009C, // libSceScreenShot.sprx
ORBIS_SYSMODULE_NP_AUTH = 0x009D, // libSceNpAuth.sprx
ORBIS_SYSMODULE_SULPHA = 0x009F,
ORBIS_SYSMODULE_SAVE_DATA_DIALOG = 0x00A0, // libSceSaveDataDialog.sprx
ORBIS_SYSMODULE_INVITATION_DIALOG = 0x00A2, // libSceInvitationDialog.sprx
ORBIS_SYSMODULE_DEBUG_KEYBOARD = 0x00A3,
ORBIS_SYSMODULE_MESSAGE_DIALOG = 0x00A4, // libSceMsgDialog.sprx
ORBIS_SYSMODULE_AV_PLAYER = 0x00A5, // libSceAvPlayer.sprx
ORBIS_SYSMODULE_CONTENT_EXPORT = 0x00A6, // libSceContentExport.sprx
ORBIS_SYSMODULE_AUDIO_3D = 0x00A7, // libSceAudio3d.sprx
ORBIS_SYSMODULE_NP_COMMERCE = 0x00A8, // libSceNpCommerce.sprx
ORBIS_SYSMODULE_MOUSE = 0x00A9, // libSceMouse.sprx
ORBIS_SYSMODULE_COMPANION_HTTPD = 0x00AA, // libSceCompanionHttpd.sprx
ORBIS_SYSMODULE_WEB_BROWSER_DIALOG = 0x00AB, // libSceWebBrowserDialog.sprx
ORBIS_SYSMODULE_ERROR_DIALOG = 0x00AC, // libSceErrorDialog.sprx
ORBIS_SYSMODULE_NP_TROPHY = 0x00AD, // libSceNpTrophy.sprx
ORBIS_SYSMODULE_VIDEO_CORE_IF = 0x00AE, // libSceVideoCoreInterface.sprx
ORBIS_SYSMODULE_VIDEO_CORE_SERVER_IF = 0x00AF, // libSceVideoCoreServerInterface.sprx
ORBIS_SYSMODULE_NP_SNS_FACEBOOK = 0x00B0, // libSceNpSnsFacebookDialog.sprx
ORBIS_SYSMODULE_MOVE_TRACKER = 0x00B1, // libSceMoveTracker.sprx
ORBIS_SYSMODULE_NP_PROFILE_DIALOG = 0x00B2, // libSceNpProfileDialog.sprx
ORBIS_SYSMODULE_NP_FRIEND_LIST_DIALOG = 0x00B3, // libSceNpFriendListDialog.sprx
ORBIS_SYSMODULE_APP_CONTENT = 0x00B4, // libSceAppContent.sprx
ORBIS_SYSMODULE_NP_SIGNALING = 0x00B5, // libSceNpSignaling.sprx
ORBIS_SYSMODULE_REMOTE_PLAY = 0x00B6, // libSceRemoteplay.sprx
ORBIS_SYSMODULE_USBD = 0x00B7, // libSceUsbd.sprx
ORBIS_SYSMODULE_GAME_CUSTOM_DATA_DIALOG = 0x00B8, // libSceGameCustomDataDialog.sprx
ORBIS_SYSMODULE_NP_EULA_DIALOG = 0x00B9, // libSceNpEulaDialog.sprx
ORBIS_SYSMODULE_RANDOM = 0x00BA, // libSceRandom.sprx
ORBIS_SYSMODULE_RESERVED2 = 0x00BB,
ORBIS_SYSMODULE_M4AAC_ENC = 0x00BC, // libSceM4aacEnc.sprx
ORBIS_SYSMODULE_AUDIODEC_CPU = 0x00BD, // libSceAudiodecCpu.sprx
ORBIS_SYSMODULE_AUDIODEC_CPU_DDP = 0x00BE, // libSceAudiodecCpuDdp.sprx
ORBIS_SYSMODULE_AUDIODEC_CPU_M4AAC = 0x00C0, // libSceAudiodecCpuM4aac.sprx
ORBIS_SYSMODULE_BEMP2_SYS = 0x00C1, // libSceBemp2sys.sprx
ORBIS_SYSMODULE_BEISOBMF = 0x00C2, // libSceBeisobmf.sprx
ORBIS_SYSMODULE_PLAY_READY = 0x00C3, // libScePlayReady.sprx
ORBIS_SYSMODULE_VIDEO_NATIVE_EXT_ESSENTIAL = 0x00C4, // libSceVideoNativeExtEssential.sprx
ORBIS_SYSMODULE_ZLIB = 0x00C5, // libSceZlib.sprx
ORBIS_SYSMODULE_DTCP_IP = 0x00C6, // libSceDtcpIp.sprx
ORBIS_SYSMODULE_CONTENT_SEARCH = 0x00C7, // libSceContentSearch.sprx
ORBIS_SYSMODULE_SHARE_UTILITY = 0x00C8, // libSceShareUtility.sprx
ORBIS_SYSMODULE_AUDIODEC_CPU_DTS_HD_LBR = 0x00C9, // libSceAudiodecCpuDtsHdLbr.sprx
ORBIS_SYSMODULE_DECI4H = 0x00CA,
ORBIS_SYSMODULE_HEAD_TRACKER = 0x00CB, // libSceHeadTracker.sprx
ORBIS_SYSMODULE_GAME_UPDATE = 0x00CC, // libSceGameUpdate.sprx
ORBIS_SYSMODULE_AUTO_MOUNTER_CLIENT = 0x00CD, // libSceAutoMounterClient.sprx
ORBIS_SYSMODULE_SYSTEM_GESTURE = 0x00CE, // libSceSystemGesture.sprx
ORBIS_SYSMODULE_VIDEODEC2 = 0x00CF, // libSceVideodec2.sprx
ORBIS_SYSMODULE_VDECWRAP = 0x00D0, // libSceVdecwrap.sprx
ORBIS_SYSMODULE_AT9_ENC = 0x00D1, // libSceAt9Enc.sprx
ORBIS_SYSMODULE_CONVERT_KEYCODE = 0x00D2, // libSceConvertKeycode.sprx
ORBIS_SYSMODULE_SHARE_PLAY = 0x00D3, // libSceSharePlay.sprx
ORBIS_SYSMODULE_HMD = 0x00D4, // libSceHmd.sprx
ORBIS_SYSMODULE_USB_STORAGE = 0x00D5, // libSceUsbStorage.sprx
ORBIS_SYSMODULE_USB_STORAGE_DIALOG = 0x00D6, // libSceUsbStorageDialog.sprx
ORBIS_SYSMODULE_DISC_MAP = 0x00D7, // libSceDiscMap.sprx
ORBIS_SYSMODULE_FACE_TRACKER = 0x00D8, // libSceFaceTracker.sprx
ORBIS_SYSMODULE_HAND_TRACKER = 0x00D9, // libSceHandTracker.sprx
ORBIS_SYSMODULE_NP_SNS_YOUTUBE_DIALOG = 0x00DA, // libSceNpSnsYouTubeDialog.sprx
ORBIS_SYSMODULE_PROFILE_CACHE_EXTERNAL = 0x00DC, // libSceProfileCacheExternal.sprx
ORBIS_SYSMODULE_MUSIC_PLAYER_SERVICE = 0x00DD, // libSceMusicPlayerService.sprx
ORBIS_SYSMODULE_SP_SYS_CALL_WRAPPER = 0x00DE, // libSceSpSysCallWrapper.sprx
ORBIS_SYSMODULE_PS2_EMU_MENU_DIALOG = 0x00DF, // libScePs2EmuMenuDialog.sprx
ORBIS_SYSMODULE_NP_SNS_DAILYMOTION_DIALOG = 0x00E0, // libSceNpSnsDailyMotionDialog.sprx
ORBIS_SYSMODULE_AUDIODEC_CPU_HEVAG = 0x00E1, // libSceAudiodecCpuHevag.sprx
ORBIS_SYSMODULE_LOGIN_DIALOG = 0x00E2, // libSceLoginDialog.sprx
ORBIS_SYSMODULE_LOGIN_SERVICE = 0x00E3, // libSceLoginService.sprx
ORBIS_SYSMODULE_SIGNIN_DIALOG = 0x00E4, // libSceSigninDialog.sprx
ORBIS_SYSMODULE_VDECSW = 0x00E5, // libSceVdecsw.sprx
ORBIS_SYSMODULE_CUSTOM_MUSIC_CORE = 0x00E6, // libSceCustomMusicCore.sprx
ORBIS_SYSMODULE_JSON2 = 0x00E7, // libSceJson2.sprx
ORBIS_SYSMODULE_AUDIO_LATENCY_ESTIMATION = 0x00E8, // libSceAudioLatencyEstimation.sprx
ORBIS_SYSMODULE_WK_FONT_CONFIG = 0x00E9, // libSceWkFontConfig.sprx
ORBIS_SYSMODULE_VORBIS_DEC = 0x00EA, // libSceVorbisDec.sprx
ORBIS_SYSMODULE_HMD_SETUP_DIALOG = 0x00EB, // libSceHmdSetupDialog.sprx
ORBIS_SYSMODULE_RESERVED28 = 0x00EC,
ORBIS_SYSMODULE_VR_TRACKER = 0x00ED, // libSceVrTracker.sprx
ORBIS_SYSMODULE_CONTENT_DELETE = 0x00EE, // libSceContentDelete.sprx
ORBIS_SYSMODULE_IME_BACKEND = 0x00EF, // libSceImeBackend.sprx
ORBIS_SYSMODULE_NET_CTL_AP_DIALOG = 0x00F0, // libSceNetCtlApDialog.sprx
ORBIS_SYSMODULE_PLAYGO_DIALOG = 0x00F1, // libScePlayGoDialog.sprx
ORBIS_SYSMODULE_SOCIAL_SCREEN = 0x00F2, // libSceSocialScreen.sprx
ORBIS_SYSMODULE_EDIT_MP4 = 0x00F3, // libSceEditMp4.sprx
ORBIS_SYSMODULE_PSM_KIT_SYSTEM = 0x00F5, // libScePsmKitSystem.sprx
ORBIS_SYSMODULE_TEXT_TO_SPEECH = 0x00F6, // libSceTextToSpeech.sprx
ORBIS_SYSMODULE_NP_TOOLKIT = 0x00F7, // libSceNpToolkit.sprx
ORBIS_SYSMODULE_CUSTOM_MUSIC_SERVICE = 0x00F8, // libSceCustomMusicService.sprx
ORBIS_SYSMODULE_CL_SYS_CALL_WRAPPER = 0x00F9, // libSceClSysCallWrapper.sprx
ORBIS_SYSMODULE_SYSTEM_LOGGER = 0x00FA, // libSceSystemLogger.sprx
ORBIS_SYSMODULE_BLUETOOTH_HID = 0x00FB, // libSceBluetoothHid.sprx
ORBIS_SYSMODULE_VIDEO_DECODER_ARBITRATION = 0x00FC, // libSceVideoDecoderArbitration.sprx
ORBIS_SYSMODULE_VR_SERVICE_DIALOG = 0x00FD, // libSceVrServiceDialog.sprx
ORBIS_SYSMODULE_JOB_MANAGER = 0x00FE, // libSceJobManager.sprx
ORBIS_SYSMODULE_SHARE_FACTORY_UTIL = 0x00FF, // libSceShareFactoryUtil.sprx
ORBIS_SYSMODULE_SOCIAL_SCREEN_DIALOG = 0x0100, // libSceSocialScreenDialog.sprx
ORBIS_SYSMODULE_NP_SNS_DIALOG = 0x0101, // libSceNpSnsDialog.sprx
ORBIS_SYSMODULE_NP_TOOLKIT2 = 0x0102, // libSceNpToolkit2.sprx
ORBIS_SYSMODULE_SRC_UTL = 0x0103, // libSceSrcUtl.sprx
ORBIS_SYSMODULE_DISC_ID = 0x0104, // libSceDiscId.sprx
ORBIS_SYSMODULE_NP_UNIVERSAL_DATA_SYSTEM = 0x0105, // libSceNpUniversalDataSystem.sprx
ORBIS_SYSMODULE_KEYBOARD = 0x0106, // libSceKeyboard.sprx
ORBIS_SYSMODULE_GIC = 0x0107, // libSceGic.sprx
ORBIS_SYSMODULE_PLAY_READY2 = 0x0108, // libScePlayReady2.sprx
ORBIS_SYSMODULE_CES_CS = 0x010c, // libSceCesCs.sprx
ORBIS_SYSMODULE_PLAYER_INVITATION_DIALOG = 0x010d, // libScePlayerInvitationDialog.sprx
ORBIS_SYSMODULE_NP_SESSION_SIGNALING = 0x0112, // libSceNpSessionSignaling.sprx
ORBIS_SYSMODULE_NP_ENTITLEMENT_ACCESS = 0x0113, // libSceNpEntitlementAccess.sprx
ORBIS_SYSMODULE_NP_CPP_WEB_API = 0x0115, // libSceNpCppWebApi.sprx
ORBIS_SYSMODULE_HUB_APP_UTIL = 0x0116, // libSceHubAppUtil.sprx
ORBIS_SYSMODULE_NP_PARTNER001 = 0x011a, // libSceNpPartner001.sprx
ORBIS_SYSMODULE_FONT_GS = 0x012f, // libSceFontGs.sprx
ORBIS_SYSMODULE_FONT_GSM = 0x0135, // libSceFontGsm.sprx
ORBIS_SYSMODULE_NP_PARTNER_SUBSCRIPTION = 0x0138, // libSceNpPartnerSubscription.sprx
ORBIS_SYSMODULE_NP_AUTH_AUTHORIZED_APP_DIALOG = 0x0139, // libSceNpAuthAuthorizedAppDialog.sprx
};
enum class OrbisSysModuleInternal : u32 {
ORBIS_SYSMODULE_INTERNAL_RAZOR_CPU = 0x80000019, // libSceRazorCpu.sprx
};
int PS4_SYSV_ABI sceSysmoduleGetModuleHandleInternal();
s32 PS4_SYSV_ABI sceSysmoduleGetModuleInfoForUnwind(VAddr addr, s32 flags,
Kernel::OrbisModuleInfoForUnwind* info);
int PS4_SYSV_ABI sceSysmoduleIsCalledFromSysModule();
int PS4_SYSV_ABI sceSysmoduleIsCameraPreloaded();
int PS4_SYSV_ABI sceSysmoduleIsLoaded(OrbisSysModule id);
int PS4_SYSV_ABI sceSysmoduleIsLoadedInternal(OrbisSysModuleInternal id);
int PS4_SYSV_ABI sceSysmoduleLoadModule(OrbisSysModule id);
int PS4_SYSV_ABI sceSysmoduleLoadModuleByNameInternal();
int PS4_SYSV_ABI sceSysmoduleLoadModuleInternal();
int PS4_SYSV_ABI sceSysmoduleLoadModuleInternalWithArg();
int PS4_SYSV_ABI sceSysmoduleMapLibcForLibkernel();
int PS4_SYSV_ABI sceSysmodulePreloadModuleForLibkernel();
int PS4_SYSV_ABI sceSysmoduleUnloadModule();
int PS4_SYSV_ABI sceSysmoduleUnloadModuleByNameInternal();
int PS4_SYSV_ABI sceSysmoduleUnloadModuleInternal();
int PS4_SYSV_ABI sceSysmoduleUnloadModuleInternalWithArg();
void RegisterLib(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::SysModule

