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LLE libSceMoveTracker (still doesn't work, but at least it doesn't crash on boot either)
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@ -566,6 +566,7 @@ void Emulator::LoadSystemModules(const std::string& game_serial) {
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{"libSceCesCs.sprx", nullptr},
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{"libSceAudiodec.sprx", nullptr},
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{"libScePadTracker.sprx", nullptr},
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{"libSceMoveTracker.sprx", nullptr},
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{"libSceFont.sprx", &Libraries::Font::RegisterlibSceFont},
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{"libSceFontFt.sprx", &Libraries::FontFt::RegisterlibSceFontFt},
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{"libSceFreeTypeOt.sprx", nullptr}});
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