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@ -1,8 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
constexpr int ORBIS_SYSMODULE_INVALID_ID = 0x805A1000;
constexpr int ORBIS_SYSMODULE_NOT_LOADED = 0x805A1001;
constexpr int ORBIS_SYSMODULE_LOCK_FAILED = 0x805A10FF;

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@ -3,6 +3,9 @@
#include "dimensions.h"
#include "core/libraries/kernel/threads.h"
#include "core/tls.h"
#include <mutex>
#include <thread>
@ -619,22 +622,46 @@ libusb_transfer_status DimensionsBackend::HandleAsyncTransfer(libusb_transfer* t
return LIBUSB_TRANSFER_COMPLETED;
}
struct WriteThreadArgs {
DimensionsBackend* self;
libusb_transfer* transfer;
};
void* PS4_SYSV_ABI DimensionsBackend::WriteThread(void* arg) {
auto* args = reinterpret_cast<WriteThreadArgs*>(arg);
auto* self = args->self;
auto* transfer = args->transfer;
self->HandleAsyncTransfer(transfer);
const u8 flags = transfer->flags;
transfer->status = LIBUSB_TRANSFER_COMPLETED;
transfer->actual_length = transfer->length;
if (transfer->callback) {
transfer->callback(transfer);
}
if (flags & LIBUSB_TRANSFER_FREE_TRANSFER) {
libusb_free_transfer(transfer);
}
delete args;
return nullptr;
}
s32 DimensionsBackend::SubmitTransfer(libusb_transfer* transfer) {
if (transfer->endpoint == 0x01) {
std::thread write_thread([this, transfer] {
HandleAsyncTransfer(transfer);
using namespace Libraries::Kernel;
PthreadAttrT attr{};
posix_pthread_attr_init(&attr);
PthreadT thread{};
auto* args = new WriteThreadArgs();
args->self = this;
args->transfer = transfer;
posix_pthread_create(&thread, &attr, HOST_CALL(DimensionsBackend::WriteThread), args);
posix_pthread_attr_destroy(&attr);
posix_pthread_detach(thread);
const u8 flags = transfer->flags;
transfer->status = LIBUSB_TRANSFER_COMPLETED;
transfer->actual_length = transfer->length;
if (transfer->callback) {
transfer->callback(transfer);
}
if (flags & LIBUSB_TRANSFER_FREE_TRANSFER) {
libusb_free_transfer(transfer);
}
});
write_thread.detach();
return LIBUSB_SUCCESS;
}

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@ -103,6 +103,8 @@ protected:
std::queue<std::array<u8, 32>> m_queries;
private:
static void* PS4_SYSV_ABI WriteThread(void* arg);
std::shared_ptr<DimensionsToypad> m_dimensions_toypad = std::make_shared<DimensionsToypad>();
std::array<u8, 9> m_endpoint_out_extra = {0x09, 0x21, 0x11, 0x01, 0x00, 0x01, 0x22, 0x1d, 0x00};

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@ -16,11 +16,16 @@
#include "core/libraries/kernel/kernel.h"
#include "core/libraries/kernel/memory.h"
#include "core/libraries/kernel/threads.h"
#include "core/libraries/sysmodule/sysmodule.h"
#include "core/linker.h"
#include "core/memory.h"
#include "core/tls.h"
#include "ipc/ipc.h"
#ifndef _WIN32
#include <signal.h>
#endif
namespace Core {
static PS4_SYSV_ABI void ProgramExitFunc() {
@ -106,11 +111,17 @@ void Linker::Execute(const std::vector<std::string>& args) {
main_thread.Run([this, module, &args](std::stop_token) {
Common::SetCurrentThreadName("Game:Main");
#ifndef _WIN32 // Clear any existing signal mask for game threads.
sigset_t emptyset;
sigemptyset(&emptyset);
pthread_sigmask(SIG_SETMASK, &emptyset, nullptr);
#endif
if (auto& ipc = IPC::Instance()) {
ipc.WaitForStart();
}
LoadSharedLibraries();
// Have libSceSysmodule preload our libraries.
Libraries::SysModule::sceSysmodulePreloadModuleForLibkernel();
// Simulate libSceGnmDriver initialization, which maps a chunk of direct memory.
// Some games fail without accurately emulating this behavior.
@ -135,7 +146,8 @@ void Linker::Execute(const std::vector<std::string>& args) {
}
}
params.entry_addr = module->GetEntryAddress();
ExecuteGuest(RunMainEntry, &params);
Libraries::Kernel::ClearStack();
RunMainEntry(&params);
});
}
@ -349,8 +361,10 @@ bool Linker::Resolve(const std::string& name, Loader::SymbolType sym_type, Modul
return_info->virtual_address = AeroLib::GetStub(sr.name.c_str());
return_info->name = "Unknown !!!";
}
LOG_ERROR(Core_Linker, "Linker: Stub resolved {} as {} (lib: {}, mod: {})", sr.name,
return_info->name, library->name, module->name);
if (library->name != "libc" && library->name != "libSceFios2") {
LOG_WARNING(Core_Linker, "Linker: Stub resolved {} as {} (lib: {}, mod: {})", sr.name,
return_info->name, library->name, module->name);
}
return false;
}
@ -379,8 +393,7 @@ void* Linker::TlsGetAddr(u64 module_index, u64 offset) {
if (!addr) {
// Module was just loaded by above code. Allocate TLS block for it.
const u32 init_image_size = module->tls.init_image_size;
u8* dest = reinterpret_cast<u8*>(
Core::ExecuteGuest(heap_api->heap_malloc, module->tls.image_size));
u8* dest = reinterpret_cast<u8*>(heap_api->heap_malloc(module->tls.image_size));
const u8* src = reinterpret_cast<const u8*>(module->tls.image_virtual_addr);
std::memcpy(dest, src, init_image_size);
std::memset(dest + init_image_size, 0, module->tls.image_size - init_image_size);
@ -412,7 +425,7 @@ void* Linker::AllocateTlsForThread(bool is_primary) {
ASSERT_MSG(ret == 0, "Unable to allocate TLS+TCB for the primary thread");
} else {
if (heap_api) {
addr_out = Core::ExecuteGuest(heap_api->heap_malloc, total_tls_size);
addr_out = heap_api->heap_malloc(total_tls_size);
} else {
addr_out = std::malloc(total_tls_size);
}
@ -422,7 +435,7 @@ void* Linker::AllocateTlsForThread(bool is_primary) {
void Linker::FreeTlsForNonPrimaryThread(void* pointer) {
if (heap_api) {
Core::ExecuteGuest(heap_api->heap_free, pointer);
heap_api->heap_free(pointer);
} else {
std::free(pointer);
}

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@ -125,11 +125,10 @@ public:
}
}
void LoadSharedLibraries() {
void RelocateAllImports() {
std::scoped_lock lk{mutex};
for (auto& module : m_modules) {
if (module->IsSharedLib()) {
module->Start(0, nullptr, nullptr);
}
Relocate(module.get());
}
}

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@ -97,7 +97,7 @@ Module::~Module() = default;
s32 Module::Start(u64 args, const void* argp, void* param) {
LOG_INFO(Core_Linker, "Module started : {}", name);
const VAddr addr = dynamic_info.init_virtual_addr + GetBaseAddress();
return ExecuteGuest(reinterpret_cast<EntryFunc>(addr), args, argp, param);
return reinterpret_cast<EntryFunc>(addr)(args, argp, param);
}
void Module::LoadModuleToMemory(u32& max_tls_index) {

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@ -21,7 +21,7 @@
#ifndef _WIN32
namespace Libraries::Kernel {
void SigactionHandler(int native_signum, siginfo_t* inf, ucontext_t* raw_context);
extern std::array<SceKernelExceptionHandler, 32> Handlers;
extern std::array<OrbisKernelExceptionHandler, 32> Handlers;
} // namespace Libraries::Kernel
#endif
@ -86,7 +86,7 @@ void SignalHandler(int sig, siginfo_t* info, void* raw_context) {
if (!signals->DispatchAccessViolation(raw_context, info->si_addr)) {
// If the guest has installed a custom signal handler, and the access violation didn't
// come from HLE memory tracking, pass the signal on
if (Libraries::Kernel::Handlers[sig]) {
if (Libraries::Kernel::Handlers[Libraries::Kernel::NativeToOrbisSignal(sig)]) {
Libraries::Kernel::SigactionHandler(sig, info,
reinterpret_cast<ucontext_t*>(raw_context));
return;
@ -99,7 +99,7 @@ void SignalHandler(int sig, siginfo_t* info, void* raw_context) {
}
case SIGILL:
if (!signals->DispatchIllegalInstruction(raw_context)) {
if (Libraries::Kernel::Handlers[sig]) {
if (Libraries::Kernel::Handlers[Libraries::Kernel::NativeToOrbisSignal(sig)]) {
Libraries::Kernel::SigactionHandler(sig, info,
reinterpret_cast<ucontext_t*>(raw_context));
return;

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@ -10,10 +10,8 @@
#ifdef _WIN32
#define SIGSLEEP -1
#elif defined(__APPLE__)
#define SIGSLEEP SIGVTALRM
#else
#define SIGSLEEP SIGRTMAX
#define SIGSLEEP SIGVTALRM
#endif
namespace Core {

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@ -198,7 +198,7 @@ Tcb* GetTcbBase() {
thread_local std::once_flag init_tls_flag;
void EnsureThreadInitialized() {
void InitializeTLS() {
std::call_once(init_tls_flag, [] { SetTcbBase(Libraries::Kernel::g_curthread->tcb); });
}

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@ -43,30 +43,7 @@ void SetTcbBase(void* image_address);
Tcb* GetTcbBase();
/// Makes sure TLS is initialized for the thread before entering guest.
void EnsureThreadInitialized();
template <size_t size>
#ifdef __clang__
__attribute__((optnone))
#else
__attribute__((optimize("O0")))
#endif
void ClearStack() {
volatile void* buf = alloca(size);
memset(const_cast<void*>(buf), 0, size);
buf = nullptr;
}
template <class ReturnType, class... FuncArgs, class... CallArgs>
ReturnType ExecuteGuest(PS4_SYSV_ABI ReturnType (*func)(FuncArgs...), CallArgs&&... args) {
EnsureThreadInitialized();
// clear stack to avoid trash from EnsureThreadInitialized
auto* tcb = GetTcbBase();
if (tcb != nullptr && tcb->tcb_fiber == nullptr) {
ClearStack<12_KB>();
}
return func(std::forward<CallArgs>(args)...);
}
void InitializeTLS();
template <class F, F f>
struct HostCallWrapperImpl;

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@ -32,17 +32,9 @@
#include "core/file_format/psf.h"
#include "core/file_format/trp.h"
#include "core/file_sys/fs.h"
#include "core/libraries/disc_map/disc_map.h"
#include "core/libraries/font/font.h"
#include "core/libraries/font/fontft.h"
#include "core/libraries/jpeg/jpegenc.h"
#include "core/libraries/kernel/kernel.h"
#include "core/libraries/libc_internal/libc_internal.h"
#include "core/libraries/libpng/pngenc.h"
#include "core/libraries/libs.h"
#include "core/libraries/ngs2/ngs2.h"
#include "core/libraries/np/np_trophy.h"
#include "core/libraries/rtc/rtc.h"
#include "core/libraries/save_data/save_backup.h"
#include "core/linker.h"
#include "core/memory.h"
@ -245,7 +237,7 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
LOG_INFO(Config, "General isConnectedToNetwork: {}", Config::getIsConnectedToNetwork());
LOG_INFO(Config, "General isPsnSignedIn: {}", Config::getPSNSignedIn());
LOG_INFO(Config, "GPU isNullGpu: {}", Config::nullGpu());
LOG_INFO(Config, "GPU readbacks: {}", Config::readbacks());
LOG_INFO(Config, "GPU readbacksMode: {}", Config::getReadbacksMode());
LOG_INFO(Config, "GPU readbackLinearImages: {}", Config::readbackLinearImages());
LOG_INFO(Config, "GPU directMemoryAccess: {}", Config::directMemoryAccess());
LOG_INFO(Config, "GPU shouldDumpShaders: {}", Config::dumpShaders());
@ -405,17 +397,6 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
std::quick_exit(0);
}
// check if we have system modules to load
LoadSystemModules(game_info.game_serial);
// Load all prx from game's sce_module folder
mnt->IterateDirectory("/app0/sce_module", [this](const auto& path, const auto is_file) {
if (is_file) {
LOG_INFO(Loader, "Loading {}", fmt::UTF(path.u8string()));
linker->LoadModule(path);
}
});
#ifdef ENABLE_DISCORD_RPC
// Discord RPC
if (Config::getEnableDiscordRPC()) {
@ -556,54 +537,6 @@ void Emulator::Restart(std::filesystem::path eboot_path,
std::quick_exit(0);
}
void Emulator::LoadSystemModules(const std::string& game_serial) {
constexpr auto ModulesToLoad = std::to_array<SysModules>(
{{"libSceNgs2.sprx", &Libraries::Ngs2::RegisterLib},
{"libSceUlt.sprx", nullptr},
{"libSceRtc.sprx", &Libraries::Rtc::RegisterLib},
{"libSceJpegDec.sprx", nullptr},
{"libSceJpegEnc.sprx", &Libraries::JpegEnc::RegisterLib},
{"libScePngEnc.sprx", &Libraries::PngEnc::RegisterLib},
{"libSceJson.sprx", nullptr},
{"libSceJson2.sprx", nullptr},
{"libSceLibcInternal.sprx", &Libraries::LibcInternal::RegisterLib},
{"libSceCesCs.sprx", nullptr},
{"libSceAudiodec.sprx", nullptr},
{"libSceFont.sprx", &Libraries::Font::RegisterlibSceFont},
{"libSceFontFt.sprx", &Libraries::FontFt::RegisterlibSceFontFt},
{"libSceFreeTypeOt.sprx", nullptr}});
std::vector<std::filesystem::path> found_modules;
const auto& sys_module_path = Config::getSysModulesPath();
for (const auto& entry : std::filesystem::directory_iterator(sys_module_path)) {
found_modules.push_back(entry.path());
}
for (const auto& [module_name, init_func] : ModulesToLoad) {
const auto it = std::ranges::find_if(
found_modules, [&](const auto& path) { return path.filename() == module_name; });
if (it != found_modules.end()) {
LOG_INFO(Loader, "Loading {}", it->string());
if (linker->LoadModule(*it) != -1) {
continue;
}
}
if (init_func) {
LOG_INFO(Loader, "Can't Load {} switching to HLE", module_name);
init_func(&linker->GetHLESymbols());
} else {
LOG_INFO(Loader, "No HLE available for {} module", module_name);
}
}
if (!game_serial.empty() && std::filesystem::exists(sys_module_path / game_serial)) {
for (const auto& entry :
std::filesystem::directory_iterator(sys_module_path / game_serial)) {
LOG_INFO(Loader, "Loading {} from game serial file {}", entry.path().string(),
game_serial);
linker->LoadModule(entry.path());
}
}
}
void Emulator::UpdatePlayTime(const std::string& serial) {
const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
const auto filePath = (user_dir / "play_time.txt").string();

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@ -142,6 +142,14 @@ int main(int argc, char* argv[]) {
return 1;
}
}
if (!gameArgs.empty()) {
if (gameArgs.front() == "--") {
gameArgs.erase(gameArgs.begin());
} else {
std::cerr << "Error: unhandled flags\n";
return 1;
}
}
// ---- Apply flags ----
if (patchFile)

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@ -140,6 +140,15 @@ Id ImageAtomicF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id va
const auto [scope, semantics]{AtomicArgs(ctx)};
return (ctx.*atomic_func)(ctx.F32[1], pointer, scope, semantics, value);
}
Id ImageAtomicU32CmpSwap(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id value,
Id cmp_value,
Id (Sirit::Module::*atomic_func)(Id, Id, Id, Id, Id, Id, Id)) {
const auto& texture = ctx.images[handle & 0xFFFF];
const Id pointer{ctx.OpImageTexelPointer(ctx.image_u32, texture.id, coords, ctx.ConstU32(0U))};
const auto [scope, semantics]{AtomicArgs(ctx)};
return (ctx.*atomic_func)(ctx.U32[1], pointer, scope, semantics, semantics, value, cmp_value);
}
} // Anonymous namespace
Id EmitSharedAtomicIAdd32(EmitContext& ctx, Id offset, Id value) {
@ -420,6 +429,12 @@ Id EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id co
return ImageAtomicU32(ctx, inst, handle, coords, value, &Sirit::Module::OpAtomicExchange);
}
Id EmitImageAtomicCmpSwap32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id value,
Id cmp_value) {
return ImageAtomicU32CmpSwap(ctx, inst, handle, coords, value, cmp_value,
&Sirit::Module::OpAtomicCompareExchange);
}
Id EmitDataAppend(EmitContext& ctx, u32 gds_addr, u32 binding) {
const auto& buffer = ctx.buffers[binding];
const auto [id, pointer_type] = buffer.Alias(PointerType::U32);

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@ -220,20 +220,33 @@ Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id
Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id lod, Id ms) {
const auto& texture = ctx.images[handle & 0xFFFF];
const Id image = ctx.OpLoad(texture.image_type, texture.id);
const Id color_type = texture.data_types->Get(4);
ImageOperands operands;
operands.Add(spv::ImageOperandsMask::Sample, ms);
Id texel;
if (!texture.is_storage) {
const Id image = ctx.OpLoad(texture.image_type, texture.id);
operands.Add(spv::ImageOperandsMask::Lod, lod);
texel = ctx.OpImageFetch(color_type, image, coords, operands.mask, operands.operands);
} else {
Id image_ptr = texture.id;
if (ctx.profile.supports_image_load_store_lod) {
operands.Add(spv::ImageOperandsMask::Lod, lod);
} else if (Sirit::ValidId(lod)) {
LOG_WARNING(Render, "Image read with LOD not supported by driver");
#if 1
// It's confusing what interactions will cause this code path so leave it as
// unreachable until a case is found.
// Normally IMAGE_LOAD_MIP should translate -> OpImageFetch
UNREACHABLE_MSG("Unsupported ImageRead with Lod");
#else
LOG_WARNING(Render, "Fallback for ImageRead with LOD");
ASSERT(texture.mip_fallback_mode == MipStorageFallbackMode::DynamicIndex);
const Id single_image_ptr_type =
ctx.TypePointer(spv::StorageClass::UniformConstant, texture.image_type);
image_ptr = ctx.OpAccessChain(single_image_ptr_type, image_ptr, std::array{lod});
#endif
}
const Id image = ctx.OpLoad(texture.image_type, image_ptr);
texel = ctx.OpImageRead(color_type, image, coords, operands.mask, operands.operands);
}
return texture.is_integer ? ctx.OpBitcast(ctx.F32[4], texel) : texel;
@ -242,15 +255,20 @@ Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id lod
void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id lod, Id ms,
Id color) {
const auto& texture = ctx.images[handle & 0xFFFF];
const Id image = ctx.OpLoad(texture.image_type, texture.id);
Id image_ptr = texture.id;
const Id color_type = texture.data_types->Get(4);
ImageOperands operands;
operands.Add(spv::ImageOperandsMask::Sample, ms);
if (ctx.profile.supports_image_load_store_lod) {
operands.Add(spv::ImageOperandsMask::Lod, lod);
} else if (Sirit::ValidId(lod)) {
LOG_WARNING(Render, "Image write with LOD not supported by driver");
LOG_WARNING(Render, "Fallback for ImageWrite with LOD");
ASSERT(texture.mip_fallback_mode == MipStorageFallbackMode::DynamicIndex);
const Id single_image_ptr_type =
ctx.TypePointer(spv::StorageClass::UniformConstant, texture.image_type);
image_ptr = ctx.OpAccessChain(single_image_ptr_type, image_ptr, std::array{lod});
}
const Id image = ctx.OpLoad(texture.image_type, image_ptr);
const Id texel = texture.is_integer ? ctx.OpBitcast(color_type, color) : color;
ctx.OpImageWrite(image, coords, texel, operands.mask, operands.operands);
}

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@ -456,6 +456,8 @@ Id EmitImageAtomicAnd32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords,
Id EmitImageAtomicOr32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id value);
Id EmitImageAtomicXor32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id value);
Id EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id value);
Id EmitImageAtomicCmpSwap32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value,
Id cmp_value);
Id EmitCubeFaceIndex(EmitContext& ctx, IR::Inst* inst, Id cube_coords);
Id EmitLaneId(EmitContext& ctx);
Id EmitWarpId(EmitContext& ctx);

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@ -961,23 +961,33 @@ void EmitContext::DefineImagesAndSamplers() {
const auto nfmt = sharp.GetNumberFmt();
const bool is_integer = AmdGpu::IsInteger(nfmt);
const bool is_storage = image_desc.is_written;
const MipStorageFallbackMode mip_fallback_mode = image_desc.mip_fallback_mode;
const VectorIds& data_types = GetAttributeType(*this, nfmt);
const Id sampled_type = data_types[1];
const Id image_type{ImageType(*this, image_desc, sampled_type)};
const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, image_type)};
const u32 num_bindings = image_desc.NumBindings(info);
Id pointee_type = image_type;
if (mip_fallback_mode == MipStorageFallbackMode::DynamicIndex) {
pointee_type = TypeArray(pointee_type, ConstU32(num_bindings));
}
const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, pointee_type)};
const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant)};
Decorate(id, spv::Decoration::Binding, binding.unified++);
Decorate(id, spv::Decoration::Binding, binding.unified);
binding.unified += num_bindings;
Decorate(id, spv::Decoration::DescriptorSet, 0U);
// TODO better naming for resources (flattened sharp_idx is not informative)
Name(id, fmt::format("{}_{}{}", stage, "img", image_desc.sharp_idx));
images.push_back({
.data_types = &data_types,
.id = id,
.sampled_type = is_storage ? sampled_type : TypeSampledImage(image_type),
.pointer_type = pointer_type,
.image_type = image_type,
.view_type = sharp.GetViewType(image_desc.is_array),
.is_integer = is_integer,
.is_storage = is_storage,
.mip_fallback_mode = mip_fallback_mode,
});
interfaces.push_back(id);
}

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@ -293,11 +293,11 @@ public:
const VectorIds* data_types;
Id id;
Id sampled_type;
Id pointer_type;
Id image_type;
AmdGpu::ImageType view_type;
bool is_integer = false;
bool is_storage = false;
MipStorageFallbackMode mip_fallback_mode{};
};
enum class PointerType : u32 {

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@ -3430,8 +3430,8 @@ constexpr std::array<InstFormat, 112> InstructionFormatMIMG = {{
{InstClass::VectorMemImgNoSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32,
ScalarType::Uint32},
// 16 = IMAGE_ATOMIC_CMPSWAP
{InstClass::VectorMemImgNoSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined,
ScalarType::Undefined},
{InstClass::VectorMemImgNoSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32,
ScalarType::Uint32},
// 17 = IMAGE_ATOMIC_ADD
{InstClass::VectorMemImgNoSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32,
ScalarType::Uint32},

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@ -277,12 +277,21 @@ void Translator::DS_SWIZZLE_B32(const GcnInst& inst) {
const u8 offset0 = inst.control.ds.offset0;
const u8 offset1 = inst.control.ds.offset1;
const IR::U32 src{GetSrc(inst.src[0])};
// ASSERT(offset1 & 0x80);
const IR::U32 lane_id = ir.LaneId();
const IR::U32 id_in_group = ir.BitwiseAnd(lane_id, ir.Imm32(0b11));
const IR::U32 base = ir.ShiftLeftLogical(id_in_group, ir.Imm32(1));
const IR::U32 index = ir.BitFieldExtract(ir.Imm32(offset0), base, ir.Imm32(2));
SetDst(inst.dst[0], ir.QuadShuffle(src, index));
if (offset1 & 0x80) {
const IR::U32 id_in_group = ir.BitwiseAnd(lane_id, ir.Imm32(0b11));
const IR::U32 base = ir.ShiftLeftLogical(id_in_group, ir.Imm32(1));
const IR::U32 index = ir.BitFieldExtract(ir.Imm32(offset0), base, ir.Imm32(2));
SetDst(inst.dst[0], ir.QuadShuffle(src, index));
} else {
const u8 and_mask = (offset0 & 0x1f) | (~u8{0} << 5);
const u8 or_mask = (offset0 >> 5) | ((offset1 & 0x3) << 3);
const u8 xor_mask = offset1 >> 2;
const IR::U32 index = ir.BitwiseXor(
ir.BitwiseOr(ir.BitwiseAnd(lane_id, ir.Imm32(and_mask)), ir.Imm32(or_mask)),
ir.Imm32(xor_mask));
SetDst(inst.dst[0], ir.ReadLane(src, index));
}
}
void Translator::DS_APPEND(const GcnInst& inst) {

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@ -352,10 +352,10 @@ T Translator::GetSrc(const InstOperand& operand) {
}
} else {
if (operand.input_modifier.abs) {
value = ir.IAbs(value);
value = ir.BitwiseAnd(value, ir.Imm32(0x7FFFFFFFu));
}
if (operand.input_modifier.neg) {
value = ir.INeg(value);
value = ir.BitwiseXor(value, ir.Imm32(0x80000000u));
}
}
return value;
@ -453,6 +453,23 @@ T Translator::GetSrc64(const InstOperand& operand) {
if (operand.input_modifier.neg) {
value = ir.FPNeg(value);
}
} else {
// GCN VOP3 abs/neg modifier bits operate on the sign bit (bit 63 for
// 64-bit values). Unpack, modify the high dword's bit 31, repack.
if (operand.input_modifier.abs) {
const auto unpacked = ir.UnpackUint2x32(value);
const auto lo = IR::U32{ir.CompositeExtract(unpacked, 0)};
const auto hi = IR::U32{ir.CompositeExtract(unpacked, 1)};
const auto hi_abs = ir.BitwiseAnd(hi, ir.Imm32(0x7FFFFFFFu));
value = ir.PackUint2x32(ir.CompositeConstruct(lo, hi_abs));
}
if (operand.input_modifier.neg) {
const auto unpacked = ir.UnpackUint2x32(value);
const auto lo = IR::U32{ir.CompositeExtract(unpacked, 0)};
const auto hi = IR::U32{ir.CompositeExtract(unpacked, 1)};
const auto hi_neg = ir.BitwiseXor(hi, ir.Imm32(0x80000000u));
value = ir.PackUint2x32(ir.CompositeConstruct(lo, hi_neg));
}
}
return value;
}

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@ -153,6 +153,7 @@ public:
void V_SUB_F32(const GcnInst& inst);
void V_SUBREV_F32(const GcnInst& inst);
void V_MUL_F32(const GcnInst& inst);
void V_MUL_LEGACY_F32(const GcnInst& inst);
void V_MUL_I32_I24(const GcnInst& inst, bool is_signed);
void V_MIN_F32(const GcnInst& inst, bool is_legacy = false);
void V_MAX_F32(const GcnInst& inst, bool is_legacy = false);

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@ -25,7 +25,7 @@ void Translator::EmitVectorAlu(const GcnInst& inst) {
case Opcode::V_MAC_LEGACY_F32:
return V_MAC_F32(inst);
case Opcode::V_MUL_LEGACY_F32:
return V_MUL_F32(inst);
return V_MUL_LEGACY_F32(inst);
case Opcode::V_MUL_F32:
return V_MUL_F32(inst);
case Opcode::V_MUL_I32_I24:
@ -493,6 +493,19 @@ void Translator::V_MUL_F32(const GcnInst& inst) {
SetDst(inst.dst[0], ir.FPMul(GetSrc<IR::F32>(inst.src[0]), GetSrc<IR::F32>(inst.src[1])));
}
void Translator::V_MUL_LEGACY_F32(const GcnInst& inst) {
// GCN V_MUL_LEGACY_F32: if either source is zero, the result is +0.0
// regardless of the other operand (even if NaN or Inf).
// Standard IEEE multiply would produce NaN for 0 * Inf.
const IR::F32 src0{GetSrc<IR::F32>(inst.src[0])};
const IR::F32 src1{GetSrc<IR::F32>(inst.src[1])};
const IR::F32 zero{ir.Imm32(0.0f)};
const IR::U1 src0_zero{ir.FPEqual(src0, zero)};
const IR::U1 src1_zero{ir.FPEqual(src1, zero)};
const IR::U1 either_zero{ir.LogicalOr(src0_zero, src1_zero)};
SetDst(inst.dst[0], IR::F32{ir.Select(either_zero, zero, ir.FPMul(src0, src1))});
}
void Translator::V_MUL_I32_I24(const GcnInst& inst, bool is_signed) {
const IR::U32 src0{
ir.BitFieldExtract(GetSrc(inst.src[0]), ir.Imm32(0), ir.Imm32(24), is_signed)};

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@ -137,6 +137,8 @@ void Translator::EmitVectorMemory(const GcnInst& inst) {
// Image atomic operations
case Opcode::IMAGE_ATOMIC_SWAP:
return IMAGE_ATOMIC(AtomicOp::Swap, inst);
case Opcode::IMAGE_ATOMIC_CMPSWAP:
return IMAGE_ATOMIC(AtomicOp::CmpSwap, inst);
case Opcode::IMAGE_ATOMIC_ADD:
return IMAGE_ATOMIC(AtomicOp::Add, inst);
case Opcode::IMAGE_ATOMIC_SMIN:
@ -458,6 +460,7 @@ void Translator::IMAGE_STORE(bool has_mip, const GcnInst& inst) {
IR::TextureInstInfo info{};
info.has_lod.Assign(has_mip);
info.is_array.Assign(mimg.da);
info.is_r128.Assign(mimg.r128);
boost::container::static_vector<IR::F32, 4> comps;
for (u32 i = 0; i < 4; i++) {
@ -519,6 +522,10 @@ void Translator::IMAGE_ATOMIC(AtomicOp op, const GcnInst& inst) {
switch (op) {
case AtomicOp::Swap:
return ir.ImageAtomicExchange(handle, body, value, {});
case AtomicOp::CmpSwap: {
const IR::Value cmp_val = ir.GetVectorReg(val_reg + 1);
return ir.ImageAtomicCmpSwap(handle, body, value, cmp_val, info);
}
case AtomicOp::Add:
return ir.ImageAtomicIAdd(handle, body, value, info);
case AtomicOp::Smin:

View File

@ -2055,6 +2055,11 @@ Value IREmitter::ImageAtomicExchange(const Value& handle, const Value& coords, c
return Inst(Opcode::ImageAtomicExchange32, Flags{info}, handle, coords, value);
}
Value IREmitter::ImageAtomicCmpSwap(const Value& handle, const Value& coords, const Value& value,
const Value& cmp_value, TextureInstInfo info) {
return Inst(Opcode::ImageAtomicCmpSwap32, Flags{info}, handle, coords, value, cmp_value);
}
Value IREmitter::ImageSampleRaw(const Value& image_handle, const Value& sampler_handle,
const Value& address1, const Value& address2, const Value& address3,
const Value& address4, TextureInstInfo info) {

View File

@ -360,6 +360,9 @@ public:
TextureInstInfo info);
[[nodiscard]] Value ImageAtomicExchange(const Value& handle, const Value& coords,
const Value& value, TextureInstInfo info);
[[nodiscard]] Value ImageAtomicCmpSwap(const Value& handle, const Value& coords,
const Value& value, const Value& cmp_value,
TextureInstInfo info);
[[nodiscard]] Value ImageSampleRaw(const Value& image_handle, const Value& sampler_handle,
const Value& address1, const Value& address2,

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@ -123,6 +123,7 @@ bool Inst::MayHaveSideEffects() const noexcept {
case Opcode::ImageAtomicOr32:
case Opcode::ImageAtomicXor32:
case Opcode::ImageAtomicExchange32:
case Opcode::ImageAtomicCmpSwap32:
case Opcode::DebugPrint:
case Opcode::EmitVertex:
case Opcode::EmitPrimitive:

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@ -436,6 +436,7 @@ OPCODE(ImageAtomicAnd32, U32, Opaq
OPCODE(ImageAtomicOr32, U32, Opaque, Opaque, U32, )
OPCODE(ImageAtomicXor32, U32, Opaque, Opaque, U32, )
OPCODE(ImageAtomicExchange32, U32, Opaque, Opaque, U32, )
OPCODE(ImageAtomicCmpSwap32, U32, Opaque, Opaque, U32, U32, )
// Cube operations - optional, usable if profile.supports_native_cube_calc
OPCODE(CubeFaceIndex, F32, F32x3, )

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@ -19,7 +19,7 @@ void DeadCodeEliminationPass(IR::Program& program);
void ConstantPropagationPass(IR::BlockList& program);
void FlattenExtendedUserdataPass(IR::Program& program);
void ReadLaneEliminationPass(IR::Program& program);
void ResourceTrackingPass(IR::Program& program);
void ResourceTrackingPass(IR::Program& program, const Profile& profile);
void CollectShaderInfoPass(IR::Program& program, const Profile& profile);
void LowerBufferFormatToRaw(IR::Program& program);
void LowerFp64ToFp32(IR::Program& program);

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@ -9,6 +9,7 @@
#include "shader_recompiler/ir/operand_helper.h"
#include "shader_recompiler/ir/program.h"
#include "shader_recompiler/ir/reinterpret.h"
#include "shader_recompiler/profile.h"
#include "video_core/amdgpu/resource.h"
namespace Shader::Optimization {
@ -214,6 +215,7 @@ bool IsImageAtomicInstruction(const IR::Inst& inst) {
case IR::Opcode::ImageAtomicOr32:
case IR::Opcode::ImageAtomicXor32:
case IR::Opcode::ImageAtomicExchange32:
case IR::Opcode::ImageAtomicCmpSwap32:
return true;
default:
return false;
@ -254,7 +256,9 @@ public:
u32 Add(const ImageResource& desc) {
const u32 index{Add(image_resources, desc, [&desc](const auto& existing) {
return desc.sharp_idx == existing.sharp_idx && desc.is_array == existing.is_array;
return desc.sharp_idx == existing.sharp_idx && desc.is_array == existing.is_array &&
desc.mip_fallback_mode == existing.mip_fallback_mode &&
desc.constant_mip_index == existing.constant_mip_index;
})};
auto& image = image_resources[index];
image.is_atomic |= desc.is_atomic;
@ -528,14 +532,21 @@ void PatchBufferSharp(IR::Block& block, IR::Inst& inst, Info& info, Descriptors&
inst.SetArg(0, ir.Imm32(buffer_binding));
}
void PatchImageSharp(IR::Block& block, IR::Inst& inst, Info& info, Descriptors& descriptors) {
void PatchImageSharp(IR::Block& block, IR::Inst& inst, Info& info, Descriptors& descriptors,
const Profile& profile) {
// Read image sharp.
const auto inst_info = inst.Flags<IR::TextureInstInfo>();
const IR::Inst* image_handle = inst.Arg(0).InstRecursive();
const auto tsharp = TrackSharp(image_handle, block, inst_info.pc);
const bool is_atomic = IsImageAtomicInstruction(inst);
const bool is_written = inst.GetOpcode() == IR::Opcode::ImageWrite || is_atomic;
const ImageResource image_res = {
const bool is_storage =
inst.GetOpcode() == IR::Opcode::ImageRead || inst.GetOpcode() == IR::Opcode::ImageWrite;
// ImageRead with !is_written gets emitted as OpImageFetch with LOD operand, doesn't
// need fallback (TODO is this 100% true?)
const bool needs_mip_storage_fallback =
inst_info.has_lod && is_written && !profile.supports_image_load_store_lod;
ImageResource image_res = {
.sharp_idx = tsharp,
.is_depth = bool(inst_info.is_depth),
.is_atomic = is_atomic,
@ -543,9 +554,42 @@ void PatchImageSharp(IR::Block& block, IR::Inst& inst, Info& info, Descriptors&
.is_written = is_written,
.is_r128 = bool(inst_info.is_r128),
};
auto image = image_res.GetSharp(info);
ASSERT(image.GetType() != AmdGpu::ImageType::Invalid);
if (needs_mip_storage_fallback) {
// If the mip level to IMAGE_(LOAD/STORE)_MIP is a constant, set up ImageResource
// so that we will only bind a single level.
// If index is dynamic, we will bind levels as an array
const auto view_type = image.GetViewType(image_res.is_array);
IR::Inst* body = inst.Arg(1).InstRecursive();
const auto lod_arg = [&] -> IR::Value {
switch (view_type) {
case AmdGpu::ImageType::Color1D: // x, [lod]
return body->Arg(1);
case AmdGpu::ImageType::Color1DArray: // x, slice, [lod]
case AmdGpu::ImageType::Color2D: // x, y, [lod]
return body->Arg(2);
case AmdGpu::ImageType::Color2DArray: // x, y, slice, [lod]
case AmdGpu::ImageType::Color3D: // x, y, z, [lod]
return body->Arg(3);
case AmdGpu::ImageType::Color2DMsaa:
case AmdGpu::ImageType::Color2DMsaaArray:
default:
UNREACHABLE_MSG("Invalid image type {}", view_type);
}
}();
if (lod_arg.IsImmediate()) {
image_res.mip_fallback_mode = MipStorageFallbackMode::ConstantIndex;
image_res.constant_mip_index = lod_arg.U32();
} else {
image_res.mip_fallback_mode = MipStorageFallbackMode::DynamicIndex;
}
}
// Patch image instruction if image is FMask.
if (AmdGpu::IsFmask(image.GetDataFmt())) {
ASSERT_MSG(!is_written, "FMask storage instructions are not supported");
@ -1079,7 +1123,11 @@ void PatchImageArgs(IR::Block& block, IR::Inst& inst, Info& info) {
const auto has_ms = view_type == AmdGpu::ImageType::Color2DMsaa ||
view_type == AmdGpu::ImageType::Color2DMsaaArray;
ASSERT(!inst_info.has_lod || !has_ms);
const auto lod = inst_info.has_lod ? IR::U32{arg} : IR::U32{};
// If we are binding a single mip level as fallback, drop the argument
const auto lod =
(inst_info.has_lod && image_res.mip_fallback_mode != MipStorageFallbackMode::ConstantIndex)
? IR::U32{arg}
: IR::U32{};
const auto ms = has_ms ? IR::U32{arg} : IR::U32{};
const auto is_storage = image_res.is_written;
@ -1110,7 +1158,7 @@ void PatchImageArgs(IR::Block& block, IR::Inst& inst, Info& info) {
}
}
void ResourceTrackingPass(IR::Program& program) {
void ResourceTrackingPass(IR::Program& program, const Profile& profile) {
// Iterate resource instructions and patch them after finding the sharp.
auto& info = program.info;
@ -1121,7 +1169,7 @@ void ResourceTrackingPass(IR::Program& program) {
if (IsBufferInstruction(inst)) {
PatchBufferSharp(*block, inst, info, descriptors);
} else if (IsImageInstruction(inst)) {
PatchImageSharp(*block, inst, info, descriptors);
PatchImageSharp(*block, inst, info, descriptors, profile);
}
}
}

View File

@ -80,7 +80,7 @@ IR::Program TranslateProgram(const std::span<const u32>& code, Pools& pools, Inf
Shader::Optimization::RingAccessElimination(program, runtime_info);
Shader::Optimization::ReadLaneEliminationPass(program);
Shader::Optimization::FlattenExtendedUserdataPass(program);
Shader::Optimization::ResourceTrackingPass(program);
Shader::Optimization::ResourceTrackingPass(program, profile);
Shader::Optimization::LowerBufferFormatToRaw(program);
Shader::Optimization::SharedMemorySimplifyPass(program, profile);
Shader::Optimization::SharedMemoryToStoragePass(program, runtime_info, profile);

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@ -71,6 +71,8 @@ struct BufferResource {
};
using BufferResourceList = boost::container::static_vector<BufferResource, NUM_BUFFERS>;
enum class MipStorageFallbackMode : u32 { None, DynamicIndex, ConstantIndex };
struct ImageResource {
u32 sharp_idx;
bool is_depth{};
@ -78,6 +80,8 @@ struct ImageResource {
bool is_array{};
bool is_written{};
bool is_r128{};
MipStorageFallbackMode mip_fallback_mode{};
u32 constant_mip_index{};
constexpr AmdGpu::Image GetSharp(const auto& info) const noexcept {
AmdGpu::Image image{};
@ -86,6 +90,7 @@ struct ImageResource {
} else {
const auto raw = info.template ReadUdSharp<u128>(sharp_idx);
std::memcpy(&image, &raw, sizeof(raw));
image.pitch = image.width;
}
if (!image.Valid()) {
LOG_DEBUG(Render_Vulkan, "Encountered invalid image sharp");
@ -101,6 +106,13 @@ struct ImageResource {
}
return image;
}
u32 NumBindings(const auto& info) const {
const AmdGpu::Image tsharp = GetSharp(info);
return (mip_fallback_mode == MipStorageFallbackMode::DynamicIndex)
? (tsharp.last_level - tsharp.base_level + 1)
: 1;
}
};
using ImageResourceList = boost::container::static_vector<ImageResource, NUM_IMAGES>;

View File

@ -52,6 +52,8 @@ struct ImageSpecialization {
bool is_srgb = false;
AmdGpu::CompMapping dst_select{};
AmdGpu::NumberConversion num_conversion{};
// FIXME any pipeline cache changes needed?
u32 num_bindings = 0;
bool operator==(const ImageSpecialization&) const = default;
};
@ -133,7 +135,7 @@ struct StageSpecialization {
}
});
ForEachSharp(binding, images, info->images,
[](auto& spec, const auto& desc, AmdGpu::Image sharp) {
[&](auto& spec, const auto& desc, AmdGpu::Image sharp) {
spec.type = sharp.GetViewType(desc.is_array);
spec.is_integer = AmdGpu::IsInteger(sharp.GetNumberFmt());
spec.is_storage = desc.is_written;
@ -144,6 +146,7 @@ struct StageSpecialization {
spec.is_srgb = sharp.GetNumberFmt() == AmdGpu::NumberFormat::Srgb;
}
spec.num_conversion = sharp.GetNumberConversion();
spec.num_bindings = desc.NumBindings(*info);
});
ForEachSharp(binding, fmasks, info->fmasks,
[](auto& spec, const auto& desc, AmdGpu::Image sharp) {

View File

@ -229,6 +229,8 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
ce_task = ProcessCeUpdate(ccb);
RESUME_GFX(ce_task);
}
const bool host_markers_enabled = rasterizer && Config::getVkHostMarkersEnabled();
const bool guest_markers_enabled = rasterizer && Config::getVkGuestMarkersEnabled();
const auto base_addr = reinterpret_cast<uintptr_t>(dcb.data());
while (!dcb.empty()) {
@ -267,27 +269,27 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
break;
}
case PM4CmdNop::PayloadType::DebugMarkerPush: {
const auto marker_sz = nop->header.count.Value() * 2;
const std::string_view label{reinterpret_cast<const char*>(&nop->data_block[1]),
marker_sz};
if (rasterizer) {
if (guest_markers_enabled) {
const auto marker_sz = nop->header.count.Value() * 2;
const std::string_view label{
reinterpret_cast<const char*>(&nop->data_block[1]), marker_sz};
rasterizer->ScopeMarkerBegin(label, true);
}
break;
}
case PM4CmdNop::PayloadType::DebugColorMarkerPush: {
const auto marker_sz = nop->header.count.Value() * 2;
const std::string_view label{reinterpret_cast<const char*>(&nop->data_block[1]),
marker_sz};
const u32 color = *reinterpret_cast<const u32*>(
reinterpret_cast<const u8*>(&nop->data_block[1]) + marker_sz);
if (rasterizer) {
if (guest_markers_enabled) {
const auto marker_sz = nop->header.count.Value() * 2;
const std::string_view label{
reinterpret_cast<const char*>(&nop->data_block[1]), marker_sz};
const u32 color = *reinterpret_cast<const u32*>(
reinterpret_cast<const u8*>(&nop->data_block[1]) + marker_sz);
rasterizer->ScopedMarkerInsertColor(label, color, true);
}
break;
}
case PM4CmdNop::PayloadType::DebugMarkerPop: {
if (rasterizer) {
if (guest_markers_enabled) {
rasterizer->ScopeMarkerEnd(true);
}
break;
@ -427,9 +429,13 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
}
if (rasterizer) {
const auto cmd_address = reinterpret_cast<const void*>(header);
rasterizer->ScopeMarkerBegin(fmt::format("gfx:{}:DrawIndex2", cmd_address));
rasterizer->Draw(true);
rasterizer->ScopeMarkerEnd();
if (host_markers_enabled) {
rasterizer->ScopeMarkerBegin(fmt::format("gfx:{}:DrawIndex2", cmd_address));
rasterizer->Draw(true);
rasterizer->ScopeMarkerEnd();
} else {
rasterizer->Draw(true);
}
}
break;
}
@ -444,10 +450,14 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
}
if (rasterizer) {
const auto cmd_address = reinterpret_cast<const void*>(header);
rasterizer->ScopeMarkerBegin(
fmt::format("gfx:{}:DrawIndexOffset2", cmd_address));
rasterizer->Draw(true, draw_index_off->index_offset);
rasterizer->ScopeMarkerEnd();
if (host_markers_enabled) {
rasterizer->ScopeMarkerBegin(
fmt::format("gfx:{}:DrawIndexOffset2", cmd_address));
rasterizer->Draw(true, draw_index_off->index_offset);
rasterizer->ScopeMarkerEnd();
} else {
rasterizer->Draw(true, draw_index_off->index_offset);
}
}
break;
}
@ -460,9 +470,14 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
}
if (rasterizer) {
const auto cmd_address = reinterpret_cast<const void*>(header);
rasterizer->ScopeMarkerBegin(fmt::format("gfx:{}:DrawIndexAuto", cmd_address));
rasterizer->Draw(false);
rasterizer->ScopeMarkerEnd();
if (host_markers_enabled) {
rasterizer->ScopeMarkerBegin(
fmt::format("gfx:{}:DrawIndexAuto", cmd_address));
rasterizer->Draw(false);
rasterizer->ScopeMarkerEnd();
} else {
rasterizer->Draw(false);
}
}
break;
}
@ -475,9 +490,36 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
}
if (rasterizer) {
const auto cmd_address = reinterpret_cast<const void*>(header);
rasterizer->ScopeMarkerBegin(fmt::format("gfx:{}:DrawIndirect", cmd_address));
rasterizer->DrawIndirect(false, indirect_args_addr, offset, stride, 1, 0);
rasterizer->ScopeMarkerEnd();
if (host_markers_enabled) {
rasterizer->ScopeMarkerBegin(
fmt::format("gfx:{}:DrawIndirect", cmd_address));
rasterizer->DrawIndirect(false, indirect_args_addr, offset, stride, 1, 0);
rasterizer->ScopeMarkerEnd();
} else {
rasterizer->DrawIndirect(false, indirect_args_addr, offset, stride, 1, 0);
}
}
break;
}
case PM4ItOpcode::DrawIndirectMulti: {
const auto* draw_indirect =
reinterpret_cast<const PM4CmdDrawIndirectMulti*>(header);
const auto offset = draw_indirect->data_offset;
if (DebugState.DumpingCurrentReg()) {
DebugState.PushRegsDump(base_addr, reinterpret_cast<uintptr_t>(header), regs);
}
if (rasterizer) {
const auto cmd_address = reinterpret_cast<const void*>(header);
if (host_markers_enabled) {
rasterizer->ScopeMarkerBegin(
fmt::format("gfx:{}:DrawIndirectMulti", cmd_address));
rasterizer->DrawIndirect(false, indirect_args_addr, offset,
draw_indirect->stride, draw_indirect->count, 0);
rasterizer->ScopeMarkerEnd();
} else {
rasterizer->DrawIndirect(false, indirect_args_addr, offset,
draw_indirect->stride, draw_indirect->count, 0);
}
}
break;
}
@ -491,10 +533,14 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
}
if (rasterizer) {
const auto cmd_address = reinterpret_cast<const void*>(header);
rasterizer->ScopeMarkerBegin(
fmt::format("gfx:{}:DrawIndexIndirect", cmd_address));
rasterizer->DrawIndirect(true, indirect_args_addr, offset, stride, 1, 0);
rasterizer->ScopeMarkerEnd();
if (host_markers_enabled) {
rasterizer->ScopeMarkerBegin(
fmt::format("gfx:{}:DrawIndexIndirect", cmd_address));
rasterizer->DrawIndirect(true, indirect_args_addr, offset, stride, 1, 0);
rasterizer->ScopeMarkerEnd();
} else {
rasterizer->DrawIndirect(true, indirect_args_addr, offset, stride, 1, 0);
}
}
break;
}
@ -507,12 +553,18 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
}
if (rasterizer) {
const auto cmd_address = reinterpret_cast<const void*>(header);
rasterizer->ScopeMarkerBegin(
fmt::format("gfx:{}:DrawIndexIndirectMulti", cmd_address));
rasterizer->DrawIndirect(true, indirect_args_addr, offset,
draw_index_indirect->stride,
draw_index_indirect->count, 0);
rasterizer->ScopeMarkerEnd();
if (host_markers_enabled) {
rasterizer->ScopeMarkerBegin(
fmt::format("gfx:{}:DrawIndexIndirectMulti", cmd_address));
rasterizer->DrawIndirect(true, indirect_args_addr, offset,
draw_index_indirect->stride,
draw_index_indirect->count, 0);
rasterizer->ScopeMarkerEnd();
} else {
rasterizer->DrawIndirect(true, indirect_args_addr, offset,
draw_index_indirect->stride,
draw_index_indirect->count, 0);
}
}
break;
}
@ -525,15 +577,24 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
}
if (rasterizer) {
const auto cmd_address = reinterpret_cast<const void*>(header);
rasterizer->ScopeMarkerBegin(
fmt::format("gfx:{}:DrawIndexIndirectCountMulti", cmd_address));
rasterizer->DrawIndirect(true, indirect_args_addr, offset,
draw_index_indirect->stride,
draw_index_indirect->count,
draw_index_indirect->count_indirect_enable.Value()
? draw_index_indirect->count_addr
: 0);
rasterizer->ScopeMarkerEnd();
if (host_markers_enabled) {
rasterizer->ScopeMarkerBegin(
fmt::format("gfx:{}:DrawIndexIndirectCountMulti", cmd_address));
rasterizer->DrawIndirect(true, indirect_args_addr, offset,
draw_index_indirect->stride,
draw_index_indirect->count,
draw_index_indirect->count_indirect_enable.Value()
? draw_index_indirect->count_addr
: 0);
rasterizer->ScopeMarkerEnd();
} else {
rasterizer->DrawIndirect(true, indirect_args_addr, offset,
draw_index_indirect->stride,
draw_index_indirect->count,
draw_index_indirect->count_indirect_enable.Value()
? draw_index_indirect->count_addr
: 0);
}
}
break;
}
@ -550,9 +611,14 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
}
if (rasterizer && (cs_program.dispatch_initiator & 1)) {
const auto cmd_address = reinterpret_cast<const void*>(header);
rasterizer->ScopeMarkerBegin(fmt::format("gfx:{}:DispatchDirect", cmd_address));
rasterizer->DispatchDirect();
rasterizer->ScopeMarkerEnd();
if (host_markers_enabled) {
rasterizer->ScopeMarkerBegin(
fmt::format("gfx:{}:DispatchDirect", cmd_address));
rasterizer->DispatchDirect();
rasterizer->ScopeMarkerEnd();
} else {
rasterizer->DispatchDirect();
}
}
break;
}
@ -568,10 +634,14 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
}
if (rasterizer && (cs_program.dispatch_initiator & 1)) {
const auto cmd_address = reinterpret_cast<const void*>(header);
rasterizer->ScopeMarkerBegin(
fmt::format("gfx:{}:DispatchIndirect", cmd_address));
rasterizer->DispatchIndirect(indirect_args_addr, offset, size);
rasterizer->ScopeMarkerEnd();
if (host_markers_enabled) {
rasterizer->ScopeMarkerBegin(
fmt::format("gfx:{}:DispatchIndirect", cmd_address));
rasterizer->DispatchIndirect(indirect_args_addr, offset, size);
rasterizer->ScopeMarkerEnd();
} else {
rasterizer->DispatchIndirect(indirect_args_addr, offset, size);
}
}
break;
}
@ -829,6 +899,7 @@ template <bool is_indirect>
Liverpool::Task Liverpool::ProcessCompute(std::span<const u32> acb, u32 vqid) {
FIBER_ENTER(acb_task_name[vqid]);
auto& queue = asc_queues[{vqid}];
const bool host_markers_enabled = rasterizer && Config::getVkHostMarkersEnabled();
struct IndirectPatch {
const PM4Header* header;
@ -881,6 +952,7 @@ Liverpool::Task Liverpool::ProcessCompute(std::span<const u32> acb, u32 vqid) {
}
const PM4ItOpcode opcode = header->type3.opcode;
const auto* it_body = reinterpret_cast<const u32*>(header) + 1;
switch (opcode) {
case PM4ItOpcode::Nop: {
@ -998,10 +1070,14 @@ Liverpool::Task Liverpool::ProcessCompute(std::span<const u32> acb, u32 vqid) {
}
if (rasterizer && (cs_program.dispatch_initiator & 1)) {
const auto cmd_address = reinterpret_cast<const void*>(header);
rasterizer->ScopeMarkerBegin(
fmt::format("asc[{}]:{}:DispatchDirect", vqid, cmd_address));
rasterizer->DispatchDirect();
rasterizer->ScopeMarkerEnd();
if (host_markers_enabled) {
rasterizer->ScopeMarkerBegin(
fmt::format("asc[{}]:{}:DispatchDirect", vqid, cmd_address));
rasterizer->DispatchDirect();
rasterizer->ScopeMarkerEnd();
} else {
rasterizer->DispatchDirect();
}
}
break;
}
@ -1017,10 +1093,14 @@ Liverpool::Task Liverpool::ProcessCompute(std::span<const u32> acb, u32 vqid) {
}
if (rasterizer && (cs_program.dispatch_initiator & 1)) {
const auto cmd_address = reinterpret_cast<const void*>(header);
rasterizer->ScopeMarkerBegin(
fmt::format("asc[{}]:{}:DispatchIndirect", vqid, cmd_address));
rasterizer->DispatchIndirect(ib_address, 0, size);
rasterizer->ScopeMarkerEnd();
if (host_markers_enabled) {
rasterizer->ScopeMarkerBegin(
fmt::format("asc[{}]:{}:DispatchIndirect", vqid, cmd_address));
rasterizer->DispatchIndirect(ib_address, 0, size);
rasterizer->ScopeMarkerEnd();
} else {
rasterizer->DispatchIndirect(ib_address, 0, size);
}
}
break;
}

View File

@ -1051,6 +1051,24 @@ struct PM4CmdDrawIndirect {
u32 draw_initiator; ///< Draw Initiator Register
};
struct PM4CmdDrawIndirectMulti {
PM4Type3Header header; ///< header
u32 data_offset; ///< Byte aligned offset where the required data structure starts
union {
u32 dw2;
BitField<0, 16, u32> base_vtx_loc; ///< Offset where the CP will write the
///< BaseVertexLocation it fetched from memory
};
union {
u32 dw3;
BitField<0, 16, u32> start_inst_loc; ///< Offset where the CP will write the
///< StartInstanceLocation it fetched from memory
};
u32 count; ///< Count of data structures to loop through before going to next packet
u32 stride; ///< Stride in memory from one data structure to the next
u32 draw_initiator; ///< Draw Initiator Register
};
struct DrawIndexedIndirectArgs {
u32 index_count_per_instance;
u32 instance_count;

View File

@ -5,8 +5,10 @@
#include <algorithm>
#include <deque>
#include <mutex>
#include <type_traits>
#include <vector>
#include "common/debug.h"
#include "common/types.h"
#include "video_core/buffer_cache/region_manager.h"
@ -71,7 +73,7 @@ public:
// modified. If we need to flush the flush function is going to perform CPU
// state change.
std::scoped_lock lk{manager->lock};
if (Config::readbacks() &&
if (Config::getReadbacksMode() != Config::GpuReadbacksMode::Disabled &&
manager->template IsRegionModified<Type::GPU>(offset, size)) {
return true;
}

View File

@ -95,7 +95,7 @@ public:
}
if constexpr (type == Type::CPU) {
UpdateProtection<!enable, false>();
} else if (Config::readbacks()) {
} else if (Config::getReadbacksMode() == Config::GpuReadbacksMode::Precise) {
UpdateProtection<enable, true>();
}
}
@ -126,7 +126,7 @@ public:
bits.UnsetRange(start_page, end_page);
if constexpr (type == Type::CPU) {
UpdateProtection<true, false>();
} else if (Config::readbacks()) {
} else if (Config::getReadbacksMode() != Config::GpuReadbacksMode::Disabled) {
UpdateProtection<false, true>();
}
}

View File

@ -21,7 +21,11 @@ ComputePipeline::ComputePipeline(const Instance& instance, Scheduler& scheduler,
info = &info_;
const auto debug_str = GetDebugString();
const vk::PipelineShaderStageRequiredSubgroupSizeCreateInfo subgroup_size_ci = {
.requiredSubgroupSize = 64,
};
const vk::PipelineShaderStageCreateInfo shader_ci = {
.pNext = instance.IsSubgroupSize64Supported() ? &subgroup_size_ci : nullptr,
.stage = vk::ShaderStageFlagBits::eCompute,
.module = module,
.pName = "main",
@ -44,13 +48,15 @@ ComputePipeline::ComputePipeline(const Instance& instance, Scheduler& scheduler,
});
}
for (const auto& image : info->images) {
const u32 num_bindings = image.NumBindings(*info);
bindings.push_back({
.binding = binding++,
.binding = binding,
.descriptorType = image.is_written ? vk::DescriptorType::eStorageImage
: vk::DescriptorType::eSampledImage,
.descriptorCount = 1,
.descriptorCount = num_bindings,
.stageFlags = vk::ShaderStageFlagBits::eCompute,
});
binding += num_bindings;
}
for (const auto& sampler : info->samplers) {
bindings.push_back({

View File

@ -457,13 +457,15 @@ void GraphicsPipeline::BuildDescSetLayout(bool preloading) {
});
}
for (const auto& image : stage->images) {
const u32 num_bindings = image.NumBindings(*stage);
bindings.push_back({
.binding = binding++,
.binding = binding,
.descriptorType = image.is_written ? vk::DescriptorType::eStorageImage
: vk::DescriptorType::eSampledImage,
.descriptorCount = 1,
.descriptorCount = num_bindings,
.stageFlags = stage_bit,
});
binding += num_bindings;
}
for (const auto& sampler : stage->samplers) {
bindings.push_back({

View File

@ -220,9 +220,11 @@ bool Instance::CreateDevice() {
const vk::StructureChain properties_chain = physical_device.getProperties2<
vk::PhysicalDeviceProperties2, vk::PhysicalDeviceVulkan11Properties,
vk::PhysicalDeviceVulkan12Properties, vk::PhysicalDevicePushDescriptorPropertiesKHR>();
vk::PhysicalDeviceVulkan12Properties, vk::PhysicalDeviceVulkan13Properties,
vk::PhysicalDevicePushDescriptorPropertiesKHR>();
vk11_props = properties_chain.get<vk::PhysicalDeviceVulkan11Properties>();
vk12_props = properties_chain.get<vk::PhysicalDeviceVulkan12Properties>();
vk13_props = properties_chain.get<vk::PhysicalDeviceVulkan13Properties>();
push_descriptor_props = properties_chain.get<vk::PhysicalDevicePushDescriptorPropertiesKHR>();
LOG_INFO(Render_Vulkan, "Physical device subgroup size {}", vk11_props.subgroupSize);
@ -367,7 +369,7 @@ bool Instance::CreateDevice() {
feature_chain.get<vk::PhysicalDevicePrimitiveTopologyListRestartFeaturesEXT>();
const auto vk11_features = feature_chain.get<vk::PhysicalDeviceVulkan11Features>();
vk12_features = feature_chain.get<vk::PhysicalDeviceVulkan12Features>();
const auto vk13_features = feature_chain.get<vk::PhysicalDeviceVulkan13Features>();
vk13_features = feature_chain.get<vk::PhysicalDeviceVulkan13Features>();
vk::StructureChain device_chain = {
vk::DeviceCreateInfo{
.queueCreateInfoCount = 1u,
@ -429,6 +431,7 @@ bool Instance::CreateDevice() {
vk::PhysicalDeviceVulkan13Features{
.robustImageAccess = vk13_features.robustImageAccess,
.shaderDemoteToHelperInvocation = vk13_features.shaderDemoteToHelperInvocation,
.subgroupSizeControl = vk13_features.subgroupSizeControl,
.synchronization2 = vk13_features.synchronization2,
.dynamicRendering = vk13_features.dynamicRendering,
.maintenance4 = vk13_features.maintenance4,

View File

@ -233,6 +233,11 @@ public:
return vk12_features.shaderSharedInt64Atomics;
}
/// Returns true if the subgroup size can be set to match guest subgroup size
bool IsSubgroupSize64Supported() const {
return vk13_features.subgroupSizeControl && vk13_props.maxSubgroupSize >= 64;
}
/// Returns true when VK_KHR_workgroup_memory_explicit_layout is supported.
bool IsWorkgroupMemoryExplicitLayoutSupported() const {
return workgroup_memory_explicit_layout &&
@ -455,9 +460,11 @@ private:
vk::PhysicalDeviceMemoryProperties memory_properties;
vk::PhysicalDeviceVulkan11Properties vk11_props;
vk::PhysicalDeviceVulkan12Properties vk12_props;
vk::PhysicalDeviceVulkan13Properties vk13_props;
vk::PhysicalDevicePushDescriptorPropertiesKHR push_descriptor_props;
vk::PhysicalDeviceFeatures features;
vk::PhysicalDeviceVulkan12Features vk12_features;
vk::PhysicalDeviceVulkan13Features vk13_features;
vk::PhysicalDevicePortabilitySubsetFeaturesKHR portability_features;
vk::PhysicalDeviceExtendedDynamicState3FeaturesEXT dynamic_state_3_features;
vk::PhysicalDeviceRobustness2FeaturesEXT robustness2_features;

View File

@ -662,6 +662,13 @@ void Rasterizer::BindBuffers(const Shader::Info& stage, Shader::Backend::Binding
void Rasterizer::BindTextures(const Shader::Info& stage, Shader::Backend::Bindings& binding) {
image_bindings.clear();
const u32 first_image_idx = image_infos.size();
// For loading/storing to explicit mip levels, when no native instruction support, bind an array
// of descriptors consecutively, 1 for each mip level. The shader can index this with LOD
// operand.
// This array holds the size of each consecutive array with the number of bindings consumed.
// This is currently always 1 for anything other than mip fallback arrays.
boost::container::small_vector<u32, 8> image_descriptor_array_sizes;
for (const auto& image_desc : stage.images) {
const auto tsharp = image_desc.GetSharp(stage);
@ -671,25 +678,43 @@ void Rasterizer::BindTextures(const Shader::Info& stage, Shader::Backend::Bindin
if (tsharp.GetDataFmt() == AmdGpu::DataFormat::FormatInvalid) {
image_bindings.emplace_back(std::piecewise_construct, std::tuple{}, std::tuple{});
image_descriptor_array_sizes.push_back(1);
continue;
}
auto& [image_id, desc] = image_bindings.emplace_back(std::piecewise_construct, std::tuple{},
std::tuple{tsharp, image_desc});
image_id = texture_cache.FindImage(desc);
auto* image = &texture_cache.GetImage(image_id);
if (image->depth_id) {
// If this image has an associated depth image, it's a stencil attachment.
// Redirect the access to the actual depth-stencil buffer.
image_id = image->depth_id;
image = &texture_cache.GetImage(image_id);
const Shader::MipStorageFallbackMode mip_fallback_mode = image_desc.mip_fallback_mode;
const u32 num_bindings = image_desc.NumBindings(stage);
for (auto i = 0; i < num_bindings; i++) {
auto& [image_id, desc] = image_bindings.emplace_back(
std::piecewise_construct, std::tuple{}, std::tuple{tsharp, image_desc});
if (mip_fallback_mode == Shader::MipStorageFallbackMode::ConstantIndex) {
ASSERT(num_bindings == 1);
desc.view_info.range.base.level += image_desc.constant_mip_index;
desc.view_info.range.extent.levels = 1;
} else if (mip_fallback_mode == Shader::MipStorageFallbackMode::DynamicIndex) {
desc.view_info.range.base.level += i;
desc.view_info.range.extent.levels = 1;
}
image_id = texture_cache.FindImage(desc);
auto* image = &texture_cache.GetImage(image_id);
if (image->depth_id) {
// If this image has an associated depth image, it's a stencil attachment.
// Redirect the access to the actual depth-stencil buffer.
image_id = image->depth_id;
image = &texture_cache.GetImage(image_id);
}
if (image->binding.is_bound) {
// The image is already bound. In case if it is about to be used as storage we
// need to force general layout on it.
image->binding.force_general |= image_desc.is_written;
}
image->binding.is_bound = 1u;
}
if (image->binding.is_bound) {
// The image is already bound. In case if it is about to be used as storage we need
// to force general layout on it.
image->binding.force_general |= image_desc.is_written;
}
image->binding.is_bound = 1u;
image_descriptor_array_sizes.push_back(num_bindings);
}
// Second pass to re-bind images that were updated after binding
@ -749,16 +774,26 @@ void Rasterizer::BindTextures(const Shader::Info& stage, Shader::Backend::Bindin
image_infos.emplace_back(VK_NULL_HANDLE, *image_view.image_view,
image.backing->state.layout);
}
}
u32 image_info_idx = first_image_idx;
u32 image_binding_idx = 0;
for (u32 array_size : image_descriptor_array_sizes) {
const auto& [_, desc] = image_bindings[image_binding_idx];
const bool is_storage = desc.type == VideoCore::TextureCache::BindingType::Storage;
set_writes.push_back({
.dstSet = VK_NULL_HANDLE,
.dstBinding = binding.unified++,
.dstBinding = binding.unified,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorCount = array_size,
.descriptorType =
is_storage ? vk::DescriptorType::eStorageImage : vk::DescriptorType::eSampledImage,
.pImageInfo = &image_infos.back(),
.pImageInfo = &image_infos[image_info_idx],
});
image_info_idx += array_size;
image_binding_idx += array_size;
binding.unified += array_size;
}
for (const auto& sampler : stage.samplers) {

View File

@ -239,7 +239,13 @@ Image::Barriers Image::GetBarriers(vk::ImageLayout dst_layout, vk::AccessFlags2
ASSERT(subres_idx < subresource_states.size());
auto& state = subresource_states[subres_idx];
if (state.layout != dst_layout || state.access_mask != dst_mask) {
if (state.layout != dst_layout || state.access_mask != dst_mask ||
static_cast<bool>(dst_mask &
(vk::AccessFlagBits2::eTransferWrite |
vk::AccessFlagBits2::eShaderWrite |
vk::AccessFlagBits2::eColorAttachmentWrite |
vk::AccessFlagBits2::eDepthStencilAttachmentWrite |
vk::AccessFlagBits2::eMemoryWrite))) {
barriers.emplace_back(vk::ImageMemoryBarrier2{
.srcStageMask = state.pl_stage,
.srcAccessMask = state.access_mask,
@ -269,7 +275,12 @@ Image::Barriers Image::GetBarriers(vk::ImageLayout dst_layout, vk::AccessFlags2
subresource_states.clear();
}
} else { // Full resource transition
if (last_state.layout == dst_layout && last_state.access_mask == dst_mask) {
constexpr auto write_flags =
vk::AccessFlagBits2::eTransferWrite | vk::AccessFlagBits2::eShaderWrite |
vk::AccessFlagBits2::eColorAttachmentWrite |
vk::AccessFlagBits2::eDepthStencilAttachmentWrite | vk::AccessFlagBits2::eMemoryWrite;
const bool is_write = static_cast<bool>(dst_mask & write_flags);
if (last_state.layout == dst_layout && last_state.access_mask == dst_mask && !is_write) {
return {};
}
@ -461,33 +472,36 @@ static std::pair<u32, u32> SanitizeCopyLayers(const ImageInfo& src_info, const I
void Image::CopyImage(Image& src_image) {
const auto& src_info = src_image.info;
const u32 num_mips = std::min(src_info.resources.levels, info.resources.levels);
// Check format compatibility
// Format mismatch warning (safe but useful)
if (src_info.pixel_format != info.pixel_format) {
LOG_DEBUG(Render_Vulkan,
"Copy between different formats: src={}, dst={}. Color may be incorrect.",
"Copy between different formats: src={}, dst={}. "
"Result may be undefined.",
vk::to_string(src_info.pixel_format), vk::to_string(info.pixel_format));
}
const u32 width = src_info.size.width;
const u32 height = src_info.size.height;
const u32 base_width = src_info.size.width;
const u32 base_height = src_info.size.height;
const u32 base_depth =
info.type == AmdGpu::ImageType::Color3D ? info.size.depth : src_info.size.depth;
auto [test_src_layers, test_dst_layers] = SanitizeCopyLayers(src_info, info, base_depth);
ASSERT(test_src_layers == test_dst_layers || num_mips == 1 ||
(ConvertImageType(src_info.type) != ConvertImageType(info.type) &&
(test_src_layers == 1 || test_dst_layers == 1)));
// Match sample count before copying
SetBackingSamples(info.num_samples, false);
src_image.SetBackingSamples(src_info.num_samples);
boost::container::small_vector<vk::ImageCopy, 8> image_copies;
boost::container::small_vector<vk::ImageCopy, 8> regions;
const vk::ImageAspectFlags src_aspect =
src_image.aspect_mask & ~vk::ImageAspectFlagBits::eStencil;
const vk::ImageAspectFlags dst_aspect = aspect_mask & ~vk::ImageAspectFlagBits::eStencil;
const bool src_is_2d = ConvertImageType(src_info.type) == vk::ImageType::e2D;
const bool src_is_3d = ConvertImageType(src_info.type) == vk::ImageType::e3D;
const bool dst_is_2d = ConvertImageType(info.type) == vk::ImageType::e2D;
const bool dst_is_3d = ConvertImageType(info.type) == vk::ImageType::e3D;
@ -495,103 +509,68 @@ void Image::CopyImage(Image& src_image) {
const bool is_3d_to_2d = src_is_3d && dst_is_2d;
const bool is_same_type = !is_2d_to_3d && !is_3d_to_2d;
// Determine aspect mask - exclude stencil
vk::ImageAspectFlags aspect = vk::ImageAspectFlagBits::eColor;
// For depth/stencil images, only copy the depth aspect (skip stencil)
if (src_image.aspect_mask & vk::ImageAspectFlagBits::eDepth) {
aspect = vk::ImageAspectFlagBits::eDepth;
}
for (u32 mip = 0; mip < num_mips; ++mip) {
const auto mip_w = std::max(width >> mip, 1u);
const auto mip_h = std::max(height >> mip, 1u);
const auto mip_d = std::max(base_depth >> mip, 1u);
const u32 mip_w = std::max(base_width >> mip, 1u);
const u32 mip_h = std::max(base_height >> mip, 1u);
const u32 mip_d = std::max(base_depth >> mip, 1u);
auto [src_layers, dst_layers] = SanitizeCopyLayers(src_info, info, mip_d);
vk::ImageCopy region{};
region.srcSubresource.aspectMask = src_aspect;
region.srcSubresource.mipLevel = mip;
region.srcSubresource.baseArrayLayer = 0;
region.dstSubresource.aspectMask = dst_aspect;
region.dstSubresource.mipLevel = mip;
region.dstSubresource.baseArrayLayer = 0;
if (is_same_type) {
u32 copy_layers = std::min(src_layers, dst_layers);
if (src_is_3d)
src_layers = 1;
if (dst_is_3d)
dst_layers = 1;
vk::ImageCopy copy_region = {
.srcSubresource{
.aspectMask = aspect,
.mipLevel = mip,
.baseArrayLayer = 0,
.layerCount = copy_layers,
},
.dstSubresource{
.aspectMask = aspect,
.mipLevel = mip,
.baseArrayLayer = 0,
.layerCount = copy_layers,
},
.extent = vk::Extent3D(mip_w, mip_h, mip_d),
};
image_copies.push_back(copy_region);
// 2D->2D OR 3D->3D
if (src_is_3d) {
// 3D images must use layerCount=1
region.srcSubresource.layerCount = 1;
region.dstSubresource.layerCount = 1;
region.extent = vk::Extent3D(mip_w, mip_h, mip_d);
} else {
// Array images
const u32 copy_layers = std::min(src_layers, dst_layers);
region.srcSubresource.layerCount = copy_layers;
region.dstSubresource.layerCount = copy_layers;
region.extent = vk::Extent3D(mip_w, mip_h, 1);
}
} else if (is_2d_to_3d) {
vk::ImageCopy copy_region = {
.srcSubresource{
.aspectMask = aspect,
.mipLevel = mip,
.baseArrayLayer = 0,
.layerCount = src_layers,
},
.dstSubresource{
.aspectMask = aspect,
.mipLevel = mip,
.baseArrayLayer = 0,
.layerCount = 1,
},
.extent = vk::Extent3D(mip_w, mip_h, src_layers),
};
image_copies.push_back(copy_region);
// 2D array -> 3D volume
region.srcSubresource.layerCount = src_layers;
region.dstSubresource.layerCount = 1;
region.extent = vk::Extent3D(mip_w, mip_h, src_layers);
} else if (is_3d_to_2d) {
vk::ImageCopy copy_region = {
.srcSubresource{
.aspectMask = aspect,
.mipLevel = mip,
.baseArrayLayer = 0,
.layerCount = 1,
},
.dstSubresource{
.aspectMask = aspect,
.mipLevel = mip,
.baseArrayLayer = 0,
.layerCount = dst_layers,
},
.extent = vk::Extent3D(mip_w, mip_h, dst_layers),
};
image_copies.push_back(copy_region);
// 3D volume -> 2D array
region.srcSubresource.layerCount = 1;
region.dstSubresource.layerCount = dst_layers;
region.extent = vk::Extent3D(mip_w, mip_h, dst_layers);
}
regions.push_back(region);
}
scheduler->EndRendering();
// Remove the pipeline stage flags - they don't belong here
src_image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits2::eTransferRead, {});
Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits2::eTransferWrite, {});
auto cmdbuf = scheduler->CommandBuffer();
if (!image_copies.empty()) {
cmdbuf.copyImage(src_image.GetImage(), vk::ImageLayout::eTransferSrcOptimal, GetImage(),
vk::ImageLayout::eTransferDstOptimal, image_copies);
if (!regions.empty()) {
cmdbuf.copyImage(src_image.GetImage(), src_image.backing->state.layout, GetImage(),
backing->state.layout, regions);
}
// Remove pipeline stage flags here too
src_image.Transit(vk::ImageLayout::eShaderReadOnlyOptimal, vk::AccessFlagBits2::eShaderRead,
{});
Transit(vk::ImageLayout::eShaderReadOnlyOptimal, vk::AccessFlagBits2::eShaderRead, {});
Transit(vk::ImageLayout::eGeneral,
vk::AccessFlagBits2::eShaderRead | vk::AccessFlagBits2::eTransferRead, {});
}
void Image::CopyImageWithBuffer(Image& src_image, vk::Buffer buffer, u64 offset) {
const auto& src_info = src_image.info;
const u32 num_mips = std::min(src_info.resources.levels, info.resources.levels);
@ -668,6 +647,10 @@ void Image::CopyImageWithBuffer(Image& src_image, vk::Buffer buffer, u64 offset)
cmdbuf.copyBufferToImage(buffer, GetImage(), vk::ImageLayout::eTransferDstOptimal,
buffer_copies);
// Match CopyImage: transition to general so shaders can sample the result.
Transit(vk::ImageLayout::eGeneral,
vk::AccessFlagBits2::eShaderRead | vk::AccessFlagBits2::eTransferRead, {});
}
void Image::CopyMip(Image& src_image, u32 mip, u32 slice) {

View File

@ -48,7 +48,7 @@ struct ImageInfo {
}
Extent2D BlockDim() const {
const auto dim = props.is_block ? 2 : 0;
return Extent2D{size.width >> dim, size.height >> dim};
return Extent2D{pitch >> dim, size.height >> dim};
}
s32 MipOf(const ImageInfo& info) const;

View File

@ -297,14 +297,6 @@ std::tuple<ImageId, int, int> TextureCache::ResolveOverlap(const ImageInfo& imag
if (image_info.guest_address == cache_image.info.guest_address) {
const u32 lhs_block_size = image_info.num_bits * image_info.num_samples;
const u32 rhs_block_size = cache_image.info.num_bits * cache_image.info.num_samples;
if (image_info.pitch != cache_image.info.pitch) {
if (safe_to_delete) {
FreeImage(cache_image_id);
}
return {merged_image_id, -1, -1};
}
if (image_info.BlockDim() != cache_image.info.BlockDim() ||
lhs_block_size != rhs_block_size) {
// Very likely this kind of overlap is caused by allocation from a pool